"itemGroup.minecolonies": "MineColonies",
"item.minecolonies.scepterlumberjack.name": "Lumberjack-
scepter",
"item.minecolonies.scepterlumberjack.usedstart": "First,
position set.",
"item.minecolonies.scepterlumberjack.usedend": "Second,
position set.",
"item.minecolonies.scepterlumberjack.restrictiontoobig": "Area,
%s is too large. Maximum restricted area for the lumberjack is %s
blocks.",
"item.minecolonies.scepterlumberjack.restrictionset":
"Lumberjack, restricted area set. Size is %s blocks. Max size is
%s blocks.",
"com.minecolonies.coremod.gui.workerhuts.togglerestrictionon":
"Restriction (on)",
"com.minecolonies.coremod.gui.workerhuts.togglerestrictionoff":
"Restriction (off)",
"minecolonies.config.canplayeruseshowcolonyinfocommand.comment":
"Should the player be allowed to use the '/mc colony info'
command? [Default: true]",
"minecolonies.config.canplayerusekillcitizenscommand": "Can
Player Use Kill Citizens Command",
"minecolonies.config.canplayerusekillcitizenscommand.comment":
"Should the player be allowed to use the '/mc citizens kill'
command? [Default: true]",
"minecolonies.config.canplayeruseaddofficercommand": "Can
Player Use Add Officer Command",
"minecolonies.config.canplayeruseaddofficercommand.comment":
"Should the player be allowed to use the '/mc colony addOfficer'
command? [Default: true]",
"minecolonies.config.canplayerusedeletecolonycommand": "Can
Player Use Delete Colony Command",
"minecolonies.config.canplayerusedeletecolonycommand.comment":
"Should the player be allowed to use the '/mc colony delete'
command? [Default: true]",
"minecolonies.config.canplayeruserefreshcolonycommand": "Can
Player Use Refresh Colony Command",
"minecolonies.config.canplayeruserefreshcolonycommand.comment":
"Should the player be allowed to use the '/mc colony refresh'
command? [Default: false]",
"minecolonies.config.canplayerusebackupcommand": "Can Player
Use Backup Command",
"minecolonies.config.canplayerusebackupcommand.comment":
"Should the player be allowed to use the '/mc backup' command?
[Default: false]",
"minecolonies.config.numberofattemptsforsafttp": "Number of
Attempts for Safe TP",
"minecolonies.config.numberofattemptsforsafttp.comment":
"Amount of attempts to find a save rtp. [Default: 4]",
"minecolonies.config.workingrangetownhall": "Working Range of
Townhall",
"minecolonies.config.workingrangetownhall.comment": "Max
distance a colony can claim a chunk from the center, 0 if disable
maximum. [Default: 0]",
"minecolonies.config.workingrangetownhallchunks": "Working
Range of Townhall in Chunks",
"minecolonies.config.workingrangetownhallchunks.comment":
"Colony size (radius in chunks around central colony chunk). Only
for the static mode. [Default: 8]",
"minecolonies.config.mintownhallpadding": "Minimum Townhall
Padding",
"minecolonies.config.mintownhallpadding.comment": "The minimum
distances between town halls for dynamic colony sizes (used as
default initial claim too). [Default: 3]",
"minecolonies.config.townhallpaddingchunk": "Townhall Padding
in Chunks",
"minecolonies.config.townhallpaddingchunk.comment": "Padding
between colonies in chunks. [Default: 1]",
"minecolonies.config.restrictcolonyplacement": "Restrict Colony
Placement",
"minecolonies.config.restrictcolonyplacement.comment": "Should
the min/max distance from spawn also affect colony placement?
[Default: false]",
"minecolonies.config.enabledynamiccolonysizes": "Enable Dynamic
Colony Sizes",
"minecolonies.config.enabledynamiccolonysizes.comment": "Should
the colony have a fixed radius or should it be dynamic. [Default:
false]",
"minecolonies.config.maxdistancefromworldspawn": "Max Distance
from World Spawn",
"minecolonies.config.maxdistancefromworldspawn.comment": "Max
distance from world spawn. [Default: 8000]",
"minecolonies.config.mindistancefromworldspawn": "Min Distance
from World Spawn",
"minecolonies.config.mindistancefromworldspawn.comment": "Min
distance from world spawn. [Default: 512]",
"minecolonies.config.protectvillages": "Protect Villages",
"minecolonies.config.protectvillages.comment": "Should players
be allowed to build their colonies over existing villages?
[Default: false]",
"minecolonies.config.dobarbariansspawn": "Do Barbarians Spawn",
"minecolonies.config.dobarbariansspawn.comment": "Whether or
not to spawn barbarians. [Default: true]",
"minecolonies.config.barbarianhorddifficulty": "Barbarian Horde
Difficulty",
"minecolonies.config.barbarianhorddifficulty.comment": "The
difficulty setting for barbarians. [Default: 5]",
"minecolonies.config.averagenumberofnightsbetweenraids.comment":
"The average amount of nights between raids. [Default: 3]",
"minecolonies.config.minimumnumberofnightsbetweenraids":
"Minimum Number of Nights Between Raids",
"minecolonies.config.minimumnumberofnightsbetweenraids.comment":
"The minimum number of nights between raids. [Default: 1]",
"minecolonies.config.mobattackcitizens": "Mob Attack Citizens",
"minecolonies.config.mobattackcitizens.comment": "Should Mobs
attack citizens? [Default: false",
"minecolonies.config.citizenscallforhelp": "Citizens Call for
Help",
"minecolonies.config.citizenscallforhelp.comment": "Should
Citizens call guards for help when attacked? default:true",
"minecolonies.config.rangerenchants": "Ranger Enchants",
"minecolonies.config.rangerenchants.comment": "Should Guard
Rangers benefit from Power/Smite/Bane of Arthropods enchants?
