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Houdini >> Maya

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Houdini >> Maya


Transition guide

Quick reference
glossary of common terms
& keyboard shortcuts for
Houdini users

This Transition Guide represents similar keyboard shortcuts and UI terms and usages between the
Houdini 6.1 and Maya 5 software. The glossary is not a complete listing of terms common to both packages. ®
For a complete listing of common terms please refer to each package’s respective index or glossary. C A N Y O U I M A G I N E
Copyright © 2003, Alias Systems, a division of Silicon Graphics Limited. Alias and Can You Imagine are registered trademarks and the Maya logo is a
trademark of Alias Systems, a division of Silicon Graphics Limited in the United States and/or other countries worldwide. Maya is a registered trademark of
Silicon Graphics, Inc., exclusively used by Alias Systems, a division of Silicon Graphics Limited in the United States and/or other countries worldwide.
Houdini is a trademark of Side Effects Software Inc. All other trademarks, service marks, trade names or product names mentioned are property of their
respective owners. P/N-480-010-7100

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GLOSSARY OF SYNONYMS GLOSSARY OF SYNONYMS GLOSSARY OF SYNONYMS

HOUDINI MAYA HOUDINI MAYA HOUDINI MAYA

Operator Spaces / Menu Sets


_________________________________________________________________________________________ Selection (GEO)
_________________________________________________________________________________________ Animation
_________________________________________________________________________________________
Surface Operator (SOPs) Model
_________________________________________________________________________________________ Select Point Pickmask (Vertex Mode)
_________________________________________________________________________________________ Blend Shape SOP Blend Shape
_________________________________________________________________________________________
Object Operators / Suface Animation Select Vertices Pickmask (CV Mode)
_________________________________________________________________________________________ Object > Transform > Path Object Path Animation (Animate > Paths... )
Operators (Ops / SOPs) Select Edges Pickmask (Edge Mode) See also Wire Deform
_________________________________________________________________________________________
_________________________________________________________________________________________ _________________________________________________________________________________________
Particles Operators (POPs) Dynamics Lattice SOP > Lattice Mode Lattice Deformation
_________________________________________________________________________________________
_________________________________________________________________________________________ Select Primitives Pickmask (Faces Mode)
_________________________________________________________________________________________
Lattice SOP > Point Mode Wrap Deformation
_________________________________________________________________________________________
Render Operators (ROPs) Rendering
_________________________________________________________________________________________ Select Connected Points Pickmask (Vertex Mode) > Edit Polygons >
Selection > Grow selection
_________________________________________________________________________________________ IK Chain Single Chain Solver (SC)
_________________________________________________________________________________________
Select Connected Vertices Pickmask (CV Mode) > Edit Polygons > IK Chain with Twist Affector Pole Vector
_________________________________________________________________________________________
Transformation Tools
_________________________________________________________________________________________ Selection > Grow selection
_________________________________________________________________________________________ Channel Reference – Transform Attribute Point Constraint
_________________________________________________________________________________________
TRANSLATE
_________________________________________________________________________________________ Select Connected Edges Pickmask (Edge Mode) > Edit Polygons > Object Space > Look at Object Aim Constraint
_________________________________________________________________________________________
Parameter Panel – Channel Box – Selection > Grow selection
_________________________________________________________________________________________ Capture SOP Skinning, Binding Skin
_________________________________________________________________________________________
Translate (Keyboard Input) Translate (Keyboard Input)
_________________________________________________________________________________________ Select Connected Primitives Pickmask (Faces Mode) > Edit Polygons > Capture Edit SOP Membership (Deform > Edit Membership)
_________________________________________________________________________________________
Transform Handles or < t > Hotkey Transform Manipulators or < w > Hotkey
_________________________________________________________________________________________ Selection > Grow Selection
_________________________________________________________________________________________ Capture Paint SOP Weighting (Paint Weights Tool)
_________________________________________________________________________________________
Transform (Value Grid – Multiple Channel Selection in Channel Box
Multiple Parameters) and MMB Scroll in Viewport
_________________________________________________________________________________________ Time Control
_________________________________________________________________________________________ Dynamics
_________________________________________________________________________________________
SOP Space Translate Translate Local Mode (Modify > Previous Frame, Next Frame or < alt + . > and < alt + , > RBD
Transformation Tools > Translate Tool...) < left arrow, right arrow > _________________________________________________________________________________________
_________________________________________________________________________________________ _________________________________________________________________________________________ OBJ > Physical > Bounce Bounciness
_________________________________________________________________________________________
OP Space Translate Translate Global Mode (Modify > Go to Start Frame < ctrl + up arrow > Playback Controls > Go Start of Playback Range
