Examples:
x+ 2 x+ 1
Simplify: − 2
x − x − 12 x + 5x + 6
2
Step 2: Look for a common denominator by combining all the different factors
in the current denominators – this gives a denominator of (x – 4)(x + 2)(x + 3)
Step 5: At this point look for any common factors to cancel that appear in the
numerator AND the denominator – in this case there are none, so this is the
final answer.
4x3 − 6x2 + 8x − 5 D
Show that can be written in the form Ax2 + Bx+ C +
2x + 1 2x + 1
Chapter 2 – Functions
Key Words:
DOMAIN – The values you are allowed to put INTO a function (the x-values)
RANGE – The possible values that can come OUT of a function (the y-values)
MANY TO ONE FUNCTION – A function where 2 or more values of the domain
give the same value in the domain (eg a quadratic function).
ONE TO ONE FUNCTION – A function where one and only one value in the
domain maps on to each member of the range.
INVERSE – This reverses a function. Only One to One functions have inverses.
The domain of an inverse function in the range of the original function and
vice-versa.
COMPOSITE FUNCTION – This is a where one function feeds into other
functions.
Inverses
To find an inverse, first you must make sure that the function is a one-to-one
function. If not, you can alter the domain to make it one-to-one. For example
in the quadratic function y = x2 where x can be any real number, this is not
one-to-one because for example when x = 2 and x = -2, both these give the
same value in the range (4). If we changed the domain by only considering
half of it (for example saying x ≥ 0), this now makes it one-to-one and it can
now possess an inverse.
Example
Find f-1(x) if f(x) = x2 + 10x – 2, x ≥ -5
Step 1: Write as y = x2 + 10x – 2.
Step 2: Make x the subject. If your function is quadratic, use completing the
square.
y = (x + 5)2 – 52 – 2
y = (x + 5)2 – 21 (Range of original function: f(x) ≥ -21)
y + 21 = (x + 5)2
y +21 =x +5
−5 + y +21 =x
Step 3: Change x and y around to give the inverse function:
f-1(x) = − 5 + x + 21 (domain is x ≥ -21, range is f-1(x) ≥ -5)
If you have to draw the inverse, remember it is a reflection of the original
function in the line y = x.
Composite Functions
This is when you combine two or more functions. The output from the first
function becomes the input of the next function and so on. You need to be
able to work out outputs of composite functions and normal numbers and as
functions of x.
(a) find f(2) first then feed this answer into the g function.
f(2) = 3(2) + 1 = 7, now g(7) = , so fg(2) = -14/17
(b) Start with the g function. Feed this into the f function – this means replace
each x in the f function with the g function.
fg(x) = 3( )+ 1 = +1
If you see f2(x) this does NOT mean square the f function it means ff(x) (Feed f
back into itself.)
Remember from C2, the laws of logarithms as these often crop up with
questions involving lnx.
loga b = c ⇔ ac = b
loga +log b =log(ab)
a
loga −log b =log
b
loga = nloga
n
Examples
The function f is defined by f(x) = ln(5x – 2) (x ∈ℜ, x > 2/5)
(a) Find an expression for f-1(x)
(b) Write down the domain of f-1(x).
(c) Solve, giving your answer to 3 decimal places ln(5x – 2) = 2
You will need to determine how many roots an equation does graphically, show
there is a root between two values, find an iteration formula, use this formula
to find the root to a required degree of accuracy and prove it is a root to that
degree of accuracy.
Graphical Method of finding the number of roots – sketch the graphs (there will
be two) and the number of roots will be the same as the number of
intersections.
Example Show that the equation lnx = ex has a root between 1.7 and 1.8.
Make sure your equation = 0 so either move the lnx or the ex to the
other side.
Put in your two values and write down the answer you get.
If there is a change of sign, then there is a root between these two
values.
Make sure you write a statement to explain this as this carries a
mark too.
Finding an iteration formula - Usually you are given the iteration formula you
are aiming for.
You will need to rearrange your formula (from above) to make x the subject.
Sometimes there will be different ways to do this – these often lead to iteration
formulas that either work out a different root or lead to a diverging sequence
where you can’t find the root.
Use your calculator using the starting point you are given. You feed your
previous answer back into your iteration formula to get your next value.
