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THE GUILDMASTER’S TOOLBOX

TABLE OF CONTENTS
Foreword ......................................................................................................................................................................... 2
Filling the Streets of Ravnica ........................................................................................................................................... 3
Precinct One .................................................................................................................................................................... 7
Precinct Two .................................................................................................................................................................... 9
Precinct Three ................................................................................................................................................................ 11
Precinct Four .................................................................................................................................................................. 13
Precinct Five .................................................................................................................................................................. 15
Precinct Six .................................................................................................................................................................... 16
Monsters ........................................................................................................................................................................ 18

OTHER DMS GUILD PRODUCTS BY CHRISTOPHER WILLETT


Life and Decay: Secrets of the Golgari
Original Gangster: The Shattergang Family
Shadows and Whispers: The Secrets of House Dimir
Mordenkainen’s Magnificent Mansion
Adventures Under the Sea
Planeswalkers of Ravnica
Shinobi: Secrets of the Shadow Warriors

ACKNOWLEDGMENTS: I’D LIKE TO THANK YOU FOR SUPPORTING MY WORK.


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1
FOREWORD
As a Dungeon Master I am an improvisor. My adventure outlines are usually very vague. Like most DMs, I also
do not tend to run published adventures, instead I really enjoy coming up with my own stories and campaigns.
Whenever I create a new campaign world I like to put together a toolbox, a series of tables that can help me
when I am on the fly. When I need a random NPC, or a random but interesting merchant, or someone’s name.
Nothing is more embarrassing then coming up with a lame name for an NPC or a name that you’ve already
used. It will immediately ruin your players’ immersion in your world.
Ravnica Revealed is a tool box. I’ve given you a table, just like one I would use in my own game, to come up
with random citizens. Ravnica is a densely-populated city, your players should never step out to find an empty
street. There are always people around. Guildmaster’s Guide to Ravnica gives vague descriptions of the different
precincts found in the Tenth District. That’s a good thing! It means that a Dungeon Master can easily fill these places
with almost anything. I wanted to add more information to that in the form of tables revealing what type of nightclubs,
restaurants, shops, etc. are around.
Ravnica Revealed also includes some optional rules for you to introduce to your players. These rules aren’t meant to
grant some sort of mechanical bonus to characters, rather it is just a way to introduce some more story to your
adventures. For example, I provide rules for some back room illegal gambling. I love the idea of players finding
themselves deep in debt to the Orzhov Syndicate. This gives me something to bite onto. Your players will be must more
engaged with the stories being told when they feel these stories are about them. If your players participate in this (and
how can they resist the opportunity) they should walk away with a lot more than just extra coins, they should leave with
new story hooks dug deep into their characters.
Finally, Ravnica Revealed also includes some new monsters. If you are running a campaign in Ravnica, it is important
that you draw back upon the source material. Your players are going to have a preconceived notion of what playing a
campaign on Ravnica means. That means the monsters they see on the cards. Mark Rosewater, the lead designer for
Magic: the Gathering, talks about resonance. Resonance are the expectations your players bring to the table. As DM,
you want to find ways to play with those expectations. If you throw something at your players that does not jive with
their expectations, you can expect to get some blow back. Your monsters will have less impact. That’s why it is
important to sift through those cards looking for inspiration. A very useful tool is Gatherer, which has a database of
every card ever made.
Thank you for supporting the Dungeon Master’s Guild. When you purchase a PDF here you are doing a lot more than
buying a cool monster or spell. You are making someone’s dream a reality. I’ve spent years wishing I could write
Dungeons and Dragons Books. I have notebooks full of ideas that went nowhere. I felt very discouraged because I felt
there were too many barriers to entry for me. Writing for the DM’s Guild has been a lot of fun, it reminds me of the old
Dragon and Dungeon Magazine articles. Your purchase is supporting an entire community of creative dreamers who are
pursuing the same thing: they want to create worlds. Those who publish for the DM’s Guild fund their works themselves,
or channel their earnings back into their products. There are no kickstarters. Thank you this.

Don’t split the party,

Christopher Willett

2
FILLING THE STREETS OF RAVNICA
RANDOM RAVNICA CITIZENS
D20 RACE WHO ARE THEY? WHAT ARE THEY DOING?
1 Human Banker Haggling with a street vendor.
2 Centaur Diplomat Eating some street food while sitting in a gutter.
3 Gorgon Gardener Picking through produce at the grocer.
4 Goblin Jeweler Muttering to themselves.
5 Minotaur Noble Feeding bread crumbs to pigeons.
6 Vedalken Tourist Standing in line to order a cup of coffee.
7 Loxodon Healer Climbing into a carriage.
8 Devkarin Elf (Dark Baker Tossing some coins into a street musician’s cup.
Elf)
9 Sihana Elf (Wood Carpenter Sitting at a café with a friend talking about politics.
Elf)
10 Viashino (Lizardfolk) Government official Using a coin operated binoculars to observe the beauty
of the city skyline.
11 Merfolk Locksmith Sketching some architecture into a small black notebook.
12 Gorgon Mob enforcer City on a bench with a cup of tea, scribbling in a
notebook.
13 -- Teenager Taking their pet for a walk (to determine pet roll 1d4: 1
dog, 2 crocodile, 3 giant crab, 4 boar).
14 -- Farmer Running errands.
15 -- Laborer Whistling a familiar song.
16 -- Street urchin Playing with their children.
17 -- Merchant Running late for an important appointment.
18 -- Soldier Enjoying a meal outside.
19 -- Scholar Reading the newspaper.
20 -- Merchant Looking for directions.

RANDOM RAVNICA CITIZENS UNUSUAL RAVNICA CITIZENS


Use this chart to give some local flavor to the If a player asks: “Can I play a dwarf, halfling, or
streets of Ravnica. Ravnica has a high population half-orc in this Ravnica game you’re running?” The
density. The population of intelligent creatures is answer should be yes. Even though these types of
about 3.7 trillion. In the artwork of Ravnica cards characters may not show up on Ravnica in Magic: the
there are always people walking through the Gathering, Dungeons Masters should remember that
streets. As Dungeon Master, it is important to give Ravnica is a massive city with trillions of citizens. If a
this impression to the players. They will never be player wishes to play something that may not fit, just
alone on the streets of Ravnica. Even though let them. There is no reason not to.
Guildmaster’s Guide to Ravnica gives a lot of Before Return to Ravnica there were no merfolk
attention to the ten guilds, don’t forget that half the or gorgons. The story claims the oceans were
population on Ravnica is guildless. That means they believed to be lost, even though they were there all
are not affiliated with any guild. along. Now the merfolk joined the Simic Combine.
To come up with background filler characters on Gorgons were thought to be extinct until a group of
the fly you can roll 1d12 to pick a race, roll 1d20 them joined the Golgari Swarm.
to describe their job, and finally roll 1d20 to
describe what they are doing. Alternatively, a DM
can just pick what they want on the fly.

