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Thunderbolt 3-Powered Audio Interface

Arrow Manual

UAD Software Version 9.10


Manual Version 190724

www.uaudio.com
Table Of Contents Tip: Click any section or page number
to jump directly to that page.

A Letter from Bill Putnam Jr................................................................... 8


Introducing Arrow.................................................................................. 9
Welcome!........................................................................................................... 9
Arrow Software Features.................................................................................... 12
UAD Powered Plug-In Features.......................................................................... 14
About Arrow Documentation............................................................................... 15
Technical Support............................................................................................. 16
Getting Started.................................................................................... 17
Overview.......................................................................................................... 17
Arrow System Requirements.............................................................................. 17
Hardware Setup................................................................................................ 18
Software Setup................................................................................................. 20
Windows Setup................................................................................................. 21
Audio Setup..................................................................................................... 22
Setting Hardware Input/Output Levels................................................................. 23
What Next?...................................................................................................... 24
Hardware Controls & Connectors........................................................... 25
Controls Overview............................................................................................. 25
Top Panel......................................................................................................... 28
Display Panel................................................................................................... 31
Front Panel...................................................................................................... 32
Rear Panel....................................................................................................... 33
Arrow System Overview......................................................................... 34
Arrow Hardware................................................................................................ 34
Arrow Software................................................................................................. 35
UAD Powered Plug-Ins...................................................................................... 38
Apollo Audio Interfaces..................................................................................... 39
UAD Software Installer...................................................................................... 39
UA Account & Store.......................................................................................... 40
UA Website...................................................................................................... 40

Arrow Manual 2 Table Of Contents


Working With Arrow.............................................................................. 41
Essential Arrow Concepts................................................................................... 42
Setting the DAW to use Arrow I/O....................................................................... 44
Accessing Arrow’s I/O in the DAW....................................................................... 47
Input Monitoring with the DAW.......................................................................... 49
Using Console with the DAW.............................................................................. 53
UAD Plug-Ins: Console versus DAW.................................................................... 55
Virtual I/O........................................................................................................ 57
Using Arrow for System Sound I/O...................................................................... 60
Using Arrow Without Audio Software................................................................... 63
Console Overview................................................................................. 64
What is Console?.............................................................................................. 64
Console Functions............................................................................................ 65
Global Functions.............................................................................................. 65
When To Use Console........................................................................................ 66
Interactions Between Console and Arrow ............................................................ 66
Accessing Console............................................................................................ 67
Console Layout................................................................................................. 68
Global Window Elements................................................................................... 70
Meter Bridge Overview....................................................................................... 71
Info Bar Overview............................................................................................. 72
Current Bank Overview...................................................................................... 73
View Column Overview....................................................................................... 74
Monitor Column Overview.................................................................................. 76
Channel Strips Overview.................................................................................... 77
Console Plug-In Inserts Overview........................................................................ 78
Insert Effects Overview...................................................................................... 79
Popover Windows.............................................................................................. 80
HP Cue Overview.............................................................................................. 81
Sends Overview................................................................................................ 82
Console Sessions Overview................................................................................. 85
Console Settings Overview................................................................................. 86
I/O Matrix Overview........................................................................................... 87
Multiple Undo/Redo.......................................................................................... 88
Keyboard Focus & Control.................................................................................. 89
Adjusting Console Controls................................................................................ 90
Controls Shortcuts............................................................................................ 90
Keyboard Shortcuts........................................................................................... 91

Arrow Manual 3 Table Of Contents


Console Reference............................................................................... 92
Meter Bridge.................................................................................................... 92
View Column.................................................................................................... 95
View Options.................................................................................................... 98
Info Bar......................................................................................................... 104
Channel Input Controls.................................................................................... 107
Sends Popover................................................................................................ 110
Monitor Mix Controls....................................................................................... 111
Aux Returns................................................................................................... 117
Monitor Column.............................................................................................. 120
Cue Outputs Popover....................................................................................... 124
Control Room Column..................................................................................... 126
Console Sessions............................................................................................ 128
Sessions Manager Popover............................................................................... 130
Window Title Bar............................................................................................. 134
Application Menus.......................................................................................... 135
Console Plug-In Inserts...................................................................... 139
Insert Types................................................................................................... 139
Inserts Signal Flow......................................................................................... 140
Inserting UAD Plug-Ins.................................................................................... 140
Removing UAD Plug-Ins.................................................................................. 140
Editing UAD Plug-Ins...................................................................................... 140
Insert Assign Popover...................................................................................... 140
Inserts Display................................................................................................ 141
Insert State Indicators..................................................................................... 142
Insert Hover Options....................................................................................... 142
Insert Options Menu....................................................................................... 143
Channel Insert Effects..................................................................................... 144
Plug-In Editor Window..................................................................................... 145
Channel Strips................................................................................................ 148
Presets Manager............................................................................................. 150
Presets Manager Popover................................................................................. 153
Save Preset Popover........................................................................................ 155

Arrow Manual 4 Table Of Contents


Console Settings................................................................................ 156
Console Settings Overview............................................................................... 156
Hardware Settings Panel................................................................................. 158
I/O Matrix Panel............................................................................................. 163
I/O Matrix Panel Elements............................................................................... 164
Route Assign Popover...................................................................................... 170
Display Panel................................................................................................. 172
Plug-Ins Panel................................................................................................ 174
MIDI Panel.................................................................................................... 176
Unison............................................................................................. 178
What is Unison?............................................................................................. 178
Unison Plug-Ins.............................................................................................. 179
Activating Unison........................................................................................... 180
Unique Behavior of Unison Inserts................................................................... 181
Controlling Unison Plug-Ins with Arrow............................................................. 182
Gain Stage Mode............................................................................................ 185
Unison Load/Save Behaviors............................................................................ 188
Unison Operation Notes................................................................................... 189
Console Recall Plug-In....................................................................... 191
Console Recall Controls................................................................................... 192
How To Use Console Recall.............................................................................. 193
UAD Meter & Control Panel................................................................ 195
Launching the Application............................................................................... 195
UAD Meter Window......................................................................................... 196
UAD Control Panels........................................................................................ 199
System Information Panel................................................................................ 200
Plug-Ins Panel................................................................................................ 203
Configuration Panel......................................................................................... 205
Help Panel..................................................................................................... 210
Using UAD Plug-Ins........................................................................... 211
Loading UAD Plug-Ins..................................................................................... 211
The UAD Plug-In Interface............................................................................... 211
UAD Toolbar................................................................................................... 212
LiveTrack Mode.............................................................................................. 215
Adjusting Parameters...................................................................................... 216
Shortcuts....................................................................................................... 217
DSP Loading Notes......................................................................................... 218
Mono (m) UAD plug-ins................................................................................... 219

Arrow Manual 5 Table Of Contents


Tempo Sync...................................................................................... 220
Tempo Sync Plug-Ins...................................................................................... 220
Sync Activation.............................................................................................. 221
Available Note Values...................................................................................... 221
Entering Values.............................................................................................. 222
Precision Delay Modes with Tempo Sync........................................................... 223
Galaxy Tape Echo & Roland RE-201 Sync......................................................... 223
UA Account & Store........................................................................... 224
Account Overview........................................................................................... 224
Store Overview................................................................................................ 225
UAD Authorization Overview............................................................................. 226
Demo Mode.................................................................................................... 227
Buying UAD Plug-Ins...................................................................................... 228
UAD Authorization Procedure........................................................................... 229
Offline UAD Authorization................................................................................ 230
Expanded UAD Systems..................................................................... 232
Latency & Arrow................................................................................ 233
Delay Compensation with Arrow........................................................................ 233
Minimizing UAD Input Latency When Software Monitoring.................................. 235
Latency Basics............................................................................................... 236
Device Drivers................................................................................... 238
Arrow Drivers Overview.................................................................................... 238
Driver I/O Table.............................................................................................. 239
Troubleshooting................................................................................. 240
Glossary............................................................................................ 241
Specifications................................................................................... 248
Hardware Block Diagram.................................................................... 251
Universal Audio History...................................................................... 252
Pioneering audio recording for more than 50 years............................................. 252
Bill Putnam Sr................................................................................................ 254
Pros Talk UA.................................................................................................. 261
Thank You...................................................................................................... 265

Arrow Manual 6 Table Of Contents


Notices............................................................................................. 266
Warranty........................................................................................................ 266
Repair Service................................................................................................ 266
Maintenance.................................................................................................. 266
Important Safety Information........................................................................... 267
Technical Support.............................................................................. 270
Universal Audio Knowledge Base...................................................................... 270
YouTube Support Channel................................................................................ 270
Universal Audio Community Forums................................................................. 270
Contact Universal Audio Support...................................................................... 270

Arrow Manual 7 Table Of Contents


A Letter from Bill Putnam Jr.
Thank you for choosing the Arrow Thunderbolt 3 Audio Interface as part of your music
making experience. We know that any new piece of gear requires an investment of time
and money — and our goal is to make your investment pay off.
Universal Audio’s family of audio interfaces represent the best examples of what UA has
stood for over its long history; from its original founding in the 1950s by my father, to
our current vision of delivering the best of both analog and digital audio technologies.
Starting with its high-quality analog I/O, Arrow’s superior sonic performance serves as
its foundation. This is just the beginning however, as Arrow is the only bus-powered
Thunderbolt 3 audio interface that allows you to run UAD plug-ins in real time. Want to
monitor yourself through a Neve® channel strip while tracking bass through a classic
Fairchild or LA-2A compressor? Or track vocals through a Studer® tape machine with
some Lexicon® reverb?* With our growing library of more than 100 UAD plug-ins, the
choices are limitless.
At UA, we are dedicated to the idea that technology should serve the creative process
— not be a barrier. These are the very ideals my father embodied as he invented audio
equipment. We believe Arrow will earn its way into your creative workflow by providing
stunning fidelity and rock-solid reliability for years to come.
Please feel free to reach out to us via our website www.uaudio.com, and via our social
media channels. We look forward to hearing from you, and thank you once again for
choosing Universal Audio.

Sincerely,

Bill Putnam Jr.

*All trademarks are recognized as property of their respective owners. Individual UAD Powered Plug-Ins sold separately.

Arrow Manual 8 Welcome


Introducing Arrow

Welcome!
Superior Desktop Audio Conversion with Classic Analog Sound
Arrow is a bus-powered Thunderbolt 3 desktop
recording interface for Mac and Windows —
delivering enhanced audio conversion with the
tone, feel, and flow of analog recording.
Built upon UA’s 60-year heritage of audio
craftsmanship, Arrow starts with two Unison-
enabled mic preamps and stellar next-generation
A/D and D/A conversion derived from UA’s flagship
Apollo interfaces. Thanks to Realtime UAD
Processing, you can monitor and track through the
included bundle of UAD analog emulation plug-ins
in real time, with near-zero latency.

Now You Can:


• Record with world-class A/D and D/A conversion — as heard on hundreds of hit
records
• Mix with UAD plug-ins like the included Legacy Teletronix® LA-2A and UA
1176LN compressors, Pultec® EQs, and UA 610-B Tube Preamp
• Track with near-zero latency through preamp emulations from Neve®, SSL®, API®,
Manley®, and more using Unison technology*
• Cascade up to 4 Universal Audio interfaces and 6 UAD-2 devices over
Thunderbolt, adding DSP and I/O as your studio grows

Unison™ Technology: The Genuine Sound of Neve, API & Manley Preamps
Arrow features two Unison-enabled mic preamps, letting you track through exacting
mic preamp emulations from Neve, SSL, API, Manley, and Universal Audio. A Universal
Audio exclusive, Unison technology nails the tone of these sought-after tube and solid
state mic pres — including their input impedance, gain stage “sweet spots,” and the
component-level circuit behaviors of the original hardware.
The secret to Unison is its hardware-software integration between Arrow’s mic preamps
and its onboard UAD-2 DSP Acceleration. Simply place a Unison preamp plug-in on your
mic input in Arrow’s companion Console application, and tap into the classic sounds of
the world’s most recorded mic preamps.

*All trademarks are recognized as property of their respective owners. Individual UAD Powered Plug-Ins sold separately.

Arrow Manual 9 Introducing Arrow


A Full Suite of Classic Analog P
 rocessing Onboard
Right out of the box, Arrow provides a suite of incredible analog emulation plug-ins
including the world’s only authentic Teletronix LA-2A, 1176LN, Pultec EQs, and the
Unison-enabled UA 610-B Tube Preamp. Developed by UA’s world-renowned team of
algorithm engineers, these Realtime Analog Classics plug-ins set the standard by which
all other hardware emulation plug-ins are judged.
From the tube warmth of the Pultec EQ on guitars, to the gentle limiting of the LA-2A
on vocals, your recordings will take a giant leap forward in rich, sonically complex analog
sound.

Access the World of UAD Powered Plug-Ins


Beyond the included Realtime Analog Classics plug-ins, Arrow lets you tap into the full
library award-winning UAD Powered Plug-Ins — including vintage EQs, Compressors,
Reverbs, Tape Machines and more — at near-zero latency, regardless of your audio
software’s buffer size and without taxing your computer’s CPU.
With exclusive emulations from Neve, Studer, Manley, API, Ampex, Lexicon, Fender,
and more,* it’s like having an endless analog studio, right on your desktop. And unlike
competing interfaces, these DSP-powered plug-ins are also available in your DAW for
mixing.

Next-Generation A/D and D/A Conversion


Of course, the heart of any audio interface is the quality of its conversion. Arrow gives
you increased dynamic range and ultra-low THD, resulting in breathtaking clarity, depth,
and accuracy in your recordings.

Vintage Amps a nd Stompboxes


Arrow also includes Unison technology on its front panel instrument input, giving you
dead-on emulations of guitar and bass amps like the Fender ‘55 Tweed Deluxe, Marshall
Plexi Super Lead 1959, and Ampeg B-15N Bass Amplifier, as well as iconic stompboxes.

A Sleek, Low-latency App


Console 2.0 is Arrow’s software control interface. Its intuitive, analog console-style
design provides realtime tracking and monitoring with UAD Powered Plug-Ins, Channel
Strip presets, Drag & Drop functionality, dynamically resizable windows, and more.

Build a Networked Studio


Arrow is compatible with Universal Audio’s line of UAD-2 DSP Accelerators and Apollo
Thunderbolt audio interfaces, allowing you add I/O and DSP as your studio grows.

*All trademarks are recognized as property of their respective owners. Individual UAD Powered Plug-Ins sold separately.

Arrow Manual 10 Introducing Arrow


Arrow Hardware Features
Key Features
• Best in class audio quality with 24-bit/192 kHz conversion
• Realtime UAD Processing — track through vintage compressors, EQs, tape
machines, and guitar amp/pedal plug-ins with near-zero latency
• 2 premium mic/line preamps, 2 monitor outputs, front-panel Hi-Z instrument
input and stereo headphone output
• Unison™ technology for stunning models of classic mic preamps and guitar amps
• UAD-2 DSP accelerator processing onboard
• Thunderbolt 3 connection for blazing-fast PCIe speed on modern computers
• Bus-powered design provides portability and less cable clutter
• Uncompromising analog design, superior components, and premium build quality
throughout
• Cascade up to four Thunderbolt-equipped Universal Audio interfaces and six total
UAD-2 devices — adding I/O and DSP as your studio grows
Audio Interface
• Sample rates up to 192 kHz at 24-bit word length
• 2 x 4 simultaneous input/output channels
• Two channels of analog-to-digital conversion via:
• Two balanced mic/line inputs
• One Hi-Z instrument input
• Four channels of digital-to-analog conversion via:
• Stereo monitor outputs
• Stereo headphone output
Microphone Preamplifiers
• Two high-resolution, ultra-transparent, digitally-controlled analog mic preamps
• Unison technology for stunning models of classic mic preamps and guitar amps
• Front panel and software control of all preamp parameters
• Low cut filter, 48V phantom power, 20 dB pad, polarity inversion, and stereo
linking
Monitoring
• Stereo monitor outputs
• ¼” stereo headphone output
• All outputs are independently addressable

Arrow Manual 11 Introducing Arrow


UAD-2 Inside
• Onboard UAD-2 DSP Accelerator with SHARC® SOLO core processing
• Realtime UAD Processing on all inputs
• Same features and functionality as other UAD-2 devices and plug-ins when used
with a DAW
• Complete UAD Powered Plug-Ins library is available online

Other
• Attractive and durable desktop form factor
• Easy firmware updates
• One year limited warranty

Package Contents
• Arrow Thunderbolt 3 Audio Interface
• Getting Started URL card

Arrow Software Features


Console Application
General:
• Enables tracking and/or monitoring with Realtime UAD Processing and Unison
technology
• Analog-style mixer for low-latency monitoring and tracking with UAD plug-ins
• Remote control of Arrow hardware features and functionality
• Console sessions can be saved/loaded for instant recall of any configuration
• Virtual I/O for routing DAW channels into Console and Console channels into DAW
• Multiple Undo/Redo for edit operations
Realtime UAD Processing:
• UAD plug-in processing on Arrow inputs with indiscernible latency
• Up to five UAD plug-ins can be serially chained on each input and aux return
• UAD insert processing can be monitored while recording wet or dry
• Sub-2ms round-trip latency with five serial UAD plug-ins at 96 kHz sample rate
Channel Inputs:
• Input channels for hardware and virtual inputs
• Level, pan, solo, and mute controls on all inputs
• Two stereo auxiliary sends with level and pan controls on all inputs
• Virtual inputs accept any outputs from DAW
• Stereo headphone cue sends with level and pan controls on all inputs and auxes
• Adjacent input pairs can be linked for convenient stereo control

Arrow Manual 12 Introducing Arrow


Monitoring:
• Stereo monitor mix bus with level, mute, solo, dim, and source select controls
• Separate stereo headphone cue mix bus
• Independent monophonic sum controls for both mix buses
Auxiliary Buses:
• Two stereo auxiliary send/return buses with independent level, mute, and mono
sum controls
• Four plug-in inserts per auxiliary return for Realtime UAD Processing on auxes
• Auxiliary buses can be routed to main monitor mix and/or headphone outputs
• Independent pre/post switching on each auxiliary bus
Metering:
• Signal level meters with peak hold and clip indicators on all inputs
• Dual peak hold meters with signal peak LEDs display monitor bus levels
• Input meters are globally switchable to display pre or post fader signal levels
• Independently selectable peak/clip hold times and global clear clips button

Console Recall plug-in


• Convenient access to Console’s monitor controls via DAW plug-in
• Saves Arrow configurations inside DAW sessions for easy recall of settings
• VST, RTAS, AAX 64, and Audio Units plug-in formats

UAD Powered Plug-Ins


• Award-winning audio plug-ins for monitoring, tracking, mixing, and mastering
• UAD plug-ins can be used simultaneously within Console and/or DAW
• All UAD plug-ins include fully-functional 14-day demo period
• Complete UAD plug-ins library is available online at www.uaudio.com

UAD Meter & Control Panel application


• Configures global UAD settings
• UAD-2 resource gauges for DSP and Memory usage
• Facilitates automatic authorization of UAD plug-in licenses

Device Drivers
• All hardware inputs and outputs can be individually addressed by DAW
• All of Console’s mix buses can be routed to DAW inputs for recording
• I/O Matrix feature for customizing Core Audio & ASIO I/O routes and names

Arrow Manual 13 Introducing Arrow


UAD Powered Plug-In Features
• Run UAD plug-ins with Arrow’s integrated UAD-2 DSP Accelerator
• Arrow includes the Realtime Analog Classics UAD plug-ins bundle
• Over 90 UAD plug-ins available at the UA online store
• Fully functional 14 day demo available for all UAD plug-ins
• Realtime UAD Processing via Console allows monitoring and tracking through UAD
plug-ins with near-zero latency, regardless of DAW’s I/O buffer setting
• Includes VST, RTAS, AAX 64, and Audio Units plug-in formats for compatibility
with all major DAWs including Cubase, Pro Tools, Logic Pro, and more

Some of the UAD plug-ins included with Arrow

Arrow Manual 14 Introducing Arrow


About Arrow Documentation
Documentation for Arrow and UAD Powered Plug-Ins are separated by areas of
functionality, as described below. The user manuals are placed on the system drive
during software installation. They can also be downloaded at help.uaudio.com.
Note: All manual files are in PDF format. PDF files require a free PDF reader
application such as Preview (included with macOS) or Edge (included with
Windows 10).

Arrow Manual
The Arrow user manual includes everything about Arrow except the descriptions of, and
operating instructions for, individual UAD plug-in titles.
Hardware – Complete details about the Arrow hardware, including detailed descriptions
of all hardware features, controls, connectors, and specifications.
Software – Detailed information about how to integrate Arrow’s functionality into the
DAW environment and configure and operate all Arrow software features using the
Console application, Console Settings window, and Console Recall plug-in.
System – Detailed information about the overall Arrow/UAD-2 system, the UAD Meter &
Control Panel application, buying optional plug-ins at the UA online store, and more.

UAD Plug-Ins Manual


The features and functionality of all individual UAD Powered Plug‑Ins developed by
Universal Audio are detailed in the UAD Plug-Ins Manual. Refer to this document
to learn about the operation, controls, and user interface of each UAD plug-in title
developed by UA.

Direct Developer Plug-In Manuals


UAD plug-ins include titles created by our Direct Developer partners. Documentation for
these 3rd-party plug-ins are separate files written and provided by the plug-in developers.
The file names for these plug-in manuals are the same as the plug-in titles.

Accessing Installed Documentation


Either of these methods can be used to access the installed documentation files:
• Choose Documentation from the Help menu within the Console application
• Click the Product Manuals button in the Help panel within the UAD Meter &
Control Panel application
• Manuals are also available online at help.uaudio.com.

Host DAW Documentation


Each host DAW software application has its own particular methods for configuring and
using audio interfaces and plug-ins. Refer to the host DAW documentation for specific
instructions about using audio interface and plug-in features within the DAW.

Arrow Manual 15 Introducing Arrow


Glossary
This manual uses technical terms and acronyms that may be unfamiliar. Refer to the
Glossary for the definitions of many of these terms.

Hyperlinks
Links to other manual sections and web pages are highlighted in blue text. Click a
hyperlink to jump directly to the linked item.
Tip: Use the back button in the PDF reader application to return to the original
page after clicking a hyperlink.

Technical Support
For additional resources, or if you need to contact Universal Audio for assistance, see the
Technical Support page.

Arrow Manual 16 Introducing Arrow


Getting Started

Overview
Before you can use Arrow, you need to complete these steps:

1. Connect Arrow to your computer with a Thunderbolt™ 3 cable (not included)


2. Download and install the latest UAD software
3. Register your Arrow hardware
4. Authorize your UAD plug-ins

Additionally, you'll want to learn these essential Arrow operations:

• Connect to Input Sources and Monitor System – How to connect your audio gear.
• Setting Hardware Input/Output Levels – Learn how to adjust Mic/Line/Instrument
input gain levels and monitor/headphone output volume levels.

This chapter will guide you through these procedures. For assistance, see the Technical
Support page.

Arrow System Requirements


Note: For complete compatibility information, visit help.uaudio.com.
• Mac or Windows computer with available Thunderbolt 3 port
• Thunderbolt 3 cable (sold separately)
• (Mac) macOS 10.12 Sierra, 10.13 High Sierra, or 10.14 Mojave
• (Win) Windows 10 (64-Bit Edition)
• 6 gigabytes available storage
• Internet connection to download software and authorize UAD plug-ins
• Quad Core i7 or better processor recommended

Arrow Manual 17 Getting Started


Hardware Setup

Choose a Suitable Location

• Locate Arrow on a flat surface.


• The location should be sturdy enough to securely hold its weight and withstand
the pressure of operating the top panel controls.
• Leave enough room at the front and rear of the unit for connecting cables.

Connect Arrow to the Computer

Caution: Before connecting Arrow to the computer, lower the volume of the
monitor speakers (if connected) and remove headphones from your ears.

1. Connect a Thunderbolt 3 cable (not included) to the Thunderbolt 3 port on


Arrow's rear panel.
2. Connect the other end of the Thunderbolt 3 cable to a Thunderbolt 3 port on the
computer.

About Thunderbolt 3 Power

• Arrow is bus powered by its Thunderbolt 3 connection to the computer. A power


cable, external power supply, or Thunderbolt 2 cable cannot be used to power
Arrow.
• When using Arrow with notebook computers, connecting the computer to AC
power is suggested to conserve the computer's battery resources.
• When notebook computers are sleeping, power events such as connecting/
disconnecting Thunderbolt devices, USB-C devices, and/or power adapters may
cause peripheral devices (including Arrow) to briefly power on.

Arrow Manual 18 Getting Started


About Thunderbolt 3 Ports and Cables

Important: Although Thunderbolt 3 always uses USB-C connectors, not all USB-C
ports are Thunderbolt 3 ports. Similarly, not all USB-C cables are Thunderbolt 3
cables. Always connect Arrow to a Thunderbolt 3 port with a Thunderbolt 3 cable.

USB-C is not Thunderbolt 3


Thunderbolt 3 uses USB-C connections to transfer data and power. However, USB-C is
simply a connector type; it doesn't determine the type of data used by the connector. For
example, USB-C connections can be used for Thunderbolt 3, USB 3.1, and other data
protocols, so USB-C connections are not always interchangeable.

Does your USB-C connector support Thunderbolt 3?


To determine if a USB-C port or cable connector supports Thunderbolt 3, look
for the Thunderbolt icon. The Thunderbolt icon on a USB-C port or cable
means the connector supports Thunderbolt 3. Alternately, confirm Thunderbolt
3 compatibility with the device and/or cable manufacturer.

Thunderbolt icon on USB-C cable (left) and USB-C port (right)

Arrow Manual 19 Getting Started


Software Setup
The Arrow software must be installed to use Arrow and UAD plug-ins. The UAD Powered
Plug-Ins Installer places the software onto the computer’s startup drive. After software
installation, you'll register your Arrow hardware and authorize your UAD plug-ins.

Our Web Pages Guide You


The Universal Audio website guides you through the process of UAD software installation,
Arrow hardware registration, and UAD plug-in authorization. The procedure you'll follow
to complete this process is detailed below, but the web pages can guide you.
To begin the installation, registration, and authorization process, visit:

www.uaudio.com/register
If you've already registered your Arrow and simply want to update to a newer version of
UAD software, the latest UAD software is available at www.uaudio.com.

Installation, Registration, and Authorization Procedure


Note: For optimum results, connect Arrow to the computer before installing the
UAD software.
1. Connect Arrow to a Thunderbolt 3 port on the computer with a Thunderbolt 3
cable (not included).
2. Visit www.uaudio.com/register to get the latest UAD software installer.
3. Open the downloaded UAD installer application. The software installer will guide
you. Be sure to restart the computer when prompted.
Note: If prompted to update the Arrow firmware, see the procedure below.
4. After restarting, your web browser launches and connects to the Universal Audio
website. Follow the instructions on our web pages to register your Arrow hardware
and claim bundled UAD plug-ins.
5. After registration is complete, authorize your UAD system by following the
guidance on the registration web pages (or see the UAD Authorization Procedure).
Note: On Windows computers, see Windows Setup for additional steps. On Mac
computers, Arrow is ready for use.

Firmware Update Procedure


If the "Arrow Firmware Update" dialog window appears:
1. Click "Load" to begin the process. The "firmware is updating" window appears.
2. Wait for the "Power Off Arrow" window, which appears after the firmware is
updated.
3. Disconnect Arrow from the computer for several seconds to power off Arrow. After
reconnecting to the computer, the firmware update is complete.

Arrow Manual 20 Getting Started


Windows Setup
Disable Windows Notification Sounds
Windows notification sounds (such as a "ding" when an alert window appears) can
interfere with DAW audio. Follow the procedure below to disable all notification sounds.
1. Open the Sound control panel. Sound can be accessed by right-clicking the
Windows Start Menu and selecting Control Panel from the contextual menu,
clicking Hardware and Sound, then clicking Sound within the Hardware and
Sound window.
2. Click the Sounds tab within the Sound control panel window. The Windows
notification sounds options are displayed.
3. Click the "Sound Scheme" drop menu to display the menu items.
4. Select "No Sounds" from the Sound Scheme drop menu.
5. Click the Apply button to activate the new setting.
Important: Ensure the "Play Windows Startup sound" box is unchecked.

Click Tab

Choose “No Sounds”

Click Apply
Uncheck

Correct setting shown — "No Sounds" scheme is selected in Sound control panel

Important: See Windows WDM System Sound Notes for important related
information when using Arrow for system sound I/O.

Additional Windows Optimizations


• Visit the Arrow Knowledge Base at help.uaudio.com for updated technical news
and system optimization information.

Arrow Manual 21 Getting Started


Audio Setup
Connect to Input Sources and Monitor System
One typical Arrow audio setup is illustrated below. For complete details about all of
Arrow's connectors and controls, see the Hardware Controls & Connectors chapter in this
manual.

Instrument
Headphones

Speaker Microphone
System

Typical Arrow audio connections

Audio Connection Notes


• Important: When plugging into a rear panel combo jack input, the input source
jack (either XLR or ¼” phone) must be manually selected with the top panel
INPUT button while in PREAMP Mode. Select MIC when connecting XLR plugs,
and LINE when connecting ¼" phone plugs. See Controls Overview for details.
• When an instrument is plugged into the front panel Hi-Z jack, channel 1
automatically switches to the Hi-Z input. To use a MIC or LINE input with channel
1, the Hi-Z instrument jack must be disconnected.
• The main outputs are line level. Connect the main outputs to the line level inputs
of powered monitors or an amplifier+speaker system. Balanced TRS or unbalanced
TS cables with ¼" plugs may be used.
• In the illustration above, the microphone is plugged into input 2 so the mic
(channel 2) can be used at the same time as the Hi-Z instrument (channel 1).
• For optimum sonic performance, always use high-quality shielded audio cables.

Arrow Manual 22 Getting Started


Setting Hardware Input/Output Levels
This section explains how to set input gain levels for the hardware inputs (mic, line,
and Hi-Z instrument) and adjust volume levels for the stereo hardware outputs (monitor
speakers and headphones). Refer to the Top Panel and Display Panel illustrations for the
control names and numbers mentioned below.
Important: Before proceeding, lower the volume of the monitor speakers and
remove headphones from your ears.
Set Input Gains
1. Select the input channel to be adjusted by pressing the PREAMP button (4) until
the Channel Selection Indicator (7) displays the channel (CH1 or CH2).
2. Select the input jack (MIC or LINE) by pressing the Input Select button (5-a) until
the Input Selection indicator (9) displays the desired input jack* (see note below).
3. Adjust the channel's gain by increasing the LEVEL knob (1) until the input meter
for the channel (8) approaches maximum, but does not reach the red clip LED
when the loudest input signal is present. If the level is too high to avoid clipping
(if the red “C” LED illuminates) when the LEVEL knob is all the way down, enable
the attenuation PAD (5-d).
4. To set the input gain for the other input channel, repeat steps 1 – 3.
Adjust Output Volumes
1. Select the output volume to be adjusted (monitor or headphone) by pressing the
MONITOR button (3) until the Monitor Selected (10) or Headphone Selected (12)
indicator is lit.
2. Set the volume level by carefully increasing the LEVEL knob (1) until the desired
volume is reached (you might need to adjust the volume of the speaker system).
3. To set the volume for the other output (monitor or headphone), repeat steps 1 – 2.
Mute (and Unmute) Monitor Outputs
1. Select the Monitor outputs by pressing the MONITOR button (3) until the Monitor
Selected (10) indicator is lit.
2. Press the LEVEL knob (1) to mute the monitor outputs. The Volume Level
Indicator LEDs (2) are red when the monitors are muted and MONITOR is
selected (10).
3. To toggle the monitor mute state, press the LEVEL knob (1) whenever MONITOR
(10) is selected.
Notes:
• *The Hi-Z input is automatically selected and overrides the channel 1 MIC and
LINE inputs when a ¼” mono TS (tip-sleeve) plug is connected to the Hi-Z
Instrument jack (14) on the front panel.
• To control both channels simultaneously when a stereo source is connected, press
the LINK button (5-f) when an input is selected (9).

Arrow Manual 23 Getting Started


What Next?
After the initial setups in this chapter are complete, Arrow is ready to be used with the
included Console application, your DAW (digital audio workstation) software, and UAD
Powered Plug-Ins. To learn how to operate Arrow, refer to the areas of functionality below.

Hardware Controls & Connectors


To learn how to use the controls on Arrow's top panel and how the front and rear
connections can be used, see Hardware Controls & Connectors.

Arrow System Overview


Reviewing the Arrow System Overview is especially recommended for those that are
unfamiliar with digital audio workstation environments.

Using Arrow's Unique Features


Arrow has unique features in addition to those of a typical audio interface. To take
advantage of Arrow’s low-latency input monitoring, Realtime UAD Processing, and UAD‑2
DSP accelerator features, there are some core differences in how to operate the DAW
with Arrow versus most audio interfaces.
To learn how to integrate Arrow and Console within a DAW environment and related
information, see the Working With Arrow chapter.

Console Application
The included Console application is the software interface for the Arrow hardware.
Console controls Arrow's mixing, low-latency input monitoring, and Realtime UAD
Processing features. Console is also used to configure various Arrow settings.
For an overview of Console's features and functions, see Console Overview. For complete
details about how to operate every Console function and setting, see Console Reference.

Operating UAD Plug-Ins


To learn how to load, edit, and remove UAD plug-ins within Console, see Console Plug-In
Inserts. To learn how to use UAD plug-ins within the DAW, see the DAW documentation.
The features and functions of individual UAD plug-in titles are detailed in the UAD
Plug-Ins Manual. Refer to these manuals to learn about the operation, controls, and user
interface of each individual UAD plug-in.

Technical Support
For additional resources such as setup and operation videos, the UA Knowledge Base,
user community forums, or if you need to contact Universal Audio for assistance, see the
Technical Support page.

Arrow Manual 24 Getting Started


Hardware Controls & Connectors
Complete details about all Arrow hardware controls and connector jacks are provided in
this chapter.
Tip: To learn how to set input gain levels (Mic, Line, and Hi-Z instrument) and
output volumes (monitors and headphones), see Setting Hardware Input/Output
Levels in the Getting Started chapter.

Controls Overview
Some Arrow controls have multiple functions. The function of each control depends
on the current operating mode and the current settings within that mode. To control a
particular function, the control must be activated.

Operating Modes
Arrow’s top panel has two operating modes: PREAMP and MONITOR. The function and
availability of the top panel controls vary depending on the active operating mode. The
active mode is selected with the PREAMP and MONITOR buttons. Press the button to
activate the mode. Each mode is explained in greater detail below.
Tip: All top panel functions can be operated at the same time (without switching
modes) from within the companion Console software application.

PREAMP Mode
When Arrow is in preamp mode, the top panel controls adjust the input
functions only. To adjust any input function, press the PREAMP button to
enter preamp mode and activate the input channel controls.
Important: Arrow must be in PREAMP mode to adjust input channel
settings with the hardware controls. Input settings can be adjusted with
the Console software application when Arrow is not in preamp mode.

Preamp Channels
Arrow has two independent analog input channels. Each input channel has a
preamplifier. Both input channels can be independently controlled and used at the same
time for A/D conversion.
Preamp Controls
Arrow has one set of input channel preamp controls. The input channel controls adjust
all preamp functions for the currently selected input channel. The other input channel
preamp can be adjusted by changing the selected channel.

Arrow Manual 25 Hardware Controls & Connectors


Selected Channel
The currently selected input channel is shown by the CH1 and CH2
indicators at the upper left of the main display panel, above the input
meters, as shown at right. The top panel controls adjust the functions
of the currently selected channel only.
Important: To adjust an input channel’s settings, that input channel Selected channel
must be selected. The currently selected channel may need to be indicators
changed to the other channel.

Changing Channels
When in preamp mode, press the PREAMP button to change the selected input channel
so its controls can be adjusted. Press PREAMP again to switch the selected channel
back to the other channel.
Tip: When in PREAMP mode, pressing the main LEVEL knob also changes the
selected channel.

Input Source
The Mic, Line, or Hi-Z inputs are routed into the input channel’s
preamplifier. The active input source is shown by the indicators
Input source indicators
below the input meters, as shown at right.
The Mic or Line input source is selected by the pressing the INPUT button when the
channel is selected. The Hi-Z input (available on channel 1 only) is automatically
selected when an instrument cable is plugged into the Hi-Z input on the front panel.
Note: Only one input source at a time (Mic, Line, or Hi-Z) can be used as the
channel’s input source.

Preamp Gain
When an input channel is selected, its input gain is adjusted with the main LEVEL knob.
Preamp gain is applied to the Mic, Line, or Hi-Z input of the selected channel.
Preamp Options
Each input channel has six preamp options. The preamp options for the currently
selected input channel are enabled using the row of six buttons at the bottom of the top
panel when in PREAMP mode.

Preamp options display

The current state of the preamp options is displayed by the six options indicators (shown
above) at the bottom of main display. Available options are dim when inactive, bright
when enabled, and unlit when unavailable.
Note: Not all preamp options are available with all input types. For specific
details, see the Top Panel section later in this chapter.

Arrow Manual 26 Hardware Controls & Connectors


MONITOR Mode
When Arrow is in monitor mode, all top panel controls are related to output
functions only. To adjust any output function, press the MONITOR button to
enter monitor mode and activate the monitor controls.
Important: Arrow must be in MONITOR mode to adjust the volume of the
monitor and headphone outputs with the hardware controls. Monitor volume can be
adjusted with the Console software application when Arrow is not in monitor mode.

Stereo Outputs
Arrow has two stereo outputs that can be controlled with the top panel hardware:
MONITOR and HEADPHONE. These two stereo outputs are independently controlled.
Output Volume
The LEVEL knob is used to set the volume level for each stereo output independently.
The LEVEL knob adjusts the volume of the currently selected output only.
Output Selection
The currently selected output is shown by the MONITOR and
HEADPHONE indicators at the right of the main display, above and
below the output meters.
When in monitor mode, press the MONITOR button to change the
selected output. Press MONITOR again to switch back to the other
output.
Monitor Mute
Output selection
When MONITOR is selected, press the LEVEL knob to mute (silence) indicators
the stereo monitor outputs. Press the LEVEL knob again to unmute the
monitor outputs. The green level indicators (the ring of LEDs around the
LEVEL knob) and the monitor output selection indicator are RED when
the monitor outputs are muted.

LED ring showing monitor outputs unmuted (left) and muted (right)

Arrow Manual 27 Hardware Controls & Connectors


Top Panel
Refer to the illustration below for descriptions in this section.

6 1
2

5 3

Top panel elements

(1) LEVEL Knob & Switch


The LEVEL knob & switch controls multiple functions. The knob’s current function is
selected with the MONITOR (3) and PREAMP (4) buttons.
Monitor Mode
When in MONITOR Mode (3), rotate clockwise to increase the monitor output level or
headphone output level, depending on which output (10 or 12) is selected with the
MONITOR (3) button.
When MONITOR (10) is selected in monitor mode, press to mute/unmute the monitor
outputs.
Note: MUTE does not apply to the headphone output.

Preamp Mode
When in PREAMP Mode (4), rotate the knob clockwise to increase the amount of preamp
gain for the currently selected input channel.
Tip: When in preamp mode, press to toggle between selection of channels 1 & 2.

Unison Integration
The LEVEL knob can be used to control Unison-enabled UAD preamp
plug-ins. See the Unison chapter for complete details.

Arrow Manual 28 Hardware Controls & Connectors


(2) PREAMP Gain & Volume Level Indicator LEDs
The LEDs around the LEVEL knob indicate the relative level of the selected function
(input preamp gain or monitor/headphone volume).
Note: The indicator LEDs are RED when MONITOR (3) is selected and MUTE is
active.

(3) MONITOR Button


Press this button to enter MONITOR mode for controlling the monitor and headphone
functions. Press again to alternate between control of MONITOR and HEADPHONE
volumes with the LEVEL knob (1).
Tip: Indicators (10) and (12) determine which volume (monitor or headphone) is
being controlled with the LEVEL knob (1).

(4) PREAMP Button


Press this button to enter PREAMP mode and activate the input channel controls. Press
again to alternate between channels 1 & 2.
Tip: When in preamp mode, press the LEVEL knob (1) to toggle between selection
of channels 1 & 2.

(5) Preamp Option Buttons


These six buttons control the Preamp Options (a through f on following page) when the
input channel is selected (7). The preamp option is active when its indicator is lit. When
MONITOR (10) or HEADPHONE (12) is selected, the preamp options cannot be modified
and the options display (13) is unlit. See the next page for preamp option descriptions.
a b c d e f

Preamp option buttons

Unison Integration
In PREAMP mode, the option buttons can be used to control Unison-enabled
UAD plug-ins. See the Unison chapter for complete details.

(6) Display Panel


This panel displays the status of various Arrow functions. See Display Panel for detailed
descriptions of all panel elements.

Arrow Manual 29 Hardware Controls & Connectors


Preamp Options
The option buttons control the PREAMP options (labeled a through f below) for an input
channel when that channel is selected (7) with the PREAMP button (4). A preamp option
is active when its indicator (13) in the display is lit, and inactive when the indicator is
dim. If the indicator is unlit, the option is unavailable.
Note: In MONITOR Mode, the preamp options cannot be modified and all preamp
options in the display are unlit.

a b c d e f
Preamp options

(a) INPUT Select


Selects the active input source jack for the channel. Press to alternate between the mic
and line inputs. The current selection is displayed by the input source indicators (7).
The Hi-Z input is selected automatically whenever a ¼” mono (tip-sleeve) plug is
connected to the front panel’s Hi-Z Instrument jack (14).
Note: Hi-Z instrument input is available for channel 1 only.

(b) FILTER
Enables a low cut (high pass) rumble filter with a cutoff frequency of 75 Hz.
(c) +48V
Enables +48 Volt phantom power for the mic input. Phantom power is typically needed
for condenser microphones. +48V is available for the microphone inputs only.
Caution: To avoid potential equipment damage, disable +48V phantom power on
the channel before connecting or disconnecting its XLR input.

(d) PAD
Attenuates (lowers) the mic input signal level by 20 dB. Pad is unavailable for the line
inputs and the Hi-Z instrument input.
(e) POLARITY Ø
Inverts the polarity (aka phase) of the input signal. Polarity inversion can help reduce
phase cancellations when more than one microphone is used to record a single source.
(f) LINK
Links input channels 1 and 2 as a stereo pair. When the inputs are stereo linked, all
input control adjustments are applied to both input channels equally.
Note: The Hi-Z instrument input cannot be linked to a mic or line input.
Therefore, LINK cannot be activated when a plug is inserted in the Hi-Z jack (14).

Arrow Manual 30 Hardware Controls & Connectors


Display Panel
Refer to the illustration below for descriptions in this section.

7 10
8 11
9 12

13
Display panel elements

(7) Channel Selection Indicators


The currently selected input channel is indicated by the lit channel name above its input
meter (CH1 or CH2). Press the PREAMP button (4) to switch between channels 1 & 2.

(8) Input Meters


These meters display the incoming signal level for input channels 1 & 2. Reduce the
channel’s preamp gain (see Setting Hardware Input/Output Levels) if its red clip LED
illuminates.

(9) Input Source Indicators


These indicators show which input source (MIC, LINE, or HI-Z) is active for the selected
channel. Use the Input Select button (5-a) to change the input source.
Note: Hi-Z instrument input is available for channel 1 only.

(10) Monitor Selected Indicator


When lit, the LEVEL knob (1) controls volume the monitor outputs (17). Press the
MONITOR button (3) to activate the monitor controls if this indicator is not already lit.
Note: The MONITOR indicator (10) is RED when the monitor outputs are muted.

(11) Stereo Output Meters


These meters display the main stereo signal output levels.* Output meter levels are
independent of monitor and headphone volume levels. If a red “C” (clip) LED at the top
of the Output Meters illuminates, reduce levels feeding the output(s).
*Exception: If HEADPHONE is currently selected (12) and the Headphone Source
within the CUE OUTPUTS window in the Console software application is set to
HP, these output meters indicate the level being sent to the headphone bus via
Console’s headphone sends and/or the DAW.

Arrow Manual 31 Hardware Controls & Connectors


(12) Headphone Selected Indicator
When lit, the LEVEL knob (1) controls the volume of the headphone output (15). Press
the MONITOR button (3) to light this indicator and activate headphone volume control
(you may need to push it twice).

(13) Preamp Options Display


This area displays the status of the six preamp options, which are controlled by the six
preamp option buttons (5). Three status indications are possible:
Bright – The preamp option is active.
Dim – The preamp option is inactive.
Off – The preamp option is not available.

Front Panel
Refer to the illustration below for descriptions in this section.

14 15

Front panel connectors

(14) Hi-Z Instrument Input


Connect any guitar, bass, or other high impedance instrument here. This jack
automatically overrides the channel 1 mic and line inputs on the rear panel.
Levels for the Hi-Z instrument input are set using the same method as the mic and line
inputs.
Note: This jack accepts a ¼” mono (tip-sleeve) plug only.

(15) Headphone Output


Connect ¼” stereo headphones here. Volume is set with the LEVEL knob (1) when
HEADPHONE (12) is selected with the MONITOR button (3).

Arrow Manual 32 Hardware Controls & Connectors


Rear Panel
Refer to the illustration below for control descriptions in this section.
Note: All rear panel ¼” jacks can accept unbalanced TS (tip-sleeve) or balanced
TRS (tip-ring-sleeve) connections.

16 17 18
Rear panel connectors

(16) Thunderbolt 3 Port


Connect the Thunderbolt 3 cable (not included) here. A Thunderbolt 3 connection to the
host computer is required to use Arrow.
Thunderbolt 3 Port Notes:
• Arrow requires a built-in Thunderbolt 3 via USB-C port for the computer
connection.
• Although Thunderbolt 3 always uses USB-C connectors, not all USB-C computer
ports are Thunderbolt 3 ports.
• Arrow is incompatible with Thunderbolt 1 and Thunderbolt 2 computer ports, even
if an adapter is used.
• See About Thunderbolt 3 Power and About Thunderbolt 3 Ports and Cables for
related information.
(17) Monitor Outputs
Connect powered monitor speakers (or an amplifier+speaker system) here. Volume is set
with the LEVEL knob (1) when MONITOR is selected (10) with the MONITOR button (3).
Caution: Before powering Arrow, lower the volume of the monitor speakers and
remove headphones from your ears.

(18) Mic/Line Inputs 1 & 2


The female combo jacks for channels 1 & 2 accept either a male XLR plug for
connecting to the mic input, or a ¼” phone plug for connecting to the line input.
The input jack that is used for the channel (MIC or LINE) is specified with the Input
Select button (5-a).
Caution: To avoid potential equipment damage, disable +48V phantom power on
the channel before connecting or disconnecting its XLR input.

Arrow Manual 33 Hardware Controls & Connectors


Arrow System Overview
To get the most from your Arrow and UAD plug-ins, it helps to have an understanding of
the overall Arrow system. This chapter provides an overview of the Arrow hardware and
software components.

