No.14
$2.95 USA
$3.50 CAN
Dinner Table
W
elcome back! As you’ve probably already
noticed, this issue weighs in a little heavier questions put to him by our readers on the subject of
than the typical issue of KODT. That’s gaming. Be forewarned, Stevil likes to express his
because we’ve crammed a free sixteen page insert in the opinions. He doesn’t pull any punches and he generally
middle. Consider it a gift from one group of gamers to speaks his mind with no apologies. ‘Nuff said.
another. The GameMasters’ Workshop™ is a collection Our other new columnist is Donald Bingle! Most of
of generic gamemaster aids that can be dragged-and- you probably recognize his name. Donald has written
dropped into any campaign. It’s also a sneak-peek into the material for Chill™, TimeMaser™, Polyhedron™, AD&D®
Kingdoms of Kalamar™ campaign setting (one of the etc. Donald will be taking us to the movies each month in
other product lines here at KenzerCo). It’s our holiday his column, A Gamer’s View of the Movies. This column
gift to our readers and our way of saying “thank you” for presents movie reviews with a twist. As the title suggests,
an incredible year. Donald analyzes the movies from a gamer’s point of view.
In just nine short months, you’ve made Knights of the How would a gamer have handled the traps Indiana
Dinner Table™ the fastest growing games publication in Jones faced in Raiders of the Lost Arc?
the industry. Our distribution level just recently surpassed Also in this issue you’ll find another edition of Tales
From the Table. In issue 11 B.A. Felton shared his
5,000 and shows no sign of slowing down. As Bob
GENCON diary, detailing the exploits of the KenzerCo
Herzog is famous for saying, “Hoody Hoo!”
staff at the show. One of the stories we related was about
If you recall, way back in Issue #5, I wrote about our
the ‘pipe-cleaner spider’ we attached to some fishing line
plans to slowly expand KODT in the coming months.
and lowered from a balcony onto unsuspecting gamers in
While promising to keep the same page count of KODT
the lobby of the Hyatt. That prompted Eric Steel to send us
strips (Nobody wants to be tarred-and-feathered here), I
a letter and photos of his own pipe-cleaner monstrosities.
explained that we would be adding new columns and
We enjoyed it so much we asked him to write it up as an
features, bumping up the page count, and generally tweak
article so we could share it with the rest of our readers.
and fiddle with the mix. Before I close, I want to put out the call once again for
We’re extremely mindful of the old adage, “If it ain’t your ideas and submissions. If you have something you
broke — don’t fix it!” so we will be relying on you, the think other gamers would enjoy reading — we want to see
reader, to let us know if you like what we are doing. So be it!!
sure send in your letters and email giving us your Until next month, Good Gaming!!
feedback.
Now to the issue at hand. Besides the 16 page insert
(which, by the way, you can simply pull out if you find it Jolly R. Blackburn
annoying in the middle of your KODT), you will find two November 10, 1997
new regular columns.
BY MY CALCULATIONS YOU HAVE JUST DIDN”T I TELL YA TO QUIT GIVING THAT WELL, WE BETTER START
ENOUGH WATER TO LAST ANOTHER DAY. STUPID COW ALL THAT WATER??? RATIONING THE WATER AND MAKE
AND IT LOOKS LIKE YOU HAVE ENOUGH NOW WE’RE SCREWED!!! IT LAST AS LONG AS POSSIBLE!!
FOOD TO LAST TWO DAYS.
IT LOOKS PRETTY BACK OFF JACK!!! CHELSIE
ISN’T TAKIN’ THIS DESERT HEAT TOO RELAX
GRIM, FOLKS!!! GUYS!!! I THINK
WELL!!! SHE’S WEARING HERSELF OUT
SINKING IN THIS DAMN SAND!! YOU’RE FORGETTING
SOMETHING!!
WE STILL HAVE THAT BAG OF HEFTY I FORGOT ALL ABOUT THAT!!! IT WAS
CAPACITY WE TOOK FROM OL’ROT HEY!!! THE BIG
GUY IS RIGHT!!! WE A MAJOR SORE SPOT
GUT* REMEMBER?? WE SPENT A FORTUNE AFTER BRIAN TRIED TO STEAL IT FOR
FILLING THAT BAG WITH ALL KINDS OF SUPPLIES!!! PUT ALL KINDS OF
CRAP IN THERE!!! HIMSELF. I DON’T EVEN REMEMBER
WHAT’S IN IT ANYMORE!!
NO PROBLEMO!!
WELL...LET’S I HAVE AN
FIND OUT!! INVENTORY
LIST IN MY
BRIEF CASE!!
....FIVE GREEN TOWELS*, A SILVER TRAY WITH TOE-NAIL ...THREE MONTH SUPPLY OF IRON RATIONS FOR EACH OF US, 50
CLIPPINGS, A TAXIDERMIED CAT, A ROCK†, 1000 TEN-FOOT SKINS OF THE FINEST WINE, SEVEN BARRELS OF WATER, SEVEN
WOODEN PLANKS, 5 SACKS OF NAILS, A HAND SAW, FOUR CLAW MILES OF STRONG ROPE, 100 TORCHES, 200 FLASKS OF OIL, 10
HAMMERS, A MANUAL ON CONSTRUCTING SMALL FORTRESSES HOODED LANTERNS, 10 BULLSEYE LANTERNS, A SNAKE SKIN, TWO
AND DEFENSE WORKS, MY ENTIRE LIBRARY OF SPELL BOOKS, AN WAR DRUMS, A BOX OF DUNGEON DEBRIS, A BAG OF CHALK, A
EMPTY PARROT CAGE, A BROKEN PADLOCK, A STATUE OF THOR SPOOL OF SILK, A WAR CHARIOT (WITH A WHEEL MISSING), ...
(STOLEN FROM THE TOWN PLAZA IN GREEBLY), A RUSTY FORK,...
I WAS THE ONE WHO SUGGESTED HOODY-HOO!!!!! (WHEW) I WAS
THE HAND SAW - REMEMBER?? FOOD AND WATER!!! GETTING WORRIED.
WE’RE
SAVED!
...THREE TAPESTRIES, A GAZEEBO-PELT‡, A FISHING POLE AND I, UH......I, UH....I THINK WE MAY HAVE
TACKLE, A BAG OF FERTILIZER, ONE MACAW FEATHER (MAGIC), A A LITTLE PROBLEM!!
COPY OF CRIMSON LOTUS’ JOURNAL, A BEAVER TRAP, A FUNNY-
LOOKING STICK, A TURTLE SHELL, AND...UH...ER............
OH YEAH!! I ALMOST FORGOT ABOUT MY YOU GOT BOOTSTRAP YOU MEAN TO TELL ME YOU’VE BEEN
HENCHMEN. WHAT WERE THEIR NAMES?? HARRY AND FERRET- HAULING THEM AROUND IN THAT BAG
SERGEANT BARRINGER, FACED EDDIE DOWN THERE?? OF HEFTY STORAGE ALL
MADMAN WILLIE, AND WHO WAS THEY USED TO BE PRETTY GOOD THESE MONTHS???
THE LITTLE BASTARD WHO USED TO RIDE SICK- TRACKERS!!! MAYBE THEY CAN LEAD
CALL ALL THE TIME?? DURTY JAKE!!! US OUT OF THIS DESERT!! HEY, I HAD A LOT
ON MY MIND!!
AND YOU SAY YOU “USED” TO FEED THEM??? WELL, LOOKS LIKE WE’LL HAVE TO DIG A MASS GRAVE AND
I’M AFRAID TO ASK THIS QUESTION, BUT HOW BURY SOME BODIES. WHAT’S THE BIG DEAL?? AT LEAST
LONG HAS IT BEEN SINCE YOU’VE FED THEM?? THIS DESERT SAND WILL MAKE FOR EASY DIGGIN’.
CATAPULT?? FROM
WHO?? FROM WHERE??
