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{

"itemGroup.minecolonies": "MineColonies",

"com.minecolonies.configgui.title": "MineColonies Config",


"minecolonies.config.gameplay": "Gameplay Settings",
"minecolonies.config.gameplay.comment": "All configuration
items related to the core gameplay",
"minecolonies.config.claim": "Claim Settings",
"minecolonies.config.claim.comment": "All configuration related
to mod compatibility",
"minecolonies.config.combat": "Combat Settings",
"minecolonies.config.combat.comment": "All configuration items
related to the combat elements of Minecolonies",
"minecolonies.config.permissions": "Permission Settings",
"minecolonies.config.permissions.comment": "All permission
configuration options",
"minecolonies.config.compatibility": "Mod Compatibility
Settings",
"minecolonies.config.compatibility.comment": "All configuration
related to mod compatibility",
"minecolonies.config.pathfinding": "Pathfinding Settings",
"minecolonies.config.pathfinding.comment": "All configurations
related to pathfinding",
"minecolonies.config.requestSystem": "Request System Settings",
"minecolonies.config.requestSystem.comment": "All
configurations related to the request system",
"minecolonies.config.commands": "Command Settings",
"minecolonies.config.commands.comment": "All configurations
related to the Minecolonies commands",
"minecolonies.config.disablecitizenvoices": "Citizen Sounds",
"minecolonies.config.disablecitizenvoices.comment": "Disable
citizen voices. [Default: false]",

"item.minecolonies.scepterlumberjack.name": "Lumberjack-
scepter",
"item.minecolonies.scepterlumberjack.usedstart": "First,
position set.",
"item.minecolonies.scepterlumberjack.usedend": "Second,
position set.",
"item.minecolonies.scepterlumberjack.restrictiontoobig": "Area,
%s is too large. Maximum restricted area for the lumberjack is %s
blocks.",
"item.minecolonies.scepterlumberjack.restrictionset":
"Lumberjack, restricted area set. Size is %s blocks. Max size is
%s blocks.",

"com.minecolonies.coremod.gui.workerhuts.togglerestrictionon":
"Restriction (on)",
"com.minecolonies.coremod.gui.workerhuts.togglerestrictionoff":
"Restriction (off)",

"minecolonies.config.names": "Name Settings",


"minecolonies.config.names.comment": "All configuration items
related to the citizen names",

"minecolonies.config.usemiddleinitial": "Middle Initial",


"minecolonies.config.usemiddleinitial.comment": "Should
citizens have a middle initial?",

"minecolonies.config.malefirstnames": "Male First Names",


"minecolonies.config.malefirstnames.comment": "Male first names
to be used for colonists",
"minecolonies.config.femalefirstnames": "Female First Names",
"minecolonies.config.femalefirstnames.comment": "Female first
names to be used for colonists",
"minecolonies.config.lastnames": "Last names",
"minecolonies.config.lastnames.comment": "Last names to be used
for colonists",

"minecolonies.config.initialcitizenamount": "Initital Citizen


Count",
"minecolonies.config.initialcitizenamount.comment": "Amount of
initial citizens. [Default: 4]",
"minecolonies.config.builderplaceconstructiontape":
"Contruction-Tape Placement",
"minecolonies.config.builderplaceconstructiontape.comment":
"Should builder place construction tape? [Default: true]",
"minecolonies.config.playergetsguidebookonfirstjoin":
"Guidebook",
"minecolonies.config.playergetsguidebookonfirstjoin.comment":
"Should player get one guidebook on first join to a new world?
[Default: true]",
"minecolonies.config.allowinfinitesupplychests": "Infinite
Supply-Chests",
"minecolonies.config.allowinfinitesupplychests.comment":
"Should players be able to place an infinite amount of
supplychests? [Default: false]",
"minecolonies.config.allowinfinitecolonies": "Infinite
Colonies",
"minecolonies.config.allowinfinitecolonies.comment": "Should
players be allowed to abandon their colony to create a new one
easily? [Default: false]",
"minecolonies.config.allowotherdimcolonies": "Other Dim
Colonies",
"minecolonies.config.allowotherdimcolonies.comment": "Should
colonies in other dimensions be allowed? [Default: false]",
"minecolonies.config.citizenrespawninterval": "Citizen Respawn
Interval",
"minecolonies.config.citizenrespawninterval.comment": "Average
citizen respawn interval (in seconds). [Default: 60]",
"minecolonies.config.maxcitizenpercolony": "Citizen Cap",
"minecolonies.config.maxcitizenpercolony.comment": "Max
citizens in one colony. [Default: 50]",
"minecolonies.config.builderinfiniteresources": "Infinite
Resources",
"minecolonies.config.builderinfiniteresources.comment": "Should
builder and miner build without resources? (this also turns off
what they produce). [Default: false]",
"minecolonies.config.limittoonewarehousepercolony": "Warehouse
limit",
"minecolonies.config.limittoonewarehousepercolony.comment":
"Should there be at max 1 warehouse per colony?. [Default:
true]",
"minecolonies.config.builderbuildblockdelay": "Builder block
delay",
"minecolonies.config.builderbuildblockdelay.comment": "Delay
after each block placement (Increasing it, increases the delay)
[Default: 15]",
"minecolonies.config.blockminingdelaymodifier": "Mining delay",
"minecolonies.config.blockminingdelaymodifier.comment": "Delay
modifier to mine a block (Decreasing it, decreases the delay)
[Default: 500]",
"minecolonies.config.maxblockscheckedbybuilder": "Max checked
blocks",
"minecolonies.config.maxblockscheckedbybuilder.comment":
"Amount of blocks the builder checks (to decrease lag by
builder). [Default: 1000]",
"minecolonies.config.chatfrequency": "Chat Frequency",
"minecolonies.config.chatfrequency.comment": "Chat frequency of
worker requests. [Default: 30]",
"minecolonies.config.enableindevelopmentfeatures": "Dev
Features",
"minecolonies.config.enableindevelopmentfeatures.comment":
"Should in development features be enabled (might be buggy).
[Default: false]",
"minecolonies.config.alwaysrendernametag": "Name tags",
"minecolonies.config.alwaysrendernametag.comment": "Should
citizen name tags be rendered? [Default: true]",
"minecolonies.config.growthmodifier": "Growth Modifier",
"minecolonies.config.growthmodifier.comment": "Child growth
modifier, default on avg they take about 60min to grow (at 1.0x
modifier). Setting to 5 = 5x as fast. [Default: 1]",
"minecolonies.config.workersalwaysworkinrain": "Working in
Rain",
"minecolonies.config.workersalwaysworkinrain.comment": "Should
workers work during the rain? [Default: false]",
"minecolonies.config.sendenteringleavingmessages":
"Announcements",
"minecolonies.config.sendenteringleavingmessages.comment":
"Should Players be sent entering/leaving colony notifications?
[Default: true]",
"minecolonies.config.allowplayerschematics": "Player
Schematics",
"minecolonies.config.allowplayerschematics.comment": "Should
player made schematics be allowed [Default: false]",
"minecolonies.config.allowglobalnamechanges": "Name changes",
"minecolonies.config.allowglobalnamechanges.comment": "Should
players be allowed to change names? -1 for false, 0 for specific
groups, 1 for true. [Default: 1]",
"minecolonies.config.holidayfeatures": "Holiday Features",
"minecolonies.config.holidayfeatures.comment": "Should special
holiday content be displayed? [Default: true]",
"minecolonies.config.updaterate": "Update-Rate",
"minecolonies.config.updaterate.comment": "AI Update rate,
increase to improve performance. [Default: 1]",
"minecolonies.config.dirtfromcompost": "Compost->Dirt",
"minecolonies.config.dirtfromcompost.comment": "Quantity of
dirt per Compost filling. [Default: 1]",
"minecolonies.config.luckyblockchance": "Lucky-Blocks",
"minecolonies.config.luckyblockchance.comment": "Chance to get
a lucky block in percent. [Default: 1]",
"minecolonies.config.fixorphanedchunks": "Orphaned Chunks",
"minecolonies.config.fixorphanedchunks.comment": "Automatically
fix orphaned chunks which were caused by chunk loading and saving
issues. [Default: false]",
"minecolonies.config.restrictbuilderunderground": "Builder
Underground",
"minecolonies.config.restrictbuilderunderground.comment": "If
the builder should be slower underground or as fast as anywhere
else. [Default: true]",
"minecolonies.config.fisherspongechance": "Sponge Chance",
"minecolonies.config.fisherspongechance.comment": "Chance to
get a sponge drop for the fisherman starting at level 4.
[Default: 0.1]",
"minecolonies.config.minthleveltoteleport": "TH-Teleport",
"minecolonies.config.minthleveltoteleport.comment": "The
minimum level a townhall has to have to allow teleportation to
other colonies. [Default: 3]",
"minecolonies.config.suggestbuildtoolplacement": "BuildTool
Placement",
"minecolonies.config.suggestbuildtoolplacement.comment":
"Suggest build tool usage when trying to place a building without
build tool. [Default: true]",
"minecolonies.config.foodmodifier": "Food Modifier",
"minecolonies.config.foodmodifier.comment": "Food consumption
modifier (Min: 1.0). [Default: 1.0]",
"minecolonies.config.teleportbuffer": "Teleport Buffer",
"minecolonies.config.teleportbuffer.comment": "Time until a
next teleport can be executed (in seconds). [Default: 120]",
"minecolonies.config.oplevelforserver": "OP Level for Server",
"minecolonies.config.oplevelforserver.comment": "Which level
counts as op level on the server. [Default: 3]",
"minecolonies.config.autodeletecoloniesinhours": "Auto Delete
Colonies in Hours",
"minecolonies.config.autodeletecoloniesinhours.comment": "Sets
the amount of hours until a colony will be deleted after not
seeing it's mayor, set to zero to disable. [Default: 0]",
"minecolonies.config.autodestroycolonyblocks": "Auto Destroy
Colony Blocks",
"minecolonies.config.autodestroycolonyblocks.comment": "Sets
weither or not Colony structures are destroyed automatically.
[Default: true]",
"minecolonies.config.canplayerusertpcommand": "Can Player Use
RTP Command",
"minecolonies.config.canplayerusertpcommand.comment": "Should
the player be allowed to use the '/mc rtp' command? [Default:
true]",
"minecolonies.config.canplayerusecolonytpcommand": "Can Player
Use Colony TP Command",
"minecolonies.config.canplayerusecolonytpcommand.comment":
"Should the player be allowed to use the '/mc colony teleport'
command? [Default: false]",
"minecolonies.config.canplayerusehometpcommand": "Can Player
Use Home TP Command",
"minecolonies.config.canplayerusehometpcommand.comment":
"Should the player be allowed to use the '/mc home' command?
[Default: true]",
"minecolonies.config.canplayerusecitizeninfocommand": "Can
Player Use Citizen Info Command",
"minecolonies.config.canplayerusecitizeninfocommand.comment":
"Should the player be allowed to use the '/mc citizens info'
command? [Default: true]",
"minecolonies.config.canplayeruselistcitizenscommand": "Can
Player Use List Citizens Command",
"minecolonies.config.canplayeruselistcitizenscommand.comment":
"Should the player be allowed to use the '/mc citizens list'
command? [Default: true]",
"minecolonies.config.canplayerrespawncitizenscommand": "Can
Player Respawn Citizens Command",
"minecolonies.config.canplayerrespawncitizenscommand.comment":
"Should the player be allowed to use the '/mc citizens respawn'
command? [Default: true]",
"minecolonies.config.canplayeruseshowcolonyinfocommand": "Can
Player Use Show Colony Info Command",

