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Don Honorio Ventura Technological State University

KULTURAPH: AN ANDROID GAME


Basco, Madilaine Claire D. Nacianceno Emil Andrei B. Acedillo, Juan Carlos C.
Blk 10 Lot 26 St. Jude Village Blk 1 Lot 14 St. Jude Village Blk 101, Lot 15 Bulaon Resettlement
City of San Fernando Pampanga City of San Fernando Pampanga City of San Fernando, Pampanga
bsintech008@gmail.com incmangoo@gmail.com jc.acedillo@yahoo.com

Alonday Roselle Pangilinan, Marc Joshua A. Gamboa, Ryan G.


Guagua Ville, Housing Project, 083,San Vicente Sitio Dungan, Del Carmen
Lambac, Guagua,Pampanga Sta. Rita, Pampanga City of San Fernando, Pampanga
Roselle_alonday@yahoo.com josh.jlpamp@gmail.com Gamboaryan27@gmail.com

Ferrer, Joeferson F. Vargas, John Dominick P.


Purok 1, Rizal NorthVille, Sindalan
Guagua, Pampanga City of San Fernando, Pampanga
joefersonferrer@gmail.com ajvargas73@gmail.com

ABSTRACT be easily destroyed since the Spanish colony occurred. Catholicism


Technology gave a large impact in influencing dominant culture speaking, these are the works of the demons.
through social media and adopting those who views from blogs,
posts and videos. Nowadays, millennials rely on internet to search Colonization occurred and Filipinos were forced to adopt their
some facts with the accordance with the book as an instrument of culture and traditions until the independence achieved on July 4 th
learning without exploring and getting out of curriculum content from the Americans, the Philippines was known as the home of raw
(Rivera, 2018). From colonization, Filipinos have the mentality of materials, a factor for practicing importing and exporting goods that
neo-colonization wherein they patronize foreign products and caused several Filipinos to patronized imported products leading
investing on foreign arts instead of local ones. Many laws were the economic state to go down. In this case, the former President
supported in these type of problems such as Pilipino Muna by Carlos P. Garcia formulate a law called Pilipino Muna in which, the
former President Carlos P. Garcia but until today, many historians Filipinos should patronize the local goods to decrease neo-
are scared of cultural extinction if continuous adopting of dominant colonialism.
culture is still practicing. With these problems sighted, the
proponents concluded that this study’s objective is to make the According to Subcomission Secretary Aaron Gaerlan Rivera of
technology as one of the factors in preserving Philippine culture Culture and Traditions under National Commission for Culture and
and traditions. In data gathering the proponents used clustered Arts, the educational system does not let the teachers go out with
random sampling with the use of prototyping assessed by historical the curriculum’s requirements causing the subject Aralin
research to choose multi-cultural provinces to represent the Panlipunan and Filipino subjects not interested to most of the
Philippines as a whole to satisfy the information needed for the students. In this era, the age of Information Technology several of
study. Agile SDLC was applied in developing the system, a the games like Pinoy Henyo, a mobile game for Pinoy Henyo game,
solution prior to problem and evaluated through the use of ISO guessing and gives clue about the topic in a nutshell is not that
25010. effective for most of the Filipinos to explore the culture and
traditions.
Keyword: Mobile Learning Game; Notification, Dominant
Culture, game genre, 2D platform, vector user interface The objective of this study is to promote and preserve the Philippine
culture through technology innovation and to make the appreciation
and learning of Philippine culture and traditions enjoyable to the
INTRODUCTION youth. Mobile learning games have the factor to boost the
The Philippines has a total of 187 ethnolinguistic nations with its intellectual factor when it comes to learning aspect of young adults
engraved culture and traditions that is valued and culturally passed (Mitchell,2007).
from generation to generation to make it preserved. Their culture
varies from place to place and some ethnolinguistic groups have METHODS
shared their culture to other groups, before colonization occurred, The game is divided into six (6) game genres : adventure quiz
there are already literature pieces written in Baybayin form of game, mystery game, food guessing game, collective game, larong
writing in a dried leaves and other light materials causing them to pinoy and 4pics 1word. In each genre it focuses cultural facts,
livelihood culture, food culture, dance culture, music culture, arts

