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RESENSI JURNAL ILMIAH

Untuk memenuhi tugas Ujian Tengah Semester Mata Kuliah Kajian Teknlogi dan
Vokasi
Dosen Pengampu :
Feri Hidayatullah Firmansyah, M.MT.

Disusun Oleh :

Putri Sabila Al Asyifa


1904175

PENDIDIKAN MULTIMEDIA
UNIVERSITAS PENDIDIKAN INDONESIA
KAMPUS CIBIRU
2021
A. Pendahuluan
Menurut Rupert Evans (1978) dalam Djojonegoro (1997) : pendidikan
kejuruan adalah bagian dari sistem pendidikan yang mempersiapkan seseorang
agar lebih mampu bekerja pada suatu kelompok pekerjaan atau satu bidang
pekerjaan dari pada bidang pekerjaan lainnya. Ini berarti satu bidang studi lebih
dipelajari daripada bidang studi lainnya sebagai bekal untuk memasuki dunia
kerja. Sedangkan Menurut UU No.2 tentang Sistem Pendidikan Nasional :
“Pendidikan kejuruan merupakan Pendidikan yang menyiapkan peserta didik
untuk dapat bekerjadalam bidang tertentu”
Dalam hal ini, dunia kerja adalah tujuan akhir yang akan dicapai atau akan
dilakukan oleh seseorang, baik dalam industri, bisnis, atau instansi pemerintah
dan profesi. Dunia pekerjaan membutuhkan lulusan SMK/calon pekerja untuk
memiliki sikap profesional dan kompetensi yang baik. Berdasarkan (Peraturan
Presiden Republik Indonesia, 2013) PP.No.32 Tahun 2013 tentang Standar
Nasional Pendidikan menjelaskan bahwa kompetensi adalah seperangkat sikap,
pengetahuan dan keterampilan yang harus dimiliki, dihayati, dan dikuasai oleh
siswa setelah mempelajari suatu pembelajaran konte, menyelesaikan program
atau menyelesaikan satuan pendidikan tertentu (Burke., 2005) bahwa kompetensi
adalah pengetahuan, keterampilan, dan sikap yang dimiliki oleh setiap individu
untuk dapat melakukan pekerjaan secara secara profesional sesuai dengan profesi
yang mereka miliki.
Kompetensi keahlian multimedia saat ini merupakan salah satu kompetensi
yang dibutuhkan oleh dunia kerja, yang berkaitan dengan animasi, media dan lain-
lain. Seperti yang dikatakan oleh kepala literasi pusat pengembangan dan profesi
manusia sumber daya komunikasi, Prof.Dr.Gati Gayatri, bahwa seiring dengan
pesatnya pertumbuhan dunia periklanan, hubungan masyarakat, penyiaran dan
distribusi konten melalui media sosial, kebutuhan untuk tenaga kerja di bidang
informasi dan teknologi komunikasi (TIK) sedang mengalami peningkatan yang
signifikan setiap tahunnya. Lebih lanjut dia mengatakan bahwa berdasarkan data
yang dirilis oleh Data Fast 50, permintaan sumber daya manusia dalam konten
industri global terus meningkat menjadi 63%, khususnya di bidang multimedia,
editing, dan grafis, pusat perpustakaan penelitian (litprof, 2017).
B. Deskripsi Ringkasan Materi
a. Identitas Jurnal
Judul : Relevance of Multimedia Expertise Competency in Vocational
Schools toward the needs of Business/Industrial World
Publisher : Journal of Educational Science and Technology
Volume : Volume 5 Number 1 April 2019 page 58-66
Download : https://ojs.unm.ac.id/JEST/article/view/6923
Tahun : 2019
Penulis : Nur Fakhrunnisaa dan Sudji Munadi
Reviewer : Putri Sabila Al Asyifa
p-ISSN : 2460-1497
e-ISSN : 2477-3840
b. Ringkasan Materi
Jurnal ini berisi penelitian mengenai relevansi keahlian multimedia di
Sekolah Menengah Kejuruan berdasarkan dengan kebutuhan bisnis atau dunia
industry. Relevansi menurut Kamus Besar Bahasa Indonesia (KBBI) adalah
hubungan, ikatan. Prinsip relevansi terdiri dari dua jenis, yaitu relevansi