3
NAMES FEMALE NAMES SURNAMES
MALE NAMES MALE NAMES Adreya Javya
Agmand Kitov Aszen Zallik
Agosto Korun Alcara Schlak
Alcarus Klattic Anksa Sweene
Alovnek Kramm Arin Trul
Alovnek Kroshkar Aszala Weslyn
Arrus Ktank Barvisa Zunich
Baas Libuse Bea Magrah
Belko Lodusz Berta Nar
Bell Malacha Boza Koba
Bonmod Mandor Briska Wothis
Bori Mathvan Civa Hadszak
Boruvo Merret Cevraya Rak
Bougrat Mezim Chessa Capobar
Bozat Mihas Dahlya Foley
Branko Miotri Daiva Gostok
Brev Mote Devesh Trul
Chagrach Myc Eksari Grezar
Czaric Myznar Esfir Andon
Damir Narbulg Exava Suszat
Darijo Nyoser Gna Radley
Dars Olrich Hilga Sarv
Dax Omik Iveta Sedlak
Daxiver Ossett Ivrelya Polacek
Dravash Otak Juri Novak
Dravin Pelener Juzba Kovar
Dryzek Pelener Kirce Chapula
Ecaban Polgar Lalia Havela
Evern Predak Leighbet Barta
Ezoc Ptero Lucinka Kuba
Ghut Quyzi Ludy Tomsa
Gorev Rencz Maree Kubata
Grimbly Resimir Medge Machata
Grozdan Roalesk Miko Vasata
Grozgrox Rogad Milana Bilov
Grupgrup Rugar Mileva Palacov
Gullistan Ruzi Mirela Prazan
Gurras Sadruna Miri Nemec
Gusztav Sirislav Navona Slezak
Heruj Skorik Nedja Moravec
Hilgur Skotov Nefara Hanak
Ilromov Terrik Nevana Kolar
Ivos Trivaz Niszka Kadlec
Jaharg Ubea Pesha Rybar
Janik Uzana Senka Tesarik
Janoc Vennick Svania Sedlak
Josuri Voka Tamsyn Lanik
Jozica Zataz Tamina Starosta
Khallist Zdenia Trifona Rychtar
Karlov Zelinas Yeva Jelinek
Kasira Zija Zita Zaba

4
D20 STREET VENDORS D20 FINE DINING- 1GP
1 Glassblower selling glass and crystal bowls, 1 Grilled salmon with confit of beetroot,
goblets, and jewelry. broccoli puree and wine sauce.
2 Weaver selling handcrafted rugs. 2 Cauliflower risotto with smoked trout and
3 Weaver selling wicker baskets and straw pickled cauliflower in saffron.
hats. 3 Duck confit on red wine with potato
4 Grocer selling apples, pears, and other gnocchi, sprinkled with pumpkin dust.
fruits. 4 Venison saddle with red cabbage,
5 Baker setting out fresh loaves of bread. hazelnuts, and juniper.
6 Barista making espresso drinks for a long 5 Scallops with corn, snow peas, broccoli,
line of customers. grapes, and cardinal sauce.
7 Florist with a colorful display of orange, 6 Veal fillet with root vegetable puree, kale,
red, and white flowers. and mushroom sauce.
8 Salesperson showing off colorful silk 7 Chicken roulade and glazed thigh with
scarves. parsnip puree.
9 Minstrel singing and pushing a cart full of 8 Rolled rabbit loin with smoked potato mash.
frozen treats. 9 Spotted deer loin roast with cranberries
10 One-man-band marching around with an and chestnuts.
open coffee can next to them. They are 10 Grilled beef fillet with truffle-infused
taking requests. garden vegetable mash.
11 Merchant with a fine selection of handbags 11 Pan-seared duck breast with cabbage,
and wallets. beet, and onion compote.
12 Merchant selling a wide variety of used 12 Cream cheese and mushroom tortellini.
books. 13 Pan-seared foie gras with marinated
13 Stall filled with magazines and chestnuts and parsnip.
newspapers. 14 Marinated salmon trout and catfish with dill
14 Merchant selling beautiful china and mayonnaise.
glasses. 15 Grilled octopus with sauce.
15 Merchant selling Gruul bone charms and 16 Beef cheeks in a red wine sauce and
handicrafts. vegetable ragout.
16 Weapon smith selling swords, daggers, 17 Chicken with truffle risotto.
knives, etc. Will sharpen weapons for a 18 Meat tenderloin wrapped in bacon with
fee. Oscar on top.
17 Tinkerer selling intricate windup toys. 19 Chicken stew braised in red wine and
18 Puppeteer showing off a collection of brandy with bacon, mushrooms, and pearl
marionettes. onions.
19 Jeweler selling handmade jewelry. 20 Raw oysters with horseradish.
20 Herbalist selling lotions, salves, and other FINE DINING ESTABLISHMENTS
cures.
Restaurants that are considered fine dining can
STREET VENDORS be very expensive. Diners who eat here can expect
These merchants are everywhere in Ravnica, to shell over several gold pieces for a full course
especially along Tin Street and the Transguild meal. However, these types of establishments are
Promenade. They may have a wooden stand, a tent, the favorite haunts of influential people and mob
or simply a blanket laid out with all their wares. bosses. Adventurers will find it socially beneficial to
There is a 10% chance that they may have a magic be seen at one of these restaurants, but should
item for sale that will catch an adventurer’s eye. expect for there to be a dress code. The portion
These merchants also love to haggle. sizes are small but artfully presented on tiny plates.
Since the rediscovery of Ravnica’s hidden oceans,
sea food has been very popular. The vegetables
are all organic rotfarm to table fresh.

