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Gentleman

To some travelers, the innermost secret caverns of the


humanoid heart are the most intrepid nonjewel-encrusted
caverns to explore. These travelers are sometimes called
Old Spice Gentlemen, other times Old Spice Gentle-la-
dies. They are comedians and jokesters wrapped in the
skin of heartthrobs and Casanovas (not literally, that
would be gross). These charming travelers and purvey-
ors of romantic miracles depend on their charm and
good humor to see themselves through to the next
all-you-can-eat pancake breakfast.
Whether it be a charming smile, a clever quip,
or a catchphrase that dangerously dips its toes
into the clear, cool waters of annoying repetition,
the gentleman will always find a way to rise above
any challenge and inspire their companions to
greater feats, all in the name of selling more Old
Spice deodorant than Old Spice is already selling.

Life of the Party


Gentlemen are the life of the party, always ready to
lend their services or a good joke to better the cause of
their companions. With good humor as his sword and
laugh-making his shield, a gentleman will never stop using
his charm to ensure that his companions are safe and
his foes are dead.

Gentleman’s Code
The gentleman would never attack a member of the oppo-
site sex first. That is just common knowledge, and we are
surprised we even had to point this out. What right-mind-
ed player would ever think that a gentleman would attack
a member of the opposite sex first? If that player is you,
then you should consider playing the foolish or dummy
class instead of a gentleman.

Quick Build
Some things can’t be rushed. Good music, fine wine, and
the gentleman.

Class Features
As a gentleman, you gain the following class features.

Hit Points
Hit Dice: 1d10 per gentleman level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your
Constitution modifier per gentleman level after 1st

