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Reaper - Game - StarCraft II

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STARCRAFT II GAME UNITS REAPER

Previous Terran Unit: Marauder Next Terran Unit: Ghost

UNITS

REAPER
Marine candidates who remain
unmanageable after neural
resocialization are sent to be
trained as Reapers. These
troops are chemically altered to
heighten their aggression even
further, and then they are
instructed in close-quarters
combat and the use of Jet
Packs. These grant Reapers a high degree of mobility,
allowing them to traverse obstacles easily and cover
ground rapidly. In combat, Reapers attack with rapid-fire
dual Gauss Pistols and dangerously unstable D-8
Charges. Reapers are guaranteed their freedom after
two years of service, but none has survived for more
than six months.

UNIT STATISTICS

3D MODEL BASIC INFORMATION PRODUCTION COMBAT

Race: Terran Producer: Barracks Upgrades:


Life: 50 Hotkey: R
Armor: 0 (+3) Requires: Tech Lab
Movement: Fast Cost: 50 50
Weapon:
Cargo Size: 1 Supply: 1
Attributes: Light - Biological Build time: 45 Ability:

http://us.battle.net/sc2/en/game/unit/reaper[3/1/2011 12:26:53 PM]


Reaper - Game - StarCraft II

FIELD MANUAL

Very fast raider that can attack ground targets.


STRONG AGAINST
Their Jump Packs allow them to pass over ledges, and also afford them
great mobility.

Can decimate light units, and uses bombs to destroy structures.


Excels at hit-and-run operations, especially against light melee units
SCV Drone Probe
and worker lines.
A very fragile unit – do not expose to enemy fire.
WEAK AGAINST
Their speed and freedom of movement make them great scouts.
Can go inside bunkers for protection and a range increase.

Marauder Roach Stalker

TECH LAB UPGRADES

NITRO PACKS: Increases the movement speed of Reapers.

COUNTERMEASURES

VS Terran

Have small pockets of Marauders or Reapers on cliffs where the enemy


could gain access to your base. Marauder concussive shells, once
researched, have the added benefit of slowing Reapers down.
Place Tanks in Siege Mode in key positions around your base.

Build Sensor Towers to detect potential assaults.


Hellions are good against Reapers.

VS Zerg

Place your Overlords around your base. Be sure to have vision on all
potential access routes.
Spawn Roaches and burrow a few behind the mineral line.

http://us.battle.net/sc2/en/game/unit/reaper[3/1/2011 12:26:53 PM]


Reaper - Game - StarCraft II

Reapers cannot attack air targets; get a few Mutalisks to deal with them.
While on creep, Zerglings with speed upgrades and Hydralisks can fend off
Reapers.

VS Protoss

Build Stalkers and focus fire. Place small groups of these units in areas that
are vulnerable to enemy Reaper incursions.
Construct a few Photon Cannons close to your mineral line.

Use the High Templar’s Psi Storm ability.


The Colossus makes short work of Reapers and can even follow them
across cliffs.

TERRAN PROTOSS ZERG

SCV Marine Marauder Reaper Ghost Hellion Siege Tank Thor

Viking Medivac Raven Banshee Battlecruiser

Comments (304)

ADD A REPLY

Dragonshift 16 hours, 18 minutes ago

"The life of the reaper man is always intense"

tino 23 hours, 13 minutes ago

i hate it when they go mass reaper

and who here has reaper as their fav

ThePreator 5 days, 15 hours ago

has anyone Gone Mass Reaper?

http://us.battle.net/sc2/en/game/unit/reaper[3/1/2011 12:26:53 PM]


Reaper - Game - StarCraft II

LibertyPrime 5 days, 14 hours ago

@ThePreator: me me me!!!

ThePreator 2 days, 16 hours ago

@LibertyPrime: how many did you make?

MeisterKraut 6 days, 5 hours ago

its really sad my favorite unit is dead. Blizzard please buff the reaper don't scrap them they are the most bad ass unit you guys have

created.

hivelord 2/20/11 10:52 PM

using a drop ship these can become good demolishon units

Frezer 2/19/11 7:01 PM

I saw some one mass these like 150 of them and run into my siege line i was laughing so hard i almost died

Koan 2/18/11 3:31 AM

I think people sometimes forget these guys can go into medivacs. They're not a bad drop unit.

Nvisible 2/17/11 5:21 PM

actually reapers=structure destruction. Really early reapers really isnt a bad idea since they are jumpers. Reaper scoot and shoot xD

NoisyNinja 2/11/11 1:33 AM

After the patch, it should read: Nobody really cares about Reapers anymore.

Mohandar 2/21/11 12:36 AM

@NoisyNinja: Correction-After the patch, it should read: Now, noobs care even less about Reapers or anything that doesn't

involve massing.

