Course Syllabus
2. Assume self-
responsibility in main-
taining one’s fitness and
health through active
participation in Games
and sports.
http://inventors.about.com/gi/o.htm?zi=1/
XJ&zTi=1&sdn=inventors&cdn=money&tm=9&f=00&su=p284.13.342.ip_&tt=2&bt=2&bts=52
&zu=http%3A//volleyball.org/history.html
Racket Games
http://poolandpatio.about.com/od/outdoorliving/qt/What-Is-Badminton.htm
http://tabletennis.about.com/od/beginnersguide/a/history_of_tt.htm
Dances
http://dance.about.com/od/socialdancing/p/Competition.htm
www.ecoventure.com/oac/teacheroutdoor.html
www.fourcornersschool.org/custom-programs/item/88-sample-activities-themes
Performance Indicator Course Performance Indicators Evidences of Performance Performance Standard (Assessment
and Evidences of Per- Criteria)
formance
Achieve at least 75% rating Summative test Summative Exam
of summative exam
Reflection Paper Reflection Paper
Participate in all recreational Depth of reflection 50%
activities in the course Structure 25%
Practical Work Evidence of Practise 25%
TABLE OF CONTENTS
Preliminaries Page
Title Page 1
About this Primer 2
Course Syllabus 3
Table of Contents 9
UNIT 1: Overview of Recreational Activities for
Lifetime Wellness 12
A. Explore Your Understanding 12
Activity #1 Benefits of Physical Activity 12
Activity #2 Fitness Log 13
B. Firm Up Your Understanding 14
Concepts and Definition of Recreation 14
Benefits Derived from Leisure & Recreation 17
Avenues for Recreational Activities 18
C. Deepen Your Understanding 19
Activity #1 Follow Up Quiz 19
D. Transfer Your Understanding 20
Assessment Task #1 Activities That
Make Us Healthy 20
Assessment #2 Reflection Paper 20
UNIT 2: Introduction to Rhythm and Dance 21
A. Explore Your Understanding 21
Activity #1 Locomotor Skills Rubric 21
Activity #2 Fundamental Positions of the
Arms and Feet in Dancing 22
Activity #3 Costumes and Dances 22
B. Firm Up Your Understanding 23
Movement Concept 23
Dance Concept 26
Philippine Normal University– Mindanao
10
Essential Questions:
Why do we engage in recreational activities?
What are the benefits derived in these activities?
Activity #1:
Benefits of Physical Activity
1. Think about any physical activities you participate in during your vacant or
unoccupied time. List down as many as you can.
2. Name your favorite activity from among the lists.
3. Think about why you like to participate in this activity.
4. Describe how it keeps you healthy
5. Describe why you enjoy participating in the activity
6. Describe how you are challenged by the activity.
7. Describe how the activity helps you learn to work with other people.
8. Draw a picture of you doing the activity.
Activity# 2:
Fitness Log
Pre assessment: Conducted on day 1 of the unit by the teacher. From the pre-assessment
results, you will set one goal for each of the following components for the next four weeks. You
are asked to keep a record of your workout in the fitness lab three days a week for one month.
Record your results using an excel spreadsheet. At the end of the month, you will be asked to
reflect on your work in the fitness lab.
Goals:
1. Cardiovascular endurance
2. Flexibility
3. Muscular strength and endurance
Record of Results:
Health-related fitness Components Results
Cardiovascular endurance
Flexibility
Muscular strength and endurance
Humans spend their time in activities of daily living, work, sleep, social
duties, and leisure, the latter time being free from prior commitments to
physiologic or social needs, a prerequisite of recreation. Leisure has
increased with increased longevity and, for many, with decreased hours spent
for physical and economic survival, yet others argue that time pressure has
increased for modern people, as they are committed to too many tasks. Other
factors that account for an increased role of recreation are affluence,
population trends, and increased commercialization of recreational offerings.
While one perception is that leisure is just "spare time", time not consumed by
the necessities of living, another holds that leisure is a force that allows
individuals to consider and reflect on the values and realities that are missed
in the activities of daily life, thus being an essential element of personal
development and civilization. This direction of thought has even been
extended to the view that leisure is the purpose of work, and a reward in itself,
and "leisure life" reflects the values and character of a nation. Leisure is
considered a human right under the Universal Declaration of Human Rights.
(From Wikipedia, the free encyclopedia)
What is Recreation?
Recreation is an essential part of
human life and finds many different
forms which are shaped naturally by
individual interests but also by the
surrounding social construction.
Recreational activities can be
communal or solitary, active or
passive, outdoors or indoors,
healthy or harmful, and useful for
society or detrimental.
A traditional view holds that work
is supported by recreation, recreation being useful to "recharge the
battery" so that work performance is improved. Work, an activity generally
performed out of economic necessity and useful for society and organized
within the economic framework, however can also be pleasurable and may
be self-imposed thus blurring the distinction to recreation.
Philippine Normal University– Mindanao
15
CHARACTERISTICS:
1. Recreation involves activity. 6. Engagement in recreation is entirely
voluntary.
2. Recreation has no single form.
7. Recreation is serious and purposeful.
3. Recreation is determined by motivation
8. Recreation is flexible.
4. Recreation occurs in an unobligated time.
9. Recreation has by-products.
5. Recreation is universally practiced and
sought. 10. Recreation is enjoyable.
AVENUES FOR
RECREATIONAL ACTIVITIES
Public space such as parks and beaches are essential venues for many
recreational activities.
II- Classify the following recreational activities based on the following scope of activities. (Write minus wrong)
*GAMES AND SPORT * ARTS AND CRAFTS * DANCE AND MUSIC
*DRAMA AND MENTAL LINGUISTIC * OUTDOOR RECREATION
III- ENUMERATION:
Recreation values and the individual factors which create personality.
Characteristics of Recreation
IV- MULTIPLE CHOICE: Encircle the correct answer inside the parenthesis. Strictly no erasures.
1. A descriptive term related to recreation that refers to the activity engaged in during one’s free time.
( A.voluntary, B. leisure time, C. non-survival, D. enjoyable )
2. The activity engaged in is satisfying to the participants. ( A.voluntary, B. leisure time, C. non-survival,
D. enjoyable )
3. The individual must have chosen his own violation to engage in his pursuit. ( A.voluntary, B. constructive,
C. non-survival, D. enjoyable )
4. It is not for the purpose of life maintenance or existence. ( A.voluntary, B. constructive, C. non-survival,
D. enjoyable )
5. It is the division of time where one is free. ( A. Time for existence, B. Time for subsistence, C. Time for
leisure, D. Time for sleep)
Assessment Task #1
Activities that Make Us Healthy
Regular Physical Activity
COLLECT and CUT pictures from magazines or newspapers that show activities
that you do on a regular basis.
SAY SOMETHOING ABOUT IT.
Guide Questions:
Think about why you like to participate in this activity. Describe how it keeps you
healthy Describe why you enjoy participating in the activity Describe how you are
challenged by the activity. Describe how the activity helps you learn to work with other
people.
Rubrics for Output Presentation:
Content 50%
Visual Presentation/Creativity 25%
Evidence of Practice and Fun Element 25%
Assessment Task #2
REFLECTION PAPER:
On the contribution of recreational activities
to lifelong wellness.
Rubrics for Reflection Paper:
Depth of reflection 50%
Structure 25%
Evidence of Practice 25%
UNIT 2: Introduction to
Rhythm and Dance Concept
Essential Questions:
Do you find dancing important in your life?
How does it affect your life?
Activity #1:
Locomotor Skills Rubric
Name: ______________________ Class/Section: _________ Date: ________
Observe the student performing each of the locomotor skills listed below. If he/she remembered all 3
key points listed, draw a star in the appropriate column. If he/she remembered 2 of the 3 key points,
draw a happy face in the appropriate column. If he/she remembered 1 of the 3 key points, draw a
checkmark in the appropriate column. If he/she cannot perform the skill, draw a circle in the
appropriate column. Underline any key point the student does not perform.
Slide (heads up, arms out, outside of lead foot points in direction of movements)
Skip (heads up, arms out or swinging, step hop pattern)
Activity #2:
Review on the Fundamental Positions of the Arms and Feet in Dancing
Activity #3:
COSTUMES AND DANCES
In this activity, you will be tasked to tell whether the costume shown is worn in any of
the five (5) Folk Dance classifications. Write only the letter of the Folk Dance that wears
the costume given in each number. A. Cordillera B. Spanish-Influenced C. Rural
D. Muslim E. Tribal.
1. Body Awareness – what the body can do; the shapes it can make, how it can balance,
the transfer of weight, and flight
Shapes the body makes – Many shapes can be formed with the body, such as long
and short, wide or narrow, straight or twisted, stretched or curled, symmetrical or
asymmetrical.