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Don Honorio Ventura Technological State University

culture , literature and performing arts culture. It also includes inspired by proudly Pinoy concepts.It goes a long with a game story
beliefs, values and norms. It is a single player android game works to understand the flow of the game .
with an offline setting in a 2-Dimentional platform. It has a
notification : The Trivia of the Day in that indicates the everyday
supplement of information . The user interface was vectorized and
Aside from survey coming from 1,608 respondents from the Table1. Point Values as Rating Scale
multi-cultural provinces : Tarlac, Cebu and Bukidnon, the VALUE VERBAL
proponents interviewed the following organizations for INTERPRETATION
organization assessment : University of the Philippines, Arti-Sta. 1 Very Great Extent
Rita, Cultural Center of the Philippines, National Commission for 2 Great Extent
Culture and Arts , National Youth Commission and Department 3 Moderate
of Education as supported data in developing an effective system. 4 Limited
5 Does Not Exist
An evalution based on ISO 25010 through alpha and beta testing
was analyzed by simple precentages and frequency counts to get
the system’s functional stability, performance efficiency , To get final rating of functional stability, performance efficiency
usability , reliability, portability , maintainability and security , usability , reliability, portability , maintainability and security
through point values assessment. the mean was calculated and the following table was used.
In order to make an effective system, the proponents conducted Table2. Mean and Equivalent Interpretation
an organization assessment in which they interviewed the selected VALUE VERBAL
organizations to help them to gather information. The INTERPRETATION
organizations’ opinions and suggestions helped the proponents to 1.00-1.80 Very Great Extent
produce an effective android learning game.
1.81-2.60 Great Extent
2.61-3.40 Moderate
3.41-4.20 Limited
4.20-5.00 Does Not Exist

RESULTS AND DISCUSSION


Table 3.Pre-Survey Results
STATEMENT TOTAL AGREE DISAGREE STRONGLY STRONGLY
AGREE DISAGREE
Filipinos prefer plays video games than 1,608 258 266 288 256
larong pinoy
Filipinos feel excitement in learning 1,608 274 258 261 275
Philippine Culture and Traditions
Filipinos prefer to listen foreign music than 1,608 266 261 265 276
Original Pilipino Music
Filipinos prefers to patronize imported 1,608 260 257 273 278
products than local ones
Filipinos are playing mobile games 1,608 292 257 265 254
Filipinos are playing Pinoy-related mobile 1,608 268 259 265 276
game

Table 4. Post Survey : Alpha Testing Results


ISO CHARACTERISTIC MEAN VERBAL INTERTPRETATION
FUNCTIONALITY SUITABILITY 1.67 Very Great Extent
PERFORMANCE SUITABILITY 1.45 Very Great Extent
USABILITY 1.23 Very Great Extent
REALIABILITY 1.67 Very Great Extent
SECURITY 1.23 Very Great Extent
MAINTAINABILITY 1.5 Very Great Extent
PORTABILITY 1.53 Very Great Extent
MEAN 1.47 VERY GREAT EXTENT

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Don Honorio Ventura Technological State University

Table 5. Post Survey : Beta Testing Results


ISO CHARACTERISTIC MEAN VERBAL INTERTPRETATION
FUNCTIONALITY SUITABILITY 1.61 GREAT EXTENT
PERFORMANCE SUITABILITY 1.44 GREAT EXTENT
USABILITY 1.5 VERY GREAT EXTENT
REALIABILITY 1.41 VERY GREAT EXTENT
SECURITY 1.43 VERY GREAT EXTENT
MAINTAINABILITY 1.58 VERY GREAT EXTENT
PORTABILITY 1.77 VERY GREAT EXTENT
MEAN 1.53 VERY GREAT EXTENT

