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Name:

Race:Archdevil (Undead (Archdevil, Evil, Lawful, Mythic, Psionic))


R.HD:100.; I.C.F.s:200.
Class: - .
Level: - .

Apparent Age:15
Physiological Age:15
Chronological Age:15
Psychological Age:15

Fortitude:+52 (
Reflex:+52 (
Will:+52 (
Strength(65):140 +65
Dexterity:140 +65
Constitution: -
Intelligence:140 +65
Wisdom:140 +65
Charisma:140 +65
Armor Class:

Strength(65):23+40+77
Dexterity:23+40+77
Constitution:23+40+75
Intelligence:23+40+77
Wisdom:23+40+77
Charisma:23+40+77

462

Titanic +50 Str, -10 Dex, +20 Con


V.S.C.s (5) -10 Dex, +20 Con
Cyber Creature -2
Dark Lord +230
Drider (Drow (Drey)) -2 Str, +12 Dex, +2 Con, +6 Int, +6 Wis, +8 Cha
leShay +140
Inveigler +10
Mythic +10 a.s.
Spirit +4
Vampire-lich +6 Str, +4 Dex, +4 Int, +4 Wis, +8 Cha
Black Sage -6 Con, -6 Wis, -6 Cha
Divine +40 all a.s.; Total:+40 all a.s.
P.s:Fear (x2) -40 Str
Abilities:All Lucifer (Asmodeus (King of Hell)) Abilities (N.b.o.C.;
Errata:I.H.:A., I.H.:E.B., T.G.o.H.:4. I.C.F.:Cleric = 1/2 R.HD. I.C.F.:Sorcerer
= 1/2 R.HD. I.C.F.:Psion (Telepath) = 1/2 R.HD.; Appearance:Devil (i.e. a
Fine-Titanic Archdevil (i.e. a Fine-Titanic Malefircarim (Hellspawn) (i.e. a
Fine-Titanic Ashmadia (Executioner of Hell) w/aristocratic, elegant, and
refined features.).).), Dragon (i.e. a Fine-Titanic Hellfire Wyrm (i.e. a Fine-
Titanic Mythic Neotic Red Dragon.).), Dark Seldarine (leShay (Drow (Drey)))
(i.e. a Fine-Titanic Dark Seldarine (leShay (Drow (Drey))).), Drider (i.e. a
Fine-Titanic Drider (Dark Seldarine (leShay (Drow (Drey)))).), Spider (i.e. a
Fine-Titanic Black Widow Spider (i.e. Fine-Titanic Monstrous Spider.).), T-YY
(i.e. a Fine-Titanic T-YY (Reaping One).), or any combination thereof, esp.
Devil-Dracer (i.e. a Fine-Titanic 6-armed, cybernetic, devilish, draconic drider
w/deep jet-black eyes, hair, claws, carapace, internals, and blood; deep
alabaster-white fangs; and deep blood-red scales and skin.). This enhances
his Perfect Change Shape ability.; R.HD:100.; I.C.F. (Custom):300.; P.s
(Custom):12.; Special:Lilith (Lolth (Queen of The Abyss)) Traits (As Lolth
(Queen of The Abyss) (N.b.o.C.; Errata:I.H.:A., I.H.:E.B., T.G.o.H.:4.
I.C.F.:Cleric = 1/2 R.HD. I.C.F.:Sorcerer = 1/2 R.HD. I.C.F.:Psion (Telepath)
= 1/2 R.HD.; Appearance:No change.; R.Traits:Gains all said creature's
traits. Those pertaining to base form are modified to fit and function w/base
form instead of modifying base form (i.e. Abnormalities (extra faces, etc.),
etc. aren't acquired, exc. as noted.).; I.C.F. (Custom): - .; P.s (Custom):2.;
Special:Drider (Dark Seldarine (leShay (Drow (Drey)))) Traits (As Drider
(Dark Seldarine (leShay (Drow (Drey)))) (A.R.C:D., E.L.H.; Errata:A.R.C:D.,
E.L.H., I.H.:E.B..; Appearance:No change.; R.Traits:Gains all said creature's
traits. Those pertaining to base form are modified to fit and function w/base
form instead of modifying base form (i.e. Abnormalities (extra faces, etc.),
etc. aren't acquired, exc. as noted.).; I.C.F.: - .; P.s: - .; Special:Retains own
abilities (inc. Type, subtype, etc.).).; NB:Treat as Gestalt Creature (Drider
(Dark Seldarine (leShay (Drow (Drey)))) (A.R.C:D., E.L.H.)) (Inc.) and
Cosmic Safeguard (Gestalt Creature (Drider (Dark Seldarine (leShay (Drow
(Drey)))) (A.R.C:D., E.L.H.)) (Inc.)). Malefircarim (Spawn of Hell) Traits (As
Malefircarim (Spawn of Hell) (T.G.o.H.:4; Errata:I.H.:A., I.H.:E.B..
I.C.F.:Sorcerer = 1/2 R.HD. I.C.F.:Psion (Telepath) = 1/2 R.HD.;
Appearance:No change.; R.Traits:Gains all said creature's traits. Those
pertaining to base form are modified to fit and function w/base form instead
of modifying base form (i.e. Abnormalities (extra faces, etc.), etc. aren't
acquired, exc. as noted.).; I.C.F.: - .; P.s: - .; Special:Ashmadia (Executioner
of Hell) Traits (As Ashmadia (Executioner of Hell) (T.G.o.H.:5; Errata:I.H.:A.,
I.H.:E.B., M.M.M., T.G.o.H.:4. I.C.F.:Sorcerer = 1/2 R.HD. I.C.F.:Psion
(Telepath) = 1/2 R.HD.; Appearance:No change.; R.Traits:Gains all said
creature's traits. Those pertaining to base form are modified to fit and
function w/base form instead of modifying base form (i.e. Abnormalities
(extra faces, etc.), etc. aren't acquired, exc. as noted.).; I.C.F.: - .; P.s: - .;
Special:Retains own abilities (inc. Type, subtype, etc.).; Archdevil
(Archduke):Yes.; Demon Lord:No.; Horseman (Altradaemon;
Oinadaemon):No (No; No).; Mythic:Yes.; Possession (F.C.II:H.o.t.A.):Yes.).;
NB:Treat as Gestalt Creature (Ashmadia (Executioner of Hell)) (Inc.) and
Cosmic Safeguard (Gestalt Creature (Ashmadia (Executioner of Hell)) (Inc.)).
Augmented (Sp) (As Verrier, Hell's Pawn (Adjust to his capability, etc.;
T.G.o.H.:5); NB:Inc. Summon Devils (Sp).). Infernal Heir:Alter Reality
(cosmic). Infernal Might:Slipstream (cosmic). Magic Immunity (cosmic) (As
Demilich, exc. No vulnerability.). Refined (i.e. gains/retains Devil (Baatezu)
traits. Axiomatic/Lawful conversion of Anarchic/Chaotic traits.). Spawn of Hell
(As Verrier, Hell's Pawn (Adjust to his capability, etc.; T.G.o.H.:5)). Retains
own abilities (inc. Type, subtype, etc.).; Archdevil (Archduke):Yes.; Demon
Lord:No.; Horseman (Altradaemon; Oinadaemon):No (No; No).; Mythic:No.;
Possession (F.C.II:H.o.t.A.):Yes.).; NB:Treat as Gestalt Creature
(Malefircarim (Spawn of Hell)) (Inc.) and Cosmic Safeguard (Gestalt Creature
(Malefircarim (Spawn of Hell)) (Inc.)). Retains own abilities (inc. Type,
subtype, etc.).; Archdevil (Archduke):Yes.; Demon Lord:Yes.; Horseman
(Altradaemon; Oinadaemon):No (No; No).; Mythic:No.; Possession
(F.C.II:H.o.t.A.):Yes.).; NB:Treat as Gestalt Creature (Lolth (Queen of The
Abyss) (N.b.o.C.)) (Inc.) and Cosmic Safeguard (Gestalt Creature (Lolth
(Queen of The Abyss) (N.b.o.C.)) (Inc.)). Malefircarim (Spawn of Hell) Traits
(As Malefircarim (Spawn of Hell) (T.G.o.H.:4; Errata:I.H.:A., I.H.:E.B..
I.C.F.:Sorcerer = 1/2 R.HD. I.C.F.:Psion (Telepath) = 1/2 R.HD.;
Appearance:No change.; R.Traits:Gains all said creature's traits. Those
pertaining to base form are modified to fit and function w/base form instead
of modifying base form (i.e. Abnormalities (extra faces, etc.), etc. aren't
acquired, exc. as noted.).; I.C.F.: - .; P.s: - .; Special:Ashmadia (Executioner
of Hell) Traits (As Ashmadia (Executioner of Hell) (T.G.o.H.:5; Errata:I.H.:A.,
I.H.:E.B., M.M.M., T.G.o.H.:4. I.C.F.:Sorcerer = 1/2 R.HD. I.C.F.:Psion
(Telepath) = 1/2 R.HD.; Appearance:No change.; R.Traits:Gains all said
creature's traits. Those pertaining to base form are modified to fit and
function w/base form instead of modifying base form (i.e. Abnormalities
(extra faces, etc.), etc. aren't acquired, exc. as noted.).; I.C.F.: - .; P.s: - .;
Special:Retains own abilities (inc. Type, subtype, etc.).; Archdevil
(Archduke):Yes.; Demon Lord:No.; Horseman (Altradaemon;
Oinadaemon):No (No; No).; Mythic:Yes.; Possession (F.C.II:H.o.t.A.):Yes.).;
NB:Treat as Gestalt Creature (Ashmadia (Executioner of Hell)) (Inc.) and
Cosmic Safeguard (Gestalt Creature (Ashmadia (Executioner of Hell)) (Inc.)).
Augmented (Sp) (As Verrier, Hell's Pawn (Adjust to his capability, etc.;
T.G.o.H.:5); NB:Inc. Summon Devils (Sp).). Infernal Heir:Alter Reality
(cosmic). Infernal Might:Slipstream (cosmic). Magic Immunity (cosmic) (As
Demilich, exc. No vulnerability.). Spawn of Hell (As Verrier, Hell's Pawn
(Adjust to his capability, etc.; T.G.o.H.:5)). Retains own abilities (inc. Type,
subtype, etc.).; Archdevil (Archduke):Yes.; Demon Lord:No.; Horseman
(Altradaemon; Oinadaemon):No (No; No).; Mythic:No.; Possession
(F.C.II:H.o.t.A.):Yes.).; NB:Treat as Gestalt Creature (Malefircarim (Spawn
of Hell)) (Inc.) and Cosmic Safeguard (Gestalt Creature (Malefircarim (Spawn
of Hell)) (Inc.)). Perfect Change Shape (Perfect Change Shape
(Su):Action:Swift, Free, or Immediate.; Form(s):Any creature/location/object
of HD/L, exp., and qui. =/< ???'s HD/L, exp., and qui. (inc.
Artifact/Divine/etc. creatures/locations/objects), inc. Gestalt (i.e.
Chimera/Hybrid/etc.)/etc. forms of any assumed form and his own true
form(s). Furthermore, ??? remains in one form until he chooses to assume a
new one. A change in form cannot be dispelled, nor does ??? revert to any
particular form when killed (Any/all shapes (current form (combination or
otherwise) and his base (true) form(s) (see previous)) are his true form(s).).
A true seeing spell, we're he susceptible, would reveal both his base true
form(s) and his current form simultaneously. Finally, this ability combines
w/???'s preexisting shapeshifting abilities (Change Shape, etc.; see
previous), permitting a greater var. of form(s).; NB:This ability is similar to
Change Shape plus Chimerical (cosmic) and Doppelganger (cosmic).
However, it's far less limited in lateral power (with its ability to enhance its
possessors existing abilities) and far more limited in vertical power (with its
inability to replicate more powerful creatures/etc. abilities).; Special:This
ability can be combined w/anything Transmutation (polymorph) abilities, etc.
can be combined with (ex. Divine Immensity (divine), etc.) for greater
results.) (cosmic (x2)). Red Dragon Traits (As Red Dragon (I.H.:E.B.,
M.M.M., PRG:B1; Errata:I.H.:A., I.H.:E.B., T.G.o.H.:4.; Appearance:No
change.; R.Traits:Gains all said creatures' traits. Those pertaining to base
form are modified to fit and function w/base form instead of modifying base
form (i.e. Abnormalities (extra faces, etc.), etc. aren't acquired, exc. as
noted.).; I.C.F. (Custom):50.; P.s (Custom):2.; E.A.C.:12 (E.D.R.:15.;
Heads:1.; BW:Cosmic Fire (d20s; Divine (100%)). B.F.:Improved Spell
Resistance (x12). S.P.:M.M.M..).; Special:Behemoth (PRG:B3; NB:Adjust for
his capability, etc..; Special:Lacks vulnerability to miracle, etc..). [Bite,
Sting] (Poison & Disease (As ???.).). Devil (Baatezu) subtype. Dragon Blood
(4d20; Divine (100%)). Fire Aura (2d20; Divine (100%)). Kaiju (PRG:B4;
NB:Adjust for his capability, etc..). Melt Stone (20d20, 10d20; Divine
(100%)). Mythic (M.M.M.). Neotic (I.H.:E.B.). Searing Smoke (6d20; Divine
(100%)). Swallow Whole ([BW]+Acid ([BW])+Fire (6d20; Divine (100%))).
Retains own abilities (inc. Type, subtype, etc.).; Archdevil (Archduke):Yes.;
Demon Lord:No.; Horseman (Altradaemon; Oinadaemon):No (No; No).;
Mythic:Yes.; Possession (F.C.II:H.o.t.A.):Yes.).; NB:Treat as Gestalt Creature
(Red Dragon (see previous)) (Inc.) and Cosmic Safeguard (Gestalt Creature
(Red Dragon (see previous)) (Inc.)) (Inc.).). T-YY (Reaping One) Traits (As
T-YY (Reaping One) (i.e. Hellbred (Devil (Baatezu)), T-810 (Hellbred (Devil
(Baatezu))), T-825 (Hellbred (Devil (Baatezu))), T-882 (Hellbred (Devil
(Baatezu))), T-1000 (Devil (Baatezu)), T-100000 (Devil (Baatezu))
(F.C.II:T.o.T.N.H. (Hellbred (Devil (Baatezu)), T-810 (Hellbred (Devil
(Baatezu))), T-825 (Hellbred (Devil (Baatezu))), T-882 (Hellbred (Devil
(Baatezu))), T-1000 (Devil (Baatezu)), T-100000 (Devil (Baatezu))),
Terminator:Future Fate v2.0 (T-810 (Hellbred (Devil (Baatezu))), T-825
(Hellbred (Devil (Baatezu))), T-882 (Hellbred (Devil (Baatezu))), T-1000
(Devil (Baatezu))), Terminator:Future Fate v1.0 (T-100000 (Devil
(Baatezu))); Errata:I.H.:A., I.H.:E.B., T.G.o.H.:4.; Appearance:No change.;
R.Traits:Gains all said creatures' traits. Those pertaining to base form are
modified to fit and function w/base form instead of modifying base form (i.e.
Abnormalities (extra faces, etc.), etc. aren't acquired, exc. as noted.).;
Special:Gains Construct Traits (exc. retains Constitution (exc. is Undead (see
previous)), can heal damage on his own, and isn't immediately destroyed
when reduced to 0 hp or less (exc. is Undead (see previous)).). Gains
armored (inobvious), biomechanical, mechanized (inobvious), nano-tech (T-
1000 (Devil (Baatezu)) (i.e. liquid-state (i.e. mimetic polyalloy.).)- and T-
100000 (Devil (Baatezu)) (i.e. energy-state (i.e. frequency matter.).)-
based), necro-tech (cybernetic (Inc.)), reinforced, endoskeleton. Physical
(B/P/S) damage immunity doesn't apply to grown flesh (see below), which
can be damaged normally. Retains own abilities (inc. Type, subtype, etc.).;
NB:Treat as Lesser Gestalt Creature (x6 (see previous)) (Inc.) and Divine
Safeguard (x6 (see previous)) (Inc.).), and T-YY (Sentinel) Traits:A T-YY's
appearance is that of a deep jet-black, fleshed/fleshless (i.e. can freely
grow/mimic dead, living, or undead flesh, if desired (Standard action;
NB:This is part of its Morph ability, though it could use its Reconstructive
Nanites ability as well.).; NB:Living flesh functions normally. T-YYs can even
produce either I-950s or normal, nonTerminator offspring this way.),
nonmechanized (NB:Is mechanized (inobvious).), semimetallic, human
endoskeleton. T-YYs can't be controlled, created, or reprogrammed by
Skynet or its equivalencies.*R.HD:30-39 (Medium:Guardian), 40-49 (Large),
50-59 (Huge:Sentinel), 60-90 (Gargantuan:Gargant). No T-YYs greater than
T-YY Gargants exist. Abomination subtype, Devil (Baatezu) subtype, Evil
subtype, Lawful subtype, Psionic subtype, Adjuration (NB:T-YYs prefer to
summon T-YYs of lesser status or allied (i.e. T-YY constructed, etc.)
Terminators (esp. T-1000s (Devil (Baatezu)), T-100000s (Devil (Baatezu)),
and T-Xs (Devil (Baatezu))).), Alter Reality (NB:T-YYs prefer to manifest
psionic powers.) (Inc.), Burst/Shot Effect, Divine Electricity (100%),
Electricity Command (Similar and equal to Blood, etc. Command (Inc.). Inc.
electricity, etc), Portfolios (Artifice (Craft (Metalworking)) (x2), Death (x1),
Evil (x1), Law (x1), Time (x1)), Tech Command (Similar and equal to Blood,
etc. Command (Inc.). Inc. equipment, etc.) (Inc.), Uncanny Electricity
Mastery (x6), Vile Electricity (100%), Vindictive (i.e. Lawful var. of Vile.)
Electricity (100%), Abomination Traits, Acid (and corrosion (inc.
Disintegration and Rusting (NB:Also gains +1 to saves vs. such per 5HD and
is permited a Fortitude save, for 1/2 damage/negation (i.e. one or the other
if one or the other is applicable or both if both are applicable.), if no save is
normally permitted.))) (NB:Retained even w/o Devil (Baatezu) subtype.) and
Cold (NB:Retained even w/o Devil (Baatezu) subtype.) Resistance 40,
Anyfeat (x36), Cosmic Font (Inc.), Cosmic Safeguard (Cosmic Font (Inc.))
(Inc.), Devil (Baatezu) Traits, Divine Nescience, DR 40/ - (H 40), Electricity
Absorption (NB:Inc. Electricity Immunity.), Electricity Reflection, FH 20
(NB:Retained even w/o Abomination subtype.), Fire (NB:Retained even w/o
Devil (Baatezu) subtype.) and Sonic Immunity, I.C.F.:Psion (Erudite) 20,
Rogue 20, Legendary [A.S.] (x2; Int (x1), Wis (x1)), Magic Immunity (As
Akalich (I.H.:E.B.)., exc., immune to shatter.), Maven, Nescient,
Omnicompetent, R 20 (NB:Only Aligned (Chaotic/Anarchic and Good/Holy)
attacks inflict normal damage. Retained even w/o Abomination and Devil
(Baatezu) subtypes.), Slipstream, SR 54, Telepathy 1,100 ft. (via subtypes
(Abomination (1,000 ft.), Devil (Baatezu (300 ft.))) and Divine Senses
(1,100 ft.)), and X-ray Vision (Inc.). C.R.:160.*L.A.:+200.;*NB:Inc. R.HD
(40), R.Traits (+160), and L.D. Template (+40). T-YYs are very powerful as
a result of being engineered (i.e. deliberately created, rather than
accidentally created.).; I.C.F. (Custom):100.; P.s (Custom):6.;
Special:Retains own abilities (inc. Type, subtype, etc.).; Archdevil
(Archduke):Yes.; Demon Lord:No.; Horseman (Altradaemon;
Oinadaemon):No (No; No).; Mythic:No.; Possession (F.C.II:H.o.t.A.):Yes.).;
NB:Treat as Gestalt Creature (T-YY (Reaping One)) (Inc.) and Cosmic
Safeguard (Gestalt Creature (T-YY (Reaping One)) (Inc.)) (Inc.).). Retains
own abilities (inc. Type, subtype, etc.).; Archdevil (Archduke):Yes.; Demon
Lord:No.; Horseman (Altradaemon; Oinadaemon):No (No; No).; Mythic:No.;
Possession (F.C.II:H.o.t.A.):Yes.; NB:Lucifer (Asmodeus (Ahriman)), The
King of Hell, is his Father. Lilith (Lolth (Araushnee)), The Queen of The
Abyss, is his mother.; T.C.R.:+33.333.; T.L.A.:+50.),