Balance or weight bearing – Balance demands that different body parts of the body
support the weight or receive the weight. Different numbers of body parts can be
used as body supports and involved in movements. The body is in a balanced
position when its center of gravity is over its base of support.
Transfer of body weight – Many skills demand moving the body weight from one
body part to another, such as walking, leaping, rolling, etc.
Flight – The amount of time off the floor distinguished flight from the transfer of
body weight. Examples include jumping onto a climbing rope, hanging, and running.
Movement Concepts
General or personal – General space (also known as playing area) is the total area
used by all students. Personal space is the immediate area surrounding a person,
including the space within the natural body extensions.
Level – This defines the relationship of the body to the floor or apparatus or height
in space, whether it is low, medium, or high.
Pathways – This trait describes the lines of movement in space, straight, curved,
zigzag, or other combinations.
Planes – Planes are somewhat specific pathways defined as circular, vertical, and
horizontal.
3. Qualities of Movement – how the body moves (Many of the qualities of movement
require the application of mechanical principles.)
Time or speed – This quality deals with the speed and duration of the movement,
moving to a constant rhythm or accelerating or decelerating.
Flow – This factor establishes how movements are purposely sequenced to create
continuity of movement, usually in terms of interrupted (bound) or sustained (free)
flow. Interrupted flow stops at the end of a movement or part of a movement.
Sustained flow involves smoothly linking different movements or parts of
movements.
Movement Concepts
Above-below – in a position higher than the body/object or lower than the body.
Unison-opposites – when two or more parts work together or when two or more
parts work contrary to one another
Unit Questions:
What is dance?
What is Dance?
Dance is the art form in which human movement becomes the medium for sensing, under-
standing, and communicating ideas, feelings, and experiences. Dance provides a way of
learning—one that develops communication abilities, problem solving techniques, and cre-
ative and critical thinking skills along with kinesthetic abilities. At its core, the goal of
dance education is to engage students in artistic experiences through the processes of cre-
ation, performance and response.
Dance Elements
http://opd.mpls.k12.mn.us/the_elements_of_dance
http://www.artsconnected.org/collection/158105/the-elements-of-dance?print=true
Unit Questions:
What kind of dance do you like the most?
What are its characteristics that made you
appreciate the dance?
Can you perform some of these dances?
Cordillera Dances - These are dances of the Kalingas, Ifugaos and other
ethnolinguistic groups of the Cordillera mountains. They are known for their
distinct costumes such as G-strings and tapis and grounded movements which is a
reflection of their daily routine.
Rural Dances - These are dances which reflect the true spirit and character of
the Filipino people. They wear peasant—occupational costumes but reflect in their
movements activities of fishing, farming, courtship and merrymaking. Some others
mimic movements of animals like birds, fish and others.
Muslim Dances - The are dances of the exotic southern part of the country.
They mirror the character and colorful culture of Muslims as seen in their
discrete expression and brightly colored silk costumes.
Tribal and Indigenous Dances - These dances are of tribal origin. They reflect the
culture and ways of a specific tribal group in any point of the country. They may be
from Luzon, Visayas or Mindanao.
2. SOCIAL DANCE
info@dancesportcouncil.com
3. CONTEMPORARY DANCE
(From Wikipedia, the free encyclopedia)
Contemporary dance is a popular form of dance which developed during the middle
portion of the twentieth century and has since grown to become one of the
dominating performance genres for formally trained dancers throughout the world,
with particularly strong popularity in the U.S. and Europe. Although originally
informed by and borrowing from classical modern, and jazz styles, it has since come
to incorporate elements from many styles of dance, but due to its popularity amongst
trained dancers and some overlap in movement type, it is often perceived as being
closely related to modern dance, ballet and other classical concert dance styles.
In terms of the focus of its technique, contemporary dance tends to utilize both the
strong and controlled legwork of ballet and modern dance's stress on the torso, and
also employs contact-release, floor work, fall and recovery, and improvisation
characteristic of modern dance. Unpredictable changes in rhythm, speed, and
direction are often used, as well. It sometimes also incorporates elements of non-
western dance cultures such as elements from African dance including bent knees,
or movements from the Japanese contemporary dance Butoh.
HISTORICAL BACKGROUND:
Contemporary dance draws on both classical ballet and modern dance, whereas
postmodern dance was a direct and opposite response to modern dance.
In 1944 Cunningham accompanied his dance with music byJohn Cage, who
observed that Cunningham's dance "no longer relies on linear elements (...) nor does
it rely on a movement towards and away from climax. As inabstract painting, it is
assumed that an element (a movement, a sound, a change of light) is in and of itself
expressive; what it communicates is in large part determined by the observer
themselves." Cunningham formed the Merce Cunningham Dance Company in 1953
and went on to create more than one hundred and fifty works for the company, many
of which have been performed internationally by ballet and modern dance
companies.
To describe lyrical hip hop perhaps it is best to go back a little further and understand what
lyrical dance is.
Lyrical dance is a style of dance that incorporates elements of various style from jazz,
tap, ballet, contemporary without being any of them.
Perhaps the key to understanding lyrical dance is emotional connection. The dancers try to
tell the story of a song by using gestures, facial expressions and any other means as well
as movement.
In lyrical as they are trying to tell a story it is normal to ride through the beat kind of flowing
through moves.
Now back to hip-hop. Hip-hop is usually danced in relation to the beat with moves hitting
the beats for effect. It is primarily about feeling the beat.
So, lyrical hip hop dance is a mix between the two. It is the mix of telling the story of
the song and a dancer's emotions while using hip-hop movements and lyrical style to
be as expressive and connected to the emotion of the music as possible.
The rhythm of the dance is unique and a good quote from Shane Sparks helps us understand
more clearly, "In hip hop, if you were dancing with a partner, you would punch and stop at his
face. But in lyrical hip hop, you would punch and go past his face. Lyrical hip hop contains
movements across measures."
It looks like hip hop choreography, with elements and movements that are more free flowing,
contemporary inspired movements all while telling a story
(http://www.hiphopmoves.org/lyricalhiphop.html)
Activity #1: Follow –up Quiz. Write the correct answer on the space provided.
1. It is the mix of telling the story of the song and a dancer's emotions while using hip-hop
movements and lyrical style to be as expressive and connected to the emotion of the music as
possible. _____________________
2. It is a partner dance which is enjoyed both socially and competitively around the world and for
recreational purposes. ______________________
3. A dance genre in which execution is dominated by an inherited tradition rather than innovation,
often to traditionally based music. _____________________
4. These dances are of tribal origin. They reflect the culture and ways of a specific tribal group in
any point of the country. They may be from Luzon, Visayas or Mindanao. ___________________
5. It is a style of expressive dance that combines elements of several dance genres including
modern, jazz, lyrical and classical ballet where dancers strive to connect the mind and the body
through fluid dance movements. _____________________
Here’s a diagram which indicates the hierarchical benefits derived from performing
dances. Write in your notebook a paragraph of 200 words expressing your interpretation
of the given flowchart.
Assessment Task #1
REFLECTION PAPER on DANCE (Guide Questions):
Assessment Task #2
CHECKING FOR MASTERY OF YOUR UNDERSTANDING
Make documentation, video production, of your preparation of your final output.
Include your impression to the activity, and your understanding of the benefits derived
from participation in Dance. If possible combine all media of presentation from printed
to audio-visual or even automated presentation of your documentation. Submit it to
your teacher for evaluation.
Content 40%
Technical Requirements 30%
Visual Presentation 30%
Assessment Task #3
DRESSTECH
In this activity, you will be given time to prepare for your final presentation.
1. Based from your researched videos and from the dance literature you have chosen,
consider the costumes, accessories and other relative implements used in the dance.
2. Prepare all the needed materials, costumes and accessories.
UNIT 3: Introduction to
Recreational Games and Sports
Essential Questions:
What recreational game or sport do you engage most
during your leisure time?
How does it contribute to your life?
Question 1
One of the greatest Hockey players of all time, Wayne Gretzky, played for what team in the
1980s?
Question 2
Muhammad Ali retired from boxing in 1981, what was his career record?
Question 3
In what year were the first Wimbledon Tennis Championships held in England?