Arrow Hardware
Thunderbolt 3 Bus Powered Audio Interface for Mac & Windows
First and foremost, Arrow is a premium 2 x 4 bus-powered Thunderbolt 3 desktop audio
interface with best-in-class 24-bit/192 kHz conversion. Arrow connects to the inputs and
outputs of other audio gear to perform analog-to-digital (A/D) and digital-to-analog (D/A)
audio conversion of the gear’s signals. The converted digital audio signals are routed into
and out of a Thunderbolt 3 host computer via the high-speed PCIe protocol, which is
carried over a single Thunderbolt 3 cable along with power for the unit.
Arrow leverages Universal Audio’s expertise in DSP acceleration, UAD plug-ins, and
analog hardware design by integrating the latest cutting edge technologies in high-
performance A/D–D/A conversion, DSP signal reconstruction, and connectivity.

Integrated UAD-2 DSP Accelerator


Arrow includes a built-in SOLO core UAD-2 DSP accelerator that performs digital signal
processing using Universal Audio’s acclaimed UAD Powered Plug-Ins. UAD plug-ins
provide the world’s best emulations of vintage and modern analog and digital hardware.
UAD plug-ins can run in Arrow’s Console software for realtime signal processing with
indiscernible latency, delivering the ultimate sonic experience to artists while monitoring
and/or tracking. UAD plug-ins can also be used within a DAW during mixdown and
mastering.
Note: As with other UAD-2 and Apollo devices, Arrow can only load UAD plug‑ins,
which are specifically designed to run on UAD-2 DSP accelerators. Native (host
CPU-based) plug-ins cannot run on Arrow’s UAD-2 DSP.

System Expansion
Arrow is compatible with Universal Audio’s family of UAD-2 DSP Accelerator and Apollo
audio interface products, allowing you add UAD DSP and I/O as your needs grow.
Various Universal Audio products are available to accommodate your particular computer
system, processing needs, and budget. For the complete product lineup, visit the UA
website at www.uaudio.com.

Arrow Manual 34 Arrow System Overview


Arrow Software
Arrow has several software components that are part the complete Arrow system. A brief
description of each component is provided below, along with a link to complete details
about the component.

Console Application
The included Console application is Arrow’s software interface. Console controls Arrow’s
input monitoring, Realtime UAD Processing, Unison technology, audio interface hardware
settings, and more. Console’s analog-style workflow is designed to provide quick access
to the most commonly needed features in a familiar, easy-to-use mixer interface.
Console is the key to unleashing the power of Arrow. For an overview of the application,
see Console Overview. For complete details about every available function, see Console
Reference.
Important Fundamental Concept: The primary function of Console is to control
Arrow’s low-latency hardware input monitoring, Unison plug-ins, and Realtime
UAD Processing. Console MUST be used to take advantage of these features.
Console replaces the software input monitoring feature of the DAW mixer.

Console application

Arrow Manual 35 Arrow System Overview


Realtime UAD Processing
Arrow can process UAD Powered Plug-Ins with sub-2ms latency, delivering the ultimate
sonic experience while monitoring and/or tracking your performance. This feature is
named Realtime UAD Processing.
Realtime UAD Processing is a special function that is only available within Console. This
function is completely independent of the DAW’s I/O hardware buffer size setting, so
even when the I/O buffer setting is high — where any plug-ins in a DAW have noticeable
latency — UAD plug-in latency is still indiscernible.
With Realtime UAD Processing, up to five UAD plug-ins can be stacked in series without
any increase in latency, for flexible and complex signal processing chains. Realtime UAD
Processing is automatically active with every UAD plug-in that’s inserted in Console. To
learn more, see Console Plug-In Inserts.

Unison Technology
Unison™ is an exclusive analog/digital integration system built into Arrow’s microphone
preamplifiers. Unison is an audio processing breakthrough that starts right at the source,
the input stage, allowing Arrow’s mic preamps to sound and behave like the world’s most
sought-after tube and solid state preamps, guitar amps, and pedals — including their all-
important impedance, gain stage “sweet spots,” and component-level circuit behaviors.
Unison is activated when a UAD Unison plug-in is loaded in Console’s dedicated Unison
insert slot. To learn more, see Unison.

Console Recall Plug-In


Console Recall is a special DAW plug-in supplied in VST, Audio Units, RTAS, and AAX
64 formats. Console Recall offers additional convenience when using Arrow and/or the
Console application in conjunction with a DAW.
The Console Recall plug-in does not process audio. Instead, the primary function of
Console Recall is to store complete Console configurations within the DAW project file. It
also provides access to key Console functions (monitor volume, mono, and mute) without
leaving the DAW. To learn more, see Console Recall Plug-In.

Console Recall plug-in

Arrow Manual 36 Arrow System Overview


UAD Meter & Control Panel Application
The UAD Meter & Control Panel application is used to configure global UAD-2 system
functions and monitor UAD-2 DSP resources (including multiple devices, if connected).
The application also facilitates authorization of UAD plug-ins and UAD-2 devices.
The application consists of two components: The UAD Meter, and the UAD Control
Panels. To learn more, see UAD Meter & Control Panel.

UAD Meter
The UAD Meter displays the current UAD plug-in DSP and memory loads of all active
UAD-2 hardware. These meters are also present at the bottom of the Console application
window.
Note: Arrow uses DSP and memory for its internal DSP mixer. Therefore, the UAD
meter displays DSP and memory usage even when UAD plug-ins are not in use.

UAD Meter

UAD Control Panels


The UAD Control Panel window has multiple panels that display, and enable control of,
the various UAD-2 system, plug-in, and global configuration parameters.
The screenshot below shows the System Info panel, one of four control panel windows in
the UAD Meter & Control Panel application.

UAD Control Panel with System Info panel selected

Arrow Manual 37 Arrow System Overview


UAD Powered Plug-Ins
UAD plug-ins are the software titles containing audio signal processing algorithms such
as compressors, equalizers, mic preamps, guitar amps, and special effects. Each UAD
plug-in contains various control parameters that can be adjusted to achieve the desired
sonic results.

The Authentic Sound of Analog


From project studios to multi-platinum mix engineers, UAD Powered Plug-Ins have been
winning over audio professionals for more than 15 years with their stunning analog
sound. The UAD library now features more than 90 plug-ins, co-created with the biggest
brands in audio. Developed by UA’s world-renowned team of DSP engineers, UAD plug-ins
set the standard by which all other audio plug-ins are judged.

Typical UAD plug-in interface

Plug-In Host Applications


UAD plug-ins are loaded within a host application (such as Arrow’s Console or a DAW)
for signal processing of the host’s audio signals on Arrow’s integrated UAD-2 DSP
accelerator. UAD plug-ins are typically used in Console for Realtime UAD Processing
when monitoring and tracking, and in a DAW when mixing and mastering. UAD plug-ins
are provided in VST, RTAS, AAX-64, and Audio Units formats for compatibility with all
major DAWs.
Tip: When loaded in Arrow’s Console application, UAD plug-ins run in real time,
with indiscernible latency, completely independent of the DAW’s I/O buffer size
setting.

Bundled & Optional Plug-Ins


Arrow includes a variety of UAD plug-ins bundled with the device, and optional UAD
plug‑in licenses can be purchased at the UA online store.

Try Before You Buy


All optional UAD plug-ins UAD plug-ins can be evaluated without functional limitations
for 14 days in trial demo mode.

Arrow Manual 38 Arrow System Overview


Apollo Audio Interfaces
Apollo is Universal Audio’s line of high-resolution audio interfaces with class-leading
sound quality, Realtime UAD Processing, and elegant hardware design and workflow.
Apollo Thunderbolt models include the Apollo Twin desktop interface and the Apollo X
Series rackmount interfaces.
Arrow can be combined with Apollo Thunderbolt interfaces to increase I/O channel
counts and UAD DSP processing power as your system needs grow. Up to six UAD
devices can connected in one system. See the UA Knowledge Base for specific details
about multi-device compatibility for each model.

UAD Software Installer


The UAD Powered Plug-Ins software installer contains all UA audio
interface and UAD-2 software components and places them on the system
drive during installation. These components include the Console and UAD
Meter & Control Panel applications, all UAD plug-ins (including unlicensed
plug-ins, UAD drivers, and documentation.
The UAD software installer supports all variations of UA audio interface and
UAD-2 products. The most recent UAD software is always recommended so you’ll have
access to the latest UAD plug-ins and platform updates. The latest software is available
at www.uaudio.com.

Arrow Manual 39 Arrow System Overview


UA Account & Store
UA Account
Your Universal Audio account is where all your UAD devices, and their associated UAD
plug‑ins, are registered and managed.
An account is required to download UAD software, register and authorize your Arrow
hardware, claim bundled UAD plug-ins, and receive customer support.

UA Store
The Universal Audio online store is where optional UAD plug-in licenses are purchased
and UA coupons are redeemed. For related information, see UA Account & Store.

UAD Authorization
UAD plug-ins must be authorized before they will process audio. UAD plug-ins in your
UA account are authorized automatically (internet connection required).
Note that UAD plug-in authorizations are stored on the UAD device, not the computer. If
the device is moved to a different computer, it’s not necessary to reauthorize the device.
When an optional UAD plug-in license is purchased at the UA store, it needs to be
manually authorized. The store shows you how, or see UAD Authorization Procedure for
instructions.
Note: When an optional UAD plug-in license is purchased, you don’t download
that individual plug-in. Instead, you reauthorize the system, which activates the
UAD plug-in that is already installed.

UA Website
UA Blog
The blogs at www.uaudio.com contain a wealth of information about UA products and
how to use them. In-depth artist interviews and how-to videos are routinely published.

UA Knowledge Base
UA’s Knowledge Base is your complete technical resource for the latest compatibility
information, setup videos, customer support, and more. See the Technical Support page
for details.

Technical Support
For additional resources such as setup/operation videos, the UA Knowledge Base, user
community forums, or if you need to contact Universal Audio for assistance, see the
Technical Support page.

Arrow Manual 40 Arrow System Overview


Working With Arrow
Arrow is a flexible audio interface and DSP accelerator that can be used in many
ways. This chapter explains how to setup and use Arrow and Console in digital audio
environments.
Each chapter section covers the area of functionality listed below. Click a blue page
number to jump directly to the section for details.
Tip: The Arrow System Overview provides an introduction to the UAD environment.

In This Chapter:
Essential Arrow Concepts 42 UAD Plug-Ins: Console versus DAW 55
The DAW Environment 42 UAD Processing in Console (Realtime) 55
UAD Processing in DAW (Buffered) 56
Setting the DAW to use Arrow I/O 44
UAD Processing in both Console and DAW 56
Specifying the Audio Interface Device 44

Accessing Arrow’s I/O in the DAW 47 Virtual I/O 57


Routing DAW Outputs to Console Inputs 58
Selecting Arrow’s Inputs and Outputs 47
Routing Console Outputs to DAW Inputs 58
Available I/O 47
Virtual I/O Examples 59
Default Outputs 47
Arrow I/O Driver Names 48 Using Arrow for System Sound I/O 60
I/O Numbers versus Names 48 System Sound Routing 60
Setting System Sound I/O (Mac) 61
Input Monitoring with the DAW 49
Setting System Sound I/O (Windows) 62
Use Software OR Hardware Input Monitoring 49
Windows ASIO versus WDM 62
Disable Unused Input Monitoring System 49
Windows WDM System Sound Notes 63
How To Disable Software Input Monitoring 49
How To Disable Hardware Input Monitoring 52 Using Arrow Without Audio Software 63
Input Monitoring Tips 52

Using Console with the DAW 53


Controlling Arrow’s Unique Functions 53
Sharing UAD Resources 53
Saving Console Setups Within DAW 53
Routing and Recording Console I/O 54
DAW Mixdown and Console 54

Arrow Manual 41 Working With Arrow


Essential Arrow Concepts
Arrow’s basic audio interface functionality with a DAW operates the same as other typical
(non-DSP) interfaces. However, Arrow has unique features in addition to those of a
typical audio interface.
To take advantage of Arrow’s unique low-latency input monitoring, Realtime UAD
Processing, and UAD-2 DSP accelerator features, there are some core differences in how
to operate the DAW with Arrow versus most audio interfaces.
The companion Console application is used to control Arrow’s unique features.
Understanding the interactions between Arrow, Console, and the DAW will help you
optimize workflows.
Note: To learn how to operate the DAW with basic audio interface functionality,
consult the DAW documentation.

The DAW Environment


To get the most from your Arrow system, it will help to understand the core concepts and
terms below, which are integral to digital audio workstation workflows. These terms are
used when describing how to operate Arrow and Console.

Input Monitoring
Input Monitoring is the process of listening to live inputs, such as when an artist is
performing with a musical instrument and/or vocals. When the artist has great input
monitoring, they may deliver a more inspired performance.
Generally speaking, you’ll want to use Console for input monitoring when working with
a DAW so you can take advantage of Arrow’s Realtime UAD Processing for great input
sounds.

Input Latency
Various sources of audio latency (time delay) are inherent in all digital audio systems.
However, latency is normally only an issue when an artist is input monitoring their
performance through headphones or speakers.
If what is heard in headphones arrives later than when the sound is produced, the
performance may be compromised. Using Console eliminates input latency when
monitoring, tracking, and/or overdubbing with a DAW.

I/O Buffering
I/O buffering is the shuttling of audio data back and forth between the DAW and the
audio interface. The DAW’s I/O buffer size setting determines the amount of input
latency when software monitoring via the DAW. Smaller buffer sizes reduce latency, but
increases CPU loading of the host computer. Lower buffer sizes do not increase UAD
DSP loads.
Using Console to control Arrow’s input hardware monitoring completely bypasses DAW
I/O buffering, so there is no input latency, regardless of DAW’s I/O buffer size setting.

Arrow Manual 42 Working With Arrow


Software Input Monitoring
Software input monitoring refers to using the DAW’s software mixer for monitoring live
inputs instead of hardware input monitoring via the audio interface. Software input
monitoring allows plug‑ins (UAD or otherwise) loaded in a DAW to process live inputs,
but the monitored signals are subject to the input latency caused by DAW I/O buffering.
Note: The DAW’s software input monitoring feature is enabled by default. To
prevent doubled signals at Arrow’s outputs when software monitoring via the DAW,
Arrow’s hardware monitoring must be disabled by muting Console’s inputs.

Hardware Input Monitoring


Hardware input monitoring means an audio interface’s inputs are routed directly to its
outputs, which avoids discernible audio latency by eliminating DAW I/O buffering. Arrow
features low-latency hardware input monitoring via its internal digital mixer, which is
controlled by Arrow’s companion Console application.
Note: Arrow’s hardware input monitoring is active by default. To prevent signal
doubling at Arrow’s outputs when hardware input monitoring via Arrow’s Console,
the DAW’s software input monitoring feature must be disabled.

Delay Compensation
Various sources of input and output latency are inherent in complex digital audio
environments. However, when the DAW and Console are properly configured and
operated, all time and phase alignment of all audio within a session is managed
automatically by the DAW’s delay compensation feature. See Delay Compensation with
Arrow and Latency Basics for more information.

Arrow Manual 43 Working With Arrow


Setting the DAW to use Arrow I/O
Arrow’s Core Audio and ASIO device drivers enable the device to be used as the audio
interface hardware for any compatible Core Audio or ASIO DAW. After the DAW is set to
use Arrow as the audio interface hardware device, the DAW can directly access and route
the audio signals at Arrow’s inputs and outputs.

Specifying the Audio Interface Device


To set Arrow as the DAW’s audio interface, select Arrow’s device driver name as the audio
device in the DAW’s hardware setup preferences. The name of Arrow’s device driver is
Universal Audio Thunderbolt.
The methods for specifying the audio interface hardware device, and the name of the
setting, are different for each DAW. Examples of how to specify the audio interface
within major DAWs are provided below. For more specific details, refer to the DAW
documentation.
Tip: For helpful videos that show how to setup popular DAWs with Arrow, visit the
UA Knowledge Base at help.uaudio.com.

Steinberg Cubase
1. Open the Device Setup window.
2. Select VST Audio System in the Devices column (left side of window).
3. Locate the ASIO Driver menu under VST Audio System (right side of window).
4. Select Universal Audio Thunderbolt from the ASIO Driver drop menu.
5. Click Apply. Cubase is now set to use Arrow I/O.

Arrow selected as the VST Audio System device in Cubase Device Setup

Arrow Manual 44 Working With Arrow


Apple Logic Pro X
1. Open the Preferences > Audio > Devices window.
2. Select Universal Audio Thunderbolt from the Output Device and Input Device drop
menus.
3. Click Apply Changes. Logic Pro is now set to use Arrow I/O.

Arrow selected as the output and input device in Logic Pro preferences

Ableton Live
1. Open the Preferences window.
2. Select the Audio tab at left side of the Preferences window.
3. Select Universal Audio Thunderbolt from the Audio Input Device and Audio
Output Device drop menus. Live is now set to use Arrow I/O.

Arrow selected as the audio input and output device in Ableton Live preferences

Arrow Manual 45 Working With Arrow


Avid Pro Tools
1. Open the Setup > Playback Engine window.
2. Select Universal Audio Thunderbolt from the Playback Engine drop menu.
3. Click OK. Pro Tools is now set to use Arrow I/O.

Arrow selected as the Playback Engine in Pro Tools

Click to reveal

Arrow Manual 46 Working With Arrow


Accessing Arrow’s I/O in the DAW
After Setting the DAW to use Arrow I/O, the DAW can access and route all of Arrow’s
inputs and outputs directly.

Selecting Arrow’s Inputs and Outputs


The methods for selecting channel inputs and outputs are different for each DAW.
One example of how to choose I/O is shown below. For instructions, refer to the DAW
documentation.

Arrow’s inputs (left) and outputs (right) as they appear when selecting I/O in Logic Pro X

Available I/O
Arrow’s available inputs and outputs, along with their default channel names are
numbers, are listed in the Driver I/O Table.
Available I/O includes Arrow’s physical inputs and outputs, as well as its virtual inputs
and outputs. Virtual I/O are software-only channels for digitally routing DAW audio into
and out of Console. See Virtual I/O for more information.
Tip: Arrow’s I/O routes and I/O channel names can be customized in the I/O Matrix
panel within the Console Settings window.

Default Outputs
The main stereo outputs of a DAW usually output to channels 1 and 2 by default.
Because channels 1 and 2 correspond to Arrow’s main outputs, the DAW’s main outputs
are sent to Arrow’s main outputs by default. The channels used for DAW output can
usually be changed within the DAW settings.

Arrow Manual 47 Working With Arrow


Arrow I/O Driver Names
Each Arrow input and output has a channel number and name provided by the Arrow
drivers to Core Audio and ASIO. Depending on the DAW (see Numbers versus Names
below), these channel numbers and/or names are used when selecting and displaying
Arrow I/O.

I/O Numbers versus Names


Arrow’s drivers describe all I/O channels by name and number, but what is actually
displayed depends on each particular DAW. Names are not displayed by all DAWs (e.g.,
Ableton Live), or the driver name display mode can be changed within the DAW (e.g.,
Apple Logic Pro X).
All Arrow driver default I/O numbers and names are listed in the Driver I/O Table. These
values can be used to reference specific Arrow inputs or outputs by name when selecting
I/O in an application that does not display the driver names.
Tip: Arrow’s I/O routes and I/O names can be customized in the I/O Matrix Panel
within the Console Settings window.

Arrow Manual 48 Working With Arrow


Input Monitoring with the DAW
Input monitoring is the process of listening to live inputs, such as when an artist is
performing with a musical instrument and/or vocals. When using Arrow with a DAW, there
are two ways to monitor inputs:
Software Input Monitoring via DAW– The DAW’s software mixer is used to control input
monitoring and plug-in processing. Inputs are subject to DAW I/O buffering latency.
Hardware Input Monitoring via Console – Console is used to control Arrow’s low-latency
hardware input monitoring and Realtime UAD Processing. Inputs are routed directly to
outputs, bypassing DAW I/O buffering latency.

Use Software OR Hardware Input Monitoring


When monitoring live inputs, it’s important that only one input monitoring system is
active. If software and hardware input monitoring are both active, the input signal(s) will
be heard twice at Arrow’s outputs — first from Console’s low-latency mix, and shortly
thereafter from the DAW’s I/O buffered (higher latency) software mix. Doubled signals
can cause undesirable “thin” sounds or other anomalies due to phase cancellations.
Tip: Use Console for hardware input monitoring to take advantage of Arrow’s low-
latency monitoring and Realtime UAD Processing features.

Disable Unused Input Monitoring System


By default, the DAW’s software input monitoring and Console’s hardware monitoring are
both enabled. Therefore, one of the input monitoring systems must be manually disabled
to prevent doubled signals at Arrow’s outputs. Instructions are provided in following
sections.
Important: To prevent doubled signals at Arrow’s outputs when input monitoring
via Arrow’s Console, DAW software input monitoring must be disabled. Conversely,
if DAW software input monitoring is enabled, Arrow’s hardware input monitoring
must be disabled by muting Console’s inputs.

How To Disable Software Input Monitoring


To prevent doubled signals at Arrow’s outputs when hardware monitoring live inputs via
Console, the DAW’s software input monitoring feature must be disabled. Note that DAW
software input monitoring is usually enabled by default in the DAW’s settings.
The methods for disabling DAW software input monitoring, and the name of the setting,
are different for each DAW. Examples of how to disable software input monitoring
within major DAWs are provided below. For more specific details, refer to the DAW’s
documentation.
Note: Some DAWs have multiple ways to disable software input monitoring.

Arrow Manual 49 Working With Arrow


Steinberg Cubase Auto Monitoring
1. Open the Preferences window.
2. Click VST in the left column of the Preferences window.
3. Select Manual from the Auto Monitoring drop menu.

Select Manual
Select Manual

Cubase: Set Auto Monitoring to Manual in VST preferences

Apple Logic Pro X Software Monitoring


1. Open Preferences > Audio > General.
2. Deselect (uncheck) the Software Monitoring option.

Uncheck
Uncheck

Logic Pro X: Uncheck Software Monitoring in audio preferences

Arrow Manual 50 Working With Arrow


Ableton Live Monitor Mode
1. In the View menu, ensure the Mixer and In/Out options are checked so you can
see the monitoring buttons. If in Arrangement View, unfold and resize the track to
see the In/Out section.
2. Click the Off button in the Monitor section within the In/Out options. The button
is orange when software monitoring is disabled.
Tip: If multiple tracks are selected, pressing an Off button applies the selection to
all selected tracks.

Select Manual

Ableton Live: Set Monitor to Off in mixer In/Out section

Avid Pro Tools Low Latency Monitoring


1. Assign each track output to either Output 1 or Output 2 (mono), or both (stereo).
Only tracks assigned to these outputs use Low Latency Monitoring.
2. Record enable audio track(s) by clicking their Record Enable buttons.

Checked 3. Select Options > Low Latency Monitoring. Software monitoring is disabled when
Low Latency Monitoring is checked in the Options menu.

Checked

Pro Tools: Low Latency Monitoring checked under Options menu

Arrow Manual 51 Working With Arrow


How To Disable Hardware Input Monitoring
To prevent doubled signals at Arrow’s outputs when software input monitoring via the
DAW, Arrow’s hardware input monitoring feature via Console must be disabled. Note that
Console input monitoring is enabled by default.
1. Open Console.
2. Mute input channels within Console by clicking the MUTE buttons so they are red.
Tip: In Console, option-click any input MUTE switch to quickly toggle the mute
state of all input channels.

Console: Mute inputs when software monitoring via DAW

Input Monitoring Tips


• Use Console for front-end hardware input monitoring to eliminate I/O buffering
latency caused by DAW software monitoring — regardless of the DAW’s buffer size
setting.
• Prevent signal doubling at Arrow’s outputs by allowing only Console’s hardware
input monitoring or the DAW’s software input monitoring feature — not both at
the same time. Signal doubling can make input signals sound “thin” due to phase
cancellations and/or comb filtering that occurs when two identical signals are
mixed together and they are not phase-aligned.
• Route the DAW’s main outputs into Console’s virtual inputs via Virtual I/O when
overdubbing so you can balance the levels of the DAW’s pre-recorded tracks with
Arrow’s live inputs — all within the Console mixer.
Checked
• If monitoring/recording a virtual software instrument in the DAW and you want
to process the instrument with UAD plug-ins, route the output of the software
instrument channel into Console’s virtual input(s) and apply the UAD plug-ins
in Console instead of the DAW. This technique reduces latencies caused by I/O
buffering.

Arrow Manual 52 Working With Arrow


Using Console with the DAW
The primary function of Console is the low-latency monitoring of Arrow’s inputs during
live performance, either with or without Realtime UAD Processing. When used with a
DAW, Console controls front-end monitor mixing and signal processing, replacing the
DAW’s software monitoring functions.
Important Fundamental Concept: The primary function of Console is to control
Arrow’s low-latency hardware input monitoring, Unison plug-ins, and Realtime
UAD Processing. Console must be used to take advantage of these features.

Disable DAW Input Monitoring when Input Monitoring via Console


When using Console for low-latency input monitoring and recording with a DAW, the
DAW’s software input monitoring feature must be disabled to prevent doubled signals at
Arrow’s outputs. See How To Disable Software Input Monitoring for details and methods.

Disable Console Input Monitoring when Input Monitoring via DAW


When monitoring live inputs via the DAW’s software monitoring feature, Console’s inputs
must be muted to prevent doubled signals at Arrow’s outputs. See How To Disable
Hardware Input Monitoring for details and method.

Controlling Arrow’s Unique Functions


Arrow’s unique Unison and Realtime UAD Processing features are controlled by the
Console application. These are special functions that are available only when UAD plug-
ins are inserted within Console. To activate these features, simply insert UAD plug-ins
within Console. See Console Plug-In Inserts for details.

Sharing UAD Resources


The UAD DSP resources that are available for UAD plug-in processing are shared
between UAD plug‑ins loaded within Console and UAD plug-ins loaded within the DAW.
To maximize UAD resources when monitoring and tracking live inputs, disable unused
UAD plug-ins within the DAW. Conversely, when mixing, disable unused UAD plug-ins
within Console.
Note: For important related information, see UAD Plug-Ins: Console versus DAW.

Saving Console Setups Within DAW


The Console Recall plug-in offers additional convenience when using Arrow with a DAW.
Console Recall is a utility plug-in that doesn’t process audio. Instead, it stores Console’s
current configuration within the DAW project file. When the saved DAW project is
subsequently opened, the complete Console configuration is restored.
The Console Recall plug-in also features Console monitor controls, enabling adjustments
of level, mono, and mute without leaving the DAW. For details, see Console Recall
Plug-In.

Arrow Manual 53 Working With Arrow


Routing and Recording Console I/O
Recording Console Inputs
To record any Console input (physical or virtual), select the Console channel as the
source for the DAW’s audio channel(s). See Accessing Arrow’s I/O in the DAW for an
example.

Recording Console Outputs


Console’s four stereo mix bus outputs (MON, HP, AUX 1, AUX 2) can be digitally
routed into the DAW. This feature can be used, for example, to send Console’s stereo
monitor mix, stereo headphone cue mix, and/or stereo AUX processing into the DAW for
recording.
To record Console outputs, select the outputs as the source for the DAW’s audio
channel(s). See Accessing Arrow’s I/O in the DAW for details.

Route DAW Outputs Into Console


DAW output channel(s) can be digitally routed via software into Console’s virtual input
channel(s). With this feature, DAW outputs can be used for routing and processing within
Console, just as if they were physical inputs.
The Virtual I/O feature can be used for the DAW’s main stereo mix outputs, virtual
instrument plug-in channels, or any other DAW output that can be assigned to hardware
outputs.
To route DAW outputs into Console’s virtual inputs, select the virtual input as the output
route for the DAW’s output channel(s). See Virtual I/O for details.

Recording Realtime UAD Processing


When monitoring Arrow’s inputs with Realtime UAD Processing, those inputs can be
recorded with processing (wet) or without processing (dry). This function is accomplished
with the Insert Effects switch. See the Insert Effects Overview for details.

DAW Mixdown and Console


Console has less utility when mixing prerecorded tracks in the DAW. Because the DAW
tracks are already recorded, input latency and I/O buffering are never an issue during
mixdown, so Console’s input functions aren’t needed.
Note that Console’s configuration does not need to be changed when moving between
tracking and mixdown. Console simply remains idle, ready to monitor and process those
last-minute takes when inspiration strikes.
Tip: The Console application can remain open or closed at any time. Console plug-
ins and routings remain active even when the application is closed.

Arrow Manual 54 Working With Arrow


UAD Plug-Ins: Console versus DAW
There are important fundamental differences between using UAD plug-ins within Console
versus within a DAW. Arrow features two distinct methods for using UAD plug-ins:
Console processing (Realtime) – Low-latency hardware input monitoring and recording
with Realtime UAD Processing via UAD plug-ins that are loaded within Console.
DAW processing (Buffered) – DSP-accelerated processing via UAD plug‑ins in VST, RTAS,
AAX 64, or Audio Units formats that are loaded within a DAW.
These two methods are not a switched mode, but instead simply depend on which
host application, either Console or a DAW, contains the UAD plug-in(s). Note that
both methods can be used at the same time for maximum flexibility. Each method is
explained in greater detail below.

UAD Processing in Console (Realtime)


UAD plug-ins run in realtime, without discernible latency, only when used within
Console. Hardware input monitoring with Realtime UAD Processing via Console is
optimum for artists and engineers that need to monitor and capture performances
without DAW I/O buffering latency and its associated hindrances.
Important: UAD plug-ins used within Console only run on the DSP within Arrow. If
UAD‑2 DSP accelerators are active in the same system, the DSP on those devices
cannot be used to process UAD plug-ins in Console.
The special Realtime UAD Processing functionality is achieved via Arrow’s unique ultra-
low latency DSP+FPGA+Console design. Although every audio interface has undetectable
latency that is inherent to the A/D–D/A process, routing Arrow’s input signals through
UAD plug-ins within Console does not add to this inherent latency.
Up to five UAD plug-in instances can be inserted serially (aka, stacked or chained) on
each of Console’s inputs and/or auxiliary buses at the same time, without adding to the
inherent A/D–D/A latency.
Console inputs and stereo mix buses (monitor, headphone, auxiliary), with or without
Realtime UAD Processing, are routed into the DAW via Arrow’s device drivers. These
channels can be optionally recorded as either processed (wet) or unprocessed (dry) audio
using the Insert Effects feature in Console (see Insert Effects Overview).

Console Processing Notes


• Console controls Arrow’s Unison and Realtime UAD Processing features. These are
special functions that are available only when UAD plug-ins are inserted within
Console. To activate these features, simply insert UAD plug-ins within Console.
• As with all UAD devices, Arrow can only load UAD plug-ins, which are specifically
designed to run on UAD DSP. Host CPU-based (native) plug-ins cannot run on
UAD DSP or be inserted in Console.
• Upsampled UAD plug-ins add negligible latency (usually indiscernible) when used
within Console or a DAW. See Upsampled UAD Plug-Ins for more information.

Arrow Manual 55 Working With Arrow


UAD Processing in DAW (Buffered)
When UAD plug-ins are used within compatible VST, RTAS, AAX 64, or Audio Units host
DAW applications (i.e., outside of Console), monitored input signals are subject to I/O
buffering latency because the data must be shuttled back and forth between the DAW
and the audio interface.
The amount of input latency depends on the I/O buffer size setting (including when plug-
ins are not used, UAD or otherwise). As the buffer size is increased, more input latency
is induced. At lower buffer sizes, input latency is reduced but the host computer’s
CPU loads increase. With larger buffer sizes, input buffering latency makes software
monitoring via the DAW mixer while recording live inputs less practical — if the sound is
heard noticeably later than it is produced, it can compromise the performance.
Note that latency is not an issue during mixdown in a DAW because the performances
are already captured. The benefits of using Arrow’s integrated DSP acceleration when
mixing with UAD plug-ins in the DAW include the off-loading of plug-in processing from
the host computer’s CPU, and the sonic rewards of UAD plug-ins.

DAW Processing Notes


• UAD plug‑ins within a DAW are heard only when Arrow and/or UAD-2 DSP
accelerators are active in the system. UAD plug-ins can be loaded in a DAW when
UAD DSP is unavailable, but they will not process audio.
• When monitoring or recording Arrow’s inputs in a DAW, eliminate I/O buffering
latency by using Console for hardware input monitoring and Realtime UAD
Processing.

UAD Processing in both Console and DAW


UAD plug-ins can be used within Console and a DAW at the same time. In this scenario,
Arrow’s UAD DSP resources are shared between the two host applications. Realtime UAD
Processing is available via Console, and I/O buffered (non-realtime) UAD processing is
available via VST, RTAS, AAX 64, or Audio Units plug-ins in the DAW.
Note: UAD plug-ins within a DAW can also run at the same time as native (host
CPU based) plug‑ins, in any combination.

Bypass UAD plug-ins within DAW when monitoring with Console


To maximize available DSP resources for UAD plug-in processing within Console when
monitoring, power off or unload UAD plug-ins in the DAW.

Bypass Console plug-ins when mixing in DAW


To maximize available DSP resources for UAD plug-in processing within the DAW when
mixing, power off or unload the UAD plug-ins in Console.
Tip: Use the “Disable All” feature within Console (see Channel Options) to quickly
disable/enable all UAD plug-ins within Console.

Arrow Manual 56 Working With Arrow


Virtual I/O
Arrow’s device drivers carry various virtual (software only) input and output channels in
addition to its physical hardware inputs and outputs. Virtual I/O enables digital routing of
DAW signals back and forth between Console. The virtual channels consist of Console’s
virtual inputs, Console’s virtual outputs, and all of Console’s MON, HP, and AUX mix bus
outputs.

Flexible, Pristine Signal Routing


Virtual I/O facilitates highly flexible signal routing via the DAW, without needing to reach
behind gear for manual cable patching. Additionally, because the virtual I/O channel
audio streams are in the digital domain, a pristine audio signal path is maintained by not
requiring additional A/D–D/A conversions.

Virtual Inputs into Console


The virtual input channels enable any DAW output to be routed directly into Console’s
virtual inputs so Realtime UAD Processing can be applied to the DAW signal(s).
Tip: This feature is particularly useful when performing live with virtual software
instruments inserted in the DAW, because the throughput latency associated with
I/O buffering is reduced in this configuration.

Virtual Outputs into DAW


Virtual outputs enable any (or all) of Console’s virtual input channels, and the stereo
MON, HP, and AUX mix bus outputs, to be directly routed to any DAW input so they can
be recorded. With virtual outputs, it’s easy to capture Console signals, with or without
Realtime UAD Processing.

Pro Tools screen shots showing signals being digitally routed from the
DAW into Console for monitoring and/or Realtime UAD Processing (left)
and from Console into the DAW for recording and/or further processing (right)

Arrow Manual 57 Working With Arrow


Routing DAW Outputs to Console Inputs
To route a DAW output signal into Console
for monitoring and/ Realtime UAD
Processing, assign any Console virtual
channel (or channel pair, when the DAW
source is stereo) as the output device for
any DAW track, bus, or output.
That DAW output signal then appears in
the associated virtual input channel(s) in
Console, and it can be processed or routed
the same as Arrow’s hardware inputs.

At Right: A stereo DAW channel’s outputs


assigned to Console’s virtual inputs

Routing Console Outputs to DAW Inputs


To route a Console output signal into the DAW
so it can be recorded, assign any Console virtual
channel (or channel pair, when the Console
source is stereo) as the input source for any
DAW input.
That Console signal can then be recorded or
routed by the DAW as if it were a hardware
input.
Tip: This technique can be used to re-capture
and record (bounce) a software instrument
performance that was virtually routed from
the DAW into Console for Realtime UAD
Processing.
At right: Console’s virtual outputs assigned to a DAW
channel’s input. Note that any output listed here
(including Console’s stereo MON, HP, and AUX mix
buses) can be used for DAW input.

Arrow Manual 58 Working With Arrow


Virtual I/O Examples
Adjust DAW Levels Within Console
By default, the DAW’s main stereo outputs (the playback mix) is routed to Arrow’s main
outputs and blended with Console’s inputs, and the DAW playback level is adjusted with
the DAW’s outputs controls.
By digitally routing the DAW playback mix into Console’s virtual input(s) with Virtual
I/O, the DAW playback level can be adjusted with Console’s virtual input faders. This is
particularly useful when overdubbing — you can balance the DAW playback level along
with the live input levels without leaving Console.

Reduce UAD Processing Latency on Virtual Instruments


When playing a virtual software instrument plug-in via the DAW, the monitored
performance is subject to I/O buffering latency. If the live instrument is processed by a
UAD plug-in in the DAW, latency is further increased due to additional buffering to and
from Arrow’s DSP.
By digitally routing the live software instrument channel into Console’s virtual input(s)
with Virtual I/O, the UAD plug-in(s) can be used inside Console for Realtime UAD
Processing instead of the DAW’s buffered UAD plug-in processing. This setup reduces
monitored input latency by more than half.

Arrow Manual 59 Working With Arrow


Using Arrow for System Sound I/O
Arrow’s I/O can be used for the computer’s system sound audio. System sound audio
I/O is used by music players, web browsers, system software alert sounds, and similar
applications — essentially, any audio application that doesn’t access Arrow’s Core Audio
or ASIO drivers directly.
If an audio application doesn’t have its own setting for accessing an I/O device directly, it
uses the device specified within the Sound control panel in the operating system. When
Arrow is set as the audio I/O device in the OS, any audio software that uses system sound
will use Arrow for I/O.
Important: To prevent system sounds from being inadvertently routed into Arrow’s
outputs and/or DAW recordings, setting Arrow as the output device for system
sounds is generally not recommended when using a DAW.

System Sound Routing


When the OS is set to use Arrow for system sound I/O, audio levels are controlled by the
audio application, Arrow, or both, as described below.

System Sound Output


Audio from the application is routed to Arrow’s main outputs and mixed with Arrow’s
input signals. The application’s audio level is controlled from within the audio
application, while Arrow’s input levels are controlled within Console.
Note: To adjust the level of system audio at Arrow’s outputs, use the output level
control within the audio application.

System Sound Input


The level of Arrow’s input signals being routed into the audio application are adjusted
with the preamp controls — and UAD plug-ins, if any — ­ in Console. In this scenario,
Console’s input faders don’t control levels routed to the audio application. Signals routed
to audio applications are always pre-fader (Console’s input faders control monitoring
levels only, not recording levels).
Tip: It’s usually best to keep Console metering set to pre-fader (in Console
Settings>Display Panel) so the input meters accurately represent the signal level
at the audio application’s inputs.

Arrow Manual 60 Working With Arrow


Setting System Sound I/O (Mac)
To use Arrow I/O for system sound:

1. Open macOS System Preferences > Sounds.


2. In the Output panel, select Universal Audio Thunderbolt.
3. In the Input panel, select Universal Audio Thunderbolt.

Arrow selected for system sound output in macOS System Preferences

Arrow selected for system sound input in macOS System Preferences

Arrow Manual 61 Working With Arrow


Setting System Sound I/O (Windows)
To use Arrow I/O for system sound:

1. Open Windows Control Panel > Sounds.


2. In the Playback tab, select Universal Audio Thunderbolt WDM. Click Apply, then click
Set Default.
3. In the Recording tab, select Universal Audio Thunderbolt WDM. Click Apply, then
click Set Default.
Important: See Windows WDM System Sound Notes for important information
when using Arrow for system sound I/O.

Arrow selected for WDM system audio output (left) and input (right) in the Sound control panel

Windows ASIO versus WDM


On Windows systems, ASIO and WDM are different subsystems that are configured and
operated separately. ASIO is typically used for DAW setups, while WDM is typically used
for system sound I/O.
ASIO system settings are configured in the Arrow Console Settings>Hardware panel and
within the DAW preferences. WDM system settings are configured in the Sound control
panel within the Windows OS.
Important: When using Arrow for WDM system sound I/O, the sample rate of
both subsystems must be set the same rate to be heard in both subsystems. See
Windows WDM System Sound Notes for related information.

Arrow Manual 62 Working With Arrow


Windows WDM System Sound Notes
Windows WDM system audio is used for audio input and playback in media players, web
browsers, audio conference, and similar programs.
To ensure proper audio system functionality, follow these guidelines when using Arrow as
the input and/or output device for Windows WDM system audio.
• Disable system notification sounds. Turn off all Windows system alert sounds
using the procedure detailed on the previous page.
• ASIO and WDM sample rates must match. All sample rate values in ASIO DAW
programs and WDM audio programs must be set to the same sample rate. If the
ASIO and WDM sample rates are not the same, audio from one or more programs
will not be heard correctly.
• WDM sample rate changes. Set the sample rate in Arrow’s Console before
changing sample rates in the Sound>Playback or Sound>Recording control panels
within Windows. Note that WDM programs may need to be closed then reopened
to be heard correctly if the sample rate is changed in the Sound control panel
within Windows.
• DAW sample rate changes. If the DAW sample rate is changed, WDM audio will no
longer be heard correctly because the sample rates no longer match. In this case,
the WDM sample rate must be changed in the Windows Sound>Playback panel to
match the DAW sample rate.
Additional Windows Optimizations
• Visit the Arrow Knowledge Base at help.uaudio.com for updated technical news
and system optimization information.

Using Arrow Without Audio Software


Arrow and Console can be used without a DAW or any other audio software. For example,
Arrow can be used as a signal processor for live performance when a DAW’s recording
and playback features are not needed. In this scenario, Console controls Arrow’s digital
mixing, monitoring, and Realtime UAD Processing features.
To use Console by itself for input monitoring and Realtime UAD Processing, there aren’t
any special considerations — simply launch Console and start using it.
Note: Because Arrow is powered by the computer’s Thunderbolt 3 bus, standalone
use without a computer is not possible. Arrow can only be used when connected
to a Thunderbolt 3 computer.

Arrow Manual 63 Working With Arrow


Console Overview

What is Console?
The included Console application is the companion software interface for the Arrow audio
interface hardware. Console’s analog-style workflow is designed to provide quick access
to the most commonly needed features in a familiar, easy-to-use application.
Console’s function is to control the Arrow hardware unit and its digital mixing and low-
latency monitoring capabilities. Console is where Realtime UAD Processing and Unison
UAD plug-ins are configured and operated.
Important Fundamental Concept: The primary function of Console is to control
Arrow’s low-latency hardware input monitoring, Unison plug-ins, and Realtime
UAD Processing. Console MUST be used to take advantage of these features.
Console replaces the software input monitoring feature of the DAW mixer.
Console remotely controls the digital mixing and signal processing functions that are
performed within the Arrow hardware. Although Console runs on the host computer, the
computer’s CPU is not performing these audio functions. All audio mixing and signal
processing occurs on the SHARC DSP inside the hardware unit.
Console can be used at the same time as a DAW for front-end signal processing and low-
latency monitoring and/or tracking. Complete Console sessions can be saved as presets
for easy recall of the entire configuration, or individual channel strips can be save and
recalled using Channel Strip Presets. Console can also be used to configure Arrow’s audio
interface I/O settings such as sample rate, clock source, and reference levels.
Note: Arrow interfaces use UAD DSP and memory resources for its internal DSP
mixer. Therefore, the UAD Meters will show DSP and memory usage when Arrow is
connected, even if Console and/or UAD plug-ins are not currently loaded.

Console’s application icon and main window

Arrow Manual 64 Console Overview


Console Functions
Console enables the following functionality when used with Arrow:
• Hardware control. All of Arrow’s front panel hardware controls (except headphone
volume) can be software controlled using Console, facilitating easy hardware
manipulation even if Arrow is placed out of reach of the computer operator.
• Low-latency monitoring. Using Console eliminates the latency associated with DAW
I/O buffering that makes monitoring problematic for the performer. By removing
the DAW’s software input monitoring feature from the monitoring signal flow
altogether, the need to adjust I/O buffer sizes and latency is no longer an issue.
• Realtime UAD Processing. UAD Powered Plug-Ins can be inserted into all Console
inputs and/or auxiliary returns (within available DSP resources), for the ultimate
latency-free sonic experience while monitoring and/or tracking live performance.
All processed (or unprocessed) inputs and stereo mix buses, including the
monitor, auxiliary, and headphone buses, can be optionally routed into the DAW
for recording.
• Unison. Arrow’s Unison™ technology gives you the tone of the world’s most sought-
after tube and solid state mic preamps, guitar amps, and pedals — including their
all-important impedance, gain stage “sweet spots,” and component-level circuit
behaviors.
• Send/Return auxiliary buses. Console has two stereo aux buses, with independent
send levels per input, for grouped signal processing (conserving UAD DSP
resources) or routing to the DAW.
• Flexible cue monitor mixing. A separate stereo headphone cue mix bus is available
with per-input sends to ensure performers are able to hear “more me” if desired.
• Session management. Complete Console configurations can be saved and loaded
to/from disk as presets, for convenient and unlimited session management.
Console sessions can also be stored/recalled within the DAW project using the
Console Recall plug-in.

Global Functions
Parameters within Console Settings are available for configuring various global behaviors:
• Hardware. Global interface settings such as sample rate and reference levels.
• Software. Global software settings for Console such as metering and plug-in
window behaviors.
• I/O Matrix. This powerful feature enables customized signal routing and I/O
naming at the Core Audio (Mac) and ASIO (Windows) driver level. Custom driver
routing tables can be saved and recalled as presets.

Arrow Manual 65 Console Overview


When To Use Console
Console can be used without a DAW, simultaneously in conjunction with a DAW, or not at
all. These scenarios are covered in greater detail in Working With Arrow.
Note: Console processing is always active, even after the application is quit.
Console can be launched or quit at any time, whether or not a DAW is already
running.
Console without DAW.Console can be used by itself without the use of a DAW or
any other audio software. Using Console without a DAW provides access to all Arrow
functionality and simplifies the use of Arrow’s digital mixing, monitoring, and Realtime
UAD Processing features when a DAW’s recording and playback features are not needed.
Console with DAW.Console is used at the same time as a DAW when low-latency
monitoring and/or recording of Arrow’s inputs with (or without) Realtime UAD Processing
is desired. In this scenario, Console is used as a front end to control input monitoring
when recording, and the DAW’s software input monitoring feature is disabled. This
workflow completely eliminates the I/O buffering latencies associated with using software
monitoring via the DAW.
Important: To eliminate doubled signals, software monitoring in the DAW must be
disabled when Console is used for input monitoring. Conversely, Console inputs
must be muted if the DAW’s software monitoring feature is enabled.
UAD plug-ins can be used within Console and a DAW at the same time. In this scenario,
Arrow’s DSP resources are shared between the two host applications. Realtime UAD
Processing is available via Console, and buffered (non-realtime) UAD processing is
available via VST, RTAS, AAX 64, or Audio Units plug-ins in the DAW. See UAD Plug-Ins:
Console versus DAW for more details about this workflow.

Interactions Between Console and Arrow


Console’s settings mirror the Arrow hardware. Changes made to one are also made on the
other, and vice versa. If changes are made to Console when Arrow is not connected, and
then Arrow is subsequently connected, the Console settings are sent to the hardware.