[Default: true]",
"minecolonies.config.rangerdamagemult": "Ranger Damage
Multiplier",
"minecolonies.config.rangerdamagemult.comment": "Damage
multiplier for Ranger Guards. [Default: 1.0]",
"minecolonies.config.knightdamagemult": "Knight Damage
Multiplier",
"minecolonies.config.knightdamagemult.comment": "Damage
multiplier for Knight Guards. [Default: 1.0]",
"minecolonies.config.guardhealthmult": "Guard Health
Multiplier",
"minecolonies.config.guardhealthmult.comment": "Health
multiplier for all Guards. [Default: 1.0]",
"minecolonies.config.pvp_mode": "PVP Mode",
"minecolonies.config.pvp_mode.comment": "Turn on Minecolonies
pvp mode, attention (colonies can be destroyed and can be griefed
under certain conditions). [Default: false]",
"minecolonies.config.daysuntilpirateshipsdespawn": "Days Until
Pirate Ships Despawn",
"minecolonies.config.daysuntilpirateshipsdespawn.comment":
"Days until the pirate ships despawn again. [Default: 3]",
"minecolonies.config.maxyforbarbarians": "Max Y for
Barbarians",
"minecolonies.config.maxyforbarbarians.comment": "Max Y level
for Barbarians to spawn. [Default: 200]",
"minecolonies.config.enablecolonyprotection": "Enable Colony
Protection",
"minecolonies.config.enablecolonyprotection.comment": "Should
the colony protection be enabled? [Default: true]",
"minecolonies.config.turnoffexplosionsincolonies": "Turn off
Explosions in Colonies",
"minecolonies.config.turnoffexplosionsincolonies.comment":
"Independent from the colony protection, should explosions be
turned off? [Default: true]",
"minecolonies.config.specialpergroup": "Special Permissions
Group",
"minecolonies.config.specialpergroup.comment": "Players who
have special permission (Patreons for example)",
"minecolonies.config.freetointeractblocks": "Free to Intereact
Blocks",
"minecolonies.config.freetointeractblocks.comment": "Blocks
players should be able to final ForgeConfigSpec.IntValueeract
with in any colony (Ex vending machines)",
"minecolonies.config.secondsbetweenpermissionmessages":
"Seconds Between Permission Messages",
"minecolonies.config.secondsbetweenpermissionmessages.comment":
"Seconds between permission messages. [Default: 30]",
"minecolonies.config.dynamictreeharvestsize": "Dynamic Tree
Harvest Size",
"minecolonies.config.dynamictreeharvestsize.comment": "Harvest
trunk-size for dynamic trees:1-8. [Default: 5]",
"minecolonies.config.pathfindingdebugdraw": "Pathfinding Debug
Draw",
"minecolonies.config.pathfindingdebugdraw.comment": "Draw
pathfinding paths (might be laggy). [Default: false]",
"minecolonies.config.pathfindingdebugverbosity": "Pathfinding
Debug Verbosity",
"minecolonies.config.pathfindingdebugverbosity.comment":
"Verbosity of pathfinding. [Default: 0]",
"minecolonies.config.pathfindingmaxthreadcount": "Pathfinding
Max Thread Count",
"minecolonies.config.pathfindingmaxthreadcount.comment":
"Amount of additional threads to be used for pathfinding.
[Default: 2]",
"minecolonies.config.pathfindingmaxnodes": "Pathfinding Max
Nodes",
"minecolonies.config.pathfindingmaxnodes.comment": "Max amount
of Nodes(positions) to map during pathfinding. Lowering increases
performance, but might lead to pathing glitches. [Default:
5000]",
"minecolonies.config.enabledebuglogging": "Enable Debug
Logging",
"minecolonies.config.enabledebuglogging.comment": "Should the
request system prfinal ForgeConfigSpec.IntValue out debug
information? Useful in case of malfunctioning of set system.
[Default: false]",
"minecolonies.config.maximalretries": "Maximal Retries",
"minecolonies.config.maximalretries.comment": "The maximal
amount of tries that the request system will perform for
retryable requests. Higher increases server load. [Default: 3]",
"minecolonies.config.delaybetweenretries": "Delay Between
Retries",
"minecolonies.config.delaybetweenretries.comment": "The amount
of ticks between retries of the request system for retryable
requests. Lower increases server load. [Default: 1200]",
"minecolonies.config.maximalbuildingstogather": "Maximal
Buildings to Gather",
"minecolonies.config.maximalbuildingstogather.comment": "The
maximal amount of buildings the Delivery Man should try to gather
before attempting a drop off at the warehouse. [Default: 6]",
"minecolonies.config.minimalbuildingstogather": "Minimal
Buildings To Gather",
"minecolonies.config.minimalbuildingstogather.comment": "The
minimal amount of buildings the Delivery Man should try to gather
before attempting a drop off at the warehouse. [Default: 3]",
"minecolonies.config.creativeresolve": "Creative Resolve",
"minecolonies.config.creativeresolve.comment": "Should the
request system creatively resolve (if possible) when the player
is required to resolve a request. [Default: false]",
"minecolonies.config.canplayeruseresetcommand": "Can Player Use
Reset Command",
"minecolonies.config.canplayeruseresetcommand.comment": "Should
the player be allowed to use the '/mc colony rs reset' command?
[Default: false]",
"entity.barbarian": "Barbarian",
"entity.minecolonies.barbarian": "Barbarian",
"entity.minecolonies.archerbarbarian": "Archer Barbarian",
"entity.minecolonies.chiefbarbarian": "Chief Barbarian",
"entity.chiefbarbarian": "Chief Barbarian",
"death.attack.entity.barbarian": "%d was Sliced & Diced by a
Barbarian!",
"death.attack.entity.chiefbarbarian": "%d was Macerated by a
Great Chief!",
"death.attack.entity.archerbarbarian": "%d was ravaged by an
Archer Barbarian",
"entity.archerbarbarian": "Barbarian Archer",
"com.minecolonies.coremod.status.worker.goingtohut": "Going to
Hut",
"com.minecolonies.coremod.status.herder.breeding": "Breeding",
"com.minecolonies.coremod.status.herder.searching":
"Searching",
"com.minecolonies.coremod.status.herder.goingtoanimal": "Going