Question 4
The first World Cup for Soccer (Football) was held in which country in 1930?
Question 5
The Olympic Games were not held during which three years, for what reason?
Question 6
Pelé, the Brazilian Soccer King, joined which North American Soccer League team in 1975?
Question 7
Babe Ruth began his baseball career for the Boston Red Sox in what year, playing which posi-
tion?
Question 8
In what year did Tiger Woods begin his professional golf career?
Question 9
The 1968 Winter Olympics were held in which French city?
Question 10
US Figure Skater Tonya Harding won the National Figure Skating championship in 1994 but was
stripped of her title for attacking who?
Answers :
1. Edmonton Oilers 2. 55 wins, 5 defeats 3. 1877 4. Uruguay 5. 1916, 1940, 1944, World Wars I and II 6. New York Cos-
mos 7. 1914, Pitcher 8. 1996 9. Grenoble 10. Nancy Kerrigan, rival figure skater 11. England, Australia, South Africa 12.
The Green Bay Packers and The Kansas City Chiefs, Packers won 35-10 13. Bobby Jones 14. Secretariat 15. Sarajevo,
Yugoslavia 16. Toronto Maple Leafs and Montreal Canadiens 17. Nadia Comaneci 18. 21 years old 19. 1909 20. Dr.
James Naismith 21. 1994, Held in Lillehammer, Norway 22. 1968 Olympic Tournament 23. Seoul, South Korea 24. 1871
25. 1900 at the Paris Olympics
Task:
1. The students will have to write down as many sports as they can.
2. The identified sports must be within the video clip.
3. The highest possible score from the identified sports is 70.
The following sports are found in the video clip. Can you identify them?
Sports are usually governed by a set of rules or customs, which serve to ensure fair
competition, and allow consistent adjudication of the winner. Winning can be determined
by physical events such as scoring goals or crossing a line first. It can also be determined
by judges who are scoring elements of the sporting performance, including objective or
subjective measures such as technical performance or artistic impression.
Nomenclature
The singular term "sport" is used in most English dialects to describe the overall concept
(e.g. "children taking part in sport"), with "sports" used to describe multiple activities
(e.g. "football and rugby are the most popular sports in England"). American English uses
"sports" for both terms.
Unit Questions:
What SPORT do you like the most?
What are its characteristics that made you
appreciate the sport?
Can you perform some of these sports?
Badminton is named for the country estate of the Duke of Beaufort, where the game was first played in
England in 1873. The first official rules for Badminton were written in 1877 by Bath Badminton Club
in England. Since then the rules for the game have changed very little. Badminton was introduced to
the United States by two British players in 1878, and shortly thereafter the New York Badminton Club,
the oldest existing club in the United States was formed.
Badminton is a great game for everyone, regardless of age, gender, or strength. The lightness of the
racket, the floating speed of the shuttle, and the restricted area of the court allow learners of all ages to
experience game satisfaction early on.
FACILITIES AND EQUIPMENT:
- Shuttlecock: also known as the bird or birdie comes in two varieties. The first, and the most tradi-
tional, is made with a cork base where it is struck and feathers which help direct it and provide wind
resistance so that it does not go far when it is hit. The second type works the same but is made out of a
rubber base and plastic feathers.
- Racket: an official racket is much thinner and lighter than a tennis racket. It can be made out of
metal, plastic, or wood.
- Court: a badminton court is rectangular and measures forty-four feet in length and seventeen feet in
width. If a game of doubles is played than three feet is added to the width. The net stands 5 ft high.
BASIC RULES:
Serving: Service rules are similar to those of tennis. If the court is thought of as divided into equal
quadrants, the serve goes from one quadrant to the one diagonally across. If the birdie hits the net, but
crosses and lands in the correct service area, the serve may be taken again with no penalty. If, however,
the birdie hits the net and lands outside the service area it is a fault.
BASIC SKILLS
Stroke As Determined By Bird Flights
1. Drive-A powerfully hit forehand or backhand stroke, which just clears the net. It is a difficult shot to
return because the shuttle’s trajectory is a straight line.
2. Clear-The clear is a strike, which sends the shuttle high over the opponent’s head and drops near the
backcourt boundary line. It may be hit with an overhead or underhand stroke and may be used for
offensive or defensive.
3. Smash-The stroke is a hard hit overhead stroke with a fast downward path. It is a chief attacking
stroke.
4. Drop Shot-The shot is one in which the shuttle is stroked over the net so it drops very close to the
net.
Basic Strokes
1. Serve-*Long Serve-Use a long back swing to sent the bird into opponent’s back court but within
serving area.
**Short Serve-Use a deceptive stroke with a flat arc so the bird skims the net and drops into the
court near the service line (preferably in the corners).
2. Forehand-For right handed players, a stroke hit when the shuttle is on the right side of the body.
3. Backhand-For right handed players, a stroke hit when the shuttle is on the left side of the body.
4. Overhead-A Stroke in which the bird is contacted “Over Head” and ahead of the body.
5. Round the Head-An overhead stroke played on the left or backhand side of the body.
Supplemental:
2. BASKETBALL
Brief HISTORY, NATURE and CHRACTERISTICS:
Basketball is a game played by two teams on a hardwood curt 50 x 90 feet. Each team attempts to
score points as they move the ball down the court by passing, dribbling, and shooting it into the
opponent’s basket. At the same time they try to prevent their opponent from scoring. Each 5 member
team, usually 2 guards, 2 forwards, and 1 center, attempts to win by scoring more points than their
opponent. The game begins with a tossed ball at the center jump circle between any two opponents and
ends when one team has more points following a specified time.
The game was first introduced by Dr. James A. Naismith in 1891. He was the Physical Education
Director at the International YMCA Training School (now Springfield College) in Springfield,
Massachusetts. Basketball is a unique team sport in that it was totally originated by one man with one
specific objective in mind. That being to design an active, enjoyable indoor game that could be played
between the two popular sports of “fall” football and “spring” baseball.
The first game was not played with a basketball. Whether it was a soccer ball or a volleyball is not
known for certain, but we do know that the ball was shot into a peach basket. Hence the name
“basketball”. This proved to be inconvenient, as a ladder placed beside the basket was needed to
remove the ball. As the game gained popularity, the rules, as well as the equipment, changed
continually. In 1936, it became an Olympic sport.
FACILITIES AND EQUIPMENT:
Basketball. For men, the official ball is 29.5 inches in circumference (size 7, or a "295 ball") and
weighs 22 oz. If women are playing, the official basketball size is 28.5 inches in circumference
(size 6, or a "285 ball") with a weight of 20 oz.
Basket. It is a steel rim 18 inches diameter with an attached net affixed to a backboard that
measures 6 feet by 3.5 feet and one basket is at each end of the court. The white outlined box on
the backboard is 18 inches high and 2 feet wide. At almost all levels of competition, the top of the
rim is exactly 10 feet above the court and 4 feet inside the baseline. While variation is possible in
the dimensions of the court and backboard, it is considered important for the basket to be of the
correct height – a rim that is off by just a few inches can have an adverse effect on shooting.
Basketball Court in international games is 91.9 feet long and 49.2 feet wide. In
the NBA and NCAA the court is 94 feet by 50 feet. Most courts have wood flooring, usually
constructed from maple planks running in the same direction as the longer court dimension
BASIC RULES:
1. Players: Five players per team on the floor at a time with unlimited substitutions. Usually players
fill the standard positions of 2 forwards, 2 guards, and 1 center. The names of these may be changed
depending on the offense played.
2. Offense: Team or individual patterns or play which are used to get the ball into scoring position.
There are two basic types of offensive attacks: the slow deliberate attack and the fast break attack.
3. Defense: Players may choose to play either a man to man defense (person to person) or zone. In
man to man each player is assigned a specific person to guard/play defense on. In a zone defense
players are assigned a specified area to guard. The object of defense is to try to take the ball away from
your person or person in your assigned zone area, to force them to turn over the ball, or force them to
take a low percentage shot.
o Technical: involving delay of game, unsportsmanlike conduct, illegal entry, and excessive timeouts
with the offended team being awarded two free throws and the ball out of bounds.
BASKETBALL SKILLS:
Dribbling:
1. Keep a staggered balanced stance. Bend at the waist and the knees to be in a crouched position.
Keep your weight balanced on the balls of your feet.