5
D20 STREET FOOD- 5 CP D20 GOBLIN STREET FOOD- 1 CP
1 Roasted meat served on flatbread with 1 Steamed silkworm pupae. Served in a cup
peppers and cheese. with toothpicks.
2 Soft warm pretzels with mustard dipping 2 Grilled octopus’s tentacles.
sauce. 3 Sausage drenched in curry.
3 Fluffy roasted pastries sprinkled with sugar. 4 A small dumpling made with fish paste.
4 Sausage cart with white or brown sausage 5 Grilled rat on a stick.
served with brown bread and spice 6 Fried pork rinds.
mustard. 7 Sausage wrapped in a pancake.
5 Fried chicken or fish sandwich with cheese. 8 Simic Krasis sausage. Tastes like frog.
6 Artisanal pickles, sauerkraut, and pickled 9 Fried giant frog legs.
beets. 10 Grilled giant worm on a stick.
7 Fried, juicy mince meat pies. 11 Grilled chicken gizzards, livers, and hearts.
8 Noodles with chicken, steak, or pork. 12 Chopped veal spleen and lungs fried in
9 Marinated pork sandwich with mustard and lard.
pickle. 13 Flatbread topped with tomato sauce,
10 Fried potatoes topped with pulled pork anchovies, olives, and garlic.
and gravy. 14 Fishballs and apple sauce.
11 Lamb kebabs skewered with peppers and 15 Hard boiled fertilized egg.
onions. 16 Buttery snails.
12 Small pieces of beef heart grilled and 17 Jerky, from an unidentified animal.
served on a stick. 18 Grilled snake meat.
13 Fried rice balls stuffed with meat and 19 Scotch eggs. A battered fried, hardboiled
cheese. egg wrapped in sausage.
14 Ring shaped bread rolls served with 20 Deep fried, chocolate coated locusts.
spreadable soft cheese. GOBLIN STREET FOOD VENDORS
15 Meat filled sandwiches filled with onions,
Goblin street food is significantly cheaper and
peppers, and cheese. Served on a thin
crusty bread. more questionable than the standard fair someone
16 Meat grilled on a vertical rotisserie, sliced may find on the Transguild Promenade. Goblin
off onto flatbread. street food is most commonly found on Tin Street,
17 Fried chestnuts. presented in carts, stands, and rickshaws in a similar
18 A grilled vegetable patty topped with manner as what is being sold on the Transguild
tomato and red onion. Served on baker’s Promenade. Goblins have a more refined palate
bread. than most, thus what is considered a delicacy to them
19 Undercity Soup. Sautéed mushrooms served may be considered disgusting to others. However,
with cabbage, tofu, and hot-and-sour goblins have a lot of respect for anyone who can
vinegar. Very popular. stomach their food.
20 Deep fried eggplant. Goblin Street Food poisoning. A creature, other
STREET FOOD VENDORS than a goblin, that eats goblin street food must
Street food is very popular in Ravnica. The make a DC 10 Constitution saving throw. On a
people of the City of Guilds are constantly on the failed save, it takes 6 (1d12) poison damage and is
move and sometimes do not have the time to stop to Poisoned for 24 hours. On a successful save, the
eat at a restaurant. These vendors sometimes use a creature takes half damage and gains advantage
stand, horsedrawn carriage, or even a rickshaw they on Charisma (Diplomacy) checks against goblins.
pull up and down the Transguild Promenade. Street
food is cheap at only 5 cp a serving. It is usually
greasy but filling.

6
PRECINCT ONE
This high-end neighborhood is home to
government officials, diplomats and wealthy
merchants. This is where visitors will find some of the
most lavish restaurants, shopping, and night life. This
is also the home of the Orzhov Syndicate’s lavish
guildhall Orzhova and the guild operated Vizkopa
Bank. It is also home to the Tenth District Plaza, which
is a serene and popular oasis of calm from the
bustling city.
PRECINCT ONE
D12 RANDOM ENCOUNTERS
1 2d4 Gargoyles
2 2d6 Indentured Spirits (GGR) shiftlessly
floating around.
3 1 Deathpact Angel (GGR) looking to strike
a bargain.
4 1d4 Acolytes with 1d6 Servitor Thrulls
(GGR).
5 1 Blood Drinker Vampire (GGR) stepping
into a nightclub.
6 1d4 Knights and 1 Priest collecting
protection money from local businesses.
7 1 Veteran and 1d4 Knights. They are an
Arrester squad out on patrol.
8 2d6 Spectres floating aimlessly.
9 1 Giant Owl. Watching the players from its
perch.
10 2d6 Nobles in a heated argument as they
are making their way to the Chamber of
the Guildpact.
11 1 Spy appears to be an art student
sketching architecture. They are taking
detailed notes.
12 1 lawmage (GGR) sits at a café drinking
coffee and pouring over a legal text book.

7
Nightclubs and Restaurants Tenth District Tribune Headlines
D20 Name D12 Name
1 The Pit. 1 “Interest rates soar above forecast”
2 Debtor’s Prison. 2 “House price falls forecast to continue”
3 The Final Payment. 3 “Robbery suspects still on the loose”
4 Gift of the Guildpact. 4 “Where is Jace Beleren?”
5 The Grasping Thrull. 5 “Vraska replaces Jarad in Golgari Swarm”
6 Night of the Last Breath. 6 “End-Raze Coming?”
7 The Penniless Pontiff. 7 “Tensions boil over at rally”
8 Quench. 8 “Obzedat shake-up?”
9 Riot Control. 9 “City in crisis”
10 Showstoppers 10 “Boros push back Gruul again”
11 Sin Collector. 11 “Guildpact sends warning to guilds: ‘Shape
12 Sire of Inebriation. up or else.’”
13 Tithe Drinker 12 “Tensions on the rise”
14 Gift of Orzhova THE TENTH DISTRICT TRIBUNE
15 Godless Shrine
This newspaper is popular throughout Ravnica,
16 The Bank Vault.
17 Kingpin’s Petshop. especially in Precinct One. It focuses on financial and
18 The Black Lotus. political reports, unlike the tabloids, which focus
19 The Grind. more on gossip. Newspapers are a good way to
20 The Profane Purge. show how the tone of the setting is shifting, or to tie
in the adventures of the players with the larger
NIGHTCLUBS AND RESTAURANTS
narrative from Magic: the Gathering. Lately, news
The best nightclubs and restaurants are in Plaza
has been bleak. Everyone’s anxiety levels are high
West and almost all of them are operated by the
and the headlines reflect that.
Orzhov Syndicate. Meals here cost 1 gp each and
drinks cost 50 sp each (See Fine Dining chart for Adventure Hooks
menu items). Prices are reduced during Happy Hour D6 Name
of course. 1 “Stop in the name of the law!” A group of
The nightclubs in Precinct One are very popular. Azorius Arresters are chasing a suspect
They are loud, full of people, music, and drinks. through the plaza. The perp is running
straight towards the players.
Skilled bards and magicians use illusion magic to
2 Alarm sirens are screeching as a group of
produce impressive light shows to match the booming thieves burst out of Vizkopa Bank with
music. These establishments are favorite meeting sacks full of gold coins. They run down an
places for criminal enterprises. alley way, the guards miss them and run
Getting into a nightclub may be a problem. the opposite way.
Orzhov Giant (GGR) bouncers keep poor people 3 A (random guild) diplomat has been
out. Sometimes there is a guest list of approved murdered in the plaza. No one saw it
party animals. If the bouncers feel someone is going happen.
to cause problems, or that they don’t have enough 4 A ranting prophet has set up a wooden box
money, they will physically throw people out into the and is shouting at passerby that the Living
street. Guildpact is a visitor from another world.
5 A young Orzhov financier has thrown
themselves from the parapets of Orzhova.
No one has answers. Their mother wants to
hire the players to investigate.
6 One of the nearby Specialty shops has
begun selling something impossible:
Bananas from Ixalan.