"minecolonies.config.canplayeruseshowcolonyinfocommand.comment":
"Should the player be allowed to use the '/mc colony info'
command? [Default: true]",
"minecolonies.config.canplayerusekillcitizenscommand": "Can
Player Use Kill Citizens Command",
"minecolonies.config.canplayerusekillcitizenscommand.comment":
"Should the player be allowed to use the '/mc citizens kill'
command? [Default: true]",
"minecolonies.config.canplayeruseaddofficercommand": "Can
Player Use Add Officer Command",
"minecolonies.config.canplayeruseaddofficercommand.comment":
"Should the player be allowed to use the '/mc colony addOfficer'
command? [Default: true]",
"minecolonies.config.canplayerusedeletecolonycommand": "Can
Player Use Delete Colony Command",
"minecolonies.config.canplayerusedeletecolonycommand.comment":
"Should the player be allowed to use the '/mc colony delete'
command? [Default: true]",
"minecolonies.config.canplayeruserefreshcolonycommand": "Can
Player Use Refresh Colony Command",
"minecolonies.config.canplayeruserefreshcolonycommand.comment":
"Should the player be allowed to use the '/mc colony refresh'
command? [Default: false]",
"minecolonies.config.canplayerusebackupcommand": "Can Player
Use Backup Command",
"minecolonies.config.canplayerusebackupcommand.comment":
"Should the player be allowed to use the '/mc backup' command?
[Default: false]",
"minecolonies.config.numberofattemptsforsafttp": "Number of
Attempts for Safe TP",
"minecolonies.config.numberofattemptsforsafttp.comment":
"Amount of attempts to find a save rtp. [Default: 4]",
"minecolonies.config.workingrangetownhall": "Working Range of
Townhall",
"minecolonies.config.workingrangetownhall.comment": "Max
distance a colony can claim a chunk from the center, 0 if disable
maximum. [Default: 0]",
"minecolonies.config.workingrangetownhallchunks": "Working
Range of Townhall in Chunks",
"minecolonies.config.workingrangetownhallchunks.comment":
"Colony size (radius in chunks around central colony chunk). Only
for the static mode. [Default: 8]",
"minecolonies.config.mintownhallpadding": "Minimum Townhall
Padding",
"minecolonies.config.mintownhallpadding.comment": "The minimum
distances between town halls for dynamic colony sizes (used as
default initial claim too). [Default: 3]",
"minecolonies.config.townhallpaddingchunk": "Townhall Padding
in Chunks",
"minecolonies.config.townhallpaddingchunk.comment": "Padding
between colonies in chunks. [Default: 1]",
"minecolonies.config.restrictcolonyplacement": "Restrict Colony
Placement",
"minecolonies.config.restrictcolonyplacement.comment": "Should
the min/max distance from spawn also affect colony placement?
[Default: false]",
"minecolonies.config.enabledynamiccolonysizes": "Enable Dynamic
Colony Sizes",
"minecolonies.config.enabledynamiccolonysizes.comment": "Should
the colony have a fixed radius or should it be dynamic. [Default:
false]",
"minecolonies.config.maxdistancefromworldspawn": "Max Distance
from World Spawn",
"minecolonies.config.maxdistancefromworldspawn.comment": "Max
distance from world spawn. [Default: 8000]",
"minecolonies.config.mindistancefromworldspawn": "Min Distance
from World Spawn",
"minecolonies.config.mindistancefromworldspawn.comment": "Min
distance from world spawn. [Default: 512]",
"minecolonies.config.protectvillages": "Protect Villages",
"minecolonies.config.protectvillages.comment": "Should players
be allowed to build their colonies over existing villages?
[Default: false]",
"minecolonies.config.dobarbariansspawn": "Do Barbarians Spawn",
"minecolonies.config.dobarbariansspawn.comment": "Whether or
not to spawn barbarians. [Default: true]",
"minecolonies.config.barbarianhorddifficulty": "Barbarian Horde
Difficulty",
"minecolonies.config.barbarianhorddifficulty.comment": "The
difficulty setting for barbarians. [Default: 5]",

"minecolonies.config.spawnbarbariansize": "Spawn Barbarian


Size",
"minecolonies.config.spawnbarbariansize.comment": "The spawn
size of a barbarian horde. [Default: 5]",
"minecolonies.config.maxbarbariansize": "Max Barbarian Size",
"minecolonies.config.maxbarbariansize.comment": "The max size
of a barbarian horde. [Default: 20]",
"minecolonies.config.dobarbariansbreakthroughwalls": "Do
Barbarians Break Through Walls",
"minecolonies.config.dobarbariansbreakthroughwalls.comment":
"Whether or not to barbarians can break, scale, bridge obstacles.
[Default: true]",
"minecolonies.config.averagenumberofnightsbetweenraids":
"Average Number of Nights Between Raids",

"minecolonies.config.averagenumberofnightsbetweenraids.comment":
"The average amount of nights between raids. [Default: 3]",
"minecolonies.config.minimumnumberofnightsbetweenraids":
"Minimum Number of Nights Between Raids",

"minecolonies.config.minimumnumberofnightsbetweenraids.comment":
"The minimum number of nights between raids. [Default: 1]",
"minecolonies.config.mobattackcitizens": "Mob Attack Citizens",
"minecolonies.config.mobattackcitizens.comment": "Should Mobs
attack citizens? [Default: false",
"minecolonies.config.citizenscallforhelp": "Citizens Call for
Help",
"minecolonies.config.citizenscallforhelp.comment": "Should
Citizens call guards for help when attacked? default:true",
"minecolonies.config.rangerenchants": "Ranger Enchants",
"minecolonies.config.rangerenchants.comment": "Should Guard
Rangers benefit from Power/Smite/Bane of Arthropods enchants?
[Default: true]",
"minecolonies.config.rangerdamagemult": "Ranger Damage
Multiplier",
"minecolonies.config.rangerdamagemult.comment": "Damage
multiplier for Ranger Guards. [Default: 1.0]",
"minecolonies.config.knightdamagemult": "Knight Damage
Multiplier",
"minecolonies.config.knightdamagemult.comment": "Damage
multiplier for Knight Guards. [Default: 1.0]",
"minecolonies.config.guardhealthmult": "Guard Health
Multiplier",
"minecolonies.config.guardhealthmult.comment": "Health
multiplier for all Guards. [Default: 1.0]",
"minecolonies.config.pvp_mode": "PVP Mode",
"minecolonies.config.pvp_mode.comment": "Turn on Minecolonies
pvp mode, attention (colonies can be destroyed and can be griefed
under certain conditions). [Default: false]",
"minecolonies.config.daysuntilpirateshipsdespawn": "Days Until
Pirate Ships Despawn",
"minecolonies.config.daysuntilpirateshipsdespawn.comment":
"Days until the pirate ships despawn again. [Default: 3]",
"minecolonies.config.maxyforbarbarians": "Max Y for
Barbarians",
"minecolonies.config.maxyforbarbarians.comment": "Max Y level
for Barbarians to spawn. [Default: 200]",
"minecolonies.config.enablecolonyprotection": "Enable Colony
Protection",
"minecolonies.config.enablecolonyprotection.comment": "Should
the colony protection be enabled? [Default: true]",
"minecolonies.config.turnoffexplosionsincolonies": "Turn off
Explosions in Colonies",
"minecolonies.config.turnoffexplosionsincolonies.comment":
"Independent from the colony protection, should explosions be
turned off? [Default: true]",
"minecolonies.config.specialpergroup": "Special Permissions
Group",
"minecolonies.config.specialpergroup.comment": "Players who
have special permission (Patreons for example)",
"minecolonies.config.freetointeractblocks": "Free to Intereact
Blocks",
"minecolonies.config.freetointeractblocks.comment": "Blocks
players should be able to final ForgeConfigSpec.IntValueeract
with in any colony (Ex vending machines)",
"minecolonies.config.secondsbetweenpermissionmessages":
"Seconds Between Permission Messages",
"minecolonies.config.secondsbetweenpermissionmessages.comment":
"Seconds between permission messages. [Default: 30]",
"minecolonies.config.dynamictreeharvestsize": "Dynamic Tree
Harvest Size",
"minecolonies.config.dynamictreeharvestsize.comment": "Harvest
trunk-size for dynamic trees:1-8. [Default: 5]",
"minecolonies.config.pathfindingdebugdraw": "Pathfinding Debug
Draw",
"minecolonies.config.pathfindingdebugdraw.comment": "Draw
pathfinding paths (might be laggy). [Default: false]",
"minecolonies.config.pathfindingdebugverbosity": "Pathfinding
Debug Verbosity",
"minecolonies.config.pathfindingdebugverbosity.comment":
"Verbosity of pathfinding. [Default: 0]",
"minecolonies.config.pathfindingmaxthreadcount": "Pathfinding
Max Thread Count",
"minecolonies.config.pathfindingmaxthreadcount.comment":
"Amount of additional threads to be used for pathfinding.
[Default: 2]",
"minecolonies.config.pathfindingmaxnodes": "Pathfinding Max
Nodes",
"minecolonies.config.pathfindingmaxnodes.comment": "Max amount
of Nodes(positions) to map during pathfinding. Lowering increases
performance, but might lead to pathing glitches. [Default:
5000]",
"minecolonies.config.enabledebuglogging": "Enable Debug
Logging",
"minecolonies.config.enabledebuglogging.comment": "Should the
request system prfinal ForgeConfigSpec.IntValue out debug
information? Useful in case of malfunctioning of set system.
[Default: false]",
"minecolonies.config.maximalretries": "Maximal Retries",
"minecolonies.config.maximalretries.comment": "The maximal
amount of tries that the request system will perform for
retryable requests. Higher increases server load. [Default: 3]",
"minecolonies.config.delaybetweenretries": "Delay Between
Retries",
"minecolonies.config.delaybetweenretries.comment": "The amount
of ticks between retries of the request system for retryable
requests. Lower increases server load. [Default: 1200]",
"minecolonies.config.maximalbuildingstogather": "Maximal
Buildings to Gather",
"minecolonies.config.maximalbuildingstogather.comment": "The
maximal amount of buildings the Delivery Man should try to gather
before attempting a drop off at the warehouse. [Default: 6]",
"minecolonies.config.minimalbuildingstogather": "Minimal
Buildings To Gather",
"minecolonies.config.minimalbuildingstogather.comment": "The
minimal amount of buildings the Delivery Man should try to gather
before attempting a drop off at the warehouse. [Default: 3]",
"minecolonies.config.creativeresolve": "Creative Resolve",
"minecolonies.config.creativeresolve.comment": "Should the
request system creatively resolve (if possible) when the player
is required to resolve a request. [Default: false]",
"minecolonies.config.canplayeruseresetcommand": "Can Player Use
Reset Command",
"minecolonies.config.canplayeruseresetcommand.comment": "Should
the player be allowed to use the '/mc colony rs reset' command?
[Default: false]",

"block.minecolonies.blockhutcitizen": "Citizen's Hut",


"block.minecolonies.blockhutshepherd": "Shepherd's Hut",
"block.minecolonies.blockhutswineherder": "SwineHerders's Hut",
"block.minecolonies.blockhutcowboy": "Cowboy's Hut",
"block.minecolonies.blockhutchickenherder": "ChickenHerders's
Hut",
"block.minecolonies.blockhutbaker": "Bakery",
"block.minecolonies.blockhutblacksmith": "Blacksmith",
"block.minecolonies.blockhutbuilder": "Builder's Hut",
"block.minecolonies.blockhutfarmer": "Farm",
"block.minecolonies.blockhutlumberjack": "Lumberjack's Hut",
"block.minecolonies.blockhutfisherman": "Fisherman's Hut",
"block.minecolonies.blockhutminer": "Mine",
"block.minecolonies.blockhutstonemason": "Stonemason",
"block.minecolonies.blockhuttownhall": "Town Hall",
"block.minecolonies.blocksubstitution": "Placeholderblock",
"block.minecolonies.blockbarrackstowersubstitution":
"BarracksTower Placeholder",
"block.minecolonies.blockconstructiontape": "Construction
tape",
"block.minecolonies.blockhutguardtower": "GuardTower",
"block.minecolonies.blockhutfield": "Field",

