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DAFTAR ISI

Halaman

HALAMAN JUDUL .............................................................................................. i


HALAMAN PERSETUJUAN .............................................................................. ii
HALAMAN PENGESAHAN .............................................................................. iii
ABSTRAK ............................................................................................................. iv
KATA PENGANTAR ............................................................................................v
DAFTAR ISI ......................................................................................................... vi
DAFTAR GAMBAR .......................................................................................... viii
DAFTAR TABEL ................................................................................................. ix
DAFTAR LAMPIRAN ..........................................................................................x

BAB I PENDAHULUAN
A. Latar Belakang Masalah ...................................................................... 1
B. Tujuan Penelitian Pengembangan ........................................................4
C. Spesifikasi Produk yang diharapkan.....................................................4
D. Kegunaan Penelitian dan Pengembangan ............................................ 4
E. Asumsi dan Keterbatasan Pengembangan ............................................5
F. Definisi Operasional ..............................................................................5
1. Kode Kurawal ...................................................................................5
2. Web Application ................................................................................5
3. Mata pelajaran Pemrograman Dasar .................................................5
4. Pemahaman Konsep ..........................................................................5

BAB II KAJIAN PUSTAKA


A. Metode Penelitian dan Pengembangan ADDIE ................................... 6
B. Media Pembelajaran ..............................................................................7
1. Definisi Media Pembelajaran ............................................................7
2. Manfaat Media Pembelajaran ...........................................................8
C. Evaluasi Media Ajar ............................................................................. 8
D. Mata Pelajaran Pemrograman Dasar ...................................................10
E. Kode Kurawal .....................................................................................11
F. Gamifikasi ...........................................................................................11
1. Manfaat Game Dalam Pembelajaran ...............................................12
2. Elemen-Elemen dalam Game ..........................................................13

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G. Pemahaman Konsep ............................................................................15
H. Penelitian yang Relevan ......................................................................15
I. Kerangka Berpikir ...............................................................................16

BAB III METODE PENELITIAN


A. Rancangan Penelitian ............................................................................18
B. Prosedur Penelitian dan Pengembangan ...............................................19
1. Tahap Analisis ...................................................................................19
2. Tahap Desain .....................................................................................20
3. Tahap Pengembangan ........................................................................23
4. Tahap Implementasi ..........................................................................23
5. Tahap Evaluasi ..................................................................................24
C. Uji Validitas Produk .............................................................................24
1. Ahli Materi ........................................................................................25
2. Ahli Media .........................................................................................25
D. Uji Coba Produk ...................................................................................25
1. Desain Uji Coba ................................................................................25
2. Subjek Uji Coba ................................................................................25
3. Jenis Data...........................................................................................26
E. Instrumen Pengumpulan Data ...............................................................26
F. Teknik Analisis Data .............................................................................28

DAFTAR RUJUKAN ...........................................................................................29

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DAFTAR GAMBAR

Halaman

Gambar 2.1 Kerangka Berfikir ...............................................................................16


Gambar 3.1 Model Pengembangan ADDIE ...........................................................19

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DAFTAR TABEL

Halaman

Tabel 2.1 Penilaian Media Ajar ..............................................................................10


Tabel 2.2 Skala Likert ............................................................................................13
Tabel 3.1 Kisi-kisi angket Ahli Materi ...................................................................22
Tabel 3.2 Kisi-Kisi Angket Ahli Media .................................................................24
Tabel 3.3 Kisi-Kisi Angket Pengguna ....................................................................26
Tabel 3.4 Interpretasi Skor Penilaian .....................................................................26

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DAFTAR LAMPIRAN

Lembar Pra Observasi

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