All Cyber Creature Abilities (Inc.; NB:Cybernetics are Necro-Tech (i.e.


Techno-Organic, undead (comprised of cyber recipient's own essence, etc.).;
Special:Existing flesh, etc. are a cosmetic affectation in all forms. Entire
cybersuite is intracranial/intraskeletal and closer to liquid-state
robotics/nanocolonies than typical cybernetics.).),

All Cyber Knight Abilities (Inc.; NB:Cybernetics are Necro-Tech (i.e. Techno-
Organic, undead (comprised of cyber recipient's own essence, etc.).;
Special:Existing flesh, etc. are a cosmetic affectation in all forms. Entire
cybersuite is intracranial/intraskeletal and closer to liquid-state
robotics/nanocolonies than typical cybernetics.).),

All Eldritch Creature Abilities (A.B. (P.E.); Errata:C.R./L.A. (C.R.:+2.314.;


L.A.:+3.472.) (I.H:A. (÷6x5 (x2))); Appearance:No change.; E.P.:50 (r0).;
S.A.:Additional Movement (x5 (-2 E.P. for "Through any medium.".); Base
(Appearance:No change.; NB:Through any medium.), Burrow
(Appearance:No change.; NB:Through any medium.), Climb (Appearance:No
change.; NB:Through any medium.), Fly (Appearance:No change.;
NB:Through any medium.), and Swim (Appearance:No change.; NB:Through
any medium.); NB:The combination of these abiities causes All the eldritch
creature's movement speeds to equal the base creature's greatest speed.) (-
10 E.P.), Bonus Feat (x12) (-24 E.P.), Dual Essence (x4) (Base Creature
Type(s):Undead [Dragon [Outsider [[Aberration], [Construct]]]];
Special:???'s pentuple Types are listed in a heirarchy of importance. He uses
whichever type(s) (is/are) most beneficial in any/all given situations.) (-8
E.P.), Larger Weapons (-1 E.P.), Maneuverability Adjustment (x4; Fly
(Perfect)) (-4 E.P.), No Breath (-1 E.P.), Starflight (-2 E.P. for Greater
Starflight.).).), 12