eksternal dan relevansi internal. Relevansi eksternal menunjukkan relevansi
antara kurikulum dengan siswa lingkungan hidup dan masyarakat serta
perkembangan kehidupan saat ini dan masa yang akan datang. Relevansi
internal menunjukkan relevansi antara komponen kurikulum itu sendiri,
(Widiaty, 2013). Penyesuaian itu terus menerus dibuat, namun pada
kenyataannya yang terjadi di dunia Pendidikan , ada ketidakcocokan antara
program yang diselenggarakan oleh satuan pendidikan dan dunia
usaha/industri. Diantaranya tidak kompatibel, tidak semua mata pelajaran
sesuai dengan kompetensi yang dibutuhkan oleh dunia usaha/industry,
kompetensi yang terkandung dalam kurikulum struktur tidak langsung
dibangun dan dilatih untuk keterampilan siswa yang dapat digunakan atau
disesuaikan dengan kebutuhan dunia usaha/dunia industri sehingga lulusan
SMK sering dipandang sebelah mata. Siring dengan kompetensi yang harus
mengikuti perkembangan ilmu pengetahuan dan teknologi melalui
pengembangan kurikulum tidak dapat mengantisipasi pesatnya perkembangan
ilmu pengetahuan dan teknologi, selain kompetensi (KI dan KD) yang sudah
mulai spesifik tetapi ternyata tidak dibutuhkan oleh dunia usaha/industri.
permasalahan sebelumnya, (Deworoto, 2017) menyatakan bahwa ada
kompetensi dasar yang diajarkan di SMK, namun belum relevan dengan
kebutuhan dunia usaha/industri.
Berdasarkan permasalahan di atas, peneliti tertarik untuk mengetahui
relevansi kejuruan kurikulum sekolah dengan kebutuhan dunia usaha/industri
yang ditinjau dari profil kompetensi dalam struktur Kurikulum 2013 setelah
direvisi.
Adapun Metode yang digunakan dalam penelitian ini adalah survey.
Penelitian ini menggunakan pendekatan deskriptif kuantitatif. Tujuan dari
penelitian ini adalah untuk menggambarkan profil secara kuantitatif
kebutuhan kompetensi dunia kerja yang berasal dari kurikulum KIKD 2013
sebagaimana ditetapkan dalam struktur kurikulum 2013 setelah revisi. KIKD
pada kurikulum 2013 setelah revisi mencetak desain grafis, 2D dan 3D
animasi, dan pemrosesan audio dan video rekayasa. Sampel penelitian ini
adalah pimpinan dan HRD dunia usaha/industry PT.TVRI Makassar, PT.
Media AD, CV. Liga Visi, CV. Fadel Digital Printing. Teknik pengumpulan
data menggunakan kuesioner, data teknik analisis menggunakan statistik
deskriptif.
Instrumen yang digunakan dalam penelitian ini adalah kuesioneri. Jenis
kuesioner yang digunakan adalah kuesioner tertutup, di mana pernyataan dan
jawaban sudah tersedia di dalamnya untuk dipilih sebagai pilihan alternatif;
dengan skala penilaian. Pernyataan dalam angket berpedoman pada KIKD
pada kurikulum 2013 setelah direvisi. Responden dapat memilih alternatif
jawaban yang dianggap paling sesuai dengan kebutuhan mereka dengan
memberi tanda (√). Berikut ini adalah gambaran konstruksi kuesioner:
1) Jumlah item kuesioner
Jumlah item kuesioner yang digunakan untuk instrumen kompetensi
kebutuhan dunia usaha/industri sebanyak 56 item.
2) Formulir kuesioner
Bentuk angket adalah pernyataan dengan pilihan, yang dapat dipilih
dengan memberikan tanda (√), ke salah satu dari 4 pilihan jawaban. Kuesioner
ini menggunakan skala Likert, yang sebelumnya telah divalidasi oleh
validator ahli juga untuk menyederhanakan klasifikasi tingkat kebutuhan
kompetensi dasar dengan dunia usaha/industri.
C. Resensi/Opini/Tanggapan