Transformation Tools > Translate Tool...) (Hotkey Assignable) OBJ > Physical > Mass Mass
_________________________________________________________________________________________
_________________________________________________________________________________________ _________________________________________________________________________________________
Next Key, Prev Key or < . > and < , > OBJ > Physical > Static Friction Static Friction
_________________________________________________________________________________________
SCALE
_________________________________________________________________________________________
< ctrl + left arrow, ctrl + right arrow >
_________________________________________________________________________________________ OBJ > Physical > Dynamic Friction Dynamic Friction
_________________________________________________________________________________________
Parameter Panel – Scale (Keyboard Input) Channel Box – Scale (Keyboard Input)
_________________________________________________________________________________________ Show / Unstow Range Tools Animation Preferences
_________________________________________________________________________________________ RBD Create POP Soft / Rigid Bodies > Create Active Rigid Body
_________________________________________________________________________________________
Scale Handles or < e > Hotkey Transform Manipulators or < r > Hotkey
_________________________________________________________________________________________ RBD Constraint POP > Point to Nail Soft / Rigid Bodies > Create Constraint > Nail
_________________________________________________________________________________________
Scale (Value Grid – multiple parameters) Multiple Channel Selection in Channel Box
Windows / Menus
_________________________________________________________________________________________ RBD Constraint POP > Rotation Soft / Rigid Bodies > Create Constraint > Hinge
_________________________________________________________________________________________
and MMB Scroll in Viewport
_________________________________________________________________________________________
Tree View HyperGraph / Outliner
_________________________________________________________________________________________ PARTICLES
_________________________________________________________________________________________
SOP Space Scale Scale Local Mode (Modify > Transformation
Tools > Scale tool…) Channel Editor (Graph Mode) Graph Editor POPs > Location POP Point Emitter
_________________________________________________________________________________________
_________________________________________________________________________________________ _________________________________________________________________________________________
OP Space Scale Scale Global Mode (Modify > Transformation Channel Editor (Dopesheet Mode) Dope Sheet POPs > Source POP Emit from Surface
_________________________________________________________________________________________
_________________________________________________________________________________________
Tools > Scale Tool...)
_________________________________________________________________________________________ Parameter Panel Attribute Editor / Channel Box POPs > Drag POP Fields > Drag Field
_________________________________________________________________________________________
_________________________________________________________________________________________
ROTATE VOP Editor (Shading Context) Hypershade / Multilister POPs > Force POP Fields > Uniform Field
_________________________________________________________________________________________
_________________________________________________________________________________________ _________________________________________________________________________________________
Parameter Panel – Rotate (Keyboard Input) Channel Box – Rotation (Keyboard Input) UV Editor Panel UV Texture Editor POPs > Wind POP Fields > Air Field
_________________________________________________________________________________________
_________________________________________________________________________________________ _________________________________________________________________________________________
Rotate Handles or < r > Hotkey Transform Manipulators or < e > Hotkey Geometry Spreadsheet Component Editor SOFTBODIES
_________________________________________________________________________________________
_________________________________________________________________________________________ _________________________________________________________________________________________
Textport Script Editor Spring SOP Soft / Rigid Bodies > Create Soft Body
_________________________________________________________________________________________
Rotate (Value Grid – Multiple Channel Selection in Channel Box _________________________________________________________________________________________
Multiple Parameters) and MMB Scroll in Viewport Softbodies POP Soft / Rigid Bodies > Create Springs
_________________________________________________________________________________________
_________________________________________________________________________________________
SOP Space Rotate Rotate Local Mode (Modify > Transformation Modeling INSTANCING
_________________________________________________________________________________________
_________________________________________________________________________________________
Tools > Rotate Tool...)
_________________________________________________________________________________________ Point SOP > Add Instance Particles > Instancer (Replacement)
_________________________________________________________________________________________
Procedural Networks Procedural Modeling, Construction History
_________________________________________________________________________________________
OP Space Rotate Rotate Global Mode (Modify > Transformation Object > Render > Point Instancing Particles > Instancer (Replacement)
_________________________________________________________________________________________
Circle SOP Create > NURBS Primitive > Circle
_________________________________________________________________________________________
Tools > Rotate Tool...)
