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FinalBurn Alpha Rerecording


FinalBurn Alpha Rerecording is the

rerecording version of FinalBurn Alpha
with many customized features designed
to aid in recording movie input files.

Official -
FB Alpha -


By default, most games use this configuration:

F2 : test
F3 : reset
So, if you want to use savestate slots 2 and 3, you'll need to change them ("Input"
-> "Map game inputs...").

What's New?

-Added "Graphics layers" menu.
-Added "Lua drawings in captures" option (enabled by default).
-Map hotkeys: setting set slot 0 to 0, loadstate 0 to F10, or shift+F10 to
savestate 0 will cause the remaining to auto-fill.
-Loadstate errors now successfully restore a movie instead of corrupting it.
-Backup loadstate function.
-Bind savestates to movies, with a toggle option in the menu. (Note: it is highly
recommended keep this feature on because FBA can corrupt movie files due to poor
handling of savestates.)
-Movie name displayed in title bar.
-New lua functions: movie.playbeginning(), movie.setreadonly(), movie.getreadonly()
and movie.length().
-Menu items for frame counter toggle and play movie from beginning.
-Play movie from beginning hotkey now works.
-Update frame counter on loadstate.
-Doesn't crash when canceling open ROM dialog.
-Save/load state message include slot number.
-Crash fixes.
-Fullscreen (-f) commandline option.
-Menu is now a real menu (and thus alt key combos work again).
-10 Saveslots now (instead of 9).
-Drag & Drop support for savestates, movie files, and lua scripts (both main window
and lua console window).
-GUI cleanups.
-Windowed mode default when loading game from commandline (instead of fullscreen).
-RAM Search: fix reset to update previous values.
-RAM Search: Fix counting number of changes.
-RAM Watch: Add Separator button.
-77% less crashes.
-Added a lot of new Lua functions.
-Added RAM Watch and RAM Search from Gens. RAM Search is very slow because FBA-RR
can't filter addresses, so you may want to use MAME-RR to find them (.wch files are
100% compatible between both emulators.)
-Updated core to FB Alpha v0.2.97.08.

-Disabled unused RAM Watch accelerators, which were opening a dialog every time the
R key was pressed.
-Reverted to the old Pause behavior.
-The screen is now automatically refreshed when emulation is paused. This makes
some Lua scripts, such as FatRatKnight's "Multi-track rerecording", work better
with gui.register.
-Added "Haunted Castle" driver to the release build.
-Fixed the input for player 4 in the TMNT driver.
-Fixed the Lua function joypad.set().

-Updated core to FB Alpha v0.2.97.07.
-Added Lua scripting.
-Added RAM Search of FBA Shuffle (which unfortunately just crashes in most games).
-Added the old RAM Watch of PCSX-RR.
-Added many new hotkeys and better handling of them.
-Some minor fixes and changes here and there.

-Bugfix: couldn't save/load current state during movie playback/recording.
-Bugfix: default filename for AVI files was a single letter; now it's the loaded
ROM name.

-Bugfix: custom input config was not loaded.

-I forgot to re-arrange menu items in v0.0.3, that's been fixed now
-Added configurable hotkeys
-FBA-RR won't unpause automatically anymore after the DIP switches config or a
movie start

-Quick update to FB Alpha v0.2.97.06.
-Reverted some changes from v0.0.2, mainly menu and skin related.

-Added shortcut keys to some of the menus and dialogs
-Fixed various crashes in movie functions (hopefully)
-Record/replay dialogs are accessible without a rom loaded, and will load a rom as
-Input mapper recalls mapped inputs
-SRAM is no longer loaded on playback (and thus no longer causes desyncs)
-Read-only is enabled by default
-Frameskip is disabled by default
-Movie replay dialog selects "browse" when there are no movies; not a null entry
-Emulation speed is properly reset on rom load
-Temp fix to prevent crashes when changing emulation speed
-You may no longer attempt to save/load a savestate when no rom is open
-More minutiae than is reasonable to list
-"Start recording from power-on" option
-Read-only toggle
-New hotkeys mapping
-Frame counter shows total movie frames
-Screen redraws after loading a savestate, even if emulation is paused
-Screen updates after showing a message, even if emulation is paused
-Pause automatically at last frame of playback to prevent movie end
-Emulation isn't automatically paused anymore *after* the movie ends
-New "replay stopped" message

-Ported blip's patch to v0.2.96.94