Arrow Manual 66 Console Overview


Accessing Console
Any of the methods below can be used to open the Console application.
Mac
• Click the Console application icon in the macOS Dock
• Select Console from the drop menu after clicking the blue UA logo diamond in the
macOS Menu Bar (at upper right of screen)

Accessing Console from the macOS Menu Bar

Windows
• Access the program from the Windows Start Menu
• Right-click the blue UA diamond logo in the Windows System Tray (in taskbar at
lower right of screen), then select Console from its contextual menu

3. Click

2. Right-click
1. Click
Accessing Console from the Windows System Tray

Quitting Console
Console can be closed using any of these methods:
Mac
• Select Quit from the macOS Application Menu (upper left of screen) when
Console is the foreground application
• Use the standard macOS keyboard shortcut (Command+Q)
• Close all Console windows (main Console window and Console Settings window)
by clicking the Close (X) button in the Window Title Bar)
Windows
• Close all Console windows (main Console window and Console Settings window)
by clicking the Close (X) button in the Window Title Bar

Arrow Manual 67 Console Overview


Console Layout
Console’s visual and control elements are grouped according to functionality, with a
layout similar to that found on typical analog mixers. These groups are illustrated below.
Detailed explanations of all the Console control functions are similarly grouped and
presented later in the Console Reference chapter.

Window
Title Bar

Info
Bar

View Channel Auxiliary Monitor


Column Input Strips Return Strips Controls

Console’s main window and controls layout

Arrow Manual 68 Console Overview


Dynamic Window Size
The size of Console’s window can be dynamically adjusted
to fit any workspace. To adjust the window size, click+drag
any corner or edge of the window.

Width
Reducing the Console window width may reduce the
number of visible input channels. Use the Bank Bar in the
Meter Bridge to view input channels that may be currently
Drag any corner or edge
out of view.
to dynamically re-size
the Console window
Height
When Console’s window size is vertically adjusted,
displayed elements are dynamically modified to fit available space. As the height is
increased, some elements are enlarged for easier viewing and manipulation. As height is
decreased, some elements are reduced to fit in the available space.
Note: All display and control elements are always available regardless of window size.

Partial screenshots showing how control and


display elements are changed with window
size adjustments.

Above: The elements shown at left are more


compact when vertical size is reduced.

Multiple Windows (Mac only)


On Mac systems, more than one Console window
can be open at the same time, and each open
window can have unique views and sizes.
To open another window, choose New Console
Window from the drop menu under the UA icon in
the macOS Menu Bar at upper right of screen.
Opening an additional
Console window on Mac

Arrow Manual 69 Console Overview


Global Window Elements
Some visual and control elements are always displayed in the Console window, while
others depend on the current selection(s) in the View Column and Monitor Column, as
illustrated below.
An brief overview of each global element is provided in this chapter. Detailed
descriptions of all functions are provided in a later chapter.
The following elements are always visible in the Console window:

View Column Meter Bridge


Monitor Column Current Bank
Info Bar Bank Bar (if channels out of view)

View Current Bank Monitor


Column (visible channels) Column

Meter Bridge
(all unhidden channels)
Bank Bar
(gray)
VIEW
settings

Auxiliary &
Control Room
Elements in this area columns appear
depend on current VIEW here when SHOW
settings button(s) are
enabled

Info Bar

Console elements that are always visible

Arrow Manual 70 Console Overview


Meter Bridge Overview
The Meter Bridge (illustrated below) is always visible at the top of the Console window.
It displays all non-hidden input channels (those that are not hidden with the Show/Hide
Inputs feature), signal activity at these inputs, and the Bank Bar, which is used to scroll
inputs that are out of horizontal view.
For detailed descriptions of all Meter Bridge elements, see Meter Bridge.

Stereo Mono Device Name


Meter Meter (optional via
(dual) (single) right-click)

Channel
Input
Meters

Bank Bar Channel not in


(gray area) Current Bank

Non-Hidden Input Channels

Meter Bridge elements

Arrow Manual 71 Console Overview


Info Bar Overview
The Info Bar (illustrated below) is always visible at the bottom of the Console window. It
displays and provides access to several important functions.
Note: For detailed descriptions, see Info Bar.

Console Tempo Clock Source


Display & Menu Display & Menu

Sample Rate UAD Resource Gauges


Display & Menu (Display only)
Info Bar elements

Tempo
Console’s current tempo is displayed here in beats per minute (BPM). The value is used
by UAD plug-ins within Console that are set to use Tempo Sync. Click this area to enter
or tap a different tempo.

Sample Rate
Arrow’s current sample rate is displayed here. Click this area to select a different sample
rate from the drop menu when using Console without a DAW.
Note: When using a DAW, the sample rate is managed within the DAW.

UAD Resource Gauges


This area displays DSP and memory resource loads used by all loaded UAD plug-ins
(within both Console and DAW). UAD loads can be monitored as needed, for example
when deciding which UAD plug-ins to load, based upon how much DSP is available.
Values displayed here are mirrored in the UAD Meter & Control Panel application. More
detailed (per-SHARC) display of DSP usage is available in the System panel within the
UAD Meter & Control Panel application.

Arrow Manual 72 Console Overview


Current Bank Overview
An important navigational concept in Console is the Current Bank. The Current Bank
is all input channels that are currently visible in the main body of the Console window
(below the Meter Bridge) as shown in the illustration below. Sliding the gray Bank Bar
changes the Current Bank so the other inputs can be seen.
Note: The Bank Bar only appears when the Console window is too narrow to
display all input channels.
This feature is especially useful when the system is expanded with additional I/O by
connecting one or more Universal Audio Apollo interfaces. For complete details, see
Current Bank.

Bank Bar
(gray area)

Meter
Bridge

Slide gray Bank Bar


to change Current Bank

Input outside Current Bank Input outside


Bank Bar (visible inputs) Bank Bar

Conceptual illustration of the Current Bank. In this example, inputs Analog 2 and Virtual 1
are in the Current Bank, while Analog 1 and Virtual 2 are not visible.
Sliding the Bank Bar brings the other inputs into view.

Arrow Manual 73 Console Overview


View Column Overview
Application
The View Column (illustrated at right) is always visible at the Menus
left side of the Console window. The View Column contains the (global)
Application Menu, View selectors, View Options, Clear switches,
and Settings switch, as shown at right.
For detailed descriptions, see View Column.
View
Selectors
Views (global)
Four Views are available in Console: Overview, Inputs, Inserts,
and Sends. Each View displays related elements and associated
functionality in the main area of the Console window.

View Selectors
Any of these methods can be used to change the current View:
• Click the View Selectors in the View Column
• Select the View from the Application Menu
View
• Use the Keyboard Shortcuts Options
(can vary
View Options with View)

The View Column Options activate various control functions


within each View. The displayed View Options are contextual;
some options change when a different View is selected.

Application Menus
Clicking the Menu switch presents the Application Menus, where Clear
various Console functions are accessed. Switches
(global)
Settings
Switch
(global)
The Application Menus
View Column
Clear as it appears
in Sends View
The Clear Switches are used to reset all signal clipping indicators
and turn off/on the solo function on all channels.

Settings
The Settings switch opens the separate Console Settings window, where various global
Arrow functions are defined.

Arrow Manual 74 Console Overview


View Elements
Each View displays related elements and associated functionality in input channel strips
within the main area of the Console window.
Note: The main monitor mix controls (input labels, faders, solo, mute, pan) are
the same in all views unless specifically hidden in Sends view.
The channel input elements of each view are shown below. Complete details for all
elements are described in Console Reference.

Each View displays different elements in the input channel strips

Arrow Manual 75 Console Overview


Monitor Column Overview
The Monitor Column (illustrated at right) is always visible at
the right side of the Console window. The Monitor Column
contains elements related to monitor outputs, cue (HP)
outputs, insert effect printing, and session file management.
For detailed descriptions, see Monitor Column.

Monitor Meters
These meters display the signal levels of the monitor mix bus
Monitor
just before the monitor level control. Levels displayed here Meters
mirror the state of the dual Monitor LED meters on Arrow’s top
panel.

Global Insert Effects


These switches globally switch all Console inputs to either
pass UAD insert effect processing to the DAW (print wet) or
not (monitor wet but print dry).
Insert Effects can also be individually switched on a per- Global
channel basis (see Channel Insert Effects). The Global Insert Insert Effects
Effects switches override the individual channel settings.
Show/Hide
Show Strips Strips

These switches show and hide the visibility of the auxiliary Open
return strips and/or the control room options strip. Each strip Cue Outputs
Popover
is visible when its SHOW switch is lit.
Monitor
Output
Cue Outputs Popover Options
Clicking this switch opens the Cue Outputs Popover, where the
headphone output source (either the main monitor mix or the
HP cue mix) is selected. Monitor
Level
Monitor Output Options
The main monitor outputs can be muted and/or set to Open
Sessions
monophonic with these switches. Manager

Monitor Level Monitor Column


This is the master level control for Arrow’s main outputs. It
performs the same function as the MONITOR knob on Arrow’s
top panel. When the ring around the knob is RED, the monitor outputs are muted.

Sessions Menu
Clicking this switch opens the Session Manager popover window, where Console
configuration files are managed.

Arrow Manual 76 Console Overview


Channel Strips Overview
Each Console input channel strip (illustrated at right)
controls a corresponding Arrow input. The output of Preamp
all Console channel input strips are always routed to Controls &
Console’s monitor outputs (except when muted). Unison Insert
Console’s input channel strips are essentially the same for
all inputs, however there are some differences among the
analog and virtual inputs, as noted below.
Note: For detailed descriptions, see Channel Input
Controls. Standard
Channel Plug-In
Inserts
Signal Flow
Audio signals in a Console channel flow through the
inserts serially from top to bottom. Therefore, if more
than one plug-in is inserted in a channel, the location of
a plug-in within the inserts can impact the sound of the Aux & Cue
channel. Plug-ins can be reordered by dragging them to Sends Display
change the serial processing order.

Input Types
Console has analog and virtual inputs. The controls that
are available in each strip depends on the type of input.

Preamp Inputs
Inputs 1 and 2 are analog preamp channels that have
multiple physical inputs (mic, line, Hi-Z) that can be
selected with the preamp controls. Monitor Mix
The analog inputs are switched between mic and line Controls
inputs manually via Console or Arrow’s top panel. Channel
1 is automatically switched to Hi-Z input when a ¼”
mono (tip-sleeve) cable is plugged into Arrow’s front panel
Hi-Z input jack.

Virtual Inputs
The virtual input channels do not control Arrow’s hardware
inputs. Instead, they receive digital signals from DAW
outputs via Arrow’s device drivers, enabling Realtime UAD
Processing on any DAW output. This feature is especially Input
useful when playing virtual software instruments live Label
through UAD plug-ins because it reduces I/O buffered
input latency. For complete details about this feature, see
Virtual I/O. Input channel strip

Arrow Manual 77 Console Overview


Console Plug-In Inserts Overview
The UAD plug-in inserts within each input and auxiliary strip is where UAD Powered
Plug-Ins are selected and used for Realtime UAD Processing within Console.
Both of Arrow’s analog preamp inputs have a special dedicated Unison insert in addition
to four standard inserts. Both virtual inputs, and both auxiliary returns, also have
four standard inserts each. Therefore, up to five UAD plug-ins can be serially chained
(stacked) per channel within the constraints of available DSP resources.
Note: For complete details, see Console Plug-In Inserts.
Inserts
Display

Inserts Rec/Mon
Channel Strip Presets Indicator
(click for popover) (click to switch)

Active Plug-In
(click to edit)

Disabled Plug-In
Standard (gray background)
(non-Unison)
Insert Slots
1–4 Offline Plug-In
(red background)

Empty Insert
(click to assign)

Record/Monitor Indicator Channel Insert Effects Switch


(INSERTS view only) (INSERTS view only)
Channel Inserts

Unison Insert
Arrow’s Unison technology is activated when a Unison-enabled UAD
plug-in is loaded in the special dedicated Unison insert slot located
above the preamp options (as shown at right, outlined in red).
Note: Audio on preamp channels is processed by the Unison
insert (if populated) before the channel inserts.
The special dedicated Unison insert is only available on Arrow
preamp channels. However, Unison inserts are operated exactly the
same way as standard channel inserts. See the Unison chapter for Unison Insert
related information.

Arrow Manual 78 Console Overview


Insert Effects Overview
The Insert Effects settings are used to specify whether or not Realtime UAD Processing
in Console is recorded (printed) in the DAW.
• Console inputs are recorded with processing (wet) when Insert Effects is enabled.
The UAD-processed signals are heard and recorded.
• Console inputs are recorded without processing (dry) when Insert Effects are
disabled. The UAD-processed signals are heard, but not recorded.
Important: UAD plug-in processing in Console’s Unison insert and auxiliary inserts
are always routed to the DAW, regardless of the current Insert Effects setting
(Unison and aux insert processing is always recorded).

Function of the Insert Effects Switch


The Insert Effects switch determines if the DAW records Console’s inputs with or without
Realtime UAD Processing, regardless of the actual wet or dry state of the monitor mix.
This is accomplished by routing Console’s inputs into the DAW from before the plug-in
inserts (dry recording) or after the plug-in inserts (wet recording).

Record With Effects


When Insert Effects are record-enabled (UAD REC lit), Arrow’s channel
input signals are processed by Console’s standard UAD plug-in inserts
before being routed into the DAW.
In this mode, the post-insert (wet) state of all Console inputs with
Realtime UAD Processing is routed to the DAW inputs.
Tip: This setting is used to record “wet” with Realtime UAD Processing.

Monitor With Effects


When Insert Effects is not record-enabled (UAD MON lit), Arrow’s
channel input signals are routed directly into the DAW before being
processed by Console’s standard UAD plug-in inserts.
In this mode, the pre-insert (dry) state of all Console inputs is routed
to the DAW inputs, even if Realtime UAD Processing is occurring in the
monitor mix.
Tip: This setting is used to record “dry” when Realtime UAD Processing is active.

Individual Channel Insert Effects


Insert Effects can be recorded wet or dry on a per-channel basis. For details, see Channel
Insert Effects.

Global Insert Effects


Insert Effects for all channels can be globally switched to override the individual channel
insert effect switches. For details, see Global Insert Effects.

Arrow Manual 79 Console Overview


Popover Windows
Some Console functions that are not visible in the main window are accessed in popover
windows. Popovers are a special type of window that automatically close when any area
outside of the popover is clicked.
Note: The size of popover windows cannot be adjusted.

Typical popover window — in this example, the rename/link popover

To close any popover, click anywhere outside of the popover, press the X button at upper
right of the window, or type the esc (escape) key on the computer’s keyboard.
The following functions are accessed via popover windows:

Cue output assign Channel presets


Rename/link input channels Console session presets
Sends (Aux & Cue) Console Tempo
Plug-in insert assign I/O Matrix assign
Plug-in presets I/O Matrix presets

Arrow Manual 80 Console Overview


HP Cue Overview
A cue mix bus is used to create a unique mix that is separate from the main monitor mix.
Cues are typically used for performers that want to hear a headphone mix that is different
from the main monitor mix (“more me”), sending separate mixes to other rooms or audio
equipment, and similar applications.
In addition to the main monitor stereo mix bus and the two auxiliary stereo mix buses,
Arrow features one stereo cue mix bus that can be routed to the headphones or a DAW.

HP Cue Label
Arrow’s cue mix bus is labeled HP (headphones) to reflect the available hardware outputs
on the device.

Cue Components
The complete HP cue system is comprised of the cue mix bus, the cue sends, and the
cue outputs.
Cue Mix Bus – The HP cue mix bus is the summed stereo mix of individual audio signals.
Signals are routed into the cue mix bus via the cue send controls, and returned from the
cue mix bus via the cue output controls in the CUE OUTPUTS popover.
Cue Sends – The cue sends adjust the individual channel signals going into the cue
mix bus. Each input channel and aux return contains individual level, pan,* and mute
controls for the cue mix bus. All cue sends are pre-fader and pre-mute so they are not
affected by adjustments to the main monitor mix.
*Exception: If two input channels are stereo-linked, the cue sends on the stereo
pair cannot be panned. Sends for stereo channels are hard-panned left and right.
Cue Outputs – The cue mix bus is returned via the CUE OUTPUTS popover, which
optionally routes the cue to Arrow’s headphones output.
Note: By default, the main monitor mix is routed to the headphones. To hear the
cue mix, HP must be selected as the source in the CUE OUTPUTS popover.
Cue Monitoring – The HP cue output can be selected as a source for the main monitor
outs via the Monitor Source Select switch, enabling the HP cue bus to be heard in the
main monitor speakers.

Cue Count
Arrow has one HP cue mix bus. If one or more Apollo interfaces are connected to the
same system, up to four separate cue mixes are available.

Arrow Manual 81 Console Overview


Sends Overview
Arrow has four stereo mix buses that are configured and adjusted within Console:
Monitor, auxiliary 1, auxiliary 2, and HP cue. Each Arrow input has independent level,
pan, and mute controls for each of the stereo mix buses. These controls are used to
“send” signals into the mix bus.

Stereo Mix Buses


In addition to the main monitor mix, the following stereo mix buses are available:

AUX 1 & AUX 2


The two stereo auxiliary buses are typically used for shared effect processing (to reduce
UAD resource usage) for realtime monitoring with time-based effects such as reverb and/
or delay. The aux mixes are adjusted via each input’s two aux send controls.
By default, the aux sends are post-fader and post-mute. The aux sends can be switched
to be pre-fader and pre-mute. The Aux Pre / Aux Post function switch for each aux is
located in its respective auxiliary bus return strip.

HP Cue
The HP cue bus is for creating a stereo mix that is different from the main monitor
mix. Cues are typically used for performers that want to hear a headphone mix that is
different from the main monitor mix, or for routing individual channels or mixes to other
equipment.
The HP cue mix is adjusted via the HP send on each input and aux strip. All HP sends
are pre-fader and pre-mute so they are not affected by adjustments to the main monitor
mix.

Mix Bus Returns


The stereo mix bus returns are used to route the mix to available outputs.

AUX
The auxiliary mixes are routed to the aux return strips. HP sends are available on the aux
returns for routing aux effects to the HP cue mix bus.
See Aux Returns for details.

HP Cue
The HP cue mix is heard via the selections in the monitor controls section. To hear the
HP cue mix in the headphones, HP must be manually routed to the HP output via the
Cue Outputs Popover.
The Monitor outputs can be switched to output the HP cue mix instead of the monitor
mix.

Arrow Manual 82 Console Overview


Sends Access
The Sends can be accessed and adjusted in the Overview and Sends views.
Note: Sends are not visible in the Inputs and Inserts views.

Overview View
An overview of an input’s sends state is shown in each input channel strip, as shown
below. Clicking this overview opens the Sends Popover, where the send levels can be
adjusted. If the Console window is vertically re-sized tall enough, individual send knobs
appear in place of the sends overview.
Tip: If the HP output source is currently assigned to the main monitor mix in the
Cue Outputs popover, the HP bus color is gray.

Click area to open Sends popover

Send Level
Indicator
Send Fader
Indicator

Send Mute
Indicator
Send Bus
Name & Color

The Sends Display within each input channel strip in Overview view

Arrow Manual 83 Console Overview


Sends View
A single send is displayed for all channels simultaneously in Sends View. The displayed
send is selected with the SHOW switches in the View column. Sends view offers long-
throw faders for finer control resolution.
Tip: To increase the Send control’s resolution when in Sends view, increase the
vertical size of the Console window and/or deactivate the MIX switch within the
View column’s SHOW area.

In Sends view, the same send is visible on all inputs.


Clicking the available SHOW switches displays the different sends.

Show All Sends Option


All sends can be viewed simultaneously by holding the Option (Mac) or Windows (PC) key
on the computer keyboard while clicking any AUX or HP SHOW switch in Sends View.

All sends are visible at the same time when an AUX or HP SHOW switch is option-clicked

Arrow Manual 84 Console Overview


Console Sessions Overview
The controls within the Sessions Manager popover provide methods for managing
complete Console configurations as session preset files. When a Console session file is
saved, the current Console configuration is written to disk.
When a session file is subsequently reloaded, Console is returned to the exact same
configuration state, regardless of any changes to Console that were made in the interim.
Note: Monitor settings and hardware settings are global parameters that are not
saved in Console session files.
For complete details, see Console Sessions.

Session Column Sub-Folder Column


(top-level sessions & folders) (sessions within sub-folders)

Active Session Name Close


Popover

Selected
Session Files Session
(blue)

Selected Sub-Folder (blue)


Current Session (gray)
Other Sub-Folder
(click to reveal contents)

Function Buttons

Load Load Save Create Load


New Existing Current New Selected
Session Session Session File Session

Sessions Manager popover

Arrow Manual 85 Console Overview


Console Settings Overview
Global parameters for Arrow and Console
are configured in the separate Console
Settings Window.
Note: For complete details, see Console
Settings.

Console Settings Panels


Controls within the Console Settings
window are arranged according to related
functions. Each set of related controls are
contained within a single panel.
Five panels are available in the Console
Settings window:
Hardware – Settings related to Arrow The Hardware panel within
hardware device setup the Console Settings window

I/O Matrix – Settings related to Core Audio/


ASIO and custom driver I/O mapping
Display – Settings related to how and what items are displayed in Console
Plug-Ins – Settings related to UAD plug-ins used within Console
MIDI – Settings for configuring MIDI control of Tap Tempo within Console

Accessing Console Settings


The Console Settings window can be opened using any of these methods:
• Choose View>Settings from the Application Menus
• Click the SETTINGS button at the bottom of the View Column
• Use the command+comma (Mac) or ctrl+comma (Windows) keyboard shortcuts
• (Mac) Choose Console Settings under the UA icon drop menu in the macOS Menu
Bar
• (Windows) Right-click the blue UA diamond logo in the Windows System Tray (at
lower right of screen), then choose Console Settings from the contextual menu

Arrow Manual 86 Console Overview


I/O Matrix Overview
Arrow’s powerful I/O Matrix features allow enables virtual mapping of I/O routes, channel
counts, and labels at the Core Audio / ASIO driver level. For complete I/O Matrix details,
see I/O Matrix Panel.
Important: Custom driver I/O routing changes the driver I/O complement. Quit all
audio applications before changing driver I/O assignments.
Custom I/O Maps – With the I/O Matrix, it’s possible to remap Arrow’s driver inputs/
outputs to any Core Audio / ASIO inputs/outputs, offering the ultimate in I/O routing
flexibility when using any DAW.
Custom I/O Names – The driver labels for Arrow’s I/O can be renamed so DAW inputs and
outputs can use custom names. With the I/O Matrix, channel input and output selectors
within a DAW can be (for example) “Electric Guitar” instead of “Input 1.”
Custom I/O Presets – Customized I/O tables can be saved and loaded to or from disk as
presets for future recall and/or sharing with other Arrow users.
I/O Matrix Panel – The I/O Matrix panel is the software interface for all I/O Matrix
features. This is where Arrow’s I/O can be renamed, remapped, and saved for future use.

I/O Matrix features are configured in the I/O Matrix settings panel

Arrow Manual 87 Console Overview


Multiple Undo/Redo
Console supports multiple levels of Undo and Redo for all edit operations. Undo and
Redo operations can be performed repeatedly to step backwards and forwards through
edit operations as long as the current session is open.
• To step backwards and undo (revert) edit operations, choose Undo from the Edit
Menu or type command-z.
• To step forwards and re-execute the edit, choose Redo from the Edit Menu or type
command-shift-z.

Undo/Redo Cache
Edits are stored in the Undo/Redo cache. Edits within a particular session can be
reverted with Undo/Redo until the cache is cleared. Both of these operations will clear
the Undo/Redo cache:
• Console is quit
• A different Console session is loaded
Important: Prior Undo/Redo operations cannot be performed after the Undo/Redo
cache is cleared.

Arrow Manual 88 Console Overview


Keyboard Focus & Control
Many Console functions can be controlled without using a mouse. When elements on the
screen have keyboard focus, they can be quickly navigated with the computer’s QWERTY
keyboard.

Focus Indication
Keyboard focus in Console is indicated by a orange-colored highlight box outlining the
screen elements that are targeted for keyboard control.

Focus Navigation
Focus between elements can be changed with the computer’s TAB key, or by clicking
another area of the screen with the mouse.

Focus Control
Focused items can be selected by using the up/down/left/right arrow keys and/or the
Return/Enter keys.

Typical focus indication. The PRESET column on the left has focus (orange outline)
and can be navigated with the up/down arrow keys on the keyboard.
The tab key alternates focus between the two columns.

Arrow Manual 89 Console Overview


Adjusting Console Controls
Console uses typical software control techniques to adjust parameters.
2-state switches:Click to toggle the state.
Knobs:Click+drag to adjust, or use the Controls Shortcuts. Console’s rotary controls (and
UAD plug-in knobs) can respond to Linear, Circular, or Relative Circular adjustments
modes. The CONTROL MODES preference is set in DISPLAY panel within the Console
Settings window.
Faders:Click+drag to adjust, or use the Controls Shortcuts.
Drop Menus:Click to view the drop menu contents, then click an item in the drop menu
to select the item.
UAD Powered Plug-Ins:Most UAD plug-in controls use the same methods as above.
However, some plug-in parameters may have custom controls that are unfamiliar or not
obvious. All custom controls are detailed for individual plug-ins in the UAD Plug-Ins
Manual.

Controls Shortcuts
In addition to the keyboard shortcuts below, several other shortcuts are available to
simplify Console control adjustments.
Fine Control:Continuous controls (knobs and faders) can be adjusted with increased
resolution by depressing the SHIFT while adjusting these controls.
Scroll Wheel:Continuous controls (knobs and faders) can be adjusted by using the
computer input device’s scroll function (e.g., mouse scroll wheel). To modify the
parameter value, hover the cursor over the control and adjust the scroll wheel.
Adjust All:If the Option key (Mac) or Windows key (PC) is held down while modifying any
control, the same control on all inputs (or aux returns) will be adjusted at the same time.
The relative difference is maintained between the same controls until any control reaches
its minimum or maximum value.
Return To Default:If the Command key is held when a control is clicked, the control will
return to its default value. Command+Option+Click will return all controls of the same
type to their default value.
Mute/Solo All Toggle:Option-click a Mute or Solo switch to toggle the state on all
channels.
Drop Menus:Menus continue to display after a single click. The mouse button does not
need to be held down to view the menu.

Arrow Manual 90 Console Overview


Keyboard Shortcuts
Console supports the keyboard shortcuts listed in the table below.

Keyboard Command Keyboard Command


Shortcut Name Description
(Mac) (Windows)
New Session Command+N Ctrl+N Create a new default session
Open Session Command+O Ctrl+O Load an existing session file from disk
Save Session Command+S Ctrl+S Save current session file to disk
Save current session as new file with
Save Session As... Command+Shift+S Ctrl+Shift+S
optional rename
Hide Application Command+H Ctrl+H Hide application from view
Quit Application Command+Q Ctrl+Q Quit Console application
Overview Command+1 Ctrl+1 Switch main view to OVERVIEW
Inputs Command+2 Ctrl+2 Switch main view to INPUTS
Inserts Command+3 Ctrl+3 Switch main view to INSERTS
Sends Command+4 Ctrl+4 Switch main view to SENDS
Show/Hide Aux Command+A Ctrl+A Show/Hide the Auxiliary Returns
Command+I Ctrl+I
Show/Hide Inputs Activate Show/Hide Inputs modifiers
(the letter i) (the letter i)
Cycle through orange-outlined areas
Focus Navigation Tab Tab that can be focused/controlled/
navigated with the arrow keys
Bring all open UAD plug-in windows to
Show Plug-In Editors Command+P Ctrl+P
foreground
Close All Editors Command+Option+W Ctrl+Option+W Close all open UAD plug-in windows
Close Window Command+W Ctrl+W Close foreground window
Left/Right/Up/Down Left/Right/Up/Down Select focused elements with the arrow
Element Navigation
(arrows) (arrows) keys
Cancel dialog functions such as Plug-
Cancel Dialog ESC (escape) ESC (escape) In Assign, Preset Select, Save As,
Popovers, etc.
Accept dialog functions such as Plug-
Confirm Dialog Return or Enter Return or Enter
In Assign, Preset Select, Save As, etc.
Command+, Ctrl+,
Console Settings Open Console Settings window
(comma) (comma)
Revert the last executed function
Undo Edit Command+z Ctrl+z
(multiple Undo possible)
Revert the last executed Undo
Redo Edit Command+Shift+z Ctrl+Shift+z
(multiple Redo possible)

Arrow Manual 91 Console Overview


Console Reference
This chapter provides in-depth descriptions of all controls within Console. For a general
operational overview, see Console Overview.

Meter Bridge
The Meter Bridge is always visible at the top of the Console window. It displays all visible
input channels, signal activity at these inputs, and the Bank Bar, which is used to scroll
inputs that are out of horizontal view (if any).
Refer to the diagram below for descriptions in this section.

Stereo Mono Device Name


Meter Meter (optional via
(dual) (single) right-click)

Channel
Input
Meters

Bank Bar Channel not in


(gray area) Current Bank

Non-Hidden Input Channels

Meter Bridge elements

Input Channels
The Meter Bridge represents all Arrow input channels. When an input channel is hidden
with the Show/Hide Inputs function, that channel is not displayed in the Meter Bridge.

Channel Meters
Each vertical green meter represents input signal activity in the channel. These small
meters mirror the activity of each high-resolution Input Meter that is displayed next to
each channel’s Input Fader.

Arrow Manual 92 Console Reference


Bank Bar
When the Console window does not have enough available horizontal space to display all
available input channels, the gray Bank Bar appears within the Meter Bridge.
The Bank Bar “floats” on top of all input channels in the Meter Bridge. The Bank Bar is
used to change the channels that are visible within the Current Bank.
Note: The Bank Bar only appears when the Console window is too narrow to
display all input channels.

Current Bank
The Current Bank is all input channels that are currently displayed in the main body of
the Console window (below the Meter Bridge) as shown in the illustration below. The gray
Bank Bar is used to change the Current Bank.

Bank Bar
(gray area)

Meter
Bridge

Slide gray Bank Bar


to change Current Bank

Slide the Bank Bar or use the methods below to bring other inputs into view

Changing the Current Bank


Any of these methods can be used to change the channels within the Current Bank:
Click – Click anywhere within the Meter Bridge, but outside of the Bank Bar. The Bank
Bar jumps to the channel that is clicked in the Meter Bridge.
Drag – Click-hold-drag the gray Bank Bar to slide it across available channels.
Hover Scroll – Position the mouse over the Meter Bridge then scroll horizontally with the
computer’s input device.
Arrow keys – When the Bank Bar has keyboard focus, use the computer’s left/right arrow
keys to navigate the Current Bank.

Input outside Current Bank Input outside


Bank Bar (visible inputs) Bank Bar
Arrow Manual 93 Console Reference
Meter Bridge Menu
The Meter Bridge menu provides access to various functions
related to the Meter Bridge. To view the menu, right-click or
control-click within the Meter Bridge.
Show/Hide Device Names – See Show Device Names.
Show/Hide Offline Devices – By default, devices in the Hardware
panel within the Console Settings window that are not currently
connected are displayed in the Meter Bridge. To show/hide offline devices, choose this
item from the menu. Show/Hide Offline Devices is available exclusively within this menu.
Identify – See Identify.
Rename – See Device Name.
Note: All functions in the Meter Bridge menu except Show/Hide Offline Devices
are available elsewhere within Console.

Arrow Manual 94 Console Reference


View Column
Note: For an overview of Console’s View Columns, see the Application
Menus
View Column Overview. (global)
The View Column is always visible at the left side of the Console
window. The View Column contains the View Selectors and
switches for the View Options (functions) available within each
view.
View
Each View Column also contains several common view elements Selectors
(global)
that are available in every View.

Available Views
Four Views are available in Console: Overview, Inputs, Inserts,
and Sends. Each View displays related elements and associated
functionality in the main area of the Console window.

Common View Elements


Most display and control elements that appear within the main
View
Console area (see Global Window Elements) in each View are Options
common to all the Views. (can vary
with View)
The common elements are detailed separately from the View
Column descriptions.

View Selectors
Any of these methods can be used to change the current View:
• Click any View Selector in the View Column
Clear
• Choose the View from the Application Menus Switches
(global)
• Use the keyboard shortcuts:
Mac: ⌘1, ⌘2, ⌘3, ⌘4 Settings
Switch
Windows: ctrl 1, ctrl 2, ctrl 3, ctrl 4 (global)

View Column Options The View Column as it


The View Options activate the various control functions available appears in SENDS View
within each view. The View Options in Overview, Inputs, and
Inserts Views are identical; the View Options change when Sends
View is active.
View Option functions are performed using latched modifiers. See the Modifiers Overview
for details on how to operate the View Option controls. See View Options for descriptions
of the individual option functions.

Arrow Manual 95 Console Reference


Global View Column Controls
Several controls appear in all View Columns. These controls (detailed below) have
identical functionality in all Views.

Menu Switch
The MENU switch is located at the top of the View Column. Clicking the
switch reveals the Application Menus, where various Console functions can
be accessed.

Default Switch
When Option Latch is active with the parameters DEFAULT switch,
clicking any control returns the parameter to its default value.
Note: The DEFAULT function is primarily for knob and fader values. It
does not apply to any preamp settings, plug-in inserts, SOLO/MUTE
switches, monitor levels, customized input names, and similar functions.

Clear Switches
The CLEAR switches are located near the bottom of all View columns.
CLEAR CLIPS
This switch clears all clip indicators and peak hold indicators on all
meters.
Tip: Clip and peak hold indicators can be individually cleared by clicking any
individual meter.

CLEAR SOLO
Whenever SOLO is engaged on any channel input, the CLEAR SOLO switch flashes
yellow. Clicking the Clear Solo switch deactivates the Solo function of any/all channel
inputs.
Tip: Click Clear Solo again to return all channels to their previous Solo states.

Settings Switch
The SETTINGS switch is located at the bottom of all View columns. It
opens the Console Settings window, where many global functions are
defined. For complete details, see Console Settings.

Arrow Manual 96 Console Reference


Modifiers Overview
The View Column Options in each View Column enable various operations to be
performed on the items within the View.
View Option operations are performed by selecting an option to latch the function,
executing the operation(s) using Modifiers, then exiting the latched function.
Option Latch
When a View Option switch is clicked, the switch flashes yellow, indicating
that the function is latched and ready to be executed using the Modifiers.
Option Unlatch
Power option
The latched option is unlatched (the switch stops flashing) when: latched
• Any same or different option switch is clicked
• A different View is selected
• No operations are executed during the Modifiers Timeout period
Modifiers Timeout
When an option is latched, it is automatically unlatched (times
out) after the Modifiers Timeout period to prevent inadvertent
modifications. Timeout preference
The Modifiers Timeout is a preference set in the Display panel within the Console
Settings window. The default Modifiers Timeout period is six seconds/flashes.
Modifiers
Modifiers are icons superimposed on various elements when a View Option is
latched. Modifiers are used to execute the operations. The specific modifiers
that appear, and where they are located, depend upon the specific option
that is latched.
Inserts modifiers are superimposed on insert slots for individual inserts, and
the input channel names for plug-in channel strips.
Modifier Swipe Shortcuts Paste Modifiers

View Options can be executed extremely rapidly across many channels and/
or inserts in the Current Bank using the modifiers swipe shortcuts. When a View Option is
latched, click+hold the mouse, then drag vertically and/or horizontally across inserts and/
or channel input names to perform the function on all locations that are swiped.
Tip: Modifier swipe shortcuts are the fastest way to perform the same function on
multiple inserts.
1. Click+Hold Modifier 2. Swipe Across Inserts

1. Click 2. Swipe
Swipe to rapidly perform the latched function on many inserts

Arrow Manual 97 Console Reference


View Options
The individual View Column Options are detailed in this section. See the Modifiers
Overview for details about how to operate the Modifier controls.

Overview, Inputs, & Inserts View Options


The View Options for the Overview, Inputs, and Inserts Views are
identical. Each option is described below.
Note: In the Overview View Column, the Power, Remove, and Copy
modifiers may not be visible if the Console window size is vertically
condensed. To bring all Overview modifiers into view, increase the View
vertical window size if possible, or select a different View. Options

Power Modifier
This option toggles an individual plug-in’s power state within a single
insert. When disabled, the plug-in no longer uses UAD DSP resources. Overview, Inputs,
& Inserts View
Click the POWER modifier switch to latch the option, then toggle any modifier switches
plug-in’s power state by clicking its modifier, or swipe across multiple
modifiers.
Note: This option performs the same function as the Plug-In Power switch in the
header within the plug-in editor window.
When POWER is latched, disabled plug-ins are indicated by a gray modifier icon, and
active plug-ins have a green modifier icon.

The POWER modifier when latched. Plug-ins are shown powered (left) and disabled (right).

Because this function unloads and loads the plug-in from the DSP, audio artifacts can
occur if the power state is changed while audio is being processed by the plug-in.
Tip: To disable individual plug-in processing without audio artifacts, use the power
control within the plug-in interface instead, which keeps the plug-in loaded on the
DSP.

Arrow Manual 98 Console Reference


Remove Modifier
This option deletes the plug-in from the insert slot. When the REMOVE switch is latched,
click any insert’s modifier to delete the plug-in, or swipe across multiple modifiers.

The REMOVE modifier when latched. Plug-ins are removed by clicking/swiping its modifier.

Note: Because this function unloads the plug-in from the DSP, audio artifacts can
occur if a plug-in is removed while audio is being processed by the plug-in.

Copy/Paste Modifier
This option is used to duplicate individual plug-ins or channel strips, and their current
settings, from one insert(s) to any other insert(s).
Copy/Paste is a two step process. First the insert or channel strip is copied with the
COPY modifier, then the copied data is pasted to the destination insert or channel.
Copy Individual Plug-In
When COPY is latched, click any insert modifier to copy the insert’s plug-in.

The insert COPY modifier when latched

Copy Channel Strip


When Copy is latched, click any input name modifier (at the bottom of the input strips)
to copy all plug-ins in the channel inserts.
Note: Only channels containing plug-ins will display the copy modifier.

The channel strip COPY modifier when latched

Arrow Manual 99 Console Reference


Paste Modifier
After any insert is copied, the COPY switch changes to PASTE. The copied data can be
pasted to multiple destinations while the paste option remains latched.
Paste Individual Plug-In
After an insert is copied, click or swipe across one or more destinations while the paste
switch is latched.

The PASTE modifiers appear on all inserts after copying an insert

Paste Channel Strip


After a channel strip is copied, click or swipe across any input name modifier to paste
the copied channel strip plug-ins into the channel while the paste switch is latched.

The PASTE modifier appears on input names after copying a channel strip

Arrow Manual 100 Console Reference


Sends View Options
All View Options within Sends View are described below. See the Sends Overview for
related information.

View Sends View


Options Options

Available Sends
Two SHOW AUX switches and one SHOW HP cue switch are always visible, reflecting
Arrow’s available mix buses that a channel’s signal can be routed to using the send
controls.

Arrow Manual 101 Console Reference


Show Sends
In Sends View, all mix controls for a single send mix bus, and/or the monitor mix bus, are
displayed for all Console inputs simultaneously (see screenshots below).
Note: Only one send mix can be displayed at a time (the SHOW SEND switches
are mutually exclusive).
The displayed mixes are determined by the state of the send and monitor SHOW
switches in the Sends View column. The mix is visible when its switch is engaged (lit).
SHOW MIX switch on – The send’s mix controls are displayed above the monitor mix
controls (left screenshot).
SHOW MIX switch off – Only the send’s mix controls are visible, offering maximum send
fader resolution (center screenshot).
SHOW MIX switch on and all SHOW SEND switches off – Only the monitor mix controls
are visible, offering maximum monitor fader resolution (right screenshot).
Tip: Sends View offers long-throw faders and meters for finer control resolution.
To increase the control resolution of the mix faders in Sends View, increase the
vertical size of the Console window.

Example screenshots of interaction between the send and monitor SHOW switches.
By showing only one type of fader (either Send or Monitor), the faders are taller,
offering finer control resolution.

Arrow Manual 102 Console Reference


Show All Sends Option
All sends can be viewed simultaneously by holding the Option (Mac) or Windows (PC) key
on the computer keyboard while clicking any smaller SHOW switch in Sends View.

All sends are visible when a SHOW switch is option-clicked

Sends COPY TO Modifier


This switch instantly copies the current monitor mix to the send mix
that is currently selected with the Available Sends switches.
Tip: The COPY TO function is typically used when a HP mix that is
similar to the monitor mix is needed, but with minor adjustments
(e.g., creating a “more me” cue mix). COPY TO modifier
The text label within the COPY TO switch changes to the send mix
that is currently selected with the Available Sends switches, indicating the destination of
the pasted monitor mix.
Caution: Use the COPY TO function carefully. Depending on the states of the
monitor mix and the destination send mix, cue output routings, and the volume
setting of monitoring systems (e.g., headphones) attached the cue outputs, this
function could cause an extreme increase in volume at the destination outputs.

COPY TO Menu
Right-clicking (or control-clicking) the main (silver) monitor faders
presents the COPY TO menu. Selecting a destination performs the
same function as the COPY TO modifier described above.

COPY TO menu

Arrow Manual 103 Console Reference


Info Bar
The Info Bar is always visible at the bottom of the Console window. It displays and
provides access to several important functions.
The Tempo controls are only available in the Info Bar. The Sample Rate and Clock Source
controls are also available in the Console Settings window. The UAD Resource Gauges
have no controls; they are visual indicators only.
Refer to the diagram below for descriptions in this section.

Console Tempo Clock Source


Display & Menu Display & Menu

Sample Rate UAD Resource Gauges


Display & Menu (Display only)
The Info Bar

Offline Hardware Display


If the Arrow hardware is not properly connected or recognized, the sample rate and clock
source will display OFFLINE as shown below.

Sample Rate and Clock show OFFLINE when Arrow is not detected

Tempo Display
This area displays the Console tempo in beats per minute (BPM). Clicking the tempo
display opens the Tempo popover, where a new tempo can be typed or tapped.

About Console Tempo


Console Tempo is used for time-based UAD plug-ins (such as delay and modulation)
within Console that are set to use Tempo Sync. Console Tempo can be modified by typing
a text value, tapping a tempo, or via MIDI.
Note: Console does not receive tempo information from the DAW.
The tempo value is saved within Console session files, and also within DAW files when
the Console Recall plug-in is used within the DAW.
For details about how to use the feature with UAD plug-ins, see the Tempo Sync chapter.

Arrow Manual 104 Console Reference


Tempo Popover
To display the Tempo popover, click anywhere in the
Tempo Display within the Info Bar.
The available tempo range is from 1.00 BPM to 999.00
BPM. The default tempo of a new session is 120 BPM.

Adjusting Tempo
Text Entry
1. Open the Tempo window by clicking the Tempo Display in the Info Bar
2. Click the tempo text field, then type a numeric tempo value
3. Press Return or Enter, or click the close button with the mouse
Tip: To leave the tempo unchanged after entering an (unwanted) value in the
Tempo window, press the ESC key or close the popover with the mouse.

Tap Tempo
1. Open the Tempo window by clicking the Tempo Display in the Info Bar
2. With the mouse, click the TAP button at least four times to establish the tempo
3. Press Return or Enter, or click the close button with the mouse

Changing tempo via MIDI


Tap tempo can be used to set a new tempo from incoming MIDI data. This method
requires any external MIDI hardware and/or MIDI software that is recognized by the OS.
Note: MIDI drivers for the MIDI device may need to be installed and/or configured.

About external MIDI tap tempo control


• The MIDI device must be properly configured before it can be used by Console.
• MIDI note values or MIDI controller values can be used as the data source.
• Console cannot synchronize the tempo to incoming MIDI beat clock.
MIDI configuration/setup
1. Verify the MIDI output device or MIDI software is properly configured and active.
2. In the MIDI panel within the Console Settings window, set the values for DEVICE,
TAP TEMPO CHANNEL, and TAP TEMPO EVENT to match the transmitted MIDI
data.
3. Transmit the MIDI note or controller (as specified in the previous step) at least
four times to establish the tempo. The Tempo Display is RED during this period.
4. After a new tempo value is established, the new tempo is used and the Tempo
Display changes back to BLACK. Simply retransmit the MIDI data to apply further
tempo updates.

Arrow Manual 105 Console Reference


Sample Rate Display
This area displays the current sample rate used for Arrow’s A/D-D/A conversion and UAD
Powered Plug-Ins processing. When using UAD Powered Plug-Ins, higher sample rates
require more UAD DSP resources.

Sample Rate Menu


Clicking the Sample Rate Display presents the Sample Rate Menu,
where the current sample rate can be changed.
Important: When a DAW is used with Arrow, the sample rate is
typically changed within the DAW’s settings. If the sample rate is
changed to a different value within Console when a DAW is active,
digital artifacts could occur due to a sample rate mismatch.

Hardware Clicks
When the sample rate is changed, hardware relays that mute the outputs
are temporarily engaged to prevent audio artifacts. This action causes
an acoustic clicking sound that can be heard within the hardware. These
clicks are by design and can be safely ignored.

Clock Display
The Clock Display is used to select an external clock source when a Universal Audio
Apollo audio interface is connected to the system.
Because Arrow does not have digital connections for external clocking, the Clock Display
always displays INTERNAL or OFFLINE when an Apollo is not connected.

UAD Resource Display


UAD plug-in loads are shown in the Resource Display at the far right of the Info Bar.
These three gauges (DSP, PGM, and MEM) provide important visual feedback in realtime,
by helping to determine which plug-ins to load if available UAD resources are limited.
The UAD resources are displayed as blue bar graphs and as percentages. These gauges
have no controls; they are visual indicators only.
The UAD Resource Display mirrors the meters within the UAD Meter & Control Panel
application. For detailed descriptions of all display elements, see UAD Resource Display
in the UAD Meter & Control Panel chapter.

Arrow Manual 106 Console Reference


Channel Input Controls
Note: For related information, see the Channel Strips Overview.

Preamp Controls
Console’s preamp controls correspond to the equivalent preamp controls on Arrow’s top
panel. Adjusting Arrow’s top panel will update Console (and vice versa); see Interactions
Between Console and Arrow for details.

Unison Controls
Some preamp hardware controls (Gain, Low Cut, 48V, Pad, Polarity) are Unison
parameters that interact with Unison plug-ins placed in the Unison insert slot.
Unison preamp controls in this section are indicated by the Unison icon at the left of
above paragraph. See Unison for complete details.
Refer to the illustrations below for element descriptions in this section.

