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IMPROVING SPEAKING ABILITY THROUGH BOARD GAME

Andi Chaerunnisa1, Ferry Rita2


English Education Study Program, Faculty of Teacher Training and Education
Tadulako University

ABSTRACT

The objective of this research is to prove whether or not the use of Board Game technique can
improve the speaking ability.The method used was a quasi-experimental research design which
involved two classes of junior high school students divided into experimental and control groups. The
research subjects were the eighth grade students. The data were collected by using oral pretest and
posttest. The pretest was administered to measure the students’ speaking ability before the treatment,
while the posttest was administered to measure the students’ speaking ability after the treatment. The
students were asked to describe about person in front of the class, the result of the pretest shows that
the mean score of the experimental group is lower than the control group. However, the mean score
in the posttest of the experimental group is higher than the control group. Furthermore, the result of
data analysis shows that t-counted is greater than the t-table indicates that the use of Board Game
technique has a positive effect on speaking ability of the eighth grade students at SMP Negeri 9 Palu.

Keyterms: Improving,Speaking Ability, Board Game

Tujuan dari penelitian ini adalah untuk membuktikan bahwa penggunaan Board Game Technique
dapat meningkatkan kemampuan berbicara siswa kelas 8. Metode penelitian ini adalah desain
penelitian eksperimen semu yang melibatkan dua kelas siswa sebagai kelompok eksperimen dan
kelompok kontrol. Sampel dipilih dengan menggunakan teknik cluster sampling. Sampel adalah siswa
VIII F sebagai kelompok eksperimen dan VIII I sebagai kelompok kontrol. Data dikumpulkan dengan
menggunakan pretest dan posttessecaralisan. Pretest diberikan untuk mengukur kemampuan
berbicara siswa sebelum perlakuan, sedangkan posttest diberikan untuk mengukur kemampuan
berbicara siswa setelah perlakuan. Hasil pretest menunjukkan bahwa skor rata-rata kelompok
eksperimen lebih rendah dari kelompok komtrol. Skor meningkat pada posttest dimana skor
kelompok eksperimen lebih tinggi dari kelompok kontrol. Selanjutnya, hasil analisis data
menunjukkan bahwa t-hitung lebih besar dari t-tabel. Ini menunjukkan bahwa hipotesis penelitian
diterima. Dengan demikian, penerapan teknik Board Game memiliki efek positif pada kemampuan
berbicara siswa kelas delapan di SMP Negeri 9 Palu.

Kata kunci: Meningkatkan, Kemampuan berbicara, Board Game

INTRODUCTION
Speaking is a communication tool to and interpersonal in daily life context. In the
enhance human’s life in society. Its form and teaching and learning process, the speaking
meaning depends on the context, including the should be learned with an interactive way. It
participants themselves, collective experiences, consists of constructing meaning that involves
the physical environment, and purpose for producing, receiving, and processing
speaking (Brown, 2001:267). From the information and the presence of speaker and
definition above, it is clear that the students listener.
need to learn speaking in order to be able to Based on the preliminary observation
communicate or expresses idea, exchange the in SMP Negeri 9 Palu there were some
information and share their feelings with problems that faced by the students. First, the
others. students got difficulty to express their ideas
In Curriculum 2013 for Junior High freely in speaking activities. They did not
School, the objective of teaching speaking for know how to construct meaningful phrase and
the eighth grade is the students are expected to sentence in good grammar to deliver their
be able to express meanings in transactional ideas. Second, they were lack of motivation.
1
E-mail:andiica48254@gmail.com