Usually you are told to work out a number of iterations. If not, you need to
keep going till you are sure you have the root to the required accuracy. You
need to write down and use the full calculator display.
1.2465 1.2475
Root has to lie between
These two values if
It is correct to 4 sf.
Put these two values into your original equation (the one you would use to
prove a root exists between two values – in other words NOT the iteration
formula.) Again you are looking for a change of sign and need to follow this up
with a statement.
Chapter 5 – Transformation of Graphs
You have to deal with transformations of y = f(x) – often these will be trig
functions in C3, but not exclusively so.
Remember, when the transformation is OUTSIDE the bracket, it affects the y-
coordinate and does exactly what it appears to do. When it occurs INSIDE the
bracket, it affects the x-coordinate and does the OPPOSITE of what you think.
(It if it looks like a x2, it divides by 2)
For example the transformation y = 2f(x - 3) means that you add 3 to the x-
coordinate and the y-coordinate is doubled.
The Modulus Function – this strips the negative away from whatever it is
around. It only works when the function becomes negative – it has no effect
when it is positive.
y = |f(x)| - when you draw the graph, the portion ABOVE the x-axis is normal.
The part BELOW the x-axis is reflected in the x-axis.
y = f(|x|) – when you draw the graph, the portion to the RIGHT of the y-axis
(the positive x-axis part) is normal. The rest of the graph disappears and the
portion to the right is also reflected in the y-axis.
Solve 4|x3| + 7 = 2
Solve 4x3 + 7 = 2 and -4x3 + 7 = 2
Often it helps to draw the graphs of the two functions that make up the
equation (the left hand side and right hand side of the equation) and you can
see where the solutions should lie.
This is the largest (and probably most difficult) section of C3. A number of the
trig identities are given in the formula book, others are not. The ones below
marked with ** are NOT in the formula book and you need to either remember
them or remember how to derive them. Often, they are derived fairly simply.
sin2x + cos2x = 1 **
1 + tan2x = sec2x **
1 + cot2x = cosec2x **
sin(A ± B) = sinAcosB ± cosAsinB
cos(A ± B) = cosAcosB sinAsinB
tanA ± tanB
tan(A ± B) =
1 tanAtanB
sin2A = 2sinAcosA **
cos2 A − sin2 A
cos2A = 2cos2 A −1 **
1 − sin A
2
2tanA
tan2A = **
1 − tan2 A
(The double angle formulas can easily be derived using the compound formulas
from above and sin2x + cos2x = 1 in the case of the last two cos2A formulae)
A 1
cos2 = (1 + cosA) **
2 2
A 1
sin2 = (1 − cosA) **
2 2
(These half angle formulae can be found by changing 2A for A and A for ½ A in
the double angle formula and rearranging)
A+B A−B
sinA + sinB = 2sin cos
2 2
A+B A−B
sinA − sinB = 2cos sin
2 2
A+B A−B
cosA + cosB = 2cos cos
2 2
A+B A−B
cosA − cosB = −2sin sin
2 2
1 1 1
cosecx = ** secx = ** cot x = **
sinx cos x tanx
Chapter 8 – Differentiation
You will need to be able to use some derivatives (the ones not given in the
formula book are marked with **) and three different techniques for
differentiating – the chain rule, product rule and quotient rule.
Only the quotient rule is given in the formula book.
Derivatives to use
Function Derivative
sinx cosx **
cosx -sinx **
tankx ksec2x
secx secxtanx
cotx -cosec2x
cosecx -cosecxcotx
1
lnkx
x
ekx kekx
Techniques
QUOTIENT RULE – this is when you have one function, u, divided by another
function, v.
Find the derivatives of u and v, u’ and v’ and the formula to use is (it is give in
formula book):
dy vu'−uv'
=
dx v2
Remember for turning points, find dy/dx and make it = 0. Find the values of x
and sub these back into the ORIGINAL equation to find the y-part of the
coordinates of the turning points.
For tangents and normals, you need a coordinate (x1 , y1) and a gradient, m.
(dy/dx gives the gradient of a tangent. If you want the normal gradient, it is
the negative of its reciprocal).
Then use the formula y – y1 = m(x – x1)