All Mythic Abilities (Mythic Adventures; Errata:At 10th tier, only a coup de
grace or critical hit from an artifact bypass your immortality.;
Ascension:Godling (Ophan (Galactic Deva); M.P.:Archmage, Heirophant
(M.T.:10; A.A.:Arcane Strike.; P.A. (10):Beyond Morality, Crafting Mastery,
Deep Understanding, Divine Countenance, Divine Source (x3; Death (Murder
(D), Undeath (D)), Evil (Can. (E), Dev. (E,), [Fear (E, F)])), Flexible
Counterspell, Mythic Presence, Sleepless.); NB:Deities (and certain epic
creatures) can possess Mythic Ranks and Mythic Tiers, even from several
sources (such as Assimilate (cosmic), etc.). However; all such Ranks, Tiers,
and features thereof; whilst cumulative; are Gestalted (i.e. overlap, etc.)
(see Unearthed Arcana, Pg. 72-76 and extrapolate).), 17

Supersenses (i.e. Supersenses (Supersenses (Ex):??? can see, etc. at a


distance far beyond that of a normal creature. He suffers distance penalties
of -1 per mile instead of 1 per 10 ft.. By focusing (requiring one of his swift
actions for the round), he can extend this by a factor of 100 per swift action
used. This is cumulative, so, if he used three of his swift actions to extend his
senses, he would suffer a -1 penalty per 1,000,000 miles.'??? possesses
darkvision and low light vision. By focusing his sight as a swift action, ??? can
see into the microscopic spectrum. ???'s supersenses eliminate any size
bonus to armor class or Stealth checks.*By focusing his sight as a swift
action, ??? can see through solid material.*This is blocked by lead.; NB:???
has a +50 racial bonus on Perception checks.'These are overlapped by his
prexisting abilities.) (cosmic) C.R./L.A. (C.R.:+3.333.; L.A.:+5.) (÷6x5
(x2)).),

Superspeed L20 (i.e. Superspeed L20 (Superspeed L20 (Ex):+20 speed


bonus to AC, initiative, and Reflex saves. (Divine (x1)); +20 speed bonus to
attack rolls.; +10 speed bonus to melee and thrown damage rolls. (Divine
(x.5)); ??? can take 20 swift actions per round.; ??? reduces the amount of
time to complete an action by up to 4 steps, allowing him to take intense
actions as full round, standard, move, or swift actions and full round actions
as standard, move, swift, or immediate actions (i.e. +x20 Full-round actions
(see Time Dilation; NB:All actions accelerated, if desired. Multi-round
Actions:For non-combative actions such as Perception checks, or reading a
book, a speedster divides the time needed to complete the action by 10x
Speed level. If this reduces the action to less than 1 round, the action is
considered to be a free action for the speedster to accomplish.)). (Cosmic
(x21)); Characters with less than Superspeed L10 are considered flat-footed
for the purposes of ???'s attacks. Characters with Uncanny Dodge have an
effective Superspeed Level equal to their Dexterity modifier plus their
superspeed level, if any, for this purpose. (Feat (x1)); When using the run
action, ??? moves 160x his speed (NB:Enhances ???'s "normal" speed,
Celerity (see previous), etc. speeds (self-explanatory) for all movement
types.). (Cosmic (x1), Divine (x3.6)); The Push L4:By using The Push, ???
can accelerate even beyond this speed. He raises his run multiplier by a
power of 1 every round he spends this way. Were he vulnerable to*Charisma
damage, he would suffer 1d6 points of Charisma damage per round while
using The Push at 1st-3rd level (25,600-655,360,000x his speed (see
previous)) and 2d6 points of Charisma damage per round while using it at
maximum level ((160^21)x his speed (see previous)) (NB:Enhances ???'s
"normal" speed, Celerity (see previous), etc. speeds (self-explanatory) for all
movement types.). However, he isn't. Resultantly, ??? can use The Push
w/impunity. Furthermore, ??? can learn 1 speed trick per SsL at the cost of
(.2 ECL (÷6x5 (x2))) per speed trick so learned. ??? isn't a Speed Force user.
His superspeed is innate.; NB:*This would be Constitution were he alive.)
(cosmic (x4)); Total:Cosmic (x26), divine (x5.1), feat (x1).) C.R./L.A.
(C.R.:+89.592.; L.A.:+134.388.) (÷6x5 (x2)).; Speed Tricks:Speed Tricks
(STs) are Superspeed (Ss) feats. You can gain up to 1 ST/2 Ls of Ss you
possess. They cost 1 feat. The save. DCs for STs are 10 + 1/2 HD/L + ((Dex
or Con) mod. (i.e. whichever is more relevant.)) + (Ss L (if based on direct
speed (i.e. velocity, etc.)) or +1/2 Ss L (if based on less than or indirect
speed (i.e. vibration, etc.))). These tricks are useable as often as desired.
The only limit on frequency being their action type(s).; ???'s Speed Tricks
(0):??? has learned no speed tricks as he has little use for them.; Intense
Action:An Intense Action uses up all of a creature's actions in a single round,
requiring even more attention than a Full-round Action. It requires total
concentration on the action being taken, and so not even Free or Swift
actions can be used simultaneously with an Intense Action. Similarly, the use
of an Immediate Action precludes the use of an Intense Action on the
creature's next turn. Existing powers, spells, or effects cannot be
concentrated on at the same time as an Intense Action is used. A creature
that uses an Intense Action is considered flat-footed until its next turn.),

All Dark Lord Abilities (Inc.; Base Creature Type(s):Undead [Dragon


[Outsider [[Aberration], [Construct]]]]; Special:???'s pentuple Types are
listed in a heirarchy of importance. He uses whichever type(s) (is/are) most
beneficial in any/all given situations.), 25

All Ethereal Creature Abilities (Book of Templates:Deluxe Edition 3.5;


Errata:C.R./L.A. (C.R.:+0.601.; L.A.:+0.902.) (I.H:A. (÷6x5 (x2)))),

All Inveigler Abilities (A.B. (P.E.); Errata:C.R./L.A. (C.R.:+3.064;


L.A.:+4.596) (I.H:A. (÷6x5 (x2))), Undetectable Nature (Su):[Unaltered
preceding text.] If the inveigler is aware of the attempt, it can cause the
magic to reveal any alignment or form it chooses. [Unaltered succeeding
text.]), 27

All Spirit Abilities (Book of Templates:Deluxe Edition 3.5; Errata:C.R./L.A.


(C.R.:+2.013; L.A.:+3.020) (I.H:A. (÷6x5 (x2))); S.A.:Manifestation,
Materialization, Possession, Spirit Touch.; S.Q.:Rejuvenation.),

All Greater Deity Abilities (I.H.:A.; Errata:Divine Bonus (Ex):[Unaltered


preceding text.]...damage rolls;...[Unaltered succeeding text.] ~ Divine
Senses (Ex):[Unaltered preceding text.] [Divine Status]s also gain Blindsight,
clairaudience/claivoyance (always active), and Telepathy within the range of
their divine auras and godly realms.; B.D.R.:16.; S.G.:+4.; T.D.R.:20.;
Special:??? is a Primordial Deity. This means that even should he lose all his
qui., he would eff. retain his Greater Deity template and all features thereof.
This is the equivalent of 100 divine abilities (1/1 Divinity Template ECL (i.e.
Var. Safeguard (Divinity template) (Inc.))). Primordial deities are similar to
elder titans and their descendants. ??? is also an Akashic Entity. This gives
him Akashic Entity (Inc.), Akashic Infusion (Inc.), Alter Reality (Inc.),
Archetypal Form (Inc.), Cosmic Font (Inc.), Cosmic String (Inc.), Existential
(Inc.), Karmic Infusion (Inc.), Quintessential (Inc.), Slipstream, Uncanny
Akashic Mastery, and Uncanny Siphoning Mastery. This is the equivalent of
252 divine abilities. Akashic Entities are similar to nanofragments (i.e. cast
off "particulates".) of The Akashic Records.).; T.C.R.:521.190.;
T.E.C.L.:781.786.

--------------------------------------------------------------------------------------
------------------------------------------------------------------------

???'s Cybersuite (Artifact Avatar, Symbiont (Ego:511 (Special: - vs. ???


himself.).); Description:???'s Cybersuit. (NB:??? IS his core (i.e. body
(skeleton (NB:???'s only, possessed skeletons, etc. are mere shells.)), mind,
soul, and spirit.). ???'s Cybersuite is intracranial/intraskeletal and closer to
liquid-state robotics/nanocolonies than typical cybernetics. ???'s flesh (i.e.
the remainder.) is a highly advanced (i.e. PL14.), Technological (i.e. Gestalt
(Cyber-, Nano-, Necro-) Tech.), and functional, yet eff. cosmetic, affectation
(disguise) generated by his core (see previous).); Powers:???'s Cybersuite is
1 of ???'s 3 Artifact Avatars (Abilities:As ???, exc. form is as previously noted
and D.R. is 14 (I.D.).). If either ???'s Cybersuite (see previous) or ???'s flesh
are destroyed, etc., ??? can recreate either or both of them as a Standard
Action at will. Due to ???'s Weavers of The Flesh ability, etc., there is no exp.
or qui. cost for this.; Cybernetics (Gadgets (As appropriate.):*Ancient (+8)
(F.P.C.:T.E.),*Biosensor [HUD Software] (+4),*Chameleonic Surface
(+6),*Compact (+2),*Improved Database (+2),*Inobvious (+2), Integrated
(x24) (+96),*Miniaturized (+4),*Necro-Tech (i.e. Techno-Organic, undead
(comprised of cyber recipient's own essence, etc.).) (+4),*Satellite Datalink
(+1),*Satalite Imagery Receiver (+5),*Sensor Baffling (+3),*Sensor Link
[HUD Software] (+1),*Unknown Alien Technology (Fiend) (+6)
(F.P.C.:T.E.).; Base:138 (see Chronal Wand (Inc.);*Inc.); Total:282 (+144;
Max:(317) 363.) (1 (25 (i.e. Integrated.)) (Max: ∞ .); NB:Integrated (see
previous))):Avatar Boost (PL14), Body Repair Weave (PL14), Camouflaged
Skin (PL14), Chemical Air Analyzer (PL14), Data Archive (PL14), Dermal
Weave (PL14) (F.P.C.:T.E.), Enhanced Resonance Module (PL14)
(F.P.C.:T.E.), Extra Memory (PL14), Feat Plexus (PL14), HUD Link (PL14),
Improved Initiative Implant (PL14) (F.P.C.:T.E.), Inertial Navigator (PL14),
Internal Gyro (PL14), Internal Tool Mount (PL14; Equipment (PL14;
Gadgets:All previous (As appropriate.) plus Multiple Use Item (x26) (+26);
Location:Microcomputer, etc.):Armacomp [Sensor], Chemicomp [Sensor],
Chronal Transciever (Inc.), Chronal Wand (Inc.), Chronometric Compass
(F.P.C.:T.E.), Chronometric Tracker (F.P.C.:T.E.), Democomp [Sensor],
Dimensional Transciever, Dimension Wand, Dimensional Barometer
(F.P.C.:T.E.), Electricomp [Sensor], GalPos Device, Geocomp [Sensor], ???'s
Bodyguard (Unseen Bodyguard (Integrated Equipment (x18; Calcion (PL14),
Chatter (PL14), Doppelganger (PL14), Gatekeeper (PL14), Identity Mask
(PL14), Nanohunters (Gray Death, Gray Goo, Poison Pill, Resilite, Stiletto,
Trackers) (PL14), Oncoguard (PL14), Prophecy (PL14), Soullink (PL14),
20/20 (PL14), UFog (PL14), Watchdog (PL14), Woundweavers (PL14))
(+18))), Mechanicomp [Sensor], Medicomp [Sensor], Motion [Sensor],
Nanocomp [Sensor] (F.P.C.:T.E.), Nanite Scanner, Nanite Translater, Neural
Recorder (Primary L. palm), Photon Shield, Piercing Visor (NB:[Sensor]),
Polyvox, Robocomp [Sensor], Sensory Transmitter, Universal Communicator
(UNICOM)), Microcomputer (PL14), Neural Computer Link (PL14), Neural
Network Jack [Wireless] (PL14), Radio Link Module (PL14) (F.P.C.:T.E.),
Reflex Wires (PL14; Class III), Sensory Recorder (PL14), Skeletal
Seismograph (PL14), Sonar Skin (PL14), Subcutaneous Cell Phone (PL14),
Tactile Touch Wires (PL14), Voice Stress Analyzer (PL14).) 31