Penelitian dalam jurnal ini mendapatkan hasil dalam bentuk persentase
sebagai berikut : printing desain grafis pada 63,15% termasuk dalam kategori
relevan, 2D dan animasi 3D 82,23% dalam kategori sangat relevan, Teknik audio
dan video adalah 86,45%, dan rata-rata semuanya kompetensi pada ketiga mata
pelajaran tersebut adalah 77,27% diklasifikasikan dalam kategori sangat relevan.
Ini berarti kurikulum 2013 ini setelah direvisi adalah memang dibutuhkan dan
sudah relevan dengan kebutuhan dunia kerja, sehingga jika diterapkan dalam
sekolah kejuruan, maka kompetensi lulusan kompetensi keahlian multimedia
dapat memenuhi kompetensi bisnis / dunia industri.
Pada kesimpulannya, secara ilmiah telah dibuktikan bahwa kompetensi
keahlian multimedia secara keseluruhan dibutuhkan oleh dunia industry maupun
bisnis dengan relevansi yang sangat baik berdasarkan Kompetensi Inti dan
Kompetensi Dasar di Kurikulum 2013 Revisi. Namun mengingat bahwa
penelitian ini menggunakan sample pelaku industry dan bisnis, maka hasil
penelitian ini dapat menjadi angka relatif jika dihubungan dengan realisasi di
lapangan yang memungkinkan ketidaktercapaian kompetensi yang sudah
ditentukan. Hal itu tidak terlepas dari factor-faktor lain seperti factor ketersediaan
sumber daya manusia dan sarana prasarana yang menyebabkan masih banyak
peserta didik yang kesulitan memasuki dunia industry atau bisnis meski dengan
angka relevansi yang tinggi. Oleh karena itu, alangkah baiknya penelitian
mengenai relevansi ini terus dikembangkan dengan varibel yang lebih beragam
untuk menambah akurasi kebutuhan dunia industry/bisnis terhadap tenaga kerja
keahlian multimedia dengan ketersediaan sumber daya manusia yang kompeten
sehingga ekosistem Pendidikan teknologi dan kejuruan menjadi seimbang.
D. Penutup dan Kesimpulan
Kompetensi dasar tahun 2013 kurikulum setelah revisi dibutuhkan oleh dunia
usaha/industri dilihat dari persentase relevansi pada keahlian multimedia pada
kompetensi dasar yang dimiliki dengan tiga subjeknya, desain grafis pencetakan,
2D dan animasi 3D, serta teknik pengolahan audio dan video yang relevan dan
kategori sangat relevan. Tingkat kebutuhan dunia kerja menuju basic kompetensi
berdasarkan kurikulum setelah direvisi dapat dijadikan dasar dalam
pengembangan kurikulum kompetensi keahlian multimedia. Ini bisa menjadi
bahan refleksi atau evaluasi, kompetensi dasar yang diprogramkan dalam SMK
dapat dipertahankan dengan revisi berkelanjutan pada beberapa aspek yang tidak
relevan berdasarkan Penelitian ini, untuk meningkatkan kompatibilitas
kompetensi mahasiswa dalam bidang keahlian multimedia kemasan. Sehingga
kompetensi yang diterapkan pada proses pembelajaran di SMK adalah
kompetensi yang sangat dibutuhkan oleh Dunia Industri.
Setelah mendapatkan hasil penelitian ini, alangkah baiknya penelitian
mengenai relevansi ini terus dikembangkan dengan varibel yang lebih beragam
untuk menambah akurasi kebutuhan dunia industry/bisnis terhadap tenaga kerja
keahlian multimedia dengan ketersediaan sumber daya manusia yang kompeten
sehingga ekosistem Pendidikan teknologi dan kejuruan menjadi seimbang.
Dukungan dari berbagai komponen penyelenggara juga direkomendasika untuk
menciptakan lingkungan yang berkemajuan untuk Pendidikan teknologi dan
kejuruan di Indonesia mengingat keahlian multimedia memiliki peluang karir
yang tinggi.
E. Daftar Pustaka