"block.minecolonies.blockhutcitizen.name": "Citizen's Hut",


"block.minecolonies.blockhutshepherd.name": "Shepherd's Hut",
"block.minecolonies.blockhutswineherder.name": "SwineHerders's
Hut",
"block.minecolonies.blockhutcowboy.name": "Cowboy's Hut",
"block.minecolonies.blockhutchickenherder.name":
"ChickenHerders's Hut",
"block.minecolonies.blockhutbaker.name": "Bakery",
"block.minecolonies.blockhutblacksmith.name": "Blacksmith",
"block.minecolonies.blockhutbuilder.name": "Builder's Hut",
"block.minecolonies.blockhutfarmer.name": "Farm",
"block.minecolonies.blockhutlumberjack.name": "Lumberjack's
Hut",
"block.minecolonies.blockhutfisherman.name": "Fisherman's Hut",
"block.minecolonies.blockhutminer.name": "Mine",
"block.minecolonies.blockhutstonemason.name": "Stonemason",
"block.minecolonies.blockhuttownhall.name": "Town Hall",
"block.minecolonies.blocksubstitution.name":
"Placeholderblock",
"block.minecolonies.blockbarrackstowersubstitution.name":
"BarracksTower Placeholder",
"block.minecolonies.blockconstructiontape.name": "Construction
tape",
"block.minecolonies.blockhutguardtower.name": "GuardTower",
"block.minecolonies.blockhutfield.name": "Field",

"tile.blockhut.messagenopermission": "You don't have permission


to open huts in %s.",
"tile.blockhut.messagenopermissionplace": "You don't have
permission to place hutes in %s.",
"tile.blockhut.messagetoofarfromtownhall": "You need to be
closer to your town hall!",
"tile.blockhut.messagenotownhall": "You need to place a town
hall first!",
"block.blockhuttownhall.messagemaxSize": "%d has reached max
size",
"block.blockhuttownhall.messagecolonistdead": "The colonist %s
has died at %d %d %d of %s!",
"block.blockhuttownhall.messageinvalidworld": "You can't place
a town hall in this world type",
"block.blockhuttownhall.messagetooclose": "Too close to
existing town hall",
"block.blockhuttownhall.messagetooclosetovillage": "Too close
to existing village",
"block.blockhuttownhall.messagetooFar": "Too far away from your
Colony",
"block.blockhuttownhall.messageworkerdead": "The %s %s has died
at %d %d %d of %s!",

"tile.blockHutTownHall.messagePlacedAlreadyDel": "You have


placed a Town Hall already, if you want to delete your colony to
start a new one click:",
"tile.blockHutTownHall.messagePlacedAlreadyInfi": "You have
placed a Town Hall already, if you want to delete your colony to
start a new one click [DELETE], if you want to start a new colony
but not delete your old one click [ABANDON].",
"tile.blockHutTownHall.messagePlacedAlready": "You have placed
a Town Hall already, if you want to place a new one you're too
close to the old one.",
"tile.blockHutTownHall.abandonAddOfficer": "If you want to add
yourself as an officer to the abandoned colony to retain control
click:",
"tile.blockHutTownHall.deleteMessageLink": "[DELETE]",
"tile.blockHutTownHall.abandonMessageLink": "[ABANDON]",
"tile.blockHutTownHall.addOfficerMessageLink": "[ADD AS
OFFICER]",

"item.minecolonies.ancienttome": "Ancient Tome",


"item.minecolonies.chiefsword": "Chief Sword",
"item.minecolonies.scepterGuard": "Guard-scepter",

"entity.worker.inventoryfullchestfull": "Please make space in


my building chest. I am not able to dump my inventory.",

"entity.builder.messagebuildstart": "Started building %s",


"entity.builder.messagebuildcomplete": "Finished building %s",
"entity.builder.messagebuildtoohigh": "%s is too high, Please
lower the building below Y 256.",
"entity.builder.messagebuildtoolow": "%s is too low, Please
raise the building above Y 0.",
"entity.builder.messageneedmaterial": "I need %s (Amount: %d)",
"entity.builder.messagebuildernecessary": "Requiring a
builder's hut of level %d in order to build or upgrade this
building.",
"entity.miner.messageneedtools": "Need tool %s!",
"entity.miner.messageneedblockanditem": "I need %s!",
"entity.miner.messageneedbettertools": "I need better tools!",
"entity.miner.messagemoreblocks": "I need more %s!",
"entity.miner.messagerequiresbetterhut": "Please upgrade my hut
to dig deeper!",

"entity.fisherman.messagewatertoofar": "Fisherman's hut is too


far from water!",

"entity.barbarian": "Barbarian",
"entity.minecolonies.barbarian": "Barbarian",
"entity.minecolonies.archerbarbarian": "Archer Barbarian",
"entity.minecolonies.chiefbarbarian": "Chief Barbarian",
"entity.chiefbarbarian": "Chief Barbarian",
"death.attack.entity.barbarian": "%d was Sliced & Diced by a
Barbarian!",
"death.attack.entity.chiefbarbarian": "%d was Macerated by a
Great Chief!",
"death.attack.entity.archerbarbarian": "%d was ravaged by an
Archer Barbarian",
"entity.archerbarbarian": "Barbarian Archer",

"entity.builder.messagenobuilder": "You need a builder in order


to build or upgrade this building.",

"entity.farmer.noseedset": "Please define a seed to grow in the


scarecrow.",
"entity.farmer.needseed": "I need %s to plant.",
"entity.farmer.nofreefields": "Place more fields to get me
working.",

"entity.citizen.nojob": "%s would like to have a job.",


"entity.citizen.demandsjob": "%s demands to have a job and is
getting very upset standing around.",
"entity.citizen.nohouse": "%s would like to have a house to go
to every night.",
"entity.citizen.demandshouse": "%s demands to have a house to
live in and is getting very upset.",
"entity.citizen.notool": "%s would like to get %s.",
"entity.citizen.demandstool": "%s demand to get a %s.",

"com.minecolonies.command.notop": "Must be OP to use the


command",
"com.minecolonies.command.whereami.nocolony": "No colony close
at all.",
"com.minecolonies.command.whereami.colonyclose": "You're not
inside any colony, the closest colony is approx %.2f blocks
away.",
"com.minecolonies.command.whereami.incolony": "You're inside
colony %s with id: %s, the colony center is approx %.2f blocks
away.",
"com.minecolonies.command.whoami.hascolony": "You are %s, your
colony is %s, with ID:%d at position %s",
"com.minecolonies.command.whoami.nocolony": "You are %s, you do
not have a colony yet.",
"com.minecolonies.command.rtp.notallowed": "You're not allowed
to teleport, change serverconfig to enable it.",
"com.minecolonies.command.rtp.wrongdim": "random teleport is
only allowed on the overworld.",
"com.minecolonies.command.rtp.nopositionfound": "Could not find
a safe position, try again.",
"com.minecolonies.command.rtp.success": "Hold on tight. You're
going places!",
"com.minecolonies.command.raidtonight": "Raids on all colonies
incoming, better prepare!",
"com.minecolonies.command.backup.success": "Successfully backed
up colony data!",
"com.minecolonies.command.backup.failed": "Failed to back up
colony data!",
"com.minecolonies.command.addofficer.success": "Added %s as
officer to colony %s",
"com.minecolonies.command.ownerchange.success": "Set %s as
owner of colony %s",
"com.minecolonies.command.claim.toolarge": "Tried to claim a
too large area, max size is config workingRangeTownHallChunks *
2",
"com.minecolonies.command.claim.maxchunks": "You've reached the
maximal claimable chunk count, aborting.",
"com.minecolonies.command.claim.success": "Succesfully claimed
chunks in every direction.",
"com.minecolonies.command.teleport.success": "Teleporting you
to colony %s.",
"com.minecolonies.command.delete.success": "Created backup and
deleted colony %s.",
"com.minecolonies.command.canspawnraider.success": "Colony %s
can spawn raiders:%s",
"com.minecolonies.command.raidnow.success": "Raid started for
colony %s, take care!",
"com.minecolonies.command.raidtonight.success": "A raid on
colony %s is coming tonight!",
"com.minecolonies.command.loadbackup.success": "Successfully
loaded backup.",
"com.minecolonies.command.deleteable.success": "Change
deletable flag of colonyid %s it is now set to:%s",
"com.minecolonies.command.rsreset.success": "After 1.618
Seconds it reinstantiated completely new.",

"com.minecolonies.command.citizeninfo.desc": "§2ID: §f %d §2


Name: §f %s",
"com.minecolonies.command.citizeninfo.levelandage": "§2Level:
§f%s §2Age: §f%s §2Experience: §f%s",
"com.minecolonies.command.citizeninfo.skills": "§2Charisma:
§f%s §2Dexterity: §f%s §2Endurance: §f%s\n§2Intelligence:
§f%s §2Strength: §f%s",
"com.minecolonies.command.citizeninfo.job": "§2Job: §f%s",
"com.minecolonies.command.citizeninfo.jobnull": "§2Job:
§fUnemployed",
"com.minecolonies.command.citizeninfo.health": "§2Health: §f
%s §2Max Health: §f%s",
"com.minecolonies.command.citizeninfo.activity": "§2Desired
activity: §f%s §2Current Activity: §f%s",
"com.minecolonies.command.citizeninfo.noactivity": "§4No
activity is being desired or executed!",
"com.minecolonies.command.citizeninfo.homepos": "§2Home
position: §4x=§f%s §4y=§f%s §4z=§f%s",
"com.minecolonies.command.citizeninfo.workpos": "§2Work
position: §4x=§f%s §4y=§f%s §4z=§f%s",
"com.minecolonies.command.citizeninfo.workposnull": "§2Work
position: §4No work position found!",
"com.minecolonies.command.citizeninfo.pos": "§2Citizen
position: §4x=§f%s §4y=§f%s §4z=§f%s",
"com.minecolonies.command.citizeninfo.notloaded": "Citizen
entity not loaded!",
"com.minecolonies.command.citizeninfo.notfound": "Wrong citizen
id, no citizen found.",
"com.minecolonies.command.citizenkill.success": "Has been
removed.",
"com.minecolonies.command.citizenlist.pagetop": "§2
------------------ page %d of %d ------------------",
"com.minecolonies.command.citizenlist.pageline": "§2
----------------",
"com.minecolonies.command.citizenlist.pagestyle": "§2 | ",
"com.minecolonies.command.citizenlist.prev": " <- prev",
"com.minecolonies.command.citizenlist.next": "next -> ",
"com.minecolonies.command.citizenreload.success": "Updated
entity for citizen id %s ",
"com.minecolonies.command.citizenspawn.success": "Spawned new
citizen: %s",

"com.minecolonies.command.colonyidnotfound": "Colony for id %s


could not be found in this dimension!",
"com.minecolonies.command.playernotfound": "Player %s could not
be found.",
"com.minecolonies.command.notenabledinconfig": "This command is
disabled in the config.",
"com.minecolonies.command.resetsupply": "Successfully reset the
supply camp and ship placement",

"com.minecolonies.coremod.status.worker.goingtohut": "Going to
Hut",
"com.minecolonies.coremod.status.herder.breeding": "Breeding",
"com.minecolonies.coremod.status.herder.searching":
"Searching",
"com.minecolonies.coremod.status.herder.goingtoanimal": "Going
to Animal",
"com.minecolonies.coremod.status.herder.butchering":
"Butchering",
"com.minecolonies.coremod.status.cowboy.milking": "Milking",
"com.minecolonies.coremod.status.shepherd.shearing":
"Shearing",