- Chronal Transciever (PL 8-9; A chronal transciever permits two-way


communication across time, although chronal static can sometimes hinder or
block communications. The somewhat bulky PL 8 transceiver can be carried
like a backpack; a handheld version is available at PL 9. A chronal transceiver
must be calibrated to transmit signals to a given time. Assuming the
coordinates have already been plotted using some kind of chronal generator
(Inc.), calibrating the transceiver takes a full-round action and requires a
successful Computer Use check (DC 15), The PL 9 version can store the
coordinates of up to five different times.; Size:Medium (PL 8), Tiny (PL 9);
Weight:4 lb. (PL 8), 1 lb. (PL 9); Purchase DC:40; Restrictions:Illegal (+4).)

- Chronal Wand (PL 8-9; The chronal wand is a personal chronal gate
generator. It creates a rupture in the fabric of time just large enough for one
character to step through into another time. The gate remains open until the
wand itself passes through, so multiple characters can step through without
using their own wands. The drawback to the chronal wand is that it must be
recalibrated after each use (see Equipment Failure, D20 Future), or entirely
new chronal coordinates must be entered, as though changing the settings.
The PL 8 version of the chronal wand weighs only 1 pound. The PL 9 version
has the same purchase DC, with the added benefit that it stores the last five
chronal coordinates automatically, enabling anyone to thumb through
settings without recalibrating the wand.; Weight:1 lb.; Purchase DC:58.;
Restriction:Illegal (+4).)

--------------------------------------------------------------------------------------
------------------------------------------------------------------------

Divine Rank:20 Homeplane:The Nine Hells of Perdition. Symbol:Var.


Exp.:282,375,999. Q.:572,499,999 (P.P.:572,499,999.; W.P.: - .).
Level x (Level -1) x 500
C.R.:521.; L.A.:+681.; E.C.L.:781.

Artifacts: - (-4 for +260 d.a.).


P.P.s:Art. (x2), Dea. (x2), Evil (x2), Fear (x2), Fire (x2)
S.P.s:Law (x2), Time (x2)
Appearance:No change.; Demeanor:No change.
Errata:Art. (As Cra. (Met.), exc. Type unchanged. Gains Aug. [Con.] and Liv.
Con. subtypes.
Remains impervious to corrosion/magnetic/rusting attacks/effects in spite of
semi/metallic
components, if any.), Dea. (Inc.), Fear (S.P.:O.O.:Total Strength.)
NB:These are the forces of reality over which S'lx has dominion. He
commands them as He
sees fit. They do Not command Him, nor can they cripple or punish Him for
refusal to
uphold any duties, etc.; for, unlike lesser divine entities, He is Not beholden
to them in any way (see Anomaly (Inc.), Apostasy, Portfolio
Perfection (Inc.), and Yin-yang (Inc.)).
Godly Fragments: - .
Godly Heritage:Lucifer (Asmodeus (Ahriman)), The King of Hell, is ???'s
Father. Lilith
(Lolth (Araushnee)), The Queen of The Abyss, is his mother. Dispater, The
Lord of Dis
is his Uncle by blood. ??? contentedly serves Dispater as one of his
"builders".
Godly Realm:
Domains (S.s (P.s)):Art. (Con. (A), Tra. (A)), Dea. (Mur. (D), Und. (D)), Evil (Can.
(E), Dev. (E, L),
Fear (E, F)), Fire (Ash (F), Smoke (F)), Law (Dev. (E, L), Tyr. (L)),'Time (Past (T),
Fut. (T)).; NB:
Possesses the full base domains and subdomains. Use PRD.'The Gods of
Porphyra.

286
Divine Abilities (72 (+4 c.)):Aura Mastery (Inc.), Blood Command (Inc.),
Bone Command (Inc.), Cybergod (Inc.), Dimensional Reach (Inc.), Distant
Gaze, Divine Immensity (x2), Divine Safeguard (x25 (+2 c.); Anyfeat (x6),
Cybergod (Inc.), Eternal Freedom, Exotic Materials (Inc.), House of Death,
Lord of Blood (+1 c. for Mythic Vampire template.), Lord of Bone (+1 c. for
Mythic Lich template.), Malaclypse, Maven, Multifaceted (x6), Nescient,
Omnicompetent, Rapid Rejuvenation, Self-Hypnosis, Seventh Sense) (Inc.),
Eternal Freedom, Exotic Materials (Inc.), Flesh Command (Inc.), Greater
Aura, House of Death, Lord of Blood (+1 c. for Mythic Vampire template.;
Special:Vampire-lich (Aka:Sangrolu (Bloodlich).; Special:A vampire-lich's
flesh (inc. hair, etc.), fluids, etc. are possessed of all vampire-specific
weaknesses. Affecting/Harming a vampire-lich's flesh (inc. hair, etc.), fluids,
etc. (affects/harms) only the vampire-lich's flesh (inc. hair, etc.), fluids, etc.
and does Not (affect/harm) said vampire-lich itself as its flesh (inc. hair,
etc.), fluids, etc. are an elaborate cosmetic affectation. A vampire-lich's Mind
(inc. soul, etc.), skeleton, etc.; as well as its coffin, phylactery, etc.; are Not
possessed of any vampire-specific weaknesses.; NB:A vampire-lich can
assume gaseous form/disperse (rejuvenate (via phylactery, etc.)) at 0 hp,
if/when desired. Even if destroyed; a vampire-lich's flesh, etc.; mind, etc.;
and coffin, etc. are fully respawned (regrown/rejuvenated/remanifested)
after 8 hours of inactivity, meditation, etc.. Rapid Rejuvenation (divine)
reduces this time to 8 rounds. No coffin, darkness, feeding, phylactery, or
soil are required. Vampire-lich (Sangrolu (Bloodlich)) Respawning (see
previous) is eff. Cosmic String (cosmic) w/No vulnerability. However, it can
be Abrogated (cosmic), etc. normally.). (NB:Corporeality/Incorporeality
(selective (Immediate nonaction)). (NB:??? IS his core (i.e. Mind (inc. soul,
etc.), skeleton, etc..). ???'s Cybersuite is intracranial/intraskeletal and closer
to liquid-state robotics/nanocolonies than typical cybernetics. ???'s flesh (inc.
hair, etc.), fluids, etc. are highly advanced (i.e. PL14.), Technological (i.e.
Gestalt (Cyber-, Nano-, Necro-) Tech.), and functional, yet eff. cosmetic,
affectation (disguise) generated by his core (see previous).) Gaseous Form,
etc. (Vampire) function regardless of Corporeal/Incorporeal state.)), Lord of
Bone (+1 c. for Mythic Lich template.; Special:Vampire-lich (see Lord of
Blood (see previous)).), Malaclypse, Multifaceted (x15 (x30 w/Divine
Amplification (x1))), Perfect Aura, Perfect Initiative, Postcognition,
Precognition, Rapid Rejuvenation, Self-Hypnosis, Self-mastery, Seventh
Sense, Superior Aura, Sure-Footed, Sure-Handed, Sure-Minded, Synergy
(Inc.), Theopoea, Two-dimensional, Warp (Inc.) 211

Cosmic Abilities (210):Anomaly (Inc.), Apostasy, Assimilate (Inc.), Cosmic


Safeguard (x10; Alter Reality (Inc.), Anomaly (Inc.), Apostasy, Assimilate
(Inc.), Divine Nescience, Omnimaven (Inc.), Psychometry, Seventh Sense,
Slipstream, Vampire-lich (Sangrolu (Bloodlich)) Respawning (see Lord of
Blood (see previous))) (Inc.), Divine Amplification (x1; Multifaceted (x1;
Multi.:x2.)) (Inc.), Evolve (Inc.), Extra Portfolio (x2; Total:x12.; Evil (x1),
Law (x1)), Five-dimensional (Inc.), Gestalt (x12; Total:x17.; I.C.F.:900.)
(Inc.), Great Necrosis (Inc.), Omnimaven (Inc.), Portfolio Perfection (x2;
Art., Fire) (Inc.), Psychometry

Omnimaven (Ex) (cosmic)


Prerequisites:All A.S.s 70 (exc. A.S.s of - ), Anyfeat (x6), Divine
Nescience, Multifaceted (x6), Malifiecus, Mathesis, Maven,
Nescient, Omnicompetent, Phrenology, Psychometry,
Self-Hypnosis, Seventh Sense, Sixth Sense.
Benefit:You have any/all feats, if/when desired (Imm. nonaction), even
if unconscious (or otherwise helpless, etc.), and, if, for any/all feats,
multiple iterations are possible, you are also considered to have
1 iteration/1 iteration of Anyfeat you possess for all purposes.
Exception:If an ability, etc. is enhanced by either multiple iterations
of specific feat var. or your feat total, you're considered to have
iterations of said specific var. or a feat total = your HD/L÷2.
Special:This overlaps all your other feat acquisitions.
This inc. any/all Mythic, Epic, etc. feats.

NB:Polymath is less costly and more powerful.