YOU SEE A GROUP OF MEN UP ON THE PARAPET OF THE IDIOTS!! FIGURE IT OUT!!
MY SERGEANT THEY’VE BEEN LIVING OFF OUR
FORTRESS RELOADING A CATAPULT. ONE OF THEM BARRINGER???
SEEMS TO BE GIVING ORDERS. YOU RECOGNIZE HIM AS SUPPLIES!!! AND
YOU MEAN ALL OUR MEN THEY’VE BUILT A FORTRESS!!
SERGEANT BARRINGER!!! ARE STILL ALIVE??
8
TWENTY MINUTES LATER... THEY GOT US OVER A BARRELL GUYS!!! WE NEED THAT FOOD AND
WATER OR WE’RE DONE FOR!!! I THINK WE SHOULD NEGOTIATE!!
YOUR FRONTAL ASSAULT IS QUICKLY
REPULSED!!!! AS YOU CHARGE TOWARD THE KEEP A
SHOWER OF ARROWS AND CROSSBOW
BOLTS RAIN DOWN ON YOU. YOU RUN OUT OF THE BAG, NEGOTIATE??
BARELY ESCAPING WITH YOUR LIVES!! YOU MEAN PARLEY??? I AGREE BRIAN!!! WE
FOR OUR OWN STUFF?? SHOULD TRY TO
DAMN, WE CAN’T NO WAY!! WE’LL NO WAY!!! REASON WITH THEM.
EVEN GET CLOSE DESTORY ALL OUR
ENOUGH TO HACK ANY STUFF!! INCLUDING THE
OF THEM!!! LET’S FOOD AND WATER!!! HAVE YOU NO PRIDE?? WE’LL SEND
BURN THEM OUT!! DAMN!!! THAT SGT THEY’RE JUST NPC’S KNOBBY FOOT
BARRINGER IS A FOR CRYING OUT LOUD!! UNDER A FLAG OF
TOUGH HOMBRE!! TRUCE TO NEGOTIATE!!
OKAY, WE GIVE KNOBBY FOOT A WHITE OKAY, KNOBBY FOOT RELUCTANTLY AGREES TO GO IN FOR
FLAG AND WE TELL HIM OUR DEMANDS. YOU. HE MARCHES UP TO THE GATE OF THE FORTRESS AND THEY LET
BARRINGER AND HIS MEN WILL THROW DOWN HIM IN. YOU WAIT....AND WAIT....AND WAIT. FORTY MINUTES
THEIR ARMS AND SURRENDER!!! OTHER WISE PASS AND YOU SEE A DARK LITTLE FIGURE EMERGE
WE KILL THEM ALL - TO THE LAST MAN!!! FROM THE FORTRESS AND HEAD TOWARD YOU. FINALLY, IT EMERGES
FROM THE BAG AND YOU REALIZE IT’S KNOBBY FOOT!! HE’S
I DUNNO! MAYBE WE BEEN TARRED-AND-FEATHERED!!. HE SAYS SERGEANT
YEAH!!! AND IT WILL BE A SHOULDN’T BE SO
SLOW AND PAINFUL HEAVY HANDED GUYS.
DEATH TOO!!
BARRINGER SENT HIM
OUT WITH A
MESSAGE TO
DELIVER.
NUTS¡¡¡
CUTE VERY CUTE!!! I STICK MY HEAD IN THE BAG AND YA BETTER BREAK OUT THE BATTLE-
SCREAM, “YER ALL GONNA DIE IN THERE!” REAL LOUD!! BOARD AND GUMMY-BEARS B.A.!!! CAUSE AS
SOON AS WE’RE OUT OF THIS DESERT....
OKAY, YOU HEAR A OH MY!!! THEY KNEW
CATAPULT HOW IMPORTANT THAT
BEING
FIRED!!! TAKE 18
ARMOIR WAS TO BRIAN!! WE’RE
POINTS OF DAMAGE,
BOB!!! YOU WERE DAMN!!! GOIN’ TA
JUST HIT WITH A
MAHOGANY
WAR¡¡¡
ARMOIR!!
9
Go Figure!
OKAY, THE BARRINGER’S PHALANX EMERGES FROM THE SOUTH CORNER OF THE FORTRESS TO EXECUTE A
BEAUTIFUL FLANKING MANUVEUR ON YOU. UH...DAVE, CAN YOU MOVE THE GUMMY BEARS UP BEHIND
THE PENCILS?? AT THE SAME TIME THE BOOT STRAP’S ARCHERS TO THE NORTH LAUNCH A
COORDINATED ATTACK!. CAN YOU MOVE THE M&M’S FOUR SQUARES TO THE SOUTH?
NO, THEY’RE THE CHOCOLATE COATED
DAMN IT!! HOLD ON A MINUTE!! I CASHEWS!! I THOUGHT THE
RAISENETTES WERE THE ARCHERS???
¡¡
THOUGHT THE GUMMYBEARS
REPRESENTED OUR MERCENARIES??
GAWD, I’M SO
CONFUSED!!
THE CASHEWS ARE OUR MERCENARIES?? THAT’S IT!!! I’M MOVING MY CHARACTER BACK TO
DAMN, I THOUGHT THEY WERE JUST ANOTHER SNACK. I’VE BEEN THE REAR SO I CAN KEEP AN EYE ON YOU. I DON’T WANT YOU
MUNCHIN’ ON ‘EM PRETTY HEAVY DOWN HERE. CASTING ANYMORE SPELLS UNLESS....HEY WAIT A
MINUTE?? WHAT HAPPENED TO MY CHARACTER??
I THOUGHT WE WERE WAIT A IT’S THE JOLLY-POACHER SWEET-N-
TAKING SOME HEAVY MINUTE!!! THEN SOUR CANDY!!
CASUALTIES ON THE WHO DID YOU CAST THAT UH...ON THE
LEFT FLANK. WHAT MASS-HEALING SPELL ON M&M’S OF THAT WAS YOU?? NO BRIAN’S THE BOTTLE
WERE YOU LAST ROUND?? COURSE. I THOUGHT YOU WERE THE CAP. RIGHT BRIAN??
THINKING?? UH-OH. BOTTLE CAP?? SORRY!
NO, I’M A
FOUR-SIDER.
DAMN!
COME ON GUYS!! YOU’VE BEEN TRYING TO CONQUER THE BAG OF OH I REMEMBER!! THE RED M&M’S ARE
HEFTY CAPACITY FOR FOUR HOURS!!! NOW YOU GOT ME PIKE SOLDIERS AND THE GREEN
CONFUSED. IF THE CHOCOLATE COATED CASHEWS M&M’S ARE CATAPULT CREWS!!
REPRESENT THE MERCENARIES THEN WHERE THE HELL IS I SAID I WAS OOPS!! YOU BETTER SCRATCH
FERRET-FACE FREDDIE’S PIKE BATTALION?? SORRY! A FEW PIKEMEN, B.A.!! I HAVE
A WEAK SPOT FOR THE RED
WHO THE HELL ONES!!
CARES??? DAVE
ATE MY JOLLY-
POACHER!!!
10
AFTER THE BATTLE.....
WHAT A GOOD IDEA!! IT WOULD BE A
WONDERFUL OPPORTUNITY TO SHOW OFF
WE NEED TO GET OUR HANDS ON
WHAT A YOUR MINIATURE PAINTING SKILLS, BRIAN!!
SOME REAL HONEST-TO-GOODNESS
DISASTER!!!
LEAD MINIATURES!!
WE’VE BEEN BUILDING UP TO
BRIAN MY MAIN MAN, WHY DON’T YOU
THIS BATTLE FOR THREE HUH??? NO WAY IN HELL WE’RE PLAYING
BREAK INTO YOUR FIGURE
WEEKS AND IT WAS WITH MY MINIATURES. ARE YOU
COLLECTION AND BRING THEM
TOTAL CHAOS!! NUTS?? THEY’RE WORKS OF ART!!! YOU
TO THE GAME NEXT WEEK??
DON’T PLAY WITH THEM!!