2. Keep your head up – do not look at the ball.
3. Keep your wrist relaxed and cup your hand slightly.
4. Dribble the ball by pushing with the finger pads –not the palm of the hand.
5. Never bounce the ball higher than the waist.
6. Use the non-dribbling arm and hand to protect yourself from defenders while dribbling.
for speed dribbling:
• Keep the body more upright leaning only slightly forward.
• Push the ball forward out in front of the body.
• The faster you are running the further forward you should push the ball.
A block is performed when, after a shot is attempted, a defender succeeds in altering the shot by
touching the ball. In almost all variants of play, it is illegal to touch the ball after it is in the downward
path of its arc; this is known as goaltending. It is also illegal under NBA and Men's NCAA basketball
to block a shot after it has touched the backboard, or when any part of the ball is directly above the rim.
Under international rules it is illegal to block a shot that is in the downward path of its arc or one that
has touched the backboard until the ball has hit the rim. After the ball hits the rim, it is again legal to
touch it even though it is no longer considered as a block performed.
To block a shot, a player has to be able to reach a point higher than where the shot is released. Thus,
height can be an advantage in blocking. Players who are taller and playing the power forward or center
positions generally record more blocks than players who are shorter and playing the guard positions.
However, with good timing and a sufficiently high vertical leap, even shorter players can be effective
shot blockers.
Shooting
Lay-ups:
1. Dribble the basketball approaching the basket at an angle.
2. At a distance of two strides away from the basket (For a right-handed lay-up) pick up the ball
with the left hand in front and under the ball.
3. Place the right hand on top and slightly behind the ball.
4. Bring the ball to shoulder and head height as the left foot pushes off of the floor.
5. Bring your right knee up.
6. Place the ball rather than throw it against the backboard aiming at the inside of the box painted
on the backboard.
7. Follow through with the palm of the right hand high in the direction of the intended target.
8. Reverse hands and feet for a left-handed lay-up.
Jump shot:
1. Square the body toward the basket.
2. Right-handed shooters should place the right hand underneath the ball using their left hand on
the side of the ball for balance (your right elbow should be directly below the ball).
3. Bring the ball slightly above and in front of the head.
4. Cock your wrist and jump upward.
5. Release the ball at the top of your jump and follow through in the direction of your target.
6. After release snap your wrist downward pointing your fingers at the basket.
Rebounding
The objective of rebounding is to successfully gain possession of the basketball after a missed field
goal or free throw, as it rebounds from the hoop or backboard. This plays a major role in the game, as
most possessions end when a team misses a shot. There are two categories of rebounds: offensive
rebounds, in which the ball is recovered by the offensive side and does not change possession, and
defensive rebounds, in which the defending team gains possession of the loose ball. The majority of
rebounds are defensive, as the team on defense tends to be in better position to recover missed shots.
3. VOLLEYBALL
Brief HISTORY, NATURE and CHRACTERISTICS:
YMCA Director William G. Morgan developed the game of Volleyball in 1895 in Holyoke,
Massachusetts. It was devised as a recreational activity for businessmen who wanted a game that had
less physical contact than basketball. Morgan originally called the game “mintonette”. Dr. George
Fisher is known as the “father of volleyball” for his organization of the United States Volleyball
Association (USVBA) which was established in 1928. Volleyball was introduced to the Olympic
Games in Tokyo in 1964. In 1984, the US men won their first Olympic Gold Medal in Volleyball. In
recent years, the game has evolved to include more action and force through the use of power
volleyball skills.
Volleyball is a sport played by two teams on a playing court divided by a net. There are different
versions available for specific circumstances in order to offer the versatility of the game to everyone.
The object of the game is to send the ball over the net in order to ground it on the opponent’s court,
and to prevent the same effort by the opponent. The team has three hits for returning the ball (in
addition to the block contact).
The ball is put in play with a service: hit by the server over the net to the opponents. The rally
continues until the ball is grounded on the playing court, goes “out” or a team fails to return it
properly.
In Volleyball, the team winning a rally scores a point (Rally Point System). When the receiving team
wins a rally, it gains a point and the right to serve, and its players rotate one position clockwise.
FACILITIES AND EQUIPMENT:
THE BALL shall weigh between 9 and 10 oz. (260-280 grams) and shall have 12 or more pieces
that measure 25.5"-27" (62 cm-68 cm). The ball pressure must be between 4.3 and 4.6 lbs. (0.30
and .325 kg/cm2)
POLES, NET & STANDARDS Materials: Metal - Wood - Plastic2" - A double thickness of
white canvas or vinyl 5 cm (2") shall be sewn along the full length of the top of the net.
32' x 3' - The net shall be not less than 9.50 m (32') in length and .91 m (3') in width through
out the full length when stretched
7' 11 5/8" - The height of the net measured from the center of the court shall be 2.43 m
(7'11- 5/8") for men.
7' 4 1/8" - The height of the net measured from the center of the court shall be 2.24 m (7'4 1/8)
for women.
THE COURT. The court diagram at the right shows the official USA Volleyball indoor specifica-
tions. The official court dimension is 9 meters by 18 meters with an attack line 3 meters from the
center line. Most U.S. outdoor and recreational courts use a net that is 32' x 3' and a court of 30' x
60' with a 10' attack line on indoor courts.
BASIC RULES:
1. Let serve – If the ball is served and makes contact with the net but reaches the opposing team’s side,
the ball is considered in play.
2. A player may not hit the ball two times in a row. The only exception is if a player attempts to block
and touches the ball, then he/she may play the next ball.
3. A team may only touch the ball three times before it is sent over the net.
4. There are 6 players on each team on the court at a time.
5. A net violation occurs when any player comes in contact with the net with any part of the body while
the ball is in play. When spiking the ball, the spiker’s follow-through may not contact the net.
6. Players from the back row are allowed to spike the volleyball; however, they have to jump from
behind the 10 foot line (spiking line).
7. Line/Court Rules:
a. A ball is considered in bounds if any part of the ball is touching the side or end line.
b. A player may step on the centerline but his/her entire foot may not be completely over the line.
c. When serving, a player may not step on or over the end line until after contacting the ball.
d. If the ball hits the antenna, it is considered out of bounds.
e. If the ball hits the ceiling and comes down on the opposing team’s court, it is considered out
of bounds. However, if the ball contacts the ceiling and comes down on the same side of the
net, the ball is still playable.
8. No player may contact the ball on the opponent’s side of the net, unless it is a block.
9. Players rotate in a clockwise position.
10. Blocking a served ball is not permitted, nor is attacking a served ball while the ball is directly over
the net.
Game
Volleyball is a game played by two teams of 6 players, each on a rectangular court separated into two
areas by a net. One team serves the ball over the net, trying to make it land with the opponent’s playing
area. The receiving team shall return the ball over the net in a manner that it should land in the oppo-
nent’s playing area. Every time the ball hits the floor a point is scored. This method of scoring is
known as rally scoring.
Scoring
Rally scoring is when the serving team wins a rally, they score a point. When the receiving team wins a
rally, they gain a point and the right to serve. Games (Sets) are played to 25 points with a minimum
two-point advantage wins a set (no cap). Winning 2 out of 3 sets completes the match.
BASIC SKILLS:
Forearm Pass - Method of passing the ball by bouncing it simultaneously off of both forearms.
Commonly used for serve reception, passing a hard spiked ball, or passing a ball lower than the
nose or away from the middle of the player’s body. Usually the first hit by the receiving team.
Dig – Passing of a powerfully spiked or hit ball. The back row players are responsible for digging
the ball and keeping it in play.
Set/Overhead pass - Overhand technique of putting the ball into the air close to the net for the
spike. Usually the second hit after the forearm pass.
Spike - Striking of the ball with the hand above net height to send the ball forcefully downward
into the opponent’s court. This is the ideal third hit in a series. “BUMP, SET, and SPIKE” is the
ideal offense attack.
Block - A defensive play by one or more of the front row players meant to intercept a spiked ball.
The block does not count as a hit.
Serve - Method of putting the ball in play (from behind the end line of the court). The serve must
be made from within a service area from right side line to the left side line. There are three types
of serves: underhand, sidearm and overhand. The underhand serve is the easiest to master and is
used by beginners. The sidearm serve can be useful if you want lower trajectory and can put spin
on the ball. The overhand serve is the type most commonly seen and is very powerful and most
difficult to receive.
BASIC RULES:
TRACK EVENTS:
A. RUNNING EVENTS:
SPRINTS- Run on toes; keep elbows in; use arms in a pumping motion; long strides; lean forward;
run through the finish line.
