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q PLANNING w OBSERVING e DESIGNING

BIAS CARDS

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We believe that everyone deserves


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Whether your customers are consumers,


companies, students, citizens or staff, we
exist to ensure your organisation provides the
best possible experience, resulting in satisfied
customers and a successful business.

As the trusted partner for organisations


dedicated to putting the customer first,
we take a holistic approach to Human
Centred Design and provide market-leading
Experience Design Consultancy from
registered Psychologists and HCI experts,
alongside specialist Software Development,
Website Support and Training services.
The Sitback Experience Design Team have
produced this collection of Bias Cards,
summarising 25 common biases that
researchers, designers and participants may
hold unconsciously.

They are colour coded according to five


categories:

► First impression
► Influencing decision-making
► Remembering
► Reacting
► Predicting

On each card we explain what the bias is and


provide suggestions on how to mitigate.

Regularly reviewing these cards reminds us to


pay attention to the biases we may have and
react strategically to alleviate them.
e DESIGNING
q q PLANNING
w OBSERVING
CONFIRMATO
RY BIAS

wCONFIRMATORY What is it?


Paying particular
t
BIAS selecting infor
attention to, or
mation that conf
r Bias) the researche irms
(Experimente information that
r’s hypothesis,
over
does not supp
ort it.

What can we
do about it?
e Be impartial and
and if possible
open to new ideas
,
y
use
researchers who participants and
are unaware of
Researcher research ques the
Participant tions.
When gathering
information and
designing scrip
ts, use open-end
questions and ed
standardised
tools.
KING
r INFLUENCING
DECISION MA

q Project phase where the bias appears

w Name of the bias

e Group who hold the bias

r Category of the bias

t Definition of the bias

y Strategy to mitigate the bias


q PLANNING w OBSERVING e DESIGNING

PROJECTION BIAS

Participant Researcher

FIRST IMPRESSION
PROJECTION BIAS

What is it?
1) When observers see their own
values and attitudes in the participant
and therefore wrongly interpret their
behaviour.

2) When people assume that their


beliefs and preferences are going to stay
the same in the future.

What can we do about it?


Use multiple observers and standardised
observation sheets. Ask participants
to be specific in their responses and
remind them that people respond
differently. Also ensure that you choose
a wide variety of people as participants.
q PLANNING w OBSERVING e DESIGNING

MERE EXPOSURE
EFFECT

Participant Researcher

FIRST IMPRESSION
MERE EXPOSURE EFFECT

What is it?
Phenomenon where we have a
preference for something, simply
because we are familiar with it.

What can we do about it?


During usability testing rotate the
presentation of designs between
participants to avoid any carryover
effect and let them complete tasks using
the interface rather than just asking
about first-impressions. Designers may
use this as an advantage to familiarise
users with a new interface.
q PLANNING w OBSERVING e DESIGNING

HALO EFFECT
(Aesthetic Usability Effect)

Participant Researcher

FIRST IMPRESSION
HALO EFFECT

What is it?
The Halo effect occurs when an overall
impression of something (e.g. a person
or website) influences the impression
of certain attributes of what is being
evaluated.

What can we do about it?


Don’t let first impressions take over,
ask participants to elaborate when
they make statements about liking or
disliking a site. When evaluating a site
or product, triangulate data – consider
more than one source of information.
q PLANNING w OBSERVING e DESIGNING

PRIMING

Participant Researcher

FIRST IMPRESSION
PRIMING

What is it?
When exposure to a stimulus influences
the response to the same or a similar
stimulus. For example, seeing a picture
of a dog and then being asked to
name an animal is likely to result in the
response “dog”.

What can we do about it?


Use open-ended questions and allow
participants to explore a product
more freely, rather than directing their
attention to specific features or to one
specific aspect.
q PLANNING w OBSERVING e DESIGNING

ANCHORING
EFFECT

Participant Researcher

INFLUENCING DECISION MAKING


ANCHORING EFFECT

What is it?
Relying too heavily on a reference
or ‘anchor’ (usually the first piece of
information offered) when making
decisions.

What can we do about it?


Use open questions during sessions to
avoid giving the participants an anchor.
After sessions consult detailed records
so that interpretations can be made
using a “fresh set of eyes”.
q PLANNING w OBSERVING e DESIGNING

OBSERVER BIAS

Participant Researcher

INFLUENCING DECISION MAKING


OBSERVER BIAS

What is it?
When observations are influenced
by the observer’s values, attitudes,
mood and other factors. Different to
confirmatory bias in that it refers to
general views and traits of the observer.

