NIM : 202201018
MATKUL : TEKNOLOGI MULTIMEDIA
ₜₑₖₛ ₘₑᵣᵤₚₐₖₐₙ 𝓭ₐₛₐᵣ 𝓭ₐᵣᵢ ₚₑₙ𝑔ₒₗₐₕₐₙ ₖₐₜₐ 𝓭ₐₙ ᵢₙᵳₒᵣₘₐₛᵢ ♭ₑᵣ♭ₐₛᵢₛ ₘᵤₗₜᵢₘₑ𝓭ᵢₐ.
ₜₑₖₛ ♭ₑᵣₚₑᵣₐₙ ₚₑₙₜᵢₙ𝑔 𝓭ₐₗₐₘ ₚᵣₒᵧₑₖ ₘᵤₗₜᵢₘₑ𝓭ᵢₐ, ᵤₙₜᵤₖ ₘₑₙ𝑔ₖₐⱼᵢ 𝓭ₐₙ ₘₑₙᵧₐₘₚₐᵢₖₐₙ ᵢₙᵳₒᵣₘₐₛᵢ ₖₑₚₐ𝓭ₐ
ₐᵤ𝓭ᵢₑₙₛ 𝓭ₑₙ𝑔ₐₙ 𝓬ₑₚₐₜ.
ₖₐᵣₑₙₐ ᵢₜᵤ, ₛₑ♭ₐ𝑔ₐᵢ ₛₐᵣₐₙₐ ₚₑₙᵧₐₘₚₐᵢₐₙ ᵢₙᵳₒᵣₘₐₛᵢ, ₜₑₖₛ ₐₜₐᵤ ₜᵤₗᵢₛₐₙ ₕₐᵣᵤₛₗₐₕ:
ₜₑₚₐₜ ₛₐₛₐᵣₐₙ ₖₑ ₒ♭ⱼₑₖ, ᵧₐₖₙᵢ ₚₑₘ♭ₐ𝓬ₐ ᵧₐₙ𝑔 ₖᵢₜₐ ₜᵤⱼᵤ, ₜᵢ𝓭ₐₖ ₘₑₘ♭ᵤₐₜ ₖₐₗᵢₘₐₜ₋ₖₐₗᵢₘₐₜ ᵧₐₙ𝑔 ₘₑₙ𝑔ᵤₙ𝓭ₐₙ𝑔
ᵢₙₜₑₚᵣₑₜₐₛᵢ ᵧₐₙ𝑔 ♭ₑᵣ♭ₑ𝓭ₐ ♭ₐ𝑔ᵢ ₚₑₘ♭ₐ𝓬ₐₙᵧₐ, 𝓭ₐₙ
ʗₒₙₜₒₕₙᵧₐ ♭ₐₕₐₛₐ ᵢₙ𝑔𝑔ᵣᵢₛ ᵤₙₜᵤₖ ₒᵣₐₙ𝑔₋ₒᵣₐₙ𝑔 𝓭ᵢ ᵢₙ𝑔𝑔ᵣᵢₛ 𝓭ₐₙ ♭ₐₕₐₛₐ ᵢₙ𝓭ₒₙₑₛᵢₐ ᵤₙₜᵤₖ ₒᵣₐₙ𝑔 ᵢₙ𝓭ₒₙₑₛᵢₐ.
ʗₒₙₜₒₕ ₗₐᵢₙ, ₜₑₙₜᵤ ₚₑₙⱼₑₗₐₛₐₙ ₜₑₙₜₐₙ𝑔 ₐₙₐₜₒₘᵢ ₘₐₙᵤₛᵢₐ ₐₖₐₙ ♭ₑᵣ♭ₑ𝓭ₐ ₐₙₜₐᵣₐ ₘₐₕₐₛᵢₛ𝔀ₐ ₖₑ𝓭ₒₖₜₑᵣₐₙ 𝓭ₐₙ
ₖₑₚₐ𝓭ₐ ₐₙₐₖ₋ₐₙₐₖ ₜₖ.
