Step 1:
Rough Sketch:
I'll just keep it simple for this Tutorial. I'll be painting a single
girl. No background whatsoever.
Every background has it's own difficulties and if you come
here to check out my work you may be mostly interested in
painting the human form.
There are many others that paint landscapes.
At this point I have no idea if the picture will turn out okay.
But I guess it did, or I wouldn't have posted this in a tutorial.
As you can see, I start with a nude. And I do that most of the
time.
That is because clothing often disguises shapes too much
and I want it to be anatomically as correct as possible.
Step 2:
Cleaned up Sketch:
The rough sketch needs to be a little neater before I can
really start rendering. I need to get rid of the many obsolete
lines in Step 1. I could just erase them with the eraser, but
as the sketch is usually not quite right anyway, I make the
original sketch layer transparent with the opacity slider at
the top of the layers window and add a new layer.
On the new layer I'll paint over the rough sketch that you
can still see underneath the new layer. Using much less lines
than on the first version.
Because I know where I'm going now, I can just trace the
sketch lines I do need and forget about the excess lines.
While I do that I also change or adjust the details I would like
to change.
Step 3:
Finished Sketch:
Step 4:
Step 5:
Basic Shading:
When the basic colors are in, I already start to add basic
shading.
Just to see where everything's supposed to be. At this time
I'm already trying to bring the image to life. The round bits
should be round and the anatomic details start to show.
For this stage I use a brush somewhere in between the
standard 19 px and the huge 175 px one I used to add the
flat colors.
With the Master diameter slider (in the bottom of the
Brushes window) you can pick whatever size you want of the
brush you are currently using.
With the [ and the ] keys you can go up and down specific
steps in brush size.
I use the sketch layer for the basic shading. As you can see,
the new color hides the lines pretty quick.
As I want this picture to look reasonably realistic I won't
need the lines.
If I would make a cartoon instead, I would make the lines
harder and crispier and would only color on a layer
underneath the line layer.
Step 6:
Basic Shading 2:
Step 7:
More Shading:
After the shading of the body, I'll add more structure and
shading to the rest. The shirt is highlighted and the wrinkles
are placed better.
Still working with that soft rounded brush I started with. I like
that type of brush because it doesn't immediately hide
everything I did before and you can add subtle structure to
any surface that way.
Actually, from here on in the picture will not change as
drastic as in the first couple of steps.
I'll increasingly go into detail now.
Step 8:
More Detail:
As I think that a beautiful body with a blank face above it is
not so beautiful, first thing I always do when I go into the
details is work on the face.
I'll add more depth to eyes and mouth to get more
character. So, no...I don't really think breasts or loins are
that important.
I do like the look of things, of course, but rather as part of a
complete picture.
Step 9:
Step 10:
More Highlights:
Her nose will catch light from the same source. Everything
else will be less lit.
Now you can also see how much difference a pupil makes.
The eyes were weird when only the iris was colored. They
look sexy already when the pupil is added as a flat black
dot..
Step 11:
More breast:
Yes, time to do something about the rest. With only a little
effort the breasts start to look more alive already.
They're getting too big, really, but I will correct it later.
Maybe...
Step 12:
More Details:
I'm adding even more structure in neck, shirt collar, face,
mouth and nose. It's obvious that some details are still very
rough around the edges. The underside of the nose is only a
color. Not really a shape yet.
But the collar of the shirt is now actually wrapping around
the back of the neck. There's better and more detailed
shadow in the left part (from subjects point of view) of the
collar.
And her mouth is highlighted as if she's using lipgloss or has
moist lips all by herself.
Step 13:
Nipples:
And not only nipples. I've added a highlight in her pupil.
Which makes her glance much more natural and vivid.
Actually that highlight behaves in a similar way as the
highlights on her face because they are caused by the same
source of (imaginary) light.
Step 14:
Body Rendering:
To add more depth and plasticity I've picked a much brighter
skin tone than the original one. And with that and a big soft
rounded brush I only paint on the parts that are closest to
the viewer. Which means that the round forms are getting
rounder just by accentuating the roundest part. If you look at
her left upper thigh the only thing that actually happened
there is a broad bright spot added. Softened by a softer
brush with low opacity.
That same thing happened on her ribcage just below her
breasts, the side of her face and her knees.
I don't like her hair yet. As I don't have a real plan when I
start out with pin-ups like this, things like that happen more
often.
Step 15:
Haircut:
That's why I remove the hair from her face first and see if I
can do better. And while I'm at it I change other things too.
Hopefully improving the image as a whole.
Step 16:
Better:
Yes, changing the hairline did improve things. And some
small changes in the face work too. Her nose is cute and her
mouth is too. She's actually starting to look hot now.
And she seems to know that...:D
Step 17:
Compare Girls:
If you compare these two images you can see that small
changes can make a world of difference.
The first is from step 14. Really very little happened, at first
glance, but it did make a lot of difference.
Step 18:
Private Parts:
Here I cleaned up some more. Started working on her shoes
and on the brush she's holding in her right hand. I even
added the vagina.
Actually totally unnecessary because I'll be adding a dress
later on. But still. It doesn't take long and I see my creation
become more realistic even by an insignificant detail like
that.
Step 19:
Nipples:
Same thing with the nipples. They won't be visible later
actually. But I think they should be there nevertheless.
Step 20:
Feet:
As you as a fellow artist may know, feet and hands are the
most difficult parts on the body of all. The fingers and toes
are quite ingeniously constructed and that makes them
really hard to paint.
But fun. At least that's my opinion. The way each finger is
held and each toe is placed in an open shoe is terribly
difficult to paint realistically.
I'm still not completely happy with how I do it, but I don't like
to use photographs as documentation for pin-ups like these.
They sprout completely from my imagination. And that
doesn't make things easier.
However, when you're still learning to master these body
parts (or any other body part for that matter) there's
absolutely no shame in using photographs to get you on the
way.
If you'll keep using them, you'll probably never be able to
paint them from scratch but some artists don't mind that at
all.
I do for myself. So I keep on trying to make them as realistic
as I can without documentation.
Step 21:
Step 22: