Abstract: This study aims to determine the validity of the development of multimedia learning physics
with a multiple-representation approach to reduce misconceptions on the material momentum and
impulses This research is a development study with ADDIE model which consists of five stages, namely
Analysis, Design, Development, Implementation, and Evaluation. This research using descriptive analysis
techniques, i.e., with the yield on the validity of multimedia learning by using instruments of validation,
Multimedia learning has been through a phase test validity by subject matter experts with an average
percentage of 95.83% with very valid criteria, a media expert at 82.64% with very valid, and learning
experts of 81.25% with a very valid, so that multimedia teaching physics with multiple representations
valid approach used as a medium of learning in the classroom.
Keywords : Multimedia, Multiple-Representation, Momentum Impulse, Lectora
Abstrak: Penelitian ini bertujuan untuk mengetahui validitas terhadap pengembangan multimedia
pembelajaran fisika dengan pendekatan multirepresentasi untuk mereduksi miskonsepsi pada materi
momentum dan impuls. Penelitian ini merupakan penelitian pengembangan (Research and Development)
dengan model pengembangan ADDIE yang terdiri dari lima tahapan yaitu Analysis, Design,
Development, Implementation dan Evaluation. Penelitian ini menggunakan teknik analisis deskriptif,
yakni dengan menghitung persentase hasil validitas terhadap multimedia pembelajaran dengan
menggunakkan instrumen validasi. Multimedia pembelajaran telah melalui tahap uji validitas oleh ahli
materi dengan persentase rata-rata sebesar 95,83% dengan kriteria sangat valid, ahli media sebesar
82,64% dengan kriteria sangat valid, dan ahli pembelajaran sebesar 81,25% dengan kriteri sangat valid,
sehingga multimedia pembelajaran fisika dengan pendekatan multirepresentasi valid digunakan sebagai
media pembelajaran di kelas..
In physics learning in school still found students 84.3% (Ayu & Suliyanag, 2017). This
who have misconceptions. Based on Maulida misconception can be caused by students who have
research conducted at Sidoarjo High School, it problems in understanding the concept of impulse-
found that students experienced misconceptions on momentum. Limitations experienced by students
sub-topic of the momentum of 73.1%, on impulse on the concept of impulse-momentum with other
sub-topic at 86.1% and collision sub-topic at students can not explain the physical meaning of
Physics Teaching: Development of Lectora....
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the impulse equation, students can not explain the multi-representation can improve cognitive skills
physical meaning of the collision, and the student because it can build students' understanding of the
can not write the equation of impulse (Nufus et al., information presented in various forms completely.
2019). Alami et al., (2018) suggested that one The results of previous studies indicate that
example of students' misconceptions is that learning with a multi-representation approach
students cannot recognize mathematical reduces the number of misconceptions that occur
relationships that are following the relationship in students (Loviza, 2013). Learning with a multi-
between Newton II law and momentum and the representation approach has high effectiveness in
relationship between concepts related to subjects. instilling conceptual understanding (Suhandi &
While Risch (2014) shows out that many students Wibowo, 2012). To reduce misconceptions in
had misconceptions about how they apply understanding concepts, students can use different
Newton's laws, especially in the process of change forms of representation or something commonly
speed or linkage effects of external forces. called multi-representation to make it easier for
Misconceptions due to the knowledge and the students to understand concepts (Alami et al.,
initial concept established in the minds of students 2018; Widianingtiyas et al., 2015). In addition,
resulted in students having difficulty funding using multi representation in presenting physics
description concept if it not linked in everyday life material in the classroom will increase
(Diyanahesa et al., 2017). opportunities for teachers to see students' abilities
Therefore, to reduce misconceptions, students in understanding the concepts of physics topic
on the topic of momentum and impulse necessary taught (Sianturi & Abdurrahman, 2019). Rosa et
lessons appropriate solutions-So that researchers al., (2018) suggested that 42.1% of students have a
provide an alternative to use traditional adjustment correct conception, and 43.17% of students have
multiple representations approach. Multiple dual representation skills. Meanwhile, Haratua
representations physics by Kohl & Finkelstein, (Tms & Sirait, 2016) in the study, found that
(2008) is the ability to resolve problems in physics students completed more than one representation,
in three different ways, namely the representation such as motion diagrams, strength diagrams, while
of verbal, mathematical, and visual. The physics solving problems got higher scores than students
concept presented with three representations can be did not. It shows that some of the representations
more comfortable for students to change the can be effective in improving students'
abstract conception to be a symbolic model understanding of the concepts of physics and
(Solihah et al., 2018). The study Solihah et al., problem-solving skills. Multiple-representation so
(2018) found that by using multiple representations greatly assist students in reducing misconceptions
in learning physics students has increased will be on him.
