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6/1/2019 1:05:15 PM

System.NullReferenceException: Object reference not set to an instance of an


object.
at HamstarHelpers.Internals.Menus.Support.SupportInfoDisplay._Draw(GameTime gt)
at System.Action`1.Invoke(T obj)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

6/4/2019 2:15:32 PM
System.InvalidOperationException: Begin cannot be called again until End has been
successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

6/5/2019 10:16:04 AM
System.InvalidOperationException: Begin cannot be called again until End has been
successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

05/06/2019 10:46:54 SA
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

6/5/2019 10:59:28 AM
System.InvalidOperationException: Begin cannot be called again until End has been
successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

6/6/2019 8:26:53 AM
System.InvalidOperationException: Begin cannot be called again until End has been
successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

6/6/2019 10:24:55 AM
System.InvalidOperationException: Begin cannot be called again until End has been
successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

6/6/2019 12:26:32 PM
System.InvalidOperationException: Begin cannot be called again until End has been
successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

6/7/2019 11:47:49 AM
System.InvalidOperationException: Begin cannot be called again until End has been
successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

6/8/2019 8:29:35 AM
System.InvalidOperationException: Begin cannot be called again until End has been
successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

6/8/2019 10:25:20 AM
System.InvalidOperationException: Begin cannot be called again until End has been
successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

6/8/2019 1:38:02 PM
System.InvalidOperationException: Begin cannot be called again until End has been
successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

6/9/2019 8:46:25 AM
System.InvalidOperationException: Begin cannot be called again until End has been
successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

6/13/2019 12:20:14 PM
System.NullReferenceException: Object reference not set to an instance of an
object.
at HamstarHelpers.Internals.Menus.Support.SupportInfoDisplay._Draw(GameTime gt)
at System.Action`1.Invoke(T obj)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

6/16/2019 9:40:11 AM
System.InvalidOperationException: Begin cannot be called again until End has been
successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
at Terraria.Main.DrawToMap_Section(Int32 secX, Int32 secY)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

6/16/2019 10:20:30 AM
System.InvalidOperationException: Begin cannot be called again until End has been
successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

6/19/2019 11:47:20 AM
System.NullReferenceException: Object reference not set to an instance of an
object.
at HamstarHelpers.Internals.Menus.Support.SupportInfoDisplay._Draw(GameTime gt)
at System.Action`1.Invoke(T obj)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

20/06/2019 9:09:10 SA
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.Map.WorldMap.SetTile(Int32 x, Int32 y, MapTile& tile)
at Terraria.Map.MapHelper.LoadMapVersion2(BinaryReader fileIO, Int32 release)
at Terraria.Map.WorldMap.Load()

6/20/2019 9:12:18 AM
System.InvalidOperationException: Begin cannot be called again until End has been
successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

6/26/2019 9:08:37 AM
System.NullReferenceException: Object reference not set to an instance of an
object.
at ShopExpander.ShopExpander.Unload()
at Terraria.ModLoader.Mod.UnloadContent()
at Terraria.ModLoader.ModLoader.Unload()
at Terraria.ModLoader.Interface.ModLoaderMenus(Main main, Int32 selectedMenu,
String[] buttonNames, Single[] buttonScales, Int32[] buttonVerticalSpacing, Int32&
offY, Int32& spacing, Int32& numButtons, Boolean& backButtonDown)
at Terraria.Main.DrawMenu(GameTime gameTime)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

6/26/2019 9:59:59 AM
System.InvalidOperationException: Begin cannot be called again until End has been
successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

6/26/2019 10:05:20 AM
System.InvalidOperationException: Begin cannot be called again until End has been
successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

6/29/2019 9:37:28 AM
System.NullReferenceException: Object reference not set to an instance of an
object.
at ShopExpander.ShopExpander.Unload()
at Terraria.ModLoader.Mod.UnloadContent()
at Terraria.ModLoader.ModLoader.Unload()
at Terraria.ModLoader.Interface.ModLoaderMenus(Main main, Int32 selectedMenu,
String[] buttonNames, Single[] buttonScales, Int32[] buttonVerticalSpacing, Int32&
offY, Int32& spacing, Int32& numButtons, Boolean& backButtonDown)
at Terraria.Main.DrawMenu(GameTime gameTime)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

29/06/2019 10:51:36 SA
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'System.Net.Sockets.TcpClient'.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()
29/06/2019 2:34:38 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

6/30/2019 9:57:59 AM
System.InvalidOperationException: Begin cannot be called again until End has been
successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

7/3/2019 9:23:32 AM
System.InvalidOperationException: Begin cannot be called again until End has been
successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
at Terraria.Main.DrawToMap_Section(Int32 secX, Int32 secY)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

07/07/2019 9:23:09 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

09/07/2019 1:28:41 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

10/07/2019 9:44:30 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

11/07/2019 2:49:43 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

11/07/2019 9:25:14 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

12/07/2019 2:59:51 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

12/07/2019 5:25:16 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

13/07/2019 1:35:44 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

13/07/2019 1:46:58 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

13/07/2019 2:36:40 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

13/07/2019 3:02:02 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

13/07/2019 4:12:54 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

13/07/2019 8:59:59 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

13/07/2019 9:23:49 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

13/07/2019 9:48:30 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

14/07/2019 9:50:50 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

15/07/2019 2:39:18 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

15/07/2019 2:56:21 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

15/07/2019 3:30:05 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

15/07/2019 3:36:59 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

15/07/2019 4:28:04 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

15/07/2019 4:29:51 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

15/07/2019 9:58:37 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

16/07/2019 3:36:22 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

16/07/2019 3:46:12 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

16/07/2019 9:53:21 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

17/07/2019 2:33:54 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

17/07/2019 3:37:40 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

17/07/2019 3:56:27 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

17/07/2019 4:13:10 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

18/07/2019 3:11:43 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

18/07/2019 3:15:20 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

18/07/2019 3:22:19 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

18/07/2019 4:04:29 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

19/07/2019 3:43:26 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

19/07/2019 4:02:12 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

20/07/2019 3:07:47 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

20/07/2019 4:58:31 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

21/07/2019 5:47:44 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

26/07/2019 9:30:51 CH
System.InvalidOperationException: The operation is not allowed on non-connected
sockets.
at System.Net.Sockets.TcpClient.GetStream()
at Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.IsDataAvailable()
at Terraria.Netplay.InnerClientLoop()

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