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Welcome to the AccuMark Advanced Edition


GERBER Technology, Inc is proud to introduce the AccuMark Advanced Edition.

AccuMark Advanced Edition has been designed to specifically meet the needs of apparel
manufacturers. The Advanced Edition System enables manufacturers to rapidly transform their
manual operations to automated operations to meet the increasing demands of the apparel industry.

The system includes all the tools needed for pattern making, grading, and marker making. AE’s
Microsoft Windows based applications make it easy to learn and use.

Benefits Include:

• GTBasics, a standard library of graded garments and grading tables

• Quick and easy pattern entry

• Grading that is easy to create and use

• Powerful patternmaking functions

• File management tools that provide instant access to your data

• Increased material utilization

• Full scale and mini marker plot output

• Printouts of graded styles or pieces

Getting Started
What is Marker Making?
Marker making is the process of placing pattern pieces into a marker which represents the fabric
from which it is to be cut. The task is to place the pieces in a way that makes the best utilization of
the material to be used. Depending upon the limits set up in the Order Entry Order Form, pieces
can be flipped, rotated, or overlapped during marker making.

Before You Begin


Once pieces—digitized or created in PDS—have been verified and stored in AccuMark,
the next step is to prepare them for marker making. Before placing patterns into markers,
each of the Order Entry screens listed below must be completed.
• Model Form - Used to identify all of the pattern pieces for the marker that will be cut
from the same material in order to create a single garment or item.
• Annotation Form - Used to specify the information that will plot on individual pieces
and along the marker borders.

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• Lay Limits Form - Used to specify the spreading restrictions that will apply to the
markers.
• Order Form - Used to bring together all the information needed to order a marker.
This includes reference information such as lay limits, annotation, blocking/buffering,
matching, and notch tables.
• Order Processing Form - Used to process the marker order.
• Grade Rule Table – Use this form to set up tables of grade rules that can be applied
to points on pieces when digitizing, or using PDS.
• Piece Plot – use the piece plot to specify and process pieces you want to plot.

To plot markers, you need to complete the following:


• Marker Plot Parameter Table
• Marker Plotting Order Screen
• Piece Plot Parameter Table

Overview
Before using a digitized piece in a marker, it needs to be verified. Piece verification allows you to
check the accuracy of the piece after it has been digitized. Piece verification takes place within
PDS. You can access PDS by selecting the Pattern Design tab of the GERBER LaunchPad.

When you first access the Marker Making software, the main menu bar displays. This menu
allows you to choose commands to retrieve a marker from either the default storage area or to
choose a different storage area. Only existing marker names, generated through marker
processing, multi -order processing, or layrule processing can be selected.

Using Marker Making


The topics listed below provide instructions on common procedures used during day-to-day
operations.

Using the Mouse & the Stylus

The Marker Making Workplace

Placing Pieces in the Marker

Choosing Menu Commands

Storage Areas & Devices

Dialog Boxes

Lookups

Layrules

Using the Mouse & the Stylus


Unless otherwise noted, the mouse and the stylus perform the same functions, including:
• Selecting menu commands.
• Entering Information.

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• Selecting Toolbar Icons
• Selecting Right Mouse Toolbox Functions
• Moving pieces in the work area.

Some things to remember:


• Make sure that you are operating on a flat, hard surface and that you have enough
room to be able to pick up the mouse and reposition it without affecting anything on
the screen.
• The default shape of the cursor is an arrow. Moving the mouse in any direction moves
the cursor in the same direction.
• Moving the mouse over the icon toolbar will provide a tooltip that explains the function
of that icon.
• The left mouse button is used to select menu commands, and to execute toolbox
functions.
• The right mouse button is used to execute Right Mouse Toolbox functions.

Using the Stylus


The stylus has two barrel buttons and a pressure sensitive tip. The tip of the pen and the lower
button are equivalent to using the buttons on a mouse. Use the pen tip and lower button to access
functions and select menu commands just as you would a mouse.
• Pen Tip - Left mouse button
• Lower pen button - Right mouse button
• Upper Pen button - If you have a Samplemaker, the upper pen button triggers
absolute mode for Tracker functions
Note: If the pen is not responding, check to make sure the server is disabled. If it still
does not respond, restart the Tablet server.

The Marker Making Workplace


When you retrieve a marker, the marking window displays on your screen. This is where all of the work
that is necessary to create a marker is done.

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:
• Icon Menu
• Work Area
• Scroll Bar
• Prompt Bar
• Marker Information Dialog Box
• Message Line

Icon Menu

The Marker Display is selected in Edit/Settings. Using the radio buttons, you may select to view
the Icon menuof pieces ordered for the marker, or Piece View.
The icon menudisplays symbols that represent each piece ordered for the marker. If the Icon
Menu field is set to On in Settings, the pieces, along with additional information, are displayed
across the top of the window once you retrieve a marker.

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The first three columns display the model number, size ordered, and the bundle code assigned by
the system to each piece. Beneath each piece icon are two additional columns. The first shows the
quantities of left pieces ordered for each size. The second one shows the quantities of the right
pieces.
Each time you select a piece from the icon menuthe quantity field reduces. If three dashes display
beneath an icon, it means that no pieces were ordered for that particular size.
If the Piece View is set to ON in Edit/Settings, the menu displays just the graphic representation
of the pieces (see below).

Icons display as digitized. When the piece is dragged down into the work area or into the marker,
it reflects any flip code orientation assigned to it from Lay Limits and Order Form in Order Entry.

Note: The view may revert to Icon menu if there are pieces too numerous to display in Piece View.

Work Area
The work area contains the marker border. The marker border appears on the screen as a rectangle
along the bottom of the screen. Use the work area to arrange the pieces before placing them in the
marker.
In the marker border, a target line (or goal line) is used to indicate the amount of fabric that
ideally is to be used to make the marker. It displays in the marker as a dotted line. This "goal" is

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defined in the Order Entry, Order Form and is based on historical information about that style or a
similar type of marker. This optional setting can be target length or target utilization.
Target length is the maximum length you want the marker to be once all the pieces have been
placed.
Target utilization is the percent of usage for the amount of material. In other words, how well did
you make use of the area of the marker when placing the pieces.
The target line remains and a second dotted line shows the last length of the marker when it was
stored.
TU/CU represents marker utilization. Toggle the field to display either CU or TU. CU represents
the current marker utilization. This is the area of placed pieces compared to the total area of the
marker. TU displays the total marker utilization. This is the area of ordered pieces compared to the
total area of the marker.

Marker Info
The Marker Info dialog box displays information on the current marker. Some of this information
does not display until a specific function is activated. Other information continually changes (is
updated) as the marker is made.
Starting from the lower left, the first three fields are static fields (the settings cannot be changed).
They reflect information related specifically to the piece that is highlighted.

Fiel Explanation
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MD Displays the model name of the highlighted piece

PN Displays the piece name of the highlighted piece.

SZ Displays the size of the highlighted piece.

Next to the size field, there is an empty gray box that displays certain piece
attributes:

BU Buffered

BL Blocked

AL Altered

OL Overlapped
Seam allowance is defined in the User Environment Table and it cannot be changed from withing
Marker Making.

Fiel Explanation
d

SA Displays the seam allowance specified for dynamic or split piecing (established
in the User Environment Parameter Table).
Most of the remaining fields can be edited from within Marker Making. Some fields are updated
as different pieces are selected (such as PN). Editable fields are highlighted when the cursor is
placed over them. To make changes, click the field. You can toggle through available choices or
enter a new value, depending upon the field.

Field Explanation

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PL Plaid Stripe and plaid offset values can be specified while in Marker
Repeat Making. When changing the values for a marker from within Marker
Making, you are not required to reprocess that marker. The system
ST Striped makes the changes automatically.
Repeat
Toggle the setting to indicate which type of value is to be edited.
Button with Enter the repeat value in the S (Stripe) and P (Plaid) fields. If set to
P1, P2, P3 Offset, there are three stripe and plaid values to choose from. The
values assigned to S1, S2, S3, and P1, P2, P3 are defined in the
Button with Order Entry Order Form.
S1, S2, S3

WI Displays the width of the current marker. To change the width,click


in the entry field, and enter the desired amount. Select OK to accept.

TL Tilt amount increments are set in this field. When the Tilt Clockwise
or Tilt Counterclockwise function is used, each right click on a piece
tilts it the amount defined in this field.

OL Diaplays the amount of overlap allowed when placing pieces. If a


piece overlaps another, the amount of overlap step will display in the
field next to OL when a piece is highlighted. Negative numbers
apply space between pieces and are commonly used. Use this field in
conjunction with the Overlap function.

FB (this field The Function box is a peripheral used with a pen or a data tablet that
not editable) allows you to use the piece placement commands. This field tells you
which command on the function box is active.

1/1 Displays the icon page number. For example, 1/3 indicates that the
icon menu is on page one of three. Each time you click this field, the
next page displays. The system automatically creates as many pages
as needed for markers containing a large number of pieces and sizes.

CT Displays the number of pieces unplaced and placed in the current


marker. The total number of unplaced and placed equals the total
number of pieces ordered. If you add pieces or bundles, the numbers
increase to reflect these changes.

CU/TU (this This field represents marker utilization. Toggle the field to display
field not either CU or TU. CU represents the current marker utilization. This
editable) is the area of placed pieces compared to the total area of the marker.
TU displays the total marker utilization. This is the area of ordered
pieces compared to the total area of the marker.