E-journal of English Language Teaching Society (ELTS) Vol. No. 1


They often got bored in the class because the elocution is predictable and is a tiring to hear
teaching technique was not interesting. The one out who fluctuates significantly from
teaching technique only asked the students to standard. Bad pronunciation can be a serious
make a conversation rather than tried to give block to communication.
interested media. To solve the problems above, Another component of speaking skill
the researcher offered a solution that was board is comprehensibility. In speaking, we should
game. pay attention to the sentence rules in order to
Speaking is one of the skills that make out message we delivered can
should be mastered from Junior High School beunderstood by listener. Harmer (2001:271)
up to university level. It is important for defines, “Effective speakers need to be able to
students to improve their skill to communicate process language in their own heads and put it
constructing meaning that involves producing, into coherent order so that it comes out in
accepting, and processing information. The forms those are not only comprehensible, but
meaning depends on the context where it also convey the meanings that are intended.” If
occurs, including the participants, collective the conveyed message are not well arranged,
experience and physical environment. It means the meaning of them can neither be understood
that to practice their understanding, how to nor comprehend. Therefore, the
send idea, and how spell words well. communication cannot run effectively. To be
In building up speaking skill, the able speak well, students should arrange
students have to master three important his/her words in proper way. It means that the
components of speaking skill. According to arrange word should follow the rules of
Syakur (1987:3), “there are three components language.
of speaking skills, i.e. fluency, accuracy, and Game is a useful strategy to motivate
comprehensibility”. students to learn English, one of the games is
One of the goals of teaching speaking board game. Board game is a game that
is to develop fluency in language use. involves counters or pieces moved or placed
Speaking fluently means being able to on a pre-marked surface or “board” according
communicate one’s ideas without having to to a set of rules. Kinds of board game are
stop and think too much about what one is monopoly, snakes and ladders, ludo, etc. the
saying. Fluency is the features which give design can be adapted to the students’ English
speech the qualities of being natural and lesson.
normal. According to Brown (1997:4), “Signs Chang and Jenny (2008) states that
of fluency include the reasonably fast speed of using board games in the language classroom
speaking and only a small number of pauses is an effective, low-anxiety, and fun ways for
and “ums” or “ers””. These signs indicate that students to learn and practice communication
the speaker does not have a lot of time skills as well as develop their communication
searching the language item which is needed to strategies that can be ready apply to the real
express the message. world. It means that, it attract students’
Accuracy is one of the factors which motivation to follow the teaching and learning
can determine the success of English in future. process because board game can make the
Accuracy is a skill to produce good grammar students more focus in learning, because they
and vocabulary. In this case, the speaker is do not feel that they forced to learn. They also
demanded to use well-formed sentences and enable learners to acquirenew experiences
appropriate words. Bailey (2005:5) states, within a foreign which are not always possible
“Accuracy refers to ability to speak properlyby during a typical lesson.
selecting the correct word and expressions to Board game is a technique that will
convey the intended meaning, as well as using give many advantages for teacher and the
the good grammatical pattern of English.” students either. The students playing board
Using the right word in the right order with the game in the classroom only for language
correct pronunciation will help the speaker to learning and help them to increase their
convey his/her messages to be understood. It is speaking skill which they can apply outside of
very hard to tune in to a speaker when the classroom.

