Once passengers have disembarked, they may not re-embark; May fire on turn landed.; Unit Type: Vehicle
(Open-topped); Transport Capacity: 10 models; Power of the Machine Spirit; Storm Bolter; Deathwind
Missile Launcher; Immobile
Emperor's Champion 1 6 4 4/6 4 2 5 2/3 10 2+/4 140
Slayer of Champions (p31 C:BT); Bolt Pistol; Crusader Seals; Frag Grenades;(i) The Black Sword; Accept
Any Challenge, No Matter The Odds
Armor of Faith 1 2+ Armor Save, 4+ Invulnerable Save in close combat. (p31 C:BT) [0]
The Black Sword 1 +2 Strength Power Weapon. (p31 C:BT) [0]
Crusader Squad 9 4 4 4/8 4 1 4/1 1 8 3+ 227
Bolt Pistol (x8); Close Combat Weapon (x7); Meltagun; Power Fist; Accept Any Challenge, No Matter The
Odds
Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [58]
Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Extra
Armor; Smoke Launchers: Once per game, after completing its move, a vehicle with smoke launchers can
trigger them. The vehicle may not fire in the same turn as it used smoke launchers, but any penetrating hits
scored by the enemy in their next Shooting phase count as glancing hits (see C:BT, pg. 29).; Storm Bolter;
Accept Any Challenge, No Matter The Odds; Repair
Crusader Squad 10 4 4 4/8 4 1 4/1 1 8 3+ 243
Bolt Pistol (x9); Close Combat Weapon (x8); Meltagun; Power Fist; Accept Any Challenge, No Matter The
Odds
Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [58]
Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Extra
Armor; Smoke Launchers: Once per game, after completing its move, a vehicle with smoke launchers can
trigger them. The vehicle may not fire in the same turn as it used smoke launchers, but any penetrating hits
scored by the enemy in their next Shooting phase count as glancing hits (see C:BT, pg. 29).; Storm Bolter;
Accept Any Challenge, No Matter The Odds; Repair
Venerable Dreadnought 1 Grp: WS: 4 BS: 4 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 170
Vehicle (Walker); Unit Type: Vehicle (Walker); Dreadnought CCW; Extra Armor; Venerable: Re-roll all
Glancing and Penetrating results on the vehicle damage tables if desired; Tank Hunter Skill; Heavy
Flamer; Twin Linked Lascannon; Accept Any Challenge, No Matter The Odds
Total Cost: 1250
Option Footnotes
Vows
Accept Any Challenge, Any BT unit that can charge must do so if they are in range of an enemy unit at the start of the Assault
No Matter The Odds Phase. In CC, BT units count as having Preferred Enemy against the enemy army. Neophytes do not benefit
from this. If there are only Neophytes left in the unit, they are no longer bound to this vow. Dreadnoughts
are bound by this vow.
Special Rules
Immobile A Drop Pod cannot move once it has entered the battle, and counts in all respects as a vehicle that has
suffered an Immobilzed damage result.
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Repair If a Rhino is immobilzed for any reason, then in subsequent turns the crew can attempt a temporary repair
instead of the vehcile shooting. Roll a D6 in the Shotting phase, and on a 6 the vehicle is no longer
immobilzed.
Unit Type
Unit Type: Vehicle Unit Type: Vehicle (Open-topped) (WH40k, pg. 70)
(Open-topped)
Unit Type: Vehicle Unit Type: Vehicle (Tank) (WH40k, pp. 68-69)
(Tank)
Unit Type: Vehicle Unit Type: Vehicle (Walker) (WH40k, pp. 72-73)
(Walker)
Wargear
Tank Hunter Skill Add +1 to AP rolls, automatically pass tank shock, conditions apply (p76 WH40K 5E)
Bolt Pistol 12" Range; S4; AP5; Pistol
Close Combat Weapon If used with another close combat weapon, +1 attack in close combat.
Crusader Seals May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details.
(p27 C:BT)
Cyclone Missile Launcher May fire in addition to Storm Bolter; 48" Range; Frag: S4; AP6; Heavy 1, Blast; Krak: S8; AP3; Heavy 1
Deathwind Missile 12" Range; S5; AP6; Heavy 1, Large Blast
Launcher
Dreadnought CCW Strength 10; Ignores armour savess in close combat.
Extra Armor Vehicles equipped with extra armour count Crew Stunned results on the Vehicle Damage tables as a Crew
Shaken result instead.
Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K
5E).
Heavy Flamer Template; S5; AP4; Assault 1
Meltagun 12" Range; S8; AP1; Assault 1; Melta.
Power Fist Ignores armour saves, increases strength in close combat.
Power of the Machine See Codex:BT, page. 29.
Spirit
Storm Bolter 24" Range; S4; AP5; Assault 2
Tank Hunters Add +1 to AP rolls, automatically pass tank shock, conditions apply (p76 WH40K 5E)
Terminator Armor 2+ Armor Save, 5+ Invulnerable Save. (p29 C:BT)
Twin Linked Lascannon 48" Range; S9; AP2; Heavy 1 Linked
Weapons
Storm Bolter 24" Range; S4; AP5; Assault 2
Validation Report
d-1. Formatting: for AB 3.2; c-1. File Version: 1.09a For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1.
Scenario: Normal Mission; 1. Chapter: Black Templars
Roster satisfies all enforced validation rules
Roster Statistics
% Elite: 13.6
% Fast: 0.0
% Heavy: 0.0
% HQ: 37.6
Model Count: 29
% Troops: 37.6
% Wargear: 5.6
Files version: 1.09
Faith Points: 0
Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Group Min Max Used
1 2 1
0 3 1
2 6 2
0 3 0
0 3 0
Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!