LN (this field Displays the length of the current marker in inches and yards, or
not editable) centimeters and meters, depending on the user environment.

TB Displays the Toolbox, with the last accessed toolbox function active.
The default setting is AUTOSLIDE.

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Scroll Bar
The scroll bar allows you to view different portions of the marker. The up and down scroll arrows
are located on the far right side of the window at the bottom of the marker. The left and right
arrows are located on the far left.

The scroll bar represents the maximum length of the marker (default – 100 yards) plus 5%. The
true ends of the marker are indicated by a small vertical line near each end of the scroll bar. To
scroll directly to the beginning or end of a marker, click one of these vertical lines. The current
length of the marker is represented by a dashed vertical line on the scroll bar.

The scroll box is the solid white box within the scroll bar. It represents the length of the marker
currently visible on the screen, based on the maximum length. Click anywhere else within the
scroll bar area to move the box, and the marker, in that direction.
HINT: You can use Ctrl plus the arrow keys on the keyboard to scroll through the marke when your
cursor is in the workspacer.

Message Line
The Message Line or Prompt Bar is located beneath the scroll bar area on the Marker Making
window.

The system relays information to you through the Prompt Bar. All system prompts pertaining to
markers display in this area. Paying close attention to the information in these lines will make
working in Marker Making much easier.

Placing Pieces in the Marker


Once you have retrieved pieces for a marker, the next step is to choose those pieces from the icon
menu and place them within the marker border.

To place pieces in the marker


1. Position the cursor on any number appearing below an icon. The number highlights.
2. Click the number. The system displays a dashed outline of that piece in the work area. If the
Annotation field in Settings is set to the default, the size and bundle code display within the
outline.
3. Move the mouse and the piece moves with it. To place the piece in the marker border, hold
down the left mouse button (or stylus pen tip) and move the cursor to toward the marker.
The system draws a line, called a vector, in the same direction as the cursor is moved.
When you release the button, the piece follows the path determined by the vector. The
piece slides until it contacts the border of the marker or another piece perimeter.
• If the targeted location is acceptable, the system places the piece and the dashed
outline is replaced by a solid color.
• If the location is not acceptable, the piece blinks on the screen. This indicates that, for
some reason, the placement of the piece is invalid. If necessary, verify the settings for
the piece in the Order Entry Order Form, or check the rules that have been applied to
the piece (buffering, matching, overlap, flip, etc.). Then, try to place the piece again.

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Placing Matched Pieces into a Marker
When dealing with matching, the placement of pieces is controlled by the match lines set up prior
to marker making. When a piece is slid into the marker, one or more vector lines display with
solid arrowheads indicating where the match points are located. These vector lines show up on all
the pieces that have a relationship with the one being placed. The arrowheads indicate the closet
matching location based on the vector and the bounding matching pieces.

Some pieces may have two vector lines which indicates matching in two directions. For example,
when dealing with plaids, you may have a horizontal and a vertical match point. If the system
cannot find a matching location based on your vector, the piece will not place. The piece blinks in
the marker and the message "Matching Location Not Found" displays on the message line. Try
placing the piece again by drawing the vector at a slightly different angle.

When placing matched pieces, it is recommended that you turn on at least the active grid through
Settings. Use the Matching function in the Toolbox to further manipulate how the pieces are
placed in the marker.

Matching is discussed in greater detail in the Order Entry online help and in the AccuMark
Applications Guide.

Choosing Menu Commands


You can access menu commands by clicking the menu command using the left mouse button or
the stylus.For example, click on the File menu, and the dropdown of choices will appear. Select
your choice by clicking the left mouse button.

Exit
Exit Marker - Exits you completely out of Marker Making.
When you choose Exit Marker, the system asks you to verify that you want to exit. "Are You Sure You
Want to Exit"? Choose OK to close Marker Making or choose Cancel to remain in the application.

Help
Marker Making contains an extensive online help system that assists you in understanding how to
use the drop-down menu commands, lookup tables, icon menus and right mouse toolbox
functions.

Storage Areas & Drives


When working in Marker Making, all work is stored in user-defined locations called storage
areas. Storage areas reside on Drives.

Drives determine where the storage areas reside on the system. Drives can be located on both a
network and locally on your system. You need to specify where the storage area is (on which
drive) before you can access the markers contained within it.

Storage areas are where markers are saved. For instance, you may save your markers to a sub-
directory called I:\FALL (I:\ is the drive on the network and FALL is a sub-directory in that
drive.)

You can create as many storage areas as you like depending upon your system resources (the
amount of space on the drive). It may be helpful to organize your storage areas by line
(GIRLJEAN, WMNJEAN), by season, or by phase (DEVEL, PRODUCT).

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Dialog Boxes
Dialog boxes are used to input the device, storage area, or marker name where data will be either
"stored to" or "retrieved from." Lookups, list valid drives, storage areas, or markers that can be
selected. Edit/Settings, and View/Preferences are also dialog boxes that allow you to change
selections.

Lookups

Lookups list all valid selections for a field. Lookups can be used to retrieve a marker within a
storage area using the Open dialog box., or to create new storage areas, and data items.
The Open dialog is a multi-function dialog box. It displays whenever File/Open is selected. The
primary function of this dialog box is to display a list of data items in the selected storage area that
can be opened for use in the marker making. Data can be displayed in a list view, or a detailed
view by clicking the icons located on the top right of the field.
If you want to view a specific file list, you may place a check in the "Use Filename Filter Lookup"
check box. Data will not be displayed with a check in this box until you specify a filename string
in the "File Name" Field. The field accepts any DOS wild card string (I.E. A19* will display a list
of all files that start with A19).
The "Open" dialog may also be used to create new data items and new storage areas. Press the
right mouse button in the data list field (with no items selected) to get the popup menu.
With a data item selected, you may right click to get a popup menu for the cut, copy, paste and
delete.

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Layrules
Layrules enable AccuMark to reconstruct previously made markers. The system does this by
employing sophisticated search and store techniques that automatically work like an advanced
version of Copy Marker. Layrules can alleviate much of the task of placing pieces, and can also
significantly increase marker storage capacity in a system.

There are two types of layrules: Positional and Sliding.

Positional layrules store the original position of each piece in a marker. This enables
AccuMark to reconstruct previously made markers during order processing or marker
making.

Sliding layrules record the order in which the pieces were placed in a marker. Sliding
layrulesError! Bookmark not defined. are discussed in more detail in the Order
Entry Online help or the AccuMark Applications Guide.

Settings
Error! Bookmark not defined.Selecting Settings from the Edit menu on Main Menu bar in
Marker Making displays a window that allows you to customize your work environment. You can
indicate how you want pieces to display. The selection areas within the setting display include:
Piece Display, and Marker Display.

Changing Settings
After making changes to the settings, choose from one of the following options.

OK - Saves the changes for the current session only. When you exit out of Marker Making, the
changes revert back to the default settings.

Cancel - Escapes out of the window without saving any changes.

Save - Saves the changes made even if you exit the system. When you access Marker Making
again, the changes are still in effect.

Default - Returns the fields to their default or original setting.

Big Scale
Menu Path: View/Big Scale

Use this command to enlarge the view of the marker area on your screen. This command acts like
a toggle switch, and may be accessed either through the View Menu on the Menu bar, or by
selecting the Big Scale icon on the Icon toolbar.. Select it once to enlarge the marker. Select it
again to return the marker to normal size.

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If you used the Zoom command to view small details on the marker, you can return the screen to
normal scale by selecting Big Scale.

The scale used when editing a marker (either normal or Big Scale) is used as the default scale
when the next marker is retrieved. For example, if a marker was enlarged while editing and you do
not return it to normal size, the next marker will be retrieved in Big Scale.

Zoom
Menu Path: View/Zoom

Use this command to enlarge a portion of the work area for closer viewing. This makes working
with small pieces, or specified areas between pieces, easier.

To zoom in on a piece
1. From the View Menu, choose Zoom. You may also access this command by selecting the
Zoom icon on the Icon toolbar.
2. Draw a marquee selection box around an area on the screen. To do this, select the starting
corner in the area to be enlarged. Click and hold down the left mouse button (or the stylus
button) and drag the marquee to the opposite corner. The system zooms in on the area
defined when the button is released.
3. To return the screen to normal scale, select Big Scale from the View Menu. You can also
return to normal view by clicking the Big Scale icon on the Icon toolbar. You may also return
to normal scale by selecting Zoom again, or by single left clicking in the work area. When
you "unzoom" you will return to the previous scale – Normal, Full Length, or Big Scale.
Example: If you select Zoom twice from Normal, when you "unzoom" , you will be back to
Normal scale.

Refresh Display
When moving pieces on the screen while making markers, something known as "ghosting" may
occur. This is residue from moved pieces that shows up as small particles on the screen. To
remove these traces, select Refresh Display from the Main Menu. Ghosting may show up with
Variable Rotate.

Marry
Menu Path: Piece/Marry/Create

Marrying is the process of choosing a group of placed or unplaced pieces inside or outside the
marker. You can then move the group to another location while maintaining the same relative
piece positions. Although pieces can only be in one marriage at a time, multiple marriages can
exist in one marker.

Marker Area Scaling


The system will now maintain the marker area’s scale (the view of the marker area) from one
marker to the next. For example, if you are working with a marker and choose Big Scale to
display the marker area larger on the screen, the view of the next marker you retrieve will also
display in Big Scale.

