Generally, we are first exposed to the benefits of technology and come to discover the negative
consequences later on. For example, the development of the internet granted us access to
unlimited information with the only limitation being our imagination. Later, studies done by
researchers like Sheppard and Wolffsohn (2018) revealed that around half of all users suffer
from some form of eye strain that is a result of overexposure to computer screens. In the unique
case of music festivals, the opposite was true as the industry was initially negatively impacted by
the invention of peer-to-peer streaming but now stands to gain from advancements in virtual
reality. An article written by Kopf, D. (2019) explains that the 20th century music industry relied
heavily on selling physical recordings of music. At its peak in 1999, album sales accounted for
$19 out of the $21 billion in revenue of the music industry. All that changed with the
introduction of Napster, a peer-to-peer file sharing service that allowed users to download copies
of songs from other users for free. Although Napster’s reign was short lived, the damage had
been done. Music was now considered a public good and the way was paved for other similar
services like Spotify to emerge. As a result, the music industry had to look to live performances
as their main source of income. Unfortunately, depending on the venue, live shows have natural
barriers that limit the number of attendees. However, the recent development of virtual reality
has the potential to allow a limitless number of fans access to live shows. Artists and major
record labels have already caught on and are poised to capitalize on this development which will
allow fans access to live shows, wherever they may be, through apps like MelodyVR.
After reading this I was left wondering how vital it is for fans to physically be at
concerts? According to Kempton, B. (2014), one of the main reasons that people attend concerts
is because they enjoy being a part of a community with similar interests. Since a communal
feeling is central to the concert experience, VR will need to strive to recreate this sense of
environment for fans who will be consciously aware that they are not physically present at the
event. In addition, attendees love to talk about and critique concerts that they attend which they
will not be able to do with the VR apps. In the extremely unlikely situation that the VR
experience becomes more sought after than attending a live concert, the other basic functional
areas of the Recreation, Event, and Tourism (RET) Industry Model that rely on live concerts to
attract tourists will be negatively impacted. Entire communities that are built on supporting live
concerts by providing facilities and services to concertgoers will be starved of income as outside
economic dollars that they rely on so heavily will cease to enter their local economy. To give you
an idea of the potential damage, America has the largest tourism industry in the world thanks in
part to over 800 music festivals across the country (“The Rising Trends of Music Festivals in the
U.S.”, 2018). Thankfully, while the avenue for fans to access concerts virtually is being
developed, an issue arises with the cost that fans may have to shoulder in order to purchase the
necessary equipment that will allow them to fully experience a virtual concert. Given that few
people likely possess the required equipment as of now, fans will likely still flock to attend live
events for the next few years. Meaning that at least for now, the income brought into the country
Ultimately, while RET facilitators will likely eventually suffer from a drop in live concert
attendance, in all likelihood live venues will consistently attract close to a full attendance due to
the live concert environment being such an important factor for fans. As for the music industry,
by being provided access to a previously untapped market of international fans who until now
lacked the opportunity to attend live events, the future is looking very bright. As long as those
banking-on-the-growth-of-vr-concerts/#41bbc35b2ead
Works Cited
Kempton, B. (November 17, 2014). Why do people attend live concerts? Retrieved on November 18,
Kopf, D. (October 22, 2019). Napster paved the way for our streaming-reliant music industry. Retrieved
napster-to-spotify/
Sheppard, A. L., & Wolffsohn, J. S. (2018). Digital eye strain: prevalence, measurement and
The Rising Trends of Music Festivals in the U.S. (June 13, 2018). Retrieved November 18, 2019, from
https://deployedresources.com/blog/special-events/the-rising-trends-of-music- festivals-in-the-u-
s/