Wardiman, D. (1997). Pengembangan Sumberdaya Manusia melalui Sekolah Menengah


Kejuruan. Jakarta: Departemen Pendidikan dan Kebudayaan.

Burke. (2005). Competency Based Education and Training. 1900 Frost Road, Suite 101,
Bristol, PA 19007: USA: UK The Flamer Press, Taylor & Francis Inc.

Deworoto. (2017). Relevansi Isi Kurikulum 2013 SMK/MAK Paket Keahlian Teknik
Komputer dan Jaringan (TKJ) terhadap Kebutuhan Dunia Usaha/Industri
(DU/DI) Studi Kasus Pada SMK Negeri 1 Sentani Kabupaten Jayapura.
Yogyakarta: Universitas Negeri Yogyakarta.

Fakhrunnisa, N., & Munadi, S. (2019). Relevance of Multimedia Expertise Competency


in Vocational Schools toward the needs of Business/Industrial World. Journal of
Educational Science and Technology, 58-66.

Widiyanto. (2013). Relevansi Kurikulum Smk Berbasis Industri Kreatif Dengan Metode
Extrapolation and the Econometric Approach. . Innovation of Vocational
Technology Education, 29-42.

F. Lampiran
Journal of Educational Science and Technology
Volume 5 Number 1 April 2019 page 58-66
p-ISSN:2460-1497 and e-ISSN: 2477-3840
DOI: https://doi.org/10.26858/est.v5i1.6923

Relevance of Multimedia Expertise Competency in Vocational Schools toward


the needs of Business/Industrial World
Nur Fakhrunnisaa1, Sudji Munadi2
1
Technology and Vocational Education, Yogyakarta State University, Indonesia
Email:nurfakhrunnisaa.09@gmail.com
2
Engineering, Yogyakarta State University, Indonesia
E-mail:sudji.munadi@uny.ac.id

(Received: January-2019; Reviewed: February-2019; Accepted: March-2019; Published: April-2019)

©2019 – EST Graduate Program Universitas Negeri Makassar. This is an article with open
access under license CC BY-NC-4.0 (https://creativecommons.org/licenses/by-nc/4.0/ ).

ABSTRACT
This study aims to determine the relevance of vocational school curriculum with the needs
of business/industrial world, based on competency profile in the structure of 2013
curriculum after revision. The method used is a survey with quantitative descriptive
approach, and data analysis techniques use descriptive statistics. The findings of the study
reveals that there are 13 basic competencies of competency profiles needed by the
business/industrial world in printing graphic design subject; in 2D and 3D animation
subject, there are 19 basic competencies needed; and on audio and video processing
engineering subject, all of the basic competencies as many as 18 items are needed by the
business /industrial world. In general, all the basic competencies of those three subjects,
in terms of percentage, are in the very relevant category. This means that this 2013
curriculum after revision is truly needed and has been relevant to the world f work
needs, so that if it’s applied in vocational schools, competency of the graduates of
multimedia expertise competency already able to fulfill the competencies of the
business/ industrial world.
Keywords: competency; curriculum; multimedia; relevance; vocational.

INTRODUCTION SMK which is a secondary school that prepares


its graduates to be ready to work is given learning
Vocational education is one of educational material in theory as well as practice to support
program that is expected to be able to give its students to own competency. That
contribution to the development of human competency will be used in the world of work.
resources, especially for youth to get better job The world of work is the ultimate goal that
opportunities. Vocational education is education will be achieved or will be undertaken by
that prepares students to become professional and someone, whether in the industry, business, or
competent workers. As said by (Pavlova, 2009) government agencies and professions. The world
that vocational education has objective to prepare of work requires SMK graduates/ prospective
workers. Based on those objectives, to equip workers to have a professional attitude and good
students or prospective workers is done by competency. Based on (Presiden Republik
providing provisions in the form of competencies Indonesia, 2013) PP.No.32 of 2013 about
that can support their work readiness. National Education Standards explains that
Vocational school or better known as SMK competency is a set of attitudes, knowledge and
is one of formal education level in Indonesia. skills that must be possessed, internalized, and
58
59 | Vol 5 No 1, April 2019