"com.minecolonies.coremod.gui.workerhuts.shepherdhut":
"Shepherd's Hut",
"com.minecolonies.coremod.gui.workerhuts.swineherderhut":
"SwineHerder's Hut",
"com.minecolonies.coremod.gui.workerhuts.cowboyhut": "Cowboy's
Hut",
"com.minecolonies.coremod.gui.workerhuts.chickenherderhut":
"ChickenHerder's Hut",
"com.minecolonies.coremod.gui.workerhuts.homehut": "Citizen's
Hut",
"com.minecolonies.coremod.gui.workerhuts.buildershut":
"Builder's Hut",
"com.minecolonies.coremod.gui.workerhuts.lumberjackhut":
"Lumberjack's Hut",

"com.minecolonies.coremod.gui.townhall.rename": "Rename
Colony",
"com.minecolonies.coremod.gui.workerhuts.minerminenode": "Mine
Level",
"com.minecolonies.coremod.gui.workerhuts.buildtype": "Build
Type:",
"com.minecolonies.coremod.gui.workerhuts.workerlevel": "Worker
Level: %s",
"com.minecolonies.coremod.gui.warehouse.tohuards": "Deliver to
Guards:",

"com.minecolonies.coremod.gui.buildtool.nodecoration": "No
Decorations",
"com.minecolonies.coremod.gui.buildtool.hut": "Huts",
"com.minecolonies.coremod.gui.buildtool.decoration":
"Decorations",
"com.minecolonies.coremod.gui.buildtool.nohut": "No Huts",
"com.minecolonies.coremod.gui.buildtool.nullhut": "No Hut
available",
"com.minecolonies.coremod.gui.buildtool.nohutininventory": "The
hut was not found in your inventory.",
"com.minecolonies.coremod.gui.buildtool.hut.level": "Level %s",
"com.minecolonies.coremod.gui.buildtool.decorations":
"Decorations",
"com.minecolonies.coremod.gui.buildtool.scans": "My
schematics",

"com.minecolonies.coremod.job.lumberjack": "Lumberjack",
"com.minecolonies.coremod.job.swineherder": "SwineHerder",
"com.minecolonies.coremod.job.shepherd": "Shepherd",
"com.minecolonies.coremod.job.cowboy": "Cowboy",
"com.minecolonies.coremod.job.chickenherder": "ChickenHerder",
"com.minecolonies.coremod.job.builder": "Builder",
"com.minecolonies.coremod.job.ranger": "Knight",
"com.minecolonies.coremod.job.knight": "Ranger",
"com.minecolonies.coremod.job.crusher": "Crusher",
"com.minecolonies.coremod.job.sifter": "Sifter",
"com.minecolonies.coremod.job.stonesmeltery": "Stone Smelter",
"com.minecolonies.coremod.job.blacksmith": "Blacksmith",
"com.minecolonies.coremod.job.stonemason": "Stonemason",
"com.minecolonies.coremod.job.sawmill": "Woodworker",
"com.minecolonies.coremod.job.composter": "Composter",
"com.minecolonies.coremod.job.student": "Student",
"com.minecolonies.coremod.job.smelter": "Smelter",
"com.minecolonies.coremod.job.cook": "Cook",
"com.minecolonies.coremod.job.bakery": "Baker",
"com.minecolonies.coremod.job.deliveryman": "Deliveryman",
"com.minecolonies.coremod.job.farmer": "Farmer",
"com.minecolonies.coremod.job.miner": "Miner",
"com.minecolonies.coremod.job.fisherman": "Fisherman",
"com.minecolonies.coremod.job.guard": "GuardTower",

"com.minecolonies.coremod.gui.citizen.skills.intelligence":
"Intelligence: %d",

"com.minecolonies.coremod.error.supplychestalreadyplaced": "You
have already placed a supply ship or supply camp!",

"com.minecolonies.coremod.gui.citizen.skills.endurance":
"Endurance: %d",

"com.minecolonies.coremod.gui.workerhuts.build": "Build
Building",
"com.minecolonies.coremod.gui.workerhuts.buildrepair": "Build
Options",
"com.minecolonies.coremod.gui.workerhuts.upgradeunavailable":
"No Upgrade Available",
"com.minecolonies.coremod.gui.workerhuts.information":
"Information",

"com.minecolonies.coremod.gui.hiring.description": "Choose a
worker for the job.",
"com.minecolonies.coremod.gui.assigning.description": "Choose a
citizen to assign to live here.",

"com.minecolonies.coremod.gui.townhall.repair": "Repair Town


Hall",
"com.minecolonies.coremod.gui.townhall.mercenary": "Hire
mercenaries",
"com.minecolonies.coremod.gui.townhall.mercenaryhire": "Hire",
"com.minecolonies.coremod.gui.townhall.mercenarystory": "You've
encountered some mercenaries nearby your Colony. They offer to
help a while with defending your colony. A price they did not
name, but you get the feeling that they will not leave bare-
handed. Hire at your own risk!",
"com.minecolonies.coremod.gui.townhall.hire": "Citizen
recruitment",
"com.minecolonies.coremod.gui.townhall.hirecitizen1": "Choose
which recruitment package you want to send.",
"com.minecolonies.coremod.gui.townhall.hirecitizen2": "Citizens
stats increase from Hay - Books - Emeralds to Diamonds.",
"com.minecolonies.coremod.gui.townhall.hirecitizen3": "Using
one package increases the price of all with each purchase.",
"com.minecolonies.coremod.gui.townhall.recall": "Recall
Citizens",
"com.minecolonies.coremod.gui.townhall.recallone": "Recall
Citizen",

"com.minecolonies.coremod.gui.townhall.addplayer": "Add
Player:",
"com.minecolonies.coremod.gui.townhall.addblock": "Add
Block/Position:",
"com.minecolonies.coremod.gui.townhall.permissions":
"Permissions",
"com.minecolonies.coremod.gui.townhall.togglespec": "Toggle
Specialization",
"com.minecolonies.coremod.gui.townhall.actions": "Actions",
"com.minecolonies.coremod.gui.townhall.currtownhallname":
"Colony Name:",
"com.minecolonies.coremod.gui.townhall.citizens": "Citizens",
"com.minecolonies.coremod.gui.townhall.rename.title": "Rename
Your Colony",
"com.minecolonies.coremod.gui.townhall.mercenary.title":
"Mercenary help",

"com.minecolonies.coremod.gui.townhall.population.totalcitizens":
"Number of Citizens: %d/%d",
"com.minecolonies.coremod.gui.townhall.population.deliverymen":
"Deliverymen: %d",
"com.minecolonies.coremod.gui.townhall.population.miners":
"Miners: %d",
"com.minecolonies.coremod.gui.townhall.population.fishermen":
"Fishermen: %d",
"com.minecolonies.coremod.gui.townhall.population.guards":
"Guards: %d",
"com.minecolonies.coremod.gui.townhall.population.lumberjacks":
"Lumberjacks: %d",
"com.minecolonies.coremod.gui.townhall.population.farmers":
"Farmers: %d",
"com.minecolonies.coremod.gui.townhall.population.bakers":
"Bakers: %d",
"com.minecolonies.coremod.gui.townhall.population.smelters":
"Smelters: %d",
"com.minecolonies.coremod.gui.townhall.population.shepherds":
"Shepherds: %d",
"com.minecolonies.coremod.gui.townhall.population.chickenherders"
: "Chickenherders: %d",
"com.minecolonies.coremod.gui.townhall.population.cowboys":
"Cowboys: %d",

"com.minecolonies.coremod.gui.townhall.population.swineherders":
"Swineherders: %d",
"com.minecolonies.coremod.gui.townhall.population.composters":
"Composters: %d",
"com.minecolonies.coremod.gui.townhall.population.builders":
"Builders: %d",
"com.minecolonies.coremod.gui.townhall.population.cooks":
"Cooks: %d",
"com.minecolonies.coremod.gui.townhall.population.rangers":
"Rangers: %d",
"com.minecolonies.coremod.gui.townhall.population.knights":
"Knights: %d",
"com.minecolonies.coremod.gui.townhall.population.students":
"Students: %d",

"com.minecolonies.coremod.gui.townhall.population.sifters":
"Sifter: %d",
"com.minecolonies.coremod.gui.townhall.population.crushers":
"Crusher: %d",
"com.minecolonies.coremod.gui.townhall.population.sawmills":
"Miller: %d",

"com.minecolonies.coremod.gui.townhall.population.combattrainings
": "Squires: %d",

"com.minecolonies.coremod.gui.townhall.population.archertrainings
": "Bowmen: %d",

"com.minecolonies.coremod.gui.townhall.population.stonesmelterys"
: "Stonesmelter: %d",
"com.minecolonies.coremod.gui.townhall.population.stonemasons":
"Stonemason: %d",
"com.minecolonies.coremod.gui.townhall.population.blacksmiths":
"Blacksmiths: %d",

"com.minecolonies.coremod.gui.warehouse.tostonemason": "Deliver
to Stonemason:",
"com.minecolonies.coremod.workorderadded": "Build Request
Created!",
"com.minecolonies.coremod.gui.hiring.on": "Manual",

"com.minecolonies.coremod.gui.hiring.buttonhire": "Hire",
"com.minecolonies.coremod.gui.hiring.buttonassign": "Assign",
"com.minecolonies.coremod.gui.workerhuts.repair": "Repair",
"com.minecolonies.coremod.gui.citizen.skills.dexterity":
"Dexterity: %d",
"com.minecolonies.coremod.gui.citizen.skills.charisma":
"Charisma: %d",
"com.minecolonies.coremod.gui.workerhuts.upgrade": "Upgrade",

"com.minecolonies.coremod.gui.warehouse.visitcitizenchests":
"Visit Citizen Chests:",
"com.minecolonies.coremod.gui.workerhuts.mobslist": "Mob Attack
List",

"com.minecolonies.coremod.gui.townhall.population.unemployed":
"Unemployed: %d",
"com.minecolonies.coremod.gui.workerhuts.minernode": "Nodes",
"com.minecolonies.coremod.gui.hiring.off": "Automatic",
"com.minecolonies.coremod.gui.cowboy.notcollect": "Not
Collecting Milk",
"com.minecolonies.coremod.gui.cowboy.collect": "Collecting
Milk",
"com.minecolonies.coremod.gui.workerhuts.settings": "Settings",
"com.minecolonies.coremod.gui.workerhuts.farmer": "Farmer",

"com.minecolonies.coremod.gui.townhall.build": "Build Town


Hall",
"com.minecolonies.coremod.gui.workerhuts.workorder": "Work
Orders",
"com.minecolonies.coremod.gui.citizen.skills": "Skills",

"com.minecolonies.coremod.gui.workerhuts.minernodelist":
"Levels",
"com.minecolonies.coremod.gui.workerhuts.resourcelist":
"Required Resources",
"com.minecolonies.coremod.gui.warehouse.toblacksmith": "Deliver
to Blacksmith:",
"com.minecolonies.coremod.gui.citizen.skills.strength":
"Strength: %d",
"com.minecolonies.coremod.gui.workerhuts.fisherman":
"Fisherman's Hut",
"com.minecolonies.coremod.gui.workerhuts.workorderadded":
"Construction added to build queue.",
"com.minecolonies.coremod.gui.workerhuts.recall": "Recall
Worker",
"com.minecolonies.coremod.gui.workerhuts.workerassigned":
"Worker Assigned:",
"com.minecolonies.coremod.gui.townhall.defaultname": "%s's
Colony",
"com.minecolonies.coremod.gui.townhall.jobhiring": "Worker
hiring mode:",
"com.minecolonies.coremod.gui.workerhuts.manage": "Manage
Workers",
"com.minecolonies.coremod.gui.workerhuts.minerhut": "Miner",
"com.minecolonies.coremod.gui.townhall.currentspecialization":
"Current Specialization:",
"com.minecolonies.coremod.gui.inventory.scarecrow":
"Scarecrow",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.fields":
"Fields",

