Program Description
DV sets out to help his young friend who wants to be a fashion designer. He grabs his
camera and heads for the Fashion Design Department at the American Inter-
Continental University. The Program Chair enthusiastically takes DV on a tour of
classrooms and labs where students study theory, develop skills and finally sew the
garments they design. In addition to taking classes specific to fashion design, DV learns
that students take classes in math, computer skills and, in many cases, foreign
language. His guide is quick to point out that "what students really need here is math"
because pattern design relies heavily on math skills and knowledge of angles, curves
and measurement.
Quiz
1. What are three classes that fashion design students must take? (Figure Drawing,
Fashion Sketching, Color Theory, Pattern Making, Math.)
Lesson Plans
Grade Level: 4, 5, 6, 7, 8, 9
Background: This video can be used as an activity to introduce a topic for a math,
science or career education class. The potential comes from the lively conversation
between DV and the Program Chair about curriculum and the requirements for
successfully completing a fashion design project. For example, in beginning a lesson on
geometry, the math teacher might use this videotape to illicit responses from students
about the application of principles of geometry.
The emphasis given in the video to the integration of the subject areas of mathematics,
computer skills, foreign languages, along with classes in the visual arts, makes this an
ideal video for career education lessons.
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Introduction: In an advanced art class, students can use their drawing skills to design
articles of clothing. If the teacher has training in designing patterns, he or she might
want to have the students draw miniature patterns as well as select colors and types of
material.
Following the video, this would be the beginning of a long term art project in which
students first drew their concepts and then (if appropriate) created a pattern from which
the apparel would be rendered.
Materials: rulers, protractors, colored pencils, graph paper, worksheet with a basic
human figure
Procedures:
1. Students will use the paper to draw their concepts. They must be mindful of the
functionality of what they are designing (i.e. – a person must be able to move
while wearing their garment).
2. Once they have worked out their design, they will draw a final draft of it using the
human figure worksheet provided by the teacher. They will need to include the
colors, patterns and material from which the clothing would be made.
Modifications: If the teacher can give a more detailed lesson on pattern design,
another step in the project could be to make an actual scale pattern of the clothing. A 3-
D model of a human would make this easier so that students could see how the clothing
would hang off the body.
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South Carolina Curriculum Standards
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Visual Arts Standards Grades 3-12
3-5.VI. Making connections between visual arts and other disciplines.
B. Identify connections among the visual arts, other arts disciplines and
content areas across the curriculum.
C. Recognize career opportunities in the visual arts.
6-8.VI:. Making connections between visual arts and other disciplines.
B. Compare and contrast concepts and subject matter found in the visual arts
with those in other disciplines.
C. Identify visual arts careers and the knowledge and skills required for
specific art careers.
9-12.VI. Making connections between visual arts and other disciplines.
A. Compare and contrast the materials, technologies, media, and processes
of the visual arts with those of other arts disciplines.
C. Identify specific visual and performing arts careers and describe the
knowledge and skills required for these careers.
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