to Animal",
"com.minecolonies.coremod.status.herder.butchering":
"Butchering",
"com.minecolonies.coremod.status.cowboy.milking": "Milking",
"com.minecolonies.coremod.status.shepherd.shearing":
"Shearing",
"com.minecolonies.coremod.gui.workerhuts.shepherdhut":
"Shepherd's Hut",
"com.minecolonies.coremod.gui.workerhuts.swineherderhut":
"SwineHerder's Hut",
"com.minecolonies.coremod.gui.workerhuts.cowboyhut": "Cowboy's
Hut",
"com.minecolonies.coremod.gui.workerhuts.chickenherderhut":
"ChickenHerder's Hut",
"com.minecolonies.coremod.gui.workerhuts.homehut": "Citizen's
Hut",
"com.minecolonies.coremod.gui.workerhuts.buildershut":
"Builder's Hut",
"com.minecolonies.coremod.gui.workerhuts.lumberjackhut":
"Lumberjack's Hut",
"com.minecolonies.coremod.gui.townhall.rename": "Rename
Colony",
"com.minecolonies.coremod.gui.workerhuts.minerminenode": "Mine
Level",
"com.minecolonies.coremod.gui.workerhuts.buildtype": "Build
Type:",
"com.minecolonies.coremod.gui.workerhuts.workerlevel": "Worker
Level: %s",
"com.minecolonies.coremod.gui.warehouse.tohuards": "Deliver to
Guards:",
"com.minecolonies.coremod.gui.buildtool.nodecoration": "No
Decorations",
"com.minecolonies.coremod.gui.buildtool.hut": "Huts",
"com.minecolonies.coremod.gui.buildtool.decoration":
"Decorations",
"com.minecolonies.coremod.gui.buildtool.nohut": "No Huts",
"com.minecolonies.coremod.gui.buildtool.nullhut": "No Hut
available",
"com.minecolonies.coremod.gui.buildtool.nohutininventory": "The
hut was not found in your inventory.",
"com.minecolonies.coremod.gui.buildtool.hut.level": "Level %s",
"com.minecolonies.coremod.gui.buildtool.decorations":
"Decorations",
"com.minecolonies.coremod.gui.buildtool.scans": "My
schematics",
"com.minecolonies.coremod.job.lumberjack": "Lumberjack",
"com.minecolonies.coremod.job.swineherder": "SwineHerder",
"com.minecolonies.coremod.job.shepherd": "Shepherd",
"com.minecolonies.coremod.job.cowboy": "Cowboy",
"com.minecolonies.coremod.job.chickenherder": "ChickenHerder",
"com.minecolonies.coremod.job.builder": "Builder",
"com.minecolonies.coremod.job.ranger": "Knight",
"com.minecolonies.coremod.job.knight": "Ranger",
"com.minecolonies.coremod.job.crusher": "Crusher",
"com.minecolonies.coremod.job.sifter": "Sifter",
"com.minecolonies.coremod.job.stonesmeltery": "Stone Smelter",
"com.minecolonies.coremod.job.blacksmith": "Blacksmith",
"com.minecolonies.coremod.job.stonemason": "Stonemason",
"com.minecolonies.coremod.job.sawmill": "Woodworker",
"com.minecolonies.coremod.job.composter": "Composter",
"com.minecolonies.coremod.job.student": "Student",
"com.minecolonies.coremod.job.smelter": "Smelter",
"com.minecolonies.coremod.job.cook": "Cook",
"com.minecolonies.coremod.job.bakery": "Baker",
"com.minecolonies.coremod.job.deliveryman": "Deliveryman",
"com.minecolonies.coremod.job.farmer": "Farmer",
"com.minecolonies.coremod.job.miner": "Miner",
"com.minecolonies.coremod.job.fisherman": "Fisherman",
"com.minecolonies.coremod.job.guard": "GuardTower",
"com.minecolonies.coremod.gui.citizen.skills.intelligence":
"Intelligence: %d",
"com.minecolonies.coremod.error.supplychestalreadyplaced": "You
have already placed a supply ship or supply camp!",
"com.minecolonies.coremod.gui.citizen.skills.endurance":
"Endurance: %d",
"com.minecolonies.coremod.gui.workerhuts.build": "Build
Building",
"com.minecolonies.coremod.gui.workerhuts.buildrepair": "Build
Options",
"com.minecolonies.coremod.gui.workerhuts.upgradeunavailable":
"No Upgrade Available",
"com.minecolonies.coremod.gui.workerhuts.information":
"Information",
"com.minecolonies.coremod.gui.hiring.description": "Choose a
worker for the job.",
"com.minecolonies.coremod.gui.assigning.description": "Choose a
citizen to assign to live here.",
"com.minecolonies.coremod.gui.townhall.addplayer": "Add
Player:",
"com.minecolonies.coremod.gui.townhall.addblock": "Add
Block/Position:",
"com.minecolonies.coremod.gui.townhall.permissions":
"Permissions",
"com.minecolonies.coremod.gui.townhall.togglespec": "Toggle
Specialization",
"com.minecolonies.coremod.gui.townhall.actions": "Actions",
"com.minecolonies.coremod.gui.townhall.currtownhallname":
"Colony Name:",
"com.minecolonies.coremod.gui.townhall.citizens": "Citizens",
"com.minecolonies.coremod.gui.townhall.rename.title": "Rename
Your Colony",
"com.minecolonies.coremod.gui.townhall.mercenary.title":
"Mercenary help",
"com.minecolonies.coremod.gui.townhall.population.totalcitizens":
"Number of Citizens: %d/%d",
"com.minecolonies.coremod.gui.townhall.population.deliverymen":
"Deliverymen: %d",
"com.minecolonies.coremod.gui.townhall.population.miners":
"Miners: %d",
"com.minecolonies.coremod.gui.townhall.population.fishermen":
"Fishermen: %d",
"com.minecolonies.coremod.gui.townhall.population.guards":
"Guards: %d",
"com.minecolonies.coremod.gui.townhall.population.lumberjacks":
"Lumberjacks: %d",
"com.minecolonies.coremod.gui.townhall.population.farmers":
"Farmers: %d",
"com.minecolonies.coremod.gui.townhall.population.bakers":
"Bakers: %d",
"com.minecolonies.coremod.gui.townhall.population.smelters":
"Smelters: %d",
"com.minecolonies.coremod.gui.townhall.population.shepherds":
"Shepherds: %d",
"com.minecolonies.coremod.gui.townhall.population.chickenherders"
: "Chickenherders: %d",
"com.minecolonies.coremod.gui.townhall.population.cowboys":
"Cowboys: %d",
"com.minecolonies.coremod.gui.townhall.population.swineherders":
"Swineherders: %d",
"com.minecolonies.coremod.gui.townhall.population.composters":
"Composters: %d",
"com.minecolonies.coremod.gui.townhall.population.builders":
"Builders: %d",
"com.minecolonies.coremod.gui.townhall.population.cooks":
"Cooks: %d",
"com.minecolonies.coremod.gui.townhall.population.rangers":
"Rangers: %d",
