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UNITS
SIEGE TANK
The Crucio is the Dominion’s
replacement for the popular but
aging Arclite Siege Tank.
Originally designed to be a
defensive security cannon, the
Arclite utilized a two-stage
configuration: a mobile Tank
Mode and a static, long-range
Siege Mode. The inherent
flexibility of this model was a great success. The new
Crucio has been designed for increased survivability,
with an enlarged, reinforced turret and hull. The turret
layout also features an upgraded Tank-Mode armament
package, allowing the Crucio to defend itself more
successfully in open battlefields. The Crucio is costlier
than its predecessor, but its increased versatility justifies
the additional expense.
UNIT STATISTICS
Weapon:
Ability:
DRIVER’S HANDBOOK
or in elevated positions.
Placement is crucial to use them effectively.
SIEGE TECH: Deploys the shock cannon, which boasts longer range and very high area damage.
COUNTERMEASURES
VS Terran
Use Medivacs to drop Marauders and Thors right on top of them. Avoid
frontal land assaults.
VS Zerg
Spawn Mutalisks and use them to eliminate the Siege Tank threat.
VS Protoss
Train a large force of Zealots and research charge. Be sure to attack from
different directions, and to click on the tanks instead of using the attack-
move command.
Comments (219)
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TWEEOCK
KABOOM!
These things are awesome if you put them on cliffs with Vikings or battlecruisers to gain additional vision and protect the tanks from air
units.
These guys rule put like 5 of these in my base with a handful of mariens... good #**!ing luck dude lol
Situation: I am zerg, he is terran. He covers his base with marines, missile turrets surround the base, a few of these babies are sieged up
near the ramp (out of range of neural parasite... :( ) This guy ain't movin'!
Solution: ??
Note: I think the ramp was enough for about 2 ultras, and then they'd get focus fired down in literally a second.
@Froopermoop: Easy solution: Out expand him. Make it a war of attrition. If he's put that much effort into his base defense,
that leaves his expansions vulnerable. Hit and run to keep him from getting a good expansion, while out teching and out
upgrading. Eventually, he'll be resource starved, and then every tank you destroy is a major blow.
@Galerunner: It's funny hearing that from a guy with a siege tank portrait. Still, thanks! I suppose it's safe to say that the
terrans CAN'T be very offensive with tanks, since their Evil Cannon of Death (registered trademark) is effectively immobile.
I'm just tired of seeing my hydras being eaten up by three or four of these beasts and the marines just shooting the breeze.
@Froopermoop: Eh, you're mostly right ;) The one thing you're forgetting is that a lot of Terrans like to use a VERY
offensive Siege Tank combo: They use Vikings to spot for the Tanks, allowing them to shoot up cliffs and protecting them
from Banshees, Mutas, Void Rays, etc. However, since you play Zerg, I have the easy answer for that one too ;)
Build Roaches and burrow them, then move them up under the Tanks. If you do it right, you'll be inside their minimum
Also, yeah, you definitely don't ever want to try to engage Siege Moded Tanks head on with a ground attack. Try a Nydus to
get behind the Siege line (if he unsieges to counter that, you can surround them and kill them) or try Overlord drops. I
would say use Mutas, but those can get easily countered by an easy tech switch to Thors :)
@Froopermoop: Siege Tanks are my favorite unit in the entire Starcraft universe. No other unit is quite as iconic. Marines?
Almost, but easily confused with every other space game out there. Mention a Siege Tank, everyone immediately makes the
connection. That's why I use the portrait :D And it's just fun to watch units vaporize under heavy artillery.