8
D12
1
PRECINCT ONE SPECIALTY SHOPS
Cakery. Sells custom cakes and desserts for
PRECINCT TWO
special events. This modest neighborhood is home to law
2 Antique Store. A carefully curated enforcement officers, retired soldiers, and civil
collection of bric-a-brac. servants working at New Prahv, the Azorius Senate
3 Chocolatier. Sells expensive homemade guildhall. Whitestone is a neighborhood full of
chocolate bonbons and treats.
yuppies, successful professionals. Meanwhile, Griffin
4 Haberdashery. Sells hats, cologne, and
other accessories. Heights is a little slummier and home to a large
5 Cigar shop. Sells a wide selection of hand community of retired soldiers and organized crime.
rolled cigars. PRECINCT TWO
6 Furniture Store. Sells fine furniture and D12 RANDOM ENCOUNTERS
home accents. 1 1 Archon of the Triumvirate (GGR) flying
7 Bookstore. Only works with first editions, above the Azorius guildhall on a winged
autographed copies, and other rare books. felidar, searching for lawbreakers.
8 Jewelry Store. Repairs and sells expensive 2 1d6 government officials (Nobles)
jewelry. 3 Azorius patrol. 1 Lawmage (GGR) and
9 Perfumery. Offers custom blended 1d6 Knights.
perfumes. 4 1 Precognative Mage (GGR) who is very
10 Marionettes Shop. Sells souvenir wooden suspicious of the players.
puppets. The Jace puppet is very popular. 5 1 hungry looking Giant Eagle.
11 Game Shop. Sells card games, board 6 1d6 Veterans.
games, and other frivolities. 7 1d6 Griffons flying around the rooftops of
12 Pottery Shop. Sells handmade ceramics the Azorius Senate guildhall.
PRECINCT ONE SPECIALTY SHOPS 8 1d6 Veterans stumbling home drunk from
The shopping located around the Tenth District the tavern.
Plaza is very popular. It draws people from all over 9 1d4 Knights and 1 Priest collecting
protection money from local businesses.
the city. While it is unlikely these stores will hold a
10 1 Spy selling flowers to passerby.
lot of attention for adventurers, there is a 10% 11 1d6 Orzhov Thugs.
chance that they may be selling a magic item. The 12 1 Gynosphinx studying the crowd.
shop keepers may not even be aware of its true
nature. Everything sold here is the highest quality Random Encounters in the City
and expensive. Some of the encounters on the Random Encounters
charts presented in this book are not meant to be
combat encounters. Adventuring in a densely-
populated city is different from adventuring in the
forest or dungeon. The longer a conflict takes, the
more likely others will arrive to investigate. This can
be used to discourage players from engaging in
swordfights all the time. Alternatively, they may
need to escape and hide from the authorities for a
time while the heat dies down.
Successful Dexterity (Stealth) checks against the
Wisdom (Perception) of a patrol are required to
escape into the bustling crowds of the city.

9
Corner Taverns
D20 Name
1 The Arrows of Justice.
2 The Sphinx’s Riddle
3 The Slaughterhorn.
4 The Detention Sphere
5 The Hallowed Fountain
6 The Tipsy Archon
7 Fat Archangel
8 Barchon of the Triumvirate
9 Smog Cutter
10 The Sky Goat Tavern
11 The Hard Time Saloon
12 The Pour House
13 JaCobby’s
14 Marshal’s Law
15 The Sphinx’s Revelation
16 Supreme Verdict
17 Swift Justice
18 Trostani’s Judgment
19 Big Martha’s Judgment
20 Wayfaring Tavern
CORNER TAVERNS
These relaxing restaurants are a comforting
place where the community comes together. Some
taverns are popular watering holes for off duty
Azorius arresters, veterans, criminals, or government
officials. Players who are looking to cause a raucous
should be careful about who’s bar this is.
These taverns offer Street Food but it is served
on a plate. They also have their own house beers,
wines, or cocktails. DOWNTIME ACTIVITY: ILLEGAL GAMBLING
GUSTAV’S OUTFITTERS It is a shame that so much illegal backroom
Gustav is a former Arrester who now operates a gambling is taking place beneath the shadow of law
small business selling arms, armor, and other tactical and order that is New Prahv. These games are
gear. In the evenings, some of Gustav’s old organized by the Orzhov Syndicate of course. Many
comrades offer hand-to-hand combat training. This of the good shop owners of Precinct Two are forced
the best place for players to obtain good quality to host these games after hours.
weapons. Gustav seems like an authoritarian, What makes these games different from others, is
however his years on the force have made him that players do not stake their own money, instead
jaded. He has a dark gallows sense of humor. they are gambling with loans from the Orzhov
Gustav is also deeply in debt to the Orzhov Syndicate. The game is a card game similar to
Syndicate, to the tune of 250,000 gp. He took the poker but it uses 5 colors.
debt to help pay for this nest egg. He’s willing to do Resources: This activity requires one workweek
almost anything to get out from underneath his of effort plus a loan of at least 10 gp to a maximum
mortgage to the church of deals. of 10,000 gp or more, as you see fit.