GREAT IDEA!!!
11
THE NEXT DAY..... WEIRD PETE’S
GUESS HOW
MANY DICE
ARE IN THE
LAVA LAMP!!
12
NO WAY THIS BIMBO IS
UGGGHHH!!! DUDE, STOMP ON GOING TO REPRESENT
THAT THING AND PUT IT OUT IT’S MELINA THE RANGER!!
MISERY!!! I’VE NEVER SEEN ANYTHING SO
DOG-BUTT UGLY!! I KNDA FEEL SORRY FOR IT. LIKE THAT
TWO-HEADED GOAT THEY HAD WHAT THE HELL IS
AT THE FOUR-H FAIR LAST YEAR. THIS?? MAYBE IT’S A
SHAMBLING MOUND SLEEPING IN THE
FETAL POSITION.
ALRIGHT, YOU GOT SOME EXPLAINING TO YOU MEAN YOU PAID B.A., HOW IN THE WORLD
DO, B.A.!!! WHAT’S THE BIG DEAL?? WHAT’S FOR THESE?? DID YOU LET PETE TALK
WITH THE CRAPPY MINIATURES?? WITH YOU INTO TAKING THESE
MONEY?? OFF HIS HANDS?? MAYBE IT’S A WATER
I GOT A GREAT DEAL ELEMENTAL - ONLY
ON THEM GUYS!!! I HAGGLED SQUISHED!
POOR WEIRD PETE DOWN TO
NEXT TO NOTHING!!
13
AFTER FORTY MINUTES OF COMPLAINING≥≥≥
ALRIGHT ALREADY....ALRIGHT¡¡ I’LL MEET YOU THERE DAVE. HEY,
LOOK GUYS, THERE’S STILL ¤fi DEAL!!! I’M GOING BRIAN, WOULD YOU BE A DEAR AND
BUCKS LEFT IN THE TO PICK OUT A PAINT OUR MINIATURES FOR US!!
TREASURY. WHY DON’T YOU MINIATURE WORTHY YEAH, I’M GOING
JUST DIVVY IT UP AND GO PICK OUT OF REPRESENTING DOWN TO WEIRD SURE, YOU WANT SLOP-N-GO,
YOUR OWN LOUSY KNUCKLES PETE’S FIRST THING TABLE-TOP, OR MUSEUM
MINIATURES!!! WILL THAT THE SIXTH!! IN THE MORNING!!! QUALITY? I HAVE A PRICING
MAKE EVERYONE HAPPY?? BROCHURE IN MY BRIEF CASE!!
14
LET’S SEE YOUR’S DUDE!! GAAA!!! WHAT
WHAT’S THAT YELLOW THE HELL IS THAT?? IT’S FURRY!!!
DISK ON KNUCKLES’ BASE?
E
IBBL
SCR BLE
IB
SCR
15
The Best Little Warhorse
OKAY AS YOU ROUND THE BEND IN THE TRAIL A SMALL VILLAGE LOOMS INTO I STILL CAN’T BELIEVE SHE DIDN’T
SIGHT. WHISPERING-STREAMS OF SMOKE RISE FROM THE CHIMNEYS OF A MAKE THAT SIMPLE JUMP. DAMN!!
HALF-DOZEN BUILDINGS. THERE APPEARS TO BE A SMALL TEMPLE, A YOU SHOULD HAVE KNOWN A HORSE WEARING
GENERAL STORE, A BLACKSMITH SHOP AND OF COURSE AN INN. PLATE-BARDING AND LOADED DOWN WITH
75,000 GOLD PIECES, SIX TAPESTRIES AND A
MAYBE THE BLACKSMITH HAS A HORSE FAT DWARF COULDN’T JUMP A GORGE!!
TO SELL!! I’VE GOT TO FIND A THERE MUST HAVE BEEN A
REPLACEMENT FOR DOOR STOP!!. HEADWIND!! I’M SURE MY
CALCULATIONS WERE CORRECT!
OKAY, THE BLACKSMITH TAKES YOU OUT BACK AND SHOWS YOU SEE WHAT APPEARS TO BE A SMALL MULE!! TW0
YOU WHAT HE HAS. THERE ARE TWO BINS. ONE TO THE STABLE BOYS ARE BUSY TENDING TO IT. ONE IS BRUSHING DOWN
LEFT AND ONE TO THE RIGHT. THE BLACKSMITH THE MULE’S COAT. THE OTHER STABLE BOY IS HOLDING A
USHERS YOU QUICKLY TOWARD THE RIGHT. THERE ARE BUCKET FILLED WITH OATS AND BARELY WHILE THE MULE
FOUR OR FIVE RATHER ORDINARY LOOKING HORSES EATS FROM IT. THE BLACKSMITH NOTICES YOU LOOKING
MUNCHING ON A PILE OF STRAW. TOWARD THE MULE AND QUICKLY STEPS IN FRONT OF YOU.
16
GAMEMASTERS WORKSHOP
Kingdom of Ozhvinmish
A LESSON IN TELLENEAN GEOGRAPHY
he largest of the Svimohzish Thahz. This is where most Ozhvinmishii
nations, (population 1,875,000) trade takes place and where almost all foreign
Ozhvinmishii lands run along the trade occurs. Foreign trade with the Elos and
entire Svimohzish coast, from Meznamish to Whimdol Bay cities is very strong here. Gems
Ahznomahn. Ozhvinmishii borders do not from the Imomena Hills are regularly
spread inland to a considerable distance; its exchanged here and, as a result, the road to the
borders are hemmed in by the Imomena Imomena Hills is a dangerous place. This is
Hills, Svomawhom Forest and the ocean. primarily due to the bandits and humanoids
King Shahn III claims control of both the living in the Svomawhom Forest who waylay
Svomawhom Forest and the Imomena Hills. any prospectors, gem diggers or other group
In actuality, he holds no sway over the that looks like it might have some money.
Svomawhom Forest. It is a dangerous place, Ozhvinmish is currently on friendly terms
being home to outlaws, bandits and all types with Meznamish and most of the cities and
of unsavory beasts. Additionally, Shahn towns along the Elos Desert. Ozhvins gener-
controls only the northern Imomena Hills, ally show admiration mixed with a heavy dose
because several Zazahnii lords not only of jealousy towards Ahznomahn. This is due
claim, but jealously patrol the southern por- to the superior trade status Ahznomahn holds
tion of the Hills. with most of eastern Tellene, especially the
The modern Kingdom of Ozhvinmish is Kalamaran Empire. Additionally,
actually run as two separate states. The Ozhvinmishii merchants never seem to be on
western state is ruled directly by His Royal the better end of deals made with
Majesty, King Shahn III, while the eastern Ahznomahnii merchants.
state is ruled by a steward from one of the The Halls of the Valiant, the Courts of
other royal houses. A steward is appointed Justice, the Cathedral of Light, Temple of the
every 13 years by the King. The steward Three Strengths, Temple of the Armed
answers directly to the King but, in all other Conflict, the Order of Thought, Church of the
respects, runs eastern Ozhvinmish as he sees Endless Night, the Temple of Sleepless Night
fit. The current steward is Ahzimian of the and the Conventicle of Affliction have sizable
House of Nhasahm. followings here. Worship of the evil religions
The western state’s capital, Ashoshani, is not allowed in the capital, so their temples
lies at the northern tip of the Miznoh Forest. are located outside the city walls. They are on
Ashoshani (population 90,000), which is the decline, though, as local lords are raising
also the Ozhvinmishii national capital, has a opposition to the more evil sects.
strong lumber trade and a powerful ship- Ozhvinmish has by far the largest army,
wright guild. Many ships on the Straits of and is probably the strongest kingdom in
Svimohzia were built from Miznoh Forest Svimohzia. The Ozhvinmishii army consists
lumber and a good portion of those were of 500 light footmen (marines), 1,000 heavy
built by Ashoshani shipbuilders. Curiously, footmen, 4,00 cavalry, 3,000 hobilar and
the King traditionally resides in Vinahn, a 1,000 bowmen/crossbowmen. Ozhvinmish
citadel on the coast fifty miles east of the also has a considerable fleet, although its
capital. ships are somewhat weaker than Meznamishii
The eastern state’s capital, Svowmahni ships, and slower than the smaller
(population 110,000) was built on Cape Ahznomahnii vessels.