--------------------------------------------------------------------------------------
------------------------------------------------------------------------
Special (Class (800):Archivist (Black Sage (Op.II) (Inc.)) (H.o.H.), Artist
(M.P.M.), Monk (Sohei (KQ12)) (PRG:CR), Psion (Erudite (Complete Psionic))
(Psionics Unleashed), Samurai (The Tomes), Scholar (M.P.M.), Soldier of
Truth (Secrets), Tenken (Tome) (Tenken.pdf).; NB:Epic level progressions
follow E.L.H. patterns. Epic Pathfinder (or equiv.) is used for Specials
(NB:Exclusively for Pathfinder classes.) and Bonus Feats, if any. The
remainder is ignored.):

- Archivist (100):Black Bloodline, Dark Knowledge (tactics) 3/Day, Scribe


Scroll, The Price, Lore Mastery, Dark Knowledge 4/Day, Still
Mind, Dark Knowledge (puissance), Dark Knowledge 5/Day, Lore Mastery,
Dark Knowledge (foe), Dark Knowledge 6/Day, Lore, Dark Knowledge (dread
secret), Dark Knowledge 7/Day, Lore Mastery, Dark Knowledge
(foreknowledge), Dark Knowledge 8/Day, Lore
Mastery, Dark Knowledge 9/Day, Greater Lore/Epic Archivist:Bonus Feat
(x26), Dark Knowledge (36/day), Lore Mastery (x24) 238
100
Archetype:Black Sage.
Bloodlines:Impossible (A.:120.), Nanite (A.:120.).
Bloodline Powers:[Impossible]:Disorienting Touch, Distracting Pattern,
Living Paradox,
Relativity, Spontaneous Generation.; [Nanite]:Distributed Body, Living
Swarm, Nanite
Resurgence, Nanite Strike, Nanite Surge.
*Channel Entropy:320th (Com. ( ∞ /Day; Burst:160d6+20 (N.E.).;
Touch:640d6+20)).
NB:*Channel Entropy and Lich Touch are intertwined (i.e. they're the same
ability.).
Burst (Blast (1/4; 100 ft. (+10 ft./HD/L)
r.)):(100×2÷4)+((200+20)÷2)=160d6.
Touch (1/2):(100×2)+((200+20)÷2×4)=640d6.
Domains (S.s (P.s)):Art. (Con. (A), Tra. (A)), Dea. (Mur. (D), Und. (D)), Evil (Can.
(E), Dev. (E, L),
Fear (E, F)), Fire (Ash (F), Smoke (F)), Law (Dev. (E, L), Tyr. (L)),'Time (Past (T),
Fut. (T)).; NB:
Possesses the full base domains and subdomains. Use PRD.'The Gods of
Porphyra.
Lore Mastery:Knowledge (Anatomy, Arcana, Art (x3; Fables, History,
Romance),
Dungeoneering, Engineering, Geography, History, Local (x9; The
Necroverse
and The Eight Dimensions of The Necroverse), Nature, Necrology, Nobility,
Planes, Religion, Spirit Lore).

CL:120th SL:0-E (US/D: ∞ .; UDS/D: ∞ .; SP: ∞ (Base:343.; Bonus: ∞ .).;


DSP: ∞ (Base:57.; Bonus: ∞ .).; ES/D: ∞ .) SS DC:95+SL
NB:Learns, records, and casts in the manner of a Black Sage (Op.II.) (Inc.).
Spells Known:All 0-Epic level (up to Spellcraft DC (317) 363 (via Anyfeat,
etc.)) spells, etc. (inc.*ki tech, etc.; see The Book
of Ki, etc.) as differentiated (arcane, etc.), semidifferentiated (arcane and
divine, etc.), and undifferentiated (arcane, divine, and
psionic)) spells.; NB:See Convert Spell to Power (see The Mind's
Eye:Expanded Classes, Part Four) & Unearthed Arcana.
*Ki is a base form (raw and undifferentiated) of occult (magical/psionic)
power, essentially the source of magic (arcane/divine)
and psionics. Ki techniques converted to spells, etc. function no differently
than they did before the conversion. They simply.
become differentiated (arcane, etc.), semidifferentiated (arcane and divine,
etc.), or undifferentiated (arcane, divine, and
psionic) spells, etc. Technique Resistance is S/PR. Thus, S/PR is as effective
vs. ki techniques as it is vs. spells
/powers.

- Artist (100):Talented, Inspiration, Skill Focus (Craft), Enduring Art, Moving


Art, Skill Focus (Craft), Imitation, Materials, Skill Focus (Craft), Moving Art,
Enlightening Art, Master Hand, Mind Crafting, Moving Art, Master Hand,
Exemplary Art (People), Exemplary Art (World),
Master Hand, Moving Art, Real Art/Epic Artist:Bonus Feat (x40) 283
200
Craft DC:15,495.; P.T.:1,549.5 (D.:1; H.:1.; M.:49.; S.:30.).
Emotions:*Empathy (DC:191.);*Fanaticism (DC:191.),*Fear (DC:191.);
Greed (DC:191.), Lust (DC:191.), Wrath (DC:191.);
Envy (DC:191.), Gluttony (DC:191.), Pride (DC:191.), Sloth (DC:191.).;
NB:*These are ???'s favorite emotions to inspire.
Master Hand:Craft (Fables, History, Romance).

- Monk (100):Extension of Self, Orisons, Stunning Fist, Unarmed Strike,


Evasion, Fast Movement, Maneuver Training, Ki Pool (magic), Slow
Fall 20 ft., High Jump, Purity of Body, Slow Fall 30 ft., Slow Fall 40 ft.,
Improved Evasion, Ki Pool (chaotic, evil), Slow Fall 50 ft., Diamond
Body, Abundant Step, Slow Fall 60 ft., Slow Fall 70 ft., Quivering Palm, Ki
Pool (adamantine), Slow Fall 80 ft., Timeless Body, Tongue
of The Sun and Moon, Slow Fall 90 ft., Empty Body, Perfect Self, Slow Fall
Any Distance/Epic Monk:Bonus Feat (x40) 325
300
Archetype:Sohei.
Bloodlines:Impossible (A.:120.), Nanite (A.:120.).
Bloodline Powers:[Impossible]:Disorienting Touch, Distracting Pattern,
Living Paradox,
Relativity, Spontaneous Generation.; [Nanite]:Distributed Body, Living
Swarm, Nanite
Resurgence, Nanite Strike, Nanite Surge.
*Channel Entropy:320th (Com. ( ∞ /Day; Burst:160d6+20 (N.E.).;
Touch:640d6+20)).
NB:*Channel Entropy and Lich Touch are intertwined (i.e. they're the same
ability.).
Burst (Blast (1/4; 100 ft. (+10 ft./HD/L)
r.)):(100×2÷4)+((200+20)÷2)=160d6.
Touch (1/2):(100×2)+((200+20)÷2×4)=640d6.
Domains (S.s (P.s)):Art. (Con. (A), Tra. (A)), Dea. (Mur. (D), Und. (D)), Evil (Can.
(E), Dev. (E, L),
Fear (E, F)), Fire (Ash (F), Smoke (F)), Law (Dev. (E, L), Tyr. (L)),'Time (Past (T),
Fut. (T)).; NB:
Possesses the full base domains and subdomains. Use PRD.'The Gods of
Porphyra.
Ki Pool: ∞ .; Total: ∞ (via M.K.P. & S.F.P.).
NB:Focus Points are Ki Points.

CL:120th SL:0-E (US/D: ∞ .; UDS/D: ∞ .; SP: ∞ (Base:343.; Bonus: ∞ .).;


DSP: ∞ (Base:57.; Bonus: ∞ .).; ES/D: ∞ .) SS DC:95+SL
NB:Learns, records, and casts in the manner of a Black Sage (Op.II.) (Inc.).

Spells Known:All 0-Epic level (up to Spellcraft DC (317) 363 (via Anyfeat,
etc.)) spells, etc. (inc.*ki tech, etc.; see The Book
of Ki, etc.) as differentiated (arcane, etc.), semidifferentiated (arcane and
divine, etc.), and undifferentiated (arcane, divine, and
psionic)) spells.; NB:See Convert Spell to Power (see The Mind's
Eye:Expanded Classes, Part Four) & Unearthed Arcana.
*Ki is a base form (raw and undifferentiated) of occult (magical/psionic)
power, essentially the source of magic (arcane/divine)
and psionics. Ki techniques converted to spells, etc. function no differently
than they did before the conversion. They simply.
become differentiated (arcane, etc.), semidifferentiated (arcane and divine,
etc.), or undifferentiated (arcane, divine, and
psionic) spells, etc. Technique Resistance is S/PR. Thus, S/PR is as effective
vs. ki techniques as it is vs. spells
/powers.

- Psion (100):Convert Spell to Power, Psicrystal Affinity, Bonus Feat, Bonus


Feat, Bonus Feat, Bonus Feat/Epic Psion:Bonus Feat (x20) 351
400
Archetype:Erudite.
Bloodlines:Impossible (A.:120.), Nanite (A.:120.).
Bloodline Powers:[Impossible]:Disorienting Touch, Distracting Pattern,
Living Paradox,
Relativity, Spontaneous Generation.; [Nanite]:Distributed Body, Living
Swarm, Nanite
Resurgence, Nanite Strike, Nanite Surge.
*Channel Entropy:320th (Com. ( ∞ /Day; Burst:160d6+20 (N.E.).;
Touch:640d6+20)).
NB:*Channel Entropy and Lich Touch are intertwined (i.e. they're the same
ability.).
Burst (Blast (1/4; 100 ft. (+10 ft./HD/L)
r.)):(100×2÷4)+((200+20)÷2)=160d6.
Touch (1/2):(100×2)+((200+20)÷2×4)=640d6.
Domains (S.s (P.s)):Art. (Con. (A), Tra. (A)), Dea. (Mur. (D), Und. (D)), Evil (Can.
(E), Dev. (E, L),
Fear (E, F)), Fire (Ash (F), Smoke (F)), Law (Dev. (E, L), Tyr. (L)),'Time (Past (T),
Fut. (T)).; NB:
Possesses the full base domains and subdomains. Use PRD.'The Gods of
Porphyra.

ML:120th PL:0-E (US/D: ∞ .; UDS/D: ∞ .; SP: ∞ (Base:343.; Bonus: ∞


.).; DPP: ∞ (Base:57.; Bonus: ∞ .).; ES/D: ∞ .) PS DC:95+PL
NB:Learns, records, and manifests in the manner of a Black Sage (Op.II.)
(Inc.).

Powers Known:All 0-Epic level (up to Spellcraft DC (317) 363 (via Anyfeat,
etc.)) spells, etc. (inc.*ki tech, etc.; see The Book of Ki,
etc.) as differentiated (arcane, etc.), semidifferentiated (arcane and divine,
etc.), and undifferentiated (arcane, divine, and psionic)
) powers.; NB:See Convert Spell to Power (see The Mind's Eye:Expanded
Classes, Part Four) & Unearthed Arcana.
*Ki is a base form (raw and undifferentiated) of occult (magical/psionic)
power, essentially the source of magic (arcane/divine)
and psionics. Ki techniques converted to spells, etc. function no differently
than they did before the conversion. They simply.
become differentiated (arcane, etc.), semidifferentiated (arcane and divine,
etc.), or undifferentiated (arcane, divine, and
psionic) spells, etc. Technique Resistance is S/PR. Thus, S/PR is as effective
vs. ki techniques as it is vs. spells
/powers.

- Samurai (100):Ancestral Weaponry, Pledge of Loyalty,*Horde Breaker,


Kiai!,*Whirlwind Attack, Ancestral Guidance,*Blindfighting, Terrible Blows,
Iaijutsu, Parry Magic,*Subtle Cut, Blade of Devastation, Iaijutsu Focus, Cut
Magic, Deny Arcane Defenses, Final Cut, Iaijatsu
Master, Reflect Magic, Blade of Souls, Deny Armor, Iaijutsu Grandmaster,
Scrolls of Wisdom/Epic Samurai:Bonus Feat (x40) 395
NB:*Treat "*" and the benefits thereof as feats and special abilities. They
scale normally.
500
Ancestral Weapon:Self (i.e. ??? IS his ancestral weapon. This extends to his
avatars, etc. as well.).