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Maximum Data Items Allowed
The maximum number of pieces you can have per marker has increased to 5000. And, the
maximum number of bundles you can have per marker has increased to 500.

You can use the Add Pieces/Add Bundles menu commands in Marker Making to add pieces or
bundles to a marker, until you reach the 5000/500 limits, provided the model and the order allow
for it.

Maximum Marker Length


The Maximum marker length is 999 yards. By default, the system will use a marker length of 100
yards, however, you can change this value to one that makes sense for your application,

The changes to this setting must be made by a System Administrator or by a user with
Administrator rights. Adjust the limit by defining the maximum length setting in the Environment
Settings file on yoru system.

To Change the maximum length of a marker:

System Procedure

Windows NT Right click the My Computer icon on the


desktop. Select Properties, and click on the
Environment tab. Click on the System
Variables section of the screen. In the
Variable Field at the bottom of the screen,
enter (all caps) MAX_LENGTH. In the
value field, enter 999. Select Set, and
reboot the system.

Windows 2000 Right click the My Computer icon on the


desktop. Choose the Advanced Tab, and
select Environment Variables. Palce the
cursor in the System Variables window,
and click to highlight. Select the New
button, and enter the variable name (all
caps) MAX_LENGTH. Enter the variable
value 999. Click OK, and reboot the
system.

Windows XP From the control panel select Performance


and Maintenance/System/Advanced and
Environment Variables. Place the cursor in
the System Variables window, and click to
highlight. Select the NEW button, and
enter the variable name (all caps)
MAX_LENGTH. Enter the variable value
999. Click OK and reboot the system.

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Prompt Bar
The prompt bar is located below the marker screen, and displays messages that will make working
in Marker Making much easier. The information displayed is related to function that you are
performing, and will give directions related to the function.

MENUS
Main Menu

When you first access Marker Making, the Main Menu Bar displays at the top of the screen.
There are 8 drop-down menus with commands that allow you to access options and features in the
AccuMark program.
Note: Depending on how your system is configured and what options were purchased,
some of the functions found in the online help may not be available.

Menu Use Command To


File Open, Open Next Unmade, Open Next Made, Open Next, Open Previous, Open Original,
Import, Default Import Area, Save, Save As, Save Temporary, Print, Exit.

Edit Overlap Amount, Tilt Amount, Settings

View Next Icon Page, Zoom, Full Scale, Big Scale, Refresh Display, Toolbox, Marker Info.
Preferences

Piece Add Piece, Delete Piece, Return, Unplace, Marry.

Bundle Add, Delete.

Marker Return All Pieces, Copy, Split, Material Attributes.

Tools Measure.

Help Provides a quick reference for questions you may have about using

MEDPRO marker making. Also provides information about MEDPRO Help.

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Toolbox

Any time you retrieve a marker, you can display an additional list of functions contained in what
was formerly known as the Right MouseToolbox. This floating toolbar gives you access to many
useful commands quickly and easily, To view the Toolbox select View, Toolbox from the menu
bar. You can also access the toolbox from the marker info dialog box by clicking the TB button, or
by pressing the toolbox icon on the toolbar. The Toolbox is divided into two sections: Functions
and Modifiers.

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Marker Menu

Use the commands in this menu to maneuver pieces when making a marker. You can split, return,
and copy pieces in the marker.

Return All Pieces – Return all pieces of a marker to the icon menu to begin a marker over.

Copy - Use this function to copy the piece placement of a similar marker to the current marker.

Split – Use split to move a group of pieces in a marker, for example, to insert additional pieces
into the center of a marker.

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Material Attributes – Use the Material Attributes function to change the marker width from 0.02
to 1000.00. Plaid and Stripe repeat and offset values may be changed here as well. The values for
repeat may be entered from 0.00 to 999.99, and from –99.99 to 999.99 for Offsets.

Bundle Menu

Bundles are groups of pieces that make up one complete garment or item. For example, all the
pieces for one size 12 jacket would be one bundle in the icon menu. If you choose Select Bundle
and selected size 12, one complete garment is moved out of the icon menu and displays in the
work area. The maximum number of bundles is 500.

The commands in this menu are used to manipulate bundles that are in the icon menu or already
placed in the marker.

Add - Use this function to retrieve an additional bundle during marker making.

Delete - Use this Delete to remove a bundle from the marker that was added using the Add a
Bundle command.

Piece Menu
Use the commands in this menu to manipulate pieces that are placed in the marker.

Certain commands in this menu apply only to "small" pieces. Small pieces are those that do not
have an M (major piece) assigned to them in the Piece Options field on the Order Entry, Lay
Limits Form.

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Add Piece – Use Add Piece to add pieces to a marker if the model and the order allow for it. The
maximum number of pieces in a marker is 5,000.

Delete Piece – Delete Piece allows you to select added pieces you want to delete from the marker.
Ordered pieces can not be deleted.

Return – All –Use this command to send all pieces in the work area (placed and unplaced) back to
their original orientation in the icon menu. Matching edits are removed.

Return – Unplaced – Use this command to send all unplaced pieces in the marker back to their
original orientation in the icon menu. Matching edits are removed.

Return – Bundle – select Return Bundle to return selected bundles to the icon menu.

Added pieces or bundles selected for return will remain in the work area above the marker border.

Unplace All - Use this command to change the status of all pieces currently placed in the marker.
This unplaces the pieces without affecting their position in the marker.

Unplace Small - Use this command to change the status of all small pieces currently placed in the
marker.

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Marry – Create – Use this command to create a marriage between placed, unplaced, or a
combination of both types of pieces in the marker.

Marry – Modify – Use this command to add or delete pieces from a marriage.

Marry - Delete – Use this command to dissolve a marriage in the marker so that you can move
pieces individually.

Marry – Delete All – Use this command to dissolve all marriages from the marker, at one time.

Return
Use Return to start a marker over in order to achieve a higher utilization of fabric. Once you return
pieces to the icon menu, your piece placement is lost. If you are planning to try and remake the
marker, you may want to store it first before returning pieces to the icon menu.

When a marker is returned to the icon menu, matching edits are removed.

Marry
Marrying is the process of choosing a group of placed or unplaced pieces inside or outside the
marker. You can then move the group to another location while maintaining the same relative
piece positions.

Although pieces can only be in one marriage at a time, multiple marriages can exist in one marker.
If you rotate, flip, tilt, center, butt, or overlap a marriage, all the pieces within it are treated as one
block (group, or piece). When a marker is stored, all marriages remain intact.

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Conditions of Marriages
Functions that cannot be performed to pieces within a marriage include:

Split

Fold

Join

Align

Marriages will not place (without an overlap) if:


• The unplaced pieces selected for a marriage are overlapped.
• Any piece within a marriage overlaps other pieces or extends outside the marker
border.
• Pieces within a marriage have been manipulated in some way that modifies the
perimeter and creates an overlap.
• Pieces within the marriage are matched but cannot be placed successfully as they are
positioned within the marriage.

Marriages will place if:


• No overlap exists between the unplaced pieces.
• Overlap exists between placed pieces selected.
• Pieces within the marriage are matched and can be placed successfully as they
are positioned within the marriage.

Marriages will be broken when:


• Using an Unplace or Return command that affects only pieces within the marriage.
(Unplace All keeps marriages intact.)
• Using a Flip command to manipulate the marker or a bundle.
• Using a Delete command (added piece or bundle).
• Editing or creating a block (Block Fuse).
• Splitting the marker.
Note: Pieces affected by these commands are removed from their marriage but the marriage is
not broken until all pieces have been removed.

Measure
Use the commands in this menu to measure distances on the marker. You can measure the distance
between two points, two pieces, or from the edge of the marker to a piece.

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File Menu

Commands in the File menu are used to open as well as save markers. A range of opening options
allow you to streamline your work. You can send items to the printer or plotter, as well as saving
your work. The exit option allows you to exit the program.

Open – Select open to open a marker.

Open Next Unmade Once you have opened a marker with the Open command, Open Next
Unmade will display the next unmade marker in the storage area.

Open Next Made – Choose Open Next Unmade to display the next made marker in the storage
area.

Open Next – Use this command to display the next marker in the storage area, regardless of its
current status.

Open Previous – Select Open Previous to display the marker in the storage area that appears
before the one currently being viewed.

Open Original – If you are making changes to a marker and you do not want to save them, you
can select this command to retrieve the last saved version of the marker into the work area.

Import – Select Import to bring data from MicroMark to be converted into an AccuMark Marker.

Default Import Area – Choose a preferred storage area where the newly imported AccuMark
Marker will be stored.

Save – Save the current marker

Save As – Save the current marker under a new name. The original is not changed.

Save Temporary – Save the marker in a pre-production status of "Needs Approval".

Print – Choose Print to print the work area.

Exit – Exit the program

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Edit Menu

Overlap Amount - Use this function to place a portion of a piece over a portion of another piece,
to place a portion of a piece over the edge of a marker, or to put a measured gap between
two pieces.

Tilt Amount – Choose Tilt Amount to enter the amount of tilt selected pieces will be allowed in
clockwise or counterclockwise movement.

Settings – Selecting Settings will display a window that will allow you to customize your work
environment by indicating how you want pieces and markers to display.