10
PRECINCT THREE
Resolution: The character must make three
checks: Wisdom (Insight), Charisma (Deception), and
Charisma (Intimidation). If the character has
proficiency with an appropriate gaming set, that This lush part of the city is covered in beautiful
tool proficiency can replace the relevant skill in any trees and gardens pouring out of every window and
of the checks. The DC for each of the checks is 5 + street corner. Most of the buildings here are cracked
2d10; generate a separate DC for each one. as roots and vines are overgrown on the walls. The
Consult the Gambling Results to see how the skyline is dominated by the giant towering tree of
character did. Vitu-Ghazi, the Selesnya guild hall.
ILLEGAL GAMBLING RESULTS PRECINCT THREE
RESULT VALUE D12 RANDOM ENCOUNTERS
0 Successes Lose all the money you bet, and 1 A stampede of loose beasts. 1d12
accrue a debt equal to that amount Rhinoceros.
to the Orzhov Syndicate. 2 1d4 Equenauts (Scout mounted on a
1 Success Break Even. Win just enough money Pegasus).
to pay back the Orzhov Syndicate. 3 1d4 Ledev guardians (Knight mounted on
2 Successes Gain half the amount of money you a Dire Wolf).
borrowed from the Orzhov 4 A Horncaller (GGR) and 1d6 Wolves.
Syndicate. 5 Selesnya watch captain (Scout) with two
3 Successes Gain the amount of money you guards and two wolves.
borrowed from the Orzhov 6 Loxodon (GGR) priest sweeping the street.
Syndicate. 7 1d8 Giant Spiders.
8 1d6 Sabretooth Tigers.
Complications: Everytime players participate in
9 1d6 Dryads and 1 Conclave Dryad (GGR)
Illegal gambling thee is a 10% chance of a singing to a tree.
complication. 10 1 Spy watering a garden.
ILLEGAL GAMBLING COMPLICATIONS 11 1 Treant
RESULT VALUE 12 A Gruul raiding party. 1 Half-Ogre and
1 You are accused of cheating. The Orzhov 1d6 Anarchs (GGR).
Syndicate puts a bounty on your head. THE CATHEDRAL TO MAT’SELESNYA
2 The Azorius Senate raids the gambling The parun of the Selesnya Conclave was a
hall and places everyone under arrest. female elemental named Mat’Selesnya. She
3 A government official loses badly and
founded the guild on the ideal of being a selfless,
vows to get revenge.
4 A high-stakes gambler joins the game nurturing, and spiritual group. This church is a place
and insists you play. where players can receive healing. The priests and
5 One of the other players is a lousy winner priestesses of Mat’Selesnya can cast heal, heroe’s
and starts rubbing it in your face. feast, or greater restoration. They do not request
6 Gustav is one of the other players, trying payment or donations, only service.
desperately to wipe away his debt.
SWAP MARKETS
Instead he loses and is now deeper in
debt. Most of the street vendors and grocers In Precinct
Three refuse payment of coin here. The largest of
these Swap Markets is located on the Great
Concourse. Precinct Three is built upon a barter
economy. To trade with a merchant, players will
need to offer something of equal value. These swap
markets get all manner of strange and interesting
items. If players spend an hour searching the stands
they should be able to find any mundane item.

11
BARTERING
For players to barter, the DM must determine the BARTER SERVICES FROM MERCHANTS
NPC’s initial attitude, either hostile, indifferent, or D10 SERVICES
friendly. Merchants will be hostile to someone who 1 Pick up their lunch order from a specific
lives a wealthy or aristocratic lifestyle. Merchants food cart. A DC 20 Wisdom (Investigation)
will be friendly to anyone who is a part of the to find the right one.
Selesnya Conclave or who is working with the 2 Deliver medicine to the beast master at one
Selesnya Conclave. However, most merchants will of the stables in Beast Haven. Takes 2
just be indifferent. Then players will need to make a hours.
Charisma (Persuasion) test to get the merchant to 3 Deliver a freshly sharpened chisel to the
accept what the players are offering for trade. woodcarver in The Canopy. Takes 3 hours.
4 Deliver a giant hay bale to the Rhinoceros
BARTERING farm in Beast Haven. Takes 2 hours and
NPC ATTITUDE DC requires a cart.
Hostile 22 5 Pick up the merchant’s laundry from Gorto’s
Indifferent 18 Goblin Laundry. Takes 1 hour.
Friendly 16 6 Go to the grocer and purchase 1 onion, 1
If the player fail the skill check, then the carrot, celery, tomatoes, and potatoes.
Merchant may demand a trade of higher value in Takes 2 hours and costs 5 sp.
exchange for the item. Alternatively, they may just 7 Go to the Horn of Plenty tavern and pick
up their wallet. Takes 2 hours.
refuse to part with the item. Merchants may request
8 Pick up the merchant’s pet dire wolf from
a service in exchange for the item. Use the chart the groomer. It is friendly, but very
“Requested Services from Merchants” for some energetic and hard to control. Takes 3
examples. hours.
If perfectly acceptable to tell the players that the 9 Go to the merchant’s home in the Canopy
merchant won’t accept a trade. It would make no and remove the Giant Spiders infesting
sense for an experienced merchant, who has been their neighborhood.
haggling and bartering for years, to accept a 10 Take their library books back to the library
handful of dirt in exchange for a sword. However, located in The Great Concourse. Takes 2
they may accept a handful of magic dirt. hours.