STARTS: ALWAYS BACK UP INTO THE STARTTING BLOCKS.
STRONGEST FOOT GOES IN THE FRONT BLOCK.
COMMANDS:
1. Take Your Mark- hands move into the tripod position; thumb and forefinger are parallel to the
starting line.
2. Get Set- raise hips, weight on straight arms, head up, freeze.
3. Go- drive out of blocks horizontally and stay low for a few strides.
DISQUALIFICATION (DQ):
1. The runner false starts out of the blocks.
2. The runner crosses over into another lane.
DISTANCE RUNNING- Establish a pace and stick with it throughout the race. At the end you want
to kick and sprint toward the finish line. Run heel to toe; relax shoulders and arms.
RELAYS- There are 4 people on a relay team, who run 1 leg of the race each. A baton is passed
between the runners and no runner may complete their leg without the baton.
STRATEGY:
First Leg- should be run by the second fastest person in the relay group; have the ability to gain an
early lead and run the curve.
Second Leg- should be run by the slowest person; runs the straightaway
Third Leg- should be run by the second slowest person
Forth Leg- run by the fastest person
PASSING- : First person starts with the baton in their right hand, passes to the second person in their
left hand, third person in right, and fourth person in left.
Types of Handoffs: 1) Blind 2) Visual
DISQUALIFICATION (DQ)
1. Runner crosses over into another lane
2. Baton is dropped
3. Baton is passed outside of the passing zone
B. HURDLING EVENTS:
STEEPLECHASE: The steeplechase covers 3,000 meters–seven and one-half laps around a 400-
meter track. On each lap, runners must leap four hurdles that are 91 cm tall for men and 76 cm for
women. In addition, each lap features a water jump, in which the athletes step on a barrier, then leap
into a sloping, 3.7-m (12-ft) long pool of shallow water. Many successful steeplechase runners are also
talented distance runners.
An athlete can be disqualified if he does not jump any hurdle,
steps to one side of the hurdle, or
trails the leg or foot below the barrier at the moment of clearance.
FIELD EVENTS:
A. JUMPING EVENTS:
LONG JUMP- jump for distance; take off on one foot and land on two feet; measurement is taken
from the front of the take off board to the closest mark made in the pit by the jumper. May not step
over the take off board or jump will be disqualified. The athlete has three attempts to jump with the
longest of their attempt counting.
TRIPLE JUMP- also jump for distance; hop, skip, and jump; measurement is taken from the hop to
the closest mark in the pit make by the jumper. Best of three attempts is also used to calculate jumper’s
score.
HIGH JUMP- jump for height in which participants must take off of one foot only.
TYPES: 1. Scissors- take off on the outside foot, inside leg goes over first.
2. Fosbury Flop- most commonly used; take off on the outside foot, arch back and go over the
bar head first with the back to the bar.
A jump counts when the bar stays on the standards; you can touch it, but not knock it off. *
The athlete is allowed 3 attempts at each height.
POLE VAULT:
The Games Committee will establish the qualifying height standard at the meet.
The athlete will get three attempts to make the height.
Once the athlete has achieved the qualifying standard, he will not jump that height again and must
wait for the bar to be raised.
If an athlete misses all three attempts at the height, he will not continue in the event.
For a better grip, athletes are allowed to use an adhesive substance like resin or tape hands. Gloves
are not allowed.
After the release of the pole, no one, including the athlete, is allowed to touch the pole unless it is
falling away from the bar or uprights.
If the pole breaks during an attempt, that run will not be counted as an attempt or a failure. The
athlete will be awarded a new trial. Ties will be broken in favor of the athlete with the fewest
misses at the height at which the tie occurs. Further ties will be broken by the lowest number of
total misses throughout the competition.
If a tie remains after applying the above tiebreakers, and it concerns the winner of the competition,
the stalemate will be broken by a jump off. The jump off height begins at the last clearance of the
tied athletes. This height is raised if both athletes clear, and lowered if both miss. This shall
continue until one athlete clears and the other does not.
B. THROWING EVENTS:
SHOT PUT- the athlete propels a heavy metal ball with one arm only. Strength is essential, but ath-
letes also need quickness and coordination to create momentum and maximum force during the
throwing motion. To prepare for an attempt, the athlete begins at the back of a marked circle 2.135 m
(7 ft) in diameter. The athlete faces backwards, holding the shot against the shoulder and under the
chin. Then, in two quick steps, the athlete turns, moves to the front of the circle, and launches the shot
by thrusting the arm forward—pushing, or putting, the shot, not throwing it. In most contests each
competitor takes three throws, and the eight best performers receive three more throws. Competitors
are ranked according to the distance of their longest throw. If the contestant steps outside the circle, the
throw does not count, and all puts must land within a fan-shaped in-bounds area. In international and
collegiate track, men put a 7.26-kg (16-lb) shot. High school boys put a 5.44-kg (12-lb) shot. Women
put a shot that weighs 4 kg (8 lb 13 oz) shot in high school, collegiate, and international events.
DISCUS- is a steel-rimmed hardwood or metal circular platter. To throw it, the athlete holds the discus
in one hand, with the palm facing down and the arm outstretched, spins several times toward the front
of a circle 2.5 m (8 ft 2.5 in) in diameter, and releases it. All legal throws must land in the prescribed
fan-shaped in-bounds area. Once the athletes enter the circle and begin a throw, they must not touch the
ground outside the circle until the discus has landed. Each competitor takes three throws, after which
the eight best throwers receive three more. The athletes are placed according to their longest throw. For
men, the discus measures from 219 to 221 mm (8.63 to 8.75 in) in diameter and 44 to 46 mm (1.75 to
1.88 in) in thickness; it weighs 2 kg (4 lb 6.5 oz). For women at all levels, the dimensions are 180 to
182 mm (7 to 7.25 in) across, 37 to 39 mm (1.5 to 1.63 in) in thickness, and 1 kg (2 lb 3.25 oz) in
weight. At the high school level, boys use a discus that is 209 mm (8.25 in) in diameter and weighs
1.62 kg (3 lb 9.12 oz).
JAVELIN- the competitors throw a steel-tipped metal spear as far as they can. To begin the throw, the
contestant grasps the javelin near its center of gravity and sprints down a runway that is 4 m (13 ft 1.5
in) wide, toward a scratch line. Near the line, the athlete twists to one side and draws back the javelin.
Then, to maintain running speed while leaning back for the throw, the athlete executes a hop or a fast
cross-step before hurling the javelin. The throw is disallowed if the athlete steps across the line or if the
javelin does not fall to earth point first. The javelin must also land within a fan-shaped throwing sector.
In most meets, contestants throw three times, and the eight best throwers receive three more throws.
Competitors are placed according to their best throw. The javelin’s minimum length is 260 cm (8 ft
6.25 in) in men’s competition and 220 cm (7 ft 2.5 in) for women. It has a minimum weight of 800 g
(1.75 lb) for men and about 600 g (1.5 lb) for women. The javelin’s grip measures about 15 cm (6 in)
long.
HAMMER is a metal ball attached to a wire and a handle. Athletes throw it with a spinning motion
similar to that used in the discus event. The athlete grips the handle with both hands and while keeping
the feet stationary whirls the ball around in a circle above the head. The hammer gains momentum as
the athlete spins the body around three times; at the point of greatest speed, the athlete releases the
hammer upward and outward. If it falls outside the fan-shaped in-bounds area, the throw is invalid.
Most competitions allow each thrower three tries, after which the eight best performers receive three
more tries. A foul occurs when any part of the competitor's body, or the hammer itself, touches the
ground outside of the throwing circle during a throwing attempt. The hammer’s handle is 11 cm (4.3
in) wide and is attached to a thin steel wire. At the opposite end of the wire, the heavy ball, called the
head, measures 110 to 130 mm (4.3 to 5.1 in) in diameter. The total length of the handle, wire, and
head must be between 117.5 and 121.5 mm (4.6 and 4.7 in) and the total minimum weight is 7.26 kg
(16 lb). High school athletes do not commonly compete in the hammer event.