View Menu

Next Icon Page – Use this command to display the next page of icons as noted in the Marker Info
dialog box on the far right side of the screen (1/2) on the Piece Icon Page Button.

Zoom – Use this command to enlarge a portion of the work area for closer viewing.

Full Length – Use this command to reduce the image of your pieces so the entire marker displays
on the screen. Select Full Length again to return the marker to normal size.

Big Scale – Use this command to enlarge the view of the marker area on your screen. This
command acts like a toggle switch. Select it once to enlarge the marker. Select it again to return
the marker to normal size.

Refresh Display – When moving pieces on the screen while making markers, something known
as "ghosting" may occur. This is residue from moved pieces that shows up as small particles on
the screen. To remove these traces, select Refresh Display.

Toolbox – The Toolbox functions allow you to manipulate the pieces being placed in the marker
area, by assigning the function to the right mouse buttonThe selected function is displayed in the

23
"TB" field in the Marker Info dialog box. The function remains active on the right mouse button
until another function is selected, regardless of whether the toolbox toolbar is displayed or not
Marker Info – The Marker Info dialog box displays information on the current marker. Some of
this information does not display until a specific function is activated. Other information
continually changes (is updated) as the marker is made.

Preferences – Selecting preferences allows you to determine notation of Metric or Imperial, and
precision of decimal places used in numeric entries.

Tools Menu
The tool menu provides you with methods to make your work easier. Measure provides you with
the ability to measure distances on the marker.

Measure

Measure Piece to Piece - Use this function to measure the distance between two pieces in the
marker/workspace.

Measure Piece to Edge - Use this function to measure the distance from a piece to a selected
border line on the perimeter.

Measure Point to Point - Use this function to measure the distance between two points on the
marker/workspace.

Icon Toolbar

The Icon Toolbar is located below the menu bar, and is configurable. Configure the toolbar by
double clicking a blank space on the toolbar to reveal a dialog box. Icons may be added or

24
removed from the toolbar. A separator icon can be added to the toolbar to aid in setting up icons in
groups. Press the Reset button to add all the icons to the toolbar.

Configurable Toolbar

Configure the icon toolbar by double clicking a blank space on the toolbar to reveal a dialog box.
Icons may be added or removed from the toolbar. A separator icon can be added to the toolbar to
aid in setting up icons in groups. Press the Reset button to add all the icons to the toolbar.

25
ADD
Add a Piece

Use this command to add a piece during marker making. The Add PC command is found in the
Model Form must be checked to be activated for the piece you want to add. In addition, the Add
PC/BD field in the Order Form must also be set to checked.

Note: Only those pieces and sizes that currently exist in the marker can be added.

TO ADD A PIECE
1. From the Piece menu, choose Add Piece.
2. Select the piece you want added to the marker. The piece can be in the marker, the work
area, or the icon menu.
The piece displays as unplaced in the work area above the marker. It is assigned the next
available bundle code and brackets display around the bundle code and the size.
3. You may continue to select pieces from the marker, work area, or icon menu until you have
selected all that you want to use.
4. Click the OK button on the Add Piece dialog box to continue.

TO PLACE PIECES

Position the cursor on any number appearing below an icon. The number highlights.
1. Click the number. The system displays a dashed outline of that piece in the work area. If the
Annotation field in Settings is set to the default, the size and bundle code will display within
the outline.
2. Move the mouse and the piece moves with it. To place the piece in the marker border, hold
down the left mouse button (or stylus pen tip) and move the cursor toward the marker. The
system draw a line, called a vector, in the same direction as the cursor is moved. When you
release the button, the piece follows the path determined by the vector. The piece slides
until it contacts the border of the marker, or another piece perimeter.

If the targeted location is acceptable, the system places the piece and the dashed outline is
replaced by a solid color.

If the location is not acceptable, the piece blinks on the screen. This indicates that, for some
reason, the placement of the piece is invalid.

Add a Bundle

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Menu Path: Bundle/Add

Use this command to retrieve an additional bundle during marker making. The Add PC/BD field
in the Model Form must be checked to be activated for all pieces in the model. In addition, the
Add PC/BD field in the Order Form must also be checked.
Note: Bundles added using this command are not returned to the icon menu if you use any of the
Return menu commands. The added bundle remains in the work area above the marker
border.

TO ADD A BUNDLE
1. From the Bundle menu, choose Add.
2. Select one of the pieces in the bundle that you want to add to the marker. All pieces
corresponding to that bundle are added and display as unplaced in the work area above the
marker.
This bundle is assigned the next available bundle code and brackets display around the
bundle code and size of each piece.
The marker annotation will output on all added pieces in the added bundle.
3. Click OK on the Add bundle dialog box to close the function.

Delete Piece

Use this command to remove a piece from the marker that was added using the Add a Piece, or
Add a Bundle command.
Note: If you choose Delete Piece for any piece that was ordered (but not added), or prior
to adding a piece, an error message will displays. The system cannot delete the piece
because none have been added.

To delete a piece
1. From the Piece menu, choose Delete Piece.
2. Select the piece that is to be deleted.
The piece is removed from the work area.
3. Click OK on the Delete Piece dialog box to close the function.

Delete Bundle

Menu Path: Bundle/Delete

Use this command to remove a bundle from the marker that was added using the Add a Bundle
command.

27
Note: If you choose Delete Bundle for any bundle that was ordered (but not added), or
prior to adding a bundle, an error message displays. The system cannot delete the bundle
because none have been added.

To delete a bundle
1. From the Bundle menu, choose Delete.
2. Select any piece that is in the bundle that you want to delete.
All the associated pieces in that bundle are removed from the work area.
3. Click OK on the Delete Bundle dialog box to close the function.

DATA
Storage Areas

You organize and save information in Storage Areas, which are user-defined workspaces. Using
multiple storage areas allows you to organize your work, and locate information quickly. Storage
areas are the locations where you save and organize pieces, markers, and other information.

To create a storage area


1. In AccuMark Explorer, select the drive you want to create the Storage Area on. This drive
may be local, or a mapped network drive.
2. Select File, new and storage area to create a new storage area.
3. The new storage area dialog box will appear. It will give a message "Create a new storage
area in (selected drive) on My Computer.
4. Enter the name you choose for the storage area in the entry field, and click OK. A new
storage area will appear in the list of the selected drive on AccuMark Explorer.

File/Open

Once you order and process a marker in Order Entry, you are ready to retrieve that information
and begin marker making. Use this command to open a marker in the requested storage area. You
can only select one marker at a time.

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The screen may be displayed in List View, which provides a simple list of the file names, or in
Details view, which provides the file name, size, type, modified date, and status.

To retrieve a marker
1. From the File menu, choose File/Open. The Lookup dialog box will display, listing the
markers in the storage area last accessed. Change the storage area in the dialog box if
needed in the Look In area field.
2. Under File Name enter the name of the marker you want to open, or select a marker from
the look up screen by double clicking on the marker name. The marker may also be opened
by double clicking on the name, and clicking the Open button. .
The marker displays in the window. If the marker was previously saved, the pieces are
automatically placed in the marker as they were when saved. Otherwise, the pieces display
in the Icon menu and the marker is empty.

File/Open Next Unmade

Use this command to open the next unmade marker in the storage area. You must have previously
opened a marker with the File/Open command before using this function.

This function gets the next unmade marker available in the lookup menu after the one you are
working on is completed. The system searches alphanumerically through the available markers in
the current storage area. The marker status in the Lookup dialog box will read either Needs
Approval or Unmade

29
To open the next unmade marker
• When you are ready to bring up the next unmade marker, choose File/Open Next
Unmade from the File menu.
• The next unmade marker in the storage area displays in the icon menu, replacing the
one that was open.

File/Open Next Made

Use this command to open the next made marker in the storage area. You must have previously
opened a marker using the File/Open command before this command is available. The marker
status in the Lookup dialog box will read either Made or Partial

The system searches alphanumerically through the available markers in the current storage area,
and displays the next made marker.

To open the next made marker


• When you are ready to bring up the next marker, choose File/Open Next Made from
the File menu.
• The next made marker in the storage area displays in the work area, replacing the
one that was open.

File/Open Next

Use this command to open the next marker in the storage area, regardless of its current status
(made, needs approval,partial, or unmade). You must have previously opened a marker using the
File/Open command before this command is available.

When the last marker in the list has been accessed, selecting this command again brings up the
File/Open dialog box. You can select the file you want directly from the file list.

To retrieve the next marker


• Once you display a marker using the File/Open command, select File/Open Next
from the File menu to bring up the next marker.
• Depending on the status of the marker, pieces display in one of the following ways:
• Partial markers - pieces display in either the the icon menu, in the marker, or in the
work area.
• Made markers - pieces display in the marker area.
• Unmade markers - pieces display in the icon menu.
• Needs Approval – pieces display anywhere.

File/Open Original

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Use this function to open the last saved version of the currently displayed marker. For example; if
you are making changes to a marker and you do not want to save them, you can select this
command to retrieve the last saved version of the marker into the work area. The marker then
displays as it did when you originally retrieved it.

File/Open Previous

Use this command to retrieve the marker that is listed in the Storage area lookup before the one
you are currently working on. Depending upon the sort order of the Storage area lookup, the
previous marker displays. If you are already working on the first marker in the Storage area
lookup, the File/Open dialog box displays and you are prompted to select the name of the marker.

File/Save

Save allows you to save the marker you are working on under the same name.

