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Monk 5 SillyDillySaurus

CLASS & LEVEL PLAYER NAME


Zara?
Tiefling Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +3 13 38 --
-2 +2 Intelligence
CLASS
-2 Wisdom INITIATIVE HIT POINTS
6
+4 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+3
+2 -2

+2
Animal Handling WIS
Arcana INT
Dragonchess Set, Jeweler's Tools

=== LANGUAGES ===


14 -2 Athletics STR Celestial, Common, Draconic, Elvish,
ABILITY SAVE DC Infernal, Sylvan
+4 Deception CHA
P +5 History INT
INTELLIGENCE
P +1 Insight WIS
40 ft. (Walking)
+2 +4 Intimidation CHA
+2 Investigation INT
14 -2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -2 Perception WIS


+4 Performance CHA === ACTIONS ===
-2 P +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Step of the Wind
You can spend 1 ki point to take the Disengage or
Help, Hide, Ready, Search, Use an Object, Dash action as a bonus action on your turn, and your
+2 Religion INT
7 Opportunity Attack, Grapple, Shove, Improvise, jump distance is doubled for the turn.
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Unarmed Strike
+3 Stealth DEX === BONUS ACTIONS === When you use the Attack action with an unarmed
CHARISMA Flurry of Blows strike or a monk weapon on your turn, you can make
-2 Survival WIS
After you take the Attack action on your turn, you one unarmed strike as a bonus action.

+4 can spend 1 ki point to make two unarmed strikes as a


bonus action. === REACTIONS ===
Deflect Missiles
Patient Defense You can use your reaction to deflect or catch the
18 You can spend 1 ki point to take the Dodge action missile when you are hit by a ranged weapon attack.
as a bonus action on your turn. When you do so, the damage you take from the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

8 PASSIVE WISDOM (PERCEPTION)


Dart +6 1d4+3 Piercing Simple, Finesse, Thrown, Range (20/60)

Shortsword +6 1d6+3 Piercing Martial, Finesse, Light


11 PASSIVE WISDOM (INSIGHT)

Shortsword +6 1d6+3 Piercing Martial, Finesse, Light


12 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +6 1d6+3 Bludgeoning

Darkvision 60 ft. Unarmed Strike +6 1d6+3 Bludgeoning

Flurry of Blows +6 1d6+3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 5 SillyDillySaurus
CLASS & LEVEL PLAYER NAME
Zara?
Tiefling Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === When you use the Attack action on your turn, you can
| Step of the Wind: 1 Bonus Action spend 1 ki point to increase your reach (10 feet) with
* Hit Points • PHB 77 your unarmed strikes for the rest of the turn. A hit with
* Unarmored Movement • PHB 78 this attack deals fire damage instead of bludgeoning,
* Proficiencies • PHB 77 Your speed increases by 10 feet while you are not and if you spend 1 ki point when the attack hits, it also
wearing armor or wielding a shield. deals an extra 1d10 fire damage.
* Unarmored Defense • PHB 78
While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78 | 1 Action
AC equals 10 + DEX modifier + WIS modifier.
| Way of the Four Elements * Ability Score Improvement • PHB 78
* Martial Arts • PHB 78
While you are unarmed or wielding only monk * Deflect Missiles • PHB 78 * Slow Fall • PHB 78
weapons and you aren’t wearing armor or wielding a You can use your reaction to deflect or catch the You can use your reaction when you fall to reduce any
shield, you can use DEX instead of STR for the attack missile when you are hit by a ranged weapon attack. falling damage you take by 25.
and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack
damage die in place of the normal damage, and when is reduced by 1d10 +8. If you reduce damage to 0 and | 1 Reaction
you use the Attack action on your turn, you can make have a free hand, you can spend 1 ki point to make a
one unarmed strike as a bonus action. ranged attack (as with a monk weapon) with range * Extra Attack • PHB 79
20/60. You can attack twice, instead of once, whenever you
| Unarmed Strike: 1 Bonus Action take the Attack action on your turn.
| 1 Reaction
* Ki • PHB 78 * Stunning Strike • PHB 79
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction When you hit with a melee weapon attack, you can
5 points per short rest and your Ki save DC is 9. spend 1 ki point to make the target stunned until the
* Disciple of the Elements • PHB 80 end of your next turn if it fails a CON saving throw (DC
Flurry of Blows - After you take the Attack action on You can cast spells, spending up to 3 ki points to 9).
your turn, you can spend 1 ki point to make two increase the spell effect (includes base ki point cost for
unarmed strikes as a bonus action. the spell). | Special

Patient Defense - You can spend 1 ki point to take the * Elemental Disciplines • PHB 81
Dodge action as a bonus action on your turn. === TIEFLING RACIAL TRAITS ===
| Elemental Attunement • PHB 81
Step of the Wind - You can spend 1 ki point to take the As an action, you can briefly control elemental forces * Darkvision • PHB 43
Disengage or Dash action as a bonus action on your within 30 feet of you - a harmless sensory effect, light You can see in darkness (shades of gray) up to 60 ft.
turn, and your jump distance is doubled for the turn. or snuff a candle or campfire, chill or warm 1 lb. of
nonliving material for up to 1 hour, or create elements * Hellish Resistance • PHB 43
| Ki Points: 5 / Short Rest • Special within a 1-ft. cube for 1 minute. You have resistance to fire damage.

| Flurry of Blows: 1 Bonus Action | 1 Action * Infernal Legacy • PHB 43


You know the thaumaturgy cantrip. [3rd] You can cast
| Patient Defense: 1 Bonus Action | Fangs of the Fire Snake • PHB 81 hellish rebuke (2nd) once per long rest. [5th] You can

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dart 20 5 lb.

Shortsword 1 2 lb.

SP 0 Shortsword 1 2 lb.

Backpack 2 10 lb.
EP 0 Bedroll 2 14 lb.

Clothes, Fine 1 6 lb.


GP 50 Mess Kit 2 2 lb.

Rations (1 day) 20 40 lb.


PP 0 Rope, Hempen (50 feet) 2 20 lb.

Signet Ring 2 --
WEIGHT CARRIED

133 lb. Tinderbox 2 2 lb.

ENCUMBERED Torch 20 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Waterskin 2 10 lb.

PUSH/DRAG/LIFT

0 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 5 SillyDillySaurus
CLASS & LEVEL PLAYER NAME
Zara?
Tiefling Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

cast darkness once per long rest. CHA is your


spellcasting ability.

=== FEATS ===

* Linguist • PHB 167


Increase your INT score by 1. You learn three
languages of your choice. You can create written
ciphers that others can't decipher unless you teach
them, they succeed on an INT check (DC 17), or they
use magic to decipher it.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Zara?
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thaumaturgy Tiefling -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 1st LEVEL ===

O Hellish Rebuke Tiefling DEX 15 1R 60 ft. V,S Instantaneous PHB 250 1/LR, V/S

=== 2nd LEVEL ===

O Darkness <C> Tiefling -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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