What can we do about it?


Use standardised reporting tools,
clearly define what behaviour is being
observed. In addition, have several
observers and conduct observer-training
to help reduce this bias.
q PLANNING w OBSERVING e DESIGNING

DECOY EFFECT
(Asymmetric Dominance Effect)

Participant Researcher

INFLUENCING DECISION MAKING


DECOY EFFECT

What is it?
The effect when a choice between
products (usually 3) includes one option
that is usually of lower quality but more
expensive than the two other options
(decoy) and is only introduced to
distract from the cheapest option.

What can we do about it?


Be aware of this comparison effect.
Decide if the business has a priority
to sell a certain product and ensure
when arranging content that it does not
accidentally become a decoy product.
q PLANNING w OBSERVING e DESIGNING

CONFIRMATORY
BIAS
(Experimenter Bias)

Participant Researcher

INFLUENCING DECISION MAKING


CONFIRMATORY BIAS

What is it?
Paying particular attention to, or
selecting information that confirms
the researcher’s hypothesis, over
information that does not support it.

What can we do about it?


Be impartial and open to new ideas,
and if possible use participants and
researchers who are unaware of the
research questions.

When gathering information and


designing scripts, use open-ended
questions and standardised tools.
q PLANNING w OBSERVING e DESIGNING

ACQUIESCENCE
BIAS
(Response Bias)

Participant Researcher

INFLUENCING DECISION MAKING


ACQUIESCENCE BIAS

What is it?
People are more likely to agree to a
question than to disagree.

What can we do about it?


Avoid asking forced choice questions as
it may lead to a distinct pattern towards
one outcome, usually agreeing. Instead,
use neutral questions or alternatively,
phrase half the questions in a positive
way and the other half in a negative way.
q PLANNING w OBSERVING e DESIGNING

GROUP THINK

Participant Researcher

INFLUENCING DECISION MAKING


GROUP THINK

What is it?
Occurs when the desire for harmony
results in a group trying to reach
consensus without critically evaluating
alternative viewpoints.

What can we do about it?


In a research setting, group sessions
should be made up of a variety of
members and individual members
should be encouraged to contribute to
a discussion. In settings such as focus
groups, gather a variety of different
opinions and probe for alternative ideas.
q PLANNING w OBSERVING e DESIGNING

FRAMING EFFECT

Participant Researcher

INFLUENCING DECISION MAKING


FRAMING EFFECT

What is it?
People will make decisions differently
depending on the language that is used
to present the options.

What can we do about it?


When testing and conceptualising
research questions, think about why
certain responses are chosen and ask
open ended questions that don’t require
a forced choice but lets the participant
come up with a solution.
q PLANNING w OBSERVING e DESIGNING

FREQUENCY
ILLUSION
(Baader-Meinhof Phenomenon)

Participant Researcher

REMEMBERING
FREQUENCY ILLUSION

What is it?
When something that has recently
come to one’s attention is suddenly seen
everywhere.

What can we do about it?


Use open-ended questions and allow
participants to explore a product more
freely rather than possibly drawing their
attention to specific features.
q PLANNING w OBSERVING e DESIGNING

AVAILABILITY
CASCADE

Participant Researcher

REMEMBERING
AVAILABILITY CASCADE

What is it?
Whereby beliefs increase in plausibility
the more they are repeated. In other
words, repeating something long
enough until it becomes true.

What can we do about it?


Think critically, and gather insight from a
wide variety of individuals when relying
on input from users on a certain aspect.
Ask probing questions after global
statements including words such as: all,
always, never, none, etc.
q PLANNING w OBSERVING e DESIGNING

GOOGLE EFFECT

Participant Researcher

REMEMBERING
GOOGLE EFFECT

What is it?
Tendency where people tend to think
about where they can access the
information when asked a difficult
question rather than think about the
answer itself.

What can we do about it?


From a design perspective it will be more
important to let users rely as little as
possible on recalling information from
memory as this may risk driving users
away from a site to a search engine.
q PLANNING w OBSERVING e DESIGNING

CHOICE
SUPPORTIVE BIAS

Participant Researcher

REMEMBERING
CHOICE SUPPORTIVE BIAS

What is it?
When deciding between different
options, people tend to remember more
positive characteristics of their chosen
option and more negative characteristics
of the one not chosen.

What can we do about it?