"com.minecolonies.coremod.gui.workerhuts.farmerhut.assignmentmode
": "Assign fields to farmer:",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.north":
"North",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.south":
"South",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.east":
"East",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.west":
"West",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.UNUSED":
"unused",
"com.minecolonies.coremod.gui.scarecrow.user": "Field used by:
%s",
"com.minecolonies.coremod.gui.scarecrow.user.noone": "no-one",
"com.minecolonies.coremod.gui.debugscreen.noclosecolony": "No
close colony!",
"com.minecolonies.coremod.gui.debugscreen.nextcolony": "Next
colony is %d blocks away! (Too close to found a new one)",
"com.minecolonies.coremod.gui.debugscreen.blocksfromcenter":
"%d blocks from the center.",
"com.minecolonies.coremod.gui.workerhuts.guardtower": "Guard
Tower",

"com.minecolonies.coremod.gui.workerhuts.bakery": "Bakery",
"com.minecolonies.coremod.gui.workerhuts.bakery.recipes":
"Recipes",

"com.minecolonies.coremod.gui.workerhuts.level0": "Please
construct the hut to hire a worker.",
"com.minecolonies.coremod.job.guard.needweapon": "a weapon!",
"com.minecolonies.coremod.gui.workerhuts.guardactions": "Guard-
actions:",
"com.minecolonies.coremod.gui.workerhuts.assign": "Assign the
guard to the job:",
"com.minecolonies.coremod.gui.workerhuts.patrol": "Find patrol
target:",
"com.minecolonies.coremod.gui.workerhuts.retrieve": "Try to
retreat on low health:",
"com.minecolonies.coremod.gui.workerhuts.knight": "Knight",
"com.minecolonies.coremod.gui.workerhuts.ranger": "Ranger",
"com.minecolonies.coremod.gui.workerhuts.modem": "Manually",
"com.minecolonies.coremod.gui.workerhuts.modea":
"Automatically",
"com.minecolonies.coremod.gui.workerhuts.retrieveoff": "Off",
"com.minecolonies.coremod.gui.workerhuts.retrieveon": "On",
"com.minecolonies.coremod.gui.workerhuts.task.guard": "Guard",
"com.minecolonies.coremod.gui.workerhuts.task.patrol":
"Patrol",
"com.minecolonies.coremod.gui.workerhuts.calculate":
"Recalculate List",
"com.minecolonies.coremod.gui.workerhuts.task.follow":
"Follow",
"com.minecolonies.coremod.gui.workerhuts.targetpatrol": "Set
patrol positions.",
"com.minecolonies.coremod.gui.workerhuts.targetguard": "Set
guarding target.",
"com.minecolonies.coremod.gui.workerhuts.followtight": "Tight
grouping.",
"com.minecolonies.coremod.gui.workerhuts.followloose": "Loose
grouping.",
"com.minecolonies.coremod.gui.workerhuts.settarget":
"\"Disabled\"",
"com.minecolonies.coremod.gui.workerhuts.nospace": "Please make
space in your inventory in order to use this functionality.",
"com.minecolonies.coremod.job.guard.tool.taskpatrol": "Right
click on a block to add it as patrol target. Double click to
close the tool.",
"com.minecolonies.coremod.job.guard.tool.taskguard": "Right
click on a block to set it as guard spot.",
"com.minecolonies.coremod.job.guard.switch": "Switched to
guarding since the player is out of sight.",
"com.minecolonies.coremod.job.guard.toolclickpatrol": "Added
position %s as new patrolling target for guard%s.",
"com.minecolonies.coremod.job.guard.toolclickguard": "Set
position %s as new guarding target for guard%s.",
"com.minecolonies.coremod.job.guard.tooldoubleclick": "Finished
adding new patrol-targets.",
"com.minecolonies.coremod.workerhuts.recallfail": "Recall
failed - Please make more space around the location.",
"block.minecolonies.blocksolidsubstitution": "Solid-
Placeholderblock",
"entity.worker.toolrequest": "I need a %s of a maximum grade of
%s.",
"entity.worker.pickaxerequest": "I need a pickaxe of at least
%s grade and at maximum %s grade.",
"entity.worker.onepickaxerequest": "I need a %s pickaxe.",
"entity.worker.pickaxerequestbetterhut": "I need a hut level %d
to handle stronger pickaxes.",
"entity.worker.simpletoolrequest": "I need a %s.",
"entity.worker.specifictoolrequest": "I need a %s of a grade of
%s.",
"entity.worker.toolatleastrequest": "I need a %s of at least
grade of %s.",
"entity.worker.enchantedtoolrequest": "I need a %s with maximum
enchantment level of %d.",
"com.minecolonies.coremod.warehouse.full": "The Warehouse is
full, please upgrade or make space.",
"com.minecolonies.coremod.job.deliveryman.nowarehouse": "Please
upgrade or build a Warehouse for me to work at.",
"com.minecolonies.coremod.job.deliveryman.workerchestfull":
"Can't deliver because of a full worker chest.",

"com.minecolonies.coremod.job.deliveryman.namedworkerchestfull":
"Can't deliver because of a full %s's chest.",
"block.minecolonies.blockhutwarehouse": "Warehouse",
"block.minecolonies.blockhutwarehouse.name": "Warehouse",

"com.minecolonies.coremod.gui.workerhuts.buildingwarehouse":
"Warehouse",
"block.minecolonies.blockhutdeliveryman": "Deliveryman",
"block.minecolonies.blockhutdeliveryman.name": "Deliveryman",

"com.minecolonies.coremod.gui.workerhuts.deliveryman":
"Deliveryman",
"com.minecolonies.coremod.gui.workerhuts.cancelbuild": "Cancel
Build",
"com.minecolonies.coremod.gui.workerhuts.cancelupgrade":
"Cancel Upgrade",
"com.minecolonies.coremod.gui.workerhuts.cancelrepair": "Cancel
Repair",

"com.minecolonies.coremod.network.messages.schematicsavemassage.t
oobig": "Schematic size is too big, can not be bigger than %s
bytes",

"com.minecolonies.coremod.gui.structure.edit.title": "Edit
Structure",
"com.minecolonies.coremod.gui.structure.rename": "Rename
Structure",
"com.minecolonies.coremod.gui.structure.delete": "Delete
Structure",
"com.minecolonies.coremod.gui.structure.delete.title": "Delete
Structure",
"com.minecolonies.coremod.gui.structure.delete.body": "Do you
want to delete %s?",
"com.minecolonies.coremod.gui.workerhuts.deliveryprio.static":
"Static",

"com.minecolonies.coremod.gui.workerhuts.deliveryprio.automatic":
"Automatic",
"com.minecolonies.coremod.mercenary.mercenarystealcitizen": "%s
is unhappy, a mercenary took the %s away!",
"com.minecolonies.coremod.mercenary.stealbuilding": "A
mercenary just stole %s from a building!",

"com.minecolonies.coremod.gui.happiness.happinessmodifier":
"Happiness Modifiers",
"com.minecolonies.coremod.gui.happiness.food": "Food Modifier",
"com.minecolonies.coremod.gui.happiness.damage": "Damage
Modifier",
"com.minecolonies.coremod.gui.happiness.house": "House
Modifier",
"com.minecolonies.coremod.gui.happiness.job": "Job Modifier",
"com.minecolonies.coremod.gui.happiness.farms": "No Farm
Modifier",
"com.minecolonies.coremod.gui.happiness.tools": "Tool
Modifier",

"com.minecolonies.coremod.permission.no": "You do not have


permission to do this in this colony!",
"com.minecolonies.coremod.gui.townhall.freeblocks": "Free for
interaction",
"com.minecolonies.coremod.gui.townhall.add": "Add",

"com.minecolonies.coremod.permission.access_huts": "Access
GUIs",
"com.minecolonies.coremod.permission.guards_attack": "Fight
guards",
"com.minecolonies.coremod.permission.place_huts": "Place huts",
"com.minecolonies.coremod.permission.break_huts": "Break huts",

"com.minecolonies.coremod.permission.edit_permissions": "Edit
permissions",
"com.minecolonies.coremod.permission.manage_huts": "Manage
huts",
"com.minecolonies.coremod.permission.receive_messages":
"Receive messages",
"com.minecolonies.coremod.permission.use_scan_tool": "Use scan-
tool",
"com.minecolonies.coremod.permission.place_blocks": "Place
blocks",
"com.minecolonies.coremod.permission.break_blocks": "Break
blocks",
"com.minecolonies.coremod.permission.toss_item": "Toss items",
"com.minecolonies.coremod.permission.pickup_item": "Pickup
items",
"com.minecolonies.coremod.permission.fill_bucket": "Fill
buckets",
"com.minecolonies.coremod.permission.open_container": "Open
container",
"com.minecolonies.coremod.permission.rightclick_block":
"Rightclick blocks",
"com.minecolonies.coremod.permission.rightclick_entity":
"Rightclick entities",
"com.minecolonies.coremod.permission.throw_potion": "Throw
potions",
"com.minecolonies.coremod.permission.shoot_arrow": "Shoot
arrows",
"com.minecolonies.coremod.permission.attack_citizen": "Attack
citizens",
"com.minecolonies.coremod.permission.attack_entity": "Attack
entities",
"com.minecolonies.coremod.permission.access_free_blocks":
"Access free-blocks",
"com.minecolonies.coremod.permission.explode": "Explode",

"item.supplycampdeployer.invalid": "Requiring a flat ground of


at least 16*17 without grass or flowers on them.",
"item.supplycampdeployer.invalid.solid_block_needed": "Placing
a supply camp requires flat ground of at least 16*17 without
grass or flowers on them.. These blocks must be solid: %s.",
"item.supplycampdeployer.invalid.air_block_needed": "Placing a
supply camp requires flat ground of at least 16*17 without grass
or flowers on them.. These blocks must be air: %s.",
"item.supplycampdeployer.invalid.inside_existing_colony": "You
cannot place your supply camp near an existing colony.",
"item.minecolonies.supplychestdeployer": "SupplyShip Chest",
"item.minecolonies.supplycampdeployer": "SupplyCamp Chest",
"com.minecolonies.coremod.gui.townhall.currenthappiness":
"Overall happiness:",
"com.minecolonies.coremod.job.guard.toolclickguardtoofar": "Too
far away from guard tower, please upgrade your guard tower.",
"com.minecolonies.coremod.saturation.0": "I'm starving, I can't
work anymore",
"com.minecolonies.coremod.saturation.3": "I'm quite hungry, I
feel very unproductive",
"com.minecolonies.coremod.saturation.5": "I'm hungry, I'm not
that productive anymore",
"com.minecolonies.coremod.saturation.7": "I'm quite saturated,
but I'll have to eat again soon",

"com.minecolonies.coremod.item.permissionscepter.setmode": "Set
to mode '%s'",

"com.minecolonies.coremod.item.permissionscepter.permission.deny"
: "You do not have permission to edit blocks with this tool.",

"com.minecolonies.coremod.item.permissionscepter.addblock.success
": "Added block type '%s'",

"com.minecolonies.coremod.item.permissionscepter.addposition.succ
ess": "Added location '%d %d %d'",

"com.minecolonies.coremod.item.permissionscepter.removeblock.succ
ess": "Removed block '%s'",

"com.minecolonies.coremod.item.permissionscepter.removelocation.s
uccess": "Removed location '%d %d %d'",
"block.blockHut.warehouse.limit": "The amount of warehouses is
limited to 1 per colony.",

"com.minecolonies.coremod.gui.workerhuts.baker": "Baker",
"com.minecolonies.coremod.baker.nofurnace": "My building
doesn't have any furnaces, please repair it.",
"com.minecolonies.coremod.gui.workerhuts.saplinglist":
"Tasklist",