- Scholar (100):Bonus Book Feat, Trained Memory, Alchemy or Astrology


Feat, Lore, Skill Focus (Knowledge), Bonus Book Feat, Alchemy
or Astrology Feat, Skill Focus (Knowledge), Bonus Book Feat, Alchemy or
Astrology Feat, Skill Focus (Knowledge), Bonus Book Feat,
Clear Explanation, Deep Knowledge, Bonus Book Feat, Memory Palace, Deep
Knowledge, Bonus Book Feat, Instant
Understanding, Deep Knowledge, Bonus Book Feat, Full Understanding/Epic
Scholar:Bonus Feat (x40) 449
600
Alchemy Feats:Purify Earths, Purify Metals, Purify Waters
Book Feats:Book (x7; ???'s Theorum Vol. I-VII (???'s theories.;
Prerequisites:Knowledge (Law, Liberal Arts,
Medicine, Metaphysics, Moral Philosophy, Natural Philosophy, and Theology)
100 ranks.; Benefit:+33, +100,
+24, d12.; Special: - .; NB:Each volume covers one Knowledge skill (Law,
Liberal Arts, Medicine,
Metaphysics, Moral Philosophy, Natural Philosophy, and Theology).))
Skill Focus:Knowledge (Law), Knowledge (Liberal Arts), Knowledge
(Medicine)

- Soldier of Truth (100):Focus, Unarmed Strike, Flurry of Blows, Evasion,


Improved Disarm, Uncanny Dodge, Alter Gravity, Improved Trip, Up
the Walls, Impossible Jump, Improved Uncanny Dodge, Defy Impossibility,
Unhindered By Reality, Impossible Speed, Battering Punch, Improved
Evasion, Defy Reality, Manipulate Space, See the Truth, Defy Death, Flight,
Beyond Reality/Epic Soldier of Truth:
Bonus Feat (x40) 491
700
Focus Points: ∞ .; Total: ∞ (via M.K.P. & S.F.P.).
NB:Ki Points are Focus Points.

- Tenken (100):Acrobatics, Kenjutsu, Ten Nagashi Uke, Superior Finesse,


Sprinter, Uncanny Dodge, Evasion, Shukuchi, Surehanded, Improved
Uncanny Dodge, Haste, Reduced Earth, Improved Evasion, Daredevil,
Hitokiri,*Bladewind, Quickstep, Astra, Greater
Kenjutsu, Habatobi, Shinsoke, Unbound, First Strike, Sword of Heaven,
Improved Quickstep, Life on The Edge, Kenjutsu
Master, Slice & Dice, Terminal Velocity/Epic Tenken:Bonus Feat (x40) 531
800
NB:*[BW (i.e. [IBW].)]+(1d8/2 TL > 2.).; Special:NonStr mods apply.
This can be combined w/Death Attack, etc.; Iaijutsu Strike, etc.; etc.
vs. 1 target. Underhanded (cosmic) permits this vs. all targets.
Tenken can (obviously) choose to Not use this ability.

- Thief-Acrobat (100):Acrobatic Flair, Trapfinding, Pole Jump, Sneak Attack


+1d6, Evasion, Sure Climb, Kip Up, detect magic, Grapple Line, Sneak
Attack+2d6, Rapid Stealth, Mercurial Charge, Sneak Attack +3d6, Unsettling
Choreography, Improved Evasion, Sneak Attack +4d6, Athletic Cascade, Skill
Mastery, Sneak Attack +5d6, Aggressive Stealth, Dedicated Evasion, Sneak
Attack +6d6, Power Slide, Shadow Tumble, Sneak Attack +7d6, Death From
Above, Sneak Attack +8d6, Supreme Skill Mastery, Sneak Attack +9d6,
Supreme Evasion/
Epic Thief-Acrobat:Bonus Feat (x40), Sneak Attack (+49d6) 571

--------------------------------------------------------------------------------------
------------------------------------------------------------------------

Feats/Epic Feats:Any/All (inc. up to 36 iterations of any/all (inc. Mythic, etc.); via


Omnimaven, etc.). The following Feats/Epic Feats are ???'s Feats/Epic Feats w/ or w/o
Omnimaven, etc..

