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O   Units that are forced to flee must move toward


their friendly, long deployment edge.
Kill as many of your opponents units while keeping
yours alive. Follow the rules for Annihilation     
Missions (pg 91)
A| O

 X| Kill your opponent͛s entirearmy
then you have scored a Massacre.
Kill as many units of your opponents earning Kill A| O

Points for each unit Killed. X| Kill more than double of your
opponent͛s units than they kill of
  yours then you have scored a Major
At least 25% of the 6͛x4͛ table must be covered in Victory.
terrain. Both players must agree on the cover save
A| O

and type of each terrain.
X| Kill up to double of your opponents
units than they kill of yours then
O 
you have scored aMinor Victory.
‘| Pitched Battle - Long Table Edges (page 92)
‘| Ôhaos Daemon armies use the deployment A|  
rules for Daemonic Assault. X| Kill as many units as your opponent
‘| Determine who will go first and in which then the game is a Draw.
deployment zone that player will deploy.
Each player then deploys their forces as per    O   
the deployment rules.
A| +1 Player that has the most HQ alive
‘| The Seize The Initiative rule found on page
92 is in effect. A| +1 Player that has the most Troops alive
 A| +1 Player that has the most Elites or Fast
Attacks alive
  O
‘| The game lasts up to 7 turns. A| +1 Player that has the most Heavy Support
‘| At the end of turn 5 roll to see if the game alive
continues on a roll of 3+.
‘| If the game continues into turn 6 at the end 
roll to see if the game continues on a roll of
4+ 
  
Infiltrate (page 92), Deep Strike (page 95), Outflank 
(page 94), Reserves (page 94)
 

 

 
c  
 
 
   
Infiltrate (page 92), Deep Strike (page 95), Outflank
O   (page 94), Reserves (page 94)

Defend your Objective while conquering your
opponent͛s Objective. Follow the rules for Ôapture     !
and Ôontrol Missions (pg 91)
Units that are forced to flee must move toward

 their friendly, long deployment edge.

Hold your objective by keeping a scoring unit within     


3 inches of your Objective. Ôapture your
Opponents Objective by having only your scoring A| O
unit within 3 inches of their Objective. X| Hold yours and your opponent͛s
Objectives then you have scored a
Ôontest an Objective by placing any of your units Massacre.
within 3 inches of an Objective. X| IF you table your opponent you will
score a massacre as well.
  A| O

At least 25% of the 6͛x4͛ table must be covered in
X| Hold your Objective and Ôontest
terrain. Both players must agree on the cover save
and type of each terrain. your opponent͛s Objective then you
have scored a Major Victory.
O  A| O

‘| Dawn of WarʹTable Halves (page 92) X| Hold your opponent͛s Objective
‘| Ôhaos Daemon armies use the deployment while your objective is either
rules for Daemonic Assault. unheld or contested then you have
‘| Determine who will go first and in which scored a Minor Victory.
deployment zone that player will deploy. A|  
‘| Place your Objective in your deployment
X| Both Objectives are either unheld
zone
or contested then the game is a
‘| Each player then deploys their forces as per
Draw.
the deployment rules.
‘| The Seize The Initiative rule found on page
92 is in effect.
   O   

A| +1 Player thathas the most scoring units in
  O their opponent͛s half of the table
‘| The game lasts up to 7 turns.
‘| At the end of turn 5 roll to see if the game A| +1 Player thatdestroys all their opponent͛s
continues on a roll of 3+. Troop Ôhoices
‘| If the game continues into turn 6 at the end A| +1 Player that has the most HQs alive
roll to see if the game continues on a roll of A| +1 Player that has the most Heavy Support
4+ alive

 
c 

 
 
    
O  
Units that are forced to flee must move toward
Seize Ôontrol of three Objectives Follow the rules their friendly, long deployment edge.
for Seize Ôontrol Missions (pg 91). Except that the
Objective are placed in the open terrain where     
neither opponent is deployed.
A| O

 X| Ôontrol all three Objectives then
you have scored a Massacre.
Ôapture and defend more Objectives than your A| O

opponent. X| Ôontrol two Objectivesthen you
have scored a Major Victory.
  A| O

At least 25% of the 6͛x4͛ table must be covered in
X| Ôontrol one Objectivethen you have
terrain. Both players must agree on the cover save
and type of each terrain. scored a Minor Victory.
A|  
O  X| `either player fully controls an
‘| Spearhead ʹ Table Quarters (pg 92) Objective then the game is a Draw.
‘| Ôhaos Daemon armies use the deployment
rules for Daemonic Assault.    O   
‘| Determine who will go first and in which
deployment zone that player will deploy. A| +1 point if you control all four table
‘| Place two of the Objectives in the two open quarters atgame͛s end.
A| +1 point if you have a different scoring unit
table quarters and the last one in the center
in at leastthree table quarters at game͛s
of the table. end.
‘| Each player then deploys their forces as per A| +1 point if you destroy all of your
the deployment rules. opponent͛sTroops Ôhoices
‘| The Seize The Initiative rule found on (pg A| +1 point if you have at least one HQ unit
92) is in effect. alive and youropponent has no HQ units
 alive at game͛s end.
  O 
‘| The game lasts up to 7 turns.
‘| At the end of turn 5 roll to see if the game 
continues on a roll of 3+.
‘| If the game continues into turn 6 at the end 
roll to see if the game continues on a roll of
4+ 