"com.minecolonies.coremod.gui.townhall.population.knights":
"Knights: %d",
"com.minecolonies.coremod.gui.townhall.population.students":
"Students: %d",
"com.minecolonies.coremod.gui.townhall.population.sifters":
"Sifter: %d",
"com.minecolonies.coremod.gui.townhall.population.crushers":
"Crusher: %d",
"com.minecolonies.coremod.gui.townhall.population.sawmills":
"Miller: %d",
"com.minecolonies.coremod.gui.townhall.population.combattrainings
": "Squires: %d",
"com.minecolonies.coremod.gui.townhall.population.archertrainings
": "Bowmen: %d",
"com.minecolonies.coremod.gui.townhall.population.stonesmelterys"
: "Stonesmelter: %d",
"com.minecolonies.coremod.gui.townhall.population.stonemasons":
"Stonemason: %d",
"com.minecolonies.coremod.gui.townhall.population.blacksmiths":
"Blacksmiths: %d",
"com.minecolonies.coremod.gui.warehouse.tostonemason": "Deliver
to Stonemason:",
"com.minecolonies.coremod.workorderadded": "Build Request
Created!",
"com.minecolonies.coremod.gui.hiring.on": "Manual",
"com.minecolonies.coremod.gui.hiring.buttonhire": "Hire",
"com.minecolonies.coremod.gui.hiring.buttonassign": "Assign",
"com.minecolonies.coremod.gui.workerhuts.repair": "Repair",
"com.minecolonies.coremod.gui.citizen.skills.dexterity":
"Dexterity: %d",
"com.minecolonies.coremod.gui.citizen.skills.charisma":
"Charisma: %d",
"com.minecolonies.coremod.gui.workerhuts.upgrade": "Upgrade",
"com.minecolonies.coremod.gui.warehouse.visitcitizenchests":
"Visit Citizen Chests:",
"com.minecolonies.coremod.gui.workerhuts.mobslist": "Mob Attack
List",
"com.minecolonies.coremod.gui.townhall.population.unemployed":
"Unemployed: %d",
"com.minecolonies.coremod.gui.workerhuts.minernode": "Nodes",
"com.minecolonies.coremod.gui.hiring.off": "Automatic",
"com.minecolonies.coremod.gui.cowboy.notcollect": "Not
Collecting Milk",
"com.minecolonies.coremod.gui.cowboy.collect": "Collecting
Milk",
"com.minecolonies.coremod.gui.workerhuts.settings": "Settings",
"com.minecolonies.coremod.gui.workerhuts.farmer": "Farmer",
"com.minecolonies.coremod.gui.workerhuts.minernodelist":
"Levels",
"com.minecolonies.coremod.gui.workerhuts.resourcelist":
"Required Resources",
"com.minecolonies.coremod.gui.warehouse.toblacksmith": "Deliver
to Blacksmith:",
"com.minecolonies.coremod.gui.citizen.skills.strength":
"Strength: %d",
"com.minecolonies.coremod.gui.workerhuts.fisherman":
"Fisherman's Hut",
"com.minecolonies.coremod.gui.workerhuts.workorderadded":
"Construction added to build queue.",
"com.minecolonies.coremod.gui.workerhuts.recall": "Recall
Worker",
"com.minecolonies.coremod.gui.workerhuts.workerassigned":
"Worker Assigned:",
"com.minecolonies.coremod.gui.townhall.defaultname": "%s's
Colony",
"com.minecolonies.coremod.gui.townhall.jobhiring": "Worker
hiring mode:",
"com.minecolonies.coremod.gui.workerhuts.manage": "Manage
Workers",
"com.minecolonies.coremod.gui.workerhuts.minerhut": "Miner",
"com.minecolonies.coremod.gui.townhall.currentspecialization":
"Current Specialization:",
"com.minecolonies.coremod.gui.inventory.scarecrow":
"Scarecrow",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.fields":
"Fields",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.assignmentmode
": "Assign fields to farmer:",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.north":
"North",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.south":
"South",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.east":
"East",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.west":
"West",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.UNUSED":
"unused",
"com.minecolonies.coremod.gui.scarecrow.user": "Field used by:
%s",
"com.minecolonies.coremod.gui.scarecrow.user.noone": "no-one",
"com.minecolonies.coremod.gui.debugscreen.noclosecolony": "No
close colony!",
"com.minecolonies.coremod.gui.debugscreen.nextcolony": "Next
colony is %d blocks away! (Too close to found a new one)",
"com.minecolonies.coremod.gui.debugscreen.blocksfromcenter":
"%d blocks from the center.",
"com.minecolonies.coremod.gui.workerhuts.guardtower": "Guard
Tower",
"com.minecolonies.coremod.gui.workerhuts.bakery": "Bakery",
"com.minecolonies.coremod.gui.workerhuts.bakery.recipes":
"Recipes",
"com.minecolonies.coremod.gui.workerhuts.level0": "Please
construct the hut to hire a worker.",
"com.minecolonies.coremod.job.guard.needweapon": "a weapon!",
"com.minecolonies.coremod.gui.workerhuts.guardactions": "Guard-
actions:",
"com.minecolonies.coremod.gui.workerhuts.assign": "Assign the
guard to the job:",
"com.minecolonies.coremod.gui.workerhuts.patrol": "Find patrol
target:",
"com.minecolonies.coremod.gui.workerhuts.retrieve": "Try to
retreat on low health:",
"com.minecolonies.coremod.gui.workerhuts.knight": "Knight",
"com.minecolonies.coremod.gui.workerhuts.ranger": "Ranger",
"com.minecolonies.coremod.gui.workerhuts.modem": "Manually",
"com.minecolonies.coremod.gui.workerhuts.modea":
"Automatically",
"com.minecolonies.coremod.gui.workerhuts.retrieveoff": "Off",
"com.minecolonies.coremod.gui.workerhuts.retrieveon": "On",
"com.minecolonies.coremod.gui.workerhuts.task.guard": "Guard",
"com.minecolonies.coremod.gui.workerhuts.task.patrol":
"Patrol",
"com.minecolonies.coremod.gui.workerhuts.calculate":
"Recalculate List",
"com.minecolonies.coremod.gui.workerhuts.task.follow":
"Follow",
"com.minecolonies.coremod.gui.workerhuts.targetpatrol": "Set
patrol positions.",
"com.minecolonies.coremod.gui.workerhuts.targetguard": "Set
guarding target.",
"com.minecolonies.coremod.gui.workerhuts.followtight": "Tight
grouping.",
"com.minecolonies.coremod.gui.workerhuts.followloose": "Loose
grouping.",
"com.minecolonies.coremod.gui.workerhuts.settarget":
"\"Disabled\"",
"com.minecolonies.coremod.gui.workerhuts.nospace": "Please make
