Class: A11 Lesson/Period: 3 Time: Various Room: VA9 Lesson Length: 70min
Practice: Artmaking
Forms Frames The Conceptual Framework
2D Subjective Artist
3D Cultural Artwork
4D Structural World
Postmodern Audience
Concept of Identity as a socially constructed dynamic Experiment with other notions of self and
issues of identity
Numeracy
Students will be using their understanding and knowledge of timing, addition/subtraction, division,
sequences and multiplication to first capture footage of their character script then to edit it using
audio/video software. Filters and effects all use numerical settings to adjust features as does the editing
timeline in audio/video programs. Keeping a track of shots and screens for their Machinima mean students
are working concretely in math concepts to achieve their aims
CHECK FOR
STAGE OF
TEACHER ACTIONS STUDENT ACTION UNDERSTAN TIME RESOURCE
LESSON
DING
1. ANTICIPATORY Greet students, mark Greet teachers/aid, 5 min roll
SET roll, make any Students wait
messages or outside classroom
updates, give until role is finished
permission for then proceed to
students to enter their places.
class
Students are
expected to follow the
guidelines set out by
Blizzard
4. THE BODY Students are now Work independently Offer technical 45 min Unit shell
given time to capture or in predefined assistance Topic:
their characters script groups to Machinima
10 min before end of accomplish task 101
class students are projector
given 5min warning Acknowledge end
to finish up. time
5. CONCLUSION Students log off Discuss any issues, 5 min
Summa computers
ry Wrap up days lesson
Future
direction
Homework: Students Write to teacher or Moderate
are to continue other students via discussion
refining their script shell about their
and engage in any thoughts,
research that will frustrations,
assist their project success’s
recorded in
VAPD(particularily
the types of
inspiration they are
drawing on to make
their Machinima).
Make an entry into
their online blog that
is accompanying their
process with any
relevant screenshots.
6. EVALUATION Reflect on success
REFLECTION and time
management of class
activity