   
Infiltrate (page 92), Deep Strike (page 95), Outflank
(page 94), Reserves (page 94) 
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Infiltrate (page 92), Deep Strike (page 95)
O   Outflank (page 94), Reserves (page 94)
    
Kill as many of your opponents units while keeping
yours alive. Follow the rules for Annihilation Units that are forced to flee must move toward
Missions (pg 91)except as follows. their friendly, long deployment edge.


     

This scenario is a variation of Annihilation Mission A| O


(pg91) with the following changes: X| If you have8 or more kill points than
Kill Points in this scenario are determined in youropponent then you score a
thefollowing way: massacre.
‘| Troops - 3 Kill Points
A| O

‘| Dedicated Transports - 1 Kill Point
‘| Fast Attack/Elites/Heavy Support - 2 Kill X| If you have 4 or more kill points
Points than your opponent then you have
‘| HQ - 1 Kill Point scored a Major Victory.
‘| Units created in battle - 0 Kill Points, such A| O

as:Tau Drones from vehicles, Ôhaos Spawn X| If you have 2 or more kill points
from Gift of Ôhaos, Kugath͛s`urglings,
than your opponent then you have
Spore Mines, Ôronus (count the vehicle, but
scored a Minor Victory.
not Ôronus)
A|  
 
At least 25% of the 6͛x4͛ table must be covered in X| If both players have the same
terrain. Both players must agree on the cover save number of Kill Pointsthen the game
and type of each terrain. is a Draw.
O 
‘| Dawn of War ʹ Table Halves (page 92)    O   
‘| Ôhaos Daemon armies use the deployment
rules for Daemonic Assault. A| +1 if you have more Troops choices above
‘| Determine who will go first and in which half strengththan your opponent at games
deployment zone that player will deploy. end.
‘| Each player then deploys their forces as per A| +1 if you destroy all of your opponent͛s
the deployment rules. Troops choices.
‘| The Seize The Initiative rule found on page A| +1 if you have more scoring units in your
92 is in effect. OW`deployment zone then they have in
  O theirs.
‘| The game lasts up to 7 turns. A| +1 if all of your HQ Ôhoices are alive and not
‘| At the end of turn 5 roll to see if the game
in reserveat game͛s end.
continues on a roll of 3+.
‘| If the game continues into turn 6 at the end

roll to see if the game continues on a roll of
4+ 

c  
      
Infiltrate (page 92), Deep Strike (page 95)
O   Outflank (page 94), Reserves (page 94)
    
Ôontrol as many objective counters as possible
while keeping your opponent out of your Units that are forced to flee must move toward
deployment zone. Destroy as many enemy units as their friendly, long deployment edge.
possible.
    


A| O
This scenario is a modification of the Seize Ground X| If you have control of more
(page 91) and Annihilation (page 91) Missions. objectives and have more Kill Points
Please note that there are automatically 5 than your opponent, then you have
objectives, DO `OT ROLL. scored a Massacre.

A| O

First, place an objective in the center of the table,
then each player will place two objective counters X| If you control more objectives and
anywhere in their deployment zone. These have an equalnumber or fewer Kill
objectives may not be placed within 6͟ of a table Points than your opponent,then
edge or within 12͟ of another objective counter, you have scored a Major Victory.
nor may they be placed in impassible terrain. A| O

  X| If both players control the same
At least 25% of the 6͛x4͛ table must be covered in number of objectives,then the
terrain. Both players must agree on the cover save
player with the most kill points has
and type of each terrain.
scored aMinor Victory.
A|  
O 
X| If both players control an equal
‘| Pitched Battle - Long Table Edges (page 92)
‘| Ôhaos Daemon armies use the deployment number of objectivesand both
rules for Daemonic Assault. players have the same number of
‘| Determine who will go first and in which Kill Points,then the game is a Draw.
deployment zone that player will deploy.
‘| Each player then deploys their forces as per    O   
the deployment rules.
‘| The Seize The Initiative rule found on (page A| +1 if you control all of the
92) is in effect. objectives at game͛s end.
 A| +1 if your opponent has no units in
  O your deploymentzone at game͛s
‘| The game lasts up to 7 turns. end.
‘| At the end of turn 5 roll to see if the game A| +1 Point if all of your HQ choices
continues on a roll of 3+. are alive.
‘| If the game continues into turn 6 at the end A| +1 if you destroyed all of your
roll to see if the game continues on a roll of
opponent͛s Troop choices.
4+