Supplemental:
Supplemental:
5. TRADITIONAL GAMES
Brief HISTORY, NATURE and CHRACTERISTICS:
These are games commonly played by children, usually using native materials or instruments. In the
Philippines, due to limited resources of toys of Filipino children, they usually come up on inventing
games without the need of anything but the players themselves. With the flexibility of a real human to
think and act makes the game more interesting and challenging. Because it is a tradition for Filipinos to
play in a bigger and spacious area, most games are usually played outside the house. Some games are
played or held during town fiestas in the provinces. These games of Filipino children include the
following:
AGAWAN BASE
AGAWANG SULOK
- catch and own a corner - The it or tagger stands in the middle of the ground. The players in the
corners will try to exchange places by running from one base to another. The it should try to secure a
corner or base by rushing to any of those when it is vacant. This is called "agawan base" in some
variants, and "bilaran" in others
ARAW-LILIM
- sun and shade - The it or tagger tries to tag or touch any of the players who is in direct contact with
the light.
BAHAY-BAHAYAN
A hand-clapping game generally involving 4 people. They are split into two pairs, a pair having 2
people facing each other, and all members from both pairs facing the center (the two pairs being
perpendicular to each other). Each pair then does a hand clapping "routine" while singing the "bahay
kubo." At the middle of the song, each pair exchanges "routines" with the other.
BATI-COBRA
This is a hitting and catching game. This game is played outdoors only by two or more players. To play
this game, 2 pieces of bamboo sticks (1 long, 1 short) are required. A player acts as a batter and stands
opposite the others players at a distance. The batter holds the long bamboo stick with one hand and
tosses the short one with the other hand. The batter then strikes the shorter stick with the longer stick.
The other players will attempt to catch the flying shorter stick. Whoever catches the stick gets the turn
to be the next batter. If nobody catches the stick, any player can pick it up. The batter then puts down
the longer stick on the ground. The holder of the shorter stick will throw it with the attempt to hit the
longer stick on the ground. If the longer stick is hit, the hitter becomes the next Batter. If the player
with the shorter stick misses to hit the longer one, the same batter will continue.
BULONG-PARI
- whisper it to the priest - It is composed of two teams and an it. The leader of team A goes to the priest
and whispers one of the names of the players of team B. Then he returns to his place and the priest
calls out, "Lapit!" ("Approach!"). One of the players of team B should approach the priest, and if it
happens to be the one whom the leader of team A mentioned, the priest will say, "Boom" or "Bung!"
The player then falls out of line and stays somewhere near the priest as a prisoner.
BUWAN-BUWAN
A rough circle is drawn on the ground and one person from the group is tagged. He is not allowed to
enter the circle, but instead has to touch one of the people inside the circle without having entered it. If
he succeeds, he can enter the circle, and the person touched becomes the next one tagged.
CALAHOYO ("HOLE-IN")
This is an outdoor game by two to ten players. Accurate targeting is the skill developed in this game
because the objective of each player is to hit the anak (small stones or objects) with the use of the
pamato (big, flat stone), trying to send it to the hole. A small hole is dug in the ground, and a throwing
line is drawn opposite the hole (approx 5 to 6 metres (16 to 20 ft) away from the hole). A longer line is
drawn between the hole and the throweing line. Each player has a pamato and an anak. All the anak are
placed on the throwing line, and players try to throw their pamato into the hole from the throwing line.
The Player whose pamato is in the hole or nearest the hole will have the chance for the first throw.
Using the pamato, the first thrower tries to hit the anak, attempting to send it to the hole. Players take
turns in hitting their anak until one of them gets into the hole, with the players taking turns a complete
round and so on. The game goes on until only one anak is left outside the hole. All players who get
their anak inside the hole are declared winners, while the one with the anak left outside the hole is the
alila (loser) or muchacho. Alila orMuchacho will be 'punished' by all the winner/s as follows:
• Winners stand at the throwing line with their anak beyond line A-B (longer line between hole and
throwing line). The winners hit their anak with their pamato. The muchacho picks up the pamato and
returns it to the owner. The winners repeat throwing as the muchacho keeps on picking up and
returning the pamato as punishment. Winners who fail to hit their respective anak will stop throwing.
The objective is to tire the loser as punishment. When all are through, the game starts again.
CHINESE GARTER
Two people hold both ends of a stretched garter
horizontally while the others attempt to cross over it.
The goal is to cross without having tripped on the
garter. With each round, the garter's height is made
higher than the previous round (the game starts with
the garter at ankle-level, followed by knee-level, until
the garter is positioned above the head). The higher
rounds demand dexterity, and the players generally
leap with their feet first in the air, so their feet cross
over the garter, and they end up landing on the other
side. Also, with the higher levels, doing cartwheels to
"cross" the garter is allowed.
IRING-IRING
- go round and round until the hanky drops - After the it is determined, he or she goes around the circle
and drops a handkerchief behind one of the players in the circle. If this player notices the handkerchief,
he or she has to pick up the handkerchief and go after the it around the circle. The it has to reach the
vacant spot left by the player before the itis tagged; otherwise, the it has to take the handkerchief and
repeat the process all over again.
JUEGO DE ANILLO
A game notably Spanish in influence. The name literally translates to "game of rings." It involves
riding a horse while holding a dagger and "catching" rings hanging from a tree or some other structure
using the dagger.
JUEGO DE PRENDA
- game of looking for the missing bird - There is no limit to the number of players that can play.
Players sit in a circle with the leader in the middle. Each player adopts a name of a tree or flower that is
given by the leader. The leader recounts the story of a lost bird that was owned by a king. He or she
says, The bird of the king was lost yesterday. Did you find it, Ylang-Ylang? The player who adopted
the name of the Ylang-Ylang tree at once answers that he or she has not found it, so the leader
continues to ask the other trees whether the bird has hidden in them. If a player cannot answer after the
third count, he or she is made to deposit a thing he or she owns to the leader until the leader has been
able to gather a lot of things from the members.
KAPITANG BAKOD
- touch the post, or you're it! or hold on to the fence - When the it or tagger is chosen, the other players
run from place to place and save themselves from being tagged by holding on to a fence, a post, or any
object made of wood or bamboo.
LANGIT-LUPA
- heaven and earth - One "It" chases after players who are allowed to run on level ground (lupa) and
clamber over objects (langit). The "It" may tag players who remain on the ground, but not those who
are standing in the "langit" (heaven). The tagged player then becomes "It" and the game continues.
LUKSONG-BAKA
jump over the cow - A popular variation of Luksong Tinik, one player crouches while the other
players jump over him/her. The crouching player gradually stands up as the game progresses,
making it harder for the other players to jump over
him/her.
LUKSONG-TINIK
- jump over the thorns - Two players serve as the base of the tinik (thorn) by putting their right or left
feet together (soles touching gradually building the tinik). A starting point is set by all the players,
giving enough runway for the players to achieve a higher jump, so as not to hit the tinik. Players of the
other team start jumping over the tinik, followed by the other team members.
Philippine Normal University– Mindanao
66
PALOSEBO
- greased bamboo pole climbing - This game involves a
greased bamboo pole that players attempt to climb. This
games is usually played during town fiestas, particularly
in the provinces. The objective of the participants is to
be the first person to reach the prize—a small bag—
located at the top of the bamboo pole. The small bag
usually contains money or toys.
PIKO
hopscotch- The players stand behind the edge of a box,
and each should throw their cue ball. The first to play is
determined depending on the players' agreement (e.g.
nearest to the moon, wings or chest). Whoever succeeds
in throwing the cue ball nearest to the place that they
have agreed upon will play first. The next nearest is
second, and so on.
PITIK-BULAG
This game involves 2 players. One covers his eyes
with a hand while the other flicks a finger (pitik) over
the hand covering the eyes. The person with the
covered eyes gives a number with his hand the same
time the other does. If their numbers are the same,
then they exchange roles in the game.
SAMBUNOT
Sambunot is a Philippine game which may be played outdoors by ten or more players, but not to
exceed twenty. The goal in the game is to get the coconut husk out of the circle. A circle is drawn on
the floor, big enough to accommodate the number of players. A coconut husk is placed at the center of
the circle. The players position themselves inside the circle. At the signal ″GO,″ players will rush to the
center to get the coconut husk. Players may steal the coconut husk from another player in an attempt to
be the one to take the husk put of the circle. A player who is successful in getting out of the circle with
the coconut husk wins, and the game starts again.
SIPA
game of kick - The object being used to play the game is also
called sipa. It is made of a washer with colorful threads, usually
plastic straw, attached to it. The sipa is then thrown upwards for
the player toss using his/her foot. The player must not allow the
sipa to touch the ground by hitting it several times with his/her
foot, and sometimes the part just above the knee. The player must
count the number of times he/she was able to kick the sipa. The
one with most number of kicks wins the game. Sipa is also the
term used for the Filipino variant of Sepak Takraw.this game is
called"pambansang laro".