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Board game gives benefits to the were divided into two groups; class VIII F as
success of teaching and learning process. the experimental group and class VIII I as the
Related to Rapika (2016) entitled “The Effect control group intake.
of Board Game on Students’ Speaking Skill at In collecting the data, the researcher
Grade XI of SMAN 1 Tambusai Rokan used an oral test to measure the fluency and
Hulu.”The benefitsof using board game comprehensibility of speaking skills. The
technique are the students can express their testare pretest and posttest which were given to
ideas using English with their friend in fun the experimental and control group.
ways and the students be able to increase their The pretest used to know students’
fluency because they will repeat using the prior knowledge in speaking ability before
same expressions and vocabulary. giving the treatment. In here, the students was
There are some advantages of board given a question about describe themselves
game in speaking (Carly 2010:21). “First, it is and then they come in front of the class to
motivating and challenging the students. describe themselves, the questions:
Second, they encourage students to interact 1. What is your name?
and communicate. Third, board game can help 2. Where do you live?
the students learn and hang on to new words 3. What is your hobby?
more easily. Fourth, speaking skill through 4. What is your favorite food?
board game will bring real world context into 5. What is your favorite color?
the classroom and increase students’ use of After pretest, the students would be
English in a flexible, meaningful, and given treatment to the experimental group, the
communicative way”. researcher applied board game technique. The
In spite of the fact that it has some stage of applying board game technique first,
advantages, it also has disadvantages. To teacher divided students into six groups
prepare the board game, the teacher needs to consisted of 5 to 6 students each group.
prepare the board, dice, cards, etc in order to Second, gave snakes and ladders board game
make sure the activity runs well. by giving the explanation rule first. The rule is
Considering the problems, the each member of the group has the same
researcher formulated a research questions as opportunity to shake the dice. The dice have 6
follow: “Can the application of board game sides that contain 1 to 6 numbers and in the
improve speaking ability of the eighth grade snakes and ladders board game consists of 30
students at SMP Negeri 9 Palu?” . numbers.
The question placed in the board of
RESEARCH METHOD snakes and ladders. How to play, first, one of
This research applied a quasi- the students in the group shook the dice and for
experimental research design. The sample was example she/he got number 4 and the question
separated into two groups; experimental and is describe about friends, so she/he answered
control group. The researcher gave pretest and the question based on the board she/he steps
posttest to both groups, but the treatment was on.
only given to the experimental one. The Like as we know, snakes and ladders
research design can be see below: have punishment and reward as the name.
When the students meet the head of snake in
Experimental O1 X O2 the board they must turn back of the tail of the
------------------------ snakes while they will meet the ladder they can
Control O3 O4 go forward to the top of the ladder.
The posttest was given after giving six
Where: times treatment. The purpose of giving posttest
O1 and O3 are pretest, X is treatment and O2 was to know whether or not the students
and O4 are posttest. speaking ability improved afterreceiving the
treatment. In testing the students’ speaking
The research sample were the eighth ability, the researcher focuses on two aspects
grade students of SMP Negeri 9 Palu, they in speaking namely fluency and

E-journal of English Language Teaching Society (ELTS) Vol. No. 3


comprehensibility. Each aspect has the criteria means that there are developments for the
to be assessed. students of the result of the experimental group
it is increased and develop from 62.5 to 89.42.
FINDINGS There is a significant different in the students
The pretest and posttest focused on result in pretest and posttest for experimental
fluency and comprehensibility, by using voice group.
recorder as a helping instrument. The result of The result of the pretest and posttest of
both pretest and posttets was compared in control group is presented on table 2 below:
order to find out whether or not the use of
board game technique can improve students’ Table 2 Score of Pretest and Posttest of
speaking ability. Control Group
The result of the pretest and posttest of Students’ Standard Scores
Students’
experimental group is presented in table 1 No. Pretest Posttest Deviation
Initials
below: (𝑌1 ) (𝑌2 ) (𝑌2 − 𝑌1 )
1 AA 87.5 87.5 0
Table 1 Score of Pretest and Posttest of 2 AB 37.5 75 37.5
Experimental Group 3 AL 50 75 25
Students’ Standard Scores 4 AR 87.5 87.5 0
Students’ 5 ARN 62.5 75 12.5
No. Pretest Posttest Deviation
Initials
(𝑥1 ) (𝑥2 ) (𝑥2 − 𝑥1) 6 AYD 75 62.5 -12.5
1 AD 62.5 87.5 25 7 B 75 62.5 -12.5
2 ADR 62.5 87.5 25 8 DNA 75 100 25
3 AK 62.5 75 12.5 9 FA 50 75 25
4 AN 25 75 50 10 FF 75 50 -25
5 ASR 50 87.5 37.5 11 FS 75 75 0
6 AZ 62.5 100 37.5 12 FSY 25 50 25
7 BAS 50 75 25 13 JF 37.5 50 12.5
8 CR 75 100 25 14 LBM 50 62.5 12.5
9 DY 62.5 87.5 25 15 MA 50 75 25
10 HF 62.5 100 37.5 16 MAA 100 100 0
11 IA 50 75 25 17 MM 75 75 0
12 IP 75 87.5 12.5 18 MR 75 75 0
13 IBN 75 100 25 19 NFA 75 75 0
14 MA 62.5 87.5 25 20 NLS 62.5 75 12.5
15 MAM 75 87.5 12.5 21 NZ 50 62.5 12.5
16 MAR 62.5 87.5 25 22 RPN 50 62.5 12.5
17 NR 75 87.5 12.5 23 RG 62.5 75 12.5
18 NS 75 100 25 24 SI 50 75 25
19 NY 37.5 75 37.5 25 Y 75 50 -25
20 PH 75 100 25 26 V 62.5 75 12.5
21 RZ 37.5 87.5 50 Total 1650 1862.5 212.5
22 RC 50 100 50 In calculating the students’ individual
23 RD 62.5 100 37.5 score of the control group the researcher
24 RS 75 100 25 employ and apply the same formula used in
25 RY 87.5 87.5 0
experimental group. For result, the researcher
26 YAS 75 87.5 12.5
1625 2325 700
found that the mean score of pretest of control
Total
group is 63.46. The highest score is100 and the
After counting the pretest score of the
lowest is 25. The highest score of the posttest
experimental group, the researcher finds that
of control group is 100 and the lowest is 50.
the mean score of pretest experimental group is
Furthermore, the researcher found that
62.5. The highest score is 87.5 and the lowest
the mean score of posttest of control group
is 25. The highest score of the posttest of
is71.63. There is also a development of the
experimental group is 100 and the lowest is 75.
result of the control group. It rises up from
Furthermore, the mean score of the
63.46 to 71.63.After gathering all the data of
posttest of experimental group is 89.42 it
experimental and control groups, the

