doi:
| Vol. 8 (1) 10.21070/pedagogia.v8i1.1866
This study aims to measure the effectiveness of the use of assessment learning media
based on online games which is Kahoot to improve student learning outcomes. This
study uses a quantitative approach with the quasi experiment method. The number of
samples in each group is 30 people. The results shows that Kahoot can be an alternative
interactive learning media in higher education because it is proven to significantly improve
student learning outcomes with F (1.58) = 0.001, p <0.05 that means there are defer-
ences between control and experiment class which is mean of experiment class (SD =
13.33, SD = 3.30) is higher than control class (M = 10.50, SD = 2.81)
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Copyright © 2019 Irwan, Luthfi and Waldi. This is an open-access article distributed
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under the terms of the Creative Commons Attribution License (CC BY). The use, dis-
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LIST OF TABLES
1 Hasil Pretest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
2 Hasil Post-test . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
LIST OF FIGURES
1 Preview Kahoot! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
2 Asesmen menggunakan Kahoot! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104