(LEARNING THEORY)
(4 jam+ 4 Jam)
Nuryani Y. Rustaman
FPMIPA dan SPs UPI
nuryanirustaman@upi.edu
Garis Besar Penyajian
1. The Importance of LearningTheory
2. Behavioral Family
4. Cognitive Family
5. Constructivist Family
BERGANTUNG TUJUAN:
Perubahan perilaku
Pembekalan keterampilan
Pemahaman/penguasaan Konsep
Perubahan konsepsi
Mengkonstruk pengetahuan
PERUBAHAN PERILAKU
Classical Conditioning (Ivan Pavlov)
Keadaan netral menjadi Conditioning karena
dipasangkan berulang kali tidak netral lagi
Thorndike’s Law of Effect
Respons perilaku yang disenangi/nyaman cenderung
akan diulangi, perilaku yang tidak menyenangkan/
nyaman cenderung akan dihindari.
Operant Conditioning (B F Skinner)
Reward & punishment, reinforcement (+, -),
kesegeraan, konsekuensi
PEMBEKALAN KETERAMPILAN
Observational Learning
Vicarius Learning
(Bobo doll)
Ausubel
Piaget
Vygotsky
.
4. Cognitive Family
Bruner, Ausubel, Gagne, Piaget
BRUNER’s Theory about
MODES of REPRESENTATION
ENACTIVE
Roll over, walk, jump, sit up etc.
Dominant in early years of age
Young person learn to dance, to play musical
instrument quicker and better than older person
ICONIC
Iconic representation normally becomes dominant
during the next stage of childhood years.
MODES OF REPRESENTATION (2)
ICONIC
Children learn to understand what pictures and
diagrams are and how to do arithmetic using numbers
and without counting objects.
SYMBOLIC
Later – usually around adolescence - the symbolic
mode of learning becomes most dominant.
Students can understand and work with concepts that
are abstract.
Examples:
A’’ A’’a2’
Most
routine
School research
laboratory
work
Multiplication
Rote learning table
Reception Guided Discovery
discovery learning
learning learning
Peta Konsep tentang
makna peta konsep
Case Study in Biology
Biotechnology Microbe Genetics
At Teachers at teachers
college college
Bio-
technology
Biotechnology Biotechnology
at senior At junior
highschool highschool
Experiment
Experiment &
Role Multimedia
based
Playing discussion
Value approach
& critical thinking
GAGNE’S Phases, Types, Hierarchy and
CONDITIONs of Learning
0. Motivation phase
1st. Apprehending phase: aware
2nd. Acquisition phase: mastery
3rd. Storage phase: retention
4th. Retrieval phase: recall
2. TYPES of LEARNING
PROBLEM SOLVING
RULE LEARNING (ability to respond to an entire set of
situation/stimuli)
Concept learning (recognize common properties of
concrete objects/events & responding them as a class)
Generalization (multiple discrimination learning)
Discrimination learning (recognize various physical &
conceptual objects)
Verbal association (chaining verbal stimuli)
Chaining (sequential connection, nonverbal)
S-R learning (voluntary & physical)
Signal learning (repetition, involuntary & emotional
response)
3. LEARNING HIERARCHY
Related to types of learning
Constructing a learning hierarchy is
more than merely listing the steps in
learning the rule or solving the problem
Important to distinguish characteristic of
a learning hierarchy conditions of
learning
4. FIVE STEPS OF REAL-WORLD
PROBLEM SOLVING
1. Presentation of the problem in a general form;
2. Restatement of the problem into an operational
definition;
3. Formulation of alternative hypotheses &
procedures appropriate to the problem;
4. Testing hypotheses & carrying out procedures to
obtain a solution or a set of alternative solutions;
5. Deciding most appropriate possible solution or
verifying that a single solution is correct.
GAGNE’S: Conditions of learning
No Internal Mental Process Instructional Event
Retrieve
and
Introduction activate
1 prior
know-
ledge
Use prior
Explor ing students’ know ledge
2 p pre-conceptions to make
sense of new
inf ormation
Develop
Restruc turing the prior
3 students’ pre- knowledge
conceptions
Try out
the new
Applying know-
4 the new ledge
concepts
Compare
new & old
Reviewing &
5 evaluating the know-
new conceptions ledge,
evaluate
new
knowledg
12 Pendahuluan 22 Eksplorasi
2 Eksplorasi 32 Restrukturisasi
1 Pendahuluan
5 Review 3 Restrukturisasi
4 Aplikasi
Requirement for conceptual
change
Dissatisfaction (ketidakpuasan)
Intelligible (
Plausible (
Fruitful (