Aniza's Translation
Aniza's Translation
Rice cake
Rere . Meatball
Savoury Indonesia
Mamath . fishcake delicacy
Fruit salad with
Fany . spicy/pungent dressing
Soto1
3.1.2 Interaktivitas
Karakteristik RME yang keempat interaktivitas dimunculkan melalui proses sosial yang
dilakukan siswa untuk menemukan konsep matematika. Mereka akan mengkomunikasikan hasil
kognisi pemikiran untuk membangun konsep baik seperti dialog yang terjadi antar tokoh komik
maupun diskusi.
Interactivity
The fourth characteristic of RME, interactivity, is presented through social processes
done by the students in order to discover mathematical concept. They will communicate the
results of cognition of thought to build the concept either like the dialogue that occurs between
comic characters or discussion.
Interrelation/interconnectedness/conectivity
The use of interrelation/interconnectedness shows that the mathematical concept cannot
be separated from previous material or with other lessons. With the interrelation pages in comics,
students can build more than one mathematical concept simultaneously. In the text dialog it has
been discussed that the material relations and functions are very closely related to previous
mathematical concepts such as the concepts of sets and algebraic calculations. In addition, the
relationship between relations and functions material is often associated with economic problems
in everyday life.
11
Tes hasil belajar diikuti oleh 34 siswa, yang dilaksanakan selama 90 menit dan terdiri dari
20 soal pilihan ganda. Dari 34 siswa yang mengikuti tes, terdapat dua siswa yang masih dibawah
KKM. Hal inipun dikarenakan siswa tersebut tidak hadir untuk beberapa pertemuan pelajaran.
Berdasarkan tes hasil belajar siswa diperoleh ketuntasan belajar secara klasikalnya adalah
94,12% (sangat efektif), dimana kriteria ketuntasan minimalnya adalah 75.
Learning achievement test was attended by 34 students, which was held for 90 minutes and
consisted of 20 multiple-choice questions. Out of 34 students who took the test, there were two
students who did not meet the KKM (Minimum completion criteria). This is due to the absence
of those two students in several meetings of the lesson. Based on students’ learning achievement
test, it is acquired that learning completion is classically 94,12% (very effective), in which the
minimum completion criteria is 75.
Proses pembelajaran yang menggunakan komik online toondoo, dilaksanakan selama 6 kali
pertemuan di laboratorium komputer SMP 7 Negeri Kota Jambi. Selama penelitian terlihat sekali
minat siswa terhadap komik yang dibaca secara online. Mereka merasa lebih santai dan tidak
monoton, sehingga memberi kesan bahwa pembelajaran matematika bukanlah ilmu yang
menegangkan. Melalui dialog komik yang dibuat berdasarkan konteks realistic math education,
siswa mengkontruksi pengetahuannya secara bermakna dari pengalaman dalam kehidupan
sehari-hari. Setelah membaca komik siswa dapat menyerap dan mengkomunikasikan konsep
yang diperoleh dari komik tersebut. Dari hasil observasi penelitian, komik online toondoo efektif
jika diterapkan dalam pembelajaran matematika di sekolah.
The learning process that uses toondoo online comic was held during 6 meetings in the
computer laboratory of SMP Negeri 7 Kota Jambi. During the observation, students’ interest
towards comic that was read online can be seen clearly. They feel more relaxed and not
monotonous so it gives the impression that learning mathematics is not something stressful.
Through comic dialogue created based on the context of realistic math education, students
construct meaningful knowledge from experiences in everyday life. After reading the comic,
students are able to absorb and communicate the concept obtained from the comic. From the
results of research observations, toondoo online comic is effective when it is applied in learning
mathematics in schools.