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If a player does not have sufficient funds to pay off a rent or fee assigned by certain

cards, he or she may take a loan from the bank by mortgaging one or more properties. If a
house is on a property to be mortgaged, you must first sell the house or houses to
mortgage.

• If the player lands on an unowned property, he may buy it for the price listed on
that property's space. If he agrees to buy it, he pays the Bank the amount shown
on the property space and receives the title deed for that property. However, two
or more players making a deal, or "alliance" against any other player is strictly
prohibited. There can only be one player per color. If he decides not to buy it, the
property is auctioned, and the bidding may start at any price. The highest bidder
wins the property and pays the Bank the amount bid and receives the property's
title deed. Railroads and utilities are also properties. There are NO "immunities"
in the game of Monopoly.
• If the player lands on an unmortgaged property owned by another player, he pays
rent to that person, as specified on the property's deed.
• If the player lands on his own property, or on property which is owned by another
player but currently mortgaged, nothing happens.
• If the player lands on Luxury Tax/Super Tax, he must pay the Bank $75/£100.
• If the player lands on Income Tax he must pay the Bank $200 or 10% of his assets
(i.e. cash on hand plus the value of all buildings owned and the prices of all
properties owned). The player must decide which to pay before totaling his assets.
(The 10% option is not available on the British board.)
• If the player lands on Chance, the player picks a chance card and does the
following actions as stated on the card. The same goes for when a player lands on
Community Chest.
• If the player lands on the Go to Jail square, he must move his token to Jail
(without passing Go). If the player has a Get Out of Jail Free card or can buy one
from another player, he moves his token to the "Just Visiting" part of the square.
• If the player lands on or passes Go he receives $200 from the bank, unless he is
going directly to Jail. If the player passes Go, lands on a Chance or Community
Chest space, and draws a card directing him to go directly to Jail, however, he still
collects the $200 for passing Go. A player cannot receive any "Go" money if
he/she forgot to get it when passing.
• If the player lands on Jail he is "Just Visiting" and does nothing. No penalty
applies. However, if a player is directed to go to Jail by a card, or from having
landed on the Go To Jail square, or by virtue of having rolled doubles three times
consecutively, he lands in the Jail proper and can get out by paying a $50 fine,
using a "Get Out of Jail Free" card, or by rolling doubles. If a player refuses to
pay the fine and fails to roll doubles, he loses his turn. If a player in Jail refuses to
pay the fine three consecutive turns, and each turn fails to roll doubles, the $50
fine is assessed anyway, and he moves the number of spaces on his last
unsuccessful roll.
Doubles
A player who rolls doubles takes another turn after completing the first one (unless he/she
was in Jail). If he rolls doubles again, he takes a third turn after completing the second. If,
on the third turn, he rolls doubles again, he does not take that turn and goes to jail. If a
player rolls when the other player is paying it is still an active roll.

Properties, Rents, and Construction


Properties are arranged in "color groups" of two or three properties. Once a player owns
all properties of a color group (a monopoly), that player may purchase either one to four
houses or one hotel (which is equivalent to five houses) for those properties, which raise
the rents that must be paid when other players land on the property. The properties in a
color group must be developed evenly, i.e. each house that is built must go on the
property in the group with the fewest number of houses on it so far. In other way of
speaking, the number of houses of any properties of a same color group must not differ
the other properties by more than one. For example, houses in a group may be distributed
(2,3,2) or (0,1,1) or (4,4,3) but not (1,2,3) or (0,4,4).

A hotel may be built on a color group only after all properties in the group have four
houses. A player purchases a hotel by paying the price of an additional house, and
returning the four houses on that property to the bank in exchange for a hotel. If there are
not enough houses in the bank for a player to build four houses on each property before
building a hotel, the player may not skip directly to buying a hotel by paying the full
price at one go.

The bank has a fixed supply of 32 houses and 12 hotels. If more players decide to build
more houses at the same time than there are houses in the bank, the houses are auctioned
off one at a time to the highest bidder. This rule favors the owners of expensive
properties, for which the houses cost more in the first place, because the auction price of
a house is not tied to the value of the property on which it will be placed.

At any time a player may, to raise cash, return hotels and houses to the bank for half their
purchase price. If there are sufficient houses in the bank, hotels may also be "broken
down" into a number of houses for the corresponding percentage of their purchase price.
For example, hotels in one color group may be replaced by two houses each, and for each
hotel thus broken down, the player receives half the cost of three houses. Also, properties
with no houses or hotels may be mortgaged for half of the property price. A property
does not collect rent while mortgaged and may not be developed. To de-mortgage a
property a player must pay "interest" of 10% in addition to the mortgage price. Whenever
a mortgaged property changes hands between players, the new owner must immediately
buy the house with Some (undefined) interest on the mortgage price, and if he doesn't pay
off the mortgage immediately, you have to pay for every property.''

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