mastered by students after learning a learning mainly has to pay attention to the development of
content, completing a program or completing a science and technology, in order to develop
particular educational unit. This is corresponding curriculum that can keep up with the
with (Burke., 2005) that competency is the development of business/industrial world needs
knowledge, skills, and attitudes possessed by that much faster to keep up with science and
each individual to be able to do work in a technology development, where it slowly
professional manner in accordance with the changing and developing from manual head to
profession they have. Thus, students must be computerization.
equipped with good attitudes, knowledge and Vocational school as a formal education
skills that can be used to become professionals. institution that produce ready-to-use resources in
To prepare graduates with attitude, knowledge the working world need to make adjustment on
and skill competencies that can be accepted by expertise competency by paying attention to the
the business/industrial world, then it’s not relevance of competency on the curriculum
separated from curriculum. toward business/industrial world needs. The
The curriculum used in Vocational curriculum needs to be adjusted with working
Schools is a curriculum which is compiled and world needs, in terms of relevance. Relevance
developed by the government through National according to Indonesia Dictionary (KBBI) is
Education Standards Agency (BSNP). relation, bond. Principle of relevance consists of
Curriculum has structure which includes subjects two types, which are external relevance and
along with core competencies (KI) and basic internal relevance. External relevance indicates
competencies (KD) for each subject in the 2017- the relevance between curriculum with students’
revised version of the 2013 curriculum. On its living environment and society and the
structure, subjects and basic competencies have development of life nowadays and future.
been compiled comprehensively, so that the Internal relevance indicates the relevance
subjects and competencies are interrelated, between the curriculum components itself,
support and complement, without overlapping (Widiaty, 2013). That adjustment is continuously
one another. The implementation of the made, however in reality that happen in education
curriculum in Vocational Schools must go world, there is an incompatibility between
through adjustment by concerning the condition programs held by education units and the
of the school, students, regional potential, business/industrial world. Among these
scientific and technological progress, and incompatibilities, not all subjects along with their
environmental needs, especially the needs of the competence required by the business/ industrial
working world. world, the competencies contained in curriculum
The competency of multi-media expertise structure do not immediately build and train
is currently one of the competencies needed by student skills that can be used or adjusted to the
the working world, as it relates to animation, needs of the business world/industrial world so
media and others. As said by the chief of literacy that SMK graduates is often underestimated. As
development center and profession of human well as the competencies that should keep up with
resources communication, Prof.Dr.Gati Gayatri, the development of science and technology
that along with the rapid growth of the world of through curriculum development can’t anticipate
advertising, public relations, broadcasting and the rapid development of science and technology,
content distribution via social media, the need for in addition the competencies (KI and KD) that
labor in the field of information and have started to be specific but evidently are not
communication technology (ICT) is experiencing needed by the business/industrial world. In line
a significant increase each year. He further said with previous problems, (Deworoto, 2017) states
that based on data released by Data Fast 50, the that there is basic competency taught in
demand for human resources in the content vocational schools, yet not relevant to the needs
industry globally continued to increase to 63%, of the business/ industrial world.
especially in the field of multimedia, editing, and Different things is found by (Puruasdi,
graphics, research library center (litprof, 2017). 2016) that the relevance of competency on
Therefore the applicable curriculum constantly manufacturing image engineering subject at
adjusted, which on the after revision version, the SMKN 2 Pengasih toward the competency of
subject become less and more adjustable with the industrial needs is 87,05% and classified in
development of technology and business/indu- highly relevant category, there are some
strial world needs nowadays. This adjustment competencies that are not needed by industry.
Fakhrunnisaa, Munadi. Relevance of Multimedia …I 60

(Ramdani, Hamdani, & Suhayat, 2017) reveals addition, can be done by increasing cooperation
that mechanical drawing material at SMKN 2 with institution, government and the
Bandung with SKKNI overall has compatibility business/industrial world itself, as well as by
level by percentage 80, 09% on relevant category. providing competent educators and education
Besides the relevance of competency toward personnel in their respective fields. Study
working world needs, according to (Haylusi, conducted by (Westerlund, 2015) reveals that
2015) that the relevance level of productive there is a need of recommended curriculum that
subject competencies on apprenticeship program must be considered so that IT graduates keep
is 91% (highly relevant) with details of the basic relevant, this is done by compile a curriculum that
relevance of vocational competency with work is corresponding with future needs. (Widiyanto,
96% (highly relevant), and the relevance of 2010) summarize that the school needs to identify
vocational competency is 87% (highly relevant). competency needs of DUDI; second, DUDI’s
According to (Ramadhan, 2013) the competency mechanism in developing the competency needs
of SMK graduates at building engineering study is a strategy that can be used by SMK to develop
program on TGB expertise competency is curriculum with competency as expected by
relevant with competency required in working DUDI. The findings of the study by (Okedeyi,
world. In line with that, (Suwarsono, 2013) write Oginni, Adegorite, & Saibu, 2015) reveals that
that the relevance between curriculum of the acquisition of relevant skills in Multi Media
architectural drawing expertise competency will improve teaching and learning of scientific
SMKN 3 Yogyakarta with industrial needs in concepts in secondary schools. Based on the
highly relevant category. (Yoga, 2017) findings, recommendations were proffered to
summarize that out of 18 basic competencies inculcate knowledge of multimedia skills in
which covers 83 sub-basic competencies of audio improving teaching of science.
video, there are 16 basic competencies (88%) Based on the problems above, researchers
which classified in relevant category with are interested to know the relevance of vocational
competency needs in industry, and 2other schools curriculum to the needs of the
competencies are less relevant. And out of 83 business/industrial world, which are reviewed
sub-basic competencies, there is 64, 5% sub- from the competency profile in the structure of
competency that relevant with competency needs 2013 curriculum after the revision.
in industry, while the remaining 35, 5% sub-
competency are not needed by the industry in METHOD
Bandar Lampung.
The findings of those studies show the lack The method used in this study is survey.
of education world to offset the rapid progress of This study uses quantitative descriptive
the world of work that has an impact on the approach. The objective of this research is to
ability of graduates who are less able to handle quantitatively describe the profile of
and operate the latest technology. This inability competency needs of the world of work that
makes the unemployment rate of vocational high comes from KIKD 2013 curriculum as stipulated
school graduates in the city of Makassar included
in the structure of the 2013curriculum after
in high category, according to the South Sulawesi
revision. The KIKD in 2013 curriculums after
provincial statistics center (Stistik, 2018), the
revision are printing graphic design, 2D and 3D
open unemployment rate in South Sulawesi is
animation, and audio and video processing
5.95%, which is mostly come from working age
with the latest education high school/equivalent. engineering. The samples of this study are the
That shows the low level of absorption of high leaders and HRD of business /industrial world of
school/equivalent graduates, which includes PT.TVRI Makassar, PT. Media AD, CV. Liga
vocational schools in the world of work, Vision, CV. Fadel Digital Printing. Technique
especially business/industrial world. of collecting data is using questionnaires, data
To achieve the development and analysis techniques using descriptive statistics.
implementation of curriculum with competencies Instrument used in this study is
that are indeed needed by the business /industrial questionnaire. The type of questionnaire used is a
world, this can be done by perfecting and closed questionnaire, in which the statement and
harmonizing the curriculum with competencies answers are already available in it to be selected
according to the needs of graduate, which is the as an alternative choice; with a rating scale. The
business/industrial world (link and match). In statement in the questionnaire was guided by
61 | Vol 5 No 1, April 2019