12
PRECINCT FOUR THE RED WASTES
D12 RANDOM ENCOUNTERS
1 1d6 Berserkers.
While Precinct Three is a peaceful and idyllic 2 A Gruul smash squad. 1 Druid of the Old
neighborhood to settle down and raise children, Ways and 2d6 Rubblebelt Stalkers.
Precinct Four is a wild and dynamic part of town. 3 1 Mammoth.
There are volatile Izzet experiments and goblin 4 1d6 Giant Boars and 2d6 Boars.
gang wars ripping up the streets. If you’re coming to 5 A pack of Maaka. 1d6 Saber-toothed
Precinct Four, be ready for a fight, and to enjoy tigers.
some of the best nightlife in the entire city. 6 Two fighting elementals. 1 Fire Elemental
Precinct Four is an interesting mix of Izzet League, and 1 Earth Elemental
Boros Legion, Gruul Clans and Guildless citizens. It is 7 1 Wurm (GGR).
a precinct that probably holds a lot of interest for 8 1d4 Cyclopes.
players since they can buy weapons, armor, and 9 1 settler who refuses to leave. They have
lived here for 10 years and have no
healing here.
interest in leaving just because the Gruul
PRECINCT FOUR showed up.
D12 RANDOM ENCOUNTERS 10 1 spy pretending to be a very angry
1 Izzet experiment on the loose! 1 Galvanice Berserker.
Weird (GGR). 11 1 Stone Giant.
2 1 Izzet Engineer Roll 1d4: (1 Flux 12 A Gruul raiding party. 1 Half-Ogre and
Blastseeker, 2 Cosmotronic Blastseeker, 3 1d6 Anarchs (GGR).
Counterflux Blastseeker, 4 Galvanic
Blastseeker) (GGR) THE RED WASTES
3 1d6 Veterans stumbling home drunk from This is where the Rubble Belt has encroached into
the tavern. Precinct Four. The Red Wastes is a lawless realm full
4 A mob of Tin Street Toughs. 1 Thug and1d6 of raging monsters and barbarians ripping down the
Goblins. walls of Ravnica.
5 A Boros Legion Patrol. 1 Knight and 4d4 However, players may have an interest in the
Soldiers. Red Wastes. The Gruul Clans have ripped buildings
6 A Rakdos performance troupe. 2d4 Rakdos apart, and discovered all manner of good loot.
performers (Blade Jugglers, Fire Eaters, or
While the Gruul Clans are usually not interested in
High-wire Acrobats) and 1d4 Rakdos
Lampooners (GGR). money, they are interested in barter. Gruul love
7 1 Hill Giant. trading for good food or alcohol. Alternatively, they
8 1 Guardian Giant (GGR). may trade the item in exchange
9 1 Knight mounted on a Skyjek Roc (GGR) for getting into a good fight to
10 1 Spy checking a meter and writing it down the death. If the player wins
in a notebook. the duel, they can keep the
11 1 Arclight Phoenix (GGR). item.
12 A Gruul raiding party. 1 Half-Ogre and
1d6 Anarchs (GGR).

13
THE BULWARK HEALING CENTER
This neighborhood is home to the largest Adventure Hooks
veteran’s hospital in the Tenth District. This is a good D6 Name
place for players to receive healing. The healers 1 An Izzet elemental experiment has gotten
here can cast heal, heroe’s feast, greater restoration, loose and is on its way to drain all the
and even resurrection. Unless you are a member of magical energy out of the generator.
the Boros Legion, they charge hefty fees for their 2 A Boros Legionnaire the players know
approaches them. There has been a
services. Current and former members of the Boros
training accident that led to a death.
Legion receive free medical care. However, he is concerned it wasn’t an
HEALING FEES accident and need their help investigating.
SPELL COST 3 A Gruul Clan giant burst into the
Greater restoration 10,000 gp neighborhood and smashed a school.
heal 30,000 gp Everyone is trying desperately to save the
heroes’ feast 30,000 gp children trapped beneath the rubble.
resurrection 50,000 gp 4 An explosion rocks the street. Someone has
sabotaged an experiment operating out of
Those who cannot afford to pay these fees can a high security private laboratory.
pay for them another way. The Boros Legion is 5 A group of Rakdos performers are putting
always looking for new recruits. Anyone can have on a very bawdy play about Aurelia, the
their hospital fees waived if they enlist for a two- Boros Guildmaster. It looks like it is about to
start a riot.
year contract with the Boros Legion.
6 The goblin gang war has flared up again.
RENTING PRIVATE LABORATORIES More goblins are ending up dead in the
Precinct Four is home to the massive Nivix tower, streets. Krenko is to blame.
the guildhall of the Izzet League. This neighborhood
has lots of coffee shops, bookstores, and alchemy D12 PRECINCT FOUR SPECIALTY SHOPS
labs that are available for rent. Private laboratories 1 Cutting Edge Swords sells all manner of
are useful for anyone wanting to conduct research bladed weaponry.
or do their work away from their colleagues at the 2 A pay day lender who offers loans with
astronomical interest rates.
Izzet League. These establishments pride themselves
3 Convenience store offering unhealthy
on their security and secrecy. They are guarded by snacks and drinks.
various homunculi and require identity runes to gain 4 Mental Jolt, a coffee shop that offers extra
access. caffeinated coffee.
A private laboratory costs 10 gp a day and 5 Aurelia’s Fury, A gentleman’s club.
provides you with any artisan’s tools required for 6 A tattoo parlor.
your research. Assistants (Commoner) can be hired 7 A uniform shop that also does tailoring.
fo the fee of 1 sp a day. An Apprentice Wizard can 8 A smith who sells and repairs. He’s so good,
be hired to assist for 5 sp a day. he repairs the armor the Boros armorers
can’t fix.
9 Alchemist’s Supply sells all manner of
strange chemicals and tools.
10 A book store that specializes in engineering
texts.
11 A children’s store specializing in arcane
science toys such as “My First Jacob’s
Ladder”.
12 A veteran veterinarian who specializes in
griffins.

14
PRECINCT FIVE ISMERI LIBRARY
On the outside, this unassuming research library is
Precinct Five is the college town of the Tenth just one of many that surround the Universities and
District. The most recent addition to the precinct is Cafes of Precinct Five. However, it is a front for
Zonot Seven, a massive sinkhole filled with water House Dimir. Those who work with the guild of spies
from one of Ravnica’s lost underground oceans. This can receive secret missions from their handlers. Ismeri
has led to a resurgence in the availability of sea Library also is a valuable place to conduct research,
food, as well as merfolk joining the Simic Combine however, anything players discover will immediately
and overhauling their philosophy. Precinct Five is be known by the spymasters of House Dimir.
home to Zonot Seven, the new guildhall of the Simic D12 SECRET MISSIONS FROM YOUR HANDLER
Combine as well as many libraries. 1 A Rakdos performer is about to perform
their ultimate performance before a
PRECINCT FIVE massive crowd. Replace her makeup with
D12 RANDOM ENCOUNTERS the jar provided by your handler.
1 1d6 Apprentice Wizards at a café 2 A Simic Biomancer has made an earth-
cramming for their next test. shattering discovery. Steal their notes.
2 1d6 Merfolk enjoying a meal. 3 Loosen the timing belt on an Izzet
3 1d8 Hybrids (GGR) standing in an Experiment set to launch tomorrow.
alleyway watching the street. 4 Place the poison provided by your handler
4 A private investigator (Spy) keeping an into the ear of a specific Azorius Lawmage.
eye on a domicile. 5 Infiltrate Viskopa Bank and remove the
5 A Galvanic Blastseeker meeting with a record of a specific person’s debt.
colleague. 6 Rub the oil provided by your handler on
6 A Category 1 Krasis (GGR) being walked the breastplate of a Boros Legionaire
on a leash by a Biomancer (GGR) captain. The oil will make the metal brittle.
7 A Dragon Turtle on the loose! 7 Infiltrate a Golgari rotfarm and collect
8 1 Biomancer (GGR) studying a large book information about the new guildmaster
and taking notes. Vraska. Relay that information back to your
9 1 Spy who is on their way to deliver some handler.
library books. 8 A Dimir agent has gone rogue and is now
10 1 Spy reading the newspaper on a park speaking to the Azorius Senate. Silence
bench. them.
11 1 Hybrid Spy (GGR) who just dropped 9 Infiltrate the Cathedral of Mat’Selesnya
something into a trashcan. and obtain a clipping of a rare poisonous
12 1 Skyswimmer (GGR) flies overhead. herb.
10 Travel to the Red Wastes and poison a
giant.
11 Disable a bomb planted at a restaurant in
the hopes of ending the goblin gang war.
12 Infiltrate a guildless meeting in the hopes of
discovering what the rebels are planning.