E-journal of English Language Teaching Society (ELTS) Vol. No. 4


researcher counted the mean score of deviation introducing themselves. For example, let me
and the sum of square of deviationfrom both introdud… or I will intrupsi… the correct
groups. The researcher found that the mean should be let me introduce.. or I will introduce,
score of deviation of experimental group is another problem in spaking fluency was the
26.92 while the control group is 8.17. difficulty to express their ideas. They usually
Furthermore, the researcher calculated spoke with long pauses.For example, My
the t-counted by using t-test formula as name…mmm… the correct one it should speak
proposed by Arikunto (2006:225) to see the naturally and directly think the English
significant difference of both groups. By sentence and also they lack of motivation
applying the t-test formula, the researcher tospeak English which influence their fluency.
found that the t-counted value is 4.64. For example, they did the repetition in word
Afterwards, the researcher compared my name (in Indonesian pronunciation) my
the value of t-value to the value of t-table in order name (in English pronunciation). The data
to find out the significant difference between collected showed in the experimental group
them. By applying Nx+Ny–2= 26+26–2= 50 there was only 10 students have the higher
degree of freedom (df) and 0.05 level of score in pretest 87.50 and 75.00, and 16
significance of two tailed of test, the researcher students have the lower score 25.00 and 62.50.
found that the t-table value is 1.9895. It shows By looking at the result of pretest in
that the t-value value 4.64 is greater than t-table experimental and control group, there were
value 1.9895. It means that the research some problems that the students faced during
hypothesis is accepted. In other words, teaching and learning process in speaking in
applying board game technique can improve terms of fluency and comprehensibility.
students’ speaking ability of the eighth grade Related to fluency, the researcher gave
students at SMP Negeri 9 Palu. pretest to both groups. The result of pretest
showed that the students were lack of
DISCUSSION motivation. They were too nervous and afraid
To measure the students speaking to show up in front of the class. The students
ability the researcher give a pretest to know the got gap when they have no words to say which
students prior knowledge, the topic in pretest is influenced their performance in speaking.
about descriptive text and they have to Likewise in comprehensibility, in
describe themselves. The researcher used measuring the students ability to deliver the
voice recorder as the instrument to make sure message that can be understood by the listener.
about the data that she got. The results of The researcher asked the students to come in
pretest proved that the students had low ability front of the class. The students have problems
in speaking. in comprehensibility. First, they got difficulty
The results showed that in the to express their ideas freely. Second, they did
experimental group in pretest, there was only not know how to construct meaningful phrase
10 students have the ability to speak with good and sentence in good grammar to deliver their
fluency and comprehensibility, 13 students ideas.
was poor, and 3 students was very poor. The Conversely, after the students of
result of pretest in control group showed that experimental group got the treatment, the
there was only 1 students very good in fluency students already know how to say, produce,
and comprehensibility, 11 students was good, and pronounced the word well. Grammar and
11 students was poor, and 3 students were very sentence structure also develop in good way, it
poor. It caused the students are more difficult caused they not only asks the teacher but also
to speak confidence and lack of motivation. can discuss with their friends. While the
Some of the students speak in normal rate, but students in control group which not received
most of them had long pauses in speaking. the treatment do not make a significant effect
In pretest, the researcher found that with the result they got in pretest
there were some mistakes which made by the After giving treatment, the researcher
students in speaking comprehensibility, first, gave posttest. The question in pretest is similar
most of them were confused to speak in the pretest but in posttest the students
grammatically such as the pronunciation in describe about their friends. There was an