ₒₗₑₕ ₖₐᵣₑₙₐ ᵢₜᵤ, ₜₑₖₛ ₘₑᵣᵤₚₐₖₐₙ ♭ₑₙₜᵤₖ ₖₒₘᵤₙᵢₖₐₛᵢ ᵧₐₙ𝑔 ₛₐₙ𝑔ₐₜ 𝓭ₒₘᵢₙₐₙ ₚₑₙ𝑔𝑔ᵤₙₐₐₙₙᵧₐ.
ₖₒₙₛₑₚ ₜₑₖₛ ₘₑₙᵤᵣᵤₜ ⲏₒᵳₛₜₑₜₜₑᵣ ₐ𝓭ₐₗₐₕ ₖₑ♭ₐₙᵧₐₖₐₙ ₛᵢₛₜₑₘ ₘᵤₗₜᵢₘₑ𝓭ᵢₐ 𝓭ᵢᵣₐₙ𝓬ₐₙ𝑔 𝓭ₑₙ𝑔ₐₙ ₘₑₙ𝑔𝑔ᵤₙₐₖₐₙ
ₜₑₖₛ ₖₐᵣₑₙₐ ₜₑₖₛ ₘₑᵣᵤₚₐₖₐₙ ₛₐᵣₐₙₐ ᵧₐₙ𝑔 ₑᵳₑₖₜᵢᵳ ᵤₙₜᵤₖ ₘₑₙ𝑔ₑₘᵤₖₐₖₐₙ ᵢ𝓭ₑ₋ᵢ𝓭ₑ 𝓭ₐₙ ₘₑₙᵧₑ𝓭ᵢₐₖₐₙ
ᵢₙₛₜᵣᵤₖₛᵢ₋ᵢₙₛₜᵣᵤₖₛᵢ ₖₑₚₐ𝓭ₐ ᵤₛₑᵣ ₍ₚₑₙ𝑔𝑔ᵤₙₐ₎.
ₜₑₖₛ ₐ𝓭ₐₗₐₕ ₖₑₛₐₜᵤₐₙ ♭ₐₕₐₛₐ ᵧₐₙ𝑔 ₘₑₘᵢₗᵢₖᵢ ᵢₛᵢ 𝓭ₐₙ ♭ₑₙₜᵤₖ, 𝓭ᵢ𝔀ᵤⱼᵤ𝓭ₖₐₙ ₘₑₗₐₗᵤᵢ ₜᵤₗᵢₛₐₙ, 𝓭ᵢₛₐₘₚₐᵢₖₐₙ ₒₗₑₕ
ₚₑₙ𝑔ᵢᵣᵢᵣₘ 𝑔ᵤₙₐ ₘₑₙᵧₐₘₚₐᵢₖₐₙ ₚₑₛₐₙ ₖₑₚₐ𝓭ₐ ₚₑₙₑᵣᵢₘₐ.
ₜₑₖₛ 𝓭ₐₚₐₜ ₘₑₙⱼₐ𝓭ᵢ ₚₑₙₑₙₜᵤ 𝓭ₐₗₐₘ ₚₑₙ𝓬ₐₚₐᵢₐₙ ₜᵤⱼᵤₐₙ ᵤₙₜᵤₖ ₘₑₙₜᵣₐₙₛᵳₑᵣ ᵢₙᵳₒᵣₘₐₛᵢ ₖₑ ₜₐᵣ𝑔ₑₜ ᵧₐₙ𝑔
𝓭ᵢₘₐₖₛᵤ𝓭
ₜₑₖₛ ₛₐₙ𝑔ₐₜ ₚₑₙₜᵢₙ𝑔 ᵤₙₜᵤₖ ₘₑₘ♭ₑᵣᵢₖₐₙ ₖₑₛₐₙ ₐₜₐᵤ ₘₐₖₙₐ ₛₑ𝓬ₐᵣₐ ₘₑₙᵧₑₗᵤᵣᵤₕ ₐₚₐ♭ᵢₗₐ ₑₗₑₘₑₙ ₘₑ𝓭ᵢₐ ᵧₐₙ𝑔 ₗₐᵢₙ
𝑔ₐ𝑔ₐₗ ₘₑₙ𝓬ₐₚₐᵢ ₜᵤⱼᵤₐₙ ₜₑᵣₛₑ♭ᵤₜ
ₜₑₖₛ ♭ₑᵣₛᵢᵳₐₜ ₖᵤᵣₐₙ𝑔 ᵢₙₜₑᵣₐₖₜᵢᵳ ₛₑₕᵢₙ𝑔𝑔ₐ 𝓭ₐₚₐₜ ₘₑₙᵢₘ♭ᵤₗₖₐₙ ₑᵳₑₖ ♭ₒₛₐₙ ₖₑₜᵢₖₐ ₕₐᵣᵤₛ ₘₑₘ♭ₐ𝓬ₐ ₜₑₖₛ ᵧₐₙ𝑔
ₚₐₙⱼₐₙ𝑔 𝓭ₐₙ ₚₐ𝓭ₐₜ.