Preamp Preamp Preamp Preamp


Controls Controls Controls Controls

Preamp Preamp
Preamp Preamp Input Input Gain Gain
Gain Knob Gain Knob Select Select
Switch Switch Unison Unison
Gain Gain Insert Insert
Value Value

Unison Unison
Insert Insert Preamp Option Switches
Preamp Option Switches

Input Input
Display Display

Input Input Console’s preamp controls as they


Select Select appear in vertically expanded (left)
Switch Switch and condensed (above) views.
Both views access and display
Preamp Preamp the same functions.
Option Option
Switches Switches

Arrow Manual 107 Console Reference


Preamp Gain
The channel’s preamp gain is adjusted with this knob. The input to be adjusted
(Mic, Line, or Hi-Z) is determined by the state of the channel’s Mic/Line switch or
the Hi-Z input (if connected).
Rotating the knob clockwise increases preamp gain for the channel. The available gain
range for all preamp channels is 10 dB to 65 dB for the Mic, Line, and Hi-Z inputs.
Gain Value
The specific amount of preamp gain in decibels is displayed in gray text near the
gain control. The relative amount of preamp gain is indicated by the green LED ring
surrounding the gain control in Console and the knob on Arrow’s top panel. The LED
ring is a different color when Unison is active in the channel.
Front Panel Channel Selection Indicator Dot
Arrow’s channel selection can be changed using the top panel hardware
controls. The small colored dot that appears next to the gain control (as
shown at right, outlined in red) indicates the preamp channel that is
currently selected with Arrow’s top panel.
Tip: The indicator dot in Console changes channels when the channel
selection is changed with Arrow’s top panel knob.
Unison Insert
Unison is an exclusive analog/digital integration technology that’s built into every
Arrow microphone preamplifier. The preamp controls in Console (and the hardware
unit) interact extensively with Unison plug-in parameters.
To add a Unison plug-in to the preamp channel, click the dedicated Unison insert
slot located below the Gain control. See Unison for complete details.
Input Select
This switch switches between the mic and line inputs on Arrow’s rear
panel. Click the Input Select switch or Input Select display to change
the input type. The currently selected input type is highlighted. To
switch the input type in condensed views, click the currently displayed
input type (as shown at right, outlined in red).
Note: Input Select has no effect if the Hi–Z input is connected, because preamp
channels are automatically switched to the Hi-Z input when a ¼” mono (tip-sleeve
only) cable is connected to Arrow’s front panel Hi-Z input jack.
Low Cut Filter
When enabled, the channel’s input signal passes through a low cut (high pass)
filter. This 2nd-order coincident-pole filter has a cutoff frequency of 75 Hz with a
slope of 12 dB per octave by default (the filter can change when Unison is active
in the channel).
The Low Cut filter effects the Mic, Line, and Hi-Z inputs. Low Cut is typically used
to eliminate rumble and other unwanted low frequencies from the input signal.

Arrow Manual 108 Console Reference


48V
When enabled, the 48V switch is red and 48 volts of phantom power is supplied
to the Arrow channel’s rear panel Mic input. Most modern condenser microphones
require 48V phantom power to operate. This option can only be activated when the
Mic/Line switch is set to Mic.
Caution: Activate 48V only with compatible equipment such as phantom powered
microphones. Incompatible equipment can be damaged by the applied voltage.
Depending on the current configuration of the Arrow and Console, there may be a
delay when changing the 48V state to minimize the clicks/pops that are inherent when
engaging phantom power. The +48V LED on Arrow’s top panel flashes during any delay.

Pad
When enabled, the PAD switch is yellow and the channel’s microphone input signal
level is attenuated by 20 dB. Pad does not effect the Line or Hi-Z inputs.
Pad is used to reduce signal levels when overload distortion is present at low
preamp gain levels, such as when particularly sensitive microphones are used on loud
instruments, and/or if the A/D converter is clipping.
Tip: Activate PAD when the input is clipping but preamp gain is at minimum.
Alternately, reduce the output level (if available) of the device connected to
Arrow’s input.

Polarity
When enabled, the polarity (aka “phase”) switch is yellow and the input channel’s
signal is inverted. Polarity affects the Mic, Line, and Hi-Z inputs.
Tip: Polarity inversion can help reduce phase cancellations when more than one
microphone is used to record a single source.

Console Plug-In Insert Controls


All Console plug-in insert slots operate the same way. For complete details
on all insert functionality and operations, see Console Plug-In Inserts.

Console’s
plug‑in inserts

Arrow Manual 109 Console Reference


Sends Popover
The Sends popover window is where all available sends for an individual channel can be
adjusted. To access the Sends window, click the Sends display when Overview is active.
See the Sends Overview for related information.
Console Input Name

Previous/Next Channel Close Popover

Bus Name & Color


Send Pan Send Mute

Send Level& Meter

Sends popover

Sends Popover Window Descriptions


Input Name –The name of the Arrow input is displayed as the window’s title. If the input
label is customized in Console, the custom name is displayed here.
Previous/Next Channel –These buttons switch the window to display the sends of
adjacent channels. The “Command/Ctrl+Left/Right Arrow” keyboard shortcut can also be
used to navigate channels.
Tip: To prevent the window from moving when these buttons are used, drag the
Sends window to any location other than its default position.
Bus Name & Color –The bus name and its color are displayed above each send.
Tip: If the HP bus color is gray, the HP cue’s SOURCE is set to MIX in the CUE
OUTPUTS popover.
Send Pan –Adjusts the input’s position in the stereo field of the send bus. The pan
knobs are not displayed when the input is in stereo linked mode, which forces the stereo
channels to automatically pan hard left/right.
Send Mute –The Mute button can be used to disable/re-enable the bus send. When the
send is active, the button is lit.
Send Level –This fader adjusts the input channel’s signal level sent to the bus.
Send Meter –The post-fader signal level of the Send is displayed here.

Arrow Manual 110 Console Reference


Monitor Mix Controls
The monitor mix controls within the input
channel strips are for adjusting the signals at Input
Arrow’s monitor outputs. Pan
Note: Refer to the illustration at right for
descriptions in this section. Input Input
Solo Mute

Input Pan
This control adjusts the input’s position in the
stereo panorama of the monitor mix bus.
Input
Fader Input
Stereo Input Pan Meter
When an input is stereo linked, two pan knobs
appear for the channel, enabling independent
panning for both the left and right channels.
When stereo link is activated, the default
position of the dual pan knobs are hard left/
right.
Input Fader
Label Value
(click to
rename
& LINK)
Pan with channels unlinked
(left) and linked (right) Monitor Mix Controls

Input Solo
Solo mutes all input signals, except for any inputs in solo mode. Solo is used to hear
individual channels in the monitor mix without having to modify other channels.
Note: Input solo does not affect the channel’s HP cue send, which is pre-fader.
Click the switch to toggle the solo state. The channel is in solo mode when its solo
switch is highlighted in yellow. Note that activating mute has no effect if the channel is
in solo mode.
Tip: Option-click the solo button to toggle solo on all input channels.

Inactive solo and mute switches

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Input Mute
Mute prevents the input channel’s signal from being routed to the monitor mix bus (and
aux buses that are in POST mode), but not the HP cue mix bus.
Click the button to toggle the mute state. The channel is muted when its mute switch is
highlighted in red.
Tip: Option-click the mute button to toggle mute on all input channels.
The input meter is still active when the channel is muted for a visual reference that there
is still a signal coming into the channel, even though it isn’t heard in the monitor mix.
Note: Input mute does not affect the channel’s HP cue send, which is pre-fader.
The cue send has its own mute switch.
If Solo is activated on the same channel when muted, the mute state is overridden and
the channel is heard in the monitor mix.

Input Fader
This is the channel’s main signal level control for the monitor mix. Changes to this
control are reflected in the channel’s level meter.
The input fader adjusts the channel’s level in the monitor mix bus (the monitor outputs)
and the aux mix buses (when set to POST mode), but not the cue mix buses.

Fader Scale
The numerical labels next to the fader represent the amount of gain or attenuation
applied by the fader. Up to 12 dB of gain above 0 dB is available. A value of 0 dB of
represents unity gain (no gain or attenuation).

Fader Value
The input fader’s current setting is displayed beneath the input meter.
Copy Mix
All channel fader and pan values for all inputs (the entire
monitor mix) can be copied simultaneously to any send mix
bus.
To copy the monitor mix to a send mix bus, right-click (or
Ctrl-click) any channel fader to display the copy mix menu,
then select a destination bus for the mix.
Tip: This is the same function as the Sends COPY TO
Modifier within the Sends View column. Copy Mix menu

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Input Meter
The input meter always displays the signal level of the channel
after UAD plug-in processing in the inserts. Depending on the
state of the METERING option in the Display panel within the
Console Settings window, (either pre-fader or post-fader), this
meter will display the level going into the monitor mix bus (post-
fader/post-inserts), or the level at the channel’s hardware input
(pre-fader/post inserts).
Tip: When recording into a DAW, it’s usually best to keep Pre/Post metering
metering set to PRE-FADER so the meters accurately represent preference
the signal level at the DAW inputs when recording.

Input Level Scale


The numerical labels next to the LED meters represent digital signal levels. “0”
represents 0 dBFS (digital full scale, the maximum level before undesirable A/D
clipping). If the level at the Arrow input exceeds 0 dBFS, the meter’s clip indicator
illuminates.
Important: If clipping occurs, reduce the preamp gain, the output level of the
device feeding the input, and/or the output gain(s) of UAD plug-in processing in
the inserts to eliminate undesirable A/D clipping distortion.

Peak Hold
The input meters also have a peak hold feature, which holds signal peak values for a
specified period of time. The clip and peak hold times can be adjusted in the Display
panel within the Console Settings window.

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Rename/Link Popover
The Rename/Link popover window is used for customizing input labels and stereo linking
adjacent channels.

Console Input Name

Previous/Next Channel Close Popover

Rename Field Stereo Link Switch

Rename/Link popover

Input Label
By default, the name of the Arrow hardware input is displayed beneath the channel’s
fader and meter. The input labels can be customized for convenient input identification.

Input labels showing customized input names

Input Label Menu


The Input Label Menu contains the same functions as the Rename/Link
window, plus the ability to hide the input from view. To display the Input
Label Menu, right-click any Input Label.
Tip: To re-show an input hidden via this menu, use the Show/Hide
Inputs function.

To customize a channel input name:


1. Click an input label or choose “Rename” from the Input Label Menu. The
Rename/Link popover window appears.
2. Type a custom name for the input.
3. Press Return/Enter or click the close button.

To return to the default name:


1. Click an input label or choose “Rename” from the Input Label Menu. The
Rename/Link popover window appears.
2. Press the Delete key to remove the customized text from the NAME field.
3. Press Return/Enter or click the close button.

Arrow Manual 114 Console Reference


Input label Notes
• To identify the hardware input when an input name is customized, click the input
label. The hardware input name appears at the top of the Rename/Link popover.
• Input labels are stored in Console session files and the Console Recall plug-in.
• Auxiliary return labels cannot be customized.
• Custom input labels are visible within Console only.
• Input labels are not displayed within a DAW.
Tip: Driver I/O labels are displayed in some DAWs and can be customized
separately in the I/O Matrix panel within the Console Settings window.

Show/Hide Inputs
Console can hide any input channel strip from view. This feature reduces the need for
horizontal scrolling when the Console window is narrow (when all visible channels don’t
fit) and/or reduces visual distractions when there is no need to see a particular input.

How To Use Show/Hide Inputs


1. Either choose “Show/Hide Inputs” from the View Menu, use the keyboard shortcut
(Mac: ⌘+I or Win: Ctrl+I), or right-click (control-click) the Input Label Menu.
Modifier icons appear on all Input Labels.

2. Click or swipe across the Input Labels. The modifier toggles between green and
gray. The input will be shown when its modifier is green, and hidden when gray.

3. Click the DONE switch in the View Column or use the keyboard shortcut (Mac: ⌘+I
or Win: Ctrl+I). The inputs with gray modifiers are hidden. To bring hidden inputs
back into view, repeat the procedure.

Show/Hide Input Notes:


• A minimum of one input channel must be shown.
• All input channels remain active even if they are hidden from view.
• The Show Aux Returns switch is available to show/hide the aux return strips.
• Show/Hide status is stored in Console session files and the Console Recall plug-in.

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Stereo Link
Adjacent channels (analog 1+2, virtual 1+2) can be linked to create a stereo
input pair. When linked as a stereo pair, any control adjustments will affect
both channels of the stereo signal identically.
Note: Only the same type of inputs can be linked (Mic+Mic or
Line+Line), and the Hi-Z inputs cannot be linked.

Activation
Stereo pairs are created by activating LINK within the
Rename/Link Popover. LINK performs the exact same
function pressing the LINK button on Arrow’s top
panel when the hardware is in PREAMP mode.
Tip: Option-click the LINK button to stereo link all
channels.

When Link is activated:


• The LINK switch is lit instead of gray
• One set of controls is available for the stereo
channel (except pan, as noted below)
• All current control settings of the left channel are
copied to the right channel (except pan, as noted
below)
• All inserted plug-ins in the left channel are
converted to stereo (parameter values are retained)
• Pan changes to dual (left/right) pan
• The send pan knobs are hidden (pans are forced to
hard left/right with stereo sends)
• The input level meter changes to a stereo meter
• Custom input labels revert to default input labels
Deactivation
Before and after engaging LINK
A stereo pair is separated back into individual channels by
clicking the LINK switch when it is active (the LINK switch
is gray when deactivated). When LINK is deactivated, all current control settings and
inserted plug-ins for the stereo channel remain on the first channel (except pan, which is
centered) and the second channel reverts to a default state.

Link Constraints
• Only the same input jacks can be linked (for example, a Mic input cannot be linked to
a Line input).
• The Hi-Z inputs cannot be linked.

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Aux Returns
Aux Overview
Console has two stereo aux (auxiliary) mix buses. Signals are
sent to the aux buses via the aux sends in Console’s channel
input strips. Console’s aux returns are used to control and
process the signals that are received from those sends.
The controls in Console’s aux return strips are similar to the
channel input strips, but instead of controlling a channel input,
they control the output of the aux mix bus. Both stereo aux
returns have four plug-in inserts for Realtime UAD Processing.
The aux sends can be post-fader and post-mute (input channel
faders must be raised and un-muted to be routed to the aux
bus, and the send levels will reflect channel fader changes), or
pre-fader and pre-mute (input channel faders and mutes do not
affect the aux bus).
The aux buses in Console are designed primarily for send/return
processing using UAD plug-ins. Using aux buses for effects is
a great way to conserve UAD resources. For example, by using
an aux for reverb processing, only one reverb plug-in is needed
on the aux return instead of putting a reverb plug-in on each
individual input channel.

Show Aux Returns


By default, the aux returns are not visible. To show the aux
returns, enable the AUX switch in the SHOW section of the
monitor column.

The Show Aux switch in the monitor column Aux returns

Aux Notes
• Aux 2 is unavailable at sample rates of 176.4 kHz and 192 kHz.
• The outputs of the aux buses have 32 samples of additional latency compared to
the monitor outputs. This is necessary to maintain the lowest possible latency for
the dry signals.

Arrow Manual 117 Console Reference


Aux Return Strips
Both of Console’s aux return strips are identical. Most of the
controls have identical functionality as their equivalent control
in the channel input strips. Aux
Refer to the diagram at right for descriptions in this section. Inserts

Aux Inserts
The aux inserts are operated using the same methods as HP Cue
the insert controls in the channel input strips. See Console Send
Plug-In Inserts for complete descriptions of the aux insert
controls.
Pre & Post
Important: UAD plug-in processing in the aux inserts is Switches
always routed to the DAW (if the aux buses are routed as
DAW inputs), regardless of the Insert Effects setting (aux Mono & Mute
insert processing is always recorded). Switches

Aux HP Cue Send


The aux returns can be routed to the HP cue mix bus using
the cue sends on the aux returns. There is no cue pan control
on the aux returns, because the aux returns are stereo.
To send an aux signal to the HP cue mix bus, increase the HP Level Fader
knob in the aux return. & Meter

Note: When the HP Cue Source is set to HP in the CUE


OUTPUTS popover, the aux return must be sent to the HP
cue mix bus via this control for the aux to be heard in the
cue mix.

Aux Pre
Aux Name
When the PRE switch is engaged (lit), the aux mix bus is pre- & Color
fader and pre-mute. In PRE mode, the input channel faders
and mutes do not affect the aux bus. Aux Return Strip

Tip: Pre-fader mode is useful for configuring a mix bus that


is independent of the monitor mix controls (for example,
when creating a HP cue mix).

Aux Post
Post-fader is the default setting for Aux 1 and Aux 2. When the POST switch is engaged
(lit), the aux mix bus is post-fader and post-mute. In POST mode, the channel faders
must be up and un-muted to be routed to the aux bus, and the aux send levels will
reflect channel fader changes.

Arrow Manual 118 Console Reference


Tip: Post-fader mode is typically used when configuring an effect send mix so the
effect sends will interact with the main channel controls.

Aux Mono
This switch sums the left and right channels of the stereo aux mix bus output into a
monophonic signal. The aux return output is stereo when the button is gray and mono
when the button is lit.

Aux Mute
The aux mute switch stops the aux return’s signal from being routed to the monitor mix.
The aux return output is active when the button is gray and muted when the button is lit.
Note: Aux mute does not mute the aux’s HP cue send.

Aux Fader
This is the master signal level control for the aux bus return to the main monitor mix.
It does not affect the aux bus return’s cue send. Up to 12 dB of gain above 0 dB is
available.

Aux Meter
The input meter always displays the signal level of the aux return after UAD plug-in
processing in the aux inserts. Depending on the state of the METERING option in the
Display panel within the Console Settings window (either pre-fader or post-fader), this
meter will display the level going into the monitor mix bus (post-fader/post-inserts), or
the level of the aux mix bus (pre-fader/post inserts).
Tip: When recording into a DAW, it’s usually best to keep metering set to PRE-
FADER so the meters accurately represent the signal level at the DAW inputs when
recording.

Input Level Scale


The numerical labels next to the LED meters represent digital signal levels. “0”
represents 0 dBFS (digital full scale, the maximum level before undesirable A/D
clipping). If the level at the aux bus exceeds 0 dBFS, the meter’s clip indicator
illuminates.
Important: If clipping occurs, reduce the aux send levels from the input channels
and/or the output gain(s) of UAD plug-in processing in the aux inserts.

Peak Hold
The aux meters also have a peak hold feature, which holds signal peak values for a
specified period of time. The clip and peak hold times can be adjusted in the Display
panel within the Console Settings window.

Arrow Manual 119 Console Reference


Monitor Column
The Monitor Column is always visible at the right side of the
Console window. The Monitor Column contains elements
related to monitor outputs, cue outputs, insert effect
printing, and session file management.
Refer to the illustration at right for descriptions in this
section.
Note: Settings in the Monitor Column are global
functions. They are not saved with individual Console
Monitor
sessions files. Meters

Monitor Meters
These meters display the levels of Arrow’s monitor mix bus.
Levels displayed here mirror the state of the Monitor 1 – 2
LED meters on Arrow’s top panel.
These meters are before the monitor output level control
(pre-fader) and reflect the level of the D/A converters at the Global
monitor outputs. Insert Effects

Important: If clipping occurs, reduce levels feeding the


Show/Hide
monitor bus by lowering the channel faders and/or output Strips
gain(s) of UAD plug-ins within Console to eliminate
undesirable D/A clipping distortion. Open
Cue Outputs
Popover
Meter Source
Monitor
When the monitor output signals are changed with the Output
Options
Monitor Output Options, the levels displayed by the monitor
meters reflect the changed monitor outputs source signal.
Monitor Level Scale Monitor
Level
The numerical labels represent digital signal levels.
“0” represents 0 dBFS (digital full scale, the maximum
level before undesirable D/A clipping). If the level of the Open
Sessions
monitor bus exceeds 0 dBFS, the meter’s clip indicator(s) Manager
illuminates.
Peak Hold Monitor Column

The monitor meters have a peak hold feature, which holds


signal peak values for a specified period of time. The clip
and peak hold times can be adjusted in the Display panel
within the Console Settings window.

Arrow Manual 120 Console Reference


Global Insert Effects
These buttons globally switch all Console inserts to either pass all UAD insert effect
processing to the DAW (print wet) or not (monitor wet but print dry). See the Insert
Effects Overview additional details.
Insert Effects can also be individually switched on a per-channel basis (see Channel
Insert Effects). The Global Insert Effects switches override all the individual Channel
Insert Effects settings.
Important: UAD plug-in processing in Console’s Unison and auxiliary inserts
is always routed to the DAW (when recording the AUX channels), regardless of
the current Insert Effects setting (Unison and aux insert processing is always
recorded).

UAD REC (print all wet)


When this switch is lit RED and the UAD MON switch is off, all insert
effects on all channels are routed to the DAW.
UAD MON (print all dry)
When this switch is lit BLUE and the UAD REC switch is off, no insert
effects on any input channels are routed to the DAW (except Unison and aux
processing, which is always recorded).
Both UAD REC and UAD MON (print wet and dry)
When both switches are lit YELLOW, some individual channels are recorded
with insert processing and some are recorded dry, as determined by the
Channel Insert Effects switches. Clicking one of the global insert effects
switches will override the individual channel insert effects settings.

Show Strips
These switches show and hide the visibility of the auxiliary return strips and/or the
control room options strip. By default, these strips are not visible. The strips are visible
when its SHOW switch is lit.

The SHOW switches off (left) and on (right)

Arrow Manual 121 Console Reference


Cue Outputs Menu
Clicking this switch opens the CUE OUTPUTS popover where the headphone output
source (either the MON mix or the HP mix) is selected.
For complete details, see Cue Outputs Popover.

Monitor Output Options


The Mono and Mute options are controlled with the switches in the OUTPUT section.

Monitor Mono
This switch sums the left and right channels of the stereo monitor mix into a monophonic
signal. The monitor output is stereo when the button is gray and mono when the button
is lit.

Monitor Mute
This switch mutes Arrow’s monitor outputs. The monitor outputs are muted when the
switch is lit. This switch performs the same function as pressing the MONITOR knob on
Arrow’s front panel. The Monitor Level Indicator (the ring around the level knob) is red
when the monitor outputs are muted.

Monitor Level
This is the master level control for Arrow’s monitor outputs. It performs the same
function as the MONITOR hardware knob on Arrow’s top panel.
Note: When the ring around the knob is RED, the monitor outputs are muted.

Monitor Level Value


The specific monitor output attenuation value in dB is displayed beneath the Monitor
Level control. The relative monitor output level is indicated by the colored ring around
the Level control (as with the MONITOR knob’s LED ring on Arrow’s top panel).

Arrow Manual 122 Console Reference


Monitor Level Indicator
In addition to indicating the relative signal level of the monitor outputs, the state of other
functions is indicated by the color of the ring around the monitor level control:
Green – The main monitor outputs are active with variable level control (normal)
Red – The main monitor outputs are muted
Blinking – The monitor DIM and/or MONO functions are active

Monitor level indications (from left to right): Normal, Mute, and DIM/MONO

Monitor Dot
When the Monitor Level function is active on Arrow’s hardware (when its
white MONITOR indicator is lit), a green dot is visible in Console adjacent
to the MONITOR text label, as circled in red at right.
The dot provides a visual indication that the MONITOR level adjust
function is active on the Arrow hardware. When the dot is not visible,
adjusting Arrow’s hardware level knob will not adjust the monitor level;
instead, it adjusts the headphone output volume.

Sessions Switch
The Sessions switch, located below the Monitor Level knob, is used to
access the Sessions Manager Popover (single-click) or the Sessions Menu
(right-click), where Console configuration preset files are managed. For
complete details about these features, see Console Sessions.

Arrow Manual 123 Console Reference


Cue Outputs Popover
Note: For an overview of Arrow’s HP cue mix bus, see HP Cue Overview.
The Cue Outputs popover window is where the source signal (either the main monitor mix
or the HP cue mix) for Arrow’s front panel headphone jack is selected. To access the Cue
Outputs Popover, click the CUE OUTPUTS button in the Monitor Column.
When Arrow is connected with a Universal Audio Apollo audio interface(s), additional
cue sources and destinations are available as a matrix within the Cue Outputs popover,
reflecting the additional available cue mix buses and hardware outputs with an expanded
I/O system.

Close

Headphone Output HP Output


Source Mono
Cue Outputs popover

Cue Source Select


The HP and MIX switches select the signal source bus for the headphone output on
Arrow’s front panel. The bus source name is on the switch. The source for the headphone
output is active when its switch is lit.
The headphone output source can be either the HP cue mix bus or the main monitor mix
bus. Both bus sources cannot be routed to the headphone output at the same time (the
HP cue source is mutually exclusive).
Note: To allow selection of HP for the monitor outputs (via the control room
Monitor Source Select switches), the HP source must not be set to MIX.

MIX
When set to MIX (the default), the headphone output signal is Console’s main monitor
mix, summed with all DAW outputs that are routed to the monitor outs (if applicable).
Console’s main monitor mix faders, mutes and solos are reflected in the headphone
output in this mode.

Arrow Manual 124 Console Reference


HP
When set to HP, the headphone output source is the dedicated HP cue mix, summed
with all DAW outputs that are routed to the HP outputs (if applicable).
In this mode, the mix of the HP cue bus is determined by the cue send controls in the
input channel strips and the aux return strips.
Console’s main monitor mix faders, mutes, and solos are not reflected in the headphone
output when HP is selected, because Console’s HP cue sends are always pre-fader.
Note: When HP is the selected cue source, signals must be sent to the HP cue
mix bus (via the HP cue sends) for the signal(s) to be heard in the headphone
outputs.

Cue Output Mono


This switch sums the left and right channels of the selected stereo source bus into a
monophonic signal. The headphone output is stereo when the switch is gray, and mono
when it is lit.
Tip: This switch only controls the headphone output. To hear the HP cue mix
in mono when it is routed to the monitor outputs (via the Control Room Source
switches), use the Monitor Mono switch instead.

Arrow Manual 125 Console Reference


Control Room Column
The control room column is where various options for the
monitor outputs are configured and selected.

Show Column
By default, the control room column is not visible. To show
the column, enable the CTRL ROOM switch in the SHOW
section of the monitor column.

DIM
Amount

DIM
Show CTRL ROOM switch in monitor column Value

DIM
DIM Controls Enable

DIM is used to quickly reduce the listening volume in the


control room by a set amount and quickly return to the prior
volume.
Monitor
DIM Amount – This control adjusts the amount of Source
attenuation that is applied to the main monitor mix when Select
the DIM switch is engaged. The default value is -20 dB
with an available range of 0 dB to -60 dB. The DIM value is
displayed below the DIM knob.
Note: Although displayed DIM values are continuous,
the actual amount of available attenuation is stepped.
DIM Enable – When engaged (lit), the monitor outputs are attenuated by the DIM
Amount.
Tip: Press DIM quickly to latch the DIM function. Press and hold DIM for 0.5
seconds to momentarily engage the function and deactivate DIM when the button
is released.

Monitor Source Select


These switches select the mix bus (either main monitor mix or HP cue mix) that is sent
to Arrow’s monitor outputs. The output source is selected when its switch is lit.

Arrow Manual 126 Console Reference


MIX

When MIX is selected, the main monitor mix, summed with any DAW outputs assigned
monitor outputs (if applicable), is routed to the monitor outputs.

HP
When HP is selected, the HP cue mix, summed with any DAW outputs assigned to the
respective HP or LINE 3/4 outputs (if applicable), is routed to the monitor outputs.

HP INACTIVE Dialog
HP can be selected as a monitor source only if the HP source in the Cue Outputs
Popover is not set to MIX.
Allowing those settings would be the same as simply selecting MIX as the source with
the monitor source switch, except that you wouldn’t be able to determine the current HP
routing without opening the cue outputs window.
If the HP INACTIVE dialog appears when attempting to enable HP as the monitor source:
1. Close the HP INACTIVE dialog window by clicking OK
2. Open the CUE OUTPUTS popover by clicking its button in the Monitor Column
3. Switch the HP source from MIX to HP

HP INACTIVE dialog

Arrow Manual 127 Console Reference


Console Sessions
The Sessions controls provide methods for managing complete Console configurations
as session preset files. When a Console session file is saved, the current Console
configuration is written to disk.
When a session file is subsequently reloaded, Console is returned to the exact same
configuration state, regardless of any changes to Console that were made in the interim.

Content of Session Files


Console session files contain most, but not all, Console settings. The specific parameters
saved and not saved are listed below:
Saved – All knob, slider, and menu values, all inserted UAD plug-ins, settings contained
within the plug-ins, input labels, show/hide status, and settings in Console Settings
window (except those listed below).
Not saved – Monitor Gain, Sample Rate, Cue Outputs, and I/O Matrix settings are global
parameters that are not session-specific. Most of these settings are managed in the
Console Settings window.
Tip: Core Audio / ASIO driver routes can be saved separately in the I/O Matrix Panel.

Default Session Files Location


By default, session files are saved to, and loaded from, the user’s home folder at:
• Mac: Users/UserName/Documents/Universal Audio/Sessions/
• Windows: C:\Users\UserName\AppData\Roaming\Universal Audio\Sessions
Although session files can be saved to (and loaded from) any location on disk, using the
default location offers the most convenience, because Console always uses this location
for the Sessions Manager window and also Open/Save dialogs presented by the OS.
Note: Session files must reside in the default location to appear in session lists
within Console.

Sessions Sub-Folders
The Session Files folder can contain one level of sub-folders for additional session
organization capability. The contents of sub-folders (if any) are displayed in the SUB-
FOLDER column in the Sessions Manager Popover when a folder in the SESSION column
is selected.

Session Files Suffix


Console’s session files have the “.uadmix” suffix. The suffix is added to session files
automatically when saving to disk; however, the suffix is not displayed in the file save
dialog (the suffix should not be manually typed when saving a session file).
Note: Without the .uadmix suffix, the session files will not be visible in the
“Open” file dialogs or the Sessions menu, and they won’t be opened when they
are double-clicked in the OS file system.

Arrow Manual 128 Console Reference


Session Files Access
Session files can be saved and loaded via several methods: The Modified Session Dialog,
the File menu in the Application Menus, and/or the Sessions Menu.

Session Name
Session names are displayed in the Meter Bridge at the
top of the main Console window (“My Session” in the
screenshot at right), below the word SESSIONS within
the Settings Switch, and at the top of the Sessions Manager window. Session names are
created when the file is saved; they can also be renamed via the OS file system.

Modified Session Name


When any Console setting is changed after the session
was saved, an asterisk (*) appears after the session
name, as shown at right. This is a convenient visual reminder that the session is modified
and may need to be saved for future use. To clear the asterisk, save the session.

SYNC Session Name


When a DAW project containing the Console Recall
plug-in is opened that had the SYNC function in the
plug-in enabled when the project was saved, the session name changes to “- Sync
Session -” (as shown at right) indicating that the DAW has sent session settings to
Console. See SYNC for related details.

Modified Session Dialog


If the current Console session has been modified and
a new Console session is loaded, a dialog displaying
the current session name in quotes appears with
option switches (the session name in quotes does
not appear if the session has never been saved). The
behavior of the option switches in this dialog are
detailed below.
Important: This dialog does NOT appear when a Console session is loaded via the
Console Recall plug-in’s SYNC function. See SYNC for details.
Don’t Save – All modifications to the current Console session are discarded and the
session is loaded (or created, if creating a new session).
Cancel – The current Console session remains active and session loading is canceled.
Save – The current session is saved to disk and the session is loaded. If the session has
never been saved to disk, this switch displays “Save As...” which opens the file save
dialog.

Arrow Manual 129 Console Reference


Sessions Manager Popover
The Sessions Manager popover window is where Console session preset files are
managed. The Sessions Manager window contains the SESSION and SUB-FOLDER
columns and several function switches. The columns and switches are used to navigate
and manage the session files.
Refer to the illustration below for descriptions in this section.

Session Column Sub-Folder Column


(top-level sessions & folders) (sessions within sub-folders)

Active Session Name Close


Popover

Selected
Session Files Session
(blue)

Selected Sub-Folder (blue)


Current Session (gray)
Other Sub-Folder
(click to reveal contents)

Function Buttons

Load Load Save Create Load


New Existing Current New Selected
Session Session Session File Session
Sessions Manager popover

Sessions Access
To access the Sessions Manager popover, single-click the SESSIONS area at the bottom
of the Monitor Column.

Click this area to open the Sessions Manager

Arrow Manual 130 Console Reference


Sessions Manager Contents
Session folder contents can be organized via the OS file
system. File locations in the OS are reflected within the
Sessions Manager.
Note: Reorganizing session files within subfolders can
only be performed within the OS file system.

SESSION Column
All items within the Default Session Files Location are
displayed in the SESSION column. If more sessions or
folders reside in the column than are currently within
view, a scroll bar appears.
Double-click any session in the SESSION column to load Sessions Manager contents as
it, or click a sub-folder (if any) to display sessions within seen in macOS Finder
the sub-folder in the SUB-FOLDER column.
Note: Sub-folders are indicated in the SESSION column by small disclosure
triangles near the right side of the SESSION column.

SUB-FOLDER Column
If the SESSION column contains one or more folders, selecting the folder will display
its contents in the SUB-FOLDER column. Double-click any session in the SUB-FOLDER
column to load it.

Sessions Manager Function Switches


The Sessions Manager contains switches that perform file management tasks. Click a
switch to perform the operation on the currently selected preset or sub-folder.
New – Creates a new Console session with default settings (default settings cannot be
changed). If the current session has been modified, a dialog appears allowing it to be
saved first.
Open... – Opens the operating system’s standard “Open File” dialog for loading existing
session files from disk.
Tip: Session files can also be opened by double-clicking .uadmix files from within
the operating system’s file system.
Save – Saves the current modified preset file in place. If the preset was not previously
saved (if the file doesn’t exist), the Save As window appears.
Save As... – This option opens the operating system’s standard file save dialog window so
the current session can be named and saved to disk as a new session file.
Important: Session settings will not be properly saved if the “/” (forward slash) or
“?” (question mark) characters are in the filename. Avoid these and other special
characters when saving session files.

Arrow Manual 131 Console Reference


Load – Loads the session that is currently selected within the Presets Manager window (a
session is selected when highlighted in blue).
Tip: A session can also be loaded by double-clicking the session or typing Return
(or Enter) when the session is selected.

Sessions Menu
The Sessions Menu provides quick access to sessions functions without opening the
Sessions Manager. Click any item in the menu to perform the function.
Items in the menu are divided into three sections. File management options are in the
top section, existing session files and folders that reside on disk are listed in the center
section, and cached (overwritten) sessions are listed in the bottom section.
Refer to the illustration below for descriptions in this section.

Session File
Functions

Top-Level
Session Files

Current Session
(check mark)
All Session Files &
Folders in Default
Session Location
Sub-Folder Name
(blue names)

Sub-Folder Contents
(beneath blue names)

Cached Sessions
(time stamped)

Sessions Menu

Arrow Manual 132 Console Reference


Display Sessions Menu
To access the Sessions Menu, right-click the Sessions Switch located
at the bottom of the Monitor Column, as shown at right. When the
menu is displayed, clicking an item in the menu chooses that item.

Session File Functions


The New, Open, Save, and Save As functions listed here have the same functionality as
the Sessions Manager Function Switches.

Sessions List
Existing session files that reside in the Default Session Files Location are displayed in
the center section of the sessions menu. (Session names in diagram are examples only.)
Select a session from the list to load the session file. If the current session has been
modified, the Modified Session Dialog appears.
Note: Session files must reside in the Default Session Files Location and have the
.uadmix suffix to be visible in the Session Menu.

Sub-Folders
Sub-folder names in the Sessions Menu are displayed in blue. Session files within the
sub-folder are displayed beneath the blue sub-folder name (session files not within sub-
folders appear at the top of the sessions list).

Cached Sessions
Cached sessions (time stamped) appear in the bottom section of the Sessions Menu.
Cached sessions are the same as session files, except they don’t reside in session files on
disk. Instead, these sessions are automatically created and stored in a temporary cache.

Why Cached Sessions Exist


When a DAW project containing the Console Recall plug-in is opened and the plug-
in’s SYNC function was enabled when the project was last saved, the Console settings
contained in the DAW project overwrite the current Console settings. The cached
sessions are used to recover the overwritten data if desired. See SYNC for details.

When Cached Sessions Appear


A cached session is automatically created every time a DAW project containing the
Console Recall plug-in is opened and the plug-in’s SYNC function was enabled when the
project was last saved. In this scenario, the SYNC function loads the Console session
contained in the DAW project, and the previously-active Console settings are moved into
the cached sessions menu.
The previously-saved Console session’s filename is retained in the cached session, and
a time stamp is prefixed so it can be easily distinguished from other sessions. The five
most-recently cached sessions appear in the list.

Arrow Manual 133 Console Reference


Window Title Bar
The Window Title Bar is the topmost strip in the Console and Console Settings windows,
as shown below.

The Window Title Bar

Window Name – In the main Console window, the current session filename is displayed
in the title bar. If the session has not yet been saved to disk, “Console” is displayed
here.
Close – Clicking the “x” button closes the Console or Console Sessions window. If the
window is the last open window in the application, Console is quit.
Note: Console’s current settings are saved to disk when quit. When Console is
subsequently launched, those settings are transferred to Arrow.
Minimize – Clicking the “-” button reduces the window to the Dock (Mac) or Taskbar
(Windows). The window can be restored by clicking the minimized window, or any
method detailed in Accessing Console.
Zoom – Clicking the “+” button expands the Console window to the maximum size
available on the screen.

Arrow Manual 134 Console Reference


Application Menus
Various Console functions can be accessed from the Application Menus. Selecting an
item from the drop menus performs the function.

Console’s Application Menus

Tip: Many menu functions can also be accessed using the Keyboard Shortcuts
shown next to the item in the menu.

Menu Button
The Menu button displays the application menus. The button is located
at the upper left of the main Console window, at the top of every View
Column.

File Menu
Session Files Location
By default, all Console session files are stored at the following
location within the OS file system (the same location used by the
Sessions Manager Popover):
• Mac: Users/UserName/Documents/Universal Audio/Sessions/
• Windows: C:\Users\UserName\AppData\Roaming\Universal Audio\
Sessions
Tip: Console sessions can be organized via the operating
system’s file manager. File locations in the OS are reflected
within the Sessions Manager.

New
Creates a new Console session with default settings (default settings cannot be changed).
If the current session has been modified, a dialog appears allowing you to save it first.

Open...
Opens the operating system’s standard “Open File” dialog for loading existing session
files from disk.
Session files can also be opened by double-clicking .uadmix files from within the OS file
system.

Arrow Manual 135 Console Reference


Save
If a session file was previously saved, selecting this option writes the current settings to
the file with the same name, overwriting the previously saved file.
If the current session has never been saved, the operating system’s standard “Save File”
dialog appears so a new session file can be named and saved to disk.

Save As...
This option opens the operating system’s standard “Save File” dialog so the current
session can be named and saved to disk as a new session file.
Important: Session settings will not be saved if the “/” (forward slash) or “?”
(question mark) characters are in the filename. Avoid these and other special
characters when saving session files.

Edit Menu
Note: See Multiple Undo/Redo for an overview of Undo/Redo.

Undo
When a parameter value in the Console window is edited, the change
can be reverted with the Undo command. By executing Undo again,
edits can be stepped backwards repeatedly.
The number of Undo steps is essentially unlimited. The Undo cache is
active until a new or different session is loaded or Console is quit.

Redo
When the Undo function (above) is executed, the original edit can be
restored with the Redo command. By executing Redo again, previous
Undo’s can be restored repeatedly.
The number of Redo steps is essentially unlimited. The Redo cache is active until a new
or different session is loaded.

Remove All
All plug-ins can be categorically deleted from Console by selecting an item from the sub
menu.

Enable All
All plug-ins can be categorically enabled from Console by selecting an item from the sub
menu.

Disable All
All plug-ins can be categorically enabled from Console by selecting an item from the sub
menu.

Arrow Manual 136 Console Reference


Remove/Enable/Disable Sub-Menu
Plug-Ins – The function is performed on all Console plug-ins.
Insert Plug-Ins – The function is performed on all channel insert plug-
ins. Aux and Unison plug-ins remain inserted.
Aux Plug-Ins– The function is performed on all auxiliary plug-ins.
Channel and Unison plug-ins remain inserted.
Unison Plug-Ins– The function is performed on all Unison plug-ins.
Channel and aux plug-ins remain inserted.

View Menu
Show/Hide Items
Show/Hide Aux Returns
Shows the aux returns when they are hidden, and hides
them when they are visible. This item performs the same
function as the Show Aux Returns switch in the monitor
column.
Show/Hide Inputs

Allows unused Console inputs to be hidden from view. For


details, see Show/Hide Inputs.
Show/Hide Offline Devices
Shows offline devices when they are hidden, and hides
them when they are visible. This feature is typically used
for adjusting Console sessions in multi-unit configurations
when all devices are not currently connected.

View Items
Note: Items in this section perform the same function as clicking the View
switches in the View column.
Overview – Switches Console to Overview view.
Inputs – Switches Console to Inputs view.
Inserts – Switches Console to Inserts view.
Sends – Switches Console to Sends view.

Arrow Manual 137 Console Reference


Show Plug-In Editor Windows
Brings all open UAD plug-in editor windows to the foreground (if any). If ALWAYS ON
TOP in the Display panel within the Console Settings window is set to PLUG-INS, this
function has no effect (plug-in editors are always in the foreground in this mode).
Note: This function applies only to UAD plug-ins inserted in Console, not those
inserted in a DAW.

Close All Plug-In Editor Windows


Closes all open UAD plug-in editor windows (if any).

Settings
Opens the Console Settings window, where various global parameters are configured. See
Console Settings for details about the window.

Help Menu
Documentation
This item opens the local folder containing all Arrow product
documentation files. Consult the documentation when you need specific
operational information.
After opening the folder, double-click a documentation file to open it.
Tip: Use the search function within the PDF reader application to quickly find
information about a particular topic.

Contents of the documentation folder:


• UAD Plug-Ins Manual
• Direct Developer (3rd-party) plug-in manuals
• Apollo Software Manuals (one for each connection protocol)
• Apollo Hardware Manuals (one for each unique hardware model)
Note: For related information, see About Arrow Documentation.

Arrow Manual 138 Console Reference


Console Plug-In Inserts
The UAD plug-in inserts within each input and auxiliary strip in Console is where UAD
Powered Plug-Ins are selected and used for Realtime UAD Processing.
Both of Arrow’s analog preamp input channels have a dedicated Unison insert in addition
to four standard inserts. Both virtual inputs, and both auxiliary returns, also have
four standard inserts each. Therefore, up to five UAD plug-ins can be serially chained
(stacked) per Console channel within the constraints of available DSP resources.
Note: Only UAD Powered Plug-Ins can be loaded in Console. However, tracks with
non-UAD plug-ins used within a DAW can be routed into Console via Virtual I/O.

Analog
Insert Types Input Channel

Two types of UAD plug-in inserts, Unison and Standard, are


available within Console as shown at right. Additionally, a
channels strip’s complete plug-in setup can be saved and
loaded as a channel strip.
Unison
Insert
Unison Insert
Arrow’s Unison technology is active when a Unison-enabled
UAD plug-in is loaded in the dedicated Unison insert located
above the preamp options.
Standard
The Unison insert is available on Arrow’s analog preamp Inserts
channels (not Virtual or AUX channels). Unison inserts are
operated exactly the same way as standard inserts. See
Unison for related information.
Insert types & locations
Note: Audio on preamp channels is processed by the
Unison insert (if active) before the channel inserts.

Standard Insert
All Console channel strips (analog, virtual, aux) have four standard insert slots.

Channel Strip
The complete collection of UAD plug-ins within a channel’s inserts, along with the
settings within the plug-ins, can be saved and loaded as a single channel preset to
quickly recall a complete processing setup. For details, see Channel Strips.

Arrow Manual 139 Console Plug-In Inserts


Inserts Signal Flow
Audio signals in a Console channel flow through the inserts serially from top to bottom.
Therefore, if more than one plug-in is inserted in a channel, the location of a plug-in
within the inserts processing chain can impact the sound of the channel.
Tip: Console plug-ins can be reordered to change the serial signal processing order
by dragging them to a different insert.

Inserting UAD Plug-Ins


To insert a UAD plug-in within Console, click the “+” symbol in any empty insert slot to
display the Insert Assign Popover, where individual UAD plug-ins can be selected.

Removing UAD Plug-Ins


To remove UAD plug-ins from Console, right-click the insert containing the plug-in and
choose Remove from the Insert Options Menu, or click the Remove function icon in the
Insert Hover Options.

Editing UAD Plug-Ins


If the insert already contains an assigned plug-in, clicking the insert opens the Plug-In
Editor Window, where plug-ins can be adjusted and/or plug-in presets can be managed.

Insert Assign Popover


Clicking any empty insert slot displays the Plug-Ins Manager popover window. Click any
UAD plug-in from any category in the popover to load the plug-in into the insert.

Insert Assign popover

Arrow Manual 140 Console Plug-In Inserts


Inserts Display
The inserts display shows the name of currently loaded plug-ins (if any) and their active
states. An abbreviated name may be shown for longer plug-in names due to space
constraints. In expanded views, an icon representing the plug-in is also displayed.
Refer to the illustration below for element descriptions in this section.

Inserts
Display

Inserts Rec/Mon
Channel Strip Presets Indicator
(click for popover) (click to switch)

Active Plug-In
(click to edit)

Disabled Plug-In
Standard (gray background)
(non-Unison)
Insert Slots
1–4 Offline Plug-In
(red background)

Empty Insert
(click to assign)

Record/Monitor Indicator Channel Insert Effects Switch


(INSERTS view only) (INSERTS view only)

Standard Inserts Elements

Arrow Manual 141 Console Plug-In Inserts


Insert State Indicators
The state of a loaded plug-in within each insert can be determined by
the background color of the slot. These states are defined below.
Active (dark gray) – The plug-in is active and processing audio. The
Studer A800 plug-in insert at right indicates this state.
Disabled (light gray) – The plug-in has been disabled via the power
switch in the header of the plug-in edit window (or via the disable
function in the insert options menu). In this state, the plug-in is
unloaded from the DSP, conserving UAD resources. The 1176LN
plug-in insert at right indicates this state.
Note: Disabling a plug-in via the power control within its editor
window (versus the Power switch in editor view) does not change State Indications
the background color, because the plug-in remains loaded on the
UAD DSP.
Offline (red) – The plug-in is disabled because there are not enough UAD resources, it
is unlicensed and the demo has expired or is not started, and/or the UAD authorization
needs updating. The API 560 plug-in insert at right indicates this state.
Empty (+) – The insert is not populated with a plug-in. Click the”+” symbol to open the
Assign popover for loading a UAD plug-in into the insert.

Insert Hover Options


When in Inserts view, commonly-used plug-in functions become
available when the mouse cursor is hovered over any insert
containing a plug-in.
The function icons appear on top of the plug-in name, as shown at
right. To perform the function, click the associated hover switch.
Remove –Unloads the plug-in from the insert.
Assign –Opens the Assign popover to replace the current plug-in Remove Assign Power
with a different plug-in.
Power –Disables/Enables plug-in processing and conserves UAD
resources. The plug-in remains in the insert.

Arrow Manual 142 Console Plug-In Inserts


Insert Options Menu
To display the Insert Options menu, right-click (or
control+click) any insert.
The options available in the menu vary depending on the
state of the insert (e.g., empty or loaded) and contents of
the copy/paste clipboard. Each insert option is described
below.
The menu has two sections under blue headings: Plug-in
options that apply to the individual insert, and Channel
options that apply to all inserts in the Console strip.