StargazerLos 2/7/11 4:44 PM

After the patch, in the description it should read " no reaper has survived longer than a few hours"

http://us.battle.net/sc2/en/game/unit/reaper[3/1/2011 12:26:53 PM]


Reaper - Game - StarCraft II

Ginta 2/3/11 4:08 PM

At the very least they could fly higher than 3 feet above the ground. They also take more time to train than ghosts and helions (fail)

thebigone 2/1/11 6:32 PM

massing reapers is the most noob strategy next to cannon rushing

Cavyking 2/13/11 4:20 PM

@thebigone: cannon rushing is great in 4vs4

Cavyking 5 days, 11 hours ago

@thebigone: This is for all u noobs that belive certain tacs are gay.

why is cannon rushing void rays mutas or bansees and other tacs gay or cheap?. how the !@#$ are the rest of us suppost

to win? zergling rush? ''NO THATS GAY! only noobs do that!'' so next time u get your but kicked by a zergling rush stop to

think. who is the noob? the person that lost to a zergling rush or the person that won because of that ling rush?

Jim 4 days, 8 hours ago

@Cavyking: Both. Play the game correctly and everyone has more fun.

Lewis 1/31/11 5:29 AM

Got to be the most useless unit ever... sure it scales cliffs but only to econ rush lol then what...

Alighierin 2/1/11 1:26 AM

@Lewis: Drawing attention, harassment, scouting, and generally attacking positions that would otherwise be perfect.

Ginta 2/14/11 3:41 PM

@Lewis: The D-8 charge is alright-too bad they don't have clusterbomb upgrade in regular matches-at least you could use

the Reaper to stop infantry assaults.

bubble 1/27/11 5:32 AM

what the hell is up with the nitro packs being required by the Factory?

Alighierin 2/1/11 1:28 AM

@bubble: Makes sense to me. They are kind of connected to heavy machinery.

http://us.battle.net/sc2/en/game/unit/reaper[3/1/2011 12:26:53 PM]


Reaper - Game - StarCraft II

Cavyking 1/25/11 3:03 AM

reapers are great harass unit. i try to keep a band of 6 ready to catch scvs off guard. but do get the speed upgrade they are useless

without it

Froopermoop 1/21/11 5:22 AM

Good unit, but fragile and takes an eternity to build. Frankly the time is better spent making marines.

ThePreator 5 days, 15 hours ago

@Froopermoop: but marines can't jump up cliffs

Galerunner 1/18/11 9:31 AM

Yay Reapers. A light raiding unit that had its build time increased and its speed upgrade pushed back... Well, hm. They don't sound like a

very good raiding unit anymore.

SKTroop 1/15/11 2:09 AM

R.I.P. reapers :'(

There's something ironic in that. But as I was saying, my favorite unit is dead. Not because they we're so much fun to use, but because

they were so totally badass.

TAWimfail 1/13/11 12:04 AM

reapers are dead now....they need to allow us to build reapers before a supply depot and to get nitro packs before the factory...this

would bring them back...they were never a truly destructive force....they are very easy to kill

Mangino 1/10/11 2:36 PM

"FEEL THE REAPER" or the REEFER from Tosh's point of view.

VergenSoldie 1/2/11 10:27 PM

the grand reaper has arived because you cant get it cheaper call it

reaper!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

hyperfenix 1/1/11 11:02 PM

i would love it if they had the charges in story mode on the online matches.

http://us.battle.net/sc2/en/game/unit/reaper[3/1/2011 12:26:53 PM]


Reaper - Game - StarCraft II

mELOnFaRmEr 1/15/11 11:38 PM

@hyperfenix: ya that would bring the reaper back to life because nobody uses them anymore

StargazerLos 2/7/11 4:50 PM

@hyperfenix: yes! that would be kick ass, but that would decimate mineral lines so quickly, just 3 or 4 of these babies

would wreck havoc on an unsuspecting opponent.

it would be kinda of OP is what I'm saying

WPNMAN 12/23/10 5:39 AM

Why cant they attack air i mean they have a JET PACK!!!

sma 12/27/10 3:18 PM

@WPNMAN: puhaha i know, they fly, but they cant attack air unit -_-

Bojimbs 1/2/11 6:40 AM

@WPNMAN: LOL!!!

Doncroft 1/2/11 6:48 AM

@WPNMAN: You try shooting a spaceship with a pistol while flying around on a nitro jetpack! Give the poor men a break,

that's some killer aim!

lars 1/30/11 10:58 PM

@Doncroft: nah they can throw the grenade

Binaro 12/20/10 10:04 PM

Terran tier comparisons #3: Since protoss don't have tier 2 anti-light, you can really only compare Reapers to Banelings in countering.

Reapers are very effective in fighting light units, just like Banelings, but they don't deal extreme splash damage. To make up for that,

they can jump up and down cliffs and are not suicide units. Unfortunately, something reapers lack that banelings don't lack is anti-armor

capability. Banelings deal 20 damage to armored units with their life, and if the target has 1 armor, that is deducted from 20. But

Reapers deal 4 damage to non-light units, attacking twice, and 1 life armor would mean dealing 3 damage twice, therefore loses the 2

damage they could have dealt. Keep in mind, since their attribute bonus is more than their base damage, that makes them a very

extreme unit, so they may kicked light units' @ss, they fail against armored units. Banelings, however, aren't extreme units, so they

would do better against armored units.

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http://us.battle.net/sc2/en/game/unit/reaper[3/1/2011 12:26:53 PM]


Reaper - Game - StarCraft II

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http://us.battle.net/sc2/en/game/unit/reaper[3/1/2011 12:26:53 PM]

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