space in your inventory in order to use this functionality.",
"com.minecolonies.coremod.job.guard.tool.taskpatrol": "Right
click on a block to add it as patrol target. Double click to
close the tool.",
"com.minecolonies.coremod.job.guard.tool.taskguard": "Right
click on a block to set it as guard spot.",
"com.minecolonies.coremod.job.guard.switch": "Switched to
guarding since the player is out of sight.",
"com.minecolonies.coremod.job.guard.toolclickpatrol": "Added
position %s as new patrolling target for guard%s.",
"com.minecolonies.coremod.job.guard.toolclickguard": "Set
position %s as new guarding target for guard%s.",
"com.minecolonies.coremod.job.guard.tooldoubleclick": "Finished
adding new patrol-targets.",
"com.minecolonies.coremod.workerhuts.recallfail": "Recall
failed - Please make more space around the location.",
"block.minecolonies.blocksolidsubstitution": "Solid-
Placeholderblock",
"entity.worker.toolrequest": "I need a %s of a maximum grade of
%s.",
"entity.worker.pickaxerequest": "I need a pickaxe of at least
%s grade and at maximum %s grade.",
"entity.worker.onepickaxerequest": "I need a %s pickaxe.",
"entity.worker.pickaxerequestbetterhut": "I need a hut level %d
to handle stronger pickaxes.",
"entity.worker.simpletoolrequest": "I need a %s.",
"entity.worker.specifictoolrequest": "I need a %s of a grade of
%s.",
"entity.worker.toolatleastrequest": "I need a %s of at least
grade of %s.",
"entity.worker.enchantedtoolrequest": "I need a %s with maximum
enchantment level of %d.",
"com.minecolonies.coremod.warehouse.full": "The Warehouse is
full, please upgrade or make space.",
"com.minecolonies.coremod.job.deliveryman.nowarehouse": "Please
upgrade or build a Warehouse for me to work at.",
"com.minecolonies.coremod.job.deliveryman.workerchestfull":
"Can't deliver because of a full worker chest.",
"com.minecolonies.coremod.job.deliveryman.namedworkerchestfull":
"Can't deliver because of a full %s's chest.",
"block.minecolonies.blockhutwarehouse": "Warehouse",
"block.minecolonies.blockhutwarehouse.name": "Warehouse",
"com.minecolonies.coremod.gui.workerhuts.buildingwarehouse":
"Warehouse",
"block.minecolonies.blockhutdeliveryman": "Deliveryman",
"block.minecolonies.blockhutdeliveryman.name": "Deliveryman",
"com.minecolonies.coremod.gui.workerhuts.deliveryman":
"Deliveryman",
"com.minecolonies.coremod.gui.workerhuts.cancelbuild": "Cancel
Build",
"com.minecolonies.coremod.gui.workerhuts.cancelupgrade":
"Cancel Upgrade",
"com.minecolonies.coremod.gui.workerhuts.cancelrepair": "Cancel
Repair",
"com.minecolonies.coremod.network.messages.schematicsavemassage.t
oobig": "Schematic size is too big, can not be bigger than %s
bytes",
"com.minecolonies.coremod.gui.structure.edit.title": "Edit
Structure",
"com.minecolonies.coremod.gui.structure.rename": "Rename
Structure",
"com.minecolonies.coremod.gui.structure.delete": "Delete
Structure",
"com.minecolonies.coremod.gui.structure.delete.title": "Delete
Structure",
"com.minecolonies.coremod.gui.structure.delete.body": "Do you
want to delete %s?",
"com.minecolonies.coremod.gui.workerhuts.deliveryprio.static":
"Static",
"com.minecolonies.coremod.gui.workerhuts.deliveryprio.automatic":
"Automatic",
"com.minecolonies.coremod.mercenary.mercenarystealcitizen": "%s
is unhappy, a mercenary took the %s away!",
"com.minecolonies.coremod.mercenary.stealbuilding": "A
mercenary just stole %s from a building!",
"com.minecolonies.coremod.gui.happiness.happinessmodifier":
"Happiness Modifiers",
"com.minecolonies.coremod.gui.happiness.food": "Food Modifier",
"com.minecolonies.coremod.gui.happiness.damage": "Damage
Modifier",
"com.minecolonies.coremod.gui.happiness.house": "House
Modifier",
"com.minecolonies.coremod.gui.happiness.job": "Job Modifier",
"com.minecolonies.coremod.gui.happiness.farms": "No Farm
Modifier",
"com.minecolonies.coremod.gui.happiness.tools": "Tool
Modifier",
"com.minecolonies.coremod.permission.access_huts": "Access
GUIs",
"com.minecolonies.coremod.permission.guards_attack": "Fight
guards",
"com.minecolonies.coremod.permission.place_huts": "Place huts",
"com.minecolonies.coremod.permission.break_huts": "Break huts",
"com.minecolonies.coremod.permission.edit_permissions": "Edit
permissions",
"com.minecolonies.coremod.permission.manage_huts": "Manage
huts",
"com.minecolonies.coremod.permission.receive_messages":
"Receive messages",
"com.minecolonies.coremod.permission.use_scan_tool": "Use scan-
tool",
"com.minecolonies.coremod.permission.place_blocks": "Place
blocks",
"com.minecolonies.coremod.permission.break_blocks": "Break
blocks",
"com.minecolonies.coremod.permission.toss_item": "Toss items",
"com.minecolonies.coremod.permission.pickup_item": "Pickup
items",
"com.minecolonies.coremod.permission.fill_bucket": "Fill
buckets",
"com.minecolonies.coremod.permission.open_container": "Open
container",
"com.minecolonies.coremod.permission.rightclick_block":
"Rightclick blocks",
"com.minecolonies.coremod.permission.rightclick_entity":
"Rightclick entities",
"com.minecolonies.coremod.permission.throw_potion": "Throw
potions",
"com.minecolonies.coremod.permission.shoot_arrow": "Shoot
arrows",
"com.minecolonies.coremod.permission.attack_citizen": "Attack
citizens",
"com.minecolonies.coremod.permission.attack_entity": "Attack
entities",
"com.minecolonies.coremod.permission.access_free_blocks":
"Access free-blocks",
"com.minecolonies.coremod.permission.explode": "Explode",
"com.minecolonies.coremod.item.permissionscepter.setmode": "Set
to mode '%s'",
"com.minecolonies.coremod.item.permissionscepter.permission.deny"
: "You do not have permission to edit blocks with this tool.",
"com.minecolonies.coremod.item.permissionscepter.addblock.success
": "Added block type '%s'",