ii
GAMEMASTERS WORKSHOP
Adventurer Summoning
This fantasy adventure is recommended for who are affected by the spell, the gamemaster
use with two to eight mid-level characters, but it should allow all the players to make saving throws
is adaptable for use with more or less experi- versus magic with a -4 penalty until at least half of
enced PCs by adjusting the strength and numbers their ranks are affected by the spell. Those who
of the adversaries. An even mix of the standard fail their save will be summoned by the spell, those
character classes would be ideal. The PCs should who make the save will not be affected in any way.
be of good alignment. The Battle Begins
This scenario will put the players in the Hyras intends to use his summoned monsters
unusual situation of fighting good creatures (the PCs) as shock troops. The gnolls will fan out
against their will. The adventure takes place at behind the PCs to cut off escape and torch build-
the junction of the northeastern Imomena Hills ings. The summoning spell will last 13 rounds
and the Svomawhom Forest on the (disputed) which should be sufficient time for the battle to
southern border of the Kingdom of Ozhvinmish. unfold. If Hyras ends the spell, the duration
Most human inhabitants avoid this area beacuse expires or the summoned characters are defeated,
of the unsavory character of the Svomawhom they will vanish, returning to the place they were
denizens. The northeastern Imomenas are before the spell was cast.
sparsely inhabited by hearty gem prospectors or The Centaur Lair
shepherds but even these occupants favor the The lair lies within a beautiful glen with rich
southern heights. Small outposts of fair non- greenery and a gentle stream. Several simply-built
human folk (centaurs, elves, gnomes and one story buildings occupy the valley. The total
halflings) whose ancestors were instrumental in population of the lair consists of 12 adult males, 24
driving the humanoids under the Lozhens ages adult females, 11 young females and 14 young
ago remain in little traveled valleys. males. There are also two elves who are visiting
The Hook for the PCs with the centaurs at the time of the invasion. There
While the PCs are either travelling in the are only three adult males in the centaur lair during
wilderness or relaxing during a pause for a meal, the time of the attack. The centaurs speak only
they will become unwilling participants in a their own language.
Monster Summoning spell. Hyras, a priest of the The treasure of the centaur village is distrib-
Great Deceiver posing as a warrior/mage will uted among the different inhabitants and their
summon the PCs to his aid using a mage scroll of homes. It consists of a +1 magic shield, a +1
Monster Summoning (a priest of the Great magic lance, 941 gc, 8 wrought silver rings (200
Deceiver has the ability to read mage scrolls - see gc each), 57 gems (10 gc), 17 gems (50 gc), 7 gems
the “New Character Classes” section). The (100 gc), and oil of impact.
summoning takes place during the beginning of 3 Adult Male Centaurs: AR 5 (4 if using a
his raid on a small centaur lair. The characters shield), THACO 17, 3 attacks (1-6/1-6 + by
will be compelled to assist the aggressors as they weapon), HTK 23, 25, 21. 175 XP each.
ruthlessly attack the surprised centaurs. If the weapons: 6 oaken clubs (d1-6), 3 composite long-
attack is successful, the PCs will disappear from bows (38 arrows, d1-6), 3 lances (d1-8 or d2-24 for
the scene and magically return to their location a charge), 3 shields
prior to the summoning. No doubt they will be 24 Adult Female Centaurs: AR 5, THACO
furious at being used in such a fashion and will 17, 2 attacks (1-6/1-6), HTK 4, 6, 7, 8x3, 9x5,
want to immediately search for clues to the 10x2, 11, 12x4, 13, 14, 15x2, 16 , 17. 65 XP each.
whereabouts of the gnoll band. 11 Young Female Centaurs: AR 6, 2 attacks
In order to determine the number of PCs (1-4/1-4), THACO 18, HTK 3, 4, 5, 6, 7x2, 9x2,
vi
GameMasters Workshop™
10, 11, 12. 35 XP each. area. Hyras moved them here after he slew their
14 Young Male Centaurs: AR 6, 2 attacks leader. He felt raiding the good folk of the
(1-4/1-4), THACO 18, HTK 4, 5, 6, 7, 8x2, 9, Immomena Hills was a great way harness the
10x2, 11x3, 12, 13. 35 XP each. gnolls’ natural desire to kill and maim others and
Harlyaeni: third level elven fighter, AR 4, keep them from turning on him. Hyras also hopes
THACO 18, HTK 20, DMG 1-6 or 1-8, 120 XP. to gain personal wealth from raiding the other peo-
S15, I12, W9 D14, C13, C15, Possessions: elven ple of the Immomena hills at little risk to himself.
chainmail, medium shield, long bow, longsword. The gnoll lair is little more than a large natural
Weriadon: second level elven fighter/mage, cavern surrounded by campsites. The natural cav-
AR 4, THACO 19, HTK 13, DMG 1-8, 120 XP. ern was a fortunate find for the group since there is
S13, I16, W12 D11, C10, C12, Spells: Grease, little industriousness among the gang-like gnolls.
They continuously bicker over who will perform
Spook. Possessions: elven chainmail, medium
chores, hunt, stand watch and build needed shelter.
shield, longsword, long bow.
Consequently, some expert miners such as dwarves
Nine other Centaurs inhabit the Centaur
or gnomes would make a prize capture. Failing
Village but are currently out hunting. 8 Adult
this, they are considering employment of orcs or
Male Centaurs: AR 5 (4 if using a shield),
hobgoblins if enough payment can be secured.
THACO 17, 3 attacks (1-6/1-6 + by weapon),
Even the se employees could later become slaves if
weapons: oaken clubs (d1-6). Reveya, Priest of
the gnolls clearly have the upper hand.
the Old Oak (Seed), AR 5 (4 if using a shield),
The following inhabitants occupy the gnoll
THACO 17, 3 attacks (1-6/1-6 + by weapon), camp (in addition to the 10 adult male gnolls listed
HTK 22. 175 XP, oaken club, silver acorn, previously). 11 Adult Male Gnolls: AR 5,
shield, robes. +2 to save vs. fire and electrical. THACO 19, HTK 9 each, DMG 1-6 (Glaive), 35
Spell: Entangle. XP each. 11 Adult Female Gnolls: AR 5, THACO
The Gnoll Band 20, HTK 5 each, DMG 1-6 (spear), 15 XP each. 13
10 Gnolls: AR 5, THACO 19, HTK 9 each, Young Gnolls: AR 9, THACO 20, HTK 2 each,
DMG 1-6 (Glaive), 35 XP each. Hyras, fifth DMG 1-4 (bite), 15 XP each. Gronen, gnoll sub-
level priest of the Great Deceiver, S16, I13, leader, AR 4, THACO 17, HTK 16, DMG 1-10
W16, D10, C10, Ch11, AR 5, THACO 18, HTK (two-handed sword), 65 XP. Home brewed Potion
24, DMG 1-10 (2-handed sword), 650 XP. of Healing (just 1-4 HTK recovered). 4
Special Abilities: PP35, OL29, FRT25, MS21, Hyaenodons (giant hyenas), AR 7, THACO 15,
HS15, HN10, CW86, immune to detect lie spell, HTK 17, 19, 21, 22, DMG 3-12 (bite), 175 XP.
alter alignment aura, read magic script and may The treasure of the gnoll lair is distributed
use mage scrolls. Languages: Merchant’s among the stronger inhabitants. It consists of 5
Tongue, Svimozish, Brandobian, Kalamaran, gems (10 gc), 100 ec, 40 gc, or equivalent. They
gnoll, thieves’ cant, elven, hobgoblin. also have an impressive store of spices including
Possessions: Gauntlets of Fumbling (not worn), salt, peppers of all sorts, garlic, dried onions and
Pearl of Wisdom, Potions of Polymorph Self, many other “hot” flavored spices (15 gc).