"com.minecolonies.coremod.gui.townhall.housing": "Housing
assignment mode:",
"com.minecolonies.coremod.gui.townhall.movein": "Citizens can
move in:",
"com.minecolonies.coremod.gui.home.assign": "Assign %d
citizens",
"com.minecolonies.coremod.gui.workerhuts.unassign": "Remove
citizen",
"block.minecolonies.blockminecoloniesrack": "Rack",
"block.minecolonies.blockcactustrapdoordoor": "Cactus
Trapdoor",
"block.minecolonies.blockcactusstair": "Cactus Stair",
"block.minecolonies.blockcactusslab": "Cactus Slab",

"com.minecolonies.coremod.status.waitingForWork": "Searching
job",
"com.minecolonies.coremod.status.deciding": "Deciding",
"com.minecolonies.coremod.status.sleeping": "Let me sleep",
"com.minecolonies.coremod.status.waiting": "Waiting for:",
"com.minecolonies.coremod.status.rainStop": "the rain to stop",
"com.minecolonies.coremod.status.working": "Working",
"com.minecolonies.coremod.status.avoiding": "Avoiding mob",
"com.minecolonies.coremod.status.clearing": "Clearing",
"com.minecolonies.coremod.status.building": "Building",
"com.minecolonies.coremod.status.decorating": "Decorating",
"com.minecolonies.coremod.status.gathering": "Gathering",
"com.minecolonies.coremod.status.spawning": "Spawning
entities",
"com.minecolonies.coremod.status.waitingForBuild": "Waiting for
request",
"com.minecolonies.coremod.status.delivering": "Delivering",
"com.minecolonies.coremod.status.dumping": "Dumping",
"com.minecolonies.coremod.status.hoeing": "Hoeing",
"com.minecolonies.coremod.status.planting": "Planting",
"com.minecolonies.coremod.status.harvesting": "Harvesting",
"com.minecolonies.coremod.status.goingtopond": "Going to Pond",
"com.minecolonies.coremod.status.searchingwater": "Searching
water",
"com.minecolonies.coremod.status.fishing": "Fishing",
"com.minecolonies.coremod.status.patrolling": "Patrolling",
"com.minecolonies.coremod.status.guarding": "Guarding",
"com.minecolonies.coremod.status.following": "Following",
"com.minecolonies.coremod.status.hunting": "Hunting",
"com.minecolonies.coremod.status.searchingtree": "Searching
Tree",
"com.minecolonies.coremod.status.chopping": "Chopping",
"com.minecolonies.coremod.status.stuckinleaves": "Stuck in
leaves!",
"block.minecolonies.blockwaypoint": "Waypoint placeholder",
"block.minecolonies.blockhutbarrackstower": "BarracksTower",
"block.minecolonies.blockhutbarracks": "Barracks",
"block.minecolonies.blockhutbarrackstower.name":
"BarracksTower",
"block.minecolonies.blockhutbarracks.name": "Barracks",
"com.minecolonies.coremod.gui.workerhuts.buildbarracks":
"Barracks",

"com.minecolonies.coremod.permission.teleport_to_colony":
"Teleport to Colony",
"com.minecolonies.coremod.gui.hiring.buttonfire": "Fire",
"com.minecolonies.coremod.worker.noupgrade": "No Upgrade
available.",
"com.minecolonies.coremod.worker.needbarracks": "Please upgrade
the Barracks first.",
"com.minecolonies.coremod.gui.warehouse.upgrade": "Upgrade
Storage",

"com.minecolonies.coremod.gui.workerhuts.cook": "Cook",
"block.minecolonies.blockhutcook": "Restaurant",
"block.minecolonies.blockhutcook.name": "Restaurant",

"com.minecolonies.coremod.ai.nochairs": "Restaurant does not


have any chairs for me to eat something!",
"com.minecolonies.coremod.ai.norestaurant": "Please build a
restaurant or get me something to eat!",
"com.minecolonies.coremod.ai.nowarehouse": "Build a warehouse
or bring me food to serve to my clients!",
"com.minecolonies.coremod.ai.nofood": "I can't find any food in
the warehouse.",
"com.minecolonies.coremod.status.cooking": "Cooking",
"com.minecolonies.coremod.status.serving": "Serving",
"com.minecolonies.coremod.status.retrieving": "Retrieving",
"com.minecolonies.coremod.status.idling": "Idling",
"com.minecolonies.coremod.status.mining": "Mining",
"com.minecolonies.coremod.status.smeltingdown": "Smelting
down",

"item.minecolonies.scepterpermission": "PermissionScepter",

"com.minecolonies.coremod.request.delivery": "Delivery of:",


"com.minecolonies.coremod.request.food": "Food",
"com.minecolonies.coremod.request.cookedfood": "Cooked Food",
"com.minecolonies.coremod.request.burnable": "Fuel",
"com.minecolonies.coremod.request.tool.pretype": "Tool of
class:",
"com.minecolonies.coremod.request.tool.preminlevel": "with
minimal level:",
"com.minecolonies.coremod.request.tool.premaxlevel": "with
maximal level:",

"com.minecolonies.coremod.general.and": "and",
"com.minecolonies.coremod.tooltype.none": "Unknown",
"com.minecolonies.coremod.tooltype.pickaxe": "Pickaxe",
"com.minecolonies.coremod.tooltype.shovel": "Shovel",
"com.minecolonies.coremod.tooltype.axe": "Axe",
"com.minecolonies.coremod.tooltype.hoe": "Hoe",
"com.minecolonies.coremod.tooltype.sword": "Sword",
"com.minecolonies.coremod.tooltype.bow": "Bow",
"com.minecolonies.coremod.tooltype.fishingrod": "Fishingrod",
"com.minecolonies.coremod.tooltype.shears": "Shears",
"com.minecolonies.coremod.tooltype.shield": "Shield",
"com.minecolonies.coremod.tooltype.helmet": "Helmet",
"com.minecolonies.coremod.tooltype.leggings": "Leggings",
"com.minecolonies.coremod.tooltype.chestplate": "Chest Plate",
"com.minecolonies.coremod.tooltype.boots": "Boots",

"com.minecolonies.coremod.gui.citizen.requests": "Open
requests:",
"com.minecolonies.coremod.gui.citizen.requesttitle":
"Requests",
"com.minecolonies.coremod.gui.citizen.requestscancel":
"Cancel",
"com.minecolonies.coremod.gui.citizen.requestsfulfill":
"Fulfill",

"item.minecolonies.clipboard": "Clipboard",

"com.minecolonies.coremod.item.clipboard.needcolony": "Please
shift-right click the colony to register your clipboard to it.",
"com.minecolonies.coremod.item.clipboard.registered":
"Registered to colony %d.",
"com.minecolonies.requestsystem.playerresolver": "%s is in need
of %s at %s.",
"com.minecolonies.coremod.buildings.warehouse": "Warehouse",
"com.minecolonies.coremod.buildings.warehouse.name":
"Warehouse",

"block.minecolonies.blockpaperwall": "Paper wall",

"com.minecolonies.coremod.gui.workerhuts.buildprio": "Delivery
Priority:",
"item.supplychestdeployer.invalid": "You must place it in a
fitting pool of water.",
"item.supplychestdeployer.missing": "Are you trying to trick
me, pick up that Supplyship again?",
"com.minecolonies.coremod.citizen.rename.same": "Renaming
failed: 2 Citizens are not allowed to have the same name!",
"com.minecolonies.coremod.citizen.rename.notallowed": "Renaming
failed: You're not allowed to rename your Citizen.",

"com.minecolonies.coremod.request.smeltableore": "Smeltable
Ore",
"block.minecolonies.blockhutsmeltery": "Smeltery",
"block.minecolonies.blockhutsmeltery.name": "Smeltery",

"com.minecolonies.coremod.enteringcolony": "Beware, you're


entering %s's colony.",
"com.minecolonies.coremod.leavingcolony": "Farewell, you're
leaving %s's colony.",
"com.minecolonies.coremod.enteringcolonynotify": "Beware, %s
just entered %s.",
"com.minecolonies.coremod.leavingcolonynotify": "Farewell %s,
they just left %s.",

"com.minecolonies.coremod.mourning": "There has been a death in


the colony. The colony will mourn %s tomorrow out of respect.",

"event.minecolonies.raidmessage1": "§4Mysterious warriors have


been spotted close to %s.",
"event.minecolonies.raidmessage2": "§4Citizens report rumors
of raiders close to %s!",
"event.minecolonies.raidmessage3": "§4Buckle up cowboy!
There's some darn raiders comin' for %s tonight!",
"event.minecolonies.raidmessage4": "§4A huge horde of raiders
is comin' to %s, and they're not here to play!",

"event.minecolonies.raidmessage_p1": "§4Mysterious sailors


have been spotted close to %s, they sailed in on a small Sloop,
you should consider destroying it.",
"event.minecolonies.raidmessage_p2": "§4Citizens report rumors
of pirates close to %s, they brought a ship, better destroy it!",
"event.minecolonies.raidmessage_p3": "§4Arr Comrade! There's
some darn pirates comin' for %s tonight, they sailed here and
will continue attacking until we destroy their Caravel!",
"event.minecolonies.raidmessage_p4": "§4A huge horde of
pirates are sailin' to %s and they're not here to play! Their
rigorous waves will hit us unless we destroy their Galleon!",

"com.minecolonies.coremod.gui.workerhuts.toggleallon": "Toggle
all (on)",
"com.minecolonies.coremod.gui.workerhuts.togglealloff": "Toggle
all (off)",
"com.minecolonies.coremod.gui.recipe.remove": "Remove",
"com.minecolonies.coremod.gui.workerhuts.crafting": "Teach
recipe",
"com.minecolonies.coremod.gui.recipe.done": "Successfully saved
recipe!",
"com.minecolonies.coremod.gui.workerhuts.listrecipes": "List of
recipes",
"com.minecolonies.coremod.resolvers.crafter.private":
"Crafting",

"com.minecolonies.coremod.gui.workerhuts.togglereplantsaplingson"
: "Replant (on)",
"com.minecolonies.coremod.gui.workerhuts.togglereplantsaplingsoff
": "Replant (off)",
"com.minecolonies.coremod.resolvers.crafter.public": "Crafter",

"com.minecolonies.coremod.compat.jei.crafting.teaching.unknown.re
cipe": "You have not learned this recipe yet!",

"com.minecolonies.coremod.gui.townhall.allies": "Allies:",
"com.minecolonies.coremod.gui.townhall.feuds": "Feuds:",
"com.minecolonies.coremod.gui.townhall.tp": "Do you really want
to teleport to: %s [YES]",
"com.minecolonies.coremod.gui.workerhuts.switchstyle": "Switch
Style",
"com.minecolonies.coremod.gui.townhall.toolow": "TH too low",
"com.minecolonies.coremod.gui.recipe.full": "Max reached for
level",
"com.minecolonies.coremod.cook.full": "Can't bring food to the
worker since their inventory is full.",