Ask participants to consider the
positives and negatives of their choices
and let them explain the rationale for
their decision. As a researcher ensure to
document your choices well so that you
can reference them at a later stage.
q PLANNING w OBSERVING e DESIGNING

RECALL BIAS

Participant Researcher

REMEMBERING
RECALL BIAS

What is it?
The way we recall events may be
influenced by our own history (e.g. if
we were not feeling well on the day, we
might remember something as being bad).

What can we do about it?


Report/recall things immediately
after they happen. For example, in
usability testing, talk aloud rather than
remembering it later; in diary studies
have participants record events straight
away. Use data triangulation as well.
q PLANNING w OBSERVING e DESIGNING

PEAK-END RULE

Participant Researcher

REMEMBERING
PEAK-END RULE

What is it?
We tend to highlight and weigh two
moments when recalling an experience:
the most intense moment, that is the
peak, and the end.

What can we do about it?


Record ongoing ratings rather than
global ratings, keep your mind focused
on the objective during intense
moments. Rotate tasks to get a fresh
perspective.
q PLANNING w OBSERVING e DESIGNING

SEMMELWEIS
REFLEX

Participant Researcher

REACTING
SEMMELWEIS REFLEX

What is it?
The tendency to reject new information
when it contradicts current norms and
beliefs.

What can we do about it?


There is no solid scientific evidence for
this effect, but worth considering when
conducting research that touches on
subjects which participants may hold
strong beliefs about.
q PLANNING w OBSERVING e DESIGNING

REACTANCE

Participant Researcher

REACTING
REACTANCE

What is it?
A person’s attempt to restore their
freedom when it is threatened to be
restricted. For example, a person’s
increased interest in products that have
been labelled with warning messages.

What can we do about it?


To avoid participant frustration, set out
expectations during usability sessions
and ask them to talk aloud about their
natural steps. As a researcher, if there
is a project with a lot of limitations, be
aware of this natural reaction and keep
an objective and problem focused view.
q PLANNING w OBSERVING e DESIGNING

REACTIVE
DEVALUATION

Participant Researcher

REACTING
REACTIVE DEVALUATION

What is it?
This bias is found when an idea put
forward by an “opposing” (or other) side
is devalued simply because it came from
the other side.

What can we do about it?


Fostering a culture that encourages
working collaboratively with the client
will help mitigate this bias. However, as
these biases can occur unconsciously
it can be good to verify objections by
lettng the person explain their response
to uncover unjustified objections.
q PLANNING w OBSERVING e DESIGNING

HAWTHORNE
EFFECT

Participant Researcher

REACTING
HAWTHORNE EFFECT

What is it?
When a person increases their effort
under observation in order to appear
more skilled.

What can we do about it?


Remind participants that the product
is being tested, not them. If possible,
record notes in a subtle manner and
create a more relaxed atmosphere rather
than a formal observation.
q PLANNING w OBSERVING e DESIGNING

GAMBLERS
FALLACY

Participant Researcher

PREDICTING
GAMBLERS FALLACY

What is it?
The belief that the frequency of
something happening now impacts how
frequently it will happen in the future.

What can we do about it?


Remind yourself (and participants) that
certain events occur independently
and to be aware when participants may
unconsciously use this fallacy when
interacting with a design.
q PLANNING w OBSERVING e DESIGNING

LOSS AVERSION

Participant Researcher

PREDICTING
LOSS AVERSION

What is it?
People tend to be more concerned
about potential losses than future gains.

What can we do about it?


When designing questionnaires make
sure you have a mix of loss and gain
questions. When designing interview
scripts or creating wireframes it is good
to be aware of this and to focus on the
core objectives of the task to determine
what is really relevant.
q PLANNING w OBSERVING e DESIGNING

POSITIVE
ILLUSIONS

Participant Researcher

PREDICTING
POSITIVE ILLUSIONS

What is it?
People are bad at predicting their
behaviour. When asked about future
behaviour, participants often inflate
their abilities in a positive manner.

What can we do about it?


Observe participants whilst they’re
completing a task rather than asking
how they might do something in
the future. If this is not possible ask
participants about their past behaviour
using a specific time frame and use this
as an approximation for their future
behaviour.
q PLANNING w OBSERVING e DESIGNING

TASK SELECTION
BIAS

Participant Researcher

PREDICTING
TASK SELECTION BIAS

What is it?
Believing that a task or action can be
completed simply because one is told
to do a task. For example, in usability
testing, if participants are asked to buy
a product online, they will assume that
this can be done.

What can we do about it?


Be open with the participant in the
beginning of the session that they
should try to behave as they usually
would and that they are free to end a
task whenever they feel like it.

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