50 base
570 race/class
216 anoxia
Total:836

Feats (690):A Feast Unknown (The Tomes), Acid Stomach (Inc.), Acrobatic
(NB:Replaces Acrobatic (D20M).), Advanced Firearms Proficiency (D20M),
Agile Maneuvers, Agile Riposte (DR305), Agonizing Strike (Feats), Alertness,
Alignment Channel (chaotic, evil, good, lawful), Allure (The Imperial Age),
Anatomical Precision (Gothic Campaign Compendium), Anchoring Blow
(DR306), Anesthetist (Gothic Campaign Compendium), Applied Scholastics
(NB:The bonus is untyped.) (Feats), Apprenticeship (Devil (Baatezu)) (The
Tomes), Aquatic Occultist (Inc.), Arcane Fire (Inc.), Arcane Preparation
(Complete Arcane), Arcane Reach (Inc.), Arcanum Minimus (Power
Source:Any.) (The Practical Enchanter), Archaic Weapons Proficiency
(D20M), Archivist of Nature (H.o.H.), Aristeia (Inc.), Armed Deflection (Inc.),
Artistic Inspiration (Medieval Player's Manual), Ascend The Aethyrs (Secrets),
Ascendant Spell (PRG:Mythic Adventures), Assassin's Strike (Feats), Athletic
(D20M), Attune to Weapon (???'s Ancestral Weapon (see previous), unarmed
strike; NB:???'s Ancestral Weapon's attunement remains in effect regardless
of its current form.) (M.F.I), Augment Summoning, Augment Undead (Dark
Arts of Necromancy), Aura of Awkwardness (T.C.M.U.C.), Aura of Death
(T.C.M.U.C.), Aura of Despair (T.C.M.U.C.), Author (Medieval Player's
Manual), Avoidance (Feats), Awesome Blow, Back Alley Brawler (Feats),
Beloved Dictator (Unholy Warrior's Handbook), Blind-Fight, Blindfighting (The
Tomes), Blood Beyond Blood (Feats), Blood Painter (The Tomes), Bloodline
(Lumilon (Crown:City of The Fallen)) (Crown:City of The Fallen), Boar's
Charge (Feats), Body Assemblage (The Tomes), Bone Crusher (Strategists &
Tacticians), Boneblade Master (The Tomes), Boneless (Dweomercraft:Lich),
Book (x7; ???'s Theorum Vol. I-VII (???'s theories.; Prerequisites:Knowledge
(Law, Liberal Arts, Medicine, Metaphysics, Moral Philosophy, Natural
Philosophy, and Theology) 100 ranks.; Benefit:+33, +100, +24, d12.;
Special: - .; NB:Each volume covers one Knowledge skill (Law, Liberal Arts,
Medicine, Metaphysics, Moral Philosophy, Natural Philosophy, and
Theology).)) (Medieval Player's Manual), Brawl (D20M), Breath of Unlife
(Dragons of Faerun), Bringer of Agony (Inc.), Broker of the Infernal (The
Tomes), Builder (D20M), Buoyancy Balance (Inc.), Burrow (A.N.A.:2017),
Burst Fire (D20M), Bypass Host (Inc.), Cast Iron Stomach (Inc.), Cheat
Death (Secret College of Necromancy), Clear Mind (Flashpoint! Russia),
Cleave, Clinch Attack (E.A.:Whips), Clinging Breath (Draconomicon), Close-
Quarters Thrower (PRG:Ultimate Combat), Cockatrice Strike, Combat Acrobat
(P.H.II), Combat Concentration (Inc.), Combat Expertise, Combat Martial
Arts (D20M), Combat Throw (D20M), Combat Panache (P.H.II), Combat
Reflexes, Combat Vomit (Inc.), Command (Flashpoint! Russia), Command
Undead, Command Undead (Inc.), Command Undead II (Inc.), Conditional
Dispel (R&R:Excalibur), Conscious Phylactery (M.F.II), Corrupt (Inc.),
Corrupt Arcana (H.o.H.), Coup de Grace (Secret College of Necromancy),
Craft Bioware (F.P.C.:T.H.), Craft Bonded Item (R&R:Excalibur), Craft Clone
(F.P.C.:T.H.), Craft Construct, Craft Cybernetics (D20 Cyberscape), Craft
Mutation (F.P.C.:T.H.), Craft Nanites (D20 Cyberscape), Craft Nanotech
(F.P.C.:T.F., F.P.C.:T.H.), Create Artifact (The Practical Enchanter), Create
Creature (Inc.), Create Device (x46; ((((A Feast Unknown (The Tomes),
Blood Painter (The Tomes), Body Assemblage (The Tomes), Boneblade
Master (The Tomes), Craft Bonded Item (R&R:Excalibur), Craft Construct,
Create Artifact (The Practical Enchanter), Create Creature (Inc.), Create Relic
(The Practical Enchanter), Create Undead Creature (Inc.), Empowerment
(The Practical Enchanter), Devil Preparation (Demon (Tanar'ri)) (The Tomes),
Enchantment (x5; Artificer, Artisan, Bonded, Excellence, Fabrication (x2),
Living Magic, Multiple) (The Practical Enchanter), Fairy Eater (The Tomes),
Feed The Dark Gods (The Tomes), Ghost Cut Techniques (The Tomes),
Harvest of Artifice (x3; Alchemic Mastery, Gleaning (x1), Philosopher's Stone,
Transmutation) (The Practical Enchanter), Heavenly Desserts (The Tomes),
Imbuement (x5; Advanced, Artificer, Bonded, Excellence, Fabrication (x2),
Living Magic, Multiple) (The Practical Enchanter), Mystic Conversion (The
Practical Enchanter), Phylacteric Item (M.F.II), Scribing (x4; Bonded,
Excellence, Fabrication (x1), Heiroglyphics, Living Magic, Master Scribe) (The
Practical Enchanter), Sleep of The Ages (The Tomes), Spell Shorthand (x4;
Cryptoglyphics, Encryption, Formal Notation, Runemaster, Scribe, Hieratics;
NB:This is an Item Creation feat Not a Metamagic feat.) (The Practical
Enchanter), Spell Trap (The Witch's Handbook), Spirit Binding (The Practical
Enchanter), The Path of Blood (The Tomes), Transferance (The Practical
Enchanter), Whispers of The Otherworld (The Tomes), Wrappings of The
Ages (The Tomes)))))) (Inc.), Create Relic (The Practical Enchanter), Create
Undead Creature (Inc.), Crippling Attack (I.H.:A.), Crippling Strike (Feats),
Critical Focus, Critical Strike (The Immortal:Unliving), Cybernetic Surgery
(D20 Cyberscape), Cyborg (x1) (D20 Cyberscape), Dancing Strike
(E.A.:Whips), Dark Presence (M.F.II), Dark Speech (DC:145.) (Elder Evils),
Dark Whispers (DC:145.) (Elder Evils), Darkstalker (Lords of Madness),
Dazing Attack (I.H.:A.), Dead Aim (D20M), Deadly Aim (PRG:Ultimate
Combat), Deadly Dealer (PPC:The Harrow Handbook), Deafening Crack
(E.A.:Whips), Deceitful (NB:Replaces Deceptive (D20M).), Defensive Martial
Arts (D20M), Deflect Arrows, Deflective Armor (Races of Stone), Deft Hands,
Descriptor Affectation (x1;*mind-affecting; NB:*??? uses this to mindfuck his
enemies. Often mindfucking them to death or insanity.) (Dark Arts of
Necromancy), Devil Preparation (Demon (Tanar'ri)) (The Tomes), Devil's
Favor (F.C.II:T.o.T.N.H.), Diabolic Trapmaker (Inc.), Diehard, Different
Bones (Dweomercraft:Lich), Disassemble (Secret College of Necromancy),
Distance Thrower (PRG:Ultimate Combat), Divine Fire (Inc.), Divine Mastery
of Counterspelling (Inc.), Divine Mastery of Elements (Inc.), Divine Mastery
of Shaping (Inc.), Divine Reach (Inc.), Dodge, Double Tap (D20M), Draconic
Archivist (H.o.H.), Dreamtelling (Heroes of Horror), Dry-Heave (Inc.), Earth
Glide (A.N.A.:2017), Eat Anything (Inc.), Eerie Dexterity (B.T.L.:R.o.t.T.),
Eidetic Spellbook (Inc.), Eldritch Heritage (Nanite) (PRG:Ultimate Magic),
Elemental Channel (air, earth, fire, water), Elusive Target (Complete
Warrior), Elusive Target (D20M), Embed Spell (R&R:Excalibur), Emergency
Surgery (Choice and Blood), Empower Spell, Empower Undead (Dark Arts of
Necromancy), Empowerment (The Practical Enchanter), Enchantment (x5;
Artificer, Artisan, Bonded, Excellence, Fabrication (x2), Living Magic,
Multiple) (The Practical Enchanter), Endurance, Enlarge Breath
(Draconomicon), Enlarge Spell, Entourage (Feats), Eschew Materials, Essence
Mastery (Feats), Exotic Weapon Proficiency (bloodrazor, katana, whip),
Experimental Medicine (Choice and Blood), Expert Surgeon (The
Immortal:Unliving), Extend Spreading Breath (Draconomicon), Extend Spell,
Extra Exotic Method (x3; New School (x3; Enchantment, Evocation,
Transmutation)) (Inc.), Fairy Eater (The Tomes), False Demise (Secret
College of Necromancy), False Opening (PRG:Ultimate Combat), Far Shot,
Fast Focus (Secrets), Feed The Dark Gods (The Tomes), Filthy Outburst
(DC:145.) (Elder Evils), Find Clues (D20P), Flash Step (Inc.), Flash Step
Dervish (Inc.), Flash Step Maneuvers (Inc.), Flash Step Savant (Inc.), Flash
Strike (Inc.), Fling Ally (Races of Stone), Fling Enemy (Races of Stone), Flyby
Attack, Flying Fish Leap (Stormwrack), Forensic Pathologist (D.7:A.C.U.:Soul
Collector), Frightful Presence (D20M), Gene Therapist (F.P.C.:T.F.), Genome
Interchange (F.P.C.:T.F.), Ghost Cut Technique (The Tomes), Ghost-Face
(Inc.), Ghost Lord (Inc.), Ghostly Grasp (Libris Mortis), Giant Step (NBoF),
Gorgon's Fist, Grateful Patients (Choice and Blood), Great Captain
(Stormwrack), Great Cleave, Great Fortitude, Greater Combat Reflexes
(DR340), Greater Disarm (E.A.:Whips), Greater Flash Strike (Inc.), Greater
Heavy Armor Optimization (Races of Stone), Greater Melee Lash
(E.A.:Whips), Greater Multiweapon Defense (Inc.), Greater Multiweapon
Fighting (Inc.), Greater Spell Focus (abjuration, chronomancy, conjuration,
divination, enchantment, evocation, illusion, necromancy, transmutation),
Greater Spell Penetration, Greater Sunder, Greater Weapon Focus, Greater
Weapon Specialization, Haft Strike (DR331), Hamstring Attack (I.H.:A.),
Harvest of Artifice (x3; Alchemic Mastery, Gleaning (x1), Philosopher's Stone,
Transmutation) (The Practical Enchanter), Harvester of Souls (Elder Evils),
Heart Ripper (Gothic Campaign Compendium), Heavenly Desserts (The
Tomes), Heavy Armor Optimization (Races of Stone), Heavy Blow (Inc.),
Hedge Magic (The Practical Enchanter), Heighten Breath (Draconomicon),
Heighten Spell, Hidden Presence (M.F.II), Hidden Strike (E.A.:Whips), High
Magic (The Practical Enchanter), Hindering Attack (I.H.:A.), Hoodoo Man
(The Practical Enchanter), Horde Breaker (The Tomes), Hover, Hungerblood
(B.T.L.:R.o.t.T.), Hypnosis (Flashpoint! Russia), I Meant It When I Killed You
The First Time (Seven Strongholds), Ice Shoes (Frost & Fur), Imbuement
(x5; Advanced, Artificer, Bonded, Excellence, Fabrication (x2), Living Magic,
Multiple) (The Practical Enchanter), Improved Bullrush, Improved Combat
Reflexes (DR340), Improved Combat Throw (D20M), Improved Combat
Vomit (Inc.), Improved Command (Flashpoint! Russia), Improved Command
Undead (Inc.), Improved Counterspell, Improved Critical (bite, bloodrazor,
katana, tanto, unarmed strike, whip), Improved Damage Threshold (D20M),
Improved Disarm, Improved Feint, Improved Grapple, Improved Initiative,
Improved Iron Will, Improved Leech Item (DCSC:Age of Mortals), Improved
Melee Lash (E.A.:Whips), Improved Mind Over Matter (Flashpoint! Russia),
Improved Multiweapon Defense (Inc.), Improved Multiweapon Fighting
(Inc.), Improved Natural Attack, Improved Oneiromancy (Heroes of Horror),
Improved Precise Shot, Improved Psychosomatic Attack (Flashpoint! Russia),
Improved Rock Hurling (Races of Stone), Improved Sever Limb (Strategists
& Tacticians), Improved Strangle (Strategists & Tacticians), Improved
Sunder, Improved Toughness (x1) (Libris Mortis), Improved Trip, Improved
Unarmed Strike, Induce Sleep (Flashpoint! Russia), Inner Depths of The Soul
(x18) (Inc.), Insectivore (M.F.), Inspire Loyalty (Feats), Integration
(Dweomercraft:Lich), Iron Bones (Dweomercraft:Lich), Iron Will, Killing Aura
(Dweomercraft:Lich), Knockback (Races of Stone), Knowledge of The Sage
(NB:The bonus is untyped.) (Feats), Leadership (x1), Leech Item (DCSC:Age
of Mortals), Lightning Reflexes, Limb Ripper (Strategists & Tacticians),
Lingering Attack (I.H.:A.), Lingering Breath (Draconomicon), Lucid Dreaming
(T.B.o.U.H.), Magic Sense (Inc.), Manyshot, Mask Signature (Feats), Master
Manipulator (P.H.II), Mastery of Counterspelling (Inc.), Mastery of Elements
(Inc.), Mastery of Shaping (Inc.), Maximize Breath (Draconomicon),
Maximize Spell, Mech Engineer (F.P.C.:T.F.), Medical Expert (D20M), Medical
Immortality (Choice and Blood), Medusa's Wrath, Melee Lash (E.A.:Whips),
Might Makes Right (Feats), Might Makes Right (Races of Faerun), Mighty
Attack (I.H.:A.), Mighty Grip (E.A.:Whips), Mighty Strike (E.A.:Whips), Mind
Over Matter (Flashpoint! Russia), Mindsight (Lords of Madness), Mineral
Sense (A.N.A.:2017), Misdirection (Crown:City of The Fallen), Mobility,
Monstrous Corpse (Dweomercraft:Lich), Monstrous Repository
(Dweomercraft:Lich), Mortal Visage (W.o.t.W.:B.5), Mortician
(D.7:A.C.U.:Soul Collector), Mounted Combat, Multiattack, Multiattack (The
Tomes), Multiple Bodies (Dweomercraft:Lich), Multislice (Inc.), Multiweapon
Defense (Inc.), Multiweapon Fighting, Multiweapon Rend (Inc.), Mystic
Conversion (The Practical Enchanter), Nail In The Coffin (Seven Strongholds),
Nanoimmunity (F.P.C.:T.F.), Nanophile (F.P.C.:T.F.), Nanotaker (F.P.C.:T.F.),
Necrotic Bolt (640d20+20 (N.E.)) (T.C.G.t.L.), Necrotic Knowledge
(Knowledge (necrology), Knowledge (spirit lore)) (Dark Arts of Necromancy),
Nerve Pinch (DC:145.) (D20 Future), Neurosurgery (Choice and Blood),
Nightmare Fuel (Inc.), Nightmare Walk (Dweomercraft:Lich), Nimble (D20M),
Nimble Moves, Obscure Knowledge (D20P), Occult Denial (Inc.), Occult
Opportunist (Inc.), Occult Ritual (The Practical Enchanter), Old Blood (Lich
(Human (Native))) (Bastards & Bloodlines), Old Salt (Stormwrack), One Free
Hand (E.A.:Whips), Oneiromancy (Heroes of Horror), Opportunity Spell
(Inc.), Painful Severing (Strategists & Tacticians), Painful Strike (Feats),
Paragon of Insight (R&R:Excalibur), Perfect Combat Reflexes (Inc.), Perfect
Multiweapon Fighting (Inc.), Performance Enhancement (Choice and Blood),
Persistent Spell, Personal Firearms Proficiency (D20M), Personal Immunity
(The Practical Enchanter), Persuasion By Strength (Crown:City of The Fallen),
Persuasive, Phylacteric Item (M.F.II), Pinpoint Targetting, Plastic Surgeon
(Choice and Blood), Pocket Battlespace (M.F.I), Point Blank Shot, Poison
Sense (A Poisoner's Handbook), Possess Creature (P.P.:100.; DC:145.)
(C.o.T.:T.I.S.), Possess Living Humanoid (Dweomercraft:Lich), Possess Living
Monster (Dweomercraft:Lich), Possess Location (P.P.:100.; DC:145.)
(C.o.T.:T.I.S.), Possess Object (P.P.:100.; DC:145.) (C.o.T.:T.I.S.), Possess
Undead Humanoid (Dweomercraft:Lich), Possess Undead Monster
(Dweomercraft:Lich), Powered Armor Engineer (F.P.C.:T.F.), Power Attack,
Power Climb (Draconomicon), Precise Shot, Psychosomatic Attack
(Flashpoint! Russia), Pull Blow (NB:This enables ??? to subdue targets more
easily.) (NBoF), Purify Earths (Medieval Player's Manual), Purify Metals
(Medieval Player's Manual), Purify Waters (Medieval Player's Manual), Puzzle
of Flesh (B.T.L.:R.o.t.T.), Quick Channel (PRG:Ultimate Magic), Quick Draw,
Quick Leech (DCSC:Age of Mortals), Quick Sheath (Inc.), Quicken Attack
(I.H.:A.), Quicken Breath (Draconomicon), Quicken Spell, Quickened Combat
Vomit (Inc.), Quivering Palm Versatility (P.P.C.:Dragon Empires Primer),
Ranged Grapple (E.A.:Whips), Rapid Mount/Dismount (R&R:Excalibur), Rapid
Rebirth (x2) (KQ3), Rapid Shot, Reach Spell, Reactive Counterspell (Magic of
Faerun), Reclaim Necromantic Energy (T.B.o.U.F.), Reconstructive Surgery
(Choice and Blood), Recover Breath (Draconomicon), Reproductive Care
(Choice and Blood), Revitalize Essence (M.F.II), Ride-By Attack, Ring The
Golden Bell (DR319), Ringed Mage (M.F.I), Robo-Engineer (F.P.C.:T.F.), Rock
Hurling (NB:Assuming they're made of stone (+1 V.S.C.), Small rocks weigh
20-150 lb. and inflict 4d8 damage. Stone is heavier than flesh.) (Races of
Stone), Run, Runewright (The Practical Enchanter), Rushed Growth
(F.P.C.:T.F.), Sahuagin Flip (Stormwrack), Sailor's Balance (Stormwrack),
Sand Camouflage (Sandstorm), Sand Dancer (Sandstorm), Sand Snare
(Sandstorm), Sand Spinner (Sandstorm), Sandskimmer (x2) (Sandstorm),
Scorned By Nature (M.F.II), Scorpion's Grasp (Sandstorm), Scorpion's
Instincts (Sandstorm), Scorpion's Resolve (Sandstorm), Scorpion's Sense
(Sandstorm), Scorpion Style, Scourge of The Seas (Stormwrack),*Scribing
(x4; Bonded, Excellence, Fabrication (x1), Heiroglyphics, Living Magic,
Master Scribe) (The Practical Enchanter), Sculpt Spell (Complete Arcane),
Sea Legs (Stormwrack), Sea Sight (Cerulean Seas), Selective Channeling,
Sense Life (Secret College of Necromancy), Sense Undead (Secret College of
Necromancy), Serpentine Mane (B.T.L.:R.o.t.T.), Shadow Striker (P.H.II),
Shadow Walk (Dweomercraft:Lich), Shape Breath (Draconomicon), Shape
Stone (A.N.A.:2017), Shield Focus, Shot on The Run, Side Step (Eternal
Rome), Silent Kill (The Book of Roguish Luck), Silent Spell, Silken Aristeia
(Inc.), Sinister Healing (Dark Arts of Necromancy), Sinister Regeneration
(Dark Arts of Necromancy), Skeleton Summoner (PRG:Ultimate Magic), Skill
Focus (x28; Acrobatics, Bluff, Concentration, Craft (Alchemy), Craft
(Carpentry), Craft (History), Craft (Sculptures), Diplomacy, Handle Animal,
Heal, Intimidate, Knowledge (Engineering), Knowledge (Law), Knowledge
(Liberal Arts), Knowledge (Medicine), Perception, Profession (Architect),
Profession (Baker), Profession (Brewer), Profession (Butcher), Profession
(Cook), Profession (Farmer), Profession (Gardener), Profession (Herbalist),
Profession (Innkeeper), Sense Motive, Spellcraft, Stealth), Skillful
Executioner (DC:30 (+1/4D).) (Inc.), Skin Thief (Dweomercraft:Lich), Skip
Shot (D20M), Sleep of the Ages (The Tomes), Snagging Trip (E.A.:Whips),
Snake Charm (DC:145.), Snatch (The Book of Roguish Luck), Snatch Arrows,
Snowshoes (Frost & Fur), Spawn Lord (NB:???'s spawn can only gain the
divinity template he permits them to gain. Which, if they're of sufficient
HD/Ls, can be up to and inc. L.D..) (A.N.A.:2012), Spell Focus (abjuration,
chronomancy, conjuration, divination, enchantment, evocation, illusion,
necromancy, transmutation), Spell Mastery (x1) (Inc.), Spell Penetration,
Spell Preparation (Inc.), Spell Researcher (The Practical Enchanter), Spell
Shorthand (x4; Cryptoglyphics, Encryption, Formal Notation, Runemaster,
Scribe, Hieratics; NB:This is an Item Creation feat Not a Metamagic feat.)
(The Practical Enchanter), Spell Thematics (Theme:Spirits (esp. Fiends
(Undead, etc.), etc.)) (Inc.), Spell Trap (The Witch's Handbook), Spew (Inc.),
Spinning Combat (The Book of Roguish Luck), Spinning Defense (DR331),
Spirit Binding (The Practical Enchanter), Spirit Sense (Heroes of Horror),
Spirited Charge, Split Breath (Draconomicon), Spreading Breath
(Draconomicon), Spring Attack, Sprint (The Book of Roguish Luck),
Staggering Attack (I.H.:A.), Staggering Critical, Starship Designer (Starships
of the Galaxy), Starship Engineer (F.P.C.:T.F.), Stealthy (NB:Replaces
Stealthy (D20M).), Still Spell, Stone Bones (Dweomercraft:Lich), Stone
Visage (A.N.A.:2017), Streetfighting (D20M), Strike Around (E.A.:Whips),
Stunning Attack (I.H.:A.), Stunning Fist, Subsumption (The Practical
Enchanter), Subtle Cut (The Tomes), Subtle Spell (R&R:Excalibur), Summon
Suffering (E.A.:Whips), Superior Alchemy (Inc.), Suppress Memory
(Flashpoint! Russia), Suppress Taint (Dweomercraft:Lich), Suppressed
Memories (Inc.), Surgeon (The Immortal:Unliving), Surgery (D20M), Surgical
Strike (The Immortal:Unliving), Swarm Shape (The Witch's Handbook),
Swim-By Attack (Stormwrack), Sympathetic Spell (The Witch's Handbook),
Tech Specialist (Starships of the Galaxy), Technomedicine (Choice and
Blood), Tempest Breath (Draconomicon), Tempt (The Book of Hallowed
Might), Thanatopic Spell (PRG:Ultimate Magic), The Path of Blood (The
Tomes), Think Outside The Box (Secrets), Third Hand (E.A.:Whips),
Threnodic Spell (PRG:Ultimate Magic), Throw Attack (I.H:A.), Toughness,
Trained Memory (Medieval Player's Manual), Trample, Transdimensional Spell
(Complete Arcane), Transferance (The Practical Enchanter), Tremorsense
(A.N.A.:2017), Triumph of The Will (Gothic Campaign Compendium), True
Voice (Hamunaptra), Tunnel Fighting (Races of Stone), Tunnel Riding (Races
of Stone), Turn Undead, Unbalance Opponent (D20M), Unbound Essence
(M.F.II), Uncanny Forethought (Inc.), Undead Horde (Inc.), Undead
Leadership (Libris Mortis), Undead Master (PRG:Ultimate Magic), Unholy Aura
(T.C.M.U.C.), Unholy Friendship (Feats), Unholy Majesty (Errata:Benefit:You
can Channel Energy and Command Undead. Your "cleric level" = your
character level. This stacks w/your existing Channel Energy ability and
Command Undead feat, if any.) (T.C.M.U.C.), Unholy Toughness (Dark Arts
of Necromancy), Unseen Spell (Gothic Campaign Compendium), Unstoppable
Spell (Inc.), Vampire Hunter (NB:???'s favorite Undead minions are vampires
(i.e. Nosferatu, Pichal-Peri, and their spawn.).) (Libris Mortis), Vehicle
Engineer (F.P.C.:T.F.), Versatile Unarmed Strike (P.H.II), Vile Ki Strike
(B.o.V.D.), Vile Martial Strike (B.o.V.D.), Vile Natural Attack (B.o.V.D.),
Warforged (Armor-based Enhancements: - .; Weapon-based Enhancements:
- .; Appearance:No change.; Special:??? can activate/deactivate any/all of
these enhancements, as an Immediate nonaction, at will.; NB:???'s Artifact
Avatars (see previous; see below) have the same enhancements.) (Inc.),
Weapon Finesse, Weapon Focus, Weapon Specialization, Weapon Tricks
(NBoF), Weapon Versatility (P.P.C.:Undead Slayer's Handbook), Whip Strike
(E.A.:Whips), Whipsword Shift (E.A.:Whips), Whirlwind Attack, Whirlwind
Attack (The Tomes), Whispers of the Otherworld (The Tomes), Wicked Strike
(Feats), Widen Spell, Wondrous (Inc.), Wood Bones (Dweomercraft:Lich),
Wounding Strike (Feats), Wrappings of the Ages (The Tomes), Xenomedic
(D20 Future); NB:'Lich feats are Tainted Feats.*The Practical Enchanter's
Item Creation feats replace all magical, psionic, and psychic Item Creation
feats for all intents and purposes.