Plug-In Options
Note: All copy/paste functions also copy/paste the
current settings of the plug-in.
Copy –Copies the plug-in that is in the insert so it can
be pasted into another insert. This option does not Insert Options Menu
appear if a plug-in is not loaded in the insert.
Paste –Pastes a plug-in that was previously copied into the insert. This option does not
appear if a plug-in was not previously copied.
Assign –Opens the Assign popover for selecting an insert plug-in. If the insert already
contains a plug-in, the loaded plug-in is replaced with the newly-assigned plug-in.
Remove –Removes the plug-in from the insert.
Disable –Disables plug-in processing and conserves UAD resources, but the plug-in
remains in the insert.

Channel Options
Presets –Opens the channel presets popover for managing channel presets.
Open Channel Strip – This feature groups and displays the interfaces of all plug-
ins currently loaded in the standard inserts of a strip in a single window, offering a
convenient method of organizing channel plug-in editors. The single window, containing
up to four plug-in editors, can be moved and arranged on screen as desired in a single
motion. See Channel Strips for details.
Remove All– Unloads all plug-ins from all standard inserts in the channel.
Disable All –Disables plug-in processing and conserves UAD resources for all plug-ins in
the standard inserts, but the plug-ins remain in the inserts.
Enable All –Resumes plug-in processing for all disabled plug-ins in the standard inserts.

Arrow Manual 143 Console Plug-In Inserts


Channel Insert Effects
Note: See the Insert Effects Overview for details about the REC/MON functions.

Channel Insert Effects Switch


This switch determines whether or not Realtime UAD Processing occurring within an
individual Console input is routed to its associated DAW input.
Tip: Insert Effects can be switched for all channels simultaneously with the Global
Insert Effects switch.

Channel Insert Effects Switch


(INSERTS view only)

Channel Insert Effects Switch


(OVERVIEW & INSERTS views)

Two channel insert effects switches are available in Console’s inputs. The large channel
insert effects switch (above left) is visible when INSERTS view is selected in the
View Column. A smaller switch, in the form of a colored indicator dot (above right), is
available in both OVERVIEW and INSERTS views. For either type of switch, click the
switch to change the REC/MON state.

Switch Indicator Colors


REC (print wet) –The indicator is RED and UAD processing in all inserts in the channel
is routed to the DAW.
MON (print dry) –The indicator is BLUE and the unprocessed signal is routed to the
DAW and UAD processing is heard in monitor outputs only.
Important: UAD plug-in processing in Console’s Unison insert(s) is always routed
to the DAW regardless of the current Insert Effects setting (Unison processing is
always recorded).

Arrow Manual 144 Console Plug-In Inserts


Plug-In Editor Window
Clicking any insert that contains a plug-in opens the editor window, where UAD plug-in
parameters can be adjusted and/or plug-in presets are managed.
Multiple editor windows can be open simultaneously. By default, each opened editor
window is offset so one window doesn’t completely cover another.
Tip: To open each editor window at the same screen location, shift+click the insert.
Refer to the illustration below for element descriptions in this section.

Close Minimize Console Channel Name Console Insert Slot

Title
Bar
Function
Buttons

Channel Strip Insert Presets Plug-In Copy Paste


Enable/Disable Select/Assign Manager Power Plug-In Plug-In
Menu Popover (disable) Settings Settings

Plug-In (controls in main window area vary per UAD plug-in)


Controls
Information Menu
(manual & web page)
Preset Manager Menu 14-Day Demo Status Buy Plug-In
(use within DAW) (if unlicensed) (if unlicensed)

UAD
Toolbar

Plug-In editor window elements within Console

Title Bar
The editor window’s title bar is displayed at the top of each editor window.
Console Channel Name –The Console strip containing the insert is displayed.
Console Insert Slot –The insert slot number (1 – 4) or Unison is displayed.
Close –Closes the editor window.
Minimize –Minimizes the editor window by placing it in the Dock (Mac) or Taskbar
(Windows). Click the minimized window to restore.

Arrow Manual 145 Console Plug-In Inserts


Function Switches
The function switches are located between the title bar and the plug-in controls.
Channel Strip Enable/Disable
This switch engages Channel Strip mode, where all UAD plug-ins within the channel
inserts can be controlled within a single window. For details, see Channel Strips.
Insert Select/Assign Menu
This switch presents the Select/Assign drop menu, where a different
insert within the channel can be selected for editing, or a different plug-
in can be assigned to the current insert.
Select
When more than one standard insert is populated in the channel,
choosing a different plug-in from the menu selects that plug-in for
editing within the same window.
In the example at right, three of the channel’s standard inserts are
populated. If only one insert is populated, only the current plug-in is
displayed.
Assign
Choosing this menu item opens the plug-in assign popover, for Select/Assign menu
replacing the plug-in currently in the insert.
Note: When a plug-in is replaced via the assign function, any customized settings
in the replaced plug-in are lost (if they weren’t saved as a preset). However, the
settings can be recovered until a different Console session is loaded by using the
Undo function.

Presets Manager Popover


This switch opens the Presets Manager popover, where plug-in settings can be saved and
loaded. For details, see Presets Manager.
Note: With narrow plug-ins, the icon at right is displayed instead of PRESETS.

Plug-In Power
This switch deactivates the insert’s plug-in by unloading it from the DSP. When
deactivated, the plug-in no longer uses UAD resources.
Click the switch to change the state. The plug-in is enabled when the switch is orange,
and deactivated when the switch is gray. A deactivated plug-in is indicated in the insert
by a light gray background.
Tip: Because this function unloads and loads the plug-in from the DSP, audio
artifacts can occur if the enable state is changed while audio is being processed
by the plug-in. To disable individual plug-in processing without audio artifacts,
use the power control within the plug-in interface instead, which keeps the plug-
in loaded on the DSP.

Arrow Manual 146 Console Plug-In Inserts


Copy Plug-In Settings
This switch copies the parameter settings of the plug-in to the clipboard so they can be
pasted into another instance of the same plug-in.

Paste Plug-In Settings


This switch pastes plug-in parameter settings, that were previously copied to the
clipboard, into the current plug-in. If the switch is unavailable (gray), no settings are
available in the clipboard or the plug-in title is different.
Note: Copied plug-in settings can only be pasted into the same plug-in title.

UAD Toolbar
The UAD Toolbar is displayed at the bottom of each UAD plug-in, including when the
plug-in is used within a DAW (outside of Console).
For complete details, see UAD Toolbar.

Preset Manager Menu


This drop menu can be used to manage UAD presets within a DAW. To
manage presets within Console, use the Presets Manager instead.
Note: The Presets Manager is recommended for managing presets
within Console (instead of the UAD Toolbar) because of its improved
functionality.

Information Menu
This drop-menu contains two shortcuts for accessing information about the
UAD plug-in.
Manual –Opens the UAD Plug-Ins Manual for UA-developed plug-ins, or the
manual provided by the developer for 3rd-party plug-ins.
Web Info –Opens the default web browser and goes to the plug-in product page on the
Universal Audio website (internet connection required).

Buy Button
If the UAD plug-in is unlicensed, the “$” button is visible, providing a fast way to
purchase the license. Clicking the button launches the web browser and adds the plug-in
to your cart at the UA online store.

Arrow Manual 147 Console Plug-In Inserts


Channel Strips
Channel Strips are where all UAD plug-ins within a channel’s four standard inserts can
be displayed and controlled within a single editor window.
Note: Unison plug-in editors in preamp channels are not included within Channel
Strips. However, Unison plug-ins and their settings are stored within Channel
Strip Presets.

Open Channel Strip Presets Manager Console Channel

Channel Strip View


Enable/Disable

All Standard
Plug-In Insert Plug-Ins
Controls In Channel

UAD
Toolbar

Channel Strip editor window

Channel Strip View Enable


To merge all of a channel’s standard insert plug-ins into
a single window, click the Channel Strip Enable switch
within any plug-in in any channel insert.
To disable Channel Strip mode and return to viewing
the channel plug-ins in individual windows, click the
switch again.
Click the Enable switch to activate
Channel Strip view

Arrow Manual 148 Console Plug-In Inserts


Channel Strip Presets
A Channel Strip preset contains all settings for all plug-ins within the channel strip.
Channel strips presets are saved and/or loaded via the Presets Manager.
Note: Channel Strip presets include all standard insert plug-ins, and the Unison
plug-in (if applicable), within an individual Console channel strip.

Accessing Channel Strip Presets


The Presets Manager for Channel Strips can be accessed with these two methods:
• Click the Presets Manager button (“PRESETS”) within the Channel Strip editor
window. This method requires at least one plug-in to already be loaded in a
standard insert.
• Click anywhere near the Channel Strip Presets disclosure triangle or the word
“INSERTS” above the channel inserts in OVERVIEW or INSERTS views (as shown
below). This method can be used to load Channel Strip presets when plug-ins are
not yet loaded in the standard inserts.

Click area outlined in red to access Channel Strip presets

Arrow Manual 149 Console Plug-In Inserts


Presets Manager
The Presets Manager is where individual UAD plug-in settings and Channel Strip settings
are managed after a plug-in is inserted. Preset tasks are performed in the Presets
Manager popovers, which are accessed from within the Plug-In Editor Window.

Presets Manager popovers

Presets Overview
A preset is a complete collection of settings for an individual plug-in that is saved as a
disk file so the settings can be subsequently recalled. Presets are typically used to save
and recall favorite plug-in settings. Thousands of factory presets are installed with the
software, or they can be user-created. Preset files have the “.fxp” suffix.

Factory Presets
Factory presets are plug-in settings created by the plug-in
developers for typical use case scenarios. All UAD plug-ins
developed by Universal Audio include a batch of factory presets.
They can be used as-is or modified as desired.
All factory presets, and factory preset folders, are read-only. They
cannot be overwritten, renamed, deleted, or moved. However, Factory preset & folder
factory presets/folders can be saved under a different name or in a icons (indicated by
different file location. lock) as they appear in
the Presets Manager
Factory presets/folders are indicated by a lock icon at the left of a
preset or folder icon. User presets/folders do not have the icon.
Note: Not all UA Direct Developer (3rd-party) plug-ins include factory presets.

Arrow Manual 150 Console Plug-In Inserts


Presets Folder Location
All factory and user preset files for UAD plug-ins are stored at the following location
within the operating system:
Mac:
/Library/Application Support/Universal Audio/Presets
Windows:
C:\Program Files (x86)\Universal Audio\Powered Plugins\Presets
Tip: User presets and folders can be organized via the operating system’s file
manager (i.e., macOS Finder or Windows Explorer). File locations in the operating
system are reflected within the Presets Manager.

Plug-In’s Presets Folder


Inside the Presets folder above are folders named with the title of each UAD plug-in.
Each of these folders contain all factory and user presets for that particular plug-in. This
is the plug-in’s presets folder. The contents of this folder is displayed in the PRESET
column within the Presets Manager.
Note: User presets can only be saved to the plug-in’s presets folder.

Presets Sub-Folders
Each plug-in’s presets folder can contain one level of sub-folders for additional preset
organization capability. The contents of sub-folders (if any) are displayed in the SUB-
FOLDER column when a folder in the PRESET column is selected.

Arrow Manual 151 Console Plug-In Inserts


Channel Strip Presets
A Channel Strip preset is a complete collection of plug-ins within a single channel, and
all parameter settings within those plug-ins, that is saved as a disk file so the channel
strip preset can be subsequently recalled into the same or a different channel. Channel
strip preset files have the “.uadchannel” suffix.
Tip: To activate Channel Strip view, click the Channel Strip icon in the Edit
Window. Channel Strip mode is active when the switch is orange colored.

Channel Strip Presets Folder


All Channel Strip presets reside in the Channel Strips presets folder. The contents of this
folder is displayed in the PRESET column within the Presets Manager.
Note: Channel Strip presets can only be saved to the Channel Strip presets folder.

Channel Strip Presets Folder Location


All Channel Strip files are stored at the following location within the operating system:
Mac:
/Library/Application Support/Universal Audio/Presets/Channel Strip
Windows:
C:\Program Files (x86)\Universal Audio\Powered Plugins\Presets\Channel Strip
Tip: User presets and folders can be organized via the operating system’s file
manager (e.g., macOS Finder or Windows Explorer). File locations in the operating
system are reflected within the Presets Manager.

Channel Strip Presets Sub-Folders


The Channel Strip presets folder can contain one level of sub-folders for additional
channel strip preset organization capability. The contents of sub-folders (if any) is
displayed in the SUB-FOLDER column when a folder in the CHANNEL PRESET column
is selected.

Arrow Manual 152 Console Plug-In Inserts


Presets Manager Popover
The Presets Manager popover window contains the PRESET and SUB-FOLDER columns
and several function switches. The columns and switches are used to navigate and
manage the preset files.
Tip: Plug-in settings are loaded instantly as they are selected in the columns so
you can quickly audition presets while the popover is open.
Refer to the illustration below for descriptions in this section.

Preset Column Sub-Folder Column


(top-level presets & folders) (presets within sub-folder)

Assign Close Popover


Plug-In

User Folder
(no lock icon)

Factory Folder Selected Preset


(lock icon) (blue)
Default Preset
(lock icon)

Scroll Bar

Selected Folder
(blue)

User Preset
(no lock icon)

Function
Buttons

Open Create Move User Delete User


Save User Preset or Preset or
Window Folder Folder Folder
The Presets Manager popover

PRESET Column
All items within the plug-in’s preset folder are displayed in the PRESET column.
Click any preset in the PRESET column to instantly load it, or click a sub-folder (if any)
to display presets within the sub-folder in the SUB-FOLDER column. If more presets or
folders reside in the column than are currently within view, a scroll bar appears.

Arrow Manual 153 Console Plug-In Inserts


SUB-FOLDER Column
If the PRESET column contains one or more folders, selecting the folder will display its
contents in the SUB-FOLDER column. Click any preset in the SUB-FOLDER column to
instantly load it. If more presets reside in the column than are currently within view, a
scroll bar appears.

Presets Manager Function Buttons


The Presets Manager contains switches to save, name, and perform other file
management tasks. Click a switch to perform the operation on the selected (blue) preset
or sub-folder.
Save –Saves the current modified preset file in place. If the preset was not previously
saved (if the file doesn’t exist), the Save window appears.
New Folder –Creates a new sub-folder. Sub-folders appear in the left column of the
Presets Manager.
Move –Opens the Save window where the selected preset can be moved to a different
location within the presets folder, with the option to rename the preset.
Delete –Deletes the selected preset file from disk and removes it from the presets list. A
confirmation dialog appears before the file is deleted.

Arrow Manual 154 Console Plug-In Inserts


Save Preset Popover
The Save Preset popover window is where presets and sub-folders can be named and
moved. It appears when the Save or Move switches within the Presets Manager window
are clicked.
Refer to the illustration below for descriptions in this section.

Return Close

Name Field

Cancel Operation Save Button

Top-Level Folder

User Sub-Folder

Selected User
Sub-Folder
User Sub-Folders
within Plug-In’s
Presets Folder

The Save Preset popover

Save Preset Popover Functions


Return –Returns to the main Presets Manager popover.
Close –Exits the Preset Manager and returns to the Plug-In Editor window.
Name Field –When creating a new preset or sub-folder, enter a unique name here.
Cancel –Cancels the operation and returns to the main Presets Manager popover.
Save –Creates the disk file or sub-folder.

Arrow Manual 155 Console Plug-In Inserts


Console Settings

Console Settings Overview


Global parameters for Arrow and Console are configured in the Console Settings window.
All Console Settings are detailed in this chapter.

Console Settings window

Accessing Console Settings


The Console Settings window can be opened using any of these methods:
• Choose View>Settings from the Application Menus
• Click the SETTINGS switch at the bottom of the View Column
• Use the command+comma (Mac) or ctrl+comma (Win) keyboard Settings switch in
shortcuts View Column
• (Mac) Choose Console Settings from the UA icon drop menu in
the macOS Menu Bar at upper right of screen
• (Windows) Right-click the blue UA diamond logo in the Windows System Tray
(in the taskbar at lower right of screen), then select Console Settings from the
contextual menu

Arrow Manual 156 Console Settings


Console Settings Panels
Controls within the Console Settings window are arranged according to related
functionality. Each set of related settings are contained within a single panel. Five panels
are available in the Console Settings window:
Hardware – Settings related to Arrow hardware device setup
I/O Matrix – Settings related to custom driver I/O mapping
Display – Settings related to how and what items are displayed in Console
Plug-Ins – Settings related to UAD plug-ins used within Console
MIDI – Settings for setting up MIDI control of Tap Tempo within Console

Accessing Settings Panels


Each of the five Console Settings panels is accessed by clicking the panel’s name at the
top of the Console Settings window. The panel is selected and displayed when its name
is illuminated.

Panel names at top of Console Settings window with HARDWARE panel selected

Changing Settings
Unless otherwise noted, all values within the Console settings window
are changed by either choosing a different value from a drop menu, or
entering a new values directly.
Typical
Drop Menus – Values with drop menus are indicated by a disclosure
disclosure
triangle at the lower right of the value field. To change these settings, triangle
click the item and choose a different value from its drop menu.
Direct Entry – Values with direct text or numerical entry have a lighter gray background
and do not have a disclosure triangle at the lower right of the value field. To change these
settings, click the field and type a new value with the keyboard, then type the Return/
Enter key.

Available Settings
The parameters that are displayed in the Console Settings window can vary if Apollo
hardware model(s) are currently connected to the system.
Only settings that apply to the currently connected hardware are displayed. Any settings
that are unique to a particular hardware model are noted in the descriptions.

Arrow Manual 157 Console Settings


Hardware Settings Panel
The Hardware panel is where Arrow’s system-level audio interface I/O settings such as
sample rate and output reference levels are configured. These settings are used by DAW
applications when they are configured to use Arrow as the audio interface. Even when
Console is not open, these settings are stored by the Arrow drivers for use by other host
applications.

Hardware panel

Sample Rate
This setting defines the sample rate that is used for Arrow A/D and D/A conversion and
UAD Powered Plug-Ins processing. When using UAD Powered Plug-Ins, higher sample
rates require more UAD DSP resources.
Note: When the sample rate is changed, hardware relays that mute the outputs
are temporarily engaged to prevent audio artifacts. This action causes an acoustic
clicking sound that can be heard within the hardware. These clicks are by design
and can be safely ignored.

Host Control of Sample Rate


Behavior and control of the sample rate depends on the operating environment:
Without a DAW – Arrow’s sample rate is set within Console when a DAW is not used
(when Console is the only host application).
With a DAW – The sample rate is usually changed within the DAW application’s audio
preferences.
Tip: Sample Rate can also be viewed and changed via Console’s Info Bar.

Arrow Manual 158 Console Settings


Buffer Size (Windows)
Note: Buffer Size is available on Windows systems only. On Mac systems, the
hardware I/O buffer size is set within the DAW application.
This setting determines the hardware I/O buffer size used by a DAW. As values are
decreased, DAW throughput latency decreases, but the computer’s CPU load increases.
Conversely, as I/O buffer size values are increased, DAW throughput latency increases,
and the computer’s CPU load is reduced. For related information, see Latency Basics.
Available buffer size values are dependent on the current Sample Rate value. If values in
the Buffer Size menu are gray and cannot be selected, change the Sample Rate value.
Note: If audio artifacts occur during DAW playback (clicks, pops, stuttering, etc),
the buffer size may need to be increased.

Important: Buffer Size applies to use with a DAW only. It has no effect on
Console’s hardware monitoring features or Realtime UAD Processing within
Console.

Monitor Operating Level


The MON LEVEL menu switches the operating level of the monitor outputs. Available
selections are 20 dBu (louder) and 14 dBu (quieter).

Input Delay Compensation


Input Delay Compensation maintains phase alignment Input Delay Compensation Values
across Console’s analog and digital inputs when certain Setting Name Extra Delay (samples)
UAD plug-ins are used. See Input Delay Compensation
Off 0
in Console for a complete explanation of this feature.
Short 100
When enabling Input Delay Compensation, it’s usually Medium 200
best to start with the Short value (100 samples) to Long 1000
minimize latency. The default value is Medium.
Note: Changes to this setting do not take effect until the DAW is quit.

Arrow Manual 159 Console Settings


Input Delay Compensation Exceeded Dialog

A dialog will appear in Console if the compensation amount is exceeded on a channel. If


this occurs, either increase the IDC value or reduce the number of upsampled plug-ins in
the channel to maintain phase alignment.
Tip: For the lowest possible latency if not using multiple inputs for a single
source, turn Input Delay Compensation OFF. Input Delay Compensation and phase
alignment is only important when multiple Console inputs are used for a single
source (such as a drum kit using multiple microphones).

Devices Column
Note: The Devices Column is typically used only when
more than one Universal Audio audio interface is
connected to the system.
This column lists all Arrow and Apollo audio interfaces in
the system. It has four primary functions:
1. Selects current unit to see device-specific options
2. Designates the monitor unit in multi-unit setups
3. Indicates which unit(s) are currently online
4. Adds devices for offline configuration

Select Device
Clicking a unit in the column reveals its device-specific settings in the Options Column.

Device Letter
Each unit in the Devices list is designated with a sequential letter. These letters are used
in the I/O Matrix Panel when multi-unit cascading to differentiate between Arrow devices.
The device letters cannot be modified.

Device Color
Each unit in the Devices list is color coded for enhanced identification. These colors
are used in the Meter Bridge and the I/O Matrix Panel when multi-unit cascading to
differentiate between devices. The device colors cannot be modified.

Arrow Manual 160 Console Settings


Designate Monitor Unit
In multi-unit configurations, the device at the top of the column is the designated
monitor (master) unit. The monitor unit indicated by a speaker icon between the device
letter and the device name. To change the monitor unit, drag a unit to the top of the
device column.
For related details, see Expanded UAD Systems.
Note: This operation reconfigures the system. There may be a delay before the
operation is completed.

Add Device
Unit(s) can be manually added for offline configuration by clicking
the “+” switch (below the devices in the column) to present the Add
Device menu. Click a device in the menu to add it to the Device
Column.
Note: When a device is properly connected and powered, it is
automatically detected and added to the device list.

Options Column
Selecting a unit in the Devices column reveals its device-specific settings in the Options
column. A device is currently selected when its text is not dim.
Note: Settings in the Options Column apply only to the specific unit currently
selected in the Devices Column.

Arrow device options

Device Name
Arrow’s default device name can be changed. The device name is displayed in the
“Connecting to Arrow” window that appears briefly during system connection, in the I/O
Matrix panel settings, and optionally in the Meter Bridge.
Note: Text in this field cannot be modified when the device is offline.

Arrow Manual 161 Console Settings


Identify
Clicking the Identify switch will cause the currently selected unit’s front panel LEDs to
flash in a pattern. This feature is typically used with multi-unit systems to distinguish
units when making I/O connections.

Remove
In multi-unit configurations (when the device column contains more than one unit), if
a device is offline, the REMOVE switch replaces the IDENTIFY switch in the options
column.
Offline devices can be removed from the devices list. To remove an offline device,
select the unit in the DEVICES column, then click the REMOVE switch in the OPTIONS
column.
Note: If an expander unit is powered down or disconnected from the system, the
expander unit must be removed before the sample rate can be changed to 176.4
kHz or 192 kHz.

Arrow Manual 162 Console Settings


I/O Matrix Panel
The I/O Matrix panel is where customized I/O routings for Core Audio (Mac) or ASIO
(Windows) are managed at the driver level. For an overview of I/O Matrix features, see I/O
Matrix Overview.

I/O Matrix Columns


In addition to the switches at the top of the panel, two columns are displayed. The
INPUTS column on the left displays all available hardware and virtual Arrow inputs. The
OUTPUTS column on the right displays all available hardware and virtual Arrow outputs.

I/O Matrix Rows


Each row in the panel represents a single Arrow audio channel. The currently assigned
input and output route for each channel is displayed within a single row. By clicking any
assign switch, a different route can be mapped to the channel.

I/O Matrix Panel

Arrow Manual 163 Console Settings


I/O Matrix Panel Elements
Refer to the diagram below for descriptions in this section.

Mode I/O Presets I/O Preset Input Count Output Count Cascade Switch
Menu Menu Save Switch Menu Menu (quick assign)

Single
Arrow
Channel
(entire row)

Input Device Input Custom Output Device Output Custom


Channel Name Assign Name Channel Name Assign Name
Display Display Menu Field Display Display Menu Field

INPUTS OUTPUTS
Column Column

Main I/O Matrix panel elements

Mode Menu
This menu provides a quick method to return to Arrow’s default Core Audio/
ASIO driver settings. When any settings within the I/O Matrix panel are not
the default value, this menu displays “Custom.”
To return to the factory default settings, choose “Default” from the MODE
drop menu.
Important: Custom settings within the I/O Matrix panel are lost when Mode menu
MODE is changed to Default unless the custom settings are first saved
via the I/O PRESETS controls.
If the mode is switched from Default to Custom, the I/O Preset Display shows
“(Untitled)” indicating the current settings have not yet been saved.

Arrow Manual 164 Console Settings


I/O Presets Overview
The I/O presets controls provide methods for managing complete I/O Matrix panel
configurations as I/O preset files. When an I/O preset file is saved, the current I/O Matrix
panel configuration is written to disk.
When an I/O preset file is subsequently reloaded, the I/O Matrix panel is returned to the
exact same routing state, regardless of any changes to I/O Matrix settings that were made
in the interim.

I/O Preset Files Location


I/O preset files are saved to, and loaded from, the user’s home folder at:
• Mac: Users/UserName/Documents/Universal Audio/IOPresets/
• Windows: C:\Users\UserName\Documents\Universal Audio\IOPresets\
Note: I/O preset files must reside in the default location to appear in the Route
Presets popover within Console.

I/O Preset Files Suffix


I/O preset files have the “.uadio” suffix. The suffix is added to I/O preset files
automatically when saving to disk; however, the suffix is not displayed in the file save
dialog (the suffix should not be manually typed when saving a I/O preset file).
Note: Without the .uadio suffix, I/O preset files will not be visible in the load
preset window.

Factory I/O Presets


A variety of I/O presets are pre-installed with the software. The factory I/O presets are
provided for backwards compatibility with Apollo sessions created with Console v1 and
are not recommended for use with Arrow.

I/O Presets Menu


The currently loaded I/O preset name is displayed on top of the menu
switch, as shown at right. If the I/O preset has not yet been saved,
then “(Untitled)” appears in the display.
If a loaded I/O preset has been modified since it was saved, the I/O
preset name is displayed in italics, as shown at right.
Clicking the I/O Presets display opens the I/O Presets Popover, where
various I/O preset functions can be performed.

Arrow Manual 165 Console Settings


Save Switch
This switch saves the current state of the I/O Matrix panel
to disk as an I/O preset file. If the I/O preset already
exists, the existing I/O preset file is overwritten with the
current settings. If the I/O preset has never been saved,
the Save I/O preset dialog appears so the preset can be
named. Save I/O preset dialog

Important: Settings will not be properly saved if the “/” (forward slash) or “?”
(question mark) characters are in the filename. Avoid these and other special
characters when saving I/O preset files.

I/O Presets Popover


The I/O Presets popover window is where various functions can be performed on I/O
preset files. To open the I/O Presets window, click the I/O Presets Menu.

Close Popover

Selected I/O Preset


All I/O Presets (blue)

I/O Preset
Functions

I/O Presets popover

All existing I/O preset files at the I/O Preset Files Location are displayed in a list
within the I/O Presets window. Available functions at the bottom of the window can be
performed on the selected I/O preset (a preset is selected when it is highlighted in blue).

Arrow Manual 166 Console Settings


I/O Presets Functions
The following I/O preset functions are available:
Open – Opens the operating system’s standard “Open File” dialog for loading existing I/O
preset files from disk.
Save – Saves the current modified I/O preset file in place. If the preset was not previously
saved (if the file doesn’t exist), the Save window appears so it can be named.
Save As – Opens the Save window so the current settings can be named and saved to
disk as a new I/O preset file.
Load – Loads the I/O preset that is currently selected within the I/O Presets window (a
preset is selected when highlighted in blue).
Tip: An I/O preset can also be loaded by double-clicking the preset or typing
Return (or Enter) when the preset is selected.

Channel Count Menus


Note: The Channel Counts menus are generally not recommended
for use with Arrow. The menus are typically used with Apollo devices
and/or multi-unit systems that have higher channel counts than
Arrow.
The Channel Count menus (one each for number of inputs and number
of outputs) are used to change the number of Arrow I/O channels used
by Core Audio / ASIO. By default, the total number of input and output
channels for all devices are displayed.
The primary reason to change the channel counts is to accommodate
the 32 I/O channels available within Pro Tools. When 32 channels Channel Count
are selected for Apollo I/O (PT Mode), any Apollo I/O can still be used menus
by virtually remapping the I/O so the desired channels fit within the
available channel count.
Important: These menus change the driver I/O complement. Quit all DAW
applications before changing the Channel Count settings.
# Inputs – The number of active input channels used by Core Audio / ASIO is displayed.
Click the display to select a different input channel count from the menu.
# Outputs – The number of active output channels used by Core Audio / ASIO is
displayed. Click the display to select a different output channel count from the menu.
Note: Each Core Audio / ASIO stream uses host computer CPU resources. To
maximize CPU performance, do not set the channel counts higher than the
number of channels actually needed.

Arrow Manual 167 Console Settings


Device Name Display
The Device Name of the interface is displayed in the INPUT and OUTPUT columns so
each unit can be readily identified in multi-unit setups. Each device is color-coded for
easier identification.

Cascade Switch
Note: The Cascade function is generally not of practical use with Arrow. The
function is typically used with Apollo devices and/or multi-unit systems that have
higher I/O channel counts.
The Cascade switch is used to quickly assign continuous I/O channels if routings have
been changed from default values.
Note: Cascade doesn’t do anything when the Mode Menu displays “Default”
because all channels are already continuous in default mode.
When Cascade is clicked, the Cascade switch and all channel numbers are illuminated.
Click+hold any channel number, then swipe down adjacent channel numbers to quickly
assign the channel(s) to the next available channel(s) in the device.
Tip: Increase the vertical size the Console Settings window to view more channels
simultaneously, so more channels can be swiped.

1. Click+Hold
channel
number

2. Swipe Down
channel
numbers

Using Cascade to quickly assign multiple channels. In this example, ADAT 1 has been
previously assigned to LINE 1 (left screenshot). With Cascade engaged (right screenshot),
swiping the ADAT output across the LINE outputs quickly reassigns the LINE outputs to
ADAT outputs.

Arrow Manual 168 Console Settings


Assign Switches
Each input and output channel has an assign switch. The assign switches
are indicated by disclosure triangles at the lower right of each switch. The
currently assigned route is displayed in the switch.
Default input and output routes can be remapped using the assign switches.
Clicking an assign switch opens the Route Assign Popover for mapping a
Two assign
different route to the channel.
switches

Custom Name Field


Each Core Audio / ASIO channel includes a name. This name
is displayed wherever Core Audio / ASIO channel names are
shown, such as I/O channel assignments within a DAW.
Arrow’s Core Audio / ASIO channel names can be customized
by simply entering a different name in the CUSTOM NAME
field. All custom name changes are instantly reflected in the
application that displays channel names.

To return to the default driver name:


1. Click a customized name in the CUSTOM NAME
column. The custom name text is highlighted. Example of customized
driver names
2. Press the Delete key to remove the customized text
from the field.
3. Press Return/Enter.

Arrow Manual 169 Console Settings


Route Assign Popover
The Route Assign popover window is where Arrow I/O routes can be virtually re-mapped
at the driver level. For example, Arrow’s Hi-Z input channel 1 can be re-mapped so that
it always appears as input channel 2 within the DAW.
To open the Route Assign window, click any assign switch.
Important: Custom driver I/O routing changes the driver I/O complement. Quit all
audio applications before changing driver I/O assignments.
Refer to the diagram below for descriptions in this section.

Input/Output Previous/Next Console


Channel Channel Channel

Popover Close
Title Bar Popover

Disable
Channel
Switch Selected
Route
(blue)
Selected
Device

Available Available Available


Devices Route Types Routes
Column Column Column

Route Assign popover

Arrow Manual 170 Console Settings


Popover Title Bar
Navigation Switches
Input/Output Channel
Switches the window to display the input or output of the same Arrow channel.
Previous/Next Channel
Switches the window to display the previous or next Arrow channel.
Tip: The popover moves from channel to channel with these switches. To prevent
the popover from moving when these switches are used, drag the window to any
location other than its default position.

Console Channel
The name of the channel that is being re-assigned is displayed at the top of the window.

Route Assign Columns


The Device, Inputs, and Outputs columns are displayed in the Route Assign window.

Arrow Device
The DEVICE column on the left displays all detected interfaces and the NONE switch.
Click a device to select it for channel assignments in the other two columns. Click NONE
to remove all I/O assignments from the channel.

Channel Type
The TYPE column in the middle displays all available channel types for the selected
device. Click a channel type to select it and display all channels available for assignment
in the INPUT/OUTPUT column.

Available Routes
The column on the right displays all available routes for the selected channel type. Click
an available route to assign the input or output. The assigned route is highlighted in
blue.
Note: If an output is gray in the output column and cannot be selected, the output
is already in use by an input channel (custom I/O Matrix route) or HP cue output.

Arrow Manual 171 Console Settings


Display Panel
Various Console display options are set within the Display panel.

Display panel

Metering
Note: The Metering Menu affects the Channel Meters of Console’s channel inputs
only. It does not affect the Aux Meters or the Monitor Meters, or the level of
signals being routed to the DAW.

Pre-Fader
When set to pre-fader, an input’s Channel Meter indicates the level at the Arrow input,
regardless of the Channel Fader setting. With this setting, changing the fader level will
not change the Channel Meter.
Tip: With this setting, the Channel Meters mirror signal levels being routed to the
DAW. Pre-Fader metering allows you to monitor record levels from within Console.

Post-Fader
When set to post-fader, changing an input’s Channel Fader will change the Channel
Meter.
Important: When post-fader metering, the Channel Meters do not display signal
levels being routed to the DAW, and input/recording levels should be monitored in
the DAW mixer to detect signal clipping (if any).

Arrow Manual 172 Console Settings


Clip/Peak Hold
Tip: The Clip and Peak indicators can be cleared at any time with the CLEAR
CLIPS button.

Clip Hold Time


This drop menu sets how long the red signal clip indicators in the input, send, and
monitor meters are displayed before turning off. The available values are None, 1
second, 3 seconds (default), 5 seconds, 10 seconds, or Infinite.

Peak Hold Time


This drop menu sets how long the signal peak indicators in the input and send meters
are displayed before turning off. The available values are None, 1 second, 3 seconds
(default), 5 seconds, and 10 seconds.

Always On Top
When set to NONE (the default value), UAD plug-in editor windows can be covered by
the Console window when Console is the foreground application.
When set to PLUG-INS, UAD plug-in editor windows always float on top of the Console
and Console Settings windows (when Console is the foreground application), so they are
always visible.
Note: This setting only affects UAD plug-in window behavior within Console. It
does not apply to UAD plug-ins when they are used within a DAW.

Show Device Names


When set to ON, Arrow’s Device Name is displayed in the Meter Bridge.
This feature is intended primarily for use with multi-unit systems. When the Meter Bridge
contains the inputs for more than one unit, this feature groups the input channels by
device name for easier input identification.
Tip: This feature can also be accessed by right-clicking in the Meter Bridge.

Meter Bridge with Show Device Names OFF (left) and ON (right)

Modifiers Timeout
This option sets the duration, in seconds, used for Option Latch operations.

Arrow Manual 173 Console Settings


Plug-Ins Panel
Various UAD plug-in options are set within the Display panel.

Plug-Ins panel

Controls Mode
This setting determines how UAD plug-in parameter knobs respond to adjustment. Three
control modes are offered: Circular, Relative Circular, and Linear. The behavior of each
mode is described below.
Tip: This setting is also available in the Configuration panel within the UAD Meter
& Control Panel application.
Linear (slider) – In Linear mode, the knob is adjusted by dragging horizontally or
vertically instead of by rotating. This behavior is similar to moving a physical fader.
Circular (jump) – In Circular mode, the software knobs behave similar to physical rotary
knobs. Values are changed by clicking on the knob then rotating in a circular direction.
When the edge of the knob is clicked, the parameter value jumps to the mouse position.

Arrow Manual 174 Console Settings


Relative Circular (grab) – Relative Circular mode operates similar to Circular mode, but
the knob value does not jump to the mouse position when clicked. Instead, the knob
value is modified relative to its original value.
In Relative Circular mode, click anywhere on the knob to make an adjustment originating
at the original value (it’s not necessary to click on the current knob position).
Tip: To increase adjustment resolution when adjusting rotary controls in circular
and relative circular modes, increase the radius of the mouse relative to the knob
while dragging (move the mouse farther away from the knob while dragging in a
circular motion).

Plug-In Column
All installed UAD plug-ins are displayed in the list in alphabetical order. Settings for
each UAD plug-in are contained within its row. Vertically scroll the list to see plug-ins
that are not currently in view.

Status Column
The authorization status and/or demo state of the plug-in is displayed here. The status
mirrors the status shown in the Plug-Ins panel within the UAD Meter & Control Panel
application.
Tip: To start a 14-day plug-in demo, click START DEMO in the Plug-Ins panel
within the UAD Meter & Control Panel application, or in the UAD Toolbar at the
bottom of each UAD plug-in editor.

Hide Column
These switches prevent UAD plug-ins from being visible from within Console’s Insert
Assign popover. Click a plug-in’s HIDE switch to toggle the state. The plug-in is hidden
when HIDE is yellow and its title and icon are dim.
This function restricts the availability of assignable plug-ins. By default, all plug-ins are
visible, even if they are unlicensed or the demo period is expired. By hiding plug-ins that
are unlicensed or expired, only plug-ins that can process audio are exposed in the Insert
Assign popover, which can be convenient for more rapid assignments.

Info Column
These switches open the plug-in’s product page at UA’s online store, providing a general
overview the plug-in.
Tip: For detailed operational info for each plug-in, see the UAD Plug-Ins Manual.

Buy Column
Adds an unlicensed plug-in to the shopping cart at the UA online store. The switch is not
visible for licensed plug-ins.

Arrow Manual 175 Console Settings


MIDI Panel
Console supports the ability to use MIDI to remotely set the tempo used for the Tempo
Sync feature. The MIDI panel is where the specific MIDI controls are set. MIDI data is
received by Console via the operating system.

MIDI panel

MIDI Device
Sets the MIDI device to be used as the source for MIDI control. To set the device, click
the MIDI DEVICE menu and choose a new device from the drop menu.
Note: Only devices configured in the operating system are available for selection
in this menu.

Tap Tempo Channel


Specifies the MIDI channel to be used for MIDI control. To set the channel, click the
field and enter a numerical value between 1 – 16.

Tap Tempo Event


Console can receive note or controller data for MIDI control of Tap Tempo. These two
settings define the MIDI data type and value used for MIDI control. For instructions, see
Changing tempo via MIDI.

MIDI Type Menu


Sets the MIDI data type to be used as the source for MIDI control. To set the data type,
first click the drop menu then choose CONTROLLER or NOTE from the menu, or send
the value from the MIDI controller.

MIDI Value Field


Sets the MIDI data value to be used as the source for MIDI control. To set the data value,
first click the field then enter a numerical value between 0 – 127, or send the value from
the MIDI controller.

Arrow Manual 176 Console Settings


MIDI Note Table
When NOTE is used as the MIDI type, the table below can be used as a reference for
MIDI note values.

MIDI note numbers by note name and octave

Arrow Manual 177 Console Settings


Unison

What is Unison?
Unison is an exclusive analog/digital integration system that’s built into every
Arrow preamplifier. It’s the first and only way to truly emulate
classic analog mic preamp, guitar amp, and pedal behaviors in an audio interface.
Unison is an audio processing breakthrough that starts right at the source, the input
stage, allowing Arrow’s preamps to sound and behave like the world’s most sought-after
tube and solid state preamps, guitar amps, and pedals — including their all-important
impedance, gain stage “sweet spots,” and component-level circuit behaviors.
Arrow’s preamps are designed for high resolution, ultra-transparent translation from
microphone to converter. This clean hardware design is the foundation for adding
software color with UAD plug-in processing.
Unison-enabled UAD preamp, guitar amp, and pedal plug-ins reconfigure the physical
input impedance, gain staging response, and other parameters of Arrow’s mic preamp
hardware to match the emulated hardware’s design characteristics.
Because the hardware and software are intricately unified, Unison provides continuous,
realtime, bidirectional control and interplay between Arrow’s physical mic preamp
controls and the software settings in the Unison plug-in interface.
Controls on Arrow’s top panel dynamically adjust the Unison plug-in’s parameters to
match the target preamp/guitar amp/pedal behavior. Correspondingly, changing a setting
in the Unison plug-in interface will modify Arrow’s panel settings.
Because Unison can be active on more than one mic channel, a complement of premium
emulated hardware is available concurrently.

Dedicated Unison Inserts


(analog channels only)

Unison is enabled by loading a UAD Unison


plug-in into a dedicated Unison insert in Console

Arrow Manual 178 Unison


Unison Features
Unison technology enables these Arrow features, all with Realtime UAD Processing:

• Alternate microphone preamplifier sound – Arrow’s ultra-transparent mic preamps


inherit all the unique sonic and input characteristics of the emulated hardware
preamp, guitar amp, or pedal, including the mic, line, and Hi-Z inputs.

• Realistic tandem control – Unison facilitates seamless interactive control of


Unison preamp plug-in settings using Arrow’s digitally-controlled hardware and/
or the plug-in interface. All equivalent preamp controls (gain, pad, polarity, etc)
are mirrored and bidirectional. The preamp controls respond to adjustments with
precisely the same interplay behavior as the emulated hardware, including gain
levels and clipping points.

• Hardware input impedance – All Arrow preamps feature variable input


impedance in analog hardware that can be physically switched by Unison plug-
ins for physical, microphone-to-preamp resistive interaction. This impedance
switching enables Arrow’s preamps to physically match the emulated unit’s input
impedance, which can significantly impact the sound of a microphone. Because
the electrical loading occurs on input, prior to A/D conversion, the realism is
faithful to the original target hardware preamp.

• Tactile gain staging – Arrow’s top panel preamp knob can independently adjust
all gain and level parameters available within the Unison plug-in via Gain Stage
Mode. The gain stage being adjusted can be remotely switched via Arrow, so
multiple gain levels and their associated colorations can be tuned from the
hardware knob for precise physical tactile control, all without using the Unison
plug-in’s software interface.

Unison Plug-Ins
Note: In all descriptive text, “Unison plug-in” is defined as any Unison-enabled
UAD mic preamp plug-in, UAD guitar/bass amp plug-in, or UAD pedal plug-in.
Unison-enabled UAD plug-ins are uniquely coded for Unison integration. Only UAD plug-
ins that are Unison-enabled can be loaded in Console’s Unison Insert Location.
For a complete list of all Unison-enabled UAD plug-ins, see “Unison Plug-Ins List” in the
appendix at the back of the UAD Plug-Ins Manual.

Arrow Manual 179 Unison


Activating Unison Analog
Input Channel
Unison is activated by inserting any Unison-enabled
plug-in into the dedicated Unison insert available on
Console’s preamp input channels. Click the UNISON
insert to select a Unison-enabled plug-in from the
Insert Assign popover.
Tip: Unison can be active on more than one Unison
preamp channel at the same time. Insert

Unison Insert Location


The Unison insert is located between the preamp
gain knob and the standard channel inserts. The text Standard
“UNISON +” is overlaid on this insert. Inserts
Note: To make the Unison insert visible, choose
OVERVIEW or INPUT from the View Column.

Unison Processing Click “UNISON +”


to insert a Unison plug-in
Important: Unison processing in Console’s Unison insert
is always active on the channel’s input signal, regardless
of any subsequent channel routing options (HP cue, DAW
I/O, etc). Therefore Unison processing is always recorded
in the DAW, even if Console’s Insert Effects switches are
set to MON.

Unison Plug-Ins with Standard Inserts


UAD plug-ins that support Unison can also be used Console’s standard inserts and/
or within a DAW via VST/AU/RTAS/AAX 64 (as with any UAD plug-in). However, when
Unison plug-ins are used in standard inserts, there is no physical or electrical hardware
interaction. Unison plug-ins function the same as non-Unison UAD plug-ins in this
configuration.
Important: Unison features are available only when Unison-enabled UAD plug-ins
are loaded within Console in the dedicated Unison inserts.

Arrow Manual 180 Unison


Unique Behavior of Unison Inserts
Console’s Unison inserts have some operational differences compared to standard
inserts, as described below.

Available UAD plug-ins


Only Unison plug-ins are available for selection from the Insert Assign Popover when
inserting UAD plug-ins into the Unison insert. Non-Unison plug-ins are not visible in the
Insert Assign popover with Unison inserts.
Note: All available Unison plug-ins are installed during the normal UAD Powered
Plug-Ins software installation process (they are not separately installed).

Linked insert enable and plug-in enable controls


Console’s Unison insert enable/disable switch and the Unison plug-in’s
on/off switch in the plug-in interface are linked. Changing either on/off
setting will also change the other setting.

Disabled Unison plug-ins


When a Unison plug-in is unintentionally disabled (for example, when UAD-2 DSP
resources are exceeded upon insertion), the red disabled indicator (see Insert State
Indicators) does not appear as it does with non-Unison plug-ins. However, in this
situation (unlike standard UAD plug-ins) the following indications do occur:
• The power switch within the Unison plug-in window is switched off
• The Unison insert’s enable button is switched off
• Arrow’s top panel preamp gain level indicator color reverts to green
Note: The above functions can be re-enabled after adequate UAD resources are
made available.

Arrow Manual 181 Unison


Controlling Unison Plug-Ins with Arrow
When a Unison plug-in is inserted in Console’s Unison insert, Arrow’s top panel preamp
controls and the Unison plug-in’s equivalent preamp controls are mirrored. Adjusting
Arrow’s top panel preamp controls adjusts the Unison plug-in’s preamp controls, and vice
versa.

Plug-In Parameters
Unison plug-ins may contain parameters that are unavailable for hardware control via
Arrow. For example, the UA 610-B has EQ settings, but there are no EQ controls on
Arrow’s hardware. To adjust these extra parameters, the Unison plug-in interface must be
used.

Arrow Top Panel Indication


Unison Active
When a Unison plug-in is inserted in a Console Unison insert and Arrow’s top panel
channel select function is set to the same channel, the color of Arrow’s top panel level
indicator (the LED ring around the knob) is orange instead of green.
Note: Arrow’s top panel must be in PREAMP mode and the channel selection
indicator must match the Unison-enabled channel to see the top panel Unison
indication.
The orange-colored ring indicates that the currently selected preamp channel is using
a Unison plug-in within Console, and that Arrow’s top panel knob is controlling the first
gain stage of the preamp plug-in (with pedal plug-ins, the knob is controlling the primary
effect parameter, e.g., distortion).