Diminution, Scroll - Fly.. First level spells (5): Amends to the Centaurs
Change Self x 2, Command.. Second level spells Making amends to the centaurs will be very
(5): Hold Personx2, Charm Person or Mammal. difficult since they are already distrustful of out-
Third level spells (1): Summon Insects. Giant siders. The centaurs themselves will be patrolling
Snake, “Mother” the constrictor, AR 5, THACO the area in small groups and on the lookout for
15, HTK 27, DMG 1-4 (bite) / 2-8 (constriction), those responsible for the attack. It is possible that
650 XP. Hyras keeps Mother as his pet. the PCs may encounter an angry centaur patrol (5
The Gnoll Lair males) before they find the gnolls and get to the
The gnolls live in the Svomawhom forest bottom of the attack. Any centaur survivors would
not far from the Immomena Hills. They are led have surely described the PCs so avoiding attack
by Hyras, a human priest pretending to be a half- from the centaurs will take some fast talking,
gnoll. The gnolls just recently moved to this indeed.
vii
AFTER READING “ADVENTURER SUMMONING” B.A. FELTON THOUGHT IT WOULD MAKE THE
PERFECT ADVENTURE FOR HIS NEXT GAME SESSION. AS THE PLAYERS ASSEMBLE, B.A. SITS
BEHIND HIS SCREEN TO RUN HIS “BEST ADVENTURE EVER¡¡” LET’S SEE WHAT HAPPENS...
OKAY, SINCE EVERYONE BUT KNOBBY FOOT MISSED HE LOOKS EVIL, CAN I GET
THEIR SAVING THROWS, YOU ALL MAGICALLY HOLD ON THERE ANOTHER SAVE AND ATTACK
DISAPPEAR FROM YOUR CAMPSITE AND APPEAR GAME-DEWD. THE GNOLLS INSTEAD?
BEFORE AN EVIL-LOOKING MAGE HOLDING A EL RAVAGER DOES-
SCROLL. AROUND HIM ARE SEVERAL LARGE GNOLLS. THE N’T HACK FOR FREE!!!!
MAGE SLOWLY POINTS TO A PLEASANT VALLEY ‘THIS SWORD SWORD IS CENTAURS, HUH? I HOPE THEY’RE
UP AHEAD AND ORDERS YOU TO SLAY THE FOR HIRE ONLY!! NON- MOSTLY FEMALES AND YOUNG
GOOD CENTAURS THAT LIVE IN THE VALLEY. NEGOTIABLE!! BECAUSE AN ADULT MALE CAN DO
SOME HEFTLY HTK, ESPECIALLY
sorry sar, you OOOOOH, MAGIC!! TRY TO WITH A CHARGE!
all MUST PICKPOCKET THE MAGE.
attack the
helpless cen-
taur village.
x
I’M SORRY, BOB, IF YOU CON- WHAT¿¡¿ I’VE FAILED
TINUE TO AVOID MY PICK-POCKETS ROLLS I KNOW IT DOESN’T SEEM RIGHT BOB, RING OF HEFTY
COMBAT BY PLAY- BEFORE AND YOU NEVER TOOK BUT IT’S O.K. TO ATTACK, WE’RE DAMAGE, HUH? YOU
ING AROUND WITH MY RECORD SHEET AWAY. UNDER A CHARM RIGHT NOW. FORCED MY HAND. B.A., I’M
THE DEAD BODIES, I’LL HAVE BRIAN, CAN HE DO THAT? SNAPPING MY STAFF
TO TAKE YOUR OF ENDLESS
RECORD SHEET AND 7 KILLS, HUH? I’M NOT HOLDING BACK ANYMORE! NAPALM RAIN
RUN KNUCKLES I’M USING THE LAST CHARGE IN MY AND CALLING FORTH A
MYSELF. RING OF HEFTY DAMAGE TO BRING RETRIBUTIVE
DOWN THAT PREGNANT CENTAUR. STRIKE¡¡¡
THAT OUGHTA COUNT AS TWO KILLS¡
Come on, Brian. do you NO WAY, I’M TURNING RETRIBUTIVE b.a., aren’t we all charmed?
realize what you’re KNUCKLES over to you STRIKE? shouldn’t EL RAVAGER and
doing? A retributive b.a. you’ll make him into a NOT IF I BREAK IT FIRST. TEFLON BILLY be fighting the
WUSS NPC like those CALLED SHOT centaurs instead of each other?
strike from that staff
stupid gnolls standing TO BRIAN’S
has the power to slay
around behind us. STAFF. ROLL FOR
all of the centaurs, I’d rather die. Lucky 10 sider don’t
INITIATIVE, TOUGH GUY.
gnolls and your charac- KAMIKAZE BOLT fail me now!
ters ending yet another TO THE THROAT!
campaign.
sara’s right, the Monster sum- you set me up b.a. FINAL BODY COUNT± BRIAN ‡¯ DAVE fl˘
moning spell runs out this round. you were trying to PAY UP, DAVE! OR SHOULD I ADD IT TO YOUR TAB?
your characters disappear from drive me to suicide
the village and reappear at your and now every- Damn! I need a ruling, b.a.
campsite. you see KNOBBY- shouldn’t the yearlings Oh if only there
thing is...
FOOT seated alone by the fire. WHA-WHAT¿¿ only count as half kills? were experience
he’s wearing KNUCKLES’ KNUCKLES’ points for saving
SUNDAY BEST and perusing SUNDAY BEST¡
TEFLON BILLY’S the campaign!
DIARY. around him are the
remains of a GREAT FEAST.
xi
GAMEMASTERS WORKSHOP
The Good,
Venar Kurasin
“There can be no justice when the law is used as a
tool of inequity.”
K
urasin serves as one of the twelve Judges
of the High Circle (Rader Kem). He
served in the Imperial Legions for twen-
ty years before retiring and taking up what he
hoped would be a quiet life of politics in the
mother city. Kurasin married the daughter of a
wealthy merchant and began making a modest
living importing rare wines. informed that a small coalition that claimed to be
Kurasin won admittance into the Bin Par’ta members of the Guardians of the Hidden Flame
through his father-in-law’s influence and was were taking steps to place Prince Sav, a distant
immediately appointed as Ambassador to O’Par.
cousin of Kabori, on the throne. Kurasin was
He soon tired of living abroad, however, and
resigned after a mere eight months. Upon his strongly opposed to more violence, but Ravethope
return to Bet Kalamar, Kurasin was appointed to finally managed to convince him that the gods
the Rader Kem. themselves were involved and that Sav was the
Kurasin found himself a very wealthy man object of numerous oracles and prophecies in the
when his father-in-law died and left him the
sacred books of the Menus Ka and the Kabataroth.
small Aludan Isle of Tal complete with vineyards
and wineries. When the overthrow failed and the conspirators
When Emperor Relus Bakar was overthrown fled, Kurasin feared his involvement would be
by military force and assassinated by his cousin, uncovered. As time passed it became evident that,
Kabori, Kurasin was devastated to learn most of
for the time being, he was safe. Slowly, Kurasin
his colleagues had supported the violent act. It is
said that he once commented to his wife “I have came to believe that Sav should make another
no heart for politics now; it died with our attempt at the throne and anxiously awaited word
Emperor. I work toward justice, yet everywhere from him.
I look, I see men with blood on their hands. And Kurasin is a member of the conservative
I can’t touch them.”