To save a marker
Select File/Save from the menu bar. If all pieces are not placed, you will be asked whether or not to save.
Markers that do not have all pieces placed, but are saved will have the status "Partial". Markers saved with
all pieces placed will have the status "Made". Markers saved with no pieces placed will have a status of
"Unmade". Unmade markers cannot be plotted or cut. The Unmade will appear only on newly ordered
markers.

NOTE: you will not be prompted for a new file name. The marker will be saved in its present
condition under the same name.

File/Save Temporary

Use this command to quickly save a marker. If updating an existing marker, and you do not want
to save it under a different name, use this command to skip over the prompts that ask you to define
the device, storage area, and name. Use caution when using this command so that you don’t
overwrite a marker by mistake.

The system displays the message, "MARKER STORED" if layrules are not being used. If layrules
are being used, a message confirms the storage of activated layrules.

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Save Temporary saves the current marker in its present condition. The status of the marker will be
set to "Needs Approval". The marker can not be cut or plotted until it is stored using the Save or
Save As function, and the status is set as "Made" or "Partial".

This status is important if you use the Batch Processing or AccuPlanner™ programs, since both
programs need to distinguish between markers that are ready for production and those that are not.

You can see a listing of all the markers in the current storage area that have this status assigned to
them. Choose the File/Open command from the File menu. Scroll over in the lookup Data List
Field to view the Status. If you try to plot the marker, an error message displays telling you that it
cannot process the marker prior to approval.

Look in

Select the drive where your Storage area is located

Up One Level

Open File up one level

Create New Storage Area

Quickly create a new storage area..

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List View

The Open Dialog List View allows you to see all files listed in alpha order.

Details View

The Open Dialog Details View allows you to see your files listed with Name, Size, Type, Date
Modified, and Status.

File Name

In the Open Dialog box, enter the file name that you want to open.

File Filter

In the Open Dialog box, check the File Filter Lookup, and you can type the name of the marker or
use a DOS wildcard (*?) to create a partial list. Example: A19* will provide a list of all markers
that begin with A19.

33
Save As

Use this command in the file menu to save the current marker under a new name. The original
marker is not changed.

To use the Save As command


1. From the File menu, choose Save As.
2. In the Save As dialog box, choose the storage area where the file is to be saved.
3. Enter a new, name for the marker to be saved. The marker may also be saved under an
existing marker name, if you wish to over-write that marker.
4. Click save.

Import
The import function provides the ability to import most MicroMark markers into AccuMark. Markers can
be imported, modified, and saved as AccuMark markers for plotting, and cutting.
Markers are imported and saved in storage area DATA 70 by default. A different default storage area may
be defined in Marking under File/Default Import Area. A report of an imported marker is automatically
created when a marker is imported. The report is saved in the LaunchPad, Marker Creation, Editors/reports
folder .
When importing, define the storage area for the marker to be imported using the File/Default Import Area.
(If no storage area is defined, the default is DATA 70).
After import has been completed, the marker should be verified to check the piece placement.

Piece conversion:

• MicroMark grade reference line becomes an AccuMark ‘G’ internal (grain line). If a
grade reference line is not found on the MicroMark piece, a grain line will be created.
• MicroMark drill holes become AccuMark ‘D’ internals.
• MicroMark internal cutout lines become AccuMark ‘I’ internals.
• MicroMark internal lines become AccuMark ‘O’ internals.
• The first MicroMark annotation line becomes an AccuMark ‘A’ internal. All other
MicroMark annotation lines are ignored.
• MicroMark grain lines are ignored.
• MicroMark mirror line becomes an AccuMark ‘M’ internal. The piece will be
considered a foldable piece if it has a mirror line and meets the following
qualifications:
1. The mirror line must be horizontal.
2. There is the same number of points on both halves of the piece (sides of the
mirror line) when the piece is open.
3. The two perimeter points used to define the start and midpoint of the piece have
the same y value as the mirror line.
4. The two perimeter points do not have a digitized slit notch remaining on them
(see notch below ).
• MicroMark split lines are ignored.

34
• MicroMark plaid lines are converted to AccuMark match lines ‘2’ through ‘7’.
• MicroMark stripe lines are converted to AccuMark match lines ‘2’ through ‘7’. (Note
that stripe and plaid lines can have the same match line number.)
• AccuMark perimeters go clockwise around the piece. Closed ‘I’ internal lines will go
counter-clockwise. Closed ‘O’ internal lines will also go clockwise.

Notches:

• MicroMark notch types Flick, 0 Width, Advance 0 Width, Slit and TA Slit are
converted to an AccuMark Slit notch.
• MicroMark V notch type is converted to an AccuMark V notch.
• All notches will be saved with their digitized notch angle.
• There is a limit of 1024 unique notches in the marker. A unique notch is determined
by AccuMark notch type and depth. The process first tries to compress V notches
and then slit notches to the maximum of 5 unique notches available in an AccuMark
marker. The import will fail if the number of unique V notches cannot be reduced to 5
or less. Any slit notches that cannot be converted become digitized slit notches.( It is
recommended the CUT_M19 option be used with digitized slit notches when
generating cut data.)
• A digitized slit notch on either perimeter point that defines the fold line will cause the
piece to become unfoldable.
• V notches are assumed to have a perimeter width that is the same as its depth.
• The notch values used for the marker will be displayed in the conversion report.

Splice:

• If the MicroMark marker has splice information stored with it, the splice settings in
EDIT/SETTINGS will be set as follows. The splice minimum will be set to 0, the
splice maximum will be set according to value in the MicroMark marker, the splice
margin will be set to one half of the splice tolerance stored in the MicroMark marker,
the splice separation value will to set to an inch (2.54 cm) and the splice option
display will be set similar to the MicroMark system.
• Pieces that are flagged to be allowed within a splice will also be flagged in the
AccuMark the same way.
• Splices are imported directly however, regeneration of splice marks may result in
splices varying from the original marker

Matching:

• AccuMark matching is not available on MicroMark markers.


• Only the first repeat and offset for both plaids and stripes will be converted from the
MicroMark marker to the AccuMark. Plaid and stripe angles are ignored.

Annotation:

• All imported markers will have the following default annotation.

DEFAULT SZ1-6,BD1-3

35
MARKER MSQ,/,AP,/,WI,L,U,PS

LABELD SY6925
• The annotation table can be changed at marker plot time.

Miscellaneous:
• Target Length in the AccuMark is either a percentage used or a length. The
MicroMark option for percentage wasted is converted to percentage used.
• The fabric spread is set by the following rules.(See Lay Limits)
1. A MicroMark tubular knit required option will have a "Tubular" fabric spread.
2. If the option isn’t set but the MicroMark has folded pieces, the marker will have a
"Book Fold" fabric spread.
3. If the MicroMark marker is an "Open" marker, the marker will have a "Single Ply"
fabric spread
4. " if the MicroMark marker is a "Closed" marker, the marker will be "Face to Face
• The marker name will be checked for valid AccuMark characters, if an invalid
character is found, it is replaced with a dash ‘-‘.
• The import version number is saved as the order name.
• The first 20 characters of the MicroMark marker message is saved as the marker
description.
• Add Piece/Add Bundle function will work with imported markers.
• The MicroMark marker may have a cut specific information that is added by N/C cut.
N/C cut options applied to the MicroMark marker are not imported.
• Markers can be imported from a floppy drive as long as they are in the root directory,
otherwise, the markers must be in the <drive>: \ADS\MRKDIR subdirectory. Marker
data base files (MRKRDIR>DBF) are not needed for import.

MARKER
Full Length

Menu Path: View/Full Length

Full Length is used to reduce the image of the marker, allowing the entire marker displays on the
screen. Select Full Length again to return the marker to normal size.

Full Length only workes when the marker can not be fully displayed in "Normal" scale.

Marker/Split

36
Menu Path: Marker/Split

Use this command to move a group of pieces in a marker. It is helpful when you want to insert
additional pieces into the middle of a marker without affecting the current placement of pieces. All
the pieces around the insert position move as a group.

To split a marker
1. From the Marker menu, choose Split.
2. Select a piece in the marker where you want to insert the split. If you want to abort the split
function, press the cancel button or the Esc key. The system unplaces all the pieces to the
right of the one selected. You can now move the unplaced pieces as a group.
3. When you click on any one of the unplaced pieces, all the pieces in the group are outlined in
a solid color. Move the group of pieces to another location in the marker or in the work area.
4. Left click to temporarily position the group unplaced or slide to place all the pieces to a new
location in the marker.
5. To choose pieces independently, select Piece/Marry/Delete, or click on the Delete Marry
icon.

Marker/Copy

Use this command to copy the piece placement of a similar marker to the current marker. This
time saving command has the system make the marker for you. You may use this on markers that
are similar, even if they have size differences. The system determines the placement of pieces
based on the geometric center of common piece categories and the order of requested bundles.
Copy Marker can be automatically applied in the Order Entry Order Editor.

To copy a marker
1. Open the newly ordered, unmade marker.
2. From the Marker menu, choose Copy.
3. The Lookup dialog box will display a list of stored markers. Select the marker you want to
copy, and press the Open button.
The system displays the new marker with eligible pieces positioned as they were in the
marker you copied. You may see a combination of placed pieces, unplaced pieces, or
pieces that remained in the icon menu.

