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Wizard 1 Sage

Class & Level Background


Elf - wood Chaotic Good
Race Alignment
Giltharin 0 300 Marco
Character Name Experience Points XP Next Level Player’s Name

STRENGTH +2 PROFICIENCY BONUS +2 INITIATIVE


-3  ____
-3 Saving Throw

5   ____
-3 Athletics
12 ARMOR CLASS
7
HIT POINTS MAXIMUM __________
DEXTERITY
14  ____
+2 Saving Throw

+2   ____
+2 Acrobatics CURRENT HIT POINTS

  ____
+2 Sleight of Hand

  ____
+2 Stealth e ARMOR, SHIELD, PROTECTIONS

CONSTITUTION
+1  ____
+1 Saving Throw
ADV Vs charming TEMPORARY HIT POINTS
IMM magical "sleep"
12
HIT DICE MAXIMUM ____________
1d6
INTELLIGENCE
+2 
● ____
+4 Saving Throw
HIT DICE SPENT
15 ●  ____
 +4 Arcana
●  ____
 +4 History Successes Failed

●  ____
 +4 Investigation ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES

  ____
+2 Nature

  ____ Religion
+2 Weapon Attack Damage/Type Range Weight
+4
WISDOM
Dagger 1d4+2 piercing 1 lb
+2 
● ____
+4 Saving Throw
Finesse, Light, Thrown (range 20/60)

14   ____
+2 Animal Handling

◆ ____
+4 Insight

  ____
+2 Medicine

  ____
+2 Perception

  ____
+2 Survival

CHARISMA
0  ____
0 Saving Throw

10   ____
0 Deception

  ____
0 Intimidation

  ____
0 Performance

  ____ Persuasion
0

 Proficient |  Expertise | e Armor penalty


WEAPONS & AMMUNITIONS

14 PASSIVE WISDOM (PERCEPTION)


 Shield Spell - reaction to hit +5AC and immune to Magic Missile 
 
INSPIRATION
 
 
VISION
darkvision 60 feet  
 
SPEED
base hour day  
35  
 
special movement
 Refresh after short/long rest |  Refresh after long rest |  Use
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat

D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 1
Armor:  Light |  Medium |  Heavy Character creation date
 Shields || Weapons:  Simple |  Martial Place and date of birth
Weapons: Dagger, Longsword, Quarterstaff, Shortsword Deity and Domain
Light Crossbow, Dart, Longbow, Shortbow, Sling

Age 460 Gender Male


Height 5 ft Weight 110 lb
Size medium Hair White
Eyes Green Skin Bronze
Appearance
PROFICIENCIES

Celestial, Common, Elvish, Sylvan


Personality traits

Ideals
LANGUAGES

Arcane Recovery: recover spell slots up to a combined


level of 1, and no slot can be 6th level or higher. Bonds

Trance: You don't need to sleep, but meditate


semiconsciously for 4 hours a day. Flaws

Mask of the wild: You can attempt to hide even when


you are only lightly obscured. Friends and allies

Ritual Casting, Spellcasting Focus


Enemies

Background/other

RACE & CLASS FEATURES


CHARACTER DATA

FEATS NOTES CHARACTER PORTRAIT

D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 2
Item D B P _____
Platinum piece (pp)
Common Clothes 3 lb
Gold piece (gp) 5
Staff 4 lb
Electrum piece (ep)
Backpack 5 lb
Silver piece (sp)
Spellbook 3 lb
Copper piece (cp)
Ink (1 ounce bottle) --
Ink Pen --
Lttle bag of sand -- 1pp=10gp | 1gp=2ep | 1ep=5sp | 1sp=10cp || Weight: 50 pieces =1 lb.
Parchment (10 sheets) -- COINS
Small knife --
Dagger 1 lb

GEMS AND JEWELERY

Where How much When

Loaned, deposited or received values or goods

VALUABLES

MOUNT

Total Weight 8 lb 8 lb
Each size category above Medium x2, Tiny creatures ½
Total weight on Character 16 lb PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING LIFT
D – Donned

B – Backpack (max ______ lb.) 25 50 75 150


Strength x5 lb. Strength x10 lb. Strength x15 lb. Strength x30 lb.
P – Belt Pouch (n. ____; max ______ lb.)

___ – _________________________ (n. ____; max ______ lb.) Speed –10 ft. Spd. –20ft. | Disadvantage on
Str, Dex, Con ability checks, ST, attacks
EQUIPMENT CARRYING CAPACITY
D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 3
SPELL SAVE DC
SPELL SLOTS 2 n/a
12 SORCERY POINTS
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

N° PREPARED
SPELLS USED SLOTS n/a
3
POINTS USED
INT +2
SPELLCASTING ABILITY __________

Shield
Magic Missile
Detect Magic (r)
Alarm (r)
Sleep
Comprehend Languages (r)

1st LEVEL 2nd LEVEL

3rd LEVEL 4th LEVEL

5th LEVEL 6th LEVEL

7th LEVEL 8th LEVEL

Fire Bolt
Mage Hand
Message

9th LEVEL CANTRIPS

D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 4

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