I. Position Vector
A. Definition:
The position vector for an object is the vector drawn from the
origin of a coordinate system to the location of the object.
r
In the drawing below, the position vector r (shown in green) is
drawn from the origin to the location of our baseball at point P.
P
r
r
r
r¢
r
r P
r
R¢
r r r
r ¢ = R¢ + r
You might be inclined to remark that all of this is trivial and even
that it is a waist of time. All of this material should be review from
your introductory physics course. I encourage you to reject such
quick judgments and to reflect deeply upon each concept that we
study in this course. The reason that I have chosen to include this
material is to remind you of some very important physics and to
highlight the course goals. First, you should remember from your
introductory physics course that many other physics quantities are
derived from the position vector including displacement, velocity,
acceleration, linear momentum, angular momentum, etc. Thus,
the question of reference frames and transformation equations is
extremely important in physics. Secondly, a major reason for the
course is not to solve problems involving balls rolling down
inclined planes, but to develop an understanding of the way in
which physical systems can be represented in mathematics. By
learning to apply mathematics to mechanical systems where you
have some physical intuition, you build the skills needed for more
advanced physics courses (Relativity, Quantum Electrodynamics,
etc) where intuition based upon everyday experience will be of
little help.
V. Cylindrical Coordinate System
P (r,j,z)
r
r
z
y
r
j
A. Unit Vectors
Following the procedure for our past work, we are going to define a
unit vector for each of the three coordinates. The first unit vector is
found by only allowing r to vary while keeping j and z constant. This
amounts to moving along the radius of the cylinder in the direction of
an increasing radius. The second unit vector is found by only allowing
j to vary while keeping r and z constant. This amounts to walking
counter clockwise around a circle. The third unit vector is found by
only allowing z to vary while keeping r and j constant. This amounts
to walking in the +z direction.
P (r,j,z)
r
r
k̂ jˆ
y
x ρ̂
Since the unit vectors ρ̂ and jˆ lie in the x-y plane and do not depend
on z, it is often useful to have the following additional diagram when
working out the Calculus:
y
jˆ
j
ρ̂
j
x
Using our knowledge of the dot product and components, we see that
ρ̂ = Cos(j ) î + Sin(j ) ĵ
jˆ = - Sin(j ) î + Cos(j ) ĵ
P (r,j,z)
r
r
r
Z= z k̂
y
j r
ρ = ρ ρ̂
x
Thus, we have the position vector in cylindrical coordinates as
r
r = ρ ρ̂ + z k̂
r d d
v = ( ρρ̂ ) + ( z k̂ )
dt dt
r d d d d
v = ( ρ ) ρ̂ + ρ ( ρ̂ ) + ( z ) k̂ + z ( k̂)
dt dt dt dt
The unit vectors ( ρ̂ and jˆ ) are not constant since their direction
depends on the location of point P. Therefore, we will have to take
their derivatives!! We do this by replacing each unit vector with its
representation in Cartesian coordinates and then do the Calculus.
Starting with ρ̂ , we have
d d
( ρ̂ ) = [ Cos(j ) î + Sin (j ) ĵ ]
dt dt
d d d
( ρ̂ ) = [ Cos(j )] î + [ Sin (j ) ] ĵ
dt dt dt
d d d
( ρ̂ ) = - Sin(j ) [ j ] î + Cos (j ) [ j ] ĵ
dt dt dt
d d
( ρ̂ ) = [-Sin(j ) î + Cos (j ) ĵ ] [ j ]
dt dt
d
( ρ̂ ) = j& jˆ = ωjˆ
dt
The time rate of change of the angular position j was called the
angular velocity, w, for rotation problems in your introductory physics
course!!
We now calculate the time derivative of jˆ by the same procedure.
d d
( jˆ ) = [ - Sin(j ) î + Cos (j ) ĵ ]
dt dt
d d d
( jˆ ) = - [ Sin(j )] î + [ Cos (j ) ] ĵ
dt dt dt
d d d
( jˆ ) = - Cos(j ) [ j ] î - Sin (j ) [ j ] ĵ
dt dt dt
d d
( jˆ ) = - [Cos(j ) î + Sin (j ) ĵ ] [ j ]
dt dt
d
( jˆ ) = - j& ρ̂ = - ω ρ̂
dt
A graph of the unit vectors and their derivatives may help you
visualize the results. It also reminds you that the derivative of a vector
produces a vector tangent to the original vector!! The length of the
derivative vectors depend on the angular velocity. If there is no
rotation then the motion is in a plane and the derivatives of the unit
vectors are zero!! If the angular velocity is high then the magnitudes
of the derivatives of the unit vectors will be large and these terms will
dominate the velocity results.
y dρ̂
dt
jˆ
djˆ j
dt ρ̂
j
x
w
Let us now consider our results. The first term is the radial velocity
component. The last term is the velocity component in the z-direction.
If we consider the special case of a particle traveling in a circle in the
x-y plane then both the first and third terms in the velocity
relationship are zero. Thus, an object moving in a circular path as in
your introductory physics course would have a velocity with a
component only in the jˆ direction with a magnitude of ρ ω . This is
just the tangential velocity from your introductory physics course!!
In other words, we have
r
v = v radial ρ̂ + v tangential jˆ + v z k̂
D. Acceleration Vector
r d d d
a = ( ρ& ρ̂) + (ρj&jˆ ) + (z& k̂ )
dt dt dt
r d d d d d d d
a = ( ρ& )ρ̂ + ρ& ( ρ̂) + (ρ)j&jˆ + ρ (j& )jˆ + ρj& (jˆ ) + (z& )k̂ + z& ( k̂ )
dt dt dt dt dt dt dt
Using our relationships for the time derivatives of the unit vectors, we
have
r
a = &ρ&ρ̂ + ρ& j&jˆ + ρ& j&jˆ + ρj&&jˆ + ρj& (-j& ρ̂) + &z& k̂
Rearranging and combining terms, we have that
r
a = ( &ρ& - ρj& 2 )ρ̂ + (2 ρ& j& + ρj&&)jˆ + &z& k̂
r
a = - ρj& 2 ρ̂ + ρj&&jˆ = - ρω 2 ρ̂ + ρα jˆ
The radial term is the centripetal acceleration and the angular term is
the tangential acceleration of the object from introductory physics
class where α º j&& is the angular acceleration.