The beta testers evaluated the system , calculated by the


In the pre-survey the repondents asked the total of 1,608 proponents electronically that gives the result of 1.53 as a very
respondents coming from the multi-cultural provinces of Tarlac, great extent for the beta testing according to its functional
Cebu and Bukidnon from the total population of 106,512,074 as stability, performance efficiency , usability , reliability,
of 2018 with a 3% marginal error. Table 1 shows the results of portability , maintainability and security According to them, the
the number of respondents’ answers . Nowadays, the Filipino system was fun to use, enjoyable and at the same time you learn
youth prefers to play video games because of rapid growth of things that makes the user explore more about the culture and
technology that shows out of 1,608 respondents 288 of them are traditions of the Philippines.
strongly agreed. When it comes in the excitement of learning
Philippine culture and traditions, 275 of the respondents Hence, the said system will be uploaded in the Website of
disagreed supporting the statement of Mr. Rivera that there’s no Cultural Center of the Philippines and will be installed for the
time to explore cultural facts beyond from the book given. In game area of Museum of Philippine Social History.
entertainment content that is spreading with the use of social
media, foreign music has a vast growth of fans instead of listening
Original Pilipino music that makes up 266 respondents’
RECOMMENDATIONS
preference. When it comes to patronizing products, 273 Based on the results and findings of the study, the technology
respondents prefers to buy imported products for the belief that should be an aid in development of the future not a fear of
they are more durable than the local ones. In playing mobile extinction. According to Norman King, the first aeta graduate of
games 292 agreed because nowadays, it is very affordable to buy University of the Philippines once stated that before you adopt
smartphones to advocate the gameplay feature of it. Aside from change, you should first build a foundation in which you should
playing mobile game genre’s , many were tried to develop a game first explore your ownself, your roots, on why and how you
in promoting culture such as Sungka by Vertical Entertainment became a Filipino.
that is available on PlayStore but out of 1,608 respondents, 276
of them are not playing pinoy-related games. Nowadays, technology does not choose nor discriminates people
specially when playing mobile games. In the area of games,
With these data gathered by the proponents, they begun to critical thinking is developed in thinking strategies to finish the
develop the mobile learning game and it is evaluated by the three game. For the betterment of preserving untouchable heritage : the
(3) IT professionals namely Mr. Jackson De Leon and Ms. Philippine culture and tradition, a mobile game is developed to
Sweden Garcia, instructors of the College of Computing Studies enhance the learning of the youth and become more aware of the
and Ms. Galapin, a store clerk of Innovatrix Incorporation. The identity of the Philippines.
evaluation conducted by installing the game in a Samsung J7,
Huwei and Lenovo smart phones. The Lenovo smartphone has a For the future researchers, The game should be updated from time
damage on the screen. Table 4 shows the alpha evaluation with to time. Make a holiday reminder for cultural practices. It is a
the use of ISO 25010 with an equivalent mean of 1.47, a very continuous system innovation that can be modified from time to
great extent according to its functional stability, performance time.Focus on the other aspects of the Philippines, including
efficiency , usability , reliability, portability , maintainability and Philippine History.It should have a weather detector once
security. According to this table, the system performed its connected to the internet and gives tips on what you should do
functions very well and maintained its performance even if there that emphasizes more on the traditional aspects. For example:
is a hardware damage. Its authenticity with the graphics and the sopas for a rainy day.Dig in on the cultures.Avoid cultural
data inputed were given a higher mean as a property for security appropriations and racism. Make a Baybayin gameplay . More
aspect. levels to create.

Table 5 shows the beta testing or the usability testing results for REFERENCES
post survey. This time, the proponents gathered 5 representatives
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different brands and android versions. The highest version is Chu, et al. Kasaysayan ng Pilipinas Vol. 2
android 8.1 or known as the Oreo Version.

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Don Honorio Ventura Technological State University

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