Proficiencies
Armor: Light armor
Weapons: The gentleman is proficient with all simple and
martial weapons, and would totally be proficient with
all laser beam-based weapons—if they were around-
Tools: Razor and comb
Saving Throws: Charisma and Charisma. Who needs
anything else?
Skills: Choose three from Acrobatics, Athletics,
Deception, History, Insight, Intimidation, Performance,
Persuasion, Sleight of Hand, Stealth, and Survival
Version 1 1
moment onward into the eternal eternities their signature
THE GENTLEMAN catchphrase is born. The ally must be within 30 feet and
Proficiency be able to hear the catchphrase. This bonus increases by
Level Bonus Features 1d6 every fourth level the gentleman attains.
1st +2 Catchphrase, Punchline Once a catchphrase has been birthed it can never be
2nd +2 Punchline +1d4, Strong Convictions changed, even if it was created in a moment of stupidity
3rd +2 Something Dumb and you find it really embarrassing now—tough luck, bud.
4th +2 Catchphrase +1d6, After You You can use this feature a number of times equal to your
5th +3 I’m on a Horse, Bachelor’s in Marketing Charisma modifier (a minimum of once). You regain any
6th +3 Punchline +1d4, I’d Take a Bullet… expended uses when you finish a long rest.
7th +3 Pleasurable Smells Punchline
8th +3 Catchphrase +1d6 At 1st level, gentlemen gain their signature punchline, a
9th +4 Biceps, Stronger Strong Convictions humorous phrase to confound their enemies. The target
10th +4 Punchline +1d4 must succeed on a Wisdom saving throw or take 1d4
11th +4 Wolfdog psychic damage and gain disadvantage on the next attack
12th +4 Catchphrase +1d6 roll it makes before the end of its next turn, which means
13th +5 Wardrobe Change you say something clever and your enemy doesn’t handle it
14th +5 Punchline +1d4 very well at all.
15th +5 Matrimony
16th +5 Catchphrase +1d6 Saving throw DC = 8 + your proficiency bonus +
17th +6 New Haircut your Charisma modifier
18th +6 Punchline +1d4 This ability’s damage increases by 1d4 every fourth level
19th +6 MBA or so.
20th +6 Being of Pure Energy You can use this feature a number of times equal
to 1 + your Charisma modifier (a minimum of once). You
regain any expended uses when you finish a long rest.
Equipment Strong Convictions
You start with the following equipment, in addition to the
equipment granted by your background: Gentlemen are very confident in themselves and their
abilities. Starting at 2nd level, if the gentleman critically
• (a) any martial weapon or (b) two simple weapons
fails an Intelligence or Wisdom ability check, he is fed
• (a) a light crossbow and 20 bolts or (b) any simple
a falsehood that he will strongly believe no matter who
melee weapon
tries to talk him out of it. Even if that person is a genie or
• (a) Old Spice Bearglove (b) Old Spice Classic (c) Old
something.
Spice Desperado (d) Old Spice Fresh. No or
At 9th level, once the gentleman’s ego is in full bloom,
• Fancy Clothes
if the gentleman rolls a critical success on an Intelligence
You cannot ignore the equipment here or replace it with check, the GM must share one very personal secret about
gold to spend. It is essential. Take it all. You’ll need it. No, themselves with the player.
don’t argue. A gentleman doesn’t argue.
Something Dumb
Fancy Clothes The gentleman possesses some amazing powers. This is
The gentleman would never be caught dead or alive not one of them.
wearing anything other than his gentleman uniform of a Starting at 3rd level, once per session, the gentleman
fine, dark, silken jacket and trousers over a pristine and may change one thing in the game that has no effect on
starched white tunic and necktie (bowed or otherwise). actual gameplay and the GM must allow it. If that’s con-
He also wears nice shoes. When the gentleman wears his fusing, here are some examples. The gentleman may: put
“uniform,” his armor class is 10 + his Dexterity modifier clown shoes on a party member, turn a troll’s hands into
+ his Charisma modifier. You cannot use a shield and get hard-shelled tacos, turn all the plants a beige color, etc.
this benefit. It takes two minutes to put these fancy clothes These effects last for the duration of the session.
on, one minute if assisted by a butler, spouse, or really
helpful spider. After You
The gentleman may also wear a pair of tinted eyeglasses
At 4th level, the gentleman can perform the most fa-
to add +1 to his armor class and see better in the sun, if he
mous move that any gentleman learns in his fancy life of
wants. But only if he wants. The gentleman suffers a -4 to
good-deedery: the “after you.” Whole novels and a dozen
Wisdom (Perception) checks and attack rolls in dim light
epic poems have been written about the “after you,” and
when wearing tinted glasses.
it is by the quality of the “after you” that all gentlemen
are judged. In this case, after rolling for initiative, the
Catchphrase gentleman can switch initiative order with any ally of the
A 1st-level gentleman can use a catchphrase which opposite sex, so long as the switch puts the ally in an
inspires one ally, giving them 1d6 to use during an attack, earlier position, and the gentleman later. This lasts for the
saving throw, or ability check. To create their catchphrase, duration of combat.
they must speak it aloud to the group, and from that
2
Advertisement I’d Take a Bullet for You, Man
You should buy one of Old Spice’s finely scented body At 6th level, and during an ally’s or enemy’s turn, as a
products. Captain is a nice choice. reaction, the gentleman may dive between the ally and the
enemy’s attack, taking half damage from the attack. The
Ability Score Improvement gentleman must be able to see the ally or enemy, and may
dive from any distance within sight, but must remain in his
When you reach 4th level, and again at 8th, 12th, 16th,
new location. At level 15, the gentleman becomes the king
and 19th level, your Charisma increases by two. Unlike
of chivalrous deeds and absorbs the blow entirely without
normal, unscented plebs, a gentleman’s Charisma has no
taking damage and probably eating a snow cone while he’s
limit and can go well above 20. In fact it musk… thank you,
doing it.
thank you.
Once you use this ability you must finish a long rest
before you can use it again.
I’m on a Horse
At 5th level, the gentleman can use an action to say, “I’m Pleasurable Smells
on a horse,” and a horse will appear beneath him. The
At 7th level, pleasurable aromas emerge from the dry lo-
horse can then dash 30 feet in any direction and then dis-
calities of the gentleman’s body. As an action, a creature of
appear. Starting at 8th level and every third level thereaf-
your choosing regains 1d6 health or 1d12 nose stuff. The
ter, the horse can dash 10 feet farther. If you are married,
recipient must be within smelling range (GM’s discretion).
and your spouse is adjacent to you, they may ride with
You can use this feature a number of times equal to 1 +
you, because that is the most romantic thing you can do
your gentleman level. You regain any expended uses when
with a horse, and romance is important. This movement
you finish a long rest.
does not provoke an attack of opportunity.
Once you use this ability you must finish a short or long
rest before you can use it again.
Biceps
Starting at 9th level, the gentleman gains serious bicep
Bachelor’s in Marketing muscles; whenever his biceps are visibly flexed, he gains
advantage on Charisma ability checks. The gentleman
At 5th level, the gentleman receives a diploma from an
must spend 30 minutes a day curling heavy objects to
accredited college in the art of the sell. Anytime the gentle-
maintain his biceps. (Reminder: the shirt is an important
man sells an item to a PC or NPC, he receives 15% more
part of the gentleman uniform and if the shirt is replaced
than the market value. It would have been 20% if he hadn’t
for better biceps viewage, the gentleman loses all benefits
goofed around so much his sophomore year.
from his fancy clothes.)