Galipadidu Mose (the “Red Sash Faction”). The
Although Kurasin was careful not to speak
publicly on his sentiments, in private he confided Galipadidu Mose support a return to the old order -
in many of his closest friends. One day, Kurasin a stronger Bin Par’ta working closely with the
was approached by Ravethope Zete and Emperor on conducting the affairs of the Empire.
xii
GAMEMASTERS WORKSHOP
The Bad,
K
abori Bakar’s slow and deliberate rise
to power is very uncharacteristic for
the Bakar Dynasty. While he techni-
cally became King of Kalamar and Emperor of
the Kalamaran Empire in a very typical fashion -
by assassinating his predecessor - he gained his
true power the first decade of his reign. still only 14th in line for succession. However,
While a child, Kabori knew quite well he had Kabori’s command of the Imperial Legions and
little chance of gaining the throne (he was 26th in control of the Rader Kem insured that the nobility
line for succession). Therefore, he opted for a would recognize his claim to the throne.
career in the Imperial Legions. After just two Kabori seemed the perfect fool, just as they’d
commands, his aptitude for leadership and tactics hoped. Kabori’s political skills seemed non-exis-
was obvious. Soon many of Kabori’s superiors tent. In his first few years, he simply granted lands,
began to fear him as a potential rival; it seemed titles and positions to the most powerful nobles.
to them that his abilities and family name would These were always near the frontiers, allowing his
guarantee his eventual command of the Imperial supporters to directly oversee future expansion and
Legions. Kabori’s superiors gave him the most his enemies to claim extra lands beyond their
dangerous and difficult assignments. The weak grants. He was playing right into their hands.
emperors always undermanned and unsupplied Soon things began to change. While the nobles
the military in those days, so it was simple were off gaining riches in the imperial borderlands
enough to find suicide missions for Kabori. and, by default, defending against invasion, Kabori
Time after time, Kabori brought home victory was turning Bet Kalamar into a veritable military
and, eventually, the Emperor Relus IV awarded fortress. As he threw more apples to the nobles,
him complete command of the military. they ran further and further from the Kalamaran
Several members of the Utikokela Mose (the tree. With each toss, Kabori would lay another
“Broken Shield Faction”) targeted Kabori as a brick. Soon there was a wall surrounding the tree
perfect successor to Emperor Relus. These men and the nobles had no access to Bet Kalamar.
felt Relus was too inept to expand the Empire, It seems Kabori played politics like he played
yet, Relus had enough political savvy to block war. He diverted his enemies while he built his
the nobility from gaining more power. Kabori strength and claimed the heart of the nation. His
spent little time in Bet Kalamar and no time at military might became so strong that none could
Court. Thus, his lack of political skills and openly oppose him.
strong military background seemed a perfect fit Using the Rader Kem, Kabori wrestled control of
for the Utikokela Mose’s purposes. They had the main Kingdom from the nobility. Next, he sta-
Relus assassinated and placed young Kabori on bilized the holdings and crushed any that opposed
the throne. This caused quite a stir as Kabori was him. Today, he focuses on Imperial expansion.
xiii
GAMEMASTERS WORKSHOP
And The Ugly
Danor Rofara
“It is better for an innocent to perish unjustly under
the law, than to allow the Emperor or his image to be
diminished in the eyes of his subjects.”
D
anor is a shrewd politician greatly feared
by colleagues and enemies alike. Recently
appointed the High Judge of the Kingdom
of Kalamar, Danor has become a close advisor of
Emperor Kabori and is the tool by which the
Emperor eliminates his political enemies. Danor
has the distinction of being the youngest person
ever admitted to the Circle of High Judges (which
he did at the tender age of 37). When rumors began to spread of a plot to usurp
He earned his reputation as brilliant leader dur- the king, Danor and his circle of judges launched a
ing his many years in the legions. His military ruthless investigation that resulted in the arrest,
career was ruined, however, after a series of conviction and execution of over 130 noblemen
monumental loses at the hands of General and an untold number of citizens. One entire noble
Nakkary during the Thar Wars. bloodline was even destroyed! This four month
Relieved of his command and recalled to the series of trials came to be known as the ‘Agumore’
capital city, Danor returned to minor civic duties. (‘Bloodysummer’). Thus, commoners and lords
When he learned his old friend, Kabori Bakar, alike soon began to cringe in fear before the
had designs on the throne, he took a chance and Emperor and the judges who upheld his law.
threw in his support. After Kabori’s success, Danor is a bitter enemy of Venar Kurasin, a fel-
Danor was greatly rewarded and in a quick suc- low judge and one-time comrade in the Imperial
cession of appointments rose up through the Legions. It is not clear where this bitter rivalry
ranks of Nobles. began, but it seems to have something to do with
Danor has been instrumental in destroying the the Thar Wars since it was Kurasin who was cho-
enemies of Kabori and silencing the opposition. sen to replace Danor’s command.
When Kabori began to raise taxes to support his Danor exerts a great deal of political clout in the
campaign of Imperial expansion, it fell to the high council. He is the Elder of the Utikokela Mose (the
judge to identify enemies of the state and bring “Broken Shield Faction”) which is intent on
them to trial where their properites and assets were expanding the borders of the Empire at all costs.
confiscated. The message was made painful clear He also supports tightening the reins of control on
- those who opposed Kabori or dared to openly the other kingdoms of Kalamar, which he feels are
express their dissatisfaction with his rule stood to just waiting for an opportune time to break away
loose their lands, titles and very likely, their lives. from the Emperor’s control.
It was Danor who convinced Kabori to adapt a Danor has a wife but it is a loveless political
policy of mass-punishment (burning entire towns marriage designed to expand the wealth and prop-
and villages for any acts of revolt). erty of the House of Rofara.
xiv
GAMEMASTERS WORKSHOP
No Experience Necessary
A NEW PRIESTHOOD CLASS FOR NON-PLAYER CHARACTERS
THE CONFUSER OF WAYS, THE GREAT sacred site of another deity. Their favorite target is a
DECEIVER, MASTER OF MISCHIEF, ADDLER, temple dedicated to a good or lawful deity, preferably
FATHER OF ALL FALSEHOODS, LORD OF the Courts of Justice. At odd hours, Impostors and fol-
ILLUSION, THE GREAT IMPOSTOR, THE NEW lowers of the Master of Mischief sneak into these tem-
CREATOR, ETC., ETC. ples to perform their unholy rites and acts of desecra-
The Confuser of Ways is known by many different tion.
names in every land. Impostors are particularly fond of snakes and will
Spheres of Influence: Lies, deceit, mischief often be found raising them or in possession of one.
Alignment: Chaotic evil Nonweapon Proficiencies: Disguise (bonus), Acting
Symbol: Snake head with extended tongue (bonus), forgery, ventriloquism, reading/writing, reli-
Unholy Symbol: Same as above gion.
Unholy Days: Seemingly at random, yet, once a year a Crossover Groups: General/priest/rogue
special meeting, called the Gathering, is held where all Weapons Permitted: Any, but see armor. These
Impostors gather to tell tales of mischief and deeds from priests prefer weapons that are easily concealed or
the past year. It is at this time that new initiates are appear to be something they are not, e.g., a cane that is
inducted into the fold. The time and place of the really a blowgun.
Gathering varies from region to region and year to year. Armor Permitted: Any, subject to the restrictions of
It is said that it is easier to catch a greased leprechaun the class they are imitating.
than to find the local Gathering. Ability Restrictions: Intelligence-13. These priests
Place of Worship: Other deities temples, anywhere gain hit points as thieves, and fight using the rogues’
Colors: Various combat tables. They advance as warriors.
Animal: Snake Powers: Gain rogue abilities equal to half their level
Appearance: The Great Impostor usually appears in the (round down). Immune to detect lie spell. Gain a new
likeness of some other deity. It is said that the Lord of language at every level; the choices include special lan-
Illusions prefers the image of the Creator above all oth- guages like thieves’ cant, alignment tongues or druidic.
ers. His true appearance is known only to the Creator At third level or higher, can slowly alter alignment aura;
and, perhaps, a handful of other gods. it takes three days to shift alignment aura in any direc-
Church: No formal church tion. At fifth level, gain the ability to read magic script
Sacrifice & Frequency: Items from other religions’ and use mage scrolls.
temples and altars Ability to cast change self as a first level priest
Priesthood: No formal priesthood, but they are often spell, suggestion as a third level priest spell, unde-
referred to as the ‘Impostors’ tectable lie as a third level priest spell, confusion as a
Raiment: Priests of the Confuser of Ways make an fourth level priest spell, polymorph self as a fifth level
effort to wear garments typically worn by clerics of priest spell, and shape change as a seventh level priest
other religions during their own priestly ceremonies. spell. These spells are taken normally, i.e., in place of
During services, Impostors always wear masks to hide another priest spell, and the cleric must be of the appro-
their identity. priate level to cast that particular spell level.
