by
Xiaodan Dong
February, 2008
Marvel Enterprises, Inc.
(b) Why was Marvel’s turnaround so successful? Would you characterize that success as
Marvel’s new strategy monetized the content library by licensing characters for use with
media products. During an era in which mass media is very important in people’s life,
only one media tool, publishing, is not strong enough to expand Marvel’s influence to
consumers. Comic books can target a very limited market, mostly composed of male
teenagers and young adults from 13 to 23 years old. It is very difficult to expand this
traditional market. After many years of development, this market has matured and is very
stable. Meanwhile, people have been more exposed to movies, televisions, and video
games, which more effectively influence people’s consumption behavior than do comic
books. All these media modes are able to reach more consumer segments than traditional
market expanded to broadcast media. Other consumer products, such as toys, worked in
conjunction with media products, these two kinds of products reinforced each other.
manner. Marvel emphasized long-term value in its new management strategy. They
planed “career” for each of their characters. For example, Spider-Man’s career over the
next five years is to have two more movies, DVDs, toys, a video game, and a promotion
with Burger King. The intensive “career plan” extend character’s life and can have each
2
The third main strategic dimension is to ensure the quality of the content which
featured Marvel characters. Creation and consistency in characters and stories mean
everything for Marvel. Before Marvel’s turnaround, the low publishing market share was
mostly due to a lack of quality control. When efforts were put into improving creativity
and fine artwork, the publishing business was rejuvenated and the market share increased.
The publishing business provides the primary support for both licensing and toys.
Marvel’s success will sustain, because the products lives are extended with well-
planed “career”, and the market is expanded with thriving licensing and toy businesses.
Investment in quality can enhance the product’s competitive ability in terms of both
product life and market expansion. Great potential exists in each aspect of Marvel’s
market.
(c) How important are each of Marvel’s three divisions – Comic books, toys, and
The comic book business was Marvel’s core in the past and earned almost all
revenue. Comic books were so important for Marvel that its market share determined if
Marvel would live or die. That is why Marvel went bankrupt in the mid-1990s, when
mismanagement caused a huge drop in comic-book sales. After Marvel turned around,
comic-book publishing was important as a primary business, but not a core business.
Since 1997, Marvel’s financial performance in comic-book industry has been very stable
and the annual sales totaled around 300 million every year. While comic book revenue
should continue to be stable, its percentage will decrease in the future as Marvel’s other
businesses grow.
3
Licensing was only a small part of Marvel’s overall revenue in the past. Marvel’s
licensing was mostly concentrated within the comic-book industry, selling the publishing
license to some book-related businesses or some toy merchants. After Marvel took
advantage of broadcast media, such as movies, television, and video games, its licensing
become the largest division and collected the majority of the profit for the company. In
2003, licensing accounted for 70.5% of the gross profit (See Appendix A Figure 1).
Licensing profit had a much sharper increase from 2000 to 2003 than the other two
businesses (See Appendix A Figure 2). In the future, licensing will keep increasing and
its percentage of revenue will grow, especially if the management adopts a strategy of
capitalizing on it.
In the past, the toy business was just an annex of the publishing industry. Little
effort was invested in toys which were not even mentioned strategic plans. Now the toy
industry is the second-highest profit maker in Marvel, generating over $20 billion in sales
in 2003. The toy business is very promising in the future. However its percentage in
revenue will still remain stable or slightly decrease, just as publishing will do, because
licensing has such a strong possibility for growth. In addition, while the toy industry
(d) To what extent is Marvel’s success due to only one character, Spider-Man? How can
There is no doubt that, to a great extent, Marvel’s success since the 1960s is due
to Spider-Man. However, during the 1990s, the company declined despite such a
4
titles stretched out consumers’ interest. Marvel’s new CEO, Peter Cuneo, restructured the
company with negative assets and turned the company around. Spider-Man was
was from Spider-Man among the top famous titles in the second half year of 2003 (See
Appendix A Figure 3). In the movie box office revenue, Spider-Man collected 33.75%
revenue in the US market and 37.2% in the world market among Marvel’s eight titles
movies, ranking the first (See Appendix A Figure 4). Spider-Man has gained great
achievements, since the company turned around. However, Marvel’s success is not due to
only one character. According to figure 3 and figure 4, other lesser-known characters,
such as the X-Men and Fantastic Four, have also contributed to the company’s success.
products are notoriously fickle. It could be very risky to continue to infuse resources to
reduce risk. Marvel needs to shift their focus to lesser-known characters which have great
For example, the Fantastic Four can be guests in Spider-Man’s comic-books or movies.
characters. As Marvel’s previous CEO Peter Cuneo (2003) said, “this is about converting
5
Appendix A
200000
180000
160000
140000
120000
Profit
100000
80000
60000
40000
20000
0
Publishing Toys Licensing
Division
*Adapted from Exhibit 2 of Elberse, A. (2005). Marvel Enterprises, Inc. In M.
Mantrala, M. (Ed.), Marketing 8050 (p. 130).
100000 Toys
80000 Licensing
60000
40000
20000
0
2000 2001 2002 2003
Year
*Adapted from Exhibit 2 of Elberse, A. (2005). Marvel Enterprises, Inc. In M.
Mantrala, M. (Ed.), Marketing 8050 (p. 130).
6
Figure 3. The Second Half Year Revenue for Four Titles (2003)*
1400000
1200000
1000000
Revenue
800000
600000
400000
200000
0
Amazing Spider- Ultimate Spider- Punisher The Fantastic Four
Man Man
Titles
*Adapted from Exhibit 5 of Elberse, A. (2005). Marvel Enterprises, Inc. In M.
Mantrala, M. (Ed.), Marketing 8050 (p. 133).
US
500
World
400
300
200
100
0
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7
Appendix B
Reference