TAGUAN
- hide and seek in America. What is unique in Tagu-Taguan compared to its counterpart, hide and
seek, is that this game is usually played at sunset or at night as a challenge for the it to locate those
who are hiding.
TAKIP-SILIM
- twilight game, look out, cover yourself! or take-cover game! - Participants usually step on couches,
hide under tables, or wrap themselves in curtains – much to the dismay of neat-freak parents.
TEKS
Teks or teks game cards - texted game cards - Filipino children collect these playing cards which con-
tain comic strips and texts placed within speech balloon. They are played by tossing them to the air
until the cards hit the ground. The cards are flipped upwards through the air using the thumb and the
forefinger which creates a snapping sound as the nail of the thumb hits the surface of the card. The
winner or gainer collect the other players' card depending on how the cards are laid out upon hitting or
landing on the ground.
TSATO
- stick game, better be good at it - Two players, one flat stick (usually 3') and one short flat piece of
wood (4" usually a piece cut from the flat stick). Player A hitter and Player B as the catcher. Played
outside on the ground where you dig a small square hole (slanted) where you put the small wood so it
sticks out. Player A hits the wood with the stick so it catches air enough to be hit by the stick. The
further the wood gets hit the more points you get (usually counted by the number of stick length Player
B on the other hand has to anticipate and catch the small piece of wood to nullify the points and
become his turn or looks forward to Player A to miss hitting the wood.
TUMBANG PRESO
Tumbang Preso is a popular Filipino street game also
known as Presohan. The game requires 3 or more players.
Each player is provided with a large throw-away object
(could be slippers or a shoe) called "pamato". A
semi-flattened empty tin or plastic container (the size of an
8 or 12 oz. tins) is placed in upright position 6 or 8 meters
from the throwing line. A player is drawn as the prisoner
(usually through a system like Jack en Poy). The prisoner
will guard the empty tin or container. The other players
stand at the throwing line. They take turns throwing their
"pamato" at the empty tin, trying to knock it down. As soon as the can is knocked down, the prisoner
must put back the tin in upright position before he can tag the any of the players attempting to recover
their "pamato". If the "pamato" becomes too close to the tin in an upright position, so that the prisoner
can step on both with one foot, the owner of the "pamato" becomes the new "prisoner". The prisoner
can also tag the players while recovering their "pamato" outside the throwing line. After each throw, a
player must recover his "pamato". Should he be tagged by the prisoner before he reaches the throwing
line, he becomes the prisoner in the next game.
UBUSAN LAHI
- game of conquer - One tries to conquer the members of a group (as in claiming the members of
another's clan). The tagged player from the main group automatically becomes an ally of the tagger.
The more players, the better. The game will start with only one it and then try to find and tag other
players. Once one player is tagged, he or she then will help the it to tag the other players until no other
participant is left. Some people also know this a Bansai.
Ref. http://larong-pinoy.weebly.com/all-traditional-filipino-gamescompilation.html
Activity #1: PICTURE IDENTIFICATION: Name the following from the given choices below
Activity #2: Identify the following parts of the Basketball court labelled with NUMBERS.
Activity #3: COMPLETE the diagram below to give a comprehensive idea about Athletics. Write the
correct answer on your answer sheet.
Assessment Tasks #1
Skill Assessment
> Basketball Skills: Shooting, Dribbling & Passing ( Chest and Bounce Pass)
> Volleyball Skills: Serving (Underhand or Overhead) & Passing (Forearm)
> Badminton Skills: Gripping (Forehand and Backhand) and Serving
> Athletics Skills: Throwing, Running and Jumping
Students should be able to perform the required skills in a game situation while under
teacher observation. If the student can only demonstrate the skill in a drill scenario, he/she
remains in the lowest stage of skill development.
Assessment Tasks #2
Game TOURNAMENT
> Patintero and Sipa (Traditional Games) in a Single Elimination
Champion– 10 pts. 3rd Place– 8 pts. 5th Place– 6 pts.
2nd Place– 9 pts 4th Place– 7 pts.
Assessment Task #3
Sports Reflection
REFLECTION PAPER on SPORTS (Guide Questions):
What recreational game or sports do you engage most during your leisure time?
How does it contribute to your life?
What effect/s did the activities you participated in have on team unity?
What specific challenge/s did you face during the actual performance, and how did you respond to them?
What have you learned from this experience?
Discuss and give your over-all reflection on the sports that we discussed and performed.
Rubrics for Reflection Paper:
Depth of reflection 50%
Structure 25%
Evidence of Practice 25%
Assessment Task #4
ESSAY WRITING:
RUBRICS:
UNIT 3: Introduction to
Outdoor Recreation
Essential Questions:
What outdoor/ alternative recreational activity do
you prefer to be actively involved into during
your leisure time?
How does it significantly affect your being?
OUTDOOR RECREATION, broadly defined, is any leisure time activity conducted outdoors.
Within the vast range of such a definition lies an almost unlimited number of possible activities,
from wilderness camping to neighborhood playground use and outdoor performances. This wide
range of activities can generally be subdivided into “resource based” and “user-oriented”
recreation.
Resource-based outdoor recreation is dependent on a particular element or combination of
elements in the natural and cultural environments that cannot be easily duplicated by man.
In contrast, user oriented recreation can generally be provided anywhere, assuming the availability
of space and funds for development.
THE TWO PRIMARY PURPOSES FOR OUTDOOR RECREATION ARE:
Beneficial use is related to the physical and social rewards that goal-directed activity instills in
individuals or groups. Some outdoor goal-directed activities
are: backpacking, canoeing, canyoning, caving, climbing, hiking, hill walking, hunting, kayaking,
and rafting. Arguably broader groupings of goal-directed outdoor activities would include water
sports, snow sports, and horseback riding. Goal-directed outdoor activities are predominately
physical, though they may also be mentally, emotionally, and spiritually rewarding. The outdoors
as a physical or social setting may meet the needs of physical health, self-sufficiency, risk-taking,
the building of social ties (including teambuilding), and the needs of achievement (such as
practicing, enhancing and challenging skills, testing stamina and endurance, and seeking adventure
or excitement). The outdoors can be an environment in which people "show what they can do".
Pleasurable appreciation encourages experiences of being "let in on nature's show". Enhance-
ment of inner perceptual and/or spiritual life may be experienced through outdoor activities and
outdoor-related activities such as nature study, aesthetic contemplation, meditation, painting,
photography, archeological or historical research, and indigenous culture among others. These
activities may also be physically rewarding.
This document provides activity definitions for a narrowed down list of outdoor recreation
activities. Generally, many activities not included in this list can be grouped into one of the
activity types that utilize the same resource.
Bicycling
Camping
Canoeing/Kayaking
Freshwater and Saltwater Boating
Freshwater and Saltwater Fishing
Freshwater Swimming
Hiking
Horseback Riding
Hunting
Motorized – OHV Riding
Nature Study
Picnicking
Saltwater Beach Activities
Visiting Archeological and Historic Sites
HORSEBACK RIDING
Horseback riding as an outdoor recreation activity refers to riding a horse for the purpose of
experiencing the natural environment as opposed to the utilitarian use of a horse for transportation.
Trail riding is a common from of horse back riding as an outdoor recreation activity. Trail riding can
vary considerably in degree, from a simple and short bridle path to a prolonged trek on a back-country
trail.
HUNTING
Hunting in its various aspects is probably one of the oldest forms of outdoor recreation known to man.
The basic concept of hunting is simple ‐ stalking and taking game birds and animals for sport –
although the activity can be high specialized depending on the species being sought. Rifles, shotguns,
pistols, longbows, compound bows, recurve bows, crossbows and birds of prey are common methods
for taking game. Outdoor recreation providers often have designated upland and wetland areas to
accommodate participants. Several other outdoor recreation activities are often participated in
conjunction with hunting, including camping, hiking, and boating.
NATURE STUDY
The studious observation and appreciation of the natural landscape in any variety of aspects is called
nature study. Commonly identified activities are bird watching and wildlife viewing. Nature study
differs from hiking and walking for pleasure, in that the participant typically seeks the observation or
study of a specific natural feature rather than natural features being secondary to the participation in the
activity. Although, in practice, nature study can be conducted virtually anywhere a natural setting
exists, outdoor recreation providers often provide observation decks, overlooks, and trails with
interpretive signage to encourage and facilitate participation.
