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age_of_discovery = {

start = 1400

can_start = {
always = yes
}

religious_conflicts = yes

objectives = {
obj_discover_america = {
allow = {
capital_scope = {
OR = {
continent = europe
continent = asia
continent = africa
}
}
}
custom_trigger_tooltip = {
tooltip = obj_discover_america_tooltip
OR = {
north_america = { has_discovered = ROOT }
south_america = { has_discovered = ROOT }
new_world = { has_discovered = ROOT }
}
}
}
obj_100_development = {
allow = {
capital_scope = {
NOT = {
continent = europe
continent = asia
continent = africa
}
}
}
total_development = 100

obj_5_centers_of_trade = {
calc_true_if = {
all_owned_province = {
OR = {
has_province_modifier =
center_of_trade_modifier
has_province_modifier =
inland_center_of_trade_modifier
}
controlled_by = owner
is_core = ROOT
}
amount = 5
}
}
obj_30_development_city = {
custom_trigger_tooltip = {
tooltip = obj_30_development_city_tooltip
any_owned_province = {
is_core = ROOT
controlled_by = owner
development = 30
}
}
}
obj_renaissance = {
has_institution = renaissance
all_state_province = {
renaissance = 100
}
}

obj_two_unions = {
allow = {
religion_group = christian
}
personal_union = 2
}

obj_many_vassals = {
allow = {
NOT = { religion_group = christian }
}
vassal = 5
}

obj_two_continents = {
num_of_continents = 2
}

obj_humiliate_rival = {
custom_trigger_tooltip = {
tooltip = obj_humiliate_rival_tooltip
has_country_flag = humiliated_rival
}
}
}

abilities = {
ab_allow_feudal_de_jure_law = {
effect = {
custom_tooltip = feudal_de_jure_law
set_country_flag = feudal_de_jure_law
}
ai_will_do = {
factor = 10
}
}

ab_justified_wars = {
modifier = {
ae_impact = -0.1
}
ai_will_do = {
factor = 10
}
}

ab_transfer_vassal_wargoal =
{
rule = {
can_transfer_vassal_wargoal = yes
can_chain_claim = yes
}
ai_will_do = {
factor = 10
}
}

ab_free_war_taxes = {
modifier = {
war_taxes_cost_modifier = -1.0
}
ai_will_do = {
factor = 10
}
}

ab_cavalry_armies = {
modifier = {
cav_to_inf_ratio = 0.2
}
ai_will_do = {
factor = 10
}
}
ab_colony_boost_development = {
rule = {
can_colony_boost_development = yes
}
ai_will_do = {
factor = 10
}
}

ab_attack_bonus_in_capital_terrain = {
rule = {
attack_bonus_in_capital_terrain = yes
}
ai_will_do = {
factor = 10
}
}
ab_ottoman_siege_ability = {
allow = {
tag = TUR
}
modifier = {
siege_ability = 0.33
}
ai_will_do = {
factor = 100
}
}

ab_portugal_colonial_growth = {

allow = {
tag = POR
}
modifier = {
global_colonial_growth = 50
}
ai_will_do = {
factor = 100
}
}
ab_denmark_reduced_lib_desire = {

allow = {
tag = DAN
}
modifier = {
reduced_liberty_desire = 30
}
ai_will_do = {
factor = 100
}
}
ab_venice_ship_trade = {

allow = {
tag = VEN
}
modifier = {
global_ship_trade_power = 0.5
}
ai_will_do = {
factor = 100
}
}
}
}

age_of_reformation = {
start = 1530

can_start = {
OR = {
is_year = 1530
is_religion_enabled = protestant
}
}

religious_conflicts = yes

objectives = {
obj_christian_convert = {
OR = {
religion = protestant
religion = reformed
}
}

obj_humanism_religious = {
OR = {
full_idea_group = humanist_ideas
full_idea_group = religious_ideas
}
}

obj_convert_10_provinces = {
custom_trigger_tooltip = {
tooltip = obj_convert_10_provinces_tooltip
check_variable = { which = num_converted_religion value =
10 }
}
}

obj_colonial_empire = {
colony = 5
}

obj_force_converted = {
custom_trigger_tooltip = {
tooltip = obj_force_converted_tooltip
has_country_flag = force_converted
}
}

obj_asian_trade = {
OR = {
trading_bonus = {
trade_goods = spices
value = yes
}
trading_bonus = {
trade_goods = chinaware
value = yes
}
trading_bonus = {
trade_goods = silk
value = yes
}