"com.minecolonies.coremod.item.permissionscepter.addposition.succ
ess": "Added location '%d %d %d'",
"com.minecolonies.coremod.item.permissionscepter.removeblock.succ
ess": "Removed block '%s'",
"com.minecolonies.coremod.item.permissionscepter.removelocation.s
uccess": "Removed location '%d %d %d'",
"block.blockHut.warehouse.limit": "The amount of warehouses is
limited to 1 per colony.",
"com.minecolonies.coremod.gui.workerhuts.baker": "Baker",
"com.minecolonies.coremod.baker.nofurnace": "My building
doesn't have any furnaces, please repair it.",
"com.minecolonies.coremod.gui.workerhuts.saplinglist":
"Tasklist",
"com.minecolonies.coremod.gui.townhall.housing": "Housing
assignment mode:",
"com.minecolonies.coremod.gui.townhall.movein": "Citizens can
move in:",
"com.minecolonies.coremod.gui.home.assign": "Assign %d
citizens",
"com.minecolonies.coremod.gui.workerhuts.unassign": "Remove
citizen",
"block.minecolonies.blockminecoloniesrack": "Rack",
"block.minecolonies.blockcactustrapdoordoor": "Cactus
Trapdoor",
"block.minecolonies.blockcactusstair": "Cactus Stair",
"block.minecolonies.blockcactusslab": "Cactus Slab",
"com.minecolonies.coremod.status.waitingForWork": "Searching
job",
"com.minecolonies.coremod.status.deciding": "Deciding",
"com.minecolonies.coremod.status.sleeping": "Let me sleep",
"com.minecolonies.coremod.status.waiting": "Waiting for:",
"com.minecolonies.coremod.status.rainStop": "the rain to stop",
"com.minecolonies.coremod.status.working": "Working",
"com.minecolonies.coremod.status.avoiding": "Avoiding mob",
"com.minecolonies.coremod.status.clearing": "Clearing",
"com.minecolonies.coremod.status.building": "Building",
"com.minecolonies.coremod.status.decorating": "Decorating",
"com.minecolonies.coremod.status.gathering": "Gathering",
"com.minecolonies.coremod.status.spawning": "Spawning
entities",
"com.minecolonies.coremod.status.waitingForBuild": "Waiting for
request",
"com.minecolonies.coremod.status.delivering": "Delivering",
"com.minecolonies.coremod.status.dumping": "Dumping",
"com.minecolonies.coremod.status.hoeing": "Hoeing",
"com.minecolonies.coremod.status.planting": "Planting",
"com.minecolonies.coremod.status.harvesting": "Harvesting",
"com.minecolonies.coremod.status.goingtopond": "Going to Pond",
"com.minecolonies.coremod.status.searchingwater": "Searching
water",
"com.minecolonies.coremod.status.fishing": "Fishing",
"com.minecolonies.coremod.status.patrolling": "Patrolling",
"com.minecolonies.coremod.status.guarding": "Guarding",
"com.minecolonies.coremod.status.following": "Following",
"com.minecolonies.coremod.status.hunting": "Hunting",
"com.minecolonies.coremod.status.searchingtree": "Searching
Tree",
"com.minecolonies.coremod.status.chopping": "Chopping",
"com.minecolonies.coremod.status.stuckinleaves": "Stuck in
leaves!",
"block.minecolonies.blockwaypoint": "Waypoint placeholder",
"block.minecolonies.blockhutbarrackstower": "BarracksTower",
"block.minecolonies.blockhutbarracks": "Barracks",
"block.minecolonies.blockhutbarrackstower.name":
"BarracksTower",
"block.minecolonies.blockhutbarracks.name": "Barracks",
"com.minecolonies.coremod.gui.workerhuts.buildbarracks":
"Barracks",
"com.minecolonies.coremod.permission.teleport_to_colony":
"Teleport to Colony",
"com.minecolonies.coremod.gui.hiring.buttonfire": "Fire",
"com.minecolonies.coremod.worker.noupgrade": "No Upgrade
available.",
"com.minecolonies.coremod.worker.needbarracks": "Please upgrade
the Barracks first.",
"com.minecolonies.coremod.gui.warehouse.upgrade": "Upgrade
Storage",
"com.minecolonies.coremod.gui.workerhuts.cook": "Cook",
"block.minecolonies.blockhutcook": "Restaurant",
"block.minecolonies.blockhutcook.name": "Restaurant",
"item.minecolonies.scepterpermission": "PermissionScepter",
"com.minecolonies.coremod.general.and": "and",
"com.minecolonies.coremod.tooltype.none": "Unknown",
"com.minecolonies.coremod.tooltype.pickaxe": "Pickaxe",
"com.minecolonies.coremod.tooltype.shovel": "Shovel",
"com.minecolonies.coremod.tooltype.axe": "Axe",
"com.minecolonies.coremod.tooltype.hoe": "Hoe",
"com.minecolonies.coremod.tooltype.sword": "Sword",
"com.minecolonies.coremod.tooltype.bow": "Bow",
"com.minecolonies.coremod.tooltype.fishingrod": "Fishingrod",
"com.minecolonies.coremod.tooltype.shears": "Shears",
"com.minecolonies.coremod.tooltype.shield": "Shield",
"com.minecolonies.coremod.tooltype.helmet": "Helmet",
"com.minecolonies.coremod.tooltype.leggings": "Leggings",
"com.minecolonies.coremod.tooltype.chestplate": "Chest Plate",
"com.minecolonies.coremod.tooltype.boots": "Boots",
"com.minecolonies.coremod.gui.citizen.requests": "Open
requests:",
"com.minecolonies.coremod.gui.citizen.requesttitle":
"Requests",
"com.minecolonies.coremod.gui.citizen.requestscancel":
"Cancel",
"com.minecolonies.coremod.gui.citizen.requestsfulfill":
"Fulfill",
"item.minecolonies.clipboard": "Clipboard",
"com.minecolonies.coremod.item.clipboard.needcolony": "Please
shift-right click the colony to register your clipboard to it.",
"com.minecolonies.coremod.item.clipboard.registered":
"Registered to colony %d.",
"com.minecolonies.requestsystem.playerresolver": "%s is in need
of %s at %s.",
"com.minecolonies.coremod.buildings.warehouse": "Warehouse",
"com.minecolonies.coremod.buildings.warehouse.name":
"Warehouse",
"com.minecolonies.coremod.gui.workerhuts.buildprio": "Delivery
Priority:",
"item.supplychestdeployer.invalid": "You must place it in a
fitting pool of water.",
"item.supplychestdeployer.missing": "Are you trying to trick
me, pick up that Supplyship again?",
"com.minecolonies.coremod.citizen.rename.same": "Renaming
failed: 2 Citizens are not allowed to have the same name!",
"com.minecolonies.coremod.citizen.rename.notallowed": "Renaming