cognitive abilities and problem-solving. The To optimize the use of multiple
research Widianingtiyas et al., (2015) found that representations, then supported learning using
multimedia. Its because the use of multimedia can use as a medium of learning to help students
integrate various representations so students who understand in the topic.
need an understanding of specific representations Therefore, from the explanation that has been
can be helped with other representations described, researchers are interested in multimedia
(Widianingtiyas et al., 2015). Several studies have learning physics based on Lectora Inspire with a
developed representations with various multi-representation approach to reduce
multimedia. However, it has not explicitly misconceptions about the topic momentum and
explained the validity or development of impulses. The goal to be achieved in the
multimedia. The software often used in the development of multimedia is to make a learning
development of instructional media is Adobe media that is valid and practical for use in the
Flash, Course Builder, Visual Basic, Dream waver. learning process by using a multi-representation
However, its use is quite complicated that only approach.
controlled by a computer programmer (Ena, 2011).
LITERATURE REVIEW
One software that can be used to develop learning
Multiple-representation Approach
media is Lectora Inspire. Lectora Inspire can be
A multi-representation approach is an
used for the learning needs of both online (offline),
approach that uses various representations of the
and offline (class system) can be created quickly
same concept with different formats in the learning
and easily. Lectora Inspire can be used to combine
process (Widianingtiyas et al., 2015). Rosengrant
flash files, record videos, combine images, and
et al., (2007) stated the importance of using multi-
capture screens (Herdini et al., 2018). Lectora
representation, among others: (1) Students have
Inspire is an application as a tool for composing
different bits of intelligence, so students learn in
multimedia such as text, images, and animations
different ways according to their intelligence; some
with ease (Irwandani et al., 2019;Hunaidah et al.,
are prominent in visual intelligence. But not in
2019). Besides, Lectora Inspire can make online
auditory intelligence; (2) Representation of the
training courses, assessments, and presentations
concrete more easily understood and needed to
quickly, effectively, and efficiently. On the other
visualize physical concepts; (3) The representation
side of Lectora inspire offering display solutions
of concrete that had built makes it easy to build a
comfortable because practical when used on
more abstract representation; (4) Qualitative
Microsoft with some advantages (1) can be used to
reasoning readily formed from various
create a web site, (2) the content interactive E-
representations; (5) Representation of
learning, (3) the features presented very easy for
mathematical abstract and trying to understand
novice users to make multimedia learning, and (4)
students' students can use to find solutions
the Lectora template complete enough (Sanwidi &
quantitatively.
Swastika, 2019; Zainuddin et al., 2019). When
In this study, the material presented in the
Kurniawan et al., (2019) in his work suggests that
form of three representations are representations of
the use of media-based inspirational Lectora fit for
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are not resilient at all, and collisions are not media in general. Development stage researchers
resilient at all (Purwanti & Pramudya, 2014). to produce media that contain material, pictures,
The collision happened on the same two mass and video. The implementation stage product that
objects, where the object A object B stationary has been developing will be validated by subject
mashing. In perfectly elastic collision restitution matter experts, media experts, and learning experts.
coefficient e = 1 and apply conservation of Evaluation stage the researcher revised the
momentum and kinetic energy conservation . validation results on the product developed
Ek1 Ek 2 E 'k1 E 'k 2 (4) Research Subject
The subject of this research that developed
The collision that has a coefficient of
multimedia learning with multiple-representation
restitution e = 0 so that the two bodies into one
approach. Multimedia then assessed for validity by
(joined) after collide and both objects have the
engaging three experts as a validator.
same speed. So that the collision is not elastic at all
Research Instrument
apply mathematical equation:
Data collection instruments use the validation
(5) sheet instrument given to media experts, material
Pada In the elastic collision partially experts, and learning experts, namely one media
applicable law of conservation of momentum with expert as a validator who assesses the components
the coefficient of restitution is 0 <e <1. Kinetic of display quality, media, and reliability. One topic
energy conservation is not applicable due to expert as a validator who evaluates the elements of
changes in kinetic energy before and after the the material coverage, material accuracy, and
collision (Young & Freedman, 2002). language, and one learning expert as a validator
who assesses the multimedia component meets the
RESEARCH METHODOLOGY
requirements of conceptual change and the ability
Research Models
of multimedia to reduce misconceptions. The
In this study, researchers used a research
preparation of the questionnaire was adopted from
development method by adopting the step model
previous research and then adapted to the needs.
