Part 1
Ore Thieves
You have a few choices with a pirate. You can try to run,
try to fight, or you can give him a ransom (assuming he
asks). Usually pirates will honour a ransom, but it will
be costly (though the ransom is priced to be less than
the cost of your ship or, in bad situations, your
pod/implants). Perhaps your pride won't allow it--then
you can fight him/her, and maybe even win, but probably
not; pirates are opportunists and -usually- attack those
whom they know they can beat; in addition they will be
much more experienced in general. A pirate will usually
show up on your screen and immediately begin blinking red
(either he's low sec or trying to scramble you). If
you're in an asteroid belt in low-sec (remember: don’t
sit at the warp-in point) and a ship flies in and flies
toward you, run away.
Once you're locked it's time to think fast. Try to run if
you can; if the scrambler stops you, he'll either destroy
your ship or take you into hull, if you don't fight, and
try to ransom you. If you fight he'll probably kill you
(or if you're not making a dent on him, he'll convo you
for the ransom and say 'stop shooting, silly'). Check
ahead of time on any corp. policy on whether to pay
ransom when carrying expensive corporation assets.
If the pirate ransoms you and you pay, and then he kills
you anyway, usually a good thing to do is contact his ceo
or alliance and tell them this. Whatever you do, don't
yell at the pirate, or be rude or nasty; they get this
all the time and it won't help you one bit.
If the pirate has your ship locked down and scrambled and
is obviously going to kill you, there's something you can
do to help your life pod escape. Just hold down Ctrl-Alt-
Shift-E and Ctrl-Alt-Shift-T to turn off all Effects (e)
and Turret effects (t). Sometimes if all effects and
turret effects are still On, your screen will lag badly
(poor frames-per-second) and will pretty much freeze up
for a few seconds--and by then your pod might be locked.
So use those keyboard shortcuts above to prevent this,
and then run! You can turn your effects back on with the
same keys.
Stay Aligned for Warp: Being aligned for warp means that
your ship is already facing the direction in which it
will warp out. You'll notice that when you right-click a
dock or other place in space and choose Warp To, there's
a delay while your ship turns itself in that direction.
The larger the ship the longer the delay; smaller ships
tend to be more agile. You can increase your ship's
agility, as already noted, with Nanofiber Internal
Structures to turn faster--but its better if you don't
have to turn at all. If you are in low-sec space, and
might have to warp out at any time (for example mining,
or sitting at a safespot) then point your ship to just
above or below the place in space you'll warp to and
double-click. This way your ship will turn that way and
begin to fly toward it (without going into warp). You can
leave it running or stop it, leaving it aligned, to
prevent getting ganked (killed) while aligning should a
pirate warp in. This is also why it's a good idea to; if
you jump into a system with a gate camp, warp to the
object best aligned with your ship, rather than to the
gate (assuming the gate would take a few seconds to align
to).