PICNICKING
Picnicking is simply eating a meal outdoors for the enjoyment of the natural environment. Although
picnicking can take place just about anywhere, most recreation areas have formal facilities such as
tables and shelters. Typically picnicking is associated with outdoor recreation activities such as
camping, hiking and visiting archeological and historic sites.
Reference: http://www.dep.state.fl.us/parks/files/scorp/OutdoorRecreationDefined.pdf
BICYCLING
Bicycling as a recreational activity is the simple act of riding a bicycle in an outdoor setting for the
enjoyment, amusement, or pleasure of participation. Common bicycling activities are mountain biking,
road cycling and bicycle touring. These activities differ from the utilitarian usage of bicycles for
transportation, in that they are participated in for the enjoyment of natural and cultural resources.
Participation can take place in many different settings, from city streets and neighborhood sidewalks to
remote trails in a National Forest. A majority of the use occurs on trails designated for only bicycle
riding and for shared use trails designed to support bicycle riding with other trail activities.
CAMPING
Camping is the activity of spending one or more nights outdoors in a tent, primitive structure, travel
trailer or recreation vehicle (RV) for the enjoyment of the natural environment. The level of
development to support camping vary from a bare piece of grass to fully developed campgrounds with
hard surface trailer camps, electricity, sanitary facilities, picnic tables and unlimited variety of others
amenities. Camping may be an end unto itself, but often it is participated in conjunction with other
activities. Examples include backpacking and canoe/kayak camping.
CANOEING/KAYAKING
Canoeing/kayaking refers to the use of one or more single or dual blades, paddles, to propel a canoe or
kayak forward with only human muscle power. For planning purposes canoeing/kayaking also
represents many different forms of paddling activities, such as outraging and rafting or whitewater
rafting. A majority of the use is facilitated through canoe/kayak launches and designated paddling
trails, although such facilities are not absolutely required.
FRESHWATER SWIMMING
Freshwater swimming is an outdoor recreation type embracing all of the various activities carried on in
fresh water in which the participant is the sole means of locomotion. Specialized variations of
swimming include diving, skin diving, and SCUBA diving. Resources and facilities commonly found
at outdoor recreation areas that provide freshwater swimming include beach areas, docks and
swimming and diving platforms.
HIKING
Hiking is a form of walking, undertaken with the specific purpose of exploring and enjoying the natural
environment. Although it can be done virtually everywhere, for the purpose of planning outdoor
recreation, it is often participated in on trails. Trails are typically characterized as purposefully laid out
and marked routes, which take advantage of scenery, interesting terrain, and points of natural or
historical significance.
PRINCIPLES OF SAFETY
Challenge and adventure are never free of risk. Learning to have regard for the safety of oneself
and for others is an aspect of the personal development of participants to which outdoor education
can make a valuable contribution. However, there must always be an acceptable framework of
safety. Inherent in challenge and adventure is an element of risk. It is recognized that all
reasonable precautions should be taken to reduce the element of risk without an activity becoming
so boring as to devalue it completely.
Instructors’ concern for the safety of participants covers psychological and emotional,
as well as physical safety.
The key elements upon which the principals of safety are based:
o Risk Assessment
o Adequate Supervision
o Effective Communication
o Planning and Preparation
o Evaluation
1. RISK ASSESSMENT
- All potential hazards and risks are identified. Prior knowledge of the intended location is an essential
part of the planning process.
- Relate the hazard risk to the participant group and to the prevailing objective conditions
(e.g. weather).
- Determining the risk i.e. the likelihood of a hazard causing harm. Managing the activity so that the
risk is controlled.
- Complete elimination of risk is not possible and perhaps not desirable and therefore guarantees of
safety cannot be given, but assurances can be given that all reasonable care and sensible preparatory
arrangements have been taken.
There are no fixed rules on how a risk assessment should be carried out, but there are a few general
principles that should be followed.
Five steps to risk assessment can be followed to ensure that your risk assessment is carried out
correctly, these five steps are:
1. Identify the hazards
2. Decide who might be harmed and how
3. Evaluate the risks and decide on control measures
4. Record your findings and implement them
5. Review your assessment and update if necessary
2. ADEQUATE SUPERVISION
Safe practice is an attitude of mind. It is a blend of confidence, competence and adaptability in the
handling of potential dangers without causing unnecessary risks of physical or psychological harm. It
follows therefore, that there are two principle strands in ensuring safe practice within an outdoor
activity program.
Firstly that instructional staff are trained and are competent in both the technical and in the social
and leadership skills required.
Secondly, that a framework is in place within which instructional staff competences can be identi-
fied, and a framework or organizational practice and procedure within which the instructors can
exercise sound judgment to meet the needs of their activity participants whilst fulfilling their
responsibilities to the Council.
3. EFFECTIVE COMMUNICATION
Effective communication is critical to all aspects of safe practice between the management and the
instructors, and between the instructors and activity participants. Strategies must be in place to ensure
communication takes place effectively.
5. EVALUATION
It is important to evaluate the outcomes of a particular event in order to learn from the experience. The
evaluation process must be a constant and continual process in order to contribute to and inform the
planning for all future programs.
Reference:
http://www.cne-siar.gov.uk/education/documents/Outdoor%20Education%20-%20Standard%
20Operating%20Procedures.pdf
There's more to advertising's message than meets the casual eye. An effective ad, like other
forms of communication, works best when it strikes a chord in the needs and desires of the
receiving consumer -- a connection that can be both intuitive and highly calculated.
The activity focuses on advertising a single form of recreational activity which you consider as
an activity that everyone must partake in promotion of lifelong wellness.
In your own creative way, you are task to make an advertisement of any recreational activity of
your own choice to let the viewing public and for them to participate in such kind of activity.
Make the best possible ways to promote the activity. (Choose only one specific recreational
activity.)
Make use of POWERPOINT Program in making your advertisement. Include all necessary
ideas, concepts, words, objects, pictures, etc. as part of the over-all look of your output. After
making your presentation, save your work in WINDOWS MEDIA VEDIO file format to save
your work in a movie file type output, and use your SURNAME as the filename of your
advertisement.
The following questions can help foster an awareness of this process. Use them for your own
individual analysis of ads or commercials. You may be surprised by the messages and
meanings you uncover.
1. What is the general ambience of the advertisement? What mood does it create
2. What is the design of the advertisement? Does it use axial balance or some other form?
How are the basic components or elements arranged?
3. What is the relationship between pictorial elements and written material and what does this
tell us?
4. What is the use of space in the advertisement? Is there a lot of 'white space" or is it full of
graphic and written elements?
5. What signs and symbols do we find? What role do they play in the ad's impact?
6. If there are figures (men, women, children, animals) what are they like? What can be said
about their facial expressions, poses, hairstyle, age, sex, hair color, ethnicity, education,
occupation, relationships (of one to the other)?
7. What does the background tell us? Where the advertisement taking place is and what
significance does this background have?
8. What action is taking place in the advertisement and what significance does it have? (This
might be described as the ad's "plot.")
9. What theme or themes do we find in the advertisement? What is it about?
10. What about the language used? Does it essentially provide information or does it try
to generate some kind of emotional response? Or both? What techniques are used by the
copywriter: humor, alliteration, definitions" of life, comparisons, and so on?
Advertising con-
cept I presented the adver- I presented the advertise- I presented a finished
(a) Development of tisement as a concept ment close to concept advertisement
design: a sketch with design stage with little OR I presented a rough
a concept design
detailed labelling. labelling. sketch.
for an advertise-
ment
I used a range of strate- I used some suitable I used a few strategies
(b) Demonstration
gies very suitable for the strategies for the target for the target audience
of an awareness of
target audience of the audience of the advertise- of the advertisement.
the target audience advertisement. ment.
Presentation
Assessment Task #1
Assessment Task #2
Risk Identification and Management
Given the following activities, identify possible risks and give possible risks
management criteria as part of the over-all safety procedures. Plot your answers
on the given table below.
1. Camping
2. Canoeing/Kayaking
3. Freshwater Swimming
4. Hiking
5. Visiting Archeological and Historic Sites
JOURNAL ENTRY:
Today, as we end up our physical education class I would say
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Something new I learned from this course (cognitive or understanding and applying) was
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Today I felt
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How did I interact (affective or cooperation and responsibility domain) with classmates today?
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Teacher response:
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Cardiovascular endurance /
Flexibility /
Modified from Rink. J. (2006). Teaching physical education: New York: McGraw
Sporting to Recreate
Club to Recreate!