"block.minecolonies.blocktimberframe_oak_plain": "Oak Plain


Timber Frame",
"block.minecolonies.blocktimberframe_oak_doublecrossed": "Oak
Crossed Timber Frame",
"block.minecolonies.blocktimberframe_oak_framed": "Oak Framed
Timber Frame",
"block.minecolonies.blocktimberframe_oak_sideframed": "Oak
Framed Timber Frame",
"block.minecolonies.blocktimberframe_oak_gateframed": "Oak
Framed Timber Frame",
"block.minecolonies.blocktimberframe_oak_onecrossedlr": "Oak
Left-Right Diagonal Timber Frame",
"block.minecolonies.blocktimberframe_oak_onecrossedrl": "Oak
Right-Left Diagonal Timber Frame",
"block.minecolonies.blocktimberframe_oak_downgated": "Oak
Framed Timber Frame",
"block.minecolonies.blocktimberframe_oak_horizontalplain": "Oak
Horizontal Timber Frame",
"block.minecolonies.blocktimberframe_oak_horizontalnocap": "Oak
Horizontal Timber Frame",
"block.minecolonies.blocktimberframe_spruce_plain": "Spruce
Plain Timber Frame",
"block.minecolonies.blocktimberframe_spruce_doublecrossed":
"Spruce Crossed Timber Frame",
"block.minecolonies.blocktimberframe_spruce_framed": "Spruce
Framed Timber Frame",
"block.minecolonies.blocktimberframe_spruce_sideframed":
"Spruce Framed Timber Frame",
"block.minecolonies.blocktimberframe_spruce_gateframed":
"Spruce Framed Timber Frame",
"block.minecolonies.blocktimberframe_spruce_onecrossedlr":
"Spruce Right-Left Diagonal Timber Frame",
"block.minecolonies.blocktimberframe_spruce_onecrossedrl":
"Spruce Left-Right Diagonal Timber Frame",
"block.minecolonies.blocktimberframe_spruce_downgated": "Spruce
Framed Timber Frame",
"block.minecolonies.blocktimberframe_spruce_horizontalplain":
"Spruce Horizontal Timber Frame",
"block.minecolonies.blocktimberframe_spruce_horizontalnocap":
"Spruce Horizontal Timber Frame",
"block.minecolonies.blocktimberframe_birch_plain": "Birch Plain
Timber Frame",
"block.minecolonies.blocktimberframe_birch_doublecrossed":
"Birch Crossed Timber Frame",
"block.minecolonies.blocktimberframe_birch_framed": "Birch
Framed Timber Frame",
"block.minecolonies.blocktimberframe_birch_sideframed": "Birch
Framed Timber Frame",
"block.minecolonies.blocktimberframe_birch_gateframed": "Birch
Framed Timber Frame",
"block.minecolonies.blocktimberframe_birch_onecrossedlr":
"Birch Right-Left Diagonal Timber Frame",
"block.minecolonies.blocktimberframe_birch_onecrossedrl":
"Birch Left-Right Diagonal Timber Frame",
"block.minecolonies.blocktimberframe_birch_downgated": "Birch
Framed Timber Frame",
"block.minecolonies.blocktimberframe_birch_horizontalplain":
"Birch Horizontal Timber Frame",
"block.minecolonies.blocktimberframe_birch_horizontalnocap":
"Birch Horizontal Timber Frame",
"block.minecolonies.blocktimberframe_jungle_plain": "Jungle
Plain Timber Frame",
"block.minecolonies.blocktimberframe_jungle_doublecrossed":
"Jungle Crossed Timber Frame",
"block.minecolonies.blocktimberframe_jungle_framed": "Jungle
Framed Timber Frame",
"block.minecolonies.blocktimberframe_jungle_sideframed":
"Jungle Framed Timber Frame",
"block.minecolonies.blocktimberframe_jungle_gateframed":
"Jungle Framed Timber Frame",
"block.minecolonies.blocktimberframe_jungle_onecrossedlr":
"Jungle Right-Left Diagonal Timber Frame",
"block.minecolonies.blocktimberframe_jungle_onecrossedrl":
"Jungle Left-Right Diagonal Timber Frame",
"block.minecolonies.blocktimberframe_jungle_downgated": "Jungle
Framed Timber Frame",
"block.minecolonies.blocktimberframe_jungle_horizontalplain":
"Jungle Horizontal Timber Frame",
"block.minecolonies.blocktimberframe_jungle_horizontalnocap":
"Jungle Horizontal Timber Frame",
"block.minecolonies.blocktimberframe_acacia_plain": "Acacia
Plain Timber Frame",
"block.minecolonies.blocktimberframe_acacia_doublecrossed":
"Acacia Crossed Timber Frame",
"block.minecolonies.blocktimberframe_acacia_framed": "Acacia
Framed Timber Frame",
"block.minecolonies.blocktimberframe_acacia_sideframed":
"Acacia Framed Timber Frame",
"block.minecolonies.blocktimberframe_acacia_gateframed":
"Acacia Framed Timber Frame",
"block.minecolonies.blocktimberframe_acacia_onecrossedlr":
"Acacia Right-Left Diagonal Timber Frame",
"block.minecolonies.blocktimberframe_acacia_onecrossedrl":
"Acacia Left-Right Diagonal Timber Frame",
"block.minecolonies.blocktimberframe_acacia_downgated": "Acacia
Framed Timber Frame",
"block.minecolonies.blocktimberframe_acacia_horizontalplain":
"Acacia Horizontal Timber Frame",
"block.minecolonies.blocktimberframe_acacia_horizontalnocap":
"Acacia Horizontal Timber Frame",
"block.minecolonies.blocktimberframe_dark_oak_plain": "Dark Oak
Plain Timber Frame",
"block.minecolonies.blocktimberframe_dark_oak_doublecrossed":
"Dark Oak Crossed Timber Frame",
"block.minecolonies.blocktimberframe_dark_oak_framed": "Dark
Oak Framed Timber Frame",
"block.minecolonies.blocktimberframe_dark_oak_sideframed":
"Dark Oak Framed Timber Frame",
"block.minecolonies.blocktimberframe_dark_oak_gateframed":
"Dark Oak Framed Timber Frame",
"block.minecolonies.blocktimberframe_dark_oak_onecrossedlr":
"Dark Oak Right-Left Diagonal Timber Frame",
"block.minecolonies.blocktimberframe_dark_oak_onecrossedrl":
"Dark Oak Left-Right Diagonal Timber Frame",
"block.minecolonies.blocktimberframe_dark_oak_downgated": "Dark
Oak Framed Timber Frame",
"block.minecolonies.blocktimberframe_dark_oak_horizontalplain":
"Dark Oak Horizontal Timber Frame",
"block.minecolonies.blocktimberframe_dark_oak_horizontalnocap":
"Dark Oak Horizontal Timber Frame",
"block.minecolonies.blockcactusplank": "Cactus Plank",
"block.minecolonies.blockcactuspdoor": "Cactus Trapdoor",
"item.minecolonies.cactusdoor": "Cactus Door",
"block.minecolonies.blockcactusslab_half": "Cactus Slab",

"com.minecolonies.coremod.request.toolow": "Can't mine block %s


at %s. Need to upgrade the building to use a tool with higher
mining level.",
"com.minecolonies.coremod.dimension.no": "You are not allowed
to place colonies in other dimensions. (Triggered by config
value)",
"com.minecolonies.coremod.max.schematic.reached": "Max
schematic size of %d blocks reached.",

"com.minecolonies.coremod.max.schematic.quiteclose": "Quite
close in the",
"com.minecolonies.coremod.max.schematic.quitefar": "Quite far
in the",
"com.minecolonies.coremod.max.schematic.reallyfar": "Really far
in the",
"com.minecolonies.coremod.gui.workerhuts.barbpoints": "Last
Barbarian Spawns",
"com.minecolonies.coremod.gui.workerhuts.barbpoints.current":
"Current Barbarian Position",
"com.minecolonies.coremod.barbarians.left": "Only %d raiders
left!",
"com.minecolonies.coremod.barbarians.killed": "You succesfully
defended your colony against the intruders!",
"com.minecolonies.coremod.gui.workerhuts.reposition":
"Reposition",

"com.minecolonies.coremod.tooclose": "Too close to world spawn,


needs to be at least %d blocks away.",
"com.minecolonies.coremod.toofar": "Too far away from the world
spawn, needs to be max %d blocks away.",

"com.minecolonies.coremod.gui.scantool.showres": "Show
Resources",
"com.minecolonies.coremod.gui.scantool.to": "To:",
"com.minecolonies.coremod.gui.scantool.from": "From:",
"com.minecolonies.coremod.gui.scantool": "Scan Name:",
"com.minecolonies.coremod.gui.scantool.remove": "Remove",
"com.minecolonies.coremod.gui.scantool.replace": "Replace",
"com.minecolonies.coremod.gui.scan.replace.title": "Block
Replacement GUI",
"com.minecolonies.coremod.gui.scantool.select": "Select",

"com.minecolonies.coremod.gui.townhall.guards": "Number of
guards:",
"com.minecolonies.coremod.gui.townhall.house": "Number of
houses:",
"com.minecolonies.coremod.gui.townhall.saturation": "Saturation
of citizens:",
"com.minecolonies.coremod.gui.workerhuts.happiness":
"Happiness",

"block.minecolonies.barrel_block": "Barrel",
"item.minecolonies.compost": "Compost",
"block.minecolonies.blockhutcomposter": "Composter Hut",
"block.minecolonies.blockhutcomposter.name": "Composter Hut",

"com.minecolonies.gui.workerhuts.composter.compostables":
"Items to compost",

"com.minecolonies.coremod.gui.townhall.citizens.unemployed":
"Unemployed",
"com.minecolonies.coremod.gui.townhall.events": "Events",
"com.minecolonies.coremod.gui.townhall.workorders":
"Workorders",
"com.minecolonies.coremod.request.stacklist": "StackList",

"entity.composter.noitems": "Please define a list of items to


be composted.",
"entity.barrel.working": "The barrel is working!",

"com.minecolonies.coremod.status.fillingbarrels": "Filling the


barrels",
"com.minecolonies.coremod.status.harvestingbarrels":
"Harvesting the barrels",

"com.minecolonies.coremod.pvp.townhall.break.start": "Beware!
%s started breaking your town-hall!",
"com.minecolonies.coremod.pvp.townhall.broke": "Beware!!! %s
broke your town-hall by over %d%%! At 100%% it will be lost!!!",
"com.minecolonies.coremod.gui.townhall.pickteamcolor": "Pick
Team Color:",
"block.minecolonies.blockhutlibrary": "Library",
"block.minecolonies.blockhutlibrary.name": "Library",

"com.minecolonies.coremod.gui.workerhuts.library": "Library",

"item.minecolonies.resourcescroll": "Resource-Scroll",
"com.minecolonies.coremod.gui.resourcescroll.nobuilder":
"Couldn't find a registered builder, please shift-right-click an
existing builders hut.",

"com.minecolonies.coremod.gui.workerhuts.baker.recipes":
"Recipes",
"com.minecolonies.coremod.gui.workerhuts.gettool": "Get
GuardTool",

