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IIMB Ultimate Team

Glossary – Ultimate

Away
The long side of the field opposite the side with your team's stuff on it

Backhand
The backhand is the standard throw for ultimate players. This throw has the players fingers
curled under the disc with the thumb on top. The arm is extended and brought across the left
side of the body.

Bid
A bid is a failed attempt to catch or block the disc.

Bomb
When one team breaks up an advancing teams offense and throws the disc to nobody on the
opposite side of the field they call that a bomb. This tactic is used to reset the teams offense
and clear out of your own endzone.

Bookends
When a defensive player effectively defends the disc and scores on the ensuing possession
they call it bookends.
Break side
The side of the filed the marker is trying to protect the disc from throwing into.

Brick
A brick is a pull untouched by the receiving team that lands out of bounds.

Blade
A blade is a forehand throw that is thrown high in the air and falls hard and fast to the left
side.

Callahan point
(UPA rules) A Callahan point occurs when an opposing team has their pass intercepted in
their own end zone. This causes the intercepting team to earn a point.
Check
The person you are defending is your check.

Chilly
Players use the word "chilly" to remind a thrower to stay calm and patient with the disc, in
hopes that they do not rush a throw.

Corkscrew
A corkscrew is a reverse hammer (see hammer).

Cut
A cut is a critical part of a route by a receiver.

Disc in
When you say "disc in," you signal to the opposing team that the disc is coming into play.

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PGP 2020
IIMB Ultimate Team

Dump
A dump is a throw to a person who is usually used as a safety valve. Normally someone that
is standing close or even behind the thrower for an easy outlet.

Foot Block
You call a block a "foot block" whenever the foot is used to block a pass immediately after it
releases the players hand.

Force
A force is any tactic used by the defending team to force the thrower into a specific type of
throw, or force them to throw to a specific area of the field.

Forehand / Flick
Thrower leads with middle finger, arm never crosses the body and at the extension of the
arm, the player flicks the wrist to throw the disc.

Hack
A hack is a foul.

Hammer
A forehand grip that is thrown over the head. This throw results in the disc flying upside
down before tailing off at the end of its flight.

Handler
The handler is the person in the offense team responsible for throwing and moving the
disc. It is usually the team’s strongest throwers.
Home
The long side of the field with your team's stuff on it

Hospital Throw
A hospital throw stays in the air for a long time which allows multiple players to pursue the
disc at the same time and thus increases their chances for injury.

Huck
A huck is any throw that extends at least half the distance of the field in an attempt to reach a
downfield receiver.
IO
Short for "inside out", this is a throw that starts across your body and curves back towards
the center.

Layout
A layout is a diving catch or diving to defend the disc.

Mark
Similar to a force, but the defender is attempting to block all possible throws by moving
arms and legs to get in the way of the throw. Contact is not allowed.
OI
Short for "outside in", this is a throw that starts away from your body and curves back
towards the receiver.

A Sylendran
PGP 2020
IIMB Ultimate Team

Pick
A pick occurs when an offensive player moves in a way that it prevents their defensive player
from guarding them. The defensive player must be within 3 metres of their check to legally
call a pick. Generally, this happens when an offensive player runs through an area near
other players, and their defender is forced to stop, slow down, or change course so that they
don’t run into another player.
Poach
When a defender leaves the field to cover another area of the field, the open check is said to
be poached.

Pull
A long throw that starts play and initiates the opposing teams possession is called a pull. This
is used in a similar way to the kickoff in football

Scurvy
One of the ultimate embarrassments for a defender is to get scurvy. It is the act of faking out
the defender so bad that they believe the disc has been released.

Sky
When a player grabs or defends the disc at a much higher point on the field than the other
players you call it a sky.

Stack
A stack is an offensive strategy that lines up offensive players one behind the other as they
each break a separate way in an attempt to get open.

Swing
Throwing the disc across field usually to reset the stall count or open up a different side of
the field, a "swing" throw is not necessarily intended to move the disc closer to the goal line.

Stall count
The defensive player counts up to ten, and if the handler has not thrown the disc before he
counts to ten then it results in a turn.

Strike
A "strike" call by a defender alerts the person marking the thrower that an opponent has
gotten open on the open side. The marker may respond by briefly switching his force to
prevent the open player from receiving the disc.

Swill
Swill is a bad throw, usually one that does not have a lot of spin. It's not likely to be caught
without great effort from a receiver.

Taco
A disc that is warped is called a taco. If it happens during game play, the disc is either
straightened or replaced.

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PGP 2020
IIMB Ultimate Team

Turn
Short for turnover, a "turn" alerts players that the disc will be going the other way.

Up
Defenders shout "up" once the disc has been released to alert other defenders.

“Ultimate is a good game. I was wondering why looking at a disc… then it hit me!!”

References:
1. https://www.quora.com/Where-can-I-find-a-glossary-of-ultimate-frisbee-terms
2. https://www.vul.ca/content/players/terms-and-jargon#check
3. http://introverted-ultimate.com/speak-ultimate-the-commonly-used-termsdefinitions/

A Sylendran
PGP 2020

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