15
PRECINCT SIX
D20 SEA FOOD- 5 CP
1 Fried squid.
2 Raw oysters.
3 Steamed crab legs. This warehousing district may seem quiet,
4 Grilled shrimp. industrial, and unassuming. Yet lying underneath it is
5 Chilled jumbo white shrimp. the stairway down into Rix Maadi, the guildhall of
6 Dungeness Crab.
the Cult of Rakdos.
7 Catfish.
8 Trout. PRECINCT FIVE
9 Mahi Mahi. D12 RANDOM ENCOUNTERS
10 Salmon. 1 A Boros Legion Patrol. 1 Knight and 4d4
11 Tilapia. Soldiers.
12 Swordfish. 2 The Wight of Precinct Six. A Deathlock
13 Yellowtail. Wight (MTF).
14 Yellowfin Tuna. 3 1d8 Thugs who decide to beat you up and
15 White Sea Bass. take your money.
16 Halibut. 4 1d8 Indentured Spirits (GGR).
17 Grouper. 5 1 Orzhov Priest and 1d8 Commoners
18 Clams. working late into the night.
19 Fried Cod with fried potatoes. 6 1d4 Swarms of Bats.
20 The Prime Speaker’s Platter: 8 oysters, ¾ 7 A Rakdos performance troupe. 2d4 Rakdos
lb snow crab, 3 clams, 14 jumbo shrimp, 1 performers (Blade Jugglers, Fire Eaters, or
wild dungeness crab, 4 chilled scallops. High-wire Acrobats) and 1d4 Rakdos
Costs 7 gp. Lampooners (GGR).
SEA FOOD RESTAURANTS 8 1d12 Spectres floating aimlessly through
the streets.
These new eating establishments have become
9 1d8 Ghouls on the hunt for something fresh
the latest fad in Ravnica. The Merfolk from Zonot to eat.
Seven have made quite a living bringing in nets full 10 A Spy who has been working down at the
of fish and shellfish to the surface from Ravnica’s lost docks for several years.
underground oceans. This has drawn people from 11 A vigilante (Soldier) who is prowling the
across the Tenth District in search of new exotic night looking for the Wight of Precinct Six.
flavors. This has been an asset for the spies and 12 1 Shadow Horror (GGR).
rumormongers of Precinct Five. Why search people
out when you can bait the trap and they will come
to you? A popular scheme is giving vouchers for a
free Prime Speaker’s Platter to their targets. No one
can resist the allure of free sea food.

16
Complications. Performing at a Rakdos Painclub is
D12 RAKDOS PAINCLUBS frought with peril. If you want to make things more
1 Act of Treason interesting for the players, roll on the Rakdos
2 Bedeck and Bedazzle Painclub Complications table.
3 Blood Crypt
4 Carnival and Carnage RAKDOS PAINCLUB COMPLICATIONS
5 Cavalcade of Calamity D12 RANDOM ENCOUNTERS
6 Riot 1 A group of imps try to drill your teeth with
7 Ablaze a giant drill.
8 The Point 2 A knife thrower blindfolds you, ties you up
9 The Immolation Location to a spinning target, then starts throwing
10 The Scourge knives at you.
11 The Macabre Mockery 3 A priest of Rakdos takes an intense interest
12 The Scorchmark in you.
4 The crowd hates your performance and
RAKDOS PAINCLUBS turns against you.
These are popular night clubs and comedy clubs 5 Your performance is so great that you are
where people come to be amazed. They put on in all the tabloids the next day.
death defying feats of entertainment, and 6 Your performance upstages a rival who
sometimes they don’t defy death. These dens of sin plans to take revenge on you.
are raucous and wild with lots of alcohol and blood 7 You get dragged into a performance that
being spilled. Players may be interested in ends in a death, the Boros Legion blames
performing at one of these establishments as a quick you.
(and dangerous) way to make some coin. 8 The ring leader loves your performance so
much they invite you to Rix Maadi, where
you’ll perform for Rakdos himself.
PERFORMING AT A RAKDOS PAINCLUB
You are invited to perform at one of the wild and D10 TABLOID HEADLINES
outrageous painclubs, ran by the Cult of Rakdos. In 1 Precincit Six Wight strikes again!
exchange for your performance you get a share of 2 I gave birth to Jace Beleren’s love child!
the earnings. 3 Goblin plot to blow up Transguild
Resources. Performing at a Painclub requires one Promenade foiled!
workweek of effort. 4 Half-human half-fish found!
5 The Guildpact is from another world!
Resolution. To determine how much money you earn,
6 I bought a statue, turned out to be Jarad!
make a Charisma (Performance) check. Consult the 7 I repaid my debt to the Orzhov!
earnings table to see how much money you earned 8 I married a Centaur.
performing in the concert. You gain advantage on 9 Simic mutants on the loose.
this roll if you use any magical instrument. 10 Golgari raising an army of the dead!
Earnings THE TABLOIDS
Check Total Earnings These are a collection of bawdy newspapers
9 or lower 1 gp published by the Cult of Rakdos. Most of them are
10-14 2 gp made up nonsense, some of them get the facts right
15-20 4 gp + 1 renown but publish them in the most embarrassing way
21+ 25 gp + 1 renown
possible. Many of the guildleaders and other
celebrities are popular headline news for the
tabloids. If the players develop enough notoriety, it
is possible they could see their name in print, in an
embarrassing expose about their alleged affairs.

