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written research

short bond paper

title : projectile motion and its application to daily life

1st part explain an concept how it works. an real life application sa projectile motion

- intro

- explain an concept

2nd part examples and definition

give 3 examples sa real life application tas magprovide definition. brief definiton sa example.

waray cover page

wednesday an pagpase

may quiz sa monday tas pasa san assignment

tas quiz lat sa wednesday ngan pagpasa sa research.


PROJECTILE MOTION AND ITS APPLICATION
TO DAILY LIFE

Intro

A projectile is any object that has been thrown, shot, or launched,


and ballistics is the study of projectile motion. When you throw a ball in
the air, right from the moment it leaves your hand till the moment that it
falls to the ground or gets caught, its motion is known as projectile
motion. If you sketch the trajectory of the ball's flight with dotted lines
on a piece of paper, you will get a curved shape. This is the
characteristic path followed by objects in projectile motion. So why does
the ball follow this curvilinear path? Newton was able to explain this in
terms of gravity. He argued that the reason why different objects
(including the apple) fall down towards the Earth rather than fly off into
space is because the Earth imparts a kind of attractive force that pulls
them towards it. Newton named this force gravity. Also the flight paths
of all projectiles are affected by another factor, the air resistance.

Concept

The effects of air resistance on the behaviour of projectiles can be


quite complex. Because effects due to gravity are much simpler and
easier to analyse, and since gravity applies in more situations, we will
discuss its role in projectile motion first. In most instances on Earth, of
course, a projectile will be subject to both forces, but there may be
specific cases in which an artificial vacuum has been created, which
means it will only be subjected to the force of gravity. Furthermore, in
outer space, gravity—whether from Earth or another body—is likely to
be a factor, whereas air resistance (unless or until astronomers find
another planet with air) will not be.
The acceleration due to gravity is 32 ft. (9.8 m)/sec 2 , usually
expressed as "per second squared." This means that as every second
passes, the speed of a falling object is increasing by 32 ft./sec (9.8 m).
Where there is no air resistance, a ball will drop at a velocity of 32
ft./sec after one second, 64 ft. (19.5 m) per second after two seconds, 96
ft (29.4 m) per second after three seconds, and so on. When an object
experiences the ordinary acceleration due to gravity, this figure is
rendered in shorthand as g. Actually, the figure of 32 ft. (9.8 m) per
second squared applies at sea level, but since the value of g changes
little with altitude—it only decreases by 5% at a height of 10 mi (16
km)—it is safe to use this number.
When a plane goes into a high-speed turn, it experiences much higher
apparent g. This can be as high as 9 g, which is almost more than the
human body can endure. Incidentally, people call these " g -forces," but
in fact g is not a measure of force but of a single component,
acceleration. On the other hand, since force is the product of mass
multiplied by acceleration, and since an aircraft subject to a high g factor
clearly experiences a heavy increase in net force, in that sense, the
expression " g -force" is not altogether inaccurate.
In a vacuum, where air resistance plays no part, the effects of g are
clearly demonstrated. Hence a cannonball and a feather, dropped into a
vacuum at the same moment, would fall at exactly the same rate and hit
bottom at the same time.

Examples:

1. Alice throws the ball to the +X direction with an initial


velocity 10m/s. Time elapsed during the motion is 5s,
calculate the height that object is thrown and Vy
component of the velocity after it hits the ground.
In vertical direction, we have free fall motion.
𝑉𝑦 = −𝑔𝑡
𝑉𝑦 = −10𝑚/𝑠2 (5𝑠𝑒𝑐)
𝑉𝑦 = −50𝑚/𝑠

1 1
ℎ = 2 𝑔𝑡 2 = 2 (10𝑚/𝑠)(52 )

ℎ = 125𝑚

In horizontal, since our velocity is constant


𝑉𝑥 = 𝑣𝑡
𝑉𝑥 = 10𝑚/𝑠(5𝑠𝑒𝑐)
𝑉𝑥 = 50𝑚

REFERENCES:

http://www.scienceclarified.com/everyday/Real-Life-Chemistry-Vol-3-Physics-Vol-
1/Projectile-Motion.html#ixzz5iPJZsJAX

http://www.physicstutorials.org/home/mechanics/1d-kinematics/projectile-motion?showall=1

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