KIKD in the 2013 curriculum after revision. To find out the level of compatibility or
Respondents can choose alternative answers that relevance of the research, used table of relevance
considered most suitable with their needs by category as follows
giving a sign (√). The following is an overview
of the questionnaire construction: Table 2 Category of Relevance Level
1) Number of questionnaire items Percentage Level Category
The number of questionnaire items used for 76% - 100% Highly Relevant
instrument of the competency of the 56% - 75% Relevant
business/industrial world needs as many as 56 40% - 55% Less Relevant
items. <40% Not Relevant
2) Questionnaire form
The form of questionnaire is a statement with RESULTS AND DISCUSSION
choices, which can be selected by giving a
sign (√), to one of the 4 answer choices Results
provided. This questionnaire uses Likert The findings for each basic competency on
scale, which has previously been validated by each subject with the needs and relevance to the
an expert validator. The questionnaire uses business/industrial world as follows:
Likert scale to simplify the classification a. Basic competency needs on printing graphic
of the level of basic competency needs by design subject
business/industrial world. Printing graphic design subjects, learn
about graphic design, typography and
Table 1 Likert Scale photography. Graphic design subjects have basic
No. Scale Score competencies as below, and from the results of
1 Very needed 4 the survey reveals that the needs of
2 Needed 3 business/industrial world competencies based on
3 Less Needed 2 the 2013 curriculum guidelines after revision in
4 Not needed 1 the form of basic

competencies, as follows:

Table 3 Basic Competency Needs of Printing Graphic Design Du/Di


No. Basic Competency Frequency
1 Make a design by applying the basics of graphic design and naming 14
2 Make designs using the right typography 14
3 Draw sketches and illustrations 13
4 Draw shapes and perspectives 13
5 Combining vector-based images and text 13
6 Designing effects on vector images 11
7 Combining bitmap-based images and text 12
8 Design effects on bitmap images 13
9 Make a review of Bitmap and Vector based designs 13
10 Developing images reference according to Photography science 13
11 Operate types of cameras and photography aids 11
12 Operate digital cameras and maintenance of photographic equipment 10
13 Take pictures according to the field of view and point of view, 13
14 Adjust lighting in shooting 13
15 Take pictures with zooming and panning techniques 12
16 Take pictures with blurring techniques 11
17 Take pictures based on image composition in photography 12
18 Make digital photography artwork 11
19 Making a Photography Report 11
Fakhrunnisaa, Munadi. Relevance of Multimedia …I 62

