High Concept
In Drawn Closer, players control Vector, a man who is forced through artwork to
save the woman he loves from evil kidnappers. The game is a 3rd person
platforming sidescroller that will be available over the Playstation Network, and
Nintendo Wii Store and will utilize each console’s respective motion controller as
the controls for the game Players will have to make gestures using their controller
as their “art brush” to paint platforms or weapons for vector. Players will use the
gestures to guide Vector through different famous artwork and art styles that are
found in each level. As Vector defeats different foes, he will absorb their abilities and
art-style to slowly become a more defined character throughout. The player will also
be able to use those enemies’ abilities after defeating the mini-boss from each
selective artwork.
Target Market
Drawn Closer’s target audience is casual gamers aged 13-40. The game’s controls,
levels and game play will be quick enough that players can play a few levels of the
game and put it down. Because the game will be available to download over each
console’s respective online network and will use the motion-control system, players
will be drawn to the novelty of the game’s mechanics and the level styles as the
player will be able to identify with Vector and the different famous artwork based
around each level.
Goals
Ultimate Goal- The ultimate goal of Drawn Closer is to rescue your girlfriend
from three mysterious black-silhouetted men who have kidnapped her.
Midterm Goal- Defeat the mini-bosses at the end of each painting level and gain
their abilities to reveal more of Vector and use them to move through the next level.
Short-Term Goal- Keep Vector moving across the screen while defeating
enemies who run towards him by drawing different gestures.
Key Features
Paint like Bob Ross to defeat enemies!
Use the Motion sensor control to paint gestures to defeat enemies and help Vector
move or jump on brush-created platforms to move through the level and defeat
enemies. As player’s move Vector through various levels, he will gain different
artistic abilities that players will be able to select using the player’s artbrush palette.
For example, the cubism brush will allow the player to create Picasso-like platforms
in front of Vector for him to move on or the Pointillism brush will coat enemies in
colourful dots and make them immobile. However, players will be giving a limited
amount of magic paint that will be displayed in the HUD as a vial.
Level 1- Tutorial
Level 2- Cubism
1 Lascaux has one of the largest groupings of cave paintings done in Paleolithic
times
http://www.wikipedia.org/wiki/Lascaux
Entire level is based around the cubism movement in modern art.
Vector moves through the level while the player defeats cube
monsters by drawing lines across and through them making spears
and arrows that were found on artwork in the last level. Cube
platforms are the first type of platform established in the game
Progressive art-styles make for more detailed levels as the player progresses
through the game. This gives them a sense of achievement over defeating the
last level
Defeating small enemies will give players various things including small
amounts of magic paint enabling more art brush moves, brushes which
represent lives, and coloured oil paints, which give health.
Mini-bosses unlock a new artbrush that players can access from their
toolbox. ( weapon selection map)
As player’s move through the level, checkpoints are given after difficult areas
in the game.
Once a player dies, they can either respawn at the beginning of the level or
their last checkpoint
Controls
Wiimote and Playstation Move
Camera
The camera for the game is set as a 3rd-person sidescroller with platforming
elements.
The player’s information displayed in the HUD and their artbrush displayed as
the cursor.
There will be cinematics for the into showing the players girlfriend being
whisked away across the cave wall in the tutorial level, and at the end of each
level showing Vector’s evolution as he absorbs each art ability.
Competitive Analysis
Comparables Strengths
World of Goo -Players use their -Players use the -One main identifiable
cursor to create cursor to make character for the player to
shapes using shapes for Vector enjoy.
blobs of goo to to move through
transport them to the level in -Stronger visual styles that
a tube. are more varied than
-Varied art-style World of Goo
-Cartoon-like levels. Game is
environment heavily visual -More rewards and
based. unlockables
-Easy to
understand -Pick-up and play
controls and controls
game mechanics
Super Paper Mario -Mario as an RPG -Vector must - Enemies and bosses
game save the love of require the player to use
his life by going the cursor and sensor
-Visual style is through varied functions of the controller
made to look like art levels.
a storybook - Losing the RPG elements
-Visual style once allows for a larger and
-Mario must save again is more broader audience for the
his love from varied than game
Bowser Super Paper
Mario’s
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604-754-6195