E-journal of English Language Teaching Society (ELTS) Vol. No. 5


improvement of the students in speaking feel that they are forced to learn. After using
fluency and comprehensibility in experimental the board game technique, there is an
group. First, in fluency, the students more improvement value of the students in speaking
confidence to speak, they can speak without ability especially in fluency and
any hesitate and long pauses because through comprehensibility.
the technique they are motivated and The improvement is also reflected in
challenged, because in play board game they Rapika’s (2016) and Azzahroh’s (2015) study
competed to win the prize. after the students were taught by using board
Second, in comprehensibility, the game technique. Both researchers stated that
students already know how to express their there is significant level of improvement after
ideas because they already know what should they conducted the treatment. This is why the
they say in English and through the technique students in this study had also performed better
it’s encourage students to interact and in terms of fluency ad comprehensibility as a
communicate. cause of the board game technique application
The data collected showed the in the experimental group. They perform well
experimental group after giving treatment there using this technique which is reflected in the
was 9 students have higher score 100.00 in previous study.
speaking especially the fluency and In accordance with the result of this
comprehensibility and 17 students have score research, by seeing the hypothesis verification
75.00 to 87.50. The total score of the students and data analysis, it showed that their ability in
in control group was greater than the total speaking is improved in the result of posttest.
score of the students in control group. In Finally, the researcher concludes that Board
pretest there are only 10 students passed the Game technique certainly improves the
test (38.46%) while in posttest all students that students’ speaking ability.
passed (100%)
There are several strength that make CONCLUSION
the students achieve the improvement in The effect of board game technique in
speaking ability especially in fluency and teaching and learning process definitely
comprehensibility in descriptive text through change the students enthusiastic in learning
the board game, first, the students could work English. Before the treatment, the students felt
in groups, they were competed when play so hard to express their ideas and lack of
board game in which they share their answer motivation in speaking English. They do not
and ideas and solve the problems in learning. know how to transfer what they wanted to say
Second, board game technique makes in English.
the students not so much dependent on Yet, after the board game technique
teachers but increases confidence inability to implemented in the experimental group, the
think by themselves and learn from another students showed a significant improvement in
students. Third, this technique makes the speaking. After collecting and analyzing the
students have the motivation to speak because data the researcher concludes that the
it encourages students to speak in front of the application of Board Game can improve
class every meeting. speaking ability of the eighth grade students at
The result of this research was SMP Negeri 9 Palu.
supported by Chang and Jenny (2008), it states The result of this research is supported
that using board game in language classroom is by seeing the data of the students mean score
effective, low-anxiety, and fun way for both in experimental and control group. The
students to learn and practice communication students’ mean score on experimental group
skills as well as develop theircommunication increase from 62.5 on the pretest to 89.42 on
strategies that can be apply to the real world. the posttest, while the students’ mean score on
Board game technique is a technique control group increase from 63.46 on the
that is used to attract students’ motivation to pretest to 71.63 on the posttest. In other words
follow the teaching and learning process the students’ mean score of the posttest on
because board game can make the students experimental group is higher than control
more focus in learning, because they do not group. The result of t-counted is 4.64 and t-

E-journal of English Language Teaching Society (ELTS) Vol. No. 6


table is 1.9895, therefore the t-counted is Chang, S and Jenny, C. (2008). Using Board
greater than t-table. It means the hypothesis is Game in the Language Classroom.
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