ₖₑₗₑ♭ᵢₕₐₙ
ₘₑₙₐᵣᵢₖ ₘᵢₙₐₜ ₘₐₛᵧₐᵣₐₖₐₜ ₜₑᵣₕₐ𝓭ₐₚ ₕₐₗ ᵧₐₙ𝑔 𝓭ᵢᵤₗₐₛ. ᵦᵢₐₛₐₙᵧₐ ₕₐₗ ᵧₐₙ𝑔 𝓭ᵢᵤₗₐₛ ₒₗₑₕ ₚₑₙ𝑔ᵤₗₐₛ ᵧₐₙ𝑔 ₜₑᵣₖₑₙₐₗ ₐₖₐₙ
ₘₑₙᵢₙ𝑔ₖₐₜₖₐₙ ᵣₐₜᵢₙ𝑔 ₐₜₐᵤ ₖₑᵤₙ𝑔𝑔ᵤₗₐₙ ₕₐₗ ᵧₐₙ𝑔 𝓭ᵢᵤₗₐₛ
ₘₑₘ♭ₑᵣᵢₖₐₙ 𝑔ₐₘ♭ₐᵣₐₙ ₖₑₚₐ𝓭ₐ ₚₑₘ♭ₐ𝓬ₐ ₘₑₙ𝑔ₑₙₐᵢ ₛᵤₐₜᵤ ₖₐᵣᵧₐ 𝓭ₐₙ ₘₑₘₚₑₙ𝑔ₐᵣᵤₕᵢ ₘₑᵣₑₖₐ ₐₜₐₛ ₖₐᵣᵧₐ ₜₑᵣₛₑ♭ᵤₜ.
ₖₑₖᵤᵣₐₙ𝑔ₐₙ
ₖₐ𝓭ₐₙ𝑔 ₜₑᵣⱼₐ𝓭ᵢ ₚₑᵣ♭ₑ𝓭ₐₐₙ ₚₑₙ𝓭ₐₚₐₜ ₒₗₑₕ ₚₑₘ♭ₐ𝓬ₐ 𝓭ₐᵣᵢ ₜₑₖₛ ᵧₐₙ𝑔 ₜₑₗₐₕ 𝓭ᵢₜᵤₗᵢₛ ₐₜₐᵤ 𝓭ᵢₛₐₘₚₐᵢₖₐₙ
ₜₑₖₛ ᵧₐₙ𝑔 𝓭ᵢₛₐₘₚₐᵢₖₐₙ ₛₑᵣᵢₙ𝑔 ♭ₑᵣₛᵢᵳₐₜ ₚₑₙ𝓭ₐₚₐₜ ₚᵣᵢ♭ₐ𝓭ᵢ ₕᵢₙ𝑔𝑔ₐ ₘₑₙᵢₘ♭ᵤₗₖₐₙ ₚₐₙ𝓭ₐₙ𝑔ₐₙ ₙₑ𝑔ₐₜᵢᵳ.