INQUIRY MODULE
MANDI LONG & 23 SEPTEMBER 2019
DESCRIPTION
Special Education is an ever prevalent and ever changing issue in our
culture today. The unification of Education and Technology (AI, XR,
and IoT) is crucial in order to address special education at its
fundamental level. Using a 3D Printer, Spectrums MIX, and Oculus
Quest can all aid in the development of communication, social
interaction, and thought process skills in special need children.
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otherwise) are needed for this technology to reach its
potential to transform the way we learn?
As with most technology, there is always room for
improvement. Technology at its finest has the potential to
malfunction. Even a fully AI 3D printer can malfunction!
Perhaps the biggest shortfall of this technology is cost
efficiency. The majority of schools are confined to strict
budgets. A fully AI equipped 3D printer can cost well into the
thousands. Another shortfall is time efficiency. Printing the
smallest item takes up to hours to complete. Within a full
school day, only 1-3 objects could be made. Even if a school
could purchase one, equally sharing the printer among
classrooms would pose a problem. In order to transform the
way we learn, the 3D printer needs to become more accessible
to the public through time and cost efficiency.
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IGNITED LABS TECHNOLOGY AREA (XR)
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games were above the mastery level of a special needs child. A
great addition to this technology would be the invention of a
communication-based game. In this game, the student would
have to talk with a realistic human character in order to
advance to the next level. The game would be centered on
exercising those listening skills as well as utilizing those follow
up questions.
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IGNITED LABS TECHNOLOGY AREA (IOT)
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Fi connection. Many places, even within the United States, do
not have readily available internet connection. Finally, the
colors receptors are small and can easily be lost. Moreover,
some special needs students would not have the physical
ability to grasp the small color receptors.
RESEARCH CONCLUSIONS
Over the course of this project, I have discovered three
radically different technological devices. All three of which can
realistically be incorporated in to a Special Education classroom.
They all have the potential to transform education into an arena of
creativity. These technologies would encourage young students to
step outside the box of repetition and embrace innovation.
Furthermore, these technological devices would transform the
monotonous daily lectures into a new dimension of time and space
where embarrassment and hurt feelings cease to exist. They can
improve behavior, motivate students, and the possibilities are
endless.
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Having a strong internet connection is yet another problem. Finally,
technology at its finest can still cause distraction issues. Students
can easily get off topic and lose interest. Ultimately, an educator
must have the ability to monitor the technological devices as well as
understand and observe the effect it has on the students.