Advancement: No formal church. Friends/Allies: The Temple of Strife*. No other
Priests: Priests of the Great Deceiver always attempt to church trusts them enough to call them allies.
pass themselves off as something that they are not. They Foes/Enemies: The Hall of Oaths*, the Courts of Justice*
travel about the land, in disguise, creating mischief Sayings: May the truth be suffocated in a coil of lies. -
wherever they roam and ultimately seeking to destroy or The key to victory is deception. - Never let truth get in
ruin all that is good and orderly. A favorite strategy is to the way of a good lie. - One good lie can breed days of
gain a victim’s trust by befriending and helping him and mischief. - All truth is but an illusion, for if others
then bringing about his destruction through lies and believe your deception it becomes truth. - Strive for a
deception. If done properly, the prey of an Impostor will world in which every truth is born on the wings of a
never even know they were duped. An Impostor could falsehood. - The power to deceive is the greatest of all
even be a high ranking member of another church, striv- powers, for it is the power to create; it is the power to
ing to sow the seeds of discord and create rebellion and create reality for others from the depths of your own
infighting through lies and deception. imagination. - Oh what a tangled web we weave!
Clerics of the Great Deceiver will often conduct
religious ceremonies and rituals in the temple or on the * see Kingdoms of Kalamar vol. II Mythos of the Divine and Worldly
xv
AT FIRST, THE BLACKSMITH DENIES THERE IS ANYTHING SPECIAL
OKAY, I’M LOOKIN’ THIS MULE OVER PRETTY GOOD. ABOUT THE MULE. FINALLY, HE GIVES IN AND WITH A HEAVY
WHAT’S SO SPECIAL ABOUT HIM?? HUH?? SIGH OF REGRET HE TELLS YOU THE MULE IS HIS PRIZED
POSSESSION. “I’M SORRY SIR!” HE EXPLAINS, “I SAW THAT
YOU WERE A DWARF AND I WAS AFRAID YOU WOULD RECOGNIZE
WELL....I DON’T THINK YOU HAVE ANY THE ANIMAL FOR WHAT HE TRULY IS.”
SPECIAL SKILLS REGARDING MULES OR
THEIR QUALITIES. FROM YOUR LAYMAN
POINT OF VIEW HE’S JUST AN ORDINARY, “I SHOULD HAVE KNOWN
RUN-0F-THE-MILL MULE. THAT SUCH A GRAND WISE
DWARF AS YOURSELF
WOULD SEE THROUGH MY
OKAY, I GUESS WE DO THIS THE HARD WAY. I GRAB DECEPTION. AS YOU
THE BLACKSMITH BY THE COLLAR AND DEMAND GUESSED, THIS IS NO MULE
HE TELLS ME WHAT’S UP WITH THE MULE!! BUT A PURE BRED
DWARVEN
WARHORSE!!”
UH HUH!!! JUST AS
I......(SPUTTER)..GURT, DING.... OH WOW!!! DUDE!!! I’VE NEVER HEARD OF A
A DWARVEN IT’S THE PERFECT DWARVEN WARHORSE BEFORE. HMMM...THEY’RE
MOUNT FOR YOU!! I’D BE CAREFUL, BOB. I THINK CERTAINLY NOT LISTED
WARHORSE??? IN ANY OFFICIAL
THIS GUY IS A SCAM ARTIST.
HACKMASTER BOOKS.
OH YES SIR. I KNEW YOU HAD AN
EYE FOR QUALITY, SIR. BUT I’M
AFRAID HE’S NOT FOR SALE.
17
KEWL!! I’M GOING TO NAME HIM, MIKE!!!
I’LL SADDLE HIM UP AND TAKE HIM FOR A RIDE. DID YOU HEAR THAT??
⁄¤ POINTS OF DAMAGE¡¡¡ OH YEAH, HE’LL
I WANT TO START THE BONDING PROCESS BE A BIG HIT AT
IMMEDIATELY. MIKE ROCKS!!! HE’S THE BEST LITTLE
WARHORSE EVER!!! PARTIES!
18
Judgement Day
AS YOU RIDE UP TO THE CITY GATES OF FANGAERIE YOU NOTICE A BEGGAR STANDING AT THE JUST IGNORE THE DOG,
SIDE OF THE GATE WITH HIS THREE-LEGGED DOG*. THE DOG LIMPS TOWARD YOU AND STARTS GUYS!!! I DON’T WANT TO
BARKING AT YOUR MULE BOB!! MIKE IS REALLY GETTING SKITTISH AS THE DOG NIPS AT HIS LEGS AND TAIL. CAUSE ANY TROUBLE IN
GILEAD’S TOWN†.
DAMN DOG!! I’M GOING TO OH NO!!! IT’S THAT STUPID MUTT
LEAN OVER IN MY SADDLE AND KICK AGAIN!! HE REMEMBERS US!!! POOR LITTLE THREE-
THE CRAP OUT OF HIM!!!!! AND FOR THE LEGGED DOGGIE!!!
LAST TIME MIKE’S NOT A MULE!!!
BOB, YOU’RE MULE GETS SPOOKED BY THE DOG AND BOLTS. WHAT IS THIS??? PICK ON BOB DAY??
SINCE YOU WERE TRYING TO KICK THE DOG, THE SUDDEN DAMN!!! I’M HOPPING MAD NOW!!! I’M GOING TO
LURCH CAUSES YOU TO TOPPLE FROM THE SADDLE. YOUR FOOT IS HACK THAT STUPID MUTT TO PIECES!!!
STUCK IN THE STIRRUP AND YOU ARE DRAGGED ‡fi FEET THROUGH
REFUSE FILLED GUTTERS. YOU TAKE ¤¤ DAMAGE I’M GOING TO RUN THE
FROM YOUR SCULL CRACKING ON THE COBBLESTONE THE BEGGAR IS BELLY BEGGAR THROUGH WITH MY
OVER AND OVER AND OVER LAUGHING SO HARD HE HACKMASTER +12!!!! NOBODY
AGAIN. OH, AND WHILE YOU LIE FALLS TO HIS KNEES. LAUGHS AT MY COMRADE
STUNNED IN THE GUTTER, THE IN ARMS!!! EVEN IF HE DOES
THREE-LEGGED DOG NIPS AT YOUR ANKLE RIDE A MULE!!!
FOR ANOTHER ¤ POINTS. HE THEN
SNIFFS AT YOUR LEG, TAKES A WHIZ ON
YOU AND LIMPS AWAY.
AFTER HEARING THE ACCUSATIONS MADE AGAINST YOU AS THE TRIAL UNFOLDS....
AND REVIEWING THE EVIDENCE, LORD GILEAD DECIDES
TO HAND THE MATTER OVER TO HIS MAGISTRATE FOR FOR THE LAST TIME, NO!!! THE MAGISTRATE
TRIAL. HE ORDERS YOUR MULE IMPOUNDED AND TAKES WON’T ALLOW YOU TO CROSS EXAMINE THE DOG AS PART OF
THE THREE-LEGGED DOG INTO PROTECTIVE CUSTODY. YOUR DEFENSE. LET IT GO!!
YOU ARE PLACED IN CHAINS AND HAULED TO COURT.
THIS BLOWS!!!! B.A., YOU DON’T
DON’T KNOW JACK ABOUT COURT
PROCEDURE. I WANT A LAWYER.
