Mark of Nurgle
This works differently than in Codex: Chaos Space Marines. It has replaced standard “icons” on particularly units and every model counts as
having the mark, simply as Plague Marines squad. This changes Toughness to T(T+1), decreases Initiative by 1 (included in all profiles), confers
Fearless and Feel no Pain Universal Special Rules and Blight Grenades (must be specified in the units wargear), if the unit may have any of
these.
Summoning
Great Unclean One follows the summoning rule for Greater Daemon and Plague Bearers follows summoning rules for Lesser Daemons, listed in
Codex: Chaos Space Marines.
Armoury of Nurgle
Daemonic Gifts
Great warriors of the Dark Prince are often blessed by their patron with strange and horrible gifts brought to them from the depths of the Warp
and Daemonhood. These give unnatural powers and among other cultists are symbols of might . Here is the list of gifts that Sl aanesh offers to his
most favored.
Daemonic Resilience (Replaces the T(T+1) with a T+1 )
Nurgles Touch (Attacks made by the unit are poison (4+), if the unit already has that ability, poison Attacks wounds on 1 better then normal)
Blessing of the Rot (The wielders Feel No Pain is 1 better than normal).
Nurgling Infestation
A horde of Nurglings is swarming on marine’s armour and around his feet, in close combat this unit gets D6 Attacks with following profile: WS2 S3
I3.
Plague Banner
A hideous fabrication of rotting hides which flap in a pestilent wind. Except being an icon for summoning warp creatures, there is a horrible curse
held in it. Once per battle in your shooting phase you can be unleash that power. All enemy units in 6” from the banner takes D6 wounds (poison
4+) with no cover or armour saves allowed. Vehicles take one automatic glancing hit.
Plaguebringer
The scythe of Nurgle. Its rusted, corrupted blade has been dipped in the filth seeping from the very throne of Nurgle. Wounds caused by
Plaguebringer are poisoned and wounds on 4+ regardless of the target toughness. The scythe is a power weapon adding D6 Attacks to its
wielder.
Special Rule:
Daemon weapon: If a 1 is rolled on a D6 when rolling for additional attacks, the daemon bounded inside the weapon rebels and causes an
automatic wound on the wielder with no armour save allowed.
Plague Sword
The Plague sword drips with venomous pus. It is a poison, power weapon, wounding on 4+ regardless of the target toughness.
Palanquine of Nurgle
This can take form of parasite that infested the body and armour, mutating it and changing it into some grotesque, horrific but incredibly
relentless form. This steed confers +1A and +1W. This model can be transported in a Land Raider but counts as two models.
Vehicles upgrades
Mutated Hull
The vehicles armour is infested by giant insect swarming from all rifts, tentacles, Nurglings or covered with some kind of daemonic carapace. AV
of each its locations is +1 to a maximum of 14.
Plague Carrier
The vehicle is equipped with smoldering censers which release blowing clouds of sickly smoke in its wake and has the same effect as Nurgles Rot.
The Hive
Dreadnought is enveloped by a swarm of giant insects that pours form the rifts and vents of its armour, flies into eyes, ears , mouths, crawling
under the armour and clothes of nearby enemies. This has the same effect as blight grenades.
Psychic Powers
All Psychic powers allowed to take by a Sorcerer with the Mark of Slaanesh, are listed in Codex: Chaos Space Marines. In addition, powers listed
below can be taken:
Hand of Doom
This is a psychic shooting attack with a range of 18”. Chose an enemy model (but not vehicle). On a roll 4+ that model suffers a wound with
no Armour or Cover saves allowed.
Cloud of Flies
Place the small blast marker at any point within the psyker’s line of sight, not further than 24". It scatters only D6. Any enemy unit with
models under the template suffers a -1BS penalty during their next shooting phase.
Vomit
This is a psychic shooting attack. It resolves the same way as firing a template weapon with a following profile:
S1 AP3 Assault1, Poison(2+).
HQ
TYPHUS
See Codex: Chaos Space Marines for details.
If your army includes at least one HQ choice taken from this army list, you may take up to one Great Unclean One, taken from Codex: Chaos Demons.