}
obj_unify_culture = {
has_unified_culture_group = yes
}
}

abilities = {

ab_allow_religion_enforced = {
effect = {
custom_tooltip = religion_enforced_edict
set_country_flag = religion_enforced_edict
}
ai_will_do = {
factor = 10
}
}

ab_siege_blockades = {
modifier = {
siege_blockade_progress = 1
}
ai_will_do = {
factor = 10
modifier = {
factor = 0
NOT = {
num_of_ports = 5
}
}

}
}

ab_warscore_vs_religion = {
modifier = {
warscore_cost_vs_other_religion = -0.25
}
ai_will_do = {
factor = 10
}
}

ab_mercenary_discipline = {
modifier = {
mercenary_discipline = 0.05
}
ai_will_do = {
factor = 10
}
}
ab_ship_power_propagation = {
modifier = {
ship_power_propagation = 0.2
}
ai_will_do = {
factor = 10
}
}

ab_institution_spread_from_true_faith = {
modifier = {
institution_spread_from_true_faith = 0.5
}
ai_will_do = {
factor = 10
}
}

ab_prestige_per_development_from_conversion = {
modifier = {
prestige_per_development_from_conversion = 0.3
}
ai_will_do = {
factor = 10
}
}

ab_spain_tercio = {
allow = {
tag = SPA
}
modifier = {
shock_damage_received = -0.3
}
ai_will_do = {
factor = 100
}
}
ab_mughal_artillery = {
allow = {
tag = MUG
}
modifier = {
artillery_cost = -0.5
}
ai_will_do = {
factor = 100
}
}

ab_polish_legitimacy = {
allow = {
OR = {
tag = PLC
tag = POL
}
}
modifier = {
global_trade_goods_size_modifier = 0.33
}
ai_will_do = {
factor = 100
}
}

ab_persia_reinforce = {
allow = {
tag = PER
}
modifier = {
reinforce_cost_modifier = -0.3
}
ai_will_do = {
factor = 100
}
}

age_of_absolutism = {
start = 1620

can_start = {
is_institution_enabled = global_trade
}

absolutism = {
harsh_treatment = 1
stability = 1
decrease_autonomy_command = 1
strengthen_government = 2

increase_autonomy_command = -2
debase_currency = -1
execute_rebel_acceptance_command = -10
seat_in_parliament = -3
war_exhaustion = -1
}

objectives = {
obj_3_trade_companies = {
num_of_trade_companies = 3
}

obj_universities = {
university = 5
}

obj_large_forcelimit = {
land_forcelimit = 200
}

obj_90_absolutism = {
absolutism = 90
}

obj_emperor_of_china = {
is_emperor_of_china = yes
imperial_mandate = 50
}

obj_cultures_accepted = {
num_accepted_cultures = 5
}

obj_win_religious_war = {
custom_trigger_tooltip = {
tooltip = obj_religious_league_war_on_winning_side_tooltip
has_country_flag = religious_league_war_on_winning_side
}

}
}

abilities = {

ab_allow_edict_of_absolutism = {
effect = {
custom_tooltip = edict_of_absolutism_tt
set_country_flag = edict_of_absolutism
}
ai_will_do = {
factor = 10
}
}

ab_rival_change = {
modifier = {
rival_change_cost = -0.5
}
ai_will_do = {
factor = 10
}
}

ab_rival_border_fort = {
modifier = {
rival_border_fort_maintenance = -1.0
}
ai_will_do = {
factor = 10
}
}

ab_autonomy = {
modifier = {
autonomy_change_time = -0.5
}
ai_will_do = {
factor = 10
}
}