Arrow’s top panel preamp knob during normal operation (left) and when a
Unison plug-in is in the Unison insert of Arrow’s selected channel (right)

Additional Gain Stages


More than one gain parameter within the Unison plug-in can be adjusted using Arrow’s
top panel knob by activating Gain Stage Mode. When Gain Stage Mode is active, the
color of Arrow’s top panel level indicator, and the target parameter within the Unison
plug‑in’s interface, changes depending on which parameter is currently being controlled
by the knob, and the parameter being controlled can be navigated remotely by pushing
the knob’s switch. See Gain Stage Mode for details.

Arrow Manual 182 Unison


Console Indications
Gain Level
When Unison is active in the channel, the color of Console’s
preamp gain level display (the colored ring around the gain
knob), and the channel selection dot on the gain knob, is
orange instead of green.
If the Unison plug-in is inactive (either via the insert disable
switch or the power switch in the plug-in interface), the color reverts to green.
Note: Console’s preamp gain control only adjusts the first gain stage of any Unison
preamp plug-in, even when Arrow is in Gain Stage Mode.

Gain Value Indicator


The preamp gain value display (the text value under the
knob) always shows the current value of the main parameter
within the Unison plug-in.
Additionally, the display is adapted to the parameter value
and range of the first gain stage within the plug-in. For
example, when the UA 610-A Tube Preamp plug-in is in the Unison insert, this field
displays either “HI” or “LOW” because these are the only two values available in the first
gain stage of this plug-in.
Note: This display shows “---” if the Arrow hardware is not detected when a
Unison plug-in is in the Unison insert and the insert is not disabled.

Arrow Manual 183 Unison


Top Panel Channel Selection
Level Knob Switch
In addition to the rotary control, Arrow’s top panel level knob has a switch function when
the knob is pressed. The function of this switch varies depending on the active mode
(either Channel Select Mode or Gain Stage Mode), as described below.
Channel Select Mode (standard operation)
Channel selection determines which input channel can being adjusted with Arrow’s top
panel preamp controls. This is the standard behavior when a channel is not in Unison
mode (top panel channel selection is not related to Unison functionality).
Either of these methods can be used for channel selection with Arrow hardware:
• Preamp Switch – After the PREAMP switch has been pressed at least once
to switch the unit to Input mode, pressing the PREAMP switch alternates the
currently selected input channel (CH1 or CH2).
• Level Knob – After the PREAMP switch has been pressed at least once to switch
the unit to Input mode, pressing the LEVEL knob alternates the currently selected
input channel (CH1 or CH2).
An Arrow channel is selected for adjustment when its channel selection indicator LED
(CH1 or CH2, above the input meters) is lit. If stereo linking is active, both indicators
LEDs (CH1 and CH2) are lit.
Gain Stage Select (Unison operation only)
When the currently selected Arrow channel is in Gain Stage Mode, pushing the hardware
level knob changes the Unison plug-in’s gain parameter that is being controlled.
The color of Arrow’s top panel level indicator (the LED ring around the knob) changes
to reflect the gain stage being controlled, and the gain stage is also indicated by the
matching color of the indicator dot within the Unison plug-in’s interface. For complete
details, see Gain Stage Mode.

Arrow Manual 184 Unison


Gain Stage Mode
Unison plug-ins have either two or three gain parameters. By activating Gain Stage Mode,
each of these gain stages can be independently adjusted using Arrow’s top panel gain
knob.
Note: Gain Stage Mode can only be active on one preamp channel at a time.
Initially, when Unison is activated (before entering Gain Stage Mode), Arrow’s top panel
gain knob controls the first gain parameter within the Unison plug-in. However, when
Gain Stage Mode is active, pressing Arrow’s knob cycles through the available gain
parameters in the plug-in.

Activating Gain Stage Mode


To enable Arrow’s Gain Stage Mode when using a Unison plug-in:
1. In Console, confirm a Unison plug-in is inserted in the Unison insert of the Arrow
preamp channel to be controlled.
2. Using Arrow’s top panel hardware, select the input channel to be controlled using
Top Panel Channel Selection.
3. Press AND HOLD Arrow’s top panel knob for at least two seconds.
The state of Gain Stage Mode is indicated on Arrow and in the Unison plug-in, as
detailed below.
Gain Stage Mode – Arrow Top Panel Indication
Arrow’s top panel channel selection indicator (CH1 or CH2) flashes when Gain Stage
Mode is active for the currently selected input channel.
Gain Stage Mode – Unison Plug-In Indication
A colored dot appears within the Unison plug-in interface on the target parameter being
controlled by the hardware knob.
See Gain Stage Colors for related information.

Arrow Top Panel: Unison Plug-In:


Flashing Channel Selection Gain Parameter Dot

Gain Stage Mode indications — Hardware (left) and Software (right)

Arrow Manual 185 Unison


Deactivating Gain Stage Mode
Gain Stage Mode can be deactivated with any of these methods:
• Press and hold Arrow’s top panel knob for at least two seconds
(Arrow must be in Input mode by pressing the PREAMP button at least once)
• Disable the Unison plug-in via the plug-in editor window within Console
• Disable the Unison plug-in via the on/off parameter within the plug-in interface
• Remove the Unison plug-in from Console’s Unison insert
• Change the selected channel by pressing the PREAMP switch on Arrow’s top panel

When Gain Stage Mode is deactivated, the following changes occur:


• The gain stage select function (pushing the top panel hardware knob) reverts to
the channel select function
• The channel selection indicator on Arrow’s top panel stops flashing
• If a gain stage other than the first gain stage was being controlled, Arrow’s knob
reverts to control of the first gain stage of the Unison plug-in, and the level
indicator color reverts to orange

Controlling Individual Gain Stages


Selecting Gain Parameters For Control
When the currently selected Unison plug-in channel is in Gain Stage Mode (when its
channel selection indicator is flashing), push Arrow’s knob to cycle through the available
gain parameters within the Unison plug-in.
Note: Unlike Arrow’s top panel knob, Console’s preamp gain control only adjusts
the first gain stage of any Unison plug-in when Arrow is in Gain Stage Mode. To
adjust other gain stages from within Console, use Arrow’s gain knob or the Unison
plug-in interface.

Gain Stage Colors


The gain stage being controlled is indicated by unique matching indicator colors on
Arrow’s top panel and within the Unison plug-in’s interface.
The color of the level indicator on Arrow’s top panel (the LED ring around the knob)
changes with each gain stage, and the matching color dot within the Unison plug-in’s
interface moves to the target gain parameter being controlled.
The gain stages available for control, and their associated colors, are:
• Orange – Gain stage one; the Gain parameter
• Amber – Gain stage two; the Level parameter
• Green – Gain stage three, the clean (non-modeled) output control
Note: Some Unison plug-ins have only two gain stages.

Arrow Manual 186 Unison


Matching Gain Stage Indicators
In Gain Stage Mode, Arrow’s level indicator (the colored ring around the top panel
hardware knob) matches the colored dot on the target gain parameter in the Unison plug-
in’s interface, as shown below. The hardware and software controls are mirrored and the
gain stage can be adjusted using either control.

The color of Arrow’s level indicator changes


to reflect the plug-in gain stage being controlled

The matching color dot on the parameter in the Unison plug-in interface indicates
which gain stage is being controlled by Arrow’s top panel knob

Available Gain Stages


Unison plug-ins have up to three gain stage parameters. With Unison plug-ins that
contain two gain parameters, only the available gain parameters are cycled and
controlled in Gain Stage Mode.
Note: For details about the unique gain stage parameters available within
individual Unison plug-in titles, refer to the UAD Plug-Ins Manual.

Arrow Manual 187 Unison


Unison Load/Save Behaviors
Caution: Arrow hardware preamp settings (including +48V phantom power and
PAD) can change when Console sessions are loaded. Details are explained in this
section.

Loading Unison Plug-In Settings


When Unison plug-in settings are loaded in Console, the effect on currently active
Unison plug‑in settings varies depending on how the settings are loaded. It is important
to understand this distinction, because critical preamp settings can be affected.
Note: When Unison plug-ins are used in Console’s standard inserts and/or within
a DAW, this section does not apply. Settings load behavior outside of the Unison
insert is like all other (non-Unison) UAD plug-ins.
There are two ways Unison (and non-Unison) plug-in settings can be loaded in Console:
• Plug-In Presets – UAD Presets are loaded whenever a UAD plug-in is inserted (the
default preset loads). Presets can be loaded from disk files via the Presets Manager
or the UAD Toolbar. Preset files are used to save & load all settings of individual
plug-in titles.
• Console Sessions – Console sessions are loaded from disk via the Sessions
Manager Popover, the Console Recall plug-in within a DAW, or by double-clicking
Console session files on disk. Console sessions are complete Arrow configurations,
containing all hardware and plug-in settings (i.e., Console sessions are Console
presets).
Loading Presets: Hardware settings are inherited
When a Unison plug-in is loaded in the Unison insert and a preset is loaded into the
plug-in, the plug-in inherits the current equivalent hardware settings of the Arrow
preamp, if those settings are available in the plug-in.
In other words, Arrow’s preamp settings always override a Unison plug-in’s settings when
a preset is loaded or the plug-in is inserted. This is done to prevent the plug-in’s settings
from switching the hardware to values that could cause extreme level changes and/or
other unwanted circuit changes such as +48V phantom power.
For example, if the PAD is ON in the Arrow preamp, when the Unison preset is loaded,
the pad setting in the plug-in is enabled to prevent unexpected level increases.
Loading Sessions: Hardware settings are overridden
When a Console session is loaded (via Console Recall menu, DAW sessions containing
the Console Recall plug-in, or double-clicking Console files on disk), ALL Console
settings are overridden (changed) by the saved session, INCLUDING ALL ARROW
HARDWARE PREAMP SETTINGS such as PAD and +48V.
In other words, Console sessions always override Arrow’s preamp settings, even if
potentially harmful preamp settings are contained in the session file. This is done
because the very concept of Console session recall is to exactly reproduce all settings in
the session.

Arrow Manual 188 Unison


For example, if PAD and +48V are OFF in the Arrow preamp, when a Console session with
PAD and +48V enabled is loaded, the PAD setting in the plug-in is disabled and +48V in the
plug‑in is enabled. In this case, sensitive equipment could be affected, such as speakers (level
increases) and/or ribbon mics (+48V phantom power).

Unison Operation Notes


The operating notes in this section only apply to Unison functionality (when a Unison plug-in is
loaded in Console’s dedicated Unison insert).
These notes do NOT apply with Unison plug-ins that are used in Console’s standard inserts, nor
via VST/AU/RTAS/AAX64 plug-ins within a DAW, even when a Unison plug-in title is used. In
this scenario, Unison plug-ins function the same as all standard (non-Unison) UAD plug-in titles
and there is no physical or electrical hardware interaction.
Note: Unison functionality is available only when Unison-enabled UAD plug-ins are
loaded within Console in the dedicated Unison inserts.
• Caution: When a Console session is loaded (via Console Recall menu, DAW sessions
containing the Console Recall plug-in, or double-clicking Console files on disk), ALL
Console settings are overridden (changed) by the saved session, including all Arrow
hardware preamp settings such as +48V and PAD. See Loading Sessions: Hardware
settings are overridden for additional details.
• Unison insert processing is always recorded in the DAW (regardless of the current
Channel Insert Effects setting) because Unison plug-ins process the physical inputs.
• When a channel strip preset is saved from a preamp channel, the channel strip preset
contains the state of the preamp channel’s Unison insert.
• When a preamp channel strip preset is loaded into a preamp channel, the Unison insert
state is replaced by the Unison instance state in the preamp channel strip preset. For
example, if the preamp channel strip preset’s Unison insert is empty, the Unison insert
will be empty after loading the channel strip preset.
• Arrow’s top panel preamp controls are always current. Therefore, changes made to
a Unison plug-in when the plug-in is bypassed are not retained when the plug-in is
reactivated.
• A Unison plug-in’s modeled behaviors and parameter ranges are used by the hardware
controls whenever possible, even if the attribute is different than Arrow’s stock preamps.
For example, if the Unison plug-in has a 15 dB pad, then Arrow’s top panel PAD button
value will use the Unison plug-in’s 15 dB value instead of Arrow’s stock 20 dB value.
• Default gain levels when a Unison plug-in is inserted can vary from Arrow’s default
(non-Unison) preamp levels, and also between various Unison plug-in titles. This is a
by-product of accurate preamp modeling. Because hardware preamp designs from each
manufacturer vary, they all have different total gain amounts, control ranges, and control
response curves, whether Mic, Line, or Hi-Z.
• If a Unison plug-in does not contain settings that are available on Arrow (pad, low cut
filter, etc), the Arrow settings are not changed when the Unison plug-in settings are

Arrow Manual 189 Unison


loaded, and the Arrow settings are still available for control via Arrow’s top panel
and/or Console channel.

(Continued)

• When a Unison plug-in is removed from the Unison insert, Arrow’s mic input
impedance reverts to its default value of 5.4K Ohms.
• Arrow’s hardware preamp controls remain active even if the Unison plug-in is
disabled.
• When the original hardware preamp being emulated by the Unison plug-in
has a Hi-Z (instrument) input and associated Hi-Z input switch, this switch is
unavailable in the Unison plug-in interface. Instead, the Unison plug-in’s Hi-Z
input is automatically selected when a mono (tip-sleeve) plug is inserted into the
Unison channel’s front panel Hi-Z input jack.
• A microphone, line input, or Hi-Z instrument source must be attached to the
Arrow input channel for Unison plug-in processing in the Unison insert to be
audible.

Arrow Manual 190 Unison


Console Recall Plug-In
Console Recall is a unique DAW plug-in supplied in VST, RTAS, AAX 64, and Audio Units
formats. It is inserted and used within host DAWs as with any other plug-in.
The primary function of the Console Recall plug-in is to store Console’s current setup
within the DAW project via the SYNC (synchronize) switch in the plug-in. The plug-in
can also be used to view and adjust Arrow’s monitor output level, mono, and mute states
without having to leave the DAW.
Note: The Console Recall plug-in is not required to use the Arrow interface
hardware, the Console application, or a DAW.

SYNC
When a DAW project containing the Console Recall plug-in is saved and the SYNC switch
is enabled in the plug-in, the currently active Console configuration is stored within the
DAW project.
Note: The SYNC switch is not present within the Console application.
When the DAW project file is subsequently reloaded, Console is automatically restored to
its configuration from when the DAW project was last saved, regardless of any changes to
Console or Arrow that were made in the interim.
Since plug-in settings are saved within DAW project files, using SYNC enables Console’s
current state to be stored within the DAW project file without saving or loading Console
sessions presets via the Console Sessions functions.
This feature ensures the DAW project will sound exactly the same when reloaded at a
later date, even if Console contains customized settings that might affect the audio, such
as send mixes, signal routings, and/or Realtime UAD Processing.

Console Recall plug-in interface

Arrow Manual 191 Console Recall Plug-In


Console Recall Controls
Most Console Recall plug-in controls are duplicates of those found in the Console
application. The exceptions are the SYNC switch, and the CONSOLE switch, which opens
the Console application.

SYNC Open Monitor Monitor Monitor


Switch Console Meters Level Options

Console Recall plug-In controls

Monitor Controls
The exact same control descriptions in the Console application apply to the Console
Recall plug-in controls. Refer to the Console Reference chapter for descriptions of the
duplicated controls:
• Monitor Meters
• Monitor Level
• Monitor Output Options

Console Switch
The Console application can be opened by clicking the CONSOLE switch within the plug-
in. Note that the Console application does not need to be open when using the DAW with
the Console Recall plug-in. Console settings are always captured by the Console Recall
plug-in as long as the SYNC switch is engaged.

Arrow Manual 192 Console Recall Plug-In


How To Use Console Recall
To use Console Recall, simply place one instance of the Console Recall plug-in into any
insert slot in the DAW project. The plug-in is installed to the same location as all other
UAD plug-ins.
Note: The name of the plug-in is “Console Recall” (without the UAD prefix), so it’s
at the top of UAD plug-in lists within the DAW.

Important: To avoid unpredictable results, do not insert more than one occurrence
of the Console Recall plug-in within any single DAW project.
Because the plug-in does not process audio in any way, the insert location isn’t critical.
Although it can be inserted in any location (audio track, virtual instrument track, aux
bus, output, etc), inserting it in the master output is recommended for consistency
because projects usually contain an output channel.
Upon instantiation, the plug-in’s Monitor Level, Mono, and Mute controls mirror the
equivalent controls in the Console application. Enabling SYNC causes the current
Console settings to be stored within the DAW project.

Enabling SYNC
When Console Recall is first loaded, the SYNC switch is disabled (gray). To activate
SYNC, click the switch so it is enabled (lit).

SYNC switch when disabled (left) and enabled (right)

Enabling SYNC does not change the Console settings. SYNC doesn’t do anything until
the DAW project file is saved and subsequently reloaded.
Important: SYNC saves Console’s configuration within the DAW project, not the
Console application. Therefore the DAW project file must be saved to disk to retain
the Console settings in the project.

Effect on Session Name in Console


When a DAW project is loaded that contains the Console Recall plug-in with SYNC
enabled, “- Sync Session -” is displayed in Console’s title bar.

Console session name when SYNC is enabled in DAW

Arrow Manual 193 Console Recall Plug-In


Loading Synchronized DAW Projects
If SYNC was enabled when a DAW project containing Console Recall was saved, then
loading that DAW project sends the Console settings saved in the plug-in to Console. If
the current Console settings are different than the Console settings in the DAW plug-in,
the Console settings that were active before the DAW project was loaded are overwritten.
Note: The Console settings that were active before the DAW project was loaded
can be easily recovered if desired using the Cached Sessions feature in the
Sessions Menu within the Console Application.
If SYNC was disabled when a DAW project file containing Console Recall was saved, then
loading that project will not change the Console settings that were active before the DAW
project was loaded.

Session State Parameter


The Console Recall plug-in has a parameter called “Session State” that is exposed for
DAW automation but is not in the plug-in interface. Session State ensures all changes
to Console settings and the DAW session are captured by the Console Recall plug-in. If
something related to Session State appears in the DAW, it’s best to just ignore it.
Important: To ensure proper functionality when SYNC is enabled in Console
Recall, do not create or edit DAW automations with the Session State parameter.

Arrow Manual 194 Console Recall Plug-In


UAD Meter & Control Panel
The UAD Meter & Control Panel application is used to monitor and configure UAD device
resources. It is also used to manually authorize UAD plug-ins after a purchase as the
UA store. The application has two main windows: the UAD Meter, and the UAD Control
Panel.
The UAD Meter displays the current DSP, program, and memory status of UAD devices
in realtime. The UAD Control Panel has multiple panels that display and modify various
system, plug-in, and global configuration parameters.
Note: This application is with all UAD device models (Arrow/Apollo audio
interfaces and UAD-2 DSP Accelerators).

UAD Meter Window

The UAD Meter & Control Panel application can be launched or quit at any time. It does
not need to be open or active to use Arrow or UAD plug-ins. It is completely independent
and does not require Console or a DAW. You can move the UAD Meter to a convenient
location on your screen by dragging its window title bar.
Note: If “No Devices Found” appears in the UAD Meter window instead of the
expected buttons and gauges, the UAD software is not communicating with the
UAD hardware. If this occurs, double-check hardware and software installations
and/or contact Technical Support.

Launching the Application


The UAD Meter & Control Panel application can be opened using the
techniques listed for each operating system below.
Windows
UAD Meter &
• Access the application from: Control Panel
Start Menu>All Programs>UAD Powered Plug-Ins application icon

Mac
• Single-click the UAD Meter & Control Panel icon that was placed in the macOS
Dock during installation
• Double-click the UAD Meter & Control Panel application that was installed at:
/Applications/Universal Audio/

Arrow Manual 195 UAD Meter & Control Panel


UAD Meter Window
Refer to the illustration below for descriptions in this section

Minimize DSP Load Meter Program Memory Meter Meter Menu

Quit

Averaged
Open
Loads
Plug-Ins
Panel
Memory Meter

UAD Meter window elements

Title Bar
The Title Bar (the strip across the top of the UAD Meter window) contains buttons to quit
the UAD Meter & Control panel application, minimize the UAD Meter window, and access
the Meter Menu.
Note: The Quit, Minimize, and Menu button positions shown above are as they
appear on Mac systems. These button positions are reversed on Windows systems,
reflecting the OS conventions.

Plug-Ins Panel Button


Clicking this blue button opens the Plug-Ins panel. It has the same function as selecting
“Plug-Ins...” from the Meter Menu.

UAD Resource Display


UAD plug-in loads are shown in the UAD Meter window. These three gauges (DSP, PGM,
and MEM) provide visual feedback, helping to determine which UAD plug-ins to use if
available UAD resources are limited.
The UAD resources are displayed as blue bar graphs and as percentages. These gauges
have no controls; they are visual indicators only.
Tip: The UAD Resource Gauges are also displayed in the Info Bar within Console.

Averaged Loads
The load for each gauge represents the average for all UAD devices in use. For example,
if a UAD-2 Satellite Thunderbolt OCTO is connected, the UAD DSP load is an average
of the eight DSP processors in the unit plus the single DSP within Arrow. If additional
UAD-2 accelerators are added, the average load is automatically adjusted.

Arrow Manual 196 UAD Meter & Control Panel


Individual Loads
When additional UAD devices are added to the system, individual DSP loads within the
individual units can be viewed in the System Information panel.
UAD Plug-In Loads
The amount of UAD resources used by UAD plug-ins vary with each individual plug-in;
more complex algorithms require more resources.
UAD Instance Chart
The amount of DSP used by each individual UAD plug-in is available in the UAD
instance count chart. The chart can help determine which to plug-ins to use with
available resources. The chart is published online at help.uaudio.com.
Static Loads
Arrow uses UAD DSP and memory for its internal digital mixer and Input Delay
Compensation engine. Therefore, the meters will indicate loads when Arrow is connected,
even if UAD plug-ins are not inserted in Console or the DAW.
Note: Console’s Input Delay Compensation can be disabled in Console Settings to
slightly reduce UAD loads when IDC is not needed.

DSP
The DSP gauge indicates the amount of digital signal processing resources that are being
used by all UAD devices in the system.
DSP is the primary hardware resource that powers the UAD plug-In algorithms. When
UAD plug-ins are disabled, DSP requirements are decreased.
Note: When UAD plug-ins are disabled, DSP requirements are decreased EXCEPT
when the plug-in is disabled using the soft bypass control within the plug-in
interface. This control may be named bypass or power, depending on the plug-in.

Program
The Program (PGM) gauge indicates how much UAD program memory is in use. Program
memory is an on-chip memory that is specific to the UAD-2 DSP processor and is used
for certain UAD plug-in resources.
Each unique UAD plug-in uses a bit of program memory. If many different UAD plug‑ins
are loaded simultaneously, it is possible for this resource to run out before a DSP
overload occurs. This threshold is considered and factored in by the automatic UAD load
balancing routines.

Arrow Manual 197 UAD Meter & Control Panel


Memory
The Memory (MEM) gauge indicates the percentage of UAD RAM that is currently in use.
It indicates the total available UAD memory available, regardless of the number of DSP
processors that are installed.
Memory is used for echo, delay lines, reverb, and other spatial processing. When UAD
plug-ins are disabled but not unloaded, memory requirements are not decreased. In this
case, the memory remains loaded so that reverb tails and delay lines are not cut off when
the plug-in is disabled.

Meter Menu
The Meter Menu can be used to access the UAD Control Panels and Always On Top
mode. To view the Meter Menu, click the menu button in the UAD Meter window title bar
as shown below. After clicking the menu button, select an available function from the
drop menu.
Tip: The Meter Menu functions can also be accessed by using the keyboard
shortcuts listed in the menu.

Click to reveal

Accessing the Meter Menu

Control Panels
The UAD Control Panels (System Info, Plug-Ins, Configuration, Help) can be accessed by
selecting them from the Meter Menu.
Always On Top
The UAD Meter & Control Panel application windows can be set to either normal or
Always on top view modes.
In normal mode, the UAD Meter and UAD Control Panel windows are covered by the
windows of the foreground application. Normal mode is active when the Always On Top
menu item is unchecked
In Always On Top mode, the UAD Meter and UAD Control Panel windows always float on
top of other windows, even when other applications are in the foreground. Always On Top
is active when a check mark appears next to the item in the Meter Menu.

Arrow Manual 198 UAD Meter & Control Panel


UAD Control Panels
The UAD Control Panels are where detailed system information is displayed and global
UAD plug-in settings are modified. The main UAD Control panel window has four panels,
organized by related functions: System Information, Plug-Ins, Configuration, and Help.

Accessing the Control Panels


The UAD Control Panel window is accessed from the UAD Meter window. To open the
Control Panel, click the menu button in the UAD Meter window title bar as shown below.
After clicking the menu button, the available functions are listed in the drop menu.
Tip: The UAD Control Panels can also be accessed by using the keyboard
shortcuts listed in the Meter Menu.

Click to reveal

Control Panels drop menu

When the main UAD Control Panel window is open, the individual window panels are
accessed by clicking the panel name buttons at the top of the Control Panels window or
typing the keyboard shortcuts shown in the Control Panel drop menu.

Control Panel buttons with System Info panel selected

Arrow Manual 199 UAD Meter & Control Panel


System Information Panel
The System Information panel displays detailed UAD software and hardware information
and contains several useful buttons. Refer to the screenshot below for descriptions in
this section.

Software Section
Version String
The currently installed version of UAD software is displayed here.
Check for Updates
This button checks the Universal Audio web servers for a newer version of the UAD
software. Running the latest version of UAD Powered Plug-Ins is recommended for
maximum stability and new platform features, such as the latest UAD plug-ins.

Arrow Manual 200 UAD Meter & Control Panel


Plug-In Latency
UAD plug-in latency in the DAW, in samples and milliseconds, is displayed here when
the DAW is running.
Note: These plug-in latency values are unrelated to UAD plug-ins used within
Console.
The displayed values are calculated from the current audio I/O buffer size and the
session sample rate when Extra Buffering is off. When Extra Buffering is on, the
displayed latency is the I/O buffer size plus 64 samples.
The displayed latency value does not reflect the lowered latency when LiveTrack Mode is
active in UAD plug-ins within a DAW.
Note: The displayed sample latency number does not include the extra samples
produced by UAD plug-ins with additional latency. For more detailed information
about the extra samples and latency, see Latency & Arrow.

Hardware Section
Detailed information about each active UAD device and its DSP is displayed in the
Hardware area. If several devices are installed, use the scroll bar to see the other devices
if they are out of view.

Hardware section as it appears with multiple UAD devices

Device Status
For each installed device, its status and a small hardware icon are displayed. When the
device displays “Status: OK” the hardware is operating properly. The total number of
UAD plug-ins loaded on each device is also displayed here.

Arrow Manual 201 UAD Meter & Control Panel


Device Enabled
Individual UAD devices can be disabled using the Device Enabled button. This
can be useful, for example, if creating a session on a system with multiple
devices that will be transferred to a system with fewer devices, or to streamline
performance of the host system when multiple devices are not needed.
Click the button to disable an individual device. The device is enabled when the button
is blue. For additional information regarding multi-device use, see Expanded UAD
Systems.
Devices remain disabled only while the UAD Meter & Control Panel application is open.
When the UAD Meter & Control Panel is quit, disabled devices are re-enabled.
Note: Disabling devices does not disable plug-ins already running on the device; it
only prevents additional plug-ins from being loaded onto the device.
Important: For optimum results, quit any host applications using UAD plug-ins
before disabling/enabling devices.

DSP Load
If more than one UAD DSP is installed, information for each DSP is displayed. DSP,
Program (PGM), and Memory (MEM) loads are displayed as a percentage of total
available load for that processor. The number of UAD plug-ins (PLG) running on each
individual processor is also displayed.
Save Detailed System Profile
Clicking this button will generate a detailed UAD system profile and prompt you for a
location to save the text file to disk. This file contains an even greater level of detail than
the System Information panel, which can be useful for troubleshooting or if UA Customer
Support requests this document when providing assistance.
The profile lists the version strings of the individual UAD software components, installed
device type(s) with serial and hardware ID numbers, host computer information, and
detailed authorization status for all UAD plug-ins.

Arrow Manual 202 UAD Meter & Control Panel


Plug-Ins Panel
The Plug-Ins panel displays the current authorization and demo status of all installed
UAD plug-ins. Use the scroll bar to view plug-ins that are not visible in the list. Refer to
the screenshot below for descriptions in this section.
Tip: The Plug-Ins panel can be accessed by clicking the blue Plug-Ins Panel
Button labeled “UAD-2” in the UAD Meter window.

Authorize Plug-ins button


UAD plug-ins are automatically authorized each time the computer is started (internet
connection required). This button links to your account at the UA online store to
manually authorize licensed UAD plug-ins.
Note: Click this button whenever you buy a plug-in at the UA store to manually
authorize your new plug-in purchase.
The complete procedure for manual UAD device authorization is detailed in the UAD
Authorization Procedure. If the UAD computer is not connected to the internet, see
Offline UAD Authorization.
Important: UAD plug-ins require authorization before they can be used.

Arrow Manual 203 UAD Meter & Control Panel


Plug-In Column
All currently installed UAD plug-ins are displayed in the Plug-In column. Plug-Ins are
listed by release order, with newest plug-ins at the top of the column.

Status Column
The Status column reflects the current authorization state of each UAD plug-in. After
authorization, the status will show one of the following:
Authorized for all devices – When the plug-in is licensed and authorized to run on all
devices in the system, “Authorized for all devices” is displayed in white text.
When a plug-in is licensed but not all devices in a multi-device system are authorized
with the license (when the devices are not in the same UA account system), the Status
column indicates which of the devices is authorized (for example, “Authorized for device
1 only”).
Start Demo – When this button is visible, the demo period has not been started for the
plug-in. Click the START DEMO button to begin the 14-day trial period.
UAD plug-in demos can also be initiated by the START DEMO button in the UAD Toolbar
at the bottom of the plug-in window. See Demo Mode for detailed information.
Important: The 14-day demo period can only be activated once, and cannot be
stopped or restarted during this period. Don’t activate demo mode unless you have
adequate time to thoroughly evaluate its sound and functionality.
Demo Active (days remaining) – If the 14-day demo has been activated but is not yet
expired, the number of days remaining in the trial period is displayed here in green text.
Demo Expired – If the 14-day trial period has ended, DEMO EXPIRED is displayed here
in red text.

Help Column
Clicking the Help button (?) opens a link to the plug-in product page at the UA
online store.

Buy Column
Clicking the Buy button ($) adds the plug-in to your shopping cart at the UA
online store. See Buying UAD Plug-Ins for details. This button does not appear if
the plug-in is already licensed.
Tip: The BUY button provides a quick visual reference to determine which UAD
plug-ins are unlicensed.

Arrow Manual 204 UAD Meter & Control Panel


Configuration Panel
The UAD Configuration Panel is where most of the global UAD settings and preferences
are specified for UAD devices. Refer to the screenshot below for descriptions in this
section.
Note: Settings related specifically to Arrow’s audio interface functionality and
Console are set in Console Settings.

The settings displayed in the Configuration Panel depend on the UAD hardware that
is currently installed and the OS platform (Windows or Mac). For example, if Arrow is
installed in a Windows system, you will not see Mac-specific settings.
Note: UAD settings apply to all UAD-2 DSP Accelerators and UA audio interfaces
unless specifically noted otherwise.

Arrow Manual 205 UAD Meter & Control Panel


UAD-2 DSP Settings
Overview
Without UAD plug-ins, overloading the host computer system with native (host CPU
based) plug-ins can cause audio dropouts and other system issues. Some DAWs, for
example, provide a switch that allows you to trade latency for stability when the system
is overloaded. Similarly, the UAD DSP load cannot exceed 100% without unpredictable
behavior.
With the Limit DSP Load feature, the UAD DSP can also be limited so the load cannot
exceed 100%, thereby increasing overall system stability in high load situations. With
very heavy UAD loads, DSP load limiting may also improve host CPU performance.
There are many variables that affect DSP load (sample rate, I/O buffer size, parameter
values, mono/stereo, automation, host system performance, etc). Although these
variables are taken into account, the resulting measurement cannot be absolutely
accurate due to variations in system configurations, including computer bus loading,
which is impossible to measure.
Systems that are heavily loaded due to the presence of other devices or suboptimal
configurations may cause additional DSP loading that cannot be measured by the UAD
plug-in load calculator. The DSP load limit should be reduced in this case.
It is possible for certain (atypical) conditions to be met where another UAD plug-in can’t
be added, even when the UAD Meter says you should have DSP available when compared
to the DSP Load Limit value.
Note: When Limit DSP Load is enabled and the DSP load limit is exceeded when
instantiating a new UAD plug-in, an overload message will appear and DISABLED
will be displayed in the plug-in’s UAD Toolbar. In this case, even though the UAD
plug‑in loads, it will not process audio.

Limit DSP Load


This setting determines the maximum UAD DSP load. If performance issues such as
overloads, dropouts, stuttering, and/or other artifacts persist, change the UAD DSP load
value by clicking the triangles to the right of the percentage display or entering a value
directly with text entry.
Note: UAD‑2 DSP load limiting is always on. 100% (the default value) is the
maximum available setting.

Arrow Manual 206 UAD Meter & Control Panel


DSP LoadLock
DSP LoadLock reserves the maximum UAD‑2 DSP load required by each plug-in, even
if certain plug-in features are disabled. This ensures there will always be enough DSP
if those features are later enabled, or when automating parameters that affect the DSP
load.
Disabling LoadLock increases available UAD‑2 DSP by disabling unused features in
certain plug-ins, but may cause problems with previously saved sessions that had all
plug-in features enabled, or when automating parameters that affect the DSP load.
The specific UAD plug-ins that have the ability to reduce DSP use when certain features
are disabled are listed in the UAD Instance Chart at help.uaudio.com. These plug-ins are
marked with an asterisk (*) in the chart.
Enabling DSP LoadLock is recommended for optimum performance. Disable LoadLock
only when you need to squeeze in that extra bit of DSP resources.
Note: Changes to this setting do not take effect until all open sessions containing
UAD plug-ins are reloaded.

Extra Buffering
Extra Buffering adds an additional 64 samples of buffering for increased DAW
compatibility.
Note: This setting is unrelated to UAD plug-ins used within Console.
If your DAW is incompatible with reduced latency when Extra Buffering is off, a dialog
will be displayed indicating that Extra Buffering must be enabled. If this dialog does not
appear, disable Extra Buffering to reduce latency in the DAW.
Note: Changes to this setting do not take effect until all open sessions containing
UAD plug-ins are closed.

Arrow Manual 207 UAD Meter & Control Panel


Host Compatibility Settings
Release all DSP resources on Audio Unit bypass (Mac only)
Some Audio Unit hosts dynamically bypass plug-ins when they are not being used during
playback (for example, when no audio is present at the current playback position). During
this dynamic bypassing, UAD plug-ins stay loaded on the device, reducing glitches in
playback.
This setting affects the Audio Units platform only. Checking the option will unload UAD
plug-ins from the device during dynamic bypassing. When the option is checked, UAD
DSP use may be reduced during dynamic bypassing, but the possibility of artifacts
during playback is increased.
Note: Changes to this setting do not take effect until all open sessions containing
UAD plug-ins are closed.

Force Logic to use “Live Mode” for tracks with UAD plug-ins (Mac only)
When UAD plug-ins are used within Logic Pro and this setting is checked, all Logic
tracks with UAD plug-ins are forced into Logic Pro’s Rewire “Live Mode” and DAW
throughput latency is reduced.
Reduced latency is useful for tracking when Logic Pro’s software monitoring feature is
active (when not using Console for input monitoring). When this setting is active, UAD
latency is the same as the I/O buffer size.
When Logic Pro’s Rewire Live Mode is inactive (as set in Logic Pro Preferences > Audio >
Devices > Rewire Behavior) and this setting is not enabled, the minimum Process Buffer
Range value (“Small”) in Logic Pro corresponds to 512 samples, meaning the minimum
possible UAD latency is 512 samples for UAD‑2 (the current latency is displayed in
the UAD Meter System Information panel). Latency can be further reduced by using
LiveTrack Mode.
Note: Logic’s live mode is unrelated to UAD‑2’s LiveTrack Mode.
On multi-processor machines, Logic Pro’s Rewire Live Mode forces all plug-ins on tracks
with UAD plug-ins (and any aux/buses fed by those tracks) to run on one processor only.
To allow host-based (native) plug-ins to run on all processors under these conditions,
deactivate this setting.
Note: Changes to this setting do not take effect until all open sessions containing
UAD plug-ins are closed.

Arrow Manual 208 UAD Meter & Control Panel


User Interface Settings
Controls Mode
This setting determines how UAD plug-in parameter knobs respond to adjustment. Three
control modes are offered: Circular, Relative Circular, and Linear. Select the desired
mode from the Controls Mode menu.
Tip: To increase control adjustment resolution when in adjusting rotary controls
in circular and relative circular modes, increase the radius of the mouse relative
to the knob while dragging (move the mouse farther away from the knob while
dragging in a circular motion).

Linear (slider)
In Linear mode, the knob is adjusted by dragging horizontally or vertically instead of by
rotating. This behavior is similar to moving a fader or other slider control.
Circular (jump)
In Circular mode, the software knobs behave like physical rotary knobs. Values are
changed by clicking on the knob then rotating in a circular direction. When the edge of
the knob is clicked, the parameter value instantly jumps to the mouse position.
Relative Circular (grab)
Relative Circular mode operates similar to Circular mode, but the knob value does not
jump to the mouse position when clicked. Instead, the knob value is modified relative to
its original value.
In this mode you can click anywhere on the knob to make an adjustment originating at
the original value (it’s not necessary to click on the current knob position).
Use Host Setting
When Use Host Setting is checked, the control mode that is set within the DAW’s
preferences is used (if this feature is supported by the DAW). This setting forces the
DAW to override the control mode set here.
Note: When Use Host Setting is checked, the UAD Meter Controls Mode settings
have no effect if the control mode can be set within the DAW.

Toggle initial value modifier (Mac only)


Holding the specified modifier key while clicking a parameter control will toggle between
the value of the control when the editor was opened and its last edited value.
This parameter also affects the “select + click” shortcut modifier. See Shortcuts for a
complete list of UAD Meter & Control Panel keyboard shortcuts (the Console application
has it’s own set of shortcuts).

Arrow Manual 209 UAD Meter & Control Panel


Automatically send usage statistics to Universal Audio
Enabling this option helps make UAD software better. If checked, statistics will be
periodically sent to Universal Audio in the interest of product improvement. These
statistics are minimal, and do not impact your system performance. If this box is
unchecked, statistics are not sent.

Info Display
This area displays helpful text about parameters in the Configuration panel. Hover the
mouse over a Configuration setting to view the informational text.

Help Panel
The Help & Support Resources panel (shown below) contains helpful buttons to help you
get the most out your Arrow and UAD plug-ins experience.
The button names are self-explanatory. Click a button to open its page on the internet. If
the UAD computer isn’t online, much of the information is in the manual you’re reading
now; find the topic in the Table of Contents or the PDF reader’s search feature.
Product Manuals is the only button that doesn’t link to the internet. Instead, this button
opens the UAD Documentation folder containing all UAD product operation manuals. See
About Arrow Documentation for related information.

Arrow Manual 210 UAD Meter & Control Panel


Using UAD Plug-Ins

Loading UAD Plug-Ins


Each plug-in host application (Console and/or a DAW) has its own methods for loading
(aka instantiating, inserting, launching) and using plug-ins. To load UAD plug-ins within
Console, see Inserting UAD Plug-Ins. To load UAD plug-ins within a DAW, consult the
DAW documentation.

The UAD Plug-In Interface


One typical UAD plug-in interface is shown below. Each plug-in contains various control
parameters for modifying the sound of the plug-in, display-only elements (such as
meters) for visual feedback, and the UAD Toolbar. The UAD Toolbar is common to all
UAD plug-ins, and is displayed at the bottom of the interface.

Typical interactive Typical display-only element


control parameters (not a control parameter)

UAD Toolbar
(common to all UAD plug-ins)

Typical UAD plug-in interface

Controls View
Some DAW applications have an alternate plug-in display mode feature called Controls
View, Parameter Mode, or similar terminology. This mode displays the control parameters
as a list with simple sliders, switches, and menus (the appearance is controlled by the
DAW), which some users may prefer. Consult the DAW documentation for how to display
this view. Controls view is not available within Console.

Typical UAD plug-in as displayed in controls view

Arrow Manual 211 Using UAD Plug-Ins


UAD Toolbar
The UAD Toolbar is located at the bottom of every UAD plug-in (when the plug-in is not
in Controls View). Refer to the illustration below for control descriptions in this section.

Preset/Settings menu Status indicator Help menu

LiveTrack switch Buy plug-in

UAD Toolbar elements

Presets/Settings Menu
This menu can be used to manage UAD plug-in settings from within a DAW.
Tip: When using plug-in presets within Console, the Presets Manager within
Console is recommended for managing presets (instead of the UAD Toolbar)
because of its improved functionality.
The current settings within a UAD plug-in can be saved to disk as a preset file. The
preset can then be subsequently loaded into another instance of the same UAD plug-in
title and/or shared with other users. Current UAD plug-in settings can also be copied and
pasted between instances of the same UAD plug-in title.
These functions are available via the Preset/Settings Menu.
Note: UAD plug-in settings are saved within a project session file by the DAW
software and/or Console, and settings are recalled when the session is loaded.
This occurs automatically without using the Preset/Settings Menu.

Additional Factory Presets


Many UAD plug-ins include additional factory presets that are not within the factory
bank (factory bank presets are accessed directly within the DAW). The additional factory
presets are automatically installed to the Default Preset Location.
To access the additional presets from within a DAW, use the Load Preset function in the
Preset/Settings menu within the UAD Toolbar. the Presets Manager within Console.
Preset/Settings Compatibility
Load/save and copy/paste of parameter values between the same UAD plug-in title is
allowed, as well as load/save/copy/paste between SE and standard plug-ins of the same
title (for example, between Neve 33609 and Neve 33609SE).
Note: Presets and settings between Legacy titles and their newer equivalents with
the same title are not compatible (e.g., Fairchild 670 Legacy and Fairchild 670).

Arrow Manual 212 Using UAD Plug-Ins


Load/Save Preset
Preset/Settings Menu
The Preset/Settings menu is used to load/save plug-in presets and copy/
paste plug-in settings when UAD plug-ins are used within a DAW.
To access the Preset/Settings menu, click the folder icon in the UAD
Toolbar, then select an item from the drop menu.
Tip: When using UAD plug-ins within Console, use Console’s Presets
Manager instead for its improved functionality.
The Preset load/save features support presets but not banks. To load and save banks, use
the DAW’s bank management feature (if available).
When Load Preset or Save Preset is selected from the Preset/Settings Menu, the
standard operating system load/save file dialogs are presented. Preset files can then be
loaded (if the plug-in is the same type), or saved to any disk location.
Copy/Paste Settings
Settings can copied and pasted directly between UAD plug-ins
(within the Preset/Settings Compatibility guidelines) without
using the interim step of creating a preset file.
To copy/paste settings between UAD plug-ins, select Copy
Settings from the drop menu of the source plug-in, then select
Paste Settings from the drop menu of the destination plug-in.
Note: If the menu displays “Cannot Paste Settings,” then settings were not copied
first or the paste destination has incompatible settings.

Default Preset Location


When the load/save functions are used, the OS load/save file dialogs are automatically
directed to the default preset location. Although UAD presets can be loaded from (and
saved to) any disk location, using the default preset location automatically organizes all
your presets of the same UAD plug-in title within the same folder.
The Presets folder path below is the parent folder for all UAD plug-in presets. Within
the parent folder is a subfolder for each individual UAD plug-in title, and the subfolder
contains all the presets for that UAD plug-in.
Windows:
• C:\Program Files (x86)\Universal Audio\Powered Plugins\Presets
Mac:
• /Library/Application Support/Universal Audio/Presets

Arrow Manual 213 Using UAD Plug-Ins


Status Indicator
The Status indicator in the UAD Toolbar displays information about the current state of
the plug-in. Each state is described below.
Start Demo – When START DEMO is displayed, the 14-day trial period for the particular
plug-in has never been activated. Clicking this button will start the demonstration period
(you can also start the demo in the UAD Control Panel’s Status Column.
Important: The 14-day demo period can only be activated once, and cannot be
stopped or restarted during this period. Don’t activate demo mode unless you have
adequate time to thoroughly evaluate its sound and functionality.
Demo Active – After starting the demo, and when the plug-in is still within the active
14-day trial period, the number of days remaining in demo mode is displayed here.
Disabled – When DISABLED is displayed in red, the plug-in will not process audio. This
can occur in two situations: either the demo period has expired (click the Buy button!),
or the UAD DSP is overloaded and there are not enough UAD resources to run the
plug-in.
Blank – When no text is displayed in the Status area, the plug-in is licensed and
operating normally. In this state, the Buy button is not displayed.

Buy ($)
If the UAD plug-in is unlicensed, the Buy ($) button is displayed. Clicking the “$”
button opens the plug-in’s page at the UA store so you can purchase the license. See
Buying UAD Plug-Ins for purchasing details.

Help (?) Menu


The Help drop menu contains two convenient shortcuts. To select the
shortcuts, click the “?” button in the UAD Toolbar, then a choose shortcut
from the menu.
Manual – This option opens the UAD Plug-Ins Manual, where all features and
functions of all individual UAD plug-ins developed by Universal Audio are
documented.
Note: With Direct Developer (3rd-party) plug-ins, the manual provided by the
developer is opened.
Web Info – This option opens the plug-in’s page at the UA store so you can learn more
about and/or buy the plug-in.

Arrow Manual 214 Using UAD Plug-Ins


LiveTrack Mode
LiveTrack mode reduces latency on an active UAD plug-in to the lowest possible amount
when the UAD plug-in is used within a DAW. This feature is useful for monitoring UAD-
processed audio when recording live performances via software monitoring in the DAW.
Note: LiveTrack is not available for UAD plug-ins used within Console, where
Realtime UAD Processing always minimizes latency.
Reduced latency with LiveTrack is accomplished by circumventing standard I/O buffering
processes. In LiveTrack mode, UAD signal data is transferred and processed immediately
instead of being buffered.
Note: LiveTrack mode is unavailable on all UAD-2 devices whenever any UAD-2
FireWire device is connected to the system.

Increased Host Loading


When LiveTrack is active, host CPU loading increases. The host load is directly
proportional to the DSP load of the UAD plug-in(s) in LiveTrack mode. However, host
CPU is never used for UAD plug-in processing with LiveTrack.

Extra Latency with LiveTrack


When Extra Buffering is enabled or when Upsampled UAD Plug-Ins are used with
LiveTrack, latency is increased. Extra Buffering adds 64 samples, and each plug-in with
additional latency using LiveTrack adds the value from the chart in the UAD Plug-Ins
Manual.
Note: For more detailed information about latency and buffers, see Latency &
Delay Compensation

LiveTrack Activation
To activate LiveTrack Mode, click the microphone icon switch in the UAD Toolbar.
LiveTrack Mode is active when the mic icon is red.
LiveTrack Mode can be activated simultaneously on multiple UAD plug-ins. However,
host system CPU loads will increase with each LiveTrack Mode instance.