3
are cool, but put a crocodile in a ghillie suit? That stuff is
Wolfdog unheard of!!!
At 11th level, the gentleman gains the ability to transform Anyway, now that you understand just how fashionable
into a wolfdog and obtains all the creature abilities of a the gentleman’s previous haircut was and how this new
wolf. The only difference is this particular wolf can talk haircut blows that older, fashionable haircut to smither-
and ace any difficult business situation. The gentleman eens (fashionably speaking), what does this new haircut
cannot return to his original humanoid form until he is do? Good question. Easy. When the gentleman gets this
brought to 0 hit points, or makes a huge sale. new, level 17 haircut, all other characters in his party im-
Once you use this ability you must finish a long rest mediately gain an extra level, and there is nothing the GM
before you can use it again. can do about it. Capiche?

Wardrobe Change MBA


At 13th level, the gentleman receives two new clothing At 19th level, the gentleman earns his MBA and can now
options. One is a pair of form-fitting red pantaloons with solve complex organizational management problems.
the legs removed. When wearing the red, legless panta-
loons, the gentleman gains a number of temporary hit Being of Pure Energy
points equal to his level, which refresh after a long rest,
At 20th level, the gentleman ascends to a higher plane of
and gains advantage on Constitution saving throws.
existence, becoming a being of pure energy. The gentle-
The other new wardrobe item is a towel to cover his,
man loses all skills, attributes, and abilities. The gentle-
you know, stuff. The gentleman gains advantage on Wis-
man may privately communicate with the GM to make
dom saving throws and ability checks, and a +45% chance
anything explode at will.
of gabbing too much when wearing the towel. Consider
these as two more “uniform” options for armor class pur-
poses. The gentleman can only wear one outfit at a time. The Ex-Gentleman
Note for gentle-ladies: The pantaloons ensemble As we have already mentioned, a gentleman has a strict
includes a jewel-encrusted top that is super classy and gentleman’s code that he must abide by, or else. If the
neat-looking for gentle-lady characters. gentleman ever breaks this code, he is stripped of all gen-
tleman skills and class features and may only gain them
Matrimony back by carrying a humanoid of the opposite sex for a full
day, like an ex-gentleman should.
At 15th level, the gentleman may propose marriage to
one humanoid monster of equal or lesser CR that he
encounters during his travels. The player must speak Multiclassing as a Gentleman
the proposal aloud and then must succeed on a DC20 Why sully this olfactory olympian with any lesser scent?
Constitution saving throw for the proposal to be accepted Trying to multiclass a gentleman would be like trying to
(refer to the table below for modifiers). The gentleman pair Old Spice with… anything other than Old Spice. Don’t
and monster become bonded for life, and the fiancé/ do it!
fiancée/spouse is now a member of the party. If married,
the gentleman cannot attend any social gathering past 10
p.m. but will always have a warm body to cuddle up next
to. If his counterpart is killed, the gentleman must go into
mourning, meaning he loses 5 levels for the remainder of
this session. The matrimony feature can only be used one OLD SPICE GENTLEMAN
time, ever. (See table below for modifiers.)
5e Conversion
Item Modifier
Andrew Armstrong
Ring +5
Flowers +3 Editing & Layout
Lit candles +3 Jack Elmy
Poetry/song +2
Marketing
Chocolates +2
Yanick Goossens
Music +2
Nice clothes +2 Special thanks to the good folks at Old Spice for the
Licensed officiant +15 laughs and their support with this 5e conversion.
The player must actually bring (wear/perform) these items The DawnforgedCast logo and all content herein are
to the session to gain these modifiers to their proposal. copyright DawnforgedCast, LLC. DawnforgedCast is not
formally associated with any other publishing house(s),
New Haircut and the use of any popularized or system-specific terms
does not imply affiliation with or endorsement by said
At 17th level, the gentleman gets a new, more stylish
publishing house(s).
haircut. Just to be clear, his previous haircut was top fan-
tastic A+ fashionable, but this new haircut is on a whole www.youtube.com/DawnforgedCast
different plane of style and fashion, ethereal or otherwise. www.dawnforgedcast.org
If this is hard to imagine, think of it like this: all crocodiles dawnforged@hotmail.com

4
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