"com.minecolonies.coremod.progress.supplies_placed": "§6
Welcome to Minecolonies. Now that you have your supplies, how
about searching a nice location to place your town hall to create
your colony ... though far away from a village, if possible.",
"com.minecolonies.coremod.progress.colony_founded": "§6 Word
is out about a new colony. Soon the first settlers will join your
newly founded colony, if there is enough space around the town
hall. (Experienced magistrates can turn off these helpful
messages in the Town Hall block.)",
"com.minecolonies.coremod.progress.first_citizen_spawned": "§6
The first settler arrived at your colony. You should place a
builder's hut to start your settlement.",
"com.minecolonies.coremod.progress.builder_placed": "§6 Great
job on the placement of the builder's hut. However, that's not
enough. You need to access it and click the build button! Soon
your NPC will be creating new structures for the village.",
"com.minecolonies.coremod.progress.built_enqueued": "§6 While
your builder is working, you can check on the resources he needs
on the second page of the building GUI.",
"com.minecolonies.coremod.progress.builder_built": "§6 With
the builder's hut completed, we should turn our attention to
resource production. I suggest you get a lumberjack or miner.",
"com.minecolonies.coremod.progress.resource_prod_built": "§6
Producing resources costs energy and makes your settlers hungry.
You might want to place a farmer or fisherman.",
"com.minecolonies.coremod.progress.food_prod_built": "§6 Your
town starts to flourish! To improve the productivity, you might
want to upgrade the buildings.",
"com.minecolonies.coremod.progress.four_citizen_employed": "§6
All your initial settlers are now employed. To attract more
settlers, you have to build or upgrade housing for them.",
"com.minecolonies.coremod.progress.all_citizens_homed": "§6 I
see all your settlers have a nice home now. If you build or
upgrade one more citizen hut, you will get a new settler, but
beware this will attract barbarians.",
"com.minecolonies.coremod.progress.four_citizens_spawned": "§6
The last initial citizen arrived at your colony, to spawn new
children build a citizen hut and assign a male and female
citizen.",
"com.minecolonies.coremod.progress.five_citizens_spawned": "§6
A new settler arrived at your colony, and he brings word that
barbarian spies have found the growing village. You might want to
build a guard tower!",
"com.minecolonies.coremod.progress.six_citizens_spawned": "§6
A growing settlement means a growing responsibility. You should
consider placing a restaurant to keep your settlers well fed.",
"com.minecolonies.coremod.progress.seven_citizens_spawned":
"§6 Your citizens urge you to build a warehouse. This will
lighten your backpack, and also so they may get their merchandise
faster!",
"com.minecolonies.coremod.progress.warehouse_built": "§6
You've built a warehouse. However, your people are too tasked as
it is to fill it. Build some delivery huts to attract the
deliverymen. Up to 5 can work per warehouse.",
"com.minecolonies.coremod.progress.eight_citizens_spawned":
"§6 Settlers are saying that their skills influence their
leveling speed. You can manually employ citizens, if it is turned
on in the Town Hall configurations. The best skills for the job
will be highlighted during the employment process.",
"com.minecolonies.coremod.progress.manual_employment_on": "§6
Workers are complaining about a long walk to their work. You can
manually assign them to houses, if the option is turned on in the
Town Hall configuration.",
"com.minecolonies.coremod.progress.nine_citizens_spawned": "§6
A growing colony increases the burdens on your settlers. You
should consider upgrading your worker buildings.",
"com.minecolonies.coremod.progress.twenty_building_levels":
"§6 A barbarian spy had been caught next to our colony, and he
seems to be from a bigger group. You should consider building
barracks to defend your colony.",
"com.minecolonies.coremod.progress.not_enough_jobs": "§6
Building more citizen huts than available jobs has a bad
influence on your citizens happiness.",
"com.minecolonies.coremod.progress.newchild": "§6 A new child
is now happily living in your Colony!",
"com.minecolonies.coremod.progress.childgrow": "%s grew up and
wants a job now.",
"com.minecolonies.coremod.progress.hirecitizen": "§6 Your
recruitment package was accepted, a new Citizen arrived!",

"com.minecolonies.coremod.gui.townhall.printprogress": "Print
help messages:",
"com.minecolonies.coremod.gui.townhall.on": "On",
"com.minecolonies.coremod.gui.townhall.off": "Off",

"com.minecolonies.coremod.gui.hiring.buttonpaused": "Pause",
"com.minecolonies.coremod.gui.hiring.buttonunpaused":
"Unpause",
"com.minecolonies.coremod.gui.hiring.restart": "Restart",
"com.minecolonies.coremod.gui.hiring.restartmessage": "Restart
for citizen %s scheduled.",
"com.minecolonies.coremod.gui.hiring.restartmessagedone":
"Citizen %s succesfully restarted.",
"com.minecolonies.coremod.gui.townhall.buildinglevel":
"Building level",

"com.minecolonies.coremod.gui.warehouse.sort": "Sort",
"com.minecolonies.coremod.gui.auto.hire.warning": "Turn the
hiring mode of the building or colony to manual to fire this
worker or hire another one.",
"com.minecolonies.coremod.citizens.nospace": "<Mysterious
Voice> Colonists can't arrive at your colony because there is not
enough space at pos X:%d Y:%d Z:%d",

"entity.pirate": "Pirate",
"entity.archerpirate": "Pirate Archer",
"entity.minecolonies.pirate": "Pirate",
"entity.minecolonies.archerpirate": "Pirate Archer",
"entity.minecolonies.chiefpirate": "Pirate Captain",
"entity.chiefpirate": "Pirate Captain",
"death.attack.entity.pirate": "%d was Sliced & Diced by a
Pirate!",
"death.attack.entity.chiefpirate": "%d was Macerated by a Great
Captain!",
"death.attack.entity.archerpirate": "%d was ravaged by an
Archer Pirate",
"item.minecolonies.iron_scimitar": "Scimitar",

"item.minecolonies.pirate_hat": "Pirate Hat",


"item.minecolonies.pirate_top": "Pirate Top",
"item.minecolonies.pirate_legs": "Pirate Legs",
"item.minecolonies.pirate_boots": "Pirate Boots",
"item.minecolonies.pirate_cap": "Pirate Cap",
"item.minecolonies.pirate_chest": "Pirate Chest",
"item.minecolonies.pirate_leggins": "Pirate Leggings",
"item.minecolonies.pirate_shoes": "Pirate Shoes",

"item.minecolonies.barbarianegg": "Barbarian Egg",


"item.minecolonies.barbarcheregg": "Barbarian Archer Egg",
"item.minecolonies.barbchiefegg": "Barbarian Chief Egg",
"item.minecolonies.pirateegg": "Pirate Egg",
"item.minecolonies.piratearcheregg": "Pirate Archer Egg",
"item.minecolonies.piratecaptainegg": "Pirate Captain Egg",
"item.minecolonies.mercegg": "Mercenary Egg",

"com.minecolonies.coremod.pirates.sailing.away": "A pirate ship


close to %s just sailed away to search another victim.",
"com.minecolonies.coremod.cook.serve.player": "%s: Here you go
Sir, take this food!",
"block.minecolonies.blockhutarchery": "Archery",
"block.minecolonies.blockhutarchery.name": "Archery",
"com.minecolonies.coremod.gui.workerhuts.archery": "Archery",
"block.minecolonies.blockhutcombatacademy": "Combat Academy",
"block.minecolonies.blockhutcombatacademy.name": "Combat
Academy",

"com.minecolonies.coremod.gui.workerhuts.combatacademy":
"Combat Academy",
"item.minecolonies.santa_hat": "Santa hat",

"com.minecolonies.coremod.gui.workerhuts.sawmill": "Sawmill",
"block.minecolonies.blockhutsawmill": "Sawmill",
"block.minecolonies.blockhutsawmill.name": "Sawmill",

"com.minecolonies.coremod.recipe.unable": "Unable to store the


blueprint. Either the %s has no space for any more blueprints, or
the blueprint doesn't correspond with its profession.",
"com.minecolonies.coremod.request.crafting": "Crafter",
"entity.builder.messagebuilderstoofar": "There is no builder
close enough to work at this building, assign a builder to it
manually in the build screen or build it closer to the existing
builders!",
"com.minecolonies.coremod.bakery.norecipe": "Please tell me
which recipe you want me to prepare in the Bakery!",
"com.minecolonies.coremod.request.compostable": "Compostable",
"com.minecolonies.coremod.request.fertilizer": "Fertilizer",
"com.minecolonies.coremod.gui.workerhuts.composter": "Composter
Hut",
"com.minecolonies.coremod.furnaceuser.nofuel": "Please tell me
what kind of fuel to use in my furnace!",
"block.minecolonies.blockpostbox": "Postbox",
"block.minecolonies.blockpostbox.name": "Postbox",
"com.minecolonies.coremod.gui.citizen.stacks": "Blocks to
Request:",
"com.minecolonies.coremod.gui.workerhuts.request": "Request",

"com.minecolonies.coremod.gui.workerhuts.blacksmith":
"Blacksmith",
"com.minecolonies.coremod.gui.workerhuts.stonemason":
"Stonemason",
"com.minecolonies.coremod.gui.workerhuts.smelter": "Metal
Smeltery",
"com.minecolonies.coremod.gui.workerhuts.stonesmelter": "Stone
Smeltery",
"block.minecolonies.blockhutstonesmeltery": "Stone Smeltery",
"block.minecolonies.blockhutstonesmeltery.name": "Stone
Smeltery",

"com.minecolonies.coremod.ai.wrongfood": "The food I have is


too raw to eat!",

"com.minecolonies.coremod.gui.homehut.current": "Current
home:",
"com.minecolonies.coremod.gui.homehut.currently": "Currently:
%d blocks",
"block.minecolonies.blockhutcrusher": "Crusher",
"block.minecolonies.blockhutcrusher.name": "Crusher",
"com.minecolonies.coremod.gui.workerhuts.crusher": "Crusher",
"com.minecolonies.coremod.gui.workerhuts.crushersettings":
"Settings",
"com.minecolonies.coremod.gui.workerhuts.save": "save",
"com.minecolonies.coremod.crusher.toomuch": "Set to the current
daily max of %d.",

"block.blockHutTownHall.messageplacedalreadydel": "You have


placed a Town Hall already, if you want to delete your colony to
start a new one click:",
"block.blockHutTownHall.messageplacedalreadyinfi": "You have
placed a Town Hall already, if you want to delete your colony to
start a new one click [DELETE], if you want to start a new colony
but not delete your old one click [ABANDON].",
"block.blockHutTownHall.messageplacedalready": "You have placed
a Town Hall already",
"block.blockHutTownHall.abandonaddofficer": "If you want to add
yourself as an officer to the abandoned colony to retain control
click:",
"block.blockHutTownHall.deletemessagelink": "[DELETE]",
"block.blockHutTownHall.abandonmessagelink": "[ABANDON]",
"block.blockHutTownHall.addofficermessagelink": "[ADD AS
OFFICER]",

"com.minecolonies.coremod.gui.shepherd.autodye": "Random sheep


dyeing:",
"com.minecolonies.coremod.general.onbig": "On",
"com.minecolonies.coremod.general.offbig": "Off",

"com.minecolonies.coremod.general.canttakeequipped": "The only


armour you have got is what you are wearing. Put it in your
inventory if you want to give it to me.",

"com.minecolonies.coremod.gui.workerhuts.siftersettings":
"Daily limit",
"block.minecolonies.blockhutsifter": "Sifter",
"block.minecolonies.blockhutsifter.name": "Sifter",

"com.minecolonies.coremod.gui.workerhuts.sifter": "Sifter",
"com.minecolonies.coremod.sifter.meshbroke": "My current mesh
broke and I started to work with the default mesh again!",
"com.minecolonies.coremod.gui.workerhuts.buy": "Buy",
"com.minecolonies.coremod.gui.workerhuts.meshsettings": "Mesh
Settings",
"com.minecolonies.coremod.sifter.toomuch": "Set to the current
daily max of %d.",
"com.minecolonies.coremod.gui.building.rename.title": "Rename
Your Building",

"com.minecolonies.coremod.gui.buildinghiremode": "Building
Hiring Mode:",
"com.minecolonies.coremod.gui.hiringmode.default": "Default
(Colony override)",
"com.minecolonies.coremod.gui.hiringmode.auto": "Automatic",
"com.minecolonies.coremod.gui.hiringmode.manual": "Manual",
"com.minecolonies.coremod.gui.name.tooLong": "We reduced the
string to \"%s\" since it exceeded the limit of 15 letters.",

"block.minecolonies.decorationcontroller": "Decoration
Controller",
"com.minecolonies.coremod.gui.deco.namescan": "Final file path
and filename, no level:",
"com.minecolonies.coremod.gui.deco": "The name of the
decoration:",
"com.minecolonies.coremod.gui.deco.level": "The level of the
decoration:",

"com.minecolonies.coremod.gui.placement.warning": "We suggest


to use the buildtool GUI to place the building to be able to
adjust the exact position of placement.",
"com.minecolonies.coremod.gui.placement.buildtool": "Use
Buildtool",
"com.minecolonies.coremod.gui.placement.direct": "Place
anyway",
"com.minecolonies.coremod.gui.townhall.population.childs":
"Children: %d"
}

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