MARRY
Marry/Create

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Menu Path: Piece/Marry/Create

Use this command to create a marriage between placed, unplaced, or a combination of both types
of pieces in the marker.

A marriage is a perminate grouping of pieces. The marriage allows you to move the pieces as a
group in the marker work area (for example: when using flip or rotate). A marriage is saved with
the marker

Marriages can be deleted by using the Delete Marriage and Delete All Marriages functions.
Marriages are also deleted if the group is returned to the piece menu.

To create a marriage between pieces


1. From the Piece menu, choose Marry/Create.
2. Select the pieces you want to include in the marriage. Use the right mouse to draw a
selection box around a group of pieces. Or, select them individually by clicking each piece
with the left mouse button The system highlights all the married pieces.
3. Press OK when all pieces are selected for the marriage. Press cancel to abort the function.

To place, or slide, the married pieces from the work area into the marker, select any piece in the
marriage. When you drag the mouse across the work area, a vector is drawn, indicating the
direction you want the pieces to move. Release the mouse button to position the pieces in the
marker.

See Also

Marry/Modify

Marry/Delete

Marry/Delete All

Marry/Modify

Menu Path:Piece/Marry/Modify

Use this command to add or delete pieces from a marriage.

To edit a marriage
1. From the Piece menu, choose Marry/Modify.
2. Select any piece in the marriage that you want to edit. The system highlights all the pieces

38
in the marriage if the marriage is placed, or outlines the pieces with a solid line if the
marriage is unplaced.
3. Select each of the pieces you want to add to or delete from the marriage.
4. When all pieces you want to add or delete from the marriage have been selected, press OK.
If you want to abort the function, press Cancel.

See Also
Marry/Create
Marry/Delete
Marry/Delete All

Marry/Delete

Menu Path: Piece/Marry/Delete

Use this command to dissolve a marriage in the marker so that you can move pieces individually.

To delete a marriage
1. From the Piece menu, choose Marry/Delete.
2. Select any piece in the marriage that want to delete. Once you delete the last marriage in
the marker, the system prompts you that no more marriages exist.
3. Press OK when all marriages you want to delete are selected. Press Cancel to abort the
function.

See Also
Marry/Create
Marry/Modify
Marry/Delete All

Marry/Delete All

Menu Path: Piece/Marry/Delete All

39
Use this command to dissolve all marriages from the marker, at one time.

To delete all marriages


1. From the Piece menu, choose Marry/Delete All. The system prompts you that all marriage
have been deleted.
2. Press Cancel to abort the function.

See Also:
Marry/Create
Marry/Modify
Marry/Delete

MEASURE
Measure/Point to Point

Menu Path: Tools/Measure/Point to Point

Use this function to measure the distance between two points on the marker.

To measure the distance between two points


1. From the Tools menu, choose Measure/Point to Point.
2. Select the first point. This point can be anywhere on the perimeter of the marker or inside
the marker.
3. Select the point you are measuring to. The X,Y coordinates display in the status line along
with the distance between the two points.

See Also
Measure/Piece to Piece
Measure/Piece to Edge

Measure/Piece to Piece

Menu Path: Tools/Measure/Piece to Piece

40
Use this function to measure the distance between two pieces in the marker.

To measure the distance between two pieces


1. From the Tools menu, choose Measure/Piece to Piece
2. Select the first piece that you want to measure from. The piece must be inside the marker.
3. Select the piece you are measuring to. The distance between the two pieces displays in the
prompt bar.

See Also
Measure/Point to Point
Measure/Piece to Edge

Measure/Piece to Edge

Menu Path: Tools/Measure/Piece to Edge

Use this function to measure the distance from a piece inside the marker to a selected border line
on the perimeter.

To measure the distance to the edge


1. From the Tools menu, choose Measure/Piece to Edge.
2. Select the piece you want to measure from.
3. Select the border line you are measuring to. The distance between the piece and the edge
display in the prompt bar.

See Also
Measure/ Point to Point
Measure/Piece to Piece

PIECES
Unplace All
Menu Path: Piece/Unplace/All

41
Use this command to change the status of all pieces currently placed in the marker. This unplaces
the pieces without affecting their position in the marker.

To unplace pieces
• From the Piece menu, choose Unplace/All.
• The system unplaces all the pieces in the marker.

Note: Unplaced pieces are not calculated in the marker area, perimeter, efficiency. Unplaced pieces
can not be plotted or cut.

See Also
Unplace Small

Unplace Small

Menu Path: Piece/Unplace/Small

Use this command to change the status of all small pieces currently placed in the marker. This
Note: Small pieces are those that do not have an M (major piece) assigned to them in the
Options field of the Lay Limits Table

To unplace all small pieces


1. From the Piece menu, choose Unplace/Small.
2. The system unplaces all the small pieces in the marker. If a small piece is married, the
marriage is dissolved.

See Also
Unplace All

Block

Blocking creates a zone around a piece, and it is often used when critical pieces (such as collars or
lapels) will be die cut. It is also used when pieces in matched markers are cut, restacked, and cut
again. When a piece is cut on a GERBERcutter, the extended (blocked) perimeter is cut.

Static blocking is automatically applied to pieces during order processing, and is set up in Order
Entry. When pieces are brought into a marker, they already have static blocking applied to them in
the amount specified in Order Entry.

42
Buffer

Buffer creates space or a buffer zone on the selected piece. This buffer zone is usually applied to
aid in the cut quality of the piece, and surrounding pieces. Adding buffering to a piece does not
affect the original cut dimension of the piece.

Static buffering is automatically applied to pieces during order processing. This means that in the
marker making application, the pieces are already buffered.

Buffering is primarily used for two reasons. When matched markers are cut on a GERBERcutter,
the cutting head often needs to be adjusted to ensure an accurate match. By putting a buffer on a
piece, you have roon to adjust the piece. Buffering is also used as a cutting aid. To prevent pieces
from butting too closely when marker making, the buffering feature maintains a specified distance
between pieces. Use the Measure feature in marker making to measure the distance between
buffered pieces. This measurement indicates the cumulative buffering amount. Buffered pieces in
marker making will appear with a dotted perimeter. In a marker plot, only the original piece
perimeter is drawn on a buffered piece.

See Also
Block

RETURN
Return All

Menu Path: Piece/Return/All or Marker/Return All Pieces


Use this command to send all pieces in the work area (placed or unplaced) back to their original
orientation in the icon menu. Matching edits are removed.
TO RETURN ALL PIECES
1. From the Piece menu, choose Return/All.
2. The system asks "Are you sure you want to return all pieces to the icon menu?"
• Select Yes to return all the pieces. This command merges split pieces, and deletes all
marriages.
• Select No to cancel.

Return Unplaced

43
Menu Path: Piece/Return/Unplaced
Use this command to send all unplaced pieces in the marker back to their original orientation in
the icon menu. Matching edits are removed.
TO RETURN ALL UNPLACED PIECES
1. From the Piece menu, choose Return/Unplaced.
2. The system sends all unplaced pieces to the icon menu. Split pieces are merged and all
marriages between unplaced pieces are dissolve.

Return Bundle

Menu Path: Bundle/Return or Piece/Return/Bundle


Use this command to send all pieces in a specific bundle in the marker back to their original
orientation in the Icon menu.
TO RETURN A BUNDLE
1. From the Bundle menu, choose Return.
2. Select any piece in the bundle you want returned to the menu. Split pieces are merged and
all marriages between unplaced pieces are dissolve. The bundle is returned to the menu.
3. Pieces of the selected bundle are removed from any marriage it is part of.

SETTINGS
Settings/Piece Display

Menu Path: Edit/Settings

Use the settings in this section to determine how you want items to display on the screen while working
in Marker Making. Selections are made within the Settings screen in the Piece Display section.

Fill in Placed Pieces

Place a check in the check box to set this field to On. The system will display pieces in the
marker area in solid color blocks. Each bundle is represented by a different color. When not
checked, and set to Off, the pieces are outlined in white and no color differentiation is made
between sizes.

Notches

Setting this field to On by placing a check in the checkbox displays the notches, as tick
marks, on the pieces placed in the marker. If the piece display is too small, the notches will
not be visible. When you zoom in on a piece, the tick marks reflect the actual notch depth as
defined in the Notch Parameter Table. The default setting for this field is Off (unchecked).

44
NOTE: The notch depth will default to ¼ inch for display purposes if the value in the Notch
Parameter Table is 0 (zero).

Orientation Symbols

Placing a check in the box to set this field to On and displays the grain line with the piece
orientation symbol (indicating flip or rotation direction) on the pieces in the marker. The
default setting for this field is Off (unchecked). If the piece laylimit conditions have been
overrided, an asterisk appears next to it.

Internals

There are three settings for this drop-down list box that determine whether or not the
internals, such as drill holes, display on the pieces being placed in the marker.

Default The default setting displays the internals when placed or unplaced, but not while
moving.

Full Display all the internals at all times, even when pieces are moved.

Off None of the internals display at any time.

Annotation

There are three settings for this drop-down list box that determine whether or not annotation,
such as size and bundle code, displays on the piece.

Default Display the annotation information on each piece.

Off No annotation information displays on the piece.

Full Display halfpiece and cutdown sizes. If piece is shared, two sizes are shown on the
piece. The annotation of fused blocks is also shown.