ab_harsh_treatment = {
modifier = {
harsh_treatment_cost = -0.5
}
ai_will_do = {
factor = 10
}
}

ab_adm_efficiency = {
modifier = {
administrative_efficiency = 0.05
}
ai_will_do = {
factor = 10
}
}

ab_yearly_absolutism = {
modifier = {
yearly_absolutism = 1
}
ai_will_do = {
factor = 10
}
}

ab_france_fire_damage = {
allow = {
tag = FRA
}
modifier = {
fire_damage = 0.2
}
ai_will_do = {
factor = 100
}
}
ab_dutch_anti_corruption = {
allow = {
tag = NED
}
modifier = {
yearly_corruption = -0.2
}
ai_will_do = {
factor = 100
}
}
ab_sweden_manpower = {
allow = {
tag = SWE
}
modifier = {
manpower_recovery_speed = 0.35
}
ai_will_do = {
factor = 100
}
}

ab_manchu_banner = {
allow = {
OR = {
tag = MCH
tag = QNG
}
}
modifier = {
amount_of_banners = 0.5
}
ai_will_do = {
factor = 100
}
}
}
}

age_of_revolutions = {
start = 1710

can_start = {
is_institution_enabled = enlightenment
}

absolutism = {
harsh_treatment = 1
stability = 1
decrease_autonomy_command = 1
strengthen_government = 2

increase_autonomy_command = -2
debase_currency = -1
execute_rebel_acceptance_command = -10
seat_in_parliament = -3
war_exhaustion = -1
}

objectives = {
obj_parliament = {
has_parliament = yes
}

obj_emperor = {
OR = {
is_emperor = yes
government_rank = 3
is_emperor_of_china = yes
}
}
obj_large_subject = {
any_subject_country = {
total_development = 250
}
}
obj_disc_army = {
has_global_modifier_value = {
which = discipline
value = 0.25
extra_shortcut = yes
}
}
obj_huge_capital = {
capital_scope = {
development = 50
}
}
obj_great_general = {
has_commanding_three_star = yes
}

obj_two_institutions = {
num_of_owned_and_controlled_institutions = 2
}
}

abilities = {

ab_allow_anti_revolutionary_zeal = {
modifier = {
liberty_desire_from_subject_development = -0.33
}
ai_will_do = {
factor = 15
modifier = {
factor = 0
NOT = {
any_subject_country = {
liberty_desire = 30
}
}
}
}
}

ab_napoleonic_warfare = {
modifier = {
artillery_bonus_vs_fort = 3
}
ai_will_do = {
factor = 10
}
}
ab_force_march = {
rule = {
force_march_free = yes
}
ai_will_do = {
factor = 10
}
}
ab_more_ships_can_fire = {
modifier = {
global_naval_engagement_modifier = 0.20
}
ai_will_do = {
factor = 10
}
}
ab_no_distance_for_core = {
rule = {
ignore_coring_distance = yes
}
ai_will_do = {
factor = 10
}
}

ab_backrow_artillery = {
modifier = {
backrow_artillery_damage = 0.20
}
ai_will_do = {
factor = 10
}
}
ab_same_contine_lib_desire = {
modifier = {
reduced_liberty_desire_on_same_continent = 25
}
ai_will_do = {
factor = 15
modifier = {
factor = 0
NOT = {
any_subject_country = {
liberty_desire = 30
same_continent = ROOT
}
}
}
}
}
ab_pru_military = {
allow = {
tag = PRU
}
modifier = {
fire_damage_received = -0.2
}
ai_will_do = {
factor = 100
}
}
ab_gbr_fleet = {
allow = {
tag = GBR
}
modifier = {
naval_maintenance_modifier = -0.33
}
ai_will_do = {
factor = 100
}
}
ab_russia_boost = {
allow = {
tag = RUS
}
modifier = {
max_states = 20
}
ai_will_do = {
factor = 100
}
}
ab_austria_rep = {
allow = {
tag = HAB
}
modifier = {
diplomatic_reputation = 5
}
ai_will_do = {
factor = 100
}
}
}
}