failed: You're not allowed to rename your Citizen.",
"com.minecolonies.coremod.request.smeltableore": "Smeltable
Ore",
"block.minecolonies.blockhutsmeltery": "Smeltery",
"block.minecolonies.blockhutsmeltery.name": "Smeltery",
"com.minecolonies.coremod.gui.workerhuts.toggleallon": "Toggle
all (on)",
"com.minecolonies.coremod.gui.workerhuts.togglealloff": "Toggle
all (off)",
"com.minecolonies.coremod.gui.recipe.remove": "Remove",
"com.minecolonies.coremod.gui.workerhuts.crafting": "Teach
recipe",
"com.minecolonies.coremod.gui.recipe.done": "Successfully saved
recipe!",
"com.minecolonies.coremod.gui.workerhuts.listrecipes": "List of
recipes",
"com.minecolonies.coremod.resolvers.crafter.private":
"Crafting",
"com.minecolonies.coremod.gui.workerhuts.togglereplantsaplingson"
: "Replant (on)",
"com.minecolonies.coremod.gui.workerhuts.togglereplantsaplingsoff
": "Replant (off)",
"com.minecolonies.coremod.resolvers.crafter.public": "Crafter",
"com.minecolonies.coremod.compat.jei.crafting.teaching.unknown.re
cipe": "You have not learned this recipe yet!",
"com.minecolonies.coremod.gui.townhall.allies": "Allies:",
"com.minecolonies.coremod.gui.townhall.feuds": "Feuds:",
"com.minecolonies.coremod.gui.townhall.tp": "Do you really want
to teleport to: %s [YES]",
"com.minecolonies.coremod.gui.workerhuts.switchstyle": "Switch
Style",
"com.minecolonies.coremod.gui.townhall.toolow": "TH too low",
"com.minecolonies.coremod.gui.recipe.full": "Max reached for
level",
"com.minecolonies.coremod.cook.full": "Can't bring food to the
worker since their inventory is full.",
"com.minecolonies.coremod.max.schematic.quiteclose": "Quite
close in the",
"com.minecolonies.coremod.max.schematic.quitefar": "Quite far
in the",
"com.minecolonies.coremod.max.schematic.reallyfar": "Really far
in the",
"com.minecolonies.coremod.gui.workerhuts.barbpoints": "Last
Barbarian Spawns",
"com.minecolonies.coremod.gui.workerhuts.barbpoints.current":
"Current Barbarian Position",
"com.minecolonies.coremod.barbarians.left": "Only %d raiders
left!",
"com.minecolonies.coremod.barbarians.killed": "You succesfully
defended your colony against the intruders!",
"com.minecolonies.coremod.gui.workerhuts.reposition":
"Reposition",
"com.minecolonies.coremod.gui.scantool.showres": "Show
Resources",
"com.minecolonies.coremod.gui.scantool.to": "To:",
"com.minecolonies.coremod.gui.scantool.from": "From:",
"com.minecolonies.coremod.gui.scantool": "Scan Name:",
"com.minecolonies.coremod.gui.scantool.remove": "Remove",
"com.minecolonies.coremod.gui.scantool.replace": "Replace",
"com.minecolonies.coremod.gui.scan.replace.title": "Block
Replacement GUI",
"com.minecolonies.coremod.gui.scantool.select": "Select",
"com.minecolonies.coremod.gui.townhall.guards": "Number of
guards:",
"com.minecolonies.coremod.gui.townhall.house": "Number of
houses:",
"com.minecolonies.coremod.gui.townhall.saturation": "Saturation
of citizens:",
"com.minecolonies.coremod.gui.workerhuts.happiness":
"Happiness",
"block.minecolonies.barrel_block": "Barrel",
"item.minecolonies.compost": "Compost",
"block.minecolonies.blockhutcomposter": "Composter Hut",
"block.minecolonies.blockhutcomposter.name": "Composter Hut",
"com.minecolonies.gui.workerhuts.composter.compostables":
"Items to compost",
"com.minecolonies.coremod.gui.townhall.citizens.unemployed":
"Unemployed",
"com.minecolonies.coremod.gui.townhall.events": "Events",
"com.minecolonies.coremod.gui.townhall.workorders":
"Workorders",
"com.minecolonies.coremod.request.stacklist": "StackList",
"com.minecolonies.coremod.pvp.townhall.break.start": "Beware!
%s started breaking your town-hall!",
"com.minecolonies.coremod.pvp.townhall.broke": "Beware!!! %s
broke your town-hall by over %d%%! At 100%% it will be lost!!!",
"com.minecolonies.coremod.gui.townhall.pickteamcolor": "Pick
Team Color:",
"block.minecolonies.blockhutlibrary": "Library",
"block.minecolonies.blockhutlibrary.name": "Library",
"com.minecolonies.coremod.gui.workerhuts.library": "Library",
"item.minecolonies.resourcescroll": "Resource-Scroll",
"com.minecolonies.coremod.gui.resourcescroll.nobuilder":
"Couldn't find a registered builder, please shift-right-click an
existing builders hut.",
"com.minecolonies.coremod.gui.workerhuts.baker.recipes":
"Recipes",
"com.minecolonies.coremod.gui.workerhuts.gettool": "Get
GuardTool",
"com.minecolonies.coremod.progress.supplies_placed": "§6
Welcome to Minecolonies. Now that you have your supplies, how
about searching a nice location to place your town hall to create
your colony ... though far away from a village, if possible.",
"com.minecolonies.coremod.progress.colony_founded": "§6 Word
is out about a new colony. Soon the first settlers will join your
newly founded colony, if there is enough space around the town
hall. (Experienced magistrates can turn off these helpful
messages in the Town Hall block.)",
"com.minecolonies.coremod.progress.first_citizen_spawned": "§6
The first settler arrived at your colony. You should place a
builder's hut to start your settlement.",
"com.minecolonies.coremod.progress.builder_placed": "§6 Great
job on the placement of the builder's hut. However, that's not
enough. You need to access it and click the build button! Soon
your NPC will be creating new structures for the village.",
"com.minecolonies.coremod.progress.built_enqueued": "§6 While
your builder is working, you can check on the resources he needs
on the second page of the building GUI.",
"com.minecolonies.coremod.progress.builder_built": "§6 With
the builder's hut completed, we should turn our attention to
resource production. I suggest you get a lumberjack or miner.",
"com.minecolonies.coremod.progress.resource_prod_built": "§6
Producing resources costs energy and makes your settlers hungry.