LiveTrack switch as it appears when active

Arrow Manual 215 Using UAD Plug-Ins


Adjusting Parameters
The parameter settings within each UAD plug-in can be adjusted to achieve a desired
sonic effect. Parameter values are easily modified by dragging sliders, rotating knobs,
clicking switches and buttons, or by selecting values from a drop menu. The functions of
all individual UAD plug-in parameters are detailed in the UAD plug-in manuals.
The parameter adjustment style can be Circular, Relative Circular, or Linear. For
descriptions of these options, see User Interface Settings.
Tip: To increase adjustment resolution when adjusting rotary controls in circular
and relative circular modes, increase the radius of the mouse relative to the knob
while dragging (i.e., move the mouse farther away from the knob while dragging).

Text Entry
Parameters that have a value display field can be modified directly with text entry. To
enter a parameter value using text entry, single-click the parameter value text field. The
text value will highlight, indicating it is ready to receive a new value. Type in a new value,
then press Return, Enter, or Tab, or click outside of the text box. Press Esc if you want to
revert to the prior setting without entering the new value.
Values entered via text entry are rounded to the closest significant digit. If an entered
value is out of range, it will be ignored.
Time Values
To enter time values, the units must be specified; m = milliseconds, and s = seconds.
For example: To enter 400 milliseconds, type 0.400s or 400m. To enter 1.5 seconds,
type 1.5s or 1500m.

Mouse/Wheel Scroll
If your input device has a scroll function, it can be used to adjust knob and slider
controls. Place the mouse cursor over any knob or slider control, then use the scroll
function to change the parameter value.
Note: Some DAWs do not support parameter scrolling.

Keyboard Control (Mac)


If you control+click a parameter, that control is selected for keyboard control. This
feature is particularly useful when control adjustment is set to circular mode, and you
want to finely adjust a value.
Normally, clicking on a control in circular mode makes the value jump to the location
clicked. Control+clicking selects the control so the keyboard can be used to adjust the
value without causing its value to jump to the cursor location first.

Arrow Manual 216 Using UAD Plug-Ins


Shortcuts
The table below lists the keyboard shortcuts that are available for modifying UAD
plug-in parameter values. When using keyboard shortcuts, the last edited control will be
modified.
On Mac systems, you can use control-click to select a different control as the target for
keyboard shortcuts without changing the control’s value.
Note: Not all DAW applications support sending keystrokes to plug-ins.

UAD Plug-In Keyboard shortcuts


Keyboard Action Result
Control + Click Parameter (Mac only) Select parameter for keyboard control
(without changing its value)
Shift + Drag Fine Control
UpArrow Increment Fine
RightArrow
Shift + PageUp
DownArrow Decrement Fine
LeftArrow
Shift + PageDown
Shift + UpArrow Increment Coarse
Shift + RightArrow
PageUp
Shift + DownArrow Decrement Coarse
Shift + LeftArrow
PageDown
Control + Click parameter (Windows) Toggle initial editor setting (the value when the
Modifier* + Click parameter (Mac) editor window was last opened)
Control + Shift + Click parameter (Windows) Revert to initial editor setting (the value when the
Modifier* + Shift + Click parameter (Mac) editor window was last opened)
*Modifier key set in UAD Meter & Control Panel application’s Configuration panel

Arrow Manual 217 Using UAD Plug-Ins


DSP Loading Notes
• UAD devices feature either one, two, four, or eight (SOLO, DUO, QUAD, or OCTO)
on-board DSP cores for UAD plug-in processing. Arrow features UAD-2 SOLO core
processing.
• UAD DSP use is proportional to the sample rate. Twice as many UAD plug-ins can
be used at a 48 kHz sample rate versus a 96 kHz sample rate, and so forth.
• UAD plug-ins within Console can only run on Arrow’s built-in DSP. If a UAD-2 DSP
accelerator is added to the system (such as UAD-2 Satellite), the additional DSP
can be used for UAD plug-ins within a DAW, but not for Realtime UAD Processing
within Console.
• Bypassing individual components within some UAD plug-ins can conserve UAD
resources. For example, bypassing the compressor in the Precision Channel
Strip when only the EQ is in use, and/or bypassing any of the unused bands of
the Precision Channel Strip EQ will use less UAD DSP (unless DSP LoadLock is
enabled).
• The UAD Instance Chart at help.uaudio.com lists the amount of DSP used by each
UAD plug-in. The chart can help determine which UAD plug-ins to use within
available UAD resources.
• Specific UAD plug-ins have the ability to conserve UAD resources when individual
features within the plug-in are inactive. These plug-ins are marked with an
asterisk (*) in the UAD Instance Chart at help.uaudio.com. Note that DSP
LoadLock must disabled to take advantage of this feature.
• Arrow uses UAD DSP and memory for its internal digital mixer and Input Delay
Compensation engine. Therefore, the UAD Meter gauges will indicate loads (when
UAD hardware is connected) even if UAD plug-ins are not inserted in Console or
the DAW.
• The host computer system memory and CPU are never used for UAD plug-in
processing within a DAW. However, there will be a small additional load on
the host CPU induced by data transfers and user interface operations. This is
unavoidable when using any DSP device.
• When LiveTrack Mode is active, host CPU load is increased.
• Within a DAW, UAD plug-ins can run at the same time as native (host CPU based)
plug-ins, and in any combination. However, native plug-ins cannot be loaded
within Console.

Arrow Manual 218 Using UAD Plug-Ins


Mono (m) UAD plug-ins
UAD VST plug-ins with “(m)” in the name are monophonic versions of the plug-in for use
within VST-based DAWs.
Standard UAD VST plug-ins (which support both stereo and mono configurations) do not
consume additional UAD DSP on mono sources when loaded in DAWs that use true-mono
processing (for example, Apple Logic Pro, Avid Pro Tools, and Steinberg Cubase).
Some DAWs (for example, Ableton Live and Cakewalk Sonar) do not use true-mono
processing on mono signals. In these DAWs, using the mono (m) versions may conserve
UAD DSP when used on mono sources.
Note: Arrow’s Console always uses true-mono processing, therefore Mono (m) UAD
plug-ins are not available within Console.
UAD mono (m) plug-ins are not available in Audio Units, RTAS, or AAX format. All major
AU, RTAS, and AAX 64 DAWs (e.g., Apple Logic Pro, Avid Pro Tools) support true-mono
processing.
Note: Some UAD plug-ins do not consume less DSP even when used in a true-
mono configuration. For details about mono vs. stereo DSP use, see the UAD
Instance Count Chart.

Arrow Manual 219 Using UAD Plug-Ins


Tempo Sync

The time-based parameters of some UAD plug-ins can be synchronized to the tempo of
the host application using the Tempo Sync feature.
Note: Not all DAW applications support Tempo Sync. In these hosts, the tempo
sync features will not function.
When Tempo Sync is activated, the time-based parameters that are available for
synchronization are changed to note duration values, and will sync to the tempo of the
host application using the displayed note value.

Tempo Sync switch within Precision Delay Mod

Tempo Sync Plug-Ins


The Tempo Sync feature is available with the UAD plug-ins listed below.

CS-1 Channel Strip Moog Multimode Filter XL


Cooper Time Cube MXR Flanger/Doubler
Galaxy Tape Echo Precision Delay Mod
EP-34 Classic Tape Echo Precision Delay Mod L
Korg SDD-3000 Digital Delay Precision Reflection Engine
Moog Multimode Filter Roland RE-201 Space Echo
Moog Filter Multimode SE

Note: This table does not include UAD Direct Developer (3rd-party) plug-ins.

Arrow Manual 220 Tempo Sync


Sync Activation
To activate Tempo Sync, click the “Sync” button within the plug-in interface. The Sync
button LED will illuminate and the time parameters will change from a time-based
display to a note value display.
Note: When Tempo Sync is activated, the plug-in will automatically switch the
time or rate parameter(s) to the nearest available note value(s) given the range of
the parameter in question and the current tempo.

Available Note Values


The note values that are available for selection are listed below. The values are listed in
musical notation as a division of measures. For example, 1/4 = one quarter note, 1/1 =
one whole note, 4/1 = four whole notes, and so forth.
The available note values were chosen to allow syncing to tempo in odd time signatures
as well the common 4/4 time signature.
LFO rate parameters have their note values listed from longest to shortest, since long
note values correspond to slow LFO rates.

Available Tempo Sync Note Values


1/64D* 1/8 5/8 4/1
1/64 5/32* 1/1T 5/1
1/32T 1/4T 1/2D 6/1
1/32 1/8D 1/1 8/1
1/16T 1/4 5/4 9/1
1/32D 5/16 1/1D 12/1
1/16 1/2T 7/4 16/1
1/8T 1/4D 2/1
1/16D 1/2 3/1
D = Dotted
T = Triplet
* = Galaxy Tape Echo & RE-201 only

A quarter note is always a quarter note, independent of the time signature. In different
time signatures a quarter note can represent different numbers of musical beats (e.g.
6/8) or different fractions of a bar (e.g. 5/4).
Example: The time signature is 6/8 and the delay time tempo sync note value is 1/4. If
a sound occurs on beat one of the measure then its delay will occur on beat 3, which is
1/4 note (i.e., two 8th notes) later.
Note: The “beat” value in a sequencer’s BPM tempo setting always refers to a
quarter note, independent of time signature.

Arrow Manual 221 Tempo Sync


Range Limits
Some Tempo Sync parameters cannot access the entire note range in Available Tempo
Sync Note Values. Because the original (non-tempo sync) range of the time-based
parameters within each plug-in is limited, if the host tempo is too fast or too slow, the
tempo sync note value may not be able to be achieved within the constraints of the
original parameter.
Out of range
When a parameter note value is out of range of the current tempo note value, the note
value is displayed in parentheses. In this case, the parameter’s minimum (slow tempo) or
maximum (fast tempo) value is used instead of the displayed value.

Tempo Sync value out of range (parentheses)

Entering Values
In addition to adjusting the parameter control, the following methods can be used for
entering Tempo Sync values.

Arrow Keys
After clicking the parameter to select it, the computer’s arrow keys can be used to
increment/decrement through available note values.

Text Entry
Any notation values can be entered (fraction or decimal), and the values are
automatically converted to the nearest appropriate setting.
Example: If 3/4 or 6/8 is entered using text entry, 1/2D is displayed because a dotted
half note equals three quarter notes, which is the duration of one measure in a time
signature of 3/4 or 6/8. If 12/8 is entered with text entry, 1/1D is displayed because a
dotted whole note equals six quarter notes, which is the duration of one measure in a
time signature of 12/8 (or two measures in a time signature of 3/4 or 6/8).
This means you can create a tempo sync duration of one measure for any time signature
by simply typing in the time signature (assuming there is a match in the beat table).
Similarly, if 1/12 is entered with text entry, 1/8T is displayed because an eighth note
triplet is equivalent to one-twelfth of a measure (if in 4/4 time).

Arrow Manual 222 Tempo Sync


Precision Delay Modes with Tempo Sync
The UAD Precision Delay Mod and UAD Precision Delay Mod L plug-ins have a Mode
menu that switches the plug-in operation between delay, chorus, and flanger mode. In
these plug-ins, when the Mode is set to DUAL DELAY and PING PONG, the delay Time
and modulation Rate parameters are simultaneously available for Tempo Sync.
However, when the plug-in is set to a CHORUS or FLANGER mode, only the Rate is
available for Tempo Sync. This enables the more typical and musical chorus/flange
effect by only syncing the modulation Rate to the tevmpo while the delay time remains
constant.

Galaxy Tape Echo & Roland RE-201 Sync


When the Galaxy Tape Echo and Roland RE-201
plug-ins are in Tempo Sync mode, note values
can be imprecise due to the fixed tape head
relationships.
Values that are imprecise approximations (but are within the available delay time
range) are displayed with a “+” or “-” symbol. The leading head in the current mode is
accurately synced; the other values are based on the fixed tape head relationship.
Note: When a parameter note value is out of range of the current tempo note value
in these plug-ins, the note value flashes instead of in being parentheses.

Arrow Manual 223 Tempo Sync


UA Account & Store

Account Overview
Your Universal Audio account is where all your UAD devices, and their associated UAD
plug‑ins, are registered and managed. A UA account is required to register and authorize
your Arrow hardware, download UAD software, and receive customer support.

Device Registration
The account creation and device registration process is triggered automatically whenever
a new UAD device is recognized by the UAD software. Our web pages guide you through
the process.

Accessing Your Account


To view your account pages, click
the MY ACCOUNT link at the top of
web of pages at www.uaudio.com.
When you’re not already logged in,
the LOG IN link appears instead of
the MY ACCOUNT link. In this case, click LOG IN to enter your email and password and
access your account.
You have the option to stay logged in so you don’t have to enter credentials with each
visit. If you forgot your password, the store can email a password reset link to you.

Account Details
The My Account pages are available when logged in.
These pages contain all details about the account such as
registered UAD devices, licensed UAD plug-ins, and account
preferences.
The account menu, shown at right, is used to navigate the
account pages. Click an item in the menu to view that account
page.

Arrow Manual 224 UA Account & Store


Store Overview
The Universal Audio online store is where optional UAD plug-in licenses are purchased
and UA coupons are redeemed.

Bundled Plug-Ins
UAD plug-ins that are bundled (included) with Arrow are automatically issued to your UA
account when the device is registered. After registration is complete, authorize the UAD
system to run the bundled plug-ins.
Note: UAD devices must be registered and authorized to use bundled plug-ins.

Optional Plug-Ins
UAD plug-ins that are not bundled with the UAD device require an optional license to
run without restrictions. After purchasing a UAD plug-in, the UAD device(s) in the system
need to be manually authorized to run the additional plug-in.
Our web pages guide you through the purchase and authorization process.

UAD Plug-Ins Are Already Installed


The UAD software installer always installs the complete suite of available UAD plug-ins
during installation. When you purchase an optional license, you don’t download that
individual plug-in. Instead, you simply re-authorize your system, which activates the
plug-in file that is already installed.
Important: Older versions of UAD software may not include all the latest UAD
plug-ins. To ensure all UAD plug-ins are installed, and for optimum performance,
update to the latest UAD version (see Check for Updates).

Coupons
Promotional coupons have dollar values that are as “good as cash” for buying UAD
plug‑ins. Coupons are applied to your UA account automatically. The coupon dollar
amount is displayed in your account as a credit, ready to be applied to your store
purchase.
Coupons expire after a limited time period, and they can be used only once.
Tip: Coupons are a great reason to sign up for UA’s promotional email. These
options are set in the Newsletter Subscriptions page in My Account.

Arrow Manual 225 UA Account & Store


UAD Authorization Overview
Note: This section is an overview of the UAD authorization system. For step-by-
step authorization instructions, see UAD Authorization Procedure.

My Hardware
The UAD devices (Arrow is a UAD device) and UAD plug-ins that you own are found on
your MY HARDWARE page at www.uaudio.com/my/account/hardware. The My Hardware
page keeps track of your registered UAD devices and UAD plug-in licenses and is
managed automatically by the UA store and UAD software.
Tip: The current UAD plug-in license state is also shown in the Plug-Ins Panel
within the UAD Meter & Control Panel application.

UAD System
All UAD devices registered to the UA account, and all UAD plug-in licenses for those
devices, are grouped as a system on the My Hardware page. Licensed UAD plug-ins are
only authorized to run on the UAD devices associated with the same account and system.

Account Creation and Device Registration


Creating a UA account and registering the UAD hardware is only needed once during
initial device installation. After registration, authorization is performed automatically in
the background by the UAD Meter & Control Panel application each time the computer is
started.

Adding Additional UAD Devices


If a second (or more) UAD device is added to the computer that already has the UAD
software installed, the new device(s) is automatically detected by the UAD software.
Upon detection, the web browser opens, you are guided to register the new device, and
the new device is added to your account.

Authorizing Newly-Purchased UAD Plug-Ins


When a UAD plug-in is purchased at the UA store, it needs to be manually authorized.
The store guides you through the process, or see the UAD Authorization Procedure for
instructions.

Authorizations Are Stored On UAD Device


During authorization, the UAD plug-in license state is stored on the UAD device. If the
device is moved to another computer, it’s not necessary to reauthorize the device.

Arrow Manual 226 UA Account & Store


Demo Mode
All unlicensed UAD plug-ins include a free 14-day trial evaluation period. When the
demonstration mode is activated, the plug-in runs without functional limitations for 14
days. Demo mode can be activated once only. After the demo trial period has expired,
demo mode cannot be activated again on the same UAD device.
If an unlicensed plug-in is loaded and its demo has never been started, a dialog appears
with instructions to start the demo and the option to visit the UA store to purchase the
license. If you don’t start the demo or purchase a license, the plug-in interface appears
and its controls can be manipulated, but audio is not processed by the plug-in.
Important: The 14 day demo period can only be activated once, and cannot be
stopped or restarted during this period. Activate demo mode only when you have
adequate time to thoroughly evaluate its sound and functionality.

Demo Reset
As a courtesy, each time a new UAD plug-in is purchased, all expired demo periods are
automatically reset so all UAD plug-ins with expired demos can be evaluated again.

Demo Activation
To activate demo mode:
1. Ensure the UAD hardware and software is already installed and properly
configured.
2. Open the Plug-Ins Panel within the UAD Meter & Control Panel application.
3. Locate the row for the UAD plug-in you want to evaluate (scroll if necessary).
4. In the Status Column, click the START DEMO button for the UAD plug-in. A
confirmation window appears and the timed demo can be activated or demo
activation can be cancelled.
Note: Manipulating the computer’s system date and time may result in a
decreased demo period.

Arrow Manual 227 UA Account & Store


Buying UAD Plug-Ins
To obtain optional UAD plug-in licenses, simply visit www.uaudio.com, browse the
available plug-ins at the secure UA store, complete your purchase with several payment
options, and authorize the new plug-in(s). You can also apply any coupon credit that is
available from promotional offers.
Lots of product information such as features, specifications, audio/video examples, and
reviews are available on the plug-in product pages to help you make informed buying
decisions.

Purchase Procedure
To purchase optional UAD plug-in licenses:
1. Visit the UA store at www.uaudio.com.
2. Add the items you want to purchase to your shopping cart. You’ll need to login to
your UA account if not already logged in.
3. When ready to complete your purchase, click the Shopping Cart icon at the top of
the page, then click the CHECKOUT button. The payment page appears.
4. Select payment method and provide payment details. If applicable, apply any
discount coupon codes.
5. Click the PLACE YOUR ORDER button once only. The transaction is processed,
the order confirmation page appears, a confirmation email is sent, and the UAD
plug-in license(s) is issued to your UA account.
6. Authorize the UAD device(s) by following the instructions on the next page.

Arrow Manual 228 UA Account & Store


UAD Authorization Procedure
UAD plug-ins are automatically authorized each time the computer is started. However,
the UAD system must be manually authorized whenever a plug-in is purchased from the
UA store.
Note: Follow this procedure to manually authorize a new UAD plug-in purchase
whenever you buy a plug-in at the UA store.
To manually authorize UAD plug-ins to run on the UAD device:
1. Open the UAD Meter & Control Panel application (see Launching the Application
for methods).
2. Access the Plug-Ins Panel within the application by clicking the blue “UAD-2”
button in the UAD Meter window.

Click
Click

3. Click the “Authorize Plug-Ins” button in the Plug-Ins panel.

Click
Click

4. After a few moments the Authorization Status window appears. Click OK to close
the window.

UAD plug-ins are now authorized and ready for use.

Arrow Manual 229 UA Account & Store


Offline UAD Authorization
Important: UAD devices must be registered and UAD plug-ins must be authorized
before they can be used.
UAD plug-ins are automatically authorized each time the computer is started if the
system is connected to the Internet. If the UAD computer is not connected to the
Internet, you will need:
• Manually transfer a URL into the browser of a web-enabled computer
• Download an authorization file onto the web computer
• Transfer the authorization file back to the UAD computer
These steps are detailed below.

To obtain and apply the UAD authorization file if not connected to the internet:
1. Install the UAD software and the UAD hardware before proceeding. The system
must be operating properly. See for Getting Started details.
2. Launch the UAD Meter & Control Panel application and open the Plug-Ins Panel.
3. Click the Authorize Plug-ins button. The default web browser opens with the
registration URL in the address bar (and you may get an error that the computer is
not connected to the Internet).
4. You must enter this URL into a web-connected computer, so either:
a. Drag the URL icon in the browser’s address bar to the Desktop to create a
weblink shortcut (preferred, to prevent transcription errors) then transfer the
weblink shortcut to the internet computer via a storage device or network, OR
b. Copy/paste the URL into a file that can be transferred (or carefully write down
the URL, EXACTLY as it appears in the address field).

1. Click+Hold URL icon


in browser address bar

2. Drag URL icon to


Desktop or flash drive
to create a link shortcut

Creating a web location shortcut on the offline UAD system


for easier transfer of the URL file to an online system

Arrow Manual 230 UA Account & Store


5. Go to the URL using a web browser on an Internet-connected computer. Double-
click the transferred weblink shortcut, or enter the URL as previously noted.
• If you don’t already have a UA account, you are directed to create one. Follow
the online instructions.
• If you already have a UA account, login with your email address and password.
If your password is lost, the store can email password reset link to you.
6. Your device will be automatically registered and added to your My Hardware page,
and your authorization file is generated.
7. The authorization file named “auth.uad2” should begin downloading automatically
(if not, click the download authorization link).
8. Transfer the authorization file to the UAD computer via a storage device or
network.
9. For optimum results, quit all open audio host applications (DAWs).
10. Double-click the authorization file. The authorization is loaded onto the UAD
device(s) and after a few seconds the “Authorizations Status” window appears.
Offline UAD authorization is complete and UAD plug-ins are ready for use.

Arrow Manual 231 UA Account & Store


Expanded UAD Systems
Arrow can be combined with Universal Audio’s line of Apollo Thunderbolt audio
interfaces and UAD-2 DSP accelerators to increase I/O channel counts and UAD DSP
processing as your system needs grow.
Up to four Universal Audio Thunderbolt audio interfaces can be connected and used
together as a single consolidated multi-unit I/O and DSP processing system with
Realtime UAD Processing. Additionally, UAD-2 DSP accelerators can be added to UA’s
I/O system for additional UAD DSP processing within a DAW.
Note: UAD-2 DSP accelerators can only be used for UAD plug-in processing
within a DAW. Adding UAD-2 DSP accelerators to an Arrow/Apollo system does not
increase available UAD DSP on Apollo/Arrow inputs for Realtime UAD Processing.

Multi-Unit Interface Cascading


When multiple Universal Audio Thunderbolt audio interfaces are connected, the
I/O complement of all devices is available within the DAW. Individual units are
interconnected with single Thunderbolt cables and system clocking is controlled
automatically. Operating a multi-unit system is nearly identical to that of a single-unit
system for seamless I/O and DSP expansion.

Console Integration
When multi-unit cascading, all UA audio interfaces are controlled within a single Console
window. The number of Console inputs automatically increases to accommodate the
additional hardware and virtual inputs. All interfaces share the same monitor, auxiliary,
and cue mix buses for integrated mixing convenience. Up to four independent cue mix
buses and two alternate monitoring outputs are available, and all headphone outputs can
be independently addressed.

Unlimited Options
A total of six UAD hardware devices can be used together with a single computer system.
For example, you can connect four UA audio interfaces (one desktop unit maximum) with
two UAD-2 DSP accelerators, or two UA interfaces with four UAD-2 DSP accelerators. A
single system can contain up to 72 x 96 channels of analog/digital I/O with 32 UAD DSP
processing cores for an extremely powerful and cost effective system.

Expanded System Details


Full details about expanded UAD systems is beyond the scope of this manual. For
complete documentation on how to expand, connect, and operate UAD multi-unit
interface systems, including specific constraints, see “Multi-Unit Cascading” in the
Apollo Thunderbolt Software Manual. For details about adding UAD-2 DSP accelerators,
see “Multiple UAD Devices” in the UAD-2 System Manual.
Note: For the latest multi-device compatibility information with Arrow, visit
help.uaudio.com.

Arrow Manual 232 Expanded UAD Systems


Latency & Arrow

Delay Compensation with Arrow


System latency encapsulates all latencies induced within the typical digital audio
workstation environment. See Latency Basics for a detailed overview of where, when, and
how latency (delay) is induced in the DAW environment.
Note: Upsampling latency, input latency, and all other system latencies
are automatically compensated by Console and modern DAWs when delay
compensation is enabled in the host application.

Driver Reporting
Any system latency that is induced by Arrow’s I/O, Console, and/or UAD plug-ins is
reported by Arrow’s device drivers to the host audio software that is using the device.
The host software (e.g., Console and the DAW) uses this reported device latency for
its automatic delay compensation (ADC) engine. When ADC is enabled in Console and
the DAW, phase coherency (time alignment) is maintained throughout the recording,
overdubbing, and mixing process.

Upsampled UAD Plug-Ins


Some UAD plug-ins are upsampled, meaning their internal sample rate is increased
to achieve sonic design goals. Depending on the session sample rate, upsampled UAD
plug‑ins can add additional latency when used in the Console Mixer and/or a DAW.
Although the latency added by upsampled UAD plug-ins is negligible (typically between
0-300 samples, depending on the plug-in and sample rate), this extra latency can affect
phase coherency in a session. However, phase alignment is managed automatically by
Input Delay Compensation in Console and Automatic Delay Compensation in the DAW
when these features are enabled.
Note: Specific upsampling latency values for UAD plug-ins are listed in the UAD
Plug-Ins Manual.

Automatic Delay Compensation in the DAW


Generally speaking, ADC should always remain enabled in the DAW when using Arrow
(and any other audio interface), regardless of whether or not Console is used at the
same time. The DAW’s ADC engine performs all necessary housekeeping to keep tracks
phase‑aligned, regardless of the latency source (if any).

Arrow Manual 233 Latency & Arrow


Input Delay Compensation in Console
Console has automatic Input Delay Compensation (IDC), which is controlled by the Input
Delay Compensation menu in Console Settings. Console IDC maintains phase alignment
across all Console inputs when upsampled UAD plug-ins are used in Console.
Console’s IDC is useful when multiple Console inputs are used on a single source. For
example: If two microphones are used on an acoustic source (such as a acoustic guitar)
and an upsampled plug-in is used on one of the mic channels but not the other, without
input delay compensation, the phase of the two mic channels would no longer be aligned
(mics must be exactly equidistant from the sound source to remain phase aligned).
How Console IDC works
To maintain phase alignment, Console IDC automatically adds small amounts of delay to
each Console input that is not delayed by Upsampled UAD Plug-Ins. In other words, all
compensated inputs are automatically delayed by the same amount.
When To Use Console Input Delay Compensation
Console IDC is required to maintain phase alignment only when BOTH of the following
conditions are active:
1. Multiple Console inputs are used for a single source (such as a drum kit using
multiple microphones), AND
2. Any of those input channels contain upsampled UAD plug-ins.
Tip: When IDC is not needed, disable Console IDC for the lowest possible input
latency.

Effect of Console’s IDC setting


Note: Console’s IDC value is set with the Input Delay Compensation menu in
Console Settings. By default, Console IDC is enabled with the Short value of 100
samples.
In Console
In Console, the amount of delay added by the IDC engine is automatic. Only the
minimum amount of delay actually required to compensate the input(s) is applied (up
to the maximum value of the setting), maintaining the lowest possible latency for phase
alignment at all times.
For example: When Console’s IDC value is set to Short (100 samples – the default value)
and only 31 samples is actually required to compensate, then only 31 samples of delay
will be applied to the other Console inputs.
In the DAW
In the DAW, the amount of delay added by Console’s IDC engine is static. The extra
samples are always added to all inputs in the DAW, even if no upsampled plug-ins are
active. However, this overall additional input latency is reported by Arrow’s drivers, so it
is automatically compensated by the DAW’s ADC.

Arrow Manual 234 Latency & Arrow


For example: When Console’s IDC value is set to Short (100 samples – the default value)
and only 31 samples is actually required to compensate, 100 samples is still added to
all inputs in the DAW. If using software monitoring via the DAW, the extra (unnecessary)
delay could be detected.
Software monitoring with Console IDC
When software monitoring via the DAW and Console IDC is enabled, the lowest effective
Console IDC setting is recommended to minimize monitoring latency. If using Console
for monitoring and software monitoring via the DAW is disabled, the IDC value isn’t as
critical because Console will dynamically deliver the lowest possible monitoring latency.
UAD-2 DSP Resources
Console IDC uses a small percentage of Arrow’s DSP. To maximize UAD resources
available for UAD plug-ins, disable Console IDC if it is not needed.
Special Cases: Precision Multiband, Ampex ATR-102, and AKG BX 20
These three UAD plug-ins have extra latency values that exceed the capacity of Console’s
IDC engine even at the maximum setting (Long). These plug-ins are designed to be
used on the outputs of a DAW during mixdown, where latency is not a consideration. If
using these plug-ins in Console, the Input Delay Compensation feature may need to be
disabled or ignored.

Minimizing UAD Input Latency When Software Monitoring


If the DAW’s I/O buffered software monitoring is used when performing and UAD plug‑ins
are used within the DAW, input latency can be much higher versus using Console for
hardware input monitoring. However, there are ways to mitigate the additional input
latency if software monitoring is preferred.
When software monitoring, input latency is determined by the session sample rate,
the DAW’s buffer size setting, and the number of serial (i.e., stacked or chained) UAD
plug‑ins. To minimize input latency, try any or all of these mitigations:
• Use a higher session sample rate
• Use a lower I/O buffer size
• Use fewer serially inserted (stacked/chained) UAD plug-ins
• Use UAD-2 LiveTrack Mode

UAD‑2 LiveTrack Mode


UAD‑2 PCIe cards, UAD-2 Satellite Thunderbolt, and UA Thunderbolt audio interfaces
(all UAD devices except UAD FireWire devices) offer an advanced buffering architecture
that delivers reduced latency when tracking through UAD plug-ins that are loaded in
a DAW. To enable the feature, activate LiveTrack Mode on the UAD plug-in(s) when
software input monitoring. LiveTrack Mode is enabled by clicking the mic button in the
UAD Toolbar at the bottom of the UAD plug-in interface. LiveTrack is active when the
mic button is red.

Arrow Manual 235 Latency & Arrow


Latency Basics
Latency (delay) is an inherent factor in digital audio systems because of A/D-D/A
conversion, I/O buffering in the DAW, plug-in signal processing, and other aspects.
Although there are ways to mitigate latency (such as delay compensation and/or
low‑latency monitoring), it always exists to some degree when working with systems that
combine analog and digital audio. These concepts are explained in greater detail below.

Audio Interface Latency


Every audio interface that performs A/D and/or D/A conversion induces latency as a result
of the conversion process. This inherent A/D–D/A latency is essentially undetectable.
A/D–D/A latency usually depends on the sample rate, with higher sample rates inducing
less latency (higher rates = less time required for conversion).
An audio interface’s “analog I/O round-trip latency” specification refers to how long it
takes for an analog signal at an interface input to reappear at the same interface’s analog
output after both A/D and D/A conversion. Arrow’s audio interface analog I/O round-trip
latency is 1.1 milliseconds at a sample rate of 96 kHz.

DAW Latency
Most DAWs use hardware I/O buffering to shuttle audio data back and forth between
the audio interface and the DAW. This I/O buffering induces additional latency with any
audio interface (not just Arrow).
I/O Buffer Size
The amount of DAW latency is usually determined by the DAW’s I/O interface buffer size
setting. Low buffer sizes reduce latency, but increase the host computer’s CPU loading.
If the buffer size is set too low, host CPU overloads and/or audio artifacts such as clicks,
distortion, or dropouts can occur.
Monitoring Live Performance During Recording
DAW latency can be a problem during recording when software monitoring via the
DAW’s mixer, because the buffering delay is a distraction; an artist cannot hear their
performance in realtime. DAW latency when recording with Arrow is mitigated by using
Console for live performance input monitoring, where I/O buffering latency does not
apply.
Time-Alignment Of Newly-Recorded Tracks With Previously-Recorded Tracks
Dealing with latency is also important with DAWs for time-alignment of newly-recorded
tracks and previously-recorded tracks which are inevitably shifted from the I/O buffering
process.
The solution is to use the automatic delay compensation (ADC) feature of the DAW.
Modern DAWs, and Console, have automatic delay compensation. For more information
about system latency and its compensation, see Delay Compensation with Arrow.

Arrow Manual 236 Latency & Arrow


Console Latency
Arrow’s Console mixer is used for low-latency input monitoring (cue mixing) of Arrow’s
analog inputs. Using Console to monitor Arrow’s inputs may or may not add to the
inherent analog I/O round-trip latency, depending on how it is configured, as described
below:
Console without UAD plug-ins – When Console is used without UAD plug-ins, monitoring
Arrow’s inputs via Console does not add any latency. In this configuration, Arrow’s analog
I/O round-trip latency is still 1.1 milliseconds at 96 kHz.
Console with Realtime UAD Processing – When Console is used for Realtime UAD
Processing with UAD plug-ins that are not upsampled, monitoring Arrow’s inputs via
Console does not add any latency.
In this configuration, Arrow’s analog I/O round-trip latency is still 1.1 milliseconds at 96
kHz, even if up to five UAD (non-upsampled) plug-ins are serially inserted (chained) on a
single Arrow input.
Multiple Arrow inputs can have up to five UAD (non-upsampled) plug-ins each (up to the
limit of available DSP resources), and this configuration also does not add any latency.
Note: Upsampled UAD plug-ins add latency when used in Console or a DAW. See
Upsampled UAD Plug-Ins for details.
Console Auxiliary Buses – The outputs of the auxiliary buses in Console have 32 samples
of additional latency. This is necessary to maintain the lowest possible input latency.

DAW UAD-2 DSP Latency


When UAD plug-ins are used within a DAW (not Console), I/O buffering is used to shuttle
audio data back and forth between the UAD-2 inside Arrow and the DAW, which induces
additional latency.
UAD-2 DSP latency from UAD plug-ins within the DAW is determined by the DAW’s I/O
Buffer Size setting. This latency is unrelated to the (indiscernible) audio interface I/O
latency — they are separate processes.
DAW UAD-2 DSP latency makes tracking through UAD plug-ins in the DAW via
software monitoring problematic for the performer because an artist cannot hear their
performance in realtime.
The issue of UAD-2 DSP latency when recording with Arrow is eliminated by using
Console for live performance input monitoring with optional Realtime UAD Processing,
where buffering latency does not apply.

Does all this latency stuff matter?


With Arrow, not really. Performance input latency is not a factor because of Console’s
low latency hardware input monitoring, and recording (track alignment) latency during
recording, overdubbing, and mixing is automatically compensated by Arrow’s device
drivers and the DAW’s automatic delay compensation engine.

Arrow Manual 237 Latency & Arrow


Device Drivers

Arrow Drivers Overview


The Arrow device drivers are low-level system software files that instruct the computer’s
operating system about how to communicate with the Arrow hardware. Arrow’s drivers
control Arrow’s audio interface, Console, and UAD-2 functionality.
The drivers are loaded during computer system startup so that whenever Arrow
is connected, the device is ready to accept instructions from the OS and audio
applications.
Core Audio & ASIO
Arrow’s audio drivers use the Core Audio (Mac) and ASIO (Windows) APIs. Arrow’s normal
(non-DSP) audio interface features are simply seen as a Core Audio / ASIO device;
therefore any Core Audio / ASIO compliant software can use Arrow for audio I/O.
UAD Mixer Engine
The Console application and Console Recall plug-in don’t actually communicate directly
with Arrow. Instead, they communicate with the UAD Mixer Engine, which is the central
software hub for all Console and Console Recall functionality. The UAD Mixer Engine
behaves as a server for Arrow’s internal DSP mixer that runs in the background, so
Console does not have to be open for Arrow to function.
The UAD Mixer Engine is a system-level application that is automatically launched
during system startup and is always running during normal operation. The UAD System
Menu is it’s only interface, which can be accessed from the Menu Bar (Mac), or the
Windows System Tray (Windows).
Driver I/O Complement
The specific inputs and outputs that are available to the DAW depends on the active
configuration. The I/O complement changes at high sample rates and when multi-unit
cascading. The specific I/O complements can be customized in the I/O Matrix Panel.
Default I/O values are listed in the Driver I/O Table in this chapter.
Driver Names and Numbers
Arrow’s drivers describe all I/O channels by name and number, but what is actually
displayed in the DAW’s I/O assignment lists depends on each particular DAW. Names
are not displayed by all DAWs (e.g., Ableton Live), or the driver name display mode may
need to be changed in the DAW (e.g., Apple Logic Pro).
Virtual I/O
Arrow’s device drivers carry various virtual (software only) input and output channels in
addition to those directly associated with the hardware inputs and outputs. The virtual
channels consist of all of Console’s mix bus outputs (the main monitor mix, HP mix,
and AUX mixes) and Console’s virtual inputs. Virtual I/O facilitates highly flexible signal
routing via the DAW. See Virtual I/O for details about this feature.

Arrow Manual 238 Device Drivers


Driver I/O Table
The table below lists the I/O channel numbers and names for all Core Audio / ASIO
streams available at default I/O Matrix Panel settings.
Tip: For convenient reference with DAWs that don’t display driver I/O channels by
name, print this page.

Custom I/O Routes


The default I/O routes can be easily changed in the I/O Matrix Panel within the Console
Settings window. See the I/O Matrix Overview for related information.

Driver I/O Table Notes


• The number at the left of both columns is the channel number used by the DAW if
the channel names are not displayed by the DAW.
• At sample rates of 176.4 kHz and 192 kHz, AUX 2 and VIRTUAL channels are
unavailable.

Arrow Default I/O Table


INPUTS OUTPUTS
1 MIC/LINE/Hi-Z 1 1 MON L
2 MIC/LINE 2 2 MON R
3 MON L* 3 VIRTUAL 1†
4 MON R* 4 VIRTUAL 2†
5 VIRTUAL 1* 5 HP L
6 VIRTUAL 2* 6 HP R
7 AUX1 L*
8 AUX1 R*
9 AUX2 L*
10 AUX2 R*
*Software Outputs †Software Outputs
(for DAW inputs) (for Console inputs)

Arrow Manual 239 Device Drivers


Troubleshooting
If Arrow isn’t behaving as expected, some common troubleshooting items to confirm
are below. If you are still experiencing issues after performing these checks, contact
Technical Support.
SYMPTOM ITEMS TO CHECK
• Confirm Thunderbolt 3 cable is connected to Arrow
• Confirm Arrow is connected to built-in Thunderbolt 3 port on computer
Unit won’t power on • Confirm computer is started
• Try a different Thunderbolt 3 cable
• Note that not all USB-C cables are Thunderbolt 3 cables

• Confirm Thunderbolt 3 cable is fully inserted at both ends


Unit is not recognized
• Confirm latest Arrow software is installed (reinstall if necessary)
by computer
• Confirm computer port is Thunderbolt 3 port (not a USB 3.1 via USB-C port)

• Confirm connections, power, and volume of monitoring system


• Confirm Arrow monitor level is turned up
No monitor output
• Confirm monitor outputs are not muted (push MUTE button when in monitor mode)
• Confirm monitor LEDs are displaying signal activity (check signal flows)

• Confirm mic/line switch setting is correct for the channel


Can't hear mic
• Confirm preamp gain is turned up for the channel(s)
or line input(s)
• On channel 1, confirm nothing is plugged into the Hi-Z input

Can’t hear mic input(s) • Confirm +48V phantom power is enabled if required by microphone

• Confirm volume on connected device is turned up


Can't hear Hi-Z input
• Confirm Hi-Z input cable is 1/4” TS (TRS cables cannot be used with Hi-Z input)

Preamp controls have no effect • Confirm desired channel is selected for control
on channel (push PREAMP button to select channel when in PREAMP mode)

Audio glitches and/or dropouts


during • Increase hardware I/O buffer size value in DAW (Mac) or Console (Windows)
DAW playback

Undesirable echo/phasing • Confirm input monitoring is not enabled in both Console and DAW

• Mute or lower preamp gain to minimum on unused preamp channels


Static and/or white noise is (mic preamps can emit noise even when nothing is plugged in)
heard when nothing is plugged • Some UAD plug-ins model the noise characteristics of the original equipment
in (defeat the noise model in the UAD plug-in interface, or mute the channel
containing the plug-in to temporarily mute the noise)

Various LEDs inside


• This is normal operational behavior and can be safely ignored
the unit are blinking

Acoustic clicking heard within


• This is normal operational behavior and can be safely ignored; mechanical relays are
hardware unit when powering
temporarily muting the outputs
on and/or changing settings

• As a last resort, perform a hardware reset on the unit by following these steps:
1. Disconnect the Thunderbolt 3 cable from Arrow
2. Press and hold the main LEVEL knob, FILTER button, and POLARITY button
Arrow is behaving unexpectedly 3. Connect the Thunderbolt 3 cable while continuing to press these controls
4. After all front panel LEDs ash rapidly for several seconds, release the controls
Note: The computer must be on while performing this procedure. Alternately, when
computer is shut down (powered off), hold the switches while starting the computer.

Arrow Manual 240 Troubleshooting


Glossary
A/D A n acronym for “Analog to Digital,” which refers to the conversion of analog signals
to digital data.
AcronymA word formed from the first letters of other words (e.g., GUI, ADAT, TRS, etc.).
ADATAn acronym for “Alesis Digital Audio Tape.” ADAT was the name given to the
Alesis-branded products of the 1990s which recorded eight tracks of digital audio on a
standard S-VHS video cassette. The term now generally refers to the 8-channel optical
“Lightpipe” connection that is used in a wide range of digital products from many
manufacturers.
AES(sometimes written as “AES/EBU“) The name of a digital audio transfer standard
jointly developed by the American-based Audio Engineering Society and the European
Broadcast Union. Designed to carry two channels of 16-, 20- or, 24-bit digital audio at
sampling rates of up to 192kHz, the most common AES physical interconnect utilizes a
3-conductor 110 ohm twisted pair cable, terminating at standard XLR connectors. (See
“Dual Wire” and “Single Wire”)
AnalogLiterally, an analog is a replica or representation of something. In audio signals,
changes in voltage are used to represent changes in acoustic sound pressure. Note that
analog audio is a continuous representation, as opposed to the quantized, or discrete
“stepped” representation created by digital devices. (See “Digital”)
APIAcronym for Application Programming Interface. A software layer between an
operating system and third-party hardware (such as an audio interface) and/or software
(such as a DAW). For example, a computer OS’s audio API enables audio hardware and
audio software from different vendors to communicate with the OS and each other.
Apollo U
 niversal Audio’s line of high-resolution audio interface products featuring low-
latency monitoring of hardware inputs with Realtime UAD Processing.
Apollo Expanded U niversal Audio’s name for connecting more than one Apollo device
together via Thunderbolt in a multi-unit cascading setup for increased I/O.
Arrow U
 niversal Audio’s entry-level audio interface featuring Realtime UAD Processing.
ASIOAcronym for Audio Stream Input/Output. ASIO is an audio interface driver protocol
for Windows operating systems developed by Steinberg GmbH.
BalancedAudio cabling that uses two twisted conductors enclosed in a single shield,
thus allowing relatively long cable runs with minimal signal loss and reduced induced
noise such as hum.
BitA contraction of the words “binary” and “digit,” a bit is a number used in a digital
system, and it can have only one of two values: 0 or 1. The number of bits in each
sample determines the theoretical maximum dynamic range of the audio data, regardless
of sample rate being used. Each additional bit adds approximately 6 dB to the dynamic
range of the audio. In addition, the use of more bits helps capture quieter signal more
accurately. (See “Sample” and “Dynamic range”)

Arrow Manual 241 Glossary


Bit Depth(See “Bit Resolution”)
Bit ResolutionOften used interchangeably with “bit depth,” this is a term used to
describe the number of bits used in a digital recording. Apollo converts analog audio and
transmits digital audio with a resolution of 24 bits (thus yielding a theoretical dynamic
range of approximately 145 dB), the highest audio interface resolution in common use
today. (See “Dynamic Range”)
BNCA bayonet-type coaxial connector often found on video and digital audio equipment,
as well as on test devices like oscilloscopes. In digital audio equipment, BNC connectors
are normally used to carry word clock signals between devices. BNC connectors are
named for their type (Bayonet), and their inventors, Paul Neil and Carl Concelman. (See
“Word Clock”)
Buffer, buffers, bufferingThe transference of data in small batches instead of
continuously. Buffering induces latency (delay) and is inherent in most digital audio
systems.
BusA signal path that carries more than one signal, e.g., a mix bus, auxiliary bus,
headphone cue bus, etc.
Channel Input StripA group of controls that pertain only to the functions contained
within a particular mixer input channel. In most mixing consoles, the “strips” are
duplicated for each input.
Class AOne design technique used in electronic devices such that their active
components are drawing current and working throughout the full signal cycle, thus
yielding a more linear response. This increased linearity results in fewer harmonics
generated, hence lower distortion in the output signal.
Condenser MicrophoneA microphone design that utilizes an electrically charged thin
conductive diaphragm stretched close to a metal disk called a backplate. Incoming
sound pressure causes the diaphragm to vibrate, in turn causing the capacitance to vary
in a like manner, which causes a variance in its output voltage. Condenser microphones
tend to have excellent transient response but require an external voltage source, most
often in the form of 48 volts of “phantom power.”
ClockIn digital audio or video, a clock serves as a timing reference for a system. Every
digital device must carry out specified numbers of operations per period of time and at
a consistent speed in order for the device to work properly. Digital audio devices such as
Apollo normally have an internal clock, and are also capable of locking to external clock
routed from other digital devices. In order to avoid signal degradation or undesirable
audible artifacts, it is absolutely critical that all digital devices that are interconnected in
a system be locked to the same clock.
Clock DistributionRefers to the process of routing a master clock signal (either from an
internal clock or an external source) to multiple devices by means of multiple outputs,
thus removing the need to cascade the clock through external devices, which can
degrade the signal.
Core AudioThe audio API for macOS.

