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The Elder Scrolls III: Bloodmoon is the second expansion pack for Bethesda

Softworks's The Elder Scrolls III: Morrowind, and is included in the Game of the
Year edition, along with Tribunal.

Contents[show]
Comparisons with other games
Unlike the first expansion Tribunal, which added a city separate from the world map
consisting of interior cells, Bloodmoon adds a large new island to the original
world map, a cold northern territory named Solstheim. Rather than the Dunmer (dark
elves) that are the indigenous race in nearby Morrowind, Solstheim is populated
largely by the Nords. This is largely due to the fact that the island sits more or
less astride the border between Morrowind and the Nord homeland of Skyrim.

Additions
This expansion adds new enemies, the East Empire Company as a joinable faction, and
the possibility to become a werewolf, akin to the inclusion of vampires seen in
Morrowind. Bloodmoon also uses larger and more detailed environments, including
snowfall, thus raising the computer hardware requirements, though the ash storms of
the original game are much harder on computers than the snow of Bloodmoon.

As with Morrowind and Tribunal, Bloodmoon has many side-quests to finish and many
delves to explore aside from its main quest. Unlike Tribunal, which is intended to
be played after the completion of Morrowind's main quest, Bloodmoon's main quest is
self-contained within the expansion. Also unlike Tribunal, the new area is a lot
more open, consisting of many new areas, towns, caves, ruins and the like.

A number of new armor and weapon types have also been added, as well as the
addition of hundreds of new detailed models unique to this expansion.

Storyline
In the Bloodmoon main quest, the Nerevarine starts by doing odd jobs for the
Imperials' Fort Frostmoth on Solstheim. When the fort is attacked by werewolves,
the Nerevarine must travel to the Nord village of the Skaal at the north of the
island. The Nerevarine must then perform several rituals to be accepted into the
village. Afterwards, knowledge of the Bloodmoon Prophecy, a ritualistic hunt led by
the Daedric Lord Hircine, is revealed. The Daedric Prince takes the four greatest
champions on Solstheim, including the Nerevarine, to his glacier home. He tells
them that they must fight until only one is still living; if the Nerevarine
survives, they must fight one of Hircine's aspects � strength (a bear), speed (an
elk), or guile (where Hircine fights in his own form). The main quest is completed
once the battle is won and the glacier home is fled.

Trivia
This is the one of two expansion packs/DLCs to take place in Solstheim, the second
being The Elder Scrolls V: Dragonborn.
Gallery
TES3 Bloodmoon - Map - Locations of the Stones
Bloodmoon map
BloodMoonLogo
The Bloodmoon logo
TESBloodmoonIcon
The Bloodmoon
Bloodmoon-Solstheim-Map
A picture of Solstheim, the setting of Bloodmoon

Add a photo to this gallery


Media
Main Series
Arena � Daggerfall � Morrowind (Tribunal | Bloodmoon) � Oblivion � (Knights of the
Nine | Shivering Isles)
Skyrim (Dawnguard | Hearthfire | Dragonborn | Special Edition | Very Special
Edition) � VI
Spin-offs
General Battlespire � Redguard � Eye of Argonia � Paradise Sugar � Blades
Travels Stormhold � Dawnstar � Shadowkey � Oblivion Mobile � Oblivion PSP
Online Imperial City � Orsinium � Thieves Guild � Dark Brotherhood � Shadows
of the Hist
Online: Morrowind � Horns of the Reach � Clockwork City � Dragon Bones � Summerset
Wolfhunter � Murkmire � Wrathstone � Elsweyr � Scalebreaker
Dragonhold � Harrowstorm � Greymoor � Smolder Scrolls
Legends The Fall of the Dark Brotherhood � Heroes of Skyrim � Return to
Clockwork City � Houses of Morrowind
Isle of Madness � Alliance War � Moons of Elsweyr � Jaws of Oblivion
Strategy Guides
Arena Manual � Codex Scientia � Daggerfall Manual � The Daggerfall Chronicles
Battlespire User's Guide � Battlespire Athenaeum � The Redguard Companion �
Morrowind Manual
The Morrowind Prophecies � Oblivion Game Guide � Skyrim Game Guide � Hero's Guides
to The Elder Scrolls Online
Books
The Origin of Cyrus! � The Infernal City � Lord of Souls � The Art of Skyrim �
Tales of Tamriel (The Land | The Lore)
The Skyrim Library (The Histories | Man, Mer, and Beast | The Arcane) � The
Official Cookbook
Merchandise
Merchandise � Call to Arms � Bethesda Pinball � Skyrim Monopoly
Start a DiscussionDiscussions about The Elder Scrolls III: Bloodmoon

An inconsistency with Bloodmoon


5 messages

A FANDOM user
Yeah you're right. A dwemer ruin being able to go above and below the water?
Absolutely ridiculous. Who could honestly believe such a th... 11 months ago

Webspidrman
2601:155:8401:F8E0:C0B1:29EF:80E1:A6D5 wrote:Yeah you're right. A dwemer ruin being
able to go above and below the water? Absolut... 11 months ago
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