On printing graphic design subject, out and text;6) combining bitmap-based images and
of 19 basic competencies, there are 13 basic text;7) designing effects on bitmap images;8)
competencies required based on the make a review of Bitmap and Vector based
frequency tabulation result. As for 13 basic Design;9) develop reference images according to
competencies needed are : 1) create a design Photography science;10) take pictures according
to the field of view and point of view;11)
by applying the basics of graphic design and
regulating lighting in shooting;12) taking
naming; 2) make designs using the right
pictures with zooming and panning
typography;3) drawing sketches and
techniques;13) take pictures based on image
illustrations;4) drawing shapes and
composition in photography.
perspectives;5) combine vector-based images

b. Basic competencies in 2D and 3D animation motion graphics to create products and product
subjects reports. Based on the survey findings, the needs
2D and 3D animation subject learn about of business/industrial world competencies based
making vector-shaped animations with various on the 2013 curriculum guidelines after revision
techniques, making 3D animation in the form of in the form of basic competencies, as follows:

Table 4. Basic Competency Needs for 2D and 3D Animations Du/Di


No Basic Competency Frequency
1 Conveying the basic principles of making 2D (vector) animations 12
2 Make simple object images using 2D animation applications 12
3 Create 2D animation using tweening techniques 14
4 Make simple characters using 2D animation applications 13
5 Make puppeteer digital image elements in 2D animation 13
6 Make puppeteer digital motion in 2D animation 13
7 Make a background image 14
8 Applying animation principles in animation production 14
9 Create 2D animation products 13
10 Make a review of 2D animation products 13
11 Sketching design 3D objects 13
12 Creating a Simple Model based on 3D Hard surface 13
13 Processing simple object modeling based on 3D Hard surface 13
14 Apply Material to Simple 3D objects 13
15 Place the right camera position in a 3 dimensional application 14
16 Make non character digital motion in 3D applications 13
17 Apply Rendering techniques to 3D objects 14
18 Creating 3D animation products using simple objects (Motion Graphics) 13
19 Make a report of working process of 3D animation products 13

On 2D and 3D animation subjects, out of products;10) make a review of 2D animation


19 basic competencies, all basic competencies products;11) sketching 3D object designs;12)
are needed, based on frequency tabulation Creating a Simple Model based on 3D
result. The basic competencies are: 1) conveying Hardsurface;13) processing simple object
the basic principles of making 2D animation modeling based on 3D Hardsurface;14) apply
(vector);2) create simple object images using 2D Material to 3D Simple objects;15) put the right
animation applications;3) make 2D animation camera position in a 3-dimensional
using tweening techniques;4)create simple application;16) make digital motion non
characters using 2D animation applications;5) character in 3D applications;17) applying
create puppeteer digital image elements in 2D Rendering techniques to 3D objects;18) making
animation;6) make thepuppeter move in 2D 3D animation products using simple Motion
animation;7) make a background image;8) Graphics;19) make a report of the process of 3D
applying the principles of animation in the animation products.
production of animation;9) making 2D animation
63 | Vol 5 No 1, April 2019

Basic Competencies In Audio and Video audio and video, to packaging products. Based on
Processing Engineering the survey findings, the needs of
Audio and video processing engineering business/industrial world competencies based on
Subject learn about the production process of the 2013 curriculum guidelines after revision in
multimedia, image taking /shooting procedure, the form of basic competencies, as follows:
the use of video processing software, combines

Table 5. Basic Competency Needs for Audio and Video Processing Engineering
No. Basic Competency Frequency
1 Create a multimedia production process flow 12
2 Operate video cameras according to procedures 14
3 Able to apply camera movement techniques based on size (framing) and 14
camera angle
4 Adjust lighting in moving images (video recording) 14
5 Editing videos using video processing software 13
6 Manipulate videos using the video processing software effects feature 15
7 Manipulating audio using digital audio software features, 8) integrating audio 13
and video according to the demands of the script
8 Combining audio and video according to the demands of the script 14
9 Review audio visual products 14
10 Create a short video process flow (profile videos, features and other short 15
videos)
11 Record moving images (video) using the camera 13
12 Combining audio and video according to the demands of the script 14
13 Improve the quality of audio data 14
14 Combine text to combine with videos 13
15 Make special effects by using special effects software features 14
16 Make videos according to the scenario 15
17 Make video production packaging 13
18 Make short video production reports 15