Mythic Feats (8):Beauteous Visage (Testament), Command Undead


(PRG:Mythic Adventures), Divine Compass (Testament), Dual Path
(Archmage) (PRG:Mythic Adventures), Eldritch Heritage (Nanite) (PRG:Mythic
Adventures), Mythic Crafter (PRG:Mythic Adventures), Mythic Spell Lore
(PRG:Mythic Adventures), Turn Undead (PRG:Mythic Adventures)

Psionic Feats (36):Anticipate Power (Hyperconsciousness), Ascendent Power


(Inc.), Bypass Host (Inc.), Empower Power (Psionics Unleashed), Enlarge
Power (Psionics Unleashed), Expanded Knowledge (x1) (Psionics Unleashed),
Extend Power (Psionics Unleashed), Greater Psionic Endowment (Psionics
Unleashed), Heighten Power (Inc.), Improved Anticipate Power (Inc.), Mask
Signature (Inc.), Maximize Power (Psionics Unleashed), Opportunity Power
(Inc.), Personal Immunity (Inc.), Power Thematics (Spirits (esp. Fiends
(Undead, etc.), etc.)) (Inc.), Psicrystal Affinity (Psionics Unleashed), Psionic
Body (Psionics Unleashed), Psionic Endowment (Psionics Unleashed), Psionic
Fire (Inc.), Psionic Mastery of Anticipation (Inc.), Psionic Mastery of Elements
(Inc.), Psionic Mastery of Shaping (Inc.), Psionic Meditation (Psionics
Unleashed), Psionic Metabolism (NB:Psionic Feats are Reiatsu Feats.
However, not all Reiatsu Feats are Psionic Feats.) (High Psionics:Psionic
Feats), Psionic Reach (Inc.), Psionic Talent (Psionics Unleashed), Quicken
Power (Psionics Unleashed), Rapid Metabolism (Psionics Unleashed), Reactive
Anticipate Power (Inc.), Sculpt Power (DR287), Thanatopic Power (Inc.),
Threnodic Power (Inc.), Transdimensional Power (Complete Psionic), Unseen
Power (Inc.), Unstoppable Power (Inc.), Widen Power (Psionics Unleashed)

Psychic Feats (46):Apport Arrows, Ascendant Talent (Inc.), Bypass Host


(Inc.), Clairsentience, Cure Blindness/Deafness, Cure Disease, Cure Poison,
Dimensional Shift, Direct Talent, Divert Teleport, Empower Talent, Energy
Shield, Enlarge Talent, Extend Talent, Flight, Imbue Weapon, Mask Signature
(Inc.), Mind Over Matter, Mind Switch, Mind Trap, Opportunity Talent (Inc.),
Psychic Ability, Psychic Focus (Clairsentience, Psychometabolism, Telepathy),
Psychic Invisibility, Psychic Link, Psychic Reflection, Psychic Sense (Inc.),
Psychic Severence, Psychic Weapon, Psychokinesis, Psychometabolism,
Psychoportation, Quicken Talent, Sculpt Talent (Inc.), Sensitive, Subtle
Talent, Talent Thematics (Theme:Spirits (esp. Fiends (Undead, etc.), etc.))
(Inc.), Telepathy, Thanatopic Talent (Inc.), Threnodic Talent (Inc.),
Transdimensional Talent (Inc.), Truth Reading, Unstoppable Talent (Inc.),
Widen Talent (Inc.)
56
Epic Feats ():

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Languages:All (via Linguistics, etc.).

Skills:All at R100 (via Maven, etc.).


*NB:Inc. Force skills and Psychic skills.
- Poison Families:All (via Maven, etc.).
- Poisons:All (via Maven, etc.).
- Skill Tricks:All (via Maven, etc.).

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