@Mangino: Destroyers are not a unit if you are talking are talking about devourers in the first game then they are good vs
anti air
@Froopermoop: take all the expos. every now and then throw him 30 zlings and blings in there 2 keep him busy. meanwhile
build mass blords and ultras. then fire blords near the ramp the tank will start shooting the blings rush ultras and zlings up
and gg 2 him
@Froopermoop: just trap him in his base and expand remeber siege tanks have to unsiege which takes four seconds then
siege which takes another 4 seconds in that time destroy rines with bane then flood his base with lings
@wynr: but if u catch them unsieged theyre useles.... pros and cons buddy
@wynr: QQ from another player that used mass lings against siege tanks.
As a die-hard zerg player, i've come into many encounters with the Terran tanks..
I understand that they were hardcore Terran player's favorite units, aside from maybe thors or BC's, but for christ sakes.
They only do 15 less damage vs light units, and that's because they roflstomped anything zerg on the ground, except for ultralisks, but
with the correct micro, the ults wont even hold up.
Against a competent Terran, it's not possible to beat marines/tanks as zerg without teching to some type of air. Mutas are flimsy, and as
soon as you get those, he pumps out more than enough marines to !##! them, leaving your base open for the taking.
Broodlords are amazing against such a combo, but it's a stretch to get that far up the tech tree when they can get tanks so fast.
Third and final option that makes any type of sense is to get burrowed roaches with tunneling claws, until you work your way up the
ramp to find out the terran confused the game for a tower defense.
Ridicule me if you want, tanks need some type of nerf. move them up the tech tree, make them do less damage, shoot slower, less
splash, longer siege set-up time.. accurracy penalty when shooting up/down terrain, even.
I trust blizzard to get this game balanced as soon as they can, though. They worked wonders with the original.
@Doncroft: Infested immortals? damn donnie, you know i dont believe that crap one bit.
@Doncroft: Infested immortals are no option when there is no protoss player on the map, and even if there was one in say,
a 2v2, if a tank in seige mode shot an immortal, it would only take a few splash hits to kill the infestor, releasing the
@JizzleMuhPiz: I'd like to agree with you, since you were actually rational in your post, but I feel a little give and take is in
order. If tanks get nerfed, I want to see Infesters get nerfed. I actually don't use tanks very often (expensive and hard to
position correctly) since I prefer a bio-ball/medivac build. Infesters/mutas are the final word in my opinion. Use Fungal
Growth to destroy any light group units, and Neural Parasite any heavy units, then use Mutas to clean up in the air. I feel
your pain, since I recently had to fight a Siege Tank/Marine nub, but I did win. The secret? Siege Tanks are a pain to move
as zerg, how do u break a terran wall with at least three siege tanks in siege mode??
@AznPanda: mass roach hydra, or roach baneling speedling in early game. Works every time
Terran tier comparisons #4: Tier 3 anti-armor. These guys are too expensive for their endurance, and attack damage, but not too
expensive if the siege mode is researched. Their tank mode, however, is actually pretty good against units like stalkers, roaches, and
marauders. Their siege mode, though, is actually very much worth it. Since it can deal splash damage AND bonus damage against
armored units, they can pretty much counter any ground units(except for immortals, of course). The only problem with siege mode is
how they have a minimum range, so zerglings with anabolic boost and zealots with charge can easily intercept them. Against the other
tier 3 anti-armor, immortal, tank mode is much better, because they can only deal 10 damage before immortal's shield runs out, so it's
better to have a quicker weapon. Immortals may seem very much more powerful than siege tanks, but what they're missing is splash
damage.
@ZIPIN: just run 20 lings up to them (their minimum range is 2) and theyre dead
imba
lol jk
strong against hydralisk,marine,zegling,zealot but need support like lot of marine thors stuff like that
@viktor: Strong agaisnt basixcly anything except airs. If you have nothing to protect/support them, then they stink. So
basicly there is no weakness nor no strength. It's all about strategy and placement.
@Starviper: Tank mode : strong against armored units. Weak against all air units that have anti-ground capabilities and all
rapid-attacking-ground-capable units. Siege mode : strong against anything massed in a group and armored units. Weak
against all air units and melee units that can quickly reach where the tank cannot hit.
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