of ADDIE (Analysis, Design, Development,
Data Analysis Technique
Implementation, Evaluation). Researchers chose
Data analysis techniques by calculating the
this model because it has stages that are easily
percentage of validation results obtained from
learned and applied to product development in the
media experts, material experts, and learning
form of multimedia learning (M & Kirna, 2013).
experts with the formula (Purwanto, 2006).
At this stage of analysis, researchers analysed the SM
NP 100% (6)
problems and things that would develop into R
Where,
products such as analysing the syllabus and topic. NP = a percentage score
R = total score
Stage design researchers designed a concept map
SM = maximum score
and storyboard in the form and format of learning
The assessment criteria in the experimental Figure 1 shows the initial page on multimedia
guide are presented in Table 1. learning. On the start, a page has given a moving
100
Percentage (%)
80
60
40
20
0
Eligible Misconceptio
Figure 3. Video Display and Simulation in Learning Conceptual n Reduce Average
Figure 3 explain the video in the sub-topic Change Ablity
Validity 68,75 93,75 81,25
law of conservation of momentum. The video
contains an example of the application of the law Figure 5. Percentage of Validation Results by Content
Experts
of conservation of continued momentum on balls The results of the validation (Figure 5) by the
that collided with other balls. Before hit ball was topic experts showed an average percentage of
thrown on the left numbered one ball, then after 95.83% with the value criteria very feasible to use
colliding, knocked the ball to the other end for the physics learning process on topic
amounted to one as well. The number of balls momentum and impulses. Components of the
between before and after the collision will be the range of material consist of six aspects, the
same. These spheres had the momentum, and accuracy of the material component consist of five
kinetic energy is constant because most of its points, and the language component consists of
kinetic energy into potential energy turns three elements. Some suggestions given by
momentary elastic ended up going back into material experts include: adding examples of
kinetic energy (Serway & Jewet, 2009). problems and their solutions, giving topic
numbered from simple to complex content, and
giving symbolic information to the impulse
picture.
100
80
Percentage (%)
60
Figure 4. The Experimental Results of Students in
Create a Relationship Graph p and t is 40
a Perfectly Elastic Collision 20
Having finished products in the form of
0
Eligible Misconcept
multimedia media subsequently tested by means Conceptual ion Reduce Average
validated by a validator 3 are subject matter Change Ablity
Validity 68,75 93,75 81,25
experts, media experts, and learning experts. The
validator will provide an assessment of the validity Figure 6. Percentage of Results of Validation by Media
Experts
of the product. Then the validation results will be The results of the validation by media experts
displayed through Figure. 5, Figure. 6 and Figure. (Figure 6) obtained an average percentage of
7 82.64% with the value criteria very feasible to use
to help the physics learning process. Component
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quality of the display consists of six aspects, media concept can help students understand the concept
component consists of four points, and component (Alami et al., 2018; Loviza, 2013; Suhandi &
reliability consists of two elements. There are some Wibowo, 2012).
suggestions given by the media experts, among
CONCLUSION AND SUGGESTION
others: the provision of blocking or container for
Conclusion
the main menu, the image of the collision is
In this study, has been successfully developed
described, given video source, and define the
multimedia teaching physics with a multiple-
coefficient of restitution.
representation approach to the matter of
100
80
momentum and impulse. Based on the assessment
60 of learning multimedia conducted by subject
Percentage (%)
40
20 matter experts, media experts and learning experts
0
Eligible
Misconce can be concluded that the developed multimedia
ption
Conceptu
Reduce
Average has been declaring invalid use as a medium of
al Change
Ablity
learning physics.In this research is still in the initial
Validity 68,75 93,75 81,25
design phase, then it will be implemented in
Figure 7. Percentage of Results of Validation by
Learning Experts extensive testing.
The results of the validation by learning Sugestion
experts (Figure 3) obtained an average This research is part of the initial research. So
percentage of 81.25% with the value criteria it is necessary to further study the optimization of
very feasible to use to reduce misconceptions use in the learning process
on the material momentum and impulses. The
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