Settings/Marker Display
Menu Path: Edit/Settings

The Marker Display section of the Settings screen contains the following functions:

Icon Menu
When the radio button for this field is selected, the icon menu will display with pieces inside
it at the top of the work area. Model number, sizes ordered, bundle codes, and quantity of left
and right pieces are given in the icon menu.

Piece View
When the radio button for this field is selected the pieces appear unplaced in rows just above
the marker border. If the pieces are too numerous to display in this area, the display will revert
to Icon Menu Mode for this marker only.

45
RIGHT MOUSE TOOLBOX
Toolbox Functions

Menu Path: View/Right Mouse Toolbox, View Toolbox Icon,

or toggle the RM button on the Marker Info dialog box.

The Toolbox functions allow you to manipulate the pieces being placed in the marker area, by
assigning the function to the right mouse button. The selected function is displayed in the "TB"
field in the Marker Info dialog box. The function remains active on the right mouse button until
another function is selected, regardless of whether the toolbox toolbar is displayed or not..

Rotate has a solid arrow to the right of the icon. When you click on the arrow, additional features
display that can be used to further control how the function is applied to pieces.

To apply a function to a piece

All functions are applied to a piece using the right mouse button. This leaves the left mouse
button available for sliding pieces into the marker.

Toolbox Functions

Butt

Overlap

Flip

Rotate

Variable

Place

Split

Fold

46
Center

Toolbox Override

Global Override

Working with the Toolbox

Menu Path: View/Toolbox, View Toolbox Icon,

or toggle the TB button on the Marker Info dialog box.

To hide or display the toolbox

To hide or display the toolbox, click the cursor on the RM Toolbox field in the Marker Info dialog box.
You may also choose to display or hide the Toolbox by selecting View/Right Mouse Toolbox from the
main menu, or by selecting the View Toolbox Icon on the Toolbar. If you hide the Toolbox while you
work, the function selected in the menu is still active.

To move the Toolbox

You can move the toolbox to a different location on the screen. Position the cursor over the titlebar of the
toolbox, click and drag the toolbox to a new location. When you release the button, the toolbox stays in
this position until you move it again.

To select a function or a modifier

To select a Function, click it with the left mouse button.Functions are mutually exclusive, meaning only
one function may be active at a time. The icon will highlight, and the function will display in the field next
to the "RM" in the Marker Info dialog box

Modiflers allow you to set the selection environment. When the modifiers are active, pieces that fall into
that status are available for selection to use the right mouse function.Modifiers include, Settings/Global
Override, and TB Override.

Toolbox Modifiers

The Toolbox Modifiers allow you to set the selection environment. When the modifiers are active,
pieces that fall into that status are available for selection for the Right Mouse function.

Toolbox Modifiers

47
Rotate Allows the "sliding" or "butting" of a piece to automatically rotate up to the maximum
allowable tilt limit when placed along the selvage or another piece. This modifier will help provide
a tighter fit between pieces or the fabric selvage.

Settings/Global Override Use this modifier to override restrictions and limitations specified
in the Order Entry Lay Limits Form. This setting remains on until it is selected again. All
overrides should be used with caution. Overrides are recorded and will appear in marker reports.

Toolbox Override Use this modifier to override restrictions and limitations specified in the
Lay Limits Form on one piece only. This setting remains on until a slide operation is performed or
another function is chosen. All overrides should be used with caution. Overrides are recorded and
will appear in marker reports.

Area

Slide pieces into the marker starting with the largest piece.

Length

Slide pieces into the marker starting with the longest piece.

Height

Slide pieces into the marker starting with the widest piece.

X Alter
Alternate between placing pieces with no flip (as digitized) and placing pieces with an X flip. You
can specify an X flip by defining it in a model or by assigning a lay limit flip code.

Y Alter
Alternate between placing pieces with no flip (as digitized) and placing pieces with a Y flip. You
can specify a Y flip by defining it in a model or by assigning a lay limit flip code in Order Entry.

XY Alter
Alternate between placing pieces with no flip (as digitized) and placing pieces with an XY flip.
You can specify an XY flip by defining it in a model or by assigning a lay limit flip code.

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Butt

Use this function to move a piece in the direction you indicate with the vector until it touches
against another piece or the marker edge. When you release the mouse button, the piece is placed
edge to edge against the closest piece without overlapping. This offers you a more controlled way
to place pieces, as opposed to sliding, because you indicate the direction of movement with the
vector}

To butt a piece against another


1. From the Right Mouse Toolbox, select Butt.
2. Using the right mouse button, select the piece that you want to move.
3. Drag the vector in the direction you want the piece to move in order to have it butt up
against another.
4. Right click to complete the placement.
This function remains active until another one is selected from the Toolbox.

Overlap

Use this function to:


• place a portion of a piece over a portion of another piece,
• place a portion of a piece over the edge of a marker,
• put a measured gap between two pieces.

The default overlap displays in the OL field of the status area. You can change this amount by
clicking the field and entering a new amount. A positive number overlaps pieces and a negative
number places a gap between them. The figure shows how the piece on the right overlaps the piece
on the left.

To place an overlapped piece


1. From the Toolbox, choose Overlap.
2. Right click on the piece you want to place.
3. Indicate the direction of the overlap. With the left mouse button, click and drag to create a
vector in the direction of the piece (or marker edge) you want to overlap.
4. Right click again and the system places the piece. The amount of overlap or gap depends
upon the amount entered in the OL field.
This function will remain active until you select another one from the Toolbox.
NOTE: If the piece overlaps any other piece, an OL displays in the status area beside the
size field.

49
Flip

Use this function to turn a piece to its next allowed position, based on how the Piece Options field
was completed in theOrder Entry Lay Limits Parameter Table.

If the system prompts, "Override Required, this option was not allowed for in the table," select
Settings/Global or Toolboxb Override from the Toolbox Modifiers to work around this
restriction. If no flip was allowed for, the system rotates the piece 180 degrees. Clicking once on a
tilted piece returns it to its original orientation.
Note: This command should only be used when working with face to face fabric, not with
face-up fabrics.

To flip a piece
1. From the Toolbox, select Flip.
2. Right click on the piece you want to flip.
3. Every time you click on that piece, it flips to the next quadrant allowed.
This function remains active until another one is selected from the Toolbox.

Rotate
Use this function to tilt and rotate a piece. The amount of rotation is restricted by the type of piece
and the type fabric you are working with. You have the choice of entering an exact rotation
amount in the TL field in the status area. Or, using the options in the Rotate submenu, you can
apply present amounts.

If entering an amount in the TL field, each time you right click on a piece, it is rotated that amount
in incremental steps. A rotation limit can be set up in the Order Entry Lay Limits Form. You
cannot exceed the limit unless you override it by selecting the GL Override modifier or TB
Override.

Rotate Submenu Options


The Rotate function has additional options that allow you to further manipulate how pieces are
rotated. Access the submenu by clicking the arrow to the right of the function name in the
Toolbox. Click the option to select it. Right click to apply the function to the selected pieces.

45 CW

45 CCW

90 CW

90 CCW

180 ROT

Tilt CW

50
Tilt CCW

Variable

45 CW
Rotate the piece clockwise 45 degrees.

45 CCW
Rotate the piece counterclockwise 45 degrees.

90 CW
Rotate the piece clockwise 90 degrees.

90 CCW
Rotate the piece counterclockwise 90 degrees.

180 ROT
Rotate the piece 180 degrees.

Tilt CW
Tilt the piece clockwise. To specify how much you want the piece tilted, enter a numerical value
in the TL field in the status area.

Tilt CCW
Tilt the piece. To specify how much you want the piece tilted, enter a numerical value in the TL
field in the status area.

Variable
Tilt a piece in marker making in either a clockwise or counterclockwise direction. Position the
cursor on the piece to be rotated and right click. Slowly move the vector in the direction you want
to tilt the piece. The amount of tilt that is allowed is shown in the status field. To override this,
select GL Override, or TB Override from the Toolbox. Left click to set the position. Right click to
set to 0 rotation

Place

This function allows you to place or unplace a selected piece located in the marker. You cannot
overlap pieces unless you select GL Override or TB Override.

51
To place or unplace pieces
1. From the Toolbox, select Place.
2. Right click on the piece you want to place, or unplace. You may select pieces individually or
draw a marquee around a group of pieces. If the piece is not matched, it will place it exactly
where you put it. If it is a matched piece, it will place it a the closest match point.
3. For pieces that are already placed, right clicking on unplaces it and you can move it to a
new location.
4. By alternating between the two mouse buttons, you can slide pieces into the marker using
the left mouse button or place pieces using the right.

Split

Use this function to divide a piece along a fixed line that was previously digitized with, or
assigned, an internal label of P (Piecing Line). Assigning a line the label of P gives you the option
of splitting the piece during marker making.

You can also use Split to join previously split pieces back together.

To split a piece
1. From the Toolbox, choose Split.
2. Right click the piece you want to split. The system divides the piece along the fixed piecing
line. There can only be one fixed piecing line per piece.

This function remains active until another one is selected from the Toolbox.
Note: Seam allowance is automatically added to each of the split pieces based on the
amount specified in the Order Entry User Environment Parameter Table. If you want to place
a piece on a folded edge, set the seam allowance to 0 (zero) so that no seam allowance is
added.

Fold

Use this function to close (fold) an open mirrored piece at its mirror line or reopen a folded piece

To fold a piece
1. From the Toolbox, choose Fold.
2. Right click the piece you want to either open or fold. If the piece is married, the marriage is
dissolved.