You might want to place a farmer or fisherman.",
"com.minecolonies.coremod.progress.food_prod_built": "§6 Your
town starts to flourish! To improve the productivity, you might
want to upgrade the buildings.",
"com.minecolonies.coremod.progress.four_citizen_employed": "§6
All your initial settlers are now employed. To attract more
settlers, you have to build or upgrade housing for them.",
"com.minecolonies.coremod.progress.all_citizens_homed": "§6 I
see all your settlers have a nice home now. If you build or
upgrade one more citizen hut, you will get a new settler, but
beware this will attract barbarians.",
"com.minecolonies.coremod.progress.four_citizens_spawned": "§6
The last initial citizen arrived at your colony, to spawn new
children build a citizen hut and assign a male and female
citizen.",
"com.minecolonies.coremod.progress.five_citizens_spawned": "§6
A new settler arrived at your colony, and he brings word that
barbarian spies have found the growing village. You might want to
build a guard tower!",
"com.minecolonies.coremod.progress.six_citizens_spawned": "§6
A growing settlement means a growing responsibility. You should
consider placing a restaurant to keep your settlers well fed.",
"com.minecolonies.coremod.progress.seven_citizens_spawned":
"§6 Your citizens urge you to build a warehouse. This will
lighten your backpack, and also so they may get their merchandise
faster!",
"com.minecolonies.coremod.progress.warehouse_built": "§6
You've built a warehouse. However, your people are too tasked as
it is to fill it. Build some delivery huts to attract the
deliverymen. Up to 5 can work per warehouse.",
"com.minecolonies.coremod.progress.eight_citizens_spawned":
"§6 Settlers are saying that their skills influence their
leveling speed. You can manually employ citizens, if it is turned
on in the Town Hall configurations. The best skills for the job
will be highlighted during the employment process.",
"com.minecolonies.coremod.progress.manual_employment_on": "§6
Workers are complaining about a long walk to their work. You can
manually assign them to houses, if the option is turned on in the
Town Hall configuration.",
"com.minecolonies.coremod.progress.nine_citizens_spawned": "§6
A growing colony increases the burdens on your settlers. You
should consider upgrading your worker buildings.",
"com.minecolonies.coremod.progress.twenty_building_levels":
"§6 A barbarian spy had been caught next to our colony, and he
seems to be from a bigger group. You should consider building
barracks to defend your colony.",
"com.minecolonies.coremod.progress.not_enough_jobs": "§6
Building more citizen huts than available jobs has a bad
influence on your citizens happiness.",
"com.minecolonies.coremod.progress.newchild": "§6 A new child
is now happily living in your Colony!",
"com.minecolonies.coremod.progress.childgrow": "%s grew up and
wants a job now.",
"com.minecolonies.coremod.progress.hirecitizen": "§6 Your
recruitment package was accepted, a new Citizen arrived!",
"com.minecolonies.coremod.gui.townhall.printprogress": "Print
help messages:",
"com.minecolonies.coremod.gui.townhall.on": "On",
"com.minecolonies.coremod.gui.townhall.off": "Off",
"com.minecolonies.coremod.gui.hiring.buttonpaused": "Pause",
"com.minecolonies.coremod.gui.hiring.buttonunpaused":
"Unpause",
"com.minecolonies.coremod.gui.hiring.restart": "Restart",
"com.minecolonies.coremod.gui.hiring.restartmessage": "Restart
for citizen %s scheduled.",
"com.minecolonies.coremod.gui.hiring.restartmessagedone":
"Citizen %s succesfully restarted.",
"com.minecolonies.coremod.gui.townhall.buildinglevel":
"Building level",
"com.minecolonies.coremod.gui.warehouse.sort": "Sort",
"com.minecolonies.coremod.gui.auto.hire.warning": "Turn the
hiring mode of the building or colony to manual to fire this
worker or hire another one.",
"com.minecolonies.coremod.citizens.nospace": "<Mysterious
Voice> Colonists can't arrive at your colony because there is not
enough space at pos X:%d Y:%d Z:%d",
"entity.pirate": "Pirate",
"entity.archerpirate": "Pirate Archer",
"entity.minecolonies.pirate": "Pirate",
"entity.minecolonies.archerpirate": "Pirate Archer",
"entity.minecolonies.chiefpirate": "Pirate Captain",
"entity.chiefpirate": "Pirate Captain",
"death.attack.entity.pirate": "%d was Sliced & Diced by a
Pirate!",
"death.attack.entity.chiefpirate": "%d was Macerated by a Great
Captain!",
"death.attack.entity.archerpirate": "%d was ravaged by an
Archer Pirate",
"item.minecolonies.iron_scimitar": "Scimitar",
"com.minecolonies.coremod.gui.workerhuts.combatacademy":
"Combat Academy",
"item.minecolonies.santa_hat": "Santa hat",
"com.minecolonies.coremod.gui.workerhuts.sawmill": "Sawmill",
"block.minecolonies.blockhutsawmill": "Sawmill",
"block.minecolonies.blockhutsawmill.name": "Sawmill",
"com.minecolonies.coremod.gui.workerhuts.blacksmith":
"Blacksmith",
"com.minecolonies.coremod.gui.workerhuts.stonemason":
"Stonemason",
"com.minecolonies.coremod.gui.workerhuts.smelter": "Metal
Smeltery",
"com.minecolonies.coremod.gui.workerhuts.stonesmelter": "Stone
Smeltery",
"block.minecolonies.blockhutstonesmeltery": "Stone Smeltery",
"block.minecolonies.blockhutstonesmeltery.name": "Stone
Smeltery",
"com.minecolonies.coremod.gui.homehut.current": "Current
home:",
"com.minecolonies.coremod.gui.homehut.currently": "Currently:
%d blocks",
"block.minecolonies.blockhutcrusher": "Crusher",
"block.minecolonies.blockhutcrusher.name": "Crusher",
"com.minecolonies.coremod.gui.workerhuts.crusher": "Crusher",
"com.minecolonies.coremod.gui.workerhuts.crushersettings":
"Settings",
"com.minecolonies.coremod.gui.workerhuts.save": "save",
"com.minecolonies.coremod.crusher.toomuch": "Set to the current
daily max of %d.",
"com.minecolonies.coremod.gui.workerhuts.siftersettings":
"Daily limit",
"block.minecolonies.blockhutsifter": "Sifter",
"block.minecolonies.blockhutsifter.name": "Sifter",
"com.minecolonies.coremod.gui.workerhuts.sifter": "Sifter",
"com.minecolonies.coremod.sifter.meshbroke": "My current mesh
broke and I started to work with the default mesh again!",
"com.minecolonies.coremod.gui.workerhuts.buy": "Buy",
"com.minecolonies.coremod.gui.workerhuts.meshsettings": "Mesh
Settings",
"com.minecolonies.coremod.sifter.toomuch": "Set to the current
daily max of %d.",
"com.minecolonies.coremod.gui.building.rename.title": "Rename
Your Building",
"com.minecolonies.coremod.gui.buildinghiremode": "Building
Hiring Mode:",
"com.minecolonies.coremod.gui.hiringmode.default": "Default
(Colony override)",
"com.minecolonies.coremod.gui.hiringmode.auto": "Automatic",
"com.minecolonies.coremod.gui.hiringmode.manual": "Manual",
"com.minecolonies.coremod.gui.name.tooLong": "We reduced the
string to \"%s\" since it exceeded the limit of 15 letters.",
"block.minecolonies.decorationcontroller": "Decoration
Controller",
"com.minecolonies.coremod.gui.deco.namescan": "Final file path
and filename, no level:",
"com.minecolonies.coremod.gui.deco": "The name of the
decoration:",
"com.minecolonies.coremod.gui.deco.level": "The level of the
decoration:",