ABSTRACT
The objective of this research is to prove whether or not the use of Board Game technique can
improve the speaking ability.The method used was a quasi-experimental research design which
involved two classes of junior high school students divided into experimental and control groups. The
research subjects were the eighth grade students. The data were collected by using oral pretest and
posttest. The pretest was administered to measure the students’ speaking ability before the treatment,
while the posttest was administered to measure the students’ speaking ability after the treatment. The
students were asked to describe about person in front of the class, the result of the pretest shows that
the mean score of the experimental group is lower than the control group. However, the mean score
in the posttest of the experimental group is higher than the control group. Furthermore, the result of
data analysis shows that t-counted is greater than the t-table indicates that the use of Board Game
technique has a positive effect on speaking ability of the eighth grade students at SMP Negeri 9 Palu.
Tujuan dari penelitian ini adalah untuk membuktikan bahwa penggunaan Board Game Technique
dapat meningkatkan kemampuan berbicara siswa kelas 8. Metode penelitian ini adalah desain
penelitian eksperimen semu yang melibatkan dua kelas siswa sebagai kelompok eksperimen dan
kelompok kontrol. Sampel dipilih dengan menggunakan teknik cluster sampling. Sampel adalah siswa
VIII F sebagai kelompok eksperimen dan VIII I sebagai kelompok kontrol. Data dikumpulkan dengan
menggunakan pretest dan posttessecaralisan. Pretest diberikan untuk mengukur kemampuan
berbicara siswa sebelum perlakuan, sedangkan posttest diberikan untuk mengukur kemampuan
berbicara siswa setelah perlakuan. Hasil pretest menunjukkan bahwa skor rata-rata kelompok
eksperimen lebih rendah dari kelompok komtrol. Skor meningkat pada posttest dimana skor
kelompok eksperimen lebih tinggi dari kelompok kontrol. Selanjutnya, hasil analisis data
menunjukkan bahwa t-hitung lebih besar dari t-tabel. Ini menunjukkan bahwa hipotesis penelitian
diterima. Dengan demikian, penerapan teknik Board Game memiliki efek positif pada kemampuan
berbicara siswa kelas delapan di SMP Negeri 9 Palu.
INTRODUCTION
Speaking is a communication tool to and interpersonal in daily life context. In the
enhance human’s life in society. Its form and teaching and learning process, the speaking
meaning depends on the context, including the should be learned with an interactive way. It
participants themselves, collective experiences, consists of constructing meaning that involves
the physical environment, and purpose for producing, receiving, and processing
speaking (Brown, 2001:267). From the information and the presence of speaker and
definition above, it is clear that the students listener.
need to learn speaking in order to be able to Based on the preliminary observation
communicate or expresses idea, exchange the in SMP Negeri 9 Palu there were some
information and share their feelings with problems that faced by the students. First, the
others. students got difficulty to express their ideas
In Curriculum 2013 for Junior High freely in speaking activities. They did not
School, the objective of teaching speaking for know how to construct meaningful phrase and
the eighth grade is the students are expected to sentence in good grammar to deliver their
be able to express meanings in transactional ideas. Second, they were lack of motivation.
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