Anda di halaman 1dari 7

Total:

H.Q
205
Chaos Sorcerer 100
 Terminator armor, Twin-linked bolter, Force weapon 15
 Mark of Tzeentch 30
 Familiar 5
 Personal Icon 5
 Wind of Chaos 30
 Bolt of Change 25
 Gift of Chaos 30
War Gear
 Special Rules- 5+ invulnerable save, Independent
 Bolt of Change- 24” str-8 ap-1 assault 1
 Wind of Chaos- Flame template Targets suffer wound and vehicles glance on 4+
 Gift of Chaos- 6” A roll over target’s toughness or a 6 kills target
 Terminator Armor- 2+ armor save
 Twin-Linked Bolter24” str-4 ap-5 rapid fire
 Force Weapon Power Weapon, but
WS BS S T W I A LD SV
Chaos Sorcerer 5 5 4 4 3 5 3 10 2+
Elites
170
Possessed Chaos Space Marines x5 130
 Aspiring Champion 10
 Icon of Khorne 30
War Gear
 Close combat weapon(5)
 Special rules- Fearless, 5+ Invulnerable save, Daemonkin(pg29)
 Icon of Khorne- +1 A(included in stats)
WS BS S T W I A LD SV
Possessed Chaos 4 4 5 4 1 4 3 10 3+
Space Marines 4
Troops
335
Chaos Space Marines x15 225
 Aspiring Champion 15
o Replaced bolt pistol with Plasma pistol 15
o Melta Bombs 5
o Close combat replaced with Power weapon 15
 Icon of Nurgle 50
 Plasma gun 15
 Heavy Bolter 10
War Gear
 Power weapon (1)- Ignores armor saves
 Plasma pistol(1)- 12” Str-7 Ap-2 Pistol, Gets hot
 Melta Bombs(1)-
 Heavy Bolter(1)- 36” Str-5 Ap-4 Heavy 3
 Plasma gun (1)- 24” Str-8 Ap-1 Rapid fire, Gets hot
 Icon of Nurgle +1 T(in stats)
 Frag and Krak Grenades Offensive Grenades
 Bolt pistol (14)- 12” Str-4 Ap-5 Pistol
 Bolter (12)- 24” Str-4 Ap-5 Rapid Fire

WS BS S T W I A LD SV
Chaos Space 4 4 4 5 1 4 1 9 3+
Marines 2 10
223
Khorne Berserkers x8 168
 Skull Champion 15
o Close combat replaced with Power weapon 10
o Bolt Pistol replaced with Plasma Pistol 15
o Meltabombs 5
 2 replaced Bolt pistol with plasma pistol 30
War Gear
 Special Rules Fearless(pass all morale checks), Furious
Charge(+1 I and A when charging)
 Frag and Krak Grenades Offensive Grenades
 Close combat weapon(7)
 Bolt pistol (5)- 12” Str-4 Ap-5 Pistol
 Plasma pistol(1)- 12” Str-7 Ap-2 Pistol, Gets hot
 Power weapon (1)- Ignores armor saves
 Melta Bombs (1) -
WS BS S T W I A LD SV
Khorne Berzerkers 5 4 4 4 1 4 2 9 3+
3 10
196
Plague Marines x7 161
 Plague Champion 15
o Close combat replaced with Power weapon 15
o Meltabombs 5
War Gear
 Special Rules Fearless, Feel no Pain, Mark of Nurgle(in profile)
 Bolter(7) 24” str-4 ap-5 Rapid Fire
 Close combat weapons (6)
 Bolt pistol (7)- 12” Str-4 Ap-5 Pistol
 Power weapon (1)- Ignores armor saves
 Frag and Krak Grenades Offensive Grenades
 Blight Grenades Defensive Grenades
 Melta Bombs (1) -
WS BS S T W I A LD SV
Plague Marines 4 4 4 5 1 3 1 9 3+
2 10
Heavy Support
155
Chaos Defiler x1 150
 Havoc Launcher 5
War Gear
 Special Rules- Fleet(Can move and fire Heavy weapons or
Ordnance and assault)
 Two Close combat weapons +1 A(in stats)
 Battle Cannon 72” str-8 ap-3 Ordnance 1, Large Blast
 Reaper Autocannon 36” str-7 ap-4 Heavy 2, Twin-Linked
 Havoc Launcher 48” str-5 ap-5 Heavy1, Blast, Twin-Linked
 Daemonic Possession Cannot be Shaken or Stirred
 Smoke Launchers Can be used once a game to give vehicle +4
cover save for a turn
 Searchlight Night Fighting Stuff
WS BS S F S R I A
Chaos Deflier 3 3 6 12 12 10 3 3
Transports
50
Chaos Rhino x1 35
 Havoc Launcher 15
War Gear
 Fire Points- 1
 Access Points- 3-side and rear hatches
 Special Rules- Repair(If immobilized, during the shooting
phase, roll a d6 and on 6 the rhino may move again in later turns)
 Smoke Launchers Can be used once a game to give vehicle +4
cover save for a turn
 Searchlight Night Fighting Stuff
 Transport Up to 10(terminators count as 2)
BS F S R
Chaos Rhino 4 11 11 10

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