Arrow Manual 242 Glossary


D/AAcronym for “Digital to Analog,” which refers to the conversion of a digital data to an
analog signal.
DAWAcronym for “Digital Audio Workstation” – that is, any device or software that can
record, play back, edit, and process digital audio.
dBAbbreviation for “decibel,” a logarithmic unit of measure used to determine, among
other things, power ratios, voltage gain, and sound pressure levels.
dBmAbbreviation for “decibels as referenced to milliwatt,” dissipated in a standard load
of 600 ohms. 1 dBm into 600 ohms results in 0.775 volts RMS.
dBVAbbreviation for “decibels as referenced to voltage,” without regard for impedance;
thus, one volt equals one dBV.
DIAcronym for “Direct Inject” or “Direct Input,” a recording technique whereby the
signal from a high-impedance instrument such as electric guitar or bass is routed to an
input. DI into mixer or tape recorder inputs often employ use of a “DI box,” which raises
the signal to the correct voltage level at the right impedance.
DigitalInformation or data that is stored or communicated as a series of bits (binary
digits, with values of 0 or 1). Digital audio refers to the representation of varying sound
pressure levels by means of a series of numbers. (See “Analog” and “Bit”)
DitherMinute amounts of shaped noise added intentionally to a digital recording in order
to reduce a form of distortion known as “quantization noise” and aid in low level sound
resolution.
DryRefers to a signal that is unprocessed, e.g., recording a dry signal. The antonym of a
“wet” signal.
DSPAcronym for “Digital Signal Processing” (or “Digital Signal Processor.”)
DSP AcceleratorA device dedicated to digital signal processing. UAD-2 devices are DSP
accelerators.
Dynamic MicrophoneA type of microphone that generates signal with the use of a very
thin, light diaphragm which moves in response to sound pressure. That motion in turn
causes a voice coil which is suspended in a magnetic field to move, generating a small
electric current. Dynamic mics are generally less expensive than condenser or ribbon
mics and do not require external power to operate.
Dynamic RangeThe difference between the loudest sections of a piece of music and
the softest ones. The dynamic range of human hearing (that is, the difference between
the very softest passages we can discern and the very loudest ones we can tolerate) is
considered to be approximately 120 dB. (See “Bit resolution”)
EQAbbreviation for “Equalization,” a circuit that allows selected frequency areas in an
audio signal to be attenuated or boosted.
External ClockA clock signal derived from an external source. (See “Clock”)
FETAcronym for “Field Effect Transistor.” A type of transistor that relies on an electric
field to control the shape, and hence the conductivity, of a “channel” in a semiconductor
material.

Arrow Manual 243 Glossary


FirmwareSoftware that is embedded in hardware.
Flex RoutingApollo technology that enables its physical inputs to be routed to various
physical outputs. Compare to Virtual I/O.
FPGAAcronym for “Field Programmable Gate Array.” A type of integrated circuit that can
be programmed after manufacturing (“in the field”) to perform specialized functions.
Front EndRefers to a device that provides analog and digital input/output (I/O) to a
digital audio workstation (DAW). Apollo is a front end.
Graphical User InterfaceA software window, panel, or screen containing controls where
parameters are adjusted by the user. (See “GUI”)
GUIAcronym for Graphical User Interface.
Hi-ZAbbreviation for “High Impedance.” Apollo’s Hi-Z input allows direct connection of
an instrument such as electric guitar or bass via a standard unbalanced ¼” jack.
High ResolutionIn digital audio, refers to 24-bit signals at sampling rates of 88.2 kHz or
higher.
HzAbbreviation for “Hertz,” a unit of measurement describing a single analog audio
cycle (or digital sample) per second.
ImpedanceA description of a circuit’s resistance to a signal, as measured in ohms,
thousands of ohms (Kilohms), or millions of ohms (megohms).
Internal ClockA clock signal derived from onboard circuitry. (See “Clock”)
I/OAcronym for “input/output.”
I/O MatrixApollo technology that enables customized I/O mapping at the Core Audio /
ASIO driver level.
kHzAbbreviation for “kiloHertz” (a thousand Hertz), a unit of measurement describing a
thousand analog audio cycles (or digital samples) per second. (See “Hz”)
JFETAcronym for Junction Field Effect Transistor, a specific type of FET which has some
similarities to traditional bipolar transistor designs that can make it more appropriate for
use in some audio circuit designs. (See “FET”)
JitterRefers to short-term variations in the edges of a clock signal, caused by a bad
source clock, inferior cabling or improper cable termination, and/or signal-induced noise.
A jittery signal will contain spurious tones at random, inharmonic frequencies. Usually,
the jitter will be worse with higher signal frequencies. The internal digital clock of
Apollo was designed for extreme stability and jitter-free operation, and its onboard phase
aligned clock conditioner circuitry removes jitter from external sources, so conversion
quality is uneffected by clock source.
LightpipeA digital connection made with optical cable. This was a phrase coined by
Alesis to make a distinction between the proprietary 8-channel optical network used
in their ADAT products and standard stereo optical connectors used on CD players and
other consumer products.

Arrow Manual 244 Glossary


Line LevelRefers to the voltages used by audio devices such as mixers, signal
processors, tape recorders, and DAWs. Professional audio systems typically utilize
line level signals of +4 dBm (which translates to 1.23 volts), while consumer and
semiprofessional audio equipment typically utilize line level signals of -10 dBV (which
translates to 0.316 volts).
Low Cut FilterAn equalizer circuit that cuts signal below a particular frequency. Same as
“high pass filter.”
Mic LevelRefers to the very low level signal output from microphones, typically around 2
millivolts (2 thousandths of a volt).
Mic PreampThe output level of microphones is very low and therefore requires specially
designed mic preamplifiers to raise (amplify) their level to that needed by a mixing
console, tape recorder, or digital audio workstation (DAW).
Mute“Turn off the signal.” Mute stops the signal from being routed.
NativeRefers to computer-based digital audio recording software controlled by the
computer’s onboard processor, as opposed to software that requires external hardware to
run.
OSAcronym for Operating System. The OS is the software used to control the computer
hardware, such as OS X (Mac) and Windows 10 (PC).
PanAbbreviation for “Panorama” or “Panoramic.” A pan control determines a
monophonic signal’s positioning in the stereo field.
Patch BayA passive, central routing station for audio signals. In most recording studios,
the line-level inputs and outputs of all devices are connected to a patch bay, making it
an easy matter to re-route signal with the use of patch cords.
Patch CordA short audio cable with connectors on each end, typically used to
interconnect components wired to a patch bay.
PDFAcronym for “Portable Document Format.” PDF is the standardized file format used
for distribution of documentation in electronic form. Various applications can open PDF
files; one such “reader” application is available for free at www.adobe.com.
Plug-InSoftware components that are added to host software applications to enhance
their functionality and/or performance.
Powered Plug-InsHigh-quality audio processing plug-ins, developed and sold by
Universal Audio, that run exclusively on UAD DSP accelerator products.
Quantization NoiseA form of digital distortion caused by mathematical rounding-off
errors in the analog to digital conversion process. Quantization noise can be reduced
dramatically by dithering the digital signal. (See “Dither“)
Realtime UAD ProcessingUniversal Audio’s DSP + FPGA technology that enables
UAD Powered Plug-Ins to run with latencies in the sub-2ms range on input with UA’s
Arrow and Apollo line of audio interface models. Realtime UAD processing provides the
ultimate sonic experience while monitoring and/or tracking. Realtime UAD processing is
a special function that is available only within the Apollo/Arrow Console application.

Arrow Manual 245 Glossary


Ribbon MicrophoneA type of microphone that works by loosely suspending a small
element (usually a corrugated strip of metal) in a strong magnetic field. This “ribbon” is
moved by the motion of air molecules and in doing so it cuts across the magnetic lines
of flux, causing an electrical signal to be generated. Ribbon microphones tend to be
delicate and somewhat expensive, but often have very flat frequency response.
SampleA digital “snapshot” of the amplitude of a sound at a single instant in time. The
number of samples taken per second is determined by the device’s sample rate. (See
“Sample rate”)
Sample RateThe number of samples per second. In digital audio, there are six
commonly used sample rates: 44.1 kHz (used by audio CDs), 48 kHz, 88.2 kHz (2 x
44.1 kHz), 96 kHz (2 x 48 kHz, used by DVDs), 176.4 kHz (4 x 44.1 kHz), and 192
kHz (4 x 48 kHz). The higher the sample rate, the greater the frequency response of the
resulting signal; however, higher sample rates require more storage space. (See “kHz”)
Sample Rate ConversionThe process of altering a digital signal’s sample rate to a
different sample rate.
S/MUX(sometimes written as “S-MUX”) Abbreviation for Sample Multiplexing. S/MUX
is a method for transmitting two channels of high sample rate (88.2, 96, 176.4, or 192
kHz) 24-bit digital audio over a legacy optical “lightpipe” ADAT connection, which was
originally designed to carry eight channels of 16-, 20- or 24-bit audio at 44.1 kHz or 48
kHz sampling rate. (See “ADAT” and “Lightpipe”)
SPDIF(sometimes written as “S/PDIF”) An acronym for “Sony/Philips Digital Interface
Format,” a digital audio transfer standard largely based on the AES/EBU standard.
Designed to carry two channels of 16-, 20- or, 24-bit digital audio at sampling rates of
up to 192 kHz, the most common SPDIF physical interconnect utilizes unbalanced, 75
ohm video-type coaxial cables terminating at phono (RCA-type) connectors. (See “AES”)
SuperclockA proprietary format used by some early Pro Tools systems to distribute clock
signal running at 256x the system’s sample rate, thus matching the internal timing
resolution of the software. (See “Clock” and “Pro Tools”)
TranscodingConverting one type of digital signal to another (i.e, from AES to SPDIF, or
from ADAT to AES).
TransformerAn electronic component consisting of two or more coils of wire wound on a
common core of magnetically permeable material. Audio transformers operate on audible
signal and are designed to step voltages up and down and to send signal between
microphones and line-level devices such as mixing consoles, recorders, and DAWs.
TransientA relatively high volume pitchless sound impulse of extremely brief duration,
such as a pop. Consonants in singing and speech, and the attacks of musical
instruments (particularly percussive instruments), are examples of transients.

Arrow Manual 246 Glossary


Transimpedance PreamplifierA transformerless solid-state preamplifier utilizing a
transistor configuration that employs current feedback for ultra-low distortion and the
highest possible quality of signal from input to output. The transimpedance design allows
audio from 4 Hz to 150 kHz to pass through without altering the phase relationships
between fundamental frequencies and overtones. Noise and distortion are kept to near-
theoretical minimums so critical signals may be generously amplified without degrading
the quality or character of the sound source.
TRSAcronym for Tip-Ring-Sleeve. A ¼” phone connector with three conductors, typically
used for balanced signal connections (e.g., I/O) or carrying two unbalanced signals (e.g.,
headphones).
TSAcronym for Tip-Sleeve. A ¼” phone connector with two conductors, typically
used for unbalanced signal connections. Note that TS, like TRS and XLR, denotes the
connector only and does not necessarily indicate the signal level of the connection. TS/
TRS/XLR cables are used for both low-level (e.g., microphones and instruments) and
line-level connections.
UADAcronym for “Universal Audio Digital.” Used in reference to digital products created
by Universal Audio.
UAD-2A line of DSP accelerator products developed and manufactured by Universal
Audio.
UnisonUniversal Audio’s exclusive preamp hardware/software integration technology that
enables UAD preamp plug-ins reconfigure the physical input impedance, gain staging
response, and other parameters of Apollo’s mic preamp hardware to match the emulated
preamp’s hardware design characteristics with bi-directional hardware and software
control.
Virtual I/OApollo audio inputs and outputs that exist in software but not in hardware.
Virtual I/O is used to route digital audio channels between Console and other audio
applications.
WetRefers to a signal that is processed, e.g., recording a wet signal. The antonym of a
“dry” signal.
Word ClockA dedicated clock signal based on the transmitting device’s sample rate or
the speed with which sample words are sent over a digital connection. (See “Clock”)
XLRA standard three-pin connector used by many audio devices, with pin 1 typically
connected to the shield of the cabling, thus providing ground. Pins 2 and 3 are used to
carry audio signal, normally in a balanced (out of phase) configuration.

Arrow Manual 247 Glossary


Specifications
All specifications are typical performance unless otherwise noted, tested under the
following conditions: 48 kHz internal sample rate, 24-bit sample depth, 20 kHz
measurement bandwidth, with balanced inputs and outputs.

SYSTEM
I/O Complement
Microphone Inputs Two
Analog Line Inputs Two
Hi-Z Instrument Inputs One
Analog Monitor Outputs Two (one stereo pair)
Headphone Outputs One stereo
Thunderbolt 3 Port One
A/D – D/A Conversion
Supported Sample Rates (kHz) 44.1, 48, 88.2, 96, 176.4, 192
Bit Depth Per Sample 24
Simultaneous A/D conversion Two channels
Simultaneous D/A conversion Four channels
Analog Round-Trip Latency 1.1 milliseconds @ 96 kHz sample rate
Analog Round-Trip Latency with up to five serial
1.1 milliseconds @ 96 kHz sample rate
UAD Powered Plug-Ins via Console application
(continued)

Arrow Manual 248 Specifications


ANALOG I/O
Frequency Response 20 Hz – 20 kHz, ±0.1 dB
Line Inputs 1 & 2
Connector Type ¼” Female TRS Balanced (Combo XLR/TRS)
Dynamic Range 118 dB (A–weighting)
Total Harmonic Distortion + Noise –107 dBFS
Input Impedance 10K Ohms (differential)
Gain Range +10 dB to +65 dB
Maximum Input Level (600 Ohm source) +20.7 dBu
Microphone Inputs 1 & 2
Connector Type XLR Female, pin 2 positive (Combo XLR/TRS)
Phantom Power +48V (switchable per mic input)
Dynamic Range 118 dB (A–weighting)
Total Harmonic Distortion + Noise –108 dBFS
Equivalent Input Noise –128 dBu
Common-Mode Rejection Ratio (CMRR) Greater than 70 dB
Input Impedance (variable via Unison plug-ins) 9.2K Ohms, 5.4K Ohms with +48V engaged
Gain Range +10 dB to +65 dB
Pad Attenuation (switchable per input) 20 dB (variable via Unison plug-ins)
Maximum Input Level +25.2 dBu (minimum gain, pad engaged)
Hi-Z Instrument Input
Connector Type Female ¼” TS Unbalanced
Dynamic Range 118 dB (A–weighting)
Total Harmonic Distortion + Noise –105 dBFS
Input Impedance (variable via Unison plug-ins) 1M Ohms
Gain Range +10 dB to +65 dB
Maximum Input Level (@ minimum gain) +12.5 dBu
Outputs 1 & 2
Connector Type ¼” Female TRS Balanced
Output Impedance 100 Ohms (differential)
Dynamic Range 115 dB (A–weighting)
Total Harmonic Distortion + Noise –106 dBFS
Stereo Level Balance ±0.05 dB
Maximum Output Level +20.7 dBu
Operating Reference Level +14 dBu, +20 dBu (selectable)
(continued)

Arrow Manual 249 Specifications


ANALOG I/O
Stereo Headphones Output
Connector Type ¼” Female TRS Stereo
115 dB (600 Ohm load)
Dynamic Range (A–weighting)
114 dB (32 Ohm load)
–97 dB (600 Ohm load)
Total Harmonic Distortion + Noise (A–weighting)
–88 dB (32 Ohm load)
28 milliwatts (600 ohm load)
Maximum Output Power
93 milliwatts (32 ohm load)
ELECTRICAL
Power Supply None (Bus powered via Thunderbolt 3)
Maximum Power Consumption 10 Watts
ENVIRONMENTAL
Operating Temperature Range 32º to 95º Fahrenheit (0º to 35º Celsius)
Storage Temperature Range –40º to 176º Fahrenheit (–40° to 80º Celsius)
Operating Humidity Range 20% to 80%
MECHANICAL
Dimensions
Width 7.1” (179.9 mm)
Height (front) 1.0” (25.2 mm)
Height (rear) 1.8“ (46.7 mm)
Depth 4.8“ (121.1 mm)
Shipping Box (Length x Width x Height) 8.5 x 6.4 x 2.63 (inches), 216 x 162 x 68 (mm)
Weight
Weight (bare unit) 1.38 lbs (0.63 Kg)
Shipping Weight (with box) 4 lbs (1.8 Kg)
Package Contents
Arrow Thunderbolt 3 Bus Powered Audio Interface
Getting Started URL Card

Arrow Manual 250 Specifications


ANALOG INPUTS ANALOG OUTPUTS

Arrow Manual
+48V
+48V ON/OFF OUTPUT
MIC PAD HI-Z/MIC HI-Z/MIC-LINE INPUT GAIN LOW-CUT POLARITY
SELECT SELECT 10 – 65 dB ON/OFF CONTROL VOLUME MON OUT L
IN/OUT
MIC IN 1
A/D ø D/A
PAD
1/4” TRS
XLR FEMALE Unison™
VARIABLE
HI-Z IN IMPEDANCE
MON OUT R
(MIC)
D/A

Unison™ 1/4” TRS


1/4” VARIABLE
IMPEDANCE

LINE IN 1 OUTPUT
VOLUME

D/A HEADPHONES OUT


1/4” TRS MIXER
+48V
+48V ON/OFF CLOCKING / SYNC
MIC PAD MIC/LINE INPUT GAIN LOW-CUT POLARITY D/A 1/4” TRS

251
IN/OUT SELECT 10 – 65 dB ON/OFF CONTROL
MIC IN 2
SYSTEM CONTROL
Hardware Block Diagram

A/D ø
PAD
SHARC®
DRAM
XLR FEMALE DSP
Unison™
VARIABLE
IMPEDANCE
LINE IN 2 (MIC) ARM®
PROCESSOR

1/4” TRS FLASH


FRONT PANEL
TM
THUNDERBOLT 3 EEPROM
HOST INTERFACE

TYPE C

Arrow Hardware Block Diagram

Hardware Block Diagram


Universal Audio History

Pioneering audio recording for more than 50 years.


Founded in 1958 by Bill Putnam Sr., Universal Audio has been synonymous with
innovative recording products since its inception. A favorite engineer of Frank Sinatra,
Nat King Cole, Ray Charles and more, the late Bill Putnam Sr. was a passionate
innovator who is widely regarded as the father of modern recording — with many of his
legendary studio and equipment designs still in use today.
Specifically, Putnam was the inventor of the modern recording console, the multi-band
audio equalizer, and the vocal booth, and he was the first engineer to use artificial
reverberation in commercial recording. Alongside his friend Les Paul, Putnam was also
involved in the early development of stereophonic recording.
Putnam, a natural entrepreneur, started three audio product companies during his
long career: Universal Audio, Studio Electronics, and UREI. All three companies built
equipment that remains widely used decades after their introduction, including the
ubiquitous LA-2A and 1176 compressors, and the 610 tube recording console. The 610
console in particular stands as one of the most beloved designs in audio history, used to
record everyone from Sinatra to the Beach Boys to Van Halen’s eponymous debut.

Arrow Manual 252 Universal Audio History


Re-founded in 1999
Universal Audio was re-founded in 1999 by Bill’s sons, James Putnam and Bill Putnam
Jr., with two main goals: to faithfully reproduce classic analog recording equipment in
the tradition of their father; and to design new digital recording tools in with the sound
and spirit of vintage analog technology. To that end, Universal Audio employs the world’s
brightest DSP engineers and digital modeling authorities to develop our award-winning
UAD Powered Plug-Ins platform. Featuring the most authentic analog emulation plug-ins
in the industry, our DSP gurus work with the original hardware manufacturers — using
their exact schematics, golden units, and experienced ears — to give UAD plug-ins
warmth and harmonics in all the right places, just like analog.
Nothing better represents the merging of our analog heritage and groundbreaking digital
designs than the award-winning Apollo audio interface. Introduced in 2012, Apollo has
become the new worldwide standard for professional music production, and has been
used to record breakthrough albums by artists such as Kendrick Lamar, Coldplay, Dr. Dre,
Brad Paisley, and many more.
With 165 employees and offices in Los Angeles, Colorado, and Amsterdam, Universal
Audio is headquartered near Silicon Valley in Scotts Valley, California — where our
classic analog gear is still hand-built, one unit at a time.
Software or hardware, every Universal Audio product is backed by a decades long legacy
of innovation, superlative quality, and technical passion.

Arrow Manual 253 Universal Audio History


Bill Putnam Sr.
The name M.T. “Bill” Putnam retains a unique status in
the audio industry hall of fame- it’s legendary even among
those who are considered to be legends themselves. Called
the “father of modern recording” by no less a luminary than
Bruce Swedien, and a “visionary, responsible for motivating
new thinking,” by respected studio engineer Tom Hidley,
Putnam was a true renaissance man in the world of sound
and music.
As a record producer, engineer, inventor, writer, singer, technician, studio owner and
businessman, he excelled at combining his talents in a creative way. A pioneer in
recording studio acoustics, Putnam is acknowledged to be the first person to use
artificial reverberation for commercial recordings. He also developed the first multi-band
equalizers, and with his company Universal Audio, was responsible for the development
of classic equipment like the 1176LN and UREI® Time Align monitors. He was involved
in the early development of stereophonic recording, and founded studios in Chicago,
Hollywood and San Francisco whose legacy still lives on today.
Early Interests Born in 1920 in Danville, Illinois, he was influenced by his father, a
businessman who also put on radio programs, including a number one country music
show. Young Putnam’s interests surfaced early; in Boy Scouts he earned a merit badge in
wireless, building a crystal set and a one-tube radio. By 15 he was taking the ham radio
operator’s exam and constructing his own equipment. In high school both his artistic and
technical sides emerged full on. He worked repairing radios and renting out P.A. systems,
while also singing on weekends with dance bands (for five dollars a night, which included
the P.A. rental!), developing his interest in the music business, and realizing, as he has
said, that “musicians were my favorite people.”
Universal Recording Corp. Opens in Chicago Technical college followed, then work at
radio stations, and radio engineering work for the Army during World War II. In 1946
Putnam started his own recording studio, Universal Recording Corp., in Evanston Illinois.
His goals at the time, besides having a successful business, were the development of
new recording techniques and specialized equipment for recording studios.
To that end the manufacturing company Universal Audio, which later became UREI®,
was formed. Most of the equipment, including the console, for Universal Recording was
built by Universal Audio. It wasn’t long before the company relocated to Chicago, and
it was there, in 1947, that Putnam recorded what is generally accepted to be the first
“pop” record to use artificial reverberation. The founder of the group The Harmonicats,
Jerry Murad, wanted to record using an echo chamber like he’d heard on effects in
spooky radio mysteries. Putnam not only financed the record for a piece of the profits,
he came up with the idea of using the tiled men’s room at Universal Recording to create
that echo. The Harmonicats song “Peg-O-My-Heart,” became the first million seller
smash with more than 1,400,000 copies sold, and the rest was, well, history.

Arrow Manual 254 Universal Audio History


Landmark Recordings Bruce Swedien, a teenager at the time, recalls that the sound on
“Peg-O-My-Heart” was a seminal influence on him. “It was the first pop music recording
where artificially controlled reverb was used for artistic effect,” he explains. “Many of the
recordings that were done prior to that had reverb, but it was part of the acoustics of the
recording environment. Bill’s contribution to the art was that he literally came up with
the design of the way the echo or reverb sound is sent from the recording desk and the
way it’s returned to the mix so that it can be used in a variable amount.
“I was a youngster in Minneapolis in the early 50s when I first heard “Peg-O-My-Heart,”
Swedien continues, “And I can remember it like it was yesterday. It had an extraordinary
effect on me. I didn’t understand how the techniques were done, but I knew it had
tremendous artistic impact.”
Putnam’s engineering credits grew quickly; at that time he worked with artists such as
Patti Page, Vic Damone and Dinah Washington, and had a million selling record on his
own Universal Records label with “Jealous Heart” by Al Morgan. A number of firsts
occurred at Universal: the first use of tape repeat, the first vocal booth, the first multiple
voice recording, the first 8-track recording trials and experiments with half speed disc
mastering.
Universal was becoming famous, doing recordings for
the Chicago based labels VeeJay, Mercury and Chess.
It was a hub for rhythm and blues recordings including
cuts for Muddy Waters, Willie Dixon, Bo Diddley, Little
Walter, and Chuck Berry. Jazz artists recorded by Putnam
included Stan Kenton, Tommy Dorsey, Count Basie,
Dizzy Gillespie, Ella Fitzgerald, Sarah Vaughn, Nat King
Cole, and the master, Duke Ellington. Putnam was also
producing records for Decca, as well as writing songs and
lyrics.
With all this success, Universal Recording went through several incarnations, with the
dream version completed in 1955. At that time it was the most advanced and largest
independent recording facility in the country attracting top producers like Nelson Riddle,
Mitch Miller and Quincy Jones. It was also at that time that Bruce Swedien went to work
for the studio.
“It’s absolutely true,” he states. “Bill Putnam was the father of recording as we know
it today. The processes and designs which we take for granted -- the design of modern
recording desks, the way components are laid out and the way they function, console
design, cue sends, echo returns, multitrack switching -- they all originated in Bill’s
imagination.”
Murray Allen, who purchased Chicago’s Universal Recording from Putnam in 1972
elaborates. “Bill was a brilliant person, highly talented, with a great set of ears,” he
says. “He was Duke Ellington’s favorite engineer, among many, and at one time he had
more singles in the top 40 than anybody else. At the time, if you needed something in
sound, he was the guy. He designed systems for the Sands and other big showrooms
in Las Vegas; John Kennedy flew him out to arrange the sound for the broadcast of his
inauguration. He did it all.”

Arrow Manual 255 Universal Audio History


Moving West- United Recording Corp. With his Chicago studio so successful, Putnam’s
clients began urging him to open a facility on the West Coast, and finally he was
convinced. In 1957 he sold his interest in Universal Recording, started a new company
called United Recording Corp. and moved to Hollywood, taking over a building at 6050
Sunset and starting construction on new studios. Stereo was taking off, and Putnam
was determined to incorporate as many technological innovations into the complex as
possible.
In 1958, Studio B was completed along with two reverb chambers. The facility soon grew
to three studios, a mixdown room, three mastering rooms including one with stereo, and
a small manufacturing plant, all in 15,000 square feet. The studios were busy around
the clock, with projects from Ricky Nelson to voice-overs for Hanna Barbera cartoons like
the Flintstones.
In the early 60s Western Recorders, one block away at
6000 Sunset, was acquired and remodeled. The studio
was renamed United Western, and business continued to
grow. The talent behind and in front of the glass in those
days reads like a who’s who of classic recording: Bones
Howe, Wally Heider and Lee Hirschberg were on staff.
During the 60s and 70s the studios were jumping 24
hours a day, seven days a week with artists like Frank
Sinatra, Bing Crosby, Dean Martin, Sammy Davis, Nat King Cole, Johnny Mercer and
Ray Charles. Charles classic “I Can’t Stop Loving You” was recorded there, as well
as Sinatra’s “It Was A Very Good Year,” and The Mamas and The Papas’ “California
Dreamin.’” The United Western studios, still in existence today as both Cello Studios and
Allen Sides’ Ocean Way Recording, are still considered to be some of the best sounding
rooms ever built.

Arrow Manual 256 Universal Audio History


Universal Audio and UREI Meanwhile, upstairs in the 6050 Sunset building Universal
Audio was thriving, and changing names. Now called UREI®, the company had acquired
the patent rights to the LA-2A leveling amplifier, and also to National Intertel, which
became the Teletronix division of UREI®. It was a unique situation; Putnam was always
searching for better ways to do things and the combination of studios and manufacturing
led readily to new product ideas. Out of this synergy came the 1176LN leveling amplifier,
the 1108 FET preamp and, in conjunction with Ed Long, the 813 family of speakers.
Mentor and Innovator Allen Sides, currently owner of Ocean Way Recording, whose
studios today encompass almost unchanged what was part of United Western, calls
Putnam “my best friend.” “When Bill started designing control rooms they were about
eight feet by six feet and they were calling them booths,” he says. “He built the first
of what we now call conventional control rooms, with speakers above the windows. The
whole control room concept we think of today was Bill’s. The first console that had
equalizers in every channel was Bill’s, the feedback equalizer was Bill’s creation, he built
all his own limiters, his own consoles, he could tune his own pianos; he basically did the
whole deal.

“Around 1962 he was doing half speed cutting, to get the high frequencies on the
discs,” recalls Sides. “He’d designed his own mastering systems, because you couldn’t
do it any other way. He was recording on custom made 30 IPS machines and he was
doing all the super hi fi stuff, like the Mercury Living Presence series.”
Sides, who is renowned for both his golden ears and his abilities in the ‘art of the deal,’
appreciated Putnam on many levels. “He was an exceptional businessman, with a
tremendous understanding of things,” he says. “If I had a complex deal and I couldn’t
quite figure out how to approach it, I’d sit down with Bill and he’d reason it out in the
most amazing way.

Arrow Manual 257 Universal Audio History


“There’s a great story about when stereo was coming on. The record companies really
weren’t that interested -- everyone was cost conscious. They didn’t want to spend any
more money and they were saying that stereo was a waste of time. But Bill could see the
potential, and around 1959 he started recording everything with feeds to two control
rooms, one for a stereo mix, one for a mono mix. In late ‘58, ‘59 and ‘60 everything Bill
did was recorded in both stereo and mono.
“When stereo hit big around ‘61, none of the record companies had any catalog. But Bill
did -- he had two and one half years worth. It was a lot of material -- understand at that
period of time he was doing about $200,000 a month in the United Western Complex
-- which is like a million dollars a month now.
“So the record companies came to Bill and said, ‘We’ll pay you for the tape.’ And he
said, ‘No, you can’t pay for the tape, but if you repay me all the studio time that was
used in the last two and a half years you have a deal.’ And they did. They wrote him a
check for the whole thing.”
It’s recollections like these that bring home Putnam’s visionary and entrepreneurial style.
An undisputed leader in music recording and in recording technology, with innumerable
accolades to his credit, it’s his son, Bill Putnam, who perhaps sums it up best, in a way
Bill Sr. himself might like. Bill Jr. says, simply, “He was a guy who built equipment to
solve problems in the studio.”
“There’s a whole school of what I’d call Bill Putnam engineers out there,” concludes
Murray Allen. “People like Allen Sides and Bruce Swedien who worked with him and who
really understood what recording sound should be about. They’ve carried on his tradition,
and I think we all agree that it’s very important for people to know what he contributed.”

Arrow Manual 258 Universal Audio History


Classic Compressors
The LA-2A and 1176 compressor/limiters long ago achieved classic status. They’re a
given in almost any studio in the world -- relied upon daily by engineers whose styles
range from rock to rap, classical to country and everything in between. With so many
newer products on the market to choose from, it’s worth looking at the reasons why
these classics remain a necessary part of any professional studio’s outboard equipment
collection.
The basic concept of a compressor/limiter, is of course, relatively simple. It’s a device in
which the gain of a circuit is automatically adjusted using a predetermined ratio that acts
in response to the input signal level. A compressor/limiter “rides gain” like a recording
engineer does by hand with the fader of a console: it keeps the volume up during softer
sections and brings it down when the signal gets louder. The dynamic processing that
occurs at ratios below 10 or 12 to one is generally referred to as compression; above that
it’s known as limiting.
Modern day compressors offer a great degree of programmability and flexibility - older
devices such as the 1176 and the LA-2A are more straightforward in their design.
Perhaps it is this fact that has contributed to their appealing sound and the longevity of
their popularity.
LA-2A
The LA-2A leveling amplifier, a tube unit
with hand wired components and three
simple controls, was introduced in the
mid-1960s. It utilized a system of electro-
luminescent optical gain control that was
quite revolutionary. Gain reduction was
controlled by applying the audio voltage to a luminescent driver amplifier, with a second
matched photoconductive cell used to control the metering section.
With its 0 to 40 dB of gain limiting, a balanced stereo interconnection, flat frequency
response of 0.1 dB from 30-15,000 Hz and a low noise level (better than 70 dB below
plus 10 dBm output), the LA-2A quickly became a studio standard. Originally patented
by Jim Lawrence, it was produced by Teletronix in Pasadena, California, which became
a division of Babcock Electronics Corporation in 1965. In 1967 Babcock’s broadcast
division was acquired by the legendary Bill Putnam’s company, Studio Electronics
Corporation shortly before he changed the company’s name to UREI®. Three different
versions of the LA-2A were produced under the auspices of these different companies
before production was discontinued around 1969.

Arrow Manual 259 Universal Audio History


1176LN
It was Bill Putnam himself who, in 1966, was
responsible for the initial design of the 1176.
Its circuit was rooted in the 1108 preamplifier
which was also designed by Putnam. As is
evident from entries and schematics in his
design notebook, he experimented with the recently developed Field Effect Transistor
(F.E.T.) in various configurations to control the gain reduction in the circuit. He began
using F.E.T.s as voltage variable resistors, in which the resistance between the drain and
the source terminals is controlled by a voltage applied to the gate. His greatest challenge
was to ensure that distortion was minimized by operating the F.E.T.s within a linear
region of operation.
After several unsuccessful attempts at using F.E.T.s in gain reduction circuits, Putnam
settled upon the straightforward approach of using the F.E.T. as the bottom leg in a
voltage divider circuit, which is placed ahead of a preamp stage.
The output stage of the 1176 is a carefully crafted class A line level amplifier, designed
to work with the (then) standard load of 600 ohms. The heart of this stage is the output
transformer, whose design and performance is critical. Its primary function is to convert
the unbalanced nature of the 1176 circuit to a balanced line output, and to provide the
proper impedance matching to drive the line impedance of 600 ohms. These two jobs
are accomplished by the primary and secondary windings whose turns’ ratio defines the
impedance ratio.
This transformer is critical due to the fact that it uses several additional sets of windings
to provide feedback, which makes it an integral component in the operation of the
output amplifier. Putnam spent a great deal of time perfecting the design of this tricky
transformer and carefully qualified the few vendors capable of producing it.
The first major modification to the 1176 circuit was designed by Brad Plunkett in an
effort to reduce noise--hence the birth of the 1176LN, whose LN stands for low noise.
Numerous design improvements followed, resulting in at least 13 revisions of the 1176.
Legend has it that the D and E blackface revisions sound the most “authentic”.
The original Universal Audio 1176LN designed by Bill Putnam was a major breakthrough
in limiter technology - the first true peak limiter with all transistor circuitry offering
superior performance and a signature sound. Evolved from the popular Universal Audio
175 and 176 vacuum tube limiters, the 1176LN retained the proven qualities of these
industry leaders, and set the standard for all limiters to follow.

Arrow Manual 260 Universal Audio History


Pros Talk UA
Both the 1176 and the LA-2A remain in daily use. Busy
engineers and producers’ comments about both the
1176 and the LA-2A demonstrate their impact on the
industry:

Mike Shipley
Mike Shipley (Def Leppard, Shania Twain, Blondie):
“I grew up using 1176s - in England they were the
compressor of choice. They’re especially good for vocals,
which is also what I primarily use the LA-2 for. Most
anything else I can do without, but I can’t be without at
least a pair of 1176s and an LA-2A. For example, on the
Enrique Iglesias project I’m currently mixing, I’m using
both an 1176 and an LA2 on his voice, which is not
unusual for me.
“The 1176 absolutely adds a bright character to a sound, and you can set the attack
so it’s got a nice bite to it. I usually use them on four to one, with quite a lot of gain
reduction. I like how variable the attack and release is; there’s a sound on the attack
and release which I don’t think you can get with any other compressor. I listen for how it
affects the vocal, and depending on the song I set the attack or release - faster attack if I
want a bit more bite. My preference is for the black face model, the 4000 series - I think
the top end is especially clean.
“The LA-2A is not as versatile, but it also has a sound that I really like. On certain voices
you can crank it heavily, to where you almost want to put a piece of tape over the meter
because there’s so much gain reduction that you don’t want anyone else to see it! I’m not
particularly into overcompression, but when you use it that way there’s something about
it that just sounds really great. It does depend how it’s set on the back, where there’s
a flat control that can be set to roll off certain frequencies when you reduce more gain.
If you have a singer with an intensely piercing voice I find that compressor a good one,
incredibly useful. It makes things warmer, especially when you crank it, and for thinner
voices that can be just the ticket.”

Arrow Manual 261 Universal Audio History


Allen Sides
Allen Sides has always been known for having golden
ears when it comes to the sound of equipment. The
owner of Ocean Way Studios in Los Angeles and
Nashville, he’s also a speaker designer and engineer who
is especially respected for his work with live musicians,
including orchestra and string dates. Among his
recent credits are work with the Goo Goo Dolls, Alanis
Morissette and Green Day. Sides brings his different
perspectives into play when he talks about using the
1176.
“The 1176 is standard equipment for my sessions. I just
used them last night, as a matter of fact, on a project
for singer Lisa Bonet that Rob Cavallo was producing
at Ocean Way. We were recording drums and I used
them on the left/right overheads as effects limiters. It’s
something I learned from (engineer) Don Landy, who
worked with Randy Newman a lot. I mult the left and right overheads and bring them
back on the console, then insert a pair of 1176s into a pair of the mults. Push in 20
to one and four to one simultaneously and it puts the unit into overdrive creating a very
impressive sound.”

Murray Allen
Murray Allen is a veteran engineer and Director of Post Production for the San Francisco
Bay Area company Electronic Arts. He has a fascination for gear both old and new and
he explains why he thinks the 1176 has been so popular for so long. “It has a unique
sound to it that people like, it’s very easy to operate, and it does a great job. You have
just two controls relative to the ratio of compression. You have input and output and you
have attack and release. That’s all there is. It’s still my favorite limiter for Fender basses
and string basses, because you don’t know it’s working. It doesn’t change the way the
bass sounds, it just keeps the level at a more controllable place.

Ken Kessie
Mixer Ken Kessie (En Vogue, Tony! Toni! Tone!, Celine Dion) is known for being
experimental. “Seems like everybody knows the basic tricks for the 1176,” he says,
“But here are two that might be lesser known. If you turn the attack knob fully
counterclockwise until it clicks, the 1176 ceases to be a compressor and acts only as an
amplifier. Sometimes this is the perfect sound for a vocal. And of course the unit can be
overdriven, adding another flavor of distortion in case your plug-ins are maxed out!
“Then, for that hard-to-tame lead vocalist (the one that backs up from the mic to whisper
and leans in for the big ending chorus), try an 1176 followed by a DBX 165. Use the
1176 as a compressor, and the DBX as a peak limiter...it’s guaranteed to be smooth as
silk.”

Arrow Manual 262 Universal Audio History


Jim Scott
Jim Scott shared a Grammy for Best Engineered
Album for Tom Petty’s Wildflowers. He’s also known
for his work with Red Hot Chili Peppers, Natalie
Merchant and Wilco. “I use 1176s real conservatively
and they still do amazing things,” he comments.
“I’m always on the four to one button, and the Dr.
Pepper - you know, 10 o’clock, 2 o’clock, and it does
everything I need.
“I always use them on vocals. I use them on room
mics, on acoustic guitars- - sometimes in mixing I’ll
sneak a little on a snare drum or a separated channel
of a snare drum. I’m not one of those guys who leaves
it on everything, but I’d have to say I’ve used an1176
on everything at one time or another.
“They have an equalizer kind of effect, adding a
coloration that’s bright and clear. Not only do they
give you a little more impact from the compression,
they also sort of clear things up; maybe a little bottom end gets squeezed out or maybe
they are just sort of excitingly solid state or whatever they are. The big thing for me is the
clarity, and the improvement in the top end.
“The 1176 has that same kind of phenomenon, where, when you patch something
through a Neve equalizer and you don’t even engage the EQ, it sounds better. It’s just a
combination of the amps.
“I also use LA-2As all the time. I use them on bass, and it’s one of the compressors I
use for reverb. Often I’ll send a bunch of things to one LA2A and bring it back into the
console like a return - it’s great for drums, great for kick drum especially.
“LA-2As warm things up. They’re the opposite of the 1176--they EQ all the warmth and
low mids and bass. When you put bass and drums in them they get fatter and bigger.
And unless you hit them way hard and make the tubes sizzle they don’t really distort. Of
course, you can get them to sound like an AC30 if you want to, just turn them all the way
up. They are very loud, powerful amplifiers.
“I’ve also used both the 1176 and the LA-2A for stereo buss compressors - you just
have to be a little bit careful that your mixes don’t go one sided. Tom’s [Petty’s] records
have often been mixed through 1176s. I’ve also done that with LA-2As - they are of
course, more inconsistent piece to piece than the 1176s, because of the tubes and the
difference in fatigue of the tubes.
“My big mentors were Andy Johns and Lee DeCarlo and Ron Nevision because they were
all Record Plant guys. I learned how to make a rock and roll record from them. Although
over the years it’s become my own thing, my style still tends to be that Record Plant
style, U87s, 1176s, LA-2As, 47 F.E.T.s...it’s what I like.”

Arrow Manual 263 Universal Audio History


Mike Clink
Producer/Engineer Mike Clink (Guns N’ Roses, Sammy
Hagar, Pushmonkey) also comes from the Record Plant
school of recording. “I find that I actually use 1176s more
now than I ever did,” he comments. “I like them because
they bring out the brightness and presence of a sound -
they give it an energy. It seems like when I’m mixing I end
up using an 1176 on the vocals every time. And if I want
to compress a room sound I’ll take a mono room mic, put
an 1176 across it and push in all the buttons.”

Bruce Swedien
Bruce Swedien is a master engineer who needs no introduction. He also is a die-hard
1176 fan. “I have two silverface 1176LNs in my rack that Bill Putnam personally picked
out for me,” he says. “I remember sitting at Bill’s place in the Channel Islands, and
talking about the 1176 and how I wanted a pair. The next time we went over he’d picked
this pair out and they were sitting in his garage waiting for me. I love them on vocals.
All of the Michael Jackson and James Ingram vocals that everyone has heard so much
were done with at least one of those 1176s. I couldn’t part with them for anything. They
sound fabulous.”

Arrow Manual 264 Universal Audio History


Thank You
We would like to thank you again for becoming a Universal Audio customer. We
encourage you subscribe to our email lists in your account profile at www.uaudio.com so
we can keep you informed about UA product developments and promotions.

The Universal Audio Team

Arrow Manual 265 Universal Audio History


Notices

Warranty
Universal Audio provides a limited warranty on all hardware products. To learn more,
please visit help.uaudio.com. The limited warranty gives you specific legal rights. You
may also have other rights which vary by state or country.

Repair Service
If you are having trouble with Arrow, first check all system setups, connections, software
installations, operating instructions, and the Troubleshooting chart. If that doesn’t help,
contact our technical support team. To contact technical support or learn more about
repair service, please visit help.uaudio.com.

Maintenance
• Arrow does not contain a fuse or any other user-replaceable parts. The unit is
internally calibrated at the factory. No internal user adjustments are available.
• Any modifications to the unit, unless expressly approved by Universal Audio, could
void the User’s authority to operate the equipment.

Arrow Manual 266 Notices


Important Safety Information
Before using this unit, be sure to carefully read the applicable items of these operating
instructions and the safety suggestions. Afterwards, keep them handy for future
reference. Take special care to follow the warnings indicated on the unit, as well as in
the operating instructions.
1) Read these instructions.
2) Keep these instructions.
3) Heed all warnings.
4) Follow all instructions.
5) Do not use this apparatus near water.
6) Clean only with dry cloth.
7) Do not block any ventilation openings. Install in accordance with the manufacturer’s
instructions.
8) Do not install near any heat source such as radiators, heat registers, stoves, or other
apparatus (including amplifiers) that produce heat.
9) Do not defeat the safety purpose of the polarized or grounding-type plug. A polarized plug
has two blades with one wider than the other. A grounding type plug has two blades and
a third grounding prong. The wide blade or the third prong are provided for your safety. If
the provided plug does not fit into your outlet, consult an electrician for replacement of the
obsolete outlet.
10) Protect the power cord from being walked on or pinched particularly at plugs,
convenience receptacles, and the point where they exit from the apparatus.
11) Only use with attachments/accessories specified by the manufacturer.
12) Use only with the cart, stand, tripod, bracket, or table specified by the manufacturer,
or sold with the apparatus. When a cart is used, use the caution when moving the cart/
apparatus combination to avoid injury from tip-over.
13) Unplug this apparatus during lightning storms or when unused for long periods of time.
14) Refer all servicing to qualified service personnel. Servicing is required when the
apparatus has been damaged in any way, such as power-supply cord or plug is damaged,
liquid has been spilled or objects have fallen into the apparatus, the apparatus has been
exposed to rain or moisture, does not operate normally, or has been dropped.

Description of symbols used


The lightning flash represented by the arrow symbol in an equilateral triangle is
intended to alert users to the presence of high voltage within the unit that could cause
an electrical shock hazard.
The exclamation mark in an equilateral triangle is intended to alert users to the
existence of important instructions in the manual relating to the use and maintenance
of the unit.

Arrow Manual 267 Notices


FCC Compliance
United States Class B Manual Statement
NOTE: This equipment has been tested and found to comply with the limits for a Class
B digital device pursuant to Part 15 of the FCC Rules. These limits are designed to
provide reasonable protection against harmful interference in a residential installation.
This equipment generates, uses, and can radiate radio frequency energy and, if not
installed and used in accordance with the instructions, may cause harmful interference
to radio communications. However, there is no guarantee that interference will not occur
in a particular installation. If this equipment does cause harmful interference to radio
or television reception, which can be determined by turning the equipment off and on,
the user is encouraged to try and correct the interference by one or more of the following
measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and the receiver.
• Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.

Japanese Class B Manual Statement

Arrow Manual 268 Notices


Disclaimer
The information contained in this manual is subject to change without notice. Universal
Audio, Inc. makes no warranties of any kind with regard to this manual, including, but
not limited to, the implied warranties of merchantability and fitness for a particular
purpose. Universal Audio, Inc. shall not be liable for errors contained herein or direct,
indirect, special, incidental, or consequential damages in connection with the furnishing,
performance, or use of this material.

End User License Agreement


Your rights to the Software are governed by the accompanying End User License Agree-
ment, a copy of which can be found at: www.uaudio.com/eula

Trademarks
Universal Audio, the Universal Audio “diamond” logo, Apollo, Apollo Twin, Arrow, UAD,
UAD Powered Plug-Ins, UAD-2 Live Rack, Powered Plug-Ins, Unison technology, 1176,
1176LN, LA-2A, LA-3A, OX, OX Amp Top Box, Century Tube Channel Strip, DreamVerb,
EQP-1A, Helios, Oxide, Teletronix, and “Analog Ears | Digital Minds,” are among the
trademarks, trade names, and service marks owned by UA, many of which are registered
in the United States and in other countries. This is not a comprehensive list of all UA
trademarks. All other trademarks depicted herein are property of their respective owners.

Copyright
Copyright ©2019 Universal Audio, Inc. All rights reserved.
This manual and any associated software, artwork, product designs, and design concepts
are subject to copyright protection. No part of this document may be reproduced, in any
form, without prior written permission of Universal Audio, Inc.

Arrow Manual 269 Notices


Technical Support

Universal Audio Knowledge Base


The UA Knowledge Base is your complete online technical resource for configuring,
operating, troubleshooting, and repairing all UA products.
You can watch helpful support videos, search the Knowledge Base for answers, get
updated technical information that may not be available elsewhere, and more.

UA Knowledge Base

YouTube Support Channel


The Universal Audio Support Channel at youtube.com includes helpful support videos for
setting up and using UA products.

UA YouTube Support Channel

Universal Audio Community Forums


The unofficial UA discussion forums are a valuable resource for all Universal Audio
product users. This website is independently owned and operated.

www.uadforum.com

Contact Universal Audio Support


To contact the UA support team for technical or repair assistance, please visit:

help.uaudio.com

Universal Audio 270 Technical Support


www.uaudio.com

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