17
MONSTERS SHARKTOCRAB
Huge monstrosity, unaligned
Armor Class 15 (natural armor)
HUMONGULUS Hit Points 115 (10d12+50)
Large construct, neutral Speed 30 ft., Swim 30 ft.
Armor Class 11 (natural armor) STR DEX CON INT WIS CHA
Hit Points 60 (7d10+21) 20 15 20 1 9 3
(+5) (+2) (+5) (-5) (-1) (-4)
Speed 30 ft. Senses blindsight 30 ft., passive perception 9
STR DEX CON INT WIS CHA Languages --
19 8 16 10 10 7
(+4) (-3) (+3) (+0) (+0) (-2) Challenge 6 (2,300 xp)
Damage Resistance bludgeoning, piercing, and
slashing from magical attacks. Amphibious. The Sharktocrab can breathe air and
Damage Immunities poison water.
Condition Immunities charmed, poisoned
Senses darkvision 60 ft. Blood Frenzy. The Sharktocrab has advantage on
Languages Understands the languages of its creator melee attack rolls against any creature that doesn’t
but can’t speak have all its hit points.
Challenge 3 (700 xp)
ACTIONS
Spell Resistance. The humongulus has advantage on
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft.,
saving throws against spells. The humongulus also one target, Hit: 14 (2d8 + 5) bludgeoning damage
has resistance to damage from spells. and the target is grappled, escape DC 14. The
Sharktocrab has two claws, each of which can
ACTIONS grapple only one target.
Big Meaty Fist. Melee Weapon Attack: +6 to hit,
reach 5 ft., one target. Hit: 13 (2d8 + 4) Tentacle. Melee Weapon Attack: +9 to hit, reach 15
bludgeoning damage. ft., one target. Hit: 12 (2d6 + 5) bludgeoning
damage. And the target is grappled, escape DC
The Humongulus is a homunculus who is thicker 16.
and stronger than average. Usually the citizens of
Ravnica use these creatures as helpful servants or Bite. Melee Weapon Attack: +9 to hit, reach 5 ft.,
pets, but the Humongulus serves a more combat role. one target. Hit: 21 (3d10 + 5) piercing damage
It is a loyal guardian, always watching its master’s The latest and greatest in Simic biodesign, the
back. Sharktocrab reflects the war footing the Simic
This creature is a testament to the paranoia that Combine has been on. The design principles are
has gripped the city’s citizens recently. It is most simple, combine the combat attributes of a
likely to be met following it’s master around the hammerhead shark, giant crab, and giant octopus.
streets of Ravnica or standing guard near someone’s The result is a warbeast capable of wreaking havoc
door. on land or at sea.

18
PLAXCASTER FROGLING SPARK TROOPER
Tiny beast, unaligned Medium elemental, neutral
Armor Class 11 Armor Class 17 (half plate armor)
Hit Points 2 (1d4+0) Hit Points 98 (15d8+30)
Speed 20 ft., swim 20 ft. Speed 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
1 13 10 1 8 3 14 14 14 9 10 10
(-5) (+1) (+0) (-5) (-1) (-4) (+2) (+2) (+2) (-1) (+0) (+0)
Skills Perception +1, Stealth +3 Senses passive Perception 11
Senses darkvision 30 ft., passive Perception 11 Languages understands Common.
Languages -- Challenge 2 (450 xp)
Challenge 1/4 (450 xp)
Lifelink. Anytime the Spark Trooper deals damage
Amphibious. The plaxcaster frogling can breathe to a creature, it regains hit points equal to half the
air and water. amount of damage dealt.

Standing Leap. The plaxcaster frogling’s long jump Haste. The Spark Trooper gains a +5 bonus to
is up to 10 ft. and high jump is up to 5 ft., with or Initiative.
without a running start.

ACTIONS ACTIONS
Hyper Beam (Recharge 5-6). The plaxcaster frogling Fist. Melee Weapon Attack: +4 to hit, reach 5 ft.,
unleashes an uncontrollable beam of high energy in a
one target. Hit: 6 (1d6 + 2) bludgeoning damage
and 7 (2d6) Lightning damage.
30-foot line that is 5 feet wide. Each creature in that
line must make a DC 12 Dexterity saving throw, taking Discharge. The Spark Trooper makes one fist attack.
22 (4d10) radiant damage on a failed save, or half as If the attack hits, it deals an extra 18 (4d8) lightning
much damage on a successful one. damage. The Spark Trooper then dies at the end of
its turn.
These frogs feed on Izzet electrical currents. The
Izzet League consider them a pest; however, goblin The Izzet League designed conductors that sit
street food vendors appreciate their naturally spicy atop Sunhome to collect energy and use it to charge
zest. Plaxcaster Froglings can be sold to these chefs for empty sets of armors. This gives form to fluctuating
5 sp each. lightning elementals that charge their enemies and
unleash their potential energy.

19
BIOGENIC OOZE
Large ooze, unaligned
Armor Class 6
Hit Points 100 (9d10+45)
Speed 15 ft.
STR DEX CON INT WIS CHA
14 3 20 1 6 1
(+2) (-4) (+5) (-5) (-2) (-5)
Condition Immunities blinded, charmed, deafened,
exhaustion, frightened, prone
Senses darkvision 60 ft. (blind beyond this radius),
passive Perception 8
Languages --
Challenge 3 (700 xp)

Amorphous. The biogenic ooze can move through a


space as narrow as 1 inch wide without squeezing.

Death Throes. When the biogenic ooze dies, it splits


into 1d4 new biogenic ooze spawn. Each biogenic
ooze spawn has 25 hp, otherwise it has the same
stats as the biogenic ooze.

ACTIONS
Pseudopod. Melee Weapon Attack: +4 to hit, reach
5 ft. one creature. Hit 10 (3d6) acid damage.
Occasionally, the nutrient fluid residing in the
biogenic vats absorbs too much of the biomantic
energy. This leads to what Simic researchers called
Biogenic Hypergenesis. These pests are difficult to
eradicate because they reproduce upon death. The
best strategy for their removal is disintegration.
Usually, Simic biomancers can’t be bothered to deal
with the hassle and just dump them down into the
sewers.

20

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