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Emaii opens up to
a v\fider audienoe
Direct-response sectors such as travel and finance have so far dominated Asia's email marketplace
As a broader range of clients start looking at the channel, what lessons can they learn from them?
WORDS Gareth Jones ILLUSTRATION Dann)'Allison
Best practice
As new sectors begin to look in earnest at
email, what can they learn from brands
who already use it? Perhaps the first lesson
is relevance. Research carried out by
Radica Systems shows that more than 40%
of consumers in Asia say they have
purchased promotional items as a result of
an email marketing message. A further
59% of respondents said they would
happily open and read emails that they had
opted to receive. Crucially, however, 87%
of consumers insisted they would delete
emails from unknown senders,
highlighting the importance of
permission-based email marketing.
"Far too many companies across the
Asia-Pacific region spend far too much
time, energy and money emailing
"Marketers need to
show respect to
their customers to
gain anything from
cluttered inboxes"
DOMINIC POWERS
Spam is one of the major reasons Asia's
marketers have not embraced email.
"Clients are worried at being seen As
spammers " says an agency source. "One
major technology company told us it is
reluctant to do email for this very reason,
despite the fact we would only be using
opt-in lists."
For marketers who decide to use email,
then, it is imperative to look for ways to
make their messages compelling. "Asia-
Pacific consumers want to be in control of
their private digital spaces and see most
email as spam," says Alastair Duncan, chief
executive of MRM Worldwide. "Email
must he used smartly and with caution as
spam threatens to clog up the very pipes
that supply our internet."
Online travel firm Zuji is an example of
a company that takes email seriously. Zuji
gives consumers the chance to sign up to
receive a personalised email newsletter by
selecting their favourite three destinations
around the region. The process ensures
that all future emails include the latest
prices to those destinations, allowing
consumers to get the best possible deal.
"Relevance will determine whether the
reader trashes your spam email or views it
as the best thing since sliced bread " says
Sean Seah, Hong Kong country manager at
Zuji. "We work extremely hard to ensure
that our emails are as relevant as possible."
DIGITALMED1A-ASIA.COM APRIL 2 0 0 8 DIGITAL Mi;DIA2g
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Good layout
Once the data is ready, marketers must pay
close attention to design, making sure that
their emails are visually appealing, yet
simple enough to convey special offers and
price promotions. For example, when a
consumer clicks on a link within an email, Intel Siiicon Commander
they expect to be taken to the product or Email can be used v^ithin a broader who had registered but had stopped "In addition to driving awareness,
service featured in that email in the fastest campaign as well as a standalone playing were sent email reminders, email was a vital component of the
and most efficient way possible. Good eCRM tool. An example is the way it A refer-a-frlend system was built gameplay itself," says Germaine
design is essential to boosting click- was used by Intel to promote Silicon into the campaign to allow Choi, regional account director at
through rates, which in the US have Commander, a multi-player strategy registrants to send email invites to MRM Worldwide, the agency that
remained largely unchanged at 5% for the game targeting an IT audience. their friends, asking them to join the handled the campaign. She points
past five years, according to Forrester's Email was used to make people game and challenge them. This to invitations to special downloads
report, 'Email marketing comes of age'. aware oí ttie game, boost gameplay created a viral effect among Bie and links to exclusive pages that
Despite the problem of getting and encourage peer referral. target audience. Most players were sent to selected players so
consumers to open emails, Forrester A trailer for the game before it was recommended at least one friend. they retained interest.
claims that US consumers who buy ready to play encouraged people to
products advertised in email spend 138% sign up for email alerts. These alerts
more than typical non-readers, with 50% helped to maintain their interest in
of consumers who open and read email playing the game post-launch.
marketing messages also likely to purchase These registrants were also sent
other items on impulse. "Email is widely an email with tips on getting started
regarded as the single most cost-effective to ensure they weren't put off by the
digital channel," explains Mike Teasdale, game's complexity. Later on, people Intel... selected players were sent email invitations to special downloads
planning director at email specialist
DIGITALMEDIA-AS1A.COM APRIL 2 0 0 8 DIGITAL MEDIA 31
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"For e-commerce How many promotional emails do you receive per \/veek?
52%, 13% 9% 6% 7% 4%
Australia
operations, email is
arguably the most China 9% 8% 4%
?0'!., 5% 4% 4% 6%
8%
important driver of
Hong Kong
repeat business"
M I K E TEAS DALE India