CK
HA
W
LA
21
AS SARA IS TENDING TO YOUR WOUNDS, BOB, YOU SEE LORD GILEAD APPROACHING. HE IS BEING CARRIED ON A ROYAL
LITTER. UPON SEEING THE PARTY, HE MOTIONS FOR HIS LITTER-BEARERS TO HALT. HE LOOKS DOWN AT YOU SADLY AND
SHAKES HIS HEAD. “I HAVE ASKED THE COURT TO HAVE MERCY ON YOU. YOUR MULE AND BELONGINGS WILL BE
RETURNED. BUT YOU MUST LEAVE THE CITY AND NEVER RETURN HERE!” WITH THAT HE CONTINUES ON DOWN THE STREET.
HERE
POOCHIE,
POOCHIE!!
JUST LEAVE ME ALONE!!! (SOB) I’M NO GOOD TO THE PARTY HEY BOB!!! GUESS WHAT?? KNOBBY FOOT FELT SO
ANYMORE. I’LL JUST SIT OUTSIDE THE GATE WITH MY TIN-CUP AND BAD HE WANDERED AWAY TO THE LOCAL BAZZARE. HE COMES
TELL STORIES OF PAST GLORIES FOR (SNIFF) WOODEN SHECKLES!! RUNNING BACK WITH A WOODEN LEG MADE OF FINE
BLOOD-WOOD AND ADORNED WITH IVORY
WE CAN’T LEAVE YOU
COMRADES IN INLAYS AND GILDED WITH GOLD!!
ARMS!!! EH BOB??
BEHIND LIKE THIS KNUCKLES PAID FOR IT OUT
LITTLE BUDDY!! OF HIS OWN POCKET!!!
ACCORDING TO THE
MERCHANT HE BOUGHT IT
FROM, IT USED TO BELONG
TO THE INFAMOUS
DWARVEN PIRATE,
STURM PYR!!
22
HUH?? STURM PYRE??? HE STURM PYRE WAS BANNISHED BY THE
SOUNDS (SNIFF) FAMILIAR. WHO WAS HE?? DWARVES UNJUSTLY!!! HE BECAME THE MOST
FEARED OF ALL PIRATES!!! HE SURE DIDN’T LET
MAN, I COULDN’T GET THROUGH SOMETHING AS TRIVIAL AS THE LOSS OF A LIMB KEEP
THAT BOOK! EVERYTIME THEY HIM FROM TERRORIZING THE RED BEAR
DUH!!! JUST ONE OF THE
HACKED SOMETHING THEY COAST FOR SIXTY YEARS!!!
ORIGINAL HACKMASTERS
IN GARY JACKSON’S BROKE INTO TWELVE PAGES OF
EPIC POETRY!! OH YEAH!! THEY USED TO
PAPERBACK NOVEL, THE
CALL HIM STUMPY
HACKMASTERS OF
FOR SHORT!!
EVERKNIGHT!!!
23
SNNNAAAPPP¡¡
UMMMRRFFFF¡¡
MAN, THIS THING IS
PRETTY TOUGH!!!
IF I CAN JUST PRY THE
LEGS APART I THINK I
CAN....UMMRFFFF¡¡
DAAAAMMMMMNNNN!!!!
TO BE CONTINUED....
24
Forty-Six Things You’ll Never See on
1) The Enterprise runs into a mysterious energy field of a 25) Mood rings come back in style, jeopardizing
type that it has encountered before. Counselor Troi's position.
2) The Enterprise goes to check up on a remote outpost 26) Worf and Troi finally decide to get married, only to
of scientists who are all perfectly all right. give birth to Danny Devito.
3) The Enterprise comes across a Garden-of-Eden-like
27) When Worf tells the bridge officers that something is
planet called Paradise, where everyone is happy all the
time. However, everything is soon revealed to be exactly entering visual range no one says "On screen."
as it seems. 28) Worf actually gives another vessel more than 2
4) The crew of the Enterprise discover a totally new seconds to respond to one of the Enterprise's hails.
PARTING SHOTS
lifeform, which later turns out to be a rather well-known 29) Worf kills Wesley by mistake in the holodeck, (pity
old lifeform, wearing a silly hat. this wasn't done in "Deja Vu" then we could have seen it
5) The crew of the Enterprise are struck by a strange alien 5 times without rewinding the tape).
plague, for which the cure is found in the well-stocked
sick-bay. 30) Wesley Crusher gets beaten up by his classmates for
being a smarmy git, and consequently has a go at
6) An enigmatic being composed of pure energy attempts
to interface to the Enterprise's computer, only to find out making some friends of his own age for a change.
that it has forgotten to bring the right leads. 31) Wesley saves the ship, the Federation, and the
7) A power surge on the Bridge is rapidly and correctly Universe as we know it, and EVERYONE is grateful
diagnosed as a faulty capacitor by the highly-trained and (including the Net).
competent engineering staff.
32) The warp engines start acting up a bit, but then seem
8) A power surge on the Bridge fails to electrocute the to sort themselves out after a while without any
user of a computer panel, due to a highly sophisticated intervention from boy genius Wesley Crusher.
24th century surge protection feature called a 'fuse'.
9) The Enterprise ferries an alien VIP from one place to 33) Wesley Crusher tries to upgrade the warp drive and
another without serious incident. they work better than ever.
10) The Enterprise is captured by a vastly superior alien 34) Beverly Crusher manages to go through a whole
intelligence which does not put them on trial. episode without having a hot flush and getting breathless
11) The Enterprise separates as soon as there is any every time Picard is in the room.
danger. 35) Guinan forgets herself, and breaks into a stand up
12) The Enterprise gets involved in an enigmatic, strange, comedy routine.
and dangerous situation, and there are no pesky aliens
36) Data falls in love with the replicator.
they can blame it on in the end.
13) The Enterprise is captured by a vastly inferior alien 37) Kirk (or Riker) falls in love with a woman on a planet
intelligence which they easily pacify with candy. he visits, and isn't tragically separated from her at the
end of the episode. [or even: Kirk (or Riker) meets an
14) The Enterprise is involved in a bizarre time-warp
phenomenon, which is in no way connected with the 20th attractive woman and does not fall in love. -psl]
century. 38) The Captain has to make a difficult decision about a
15) Somebody takes out a shuttle and it doesn't explode less advanced people which is made a great deal easier
or crash. by the Starfleet Prime Directive.
16) A major Starfleet emergency breaks out near the 39) An unknown ensign beams down as part of an away
Enterprise, and some team and lives to tell the tale.
other ships in the area are able to deal with it to 40) Spock or Data is fired from his high-ranking position
everyone's satisfaction.
for not being able to understand the most basic nuances
17) The shields on the Enterprise stay up during a battle. of about one in three sentences that anyone says to him.
18) The Enterprise visits the Klingon Home World on a
41) Kirk's hair remaining consistent for more than 1
bright, sunny day
consecutive episode.
19) An attempt at undermining the Klingon-Federation
alliance is discovered without anyone noting that such an 42) Kirk gets into a fistfight and doesn't rip his shirt. (Or
attempt, if successful, "would represent a fundamental even, Kirk DOESN'T get into a fistfight...)
shift of power throughout the quadrant." 43) Kirk doesn't end up kissing the troubled guest-female
20) A major character spends the entire episode in the before she doesn't sacrifice herself for him.
Holodeck without a single malfunction trapping him/her
there. 44) Scotty doesn't mention the laws of physics
21) Picard hears the door chime and doesn't bother to say 45) Spock isn't the only crew member not affected by
"Come." new weapon/attack by alien race/etc!! due to his "darn
22) Picard doesn't answer a suggestion with "Make it so"! green blood" or "bizarre Vulcan physiology" and thus he
cannot save the day.
23) Picard walks up to a replicator and says, "Jack and
Coke on ice." 46) The episode ends without Bones & Kirk laughing at
24) Counsellor Troi states something other than the Spock's inability to understand the joke, and he doesn't
blindingly obvious. raise his eybrow.