Competency on audio and video 12) record moving images (video) using a
processing engineering subject, there are 18 basic camera;13) integrating audio and video
competencies which is required entirely by the according to the demands of the script;14)
business/industry, based on frequency improve the quality of audio data;15) combine
tabulation result, as follows:1) create a text to be combined with video; 16) create special
multimedia production process flow;2)operating effects using special effects software features;17)
a video camera in accordance with procedures;3) make videos according to scenario;18) making
able to apply camera movement techniques based video production packaging;19) make short
on the size (framing) and camera viewing video production reports.
angle;4) regulate lighting in taking moving The relevance of Basic Competency based
images (video recording);5) editing videos using on Curriculum Documents with the Competency
video processing software;6) manipulate videos Needs of Business/Industrial World
using the video processing software effect The following is the percentage relevance
features;7) manipulating audio using digital of basic competencies of the three subjects,
audio software features;8) integrating audio and which are printing graphic design, 2D and 3D
video according to the demands of the script;9) animation, and audio and video processing
integrating audio and video according to the engineering based on the 2013 curriculum
demands of the text; 10) reviewing audio visual document after revision to the needs of the
products;11) create a short video process flow business/industrial world/, which is obtained
(profile video, features and other short videos);
Fakhrunnisaa, Munadi. Relevance of Multimedia …I 64

from the total score of the questionnaire of


business /industrial world needs

Table 6. The Relevance of the Competency of World of Work Needs


No. Subjects Percentage Category
1 Printing Graphic Design 63.15 Relevant
2 2D and 3D animations 82.23 Highly relevant
3 Audio and Video Processing Techniques 86.45 Highly relevant
Average 77.27 Highly relevant

The Relevance of expertise competency in video engineering students in Bantul district with
percentage form are printing graphic design on the needs of the industrial world reach 84% with
63.15% included in the relevant category, 2D relevant category.
and 3D animation 82.23% in the category of CONCLUSIONS AND SUGGESTIONS
highly relevant, audio and video processing
techniques is 86.45%, and the average of all This study aims to determine the relevance
competencies in these three subjects is 77.27% of vocational curriculum with the needs of the
classified in the highly relevant category. This business world / industry, based on competency
means that this 2013 curriculum after revision is profiles in the 2013 curriculum structure after
indeed needed and has been relevant to the needs revision. Based on the point of the research
of the world of work, so that if it is applied in findings and discussion above, it can be
vocational schools, then the competence of concluded that, the basic competencies in 2013
graduates of multi-media expertise competencies curriculum after revision are needed by the
can fulfill the competencies of the business business /industrial world, as seen from the
/industrial world. percentage of relevance on multimedia expertise
competency on the basic competencies possessed
Discussion by its three subject, printing graphic design, 2D
and 3D animation, and audio and video
Based on the findings of this study, it was processing engineering that in the relevant and
found that most of the basic competencies in each very relevant category.
subject on Multi Media expertise competency are Level of working world needs toward basic
needed by the business/industrial world (DUDI). competency based on curriculum after revision
While the relevance level of expertise can be used as basis in the development of
competency with DUDI is at the relevant and curriculum in multimedia expertise competency.
highly relevant level. Based on this research, relevance level
The review of this study findings illustrate between basic competencies that implemented in
SMK with basic competency that is needed by the
that the contribution of basic competencies in the
working world can be stated in relevant category.
2013 curriculum document revised 2017 of SMK This can be a matter of reflection or evaluation,
on Multi Media expertise competency has been that basic competency which is programmed in
able to fulfill DUDI's needs in the Multi Media SMK can be maintained with continuous revision
field competency. on some aspects that not relevant based on this
It is supported by the research of (Dumo, research, to increase the compatibility of
2018), which stated that the relevance level of students’ competency on multimedia expertise
competency between SMK and Du/Di is on the package. So that the competencies implemented
relevance level 100% where all competency on the learning process in Vocational Schools are
items are needed by Du/Di. So is the research of the competencies which are really needed by
(Prasetyani, 2017) which stated that the relevance DUDI in the field of multi-media.
of SMK graduate competency that needed by To complete the research findings, there
DUDI classified into “relevant” category, are several suggestions stated by the researcher,
however there are still several DUDI that as follows: vocational school should be agreed
classified into “less relevant” category. In line upon or carried out an MOU in planning and
with Prasetyani, (Setiawan, 2017) found that the implementing a curriculum that has been made by
relevance of the competency standards of audio the government, so that the curriculum that
contains competencies which is taught to the
65 | Vol 5 No 1, April 2019

students can be in line with the needs of the can change any time. To the next researcher, be
business/industrial world. Vocational schools desirable to review and analyze the curriculum,
and the business/industrial world need to conduct especially the competencies taught in the future,
more in-depth and periodic assessments as well as the work competencies of the
regarding the competency content of curriculum, business/industrial world, because curriculum is
due to the extremely rapid technological greatly influences the realization of good quality
developments that result in work competencies education.
which is needed by the business/industrial world

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