WS BS S T W I A Ld Sv
Daemon Prince 7 5 6 5(6) 4 4 4 10 3+
WS BS S T W I A Ld Sv
Noise Lord 6 5 4 4(5) 3 4 3 10 3+
WS BS S T W I A Ld Sv
Sorcerer 5 5 4 4(5) 3 4 3 10 3+
Pts/Model WS BS S T W I A Ld Sv
Guard 26 4 4 4 4(5) 1 3 1 10 3+
Pts/Model WS BS S T W I A Ld Sv
Terminator 36 4 4 4 4(5) 1 3 2 10 2+
Plague Champion +10 4 4 4 4(5) 1 3 3 10 2+
Unit Type: Character: Transport: Any model may replace their twin-
Infantry Any model may be upgraded The squad may have a Chaos linked bolter with a combi-weapon
to a Plague Champion for Land Rider dedicated for 5pts per model.
Number/Squad: 10pts. transport.
3-10 If the unit is 7 man strong One model may be given:
then one model may be Options: - Reaper autocannon for 25pts.
Wargear: upgraded to a Plague The unit may be given - Heavy flamer for 5pts
Terminator Armour Champion for free. Nurgling Infestation for
Power weapon 15pts. If the unit is in full strength (10
Twin-linked Bolter He may be given one of the man strong) then a second model
following: Any model may replace their may have one of the weapons
Special Rules: - Daemonic Resilience
power weapon with one of listed above.
Mark of Nurgle for 15pts
the following:
- Blessing of the Rot for
- Plague Sword for 5pts
20pts
- Lightning claw for 10pts
- Nurgle’s Touch for
- Power fist for 10pts
15pts
- Chainfist for 15pts
ELITES
POSSESSED PLAGUE MARINES COST: 28pts each
Pts/Model WS BS S T W I A Ld Sv
Possessed 28 4 4 5 4(5) 1 3 2 10 3+
Possessed Champion +10 4 4 5 4(5) 1 3 3 10 3+
Armour
WS BS S F S R I A
Dreadnought 4 4 6 12 12 10 3 3
Pts/Model WS BS S T W I A Ld Sv
Plague Marine 23 4 4 4 4(5) 1 3 1 9 3+
PLAGUEBEARERS OF NURGLE
See Codex: Chaos Daemons for details.
If your army includes at least two Plague Marines squads, then you may add up to three Plaguebearers of Nurgle units, taken from Codex: Chaos
Demons, for each Plague Marines squad included in the army.
If the unit is 7 or 14 man strong, the squad gets +1 to rolling for arriving from reserves.
Armour
BS F S R
Chaos Rhino 4 11 11 10
WS BS S T W I A Ld Sv
Spawn 3 0 5 5(6) 3 2 D6 10 -
You can include any number of Spawns of Khorne units in your army. They do not use any FOC selections but are otherwise treated as
Fast Attack choice. Spawns must be divided into as few units as possible.
HEAVY SUPPORT
HAVOCS OF NURGLE COST: 23pts each
Pts/Model WS BS S T W I A Ld Sv
Plague Marine 20 4 4 4 4(5) 1 3 1 9 3+
Armour
BS F S R
Noise Marines Predator 4 13 11 10
Armour
BS F S R
Chaos Vindicator 4 13 11 10
Unit Type:
Vehicle (Tank)
Armour
WS BS S F S R I A
Defiler 3 3 6 12 12 10 3 3
Wargear: Options:
Two dreadnought close The heavy flamer may be replaced with on of the following:
combat weapons (extra attacks - Close combat arm (+1 Attack) for free
included in profile) - Havoc launcher for 5pts
Battle cannon Reaper autocannon may be replaced by ode of the following:
Reaper autocannon - Twin-linked heavy bolter for free
Twin-linked heavy flamer - Close combat arm (+1 Attack) for free
Daemonic Possession - Twin-linked lascannon for 20pts
Smoke launchers May be given:
Searchlights - Mutated hull for 25pts
- Plague carrier 20pts.
Armour
BS F S R
Land Raider 4 14 14 14