This function remains active until another one is selected from the Toolbox.
Note: This command only works on a piece created as a mirrored piece. In addition, the
Piece Option field in theOrder Entry Lay Limits Form for the piece must be completed with
an F and the Marker Fabric Spread field must be set to either Tubular or Book Fold.

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Center

Use this function to center a piece in the middle of any open area in the marker. This can be used
to place pieces inside internal cutouts of pieces defined with internal label H.

To center a piece
1. From the Toolbox, choose Center.
2. Right click on the piece you want to center. If the piece you choose is married, the marriage
is dissolved.

This function remains active until another one is selected from the Toolbox.

Settings/Global Override

Use this modifier to override restrictions and limitations specified in the Order Entry Lay Limits
Editor. This setting remains on until it is selected again. All overrides should be used with caution.
Overrides are recorded and will appear in marker reports.

Toolbox Override

Use this modifier to override restrictions and limitations specified in the Lay Limits Form. This
setting remains on until a slide operation is performed or another Toolbox function is chosen. All
overrides should be used with caution. Overrides are recorded and will appear in marker reports.

53
Index
A
Add ..........................................................................................................................................................29, 30
Bundles..................................................................................................................................................... 30
Pieces to a Marker .................................................................................................................................... 29
B
Big Scale ...................................................................................................................................................... 16
Block ............................................................................................................................................................ 47
Buffer ........................................................................................................................................................... 47
Bundles..............................................................................................................................................21, 31, 48
Add ......................................................................................................................................................30, 31
Delete ..................................................................................................................................................31, 32
Menu Commands ..................................................................................................................................... 21
Return to Icon Menu................................................................................................................................. 48
Butt Pieces Together..................................................................................................................................... 53
C
Center Pieces ................................................................................................................................................ 57
Changing Settings......................................................................................................................................... 15
Choosing Menu Commands ......................................................................................................................... 13
Conditions of Marriages ............................................................................................................................... 24
Configurable Toolbar ................................................................................................................................... 29
Copy ............................................................................................................................................................. 42
Markers..................................................................................................................................................... 42
Create ........................................................................................................................................................... 42
Marriages.................................................................................................................................................. 42
D
Delete ......................................................................................................................................................31, 44
Bundles..................................................................................................................................................... 31
Marriages.................................................................................................................................................. 44
Pieces from a Marker................................................................................................................................ 31
Dialog Boxes ................................................................................................................................................ 14
Display ....................................................................................................................................................45, 46
Distance Between Piece and Marker Edge............................................................................................... 45
Distance Between Two Pieces.................................................................................................................. 45
Distance Between Two Points.................................................................................................................. 45
E
Edit ............................................................................................................................................................... 43
Marriages.................................................................................................................................................. 43
Edit Menu ..................................................................................................................................................... 26
F
File Menu ..................................................................................................................................................... 25
File/Open...................................................................................................................................................... 33
File/Open Next ............................................................................................................................................. 34
File/Open Next Made ................................................................................................................................... 34

54
File/Open Next Unmade............................................................................................................................... 34
File/Open Original........................................................................................................................................ 35
File/Open Previous ....................................................................................................................................... 35
File/Save....................................................................................................................................................... 35
File/Save Temporary .................................................................................................................................... 36
Flip ............................................................................................................................................................... 54
Pieces........................................................................................................................................................ 54
Fold Pieces ................................................................................................................................................... 57
Full Length ................................................................................................................................................... 41
Full Scale...................................................................................................................................................... 40
G
Getting Started................................................................................................................................................ 5
GL Override ................................................................................................................................................. 57
Global Override........................................................................................................................................... 57
I
Icon Menu .................................................................................................................................................. 8, 9
Icon Toolbar ................................................................................................................................................. 28
Import ................................................................................................................................................38, 39, 40
L
Layrules........................................................................................................................................................ 15
length............................................................................................................................................................ 17
limitations..................................................................................................................................................... 17
Lookups........................................................................................................................................................ 14
M
Main Menu ................................................................................................................................................... 18
marker........................................................................................................................................................... 17
Marker Area Scaling..................................................................................................................................... 17
Marker Display............................................................................................................................................. 50
Marker Making Workplace ............................................................................................................................ 7
Marker Menu................................................................................................................................................ 20
Marker/Copy ................................................................................................................................................ 42
Marker/Split.................................................................................................................................................. 41
Marriages...........................................................................................................................................24, 42, 43
Conditions ................................................................................................................................................ 24
Create ....................................................................................................................................................... 42
Delete Individual Marriages ..................................................................................................................... 43
Edit........................................................................................................................................................... 43
Menu Commands ..................................................................................................................................... 24
Marry............................................................................................................................................................ 24
Marry/Create ................................................................................................................................................ 42
Marry/Delete ................................................................................................................................................ 44
Marry/Delete All .......................................................................................................................................... 44
Marry/Modify............................................................................................................................................... 43
maximum...................................................................................................................................................... 17
Maximum Data Items Allowed .................................................................................................................... 17
Measure .............................................................................................................................................25, 45, 46
Display Distance Between Two Pieces .................................................................................................... 45
Display Distance between Two Points ..................................................................................................... 44
Distance Between Piece and Marker Edge............................................................................................... 45
Menu Commands ..................................................................................................................................... 25
Measure/Piece to Edge ................................................................................................................................. 45

55
Measure/Piece to Piece................................................................................................................................. 45
Measure/Point to Point ................................................................................................................................. 44
Message & Input Lines................................................................................................................................. 12
Message Line................................................................................................................................................ 12
N
Notches......................................................................................................................................................... 49
O
Overlap Pieces.............................................................................................................................................. 53
P
Pieces.......................................................................................................12, 22, 23, 30, 31, 49, 54, 55, 56, 57
Add to a Marker ....................................................................................................................................... 29
Center in Marker....................................................................................................................................... 57
Delete ....................................................................................................................................................... 31
Display ................................................................................................................................................49, 50
Flip ........................................................................................................................................................... 54
Fold .......................................................................................................................................................... 57
Menu Commands ..................................................................................................................................... 22
Overlap ..................................................................................................................................................... 54
Placing Pieces in the Marker .................................................................................................................... 12
Rotate ..................................................................................................................................................54, 55
Split .....................................................................................................................................................56, 57
Place Pieces .................................................................................................................................................. 56
Placing Matched Pieces into a Marker ......................................................................................................... 13
Preferences ..............................................................................................................................................15, 49
Customizing Your Work Area.................................................................................................................. 15
Piece Display Options .............................................................................................................................. 49
Prompt Bar ................................................................................................................................................... 18
Q
Quick Store................................................................................................................................................... 36
R
Refresh Display ............................................................................................................................................ 16
Retrieve .......................................................................................................................................32, 33, 34, 35
Markers..................................................................................................................................................... 33
Next Made Marker ................................................................................................................................... 34
Next Marker ........................................................................................................................................34, 35
Next Unmade Marker ............................................................................................................................... 34
Previous Marker ....................................................................................................................................... 35
Storage Areas ........................................................................................................................................... 32
Retrieve Last Version ................................................................................................................................... 35
Return ......................................................................................................................................................24, 48
All Pieces.................................................................................................................................................. 48
Bundled Pieces ......................................................................................................................................... 48
Menu Commands ..................................................................................................................................... 24
Unplaced Pieces ...................................................................................................................................... 48
Rotate Pieces ................................................................................................................................................ 54
S
Save As ........................................................................................................................................................ 38
Scroll Bar...................................................................................................................................................... 12

56
Settings ......................................................................................................................................................... 15
Settings/Marker Display............................................................................................................................... 50
Settings/Piece Display .................................................................................................................................. 49
Show............................................................................................................................................................. 49
Piece Display Preferences ........................................................................................................................ 49
Split .........................................................................................................................................................41, 56
Insert Pieces into a Marker ....................................................................................................................... 41
Pieces........................................................................................................................................................ 56
Status Area ................................................................................................................................................... 10
Storage Areas ............................................................................................................................................... 32
Storage Areas & Devices.............................................................................................................................. 13
Storage Areas & Drives................................................................................................................................ 13
Store ..................................................................................................................................................32, 35, 36
Markers..................................................................................................................................................... 35
Quick Store............................................................................................................................................... 36
Storage Areas ........................................................................................................................................... 32
system limits................................................................................................................................................. 17
T
TB Override.................................................................................................................................................. 58
Tool Menu .................................................................................................................................................... 27
Toolbox .............................................................................................................................................19, 20, 52
Modifier Tools.......................................................................................................................................... 52
Toolbox Functions...................................................................................................................................50, 51
Toolbox Override ......................................................................................................................................... 58
Tools Menu................................................................................................................................................... 27
U
Unplace....................................................................................................................................................46, 47
All Pieces in a Marker .............................................................................................................................. 46
Small Pieces ........................................................................................................................................46, 47
Using Marker Making .................................................................................................................................... 6
Using the Mouse & the Stylus........................................................................................................................ 7
V
View Menu ................................................................................................................................................... 27
W
Welcome to the AccuMark Advanced Edition ............................................................................................... 5
Welcome to the AccuMark Professional Edition ........................................................................................... 5
Work Area ...................................................................................................................................................... 9
Working with the Toolbox ........................................................................................................................... 51
Z
Zoom............................................................................................................................................................ 16

57