Version No. 1.0.0 Course Prerequisites Objectives: The area in which Computer Science, Information Science, Digital Art, Multimedia, Educational Technology, and Media Arts this can be applied in the area of Simulation and analysis of biological molecules. Expected Outcome: Students can able to (1) design a graphical application (2) develop a computer simulation Unit No. 1 Introduction Number of hours: 9 Introductions to computer graphics, Programming in the simple raster graphics package (SRGP), basic raster graphics algorithms for drawing 2D primitives, graphics hardware Unit No. 2 Viewing Objects Number of hours: 9 Geometric transformations, viewing in 3D, object hierarchy and simple PHICS, Input devices, interactions techniques, user interface software, achromatic and colored light, visible surface determination. Unit No. 3 Images Number of hours: 9 Image manipulation and storage, advanced raster graphics architecture, advanced geometric and raster algorithms, animation. Unit No. 4 Multimedia Systems Number of hours: 9 Use of multimedia information, the convergence of computers, communications and entertainment products, architectures and issues for distributed multimedia systems Unit No. 5 Digital Audio Number of hours: 9 Digital audio – video representation and processing, image compression. Text Books Computer Graphics and Multimedia: Applications, Problems and Solutions by John DiMarco. References Handbook of Internet and Multimedia Systems and Applications edited by Borivoje Furht Mode of Announced and Unannounced Quizzes, Assignments/ Seminars and Written Evaluation Examination. Recommended 13th November 2008 by the Board of Studies on Date of Approval by the Academic Council
Proceedings of the 16th Academic Council held on 25.11.2008