_________________________________________________________________________________________
Curve SOP (NURBS) Create > CV Curve Tool
_________________________________________________________________________________________ Rendering
_________________________________________________________________________________________
Toggle Detach Handle or < ` > Shortcut Insert Key Curve SOP (Polygon) Create > CV Curve Tool > Linear
_________________________________________________________________________________________
_________________________________________________________________________________________ Reflection Map Environment Map
_________________________________________________________________________________________
Convert SOP • Modify > Convert > NURBS to Polygons
Contant Shader Surface Shading Map
_________________________________________________________________________________________
• Modify > Convert > NURBS to Subdiv
Camera / Viewport Controls
_________________________________________________________________________________________ • Modify > Convert > Polygons to Subdiv OBJ > Render > Phantom Use Background
_________________________________________________________________________________________
Tumble or LMB Orbit or < alt > + LMB
_________________________________________________________________________________________ • Modify > Convert > Subdiv to NURBS Light OBJ > Viewing > Projection > Directional Light
Dolly or MMB Dolly or < alt > + RMB or < alt > + LMB + MMB • Modify > Convert > Subdiv to Polygons
_________________________________________________________________________________________ Ortographic
_________________________________________________________________________________________
_________________________________________________________________________________________
Carve SOP Edit Curves > Duplicate Surface Curves
_________________________________________________________________________________________ OBJ > Shading > Light Mask Light Linking (Windows > Relationship Editors >
Pan or RMB < alt > + LMB + MMB (Camera Dolly / Truck)
_________________________________________________________________________________________ Light Linking)
SOP Locking Edit > Delete By Type > History _________________________________________________________________________________________
Box-Zoom or < ctrl > + MMB < ctrl + alt > + LMB Drag (Box Zoom) _________________________________________________________________________________________
_________________________________________________________________________________________ < w > Hotkey (Toggle Between 1, 2, 3, 4 Keys and Shading Menu
SOP Unlocking N/A
_________________________________________________________________________________________ Wire and Shaded Mode) 5, 6, 7 Keys (HW Shading, HW Texturing, HW Lighting)
Frame All or < f > Frame All or < a >
_________________________________________________________________________________________ _________________________________________________________________________________________
Copy SOP Edit > Duplicate or < ctrl + d >
_________________________________________________________________________________________ Atmosphere OBJ Environment Fog, Light Fog
Frame Selected or < g > Frame Selected or < f >
_________________________________________________________________________________________ _________________________________________________________________________________________
Font SOP Create > Text
_________________________________________________________________________________________ Camera Object Settings View > Camera Attribute Editor
Home All or < h > View > Default Home _________________________________________________________________________________________
_________________________________________________________________________________________ Edit SOP (Soft Radius) • Modify > Transformation Tools > Open GL ROP Hardware Render Buffer
_________________________________________________________________________________________
Home Selected or < shift + h > View > Default Home
_________________________________________________________________________________________ Proportional Modification Tool
• Edit NURBS > Sculpt Surfaces Tool Command Line Render Batch Render
_________________________________________________________________________________________
Toggle Single / Quad or < t > Toggle Viewport or < spacebar > in Viewport
_________________________________________________________________________________________
• Edit Polygons > Sculpt Polygons Tool
_________________________________________________________________________________________ mplay Render View Window
_________________________________________________________________________________________
Select Viewport or < x > Select Viewport or LMB click
_________________________________________________________________________________________ Extrude SOP Surfaces > Extrude
_________________________________________________________________________________________ mplay fcheck
_________________________________________________________________________________________
Perspective View or < 1 > Panel > Perspective > Persp
_________________________________________________________________________________________ Skin SOP Surfaces > Loft
_________________________________________________________________________________________ ROP Settings Render Globals
Top View or < 2 > Panel > Orthographic > Top
_________________________________________________________________________________________ Windows > Render Globals > Field Options
_________________________________________________________________________________________
PolyKnit SOP Edit Polygons > Append to Polygon
_________________________________________________________________________________________
Front View or < 3 > Panel > Orthographic > Front
_________________________________________________________________________________________ PolySplit SOP Edit Polygons > Split Polygon Tool
_________________________________________________________________________________________
Right View or < 4 > Panel > Orthographic > Side
Scripting
_________________________________________________________________________________________
_________________________________________________________________________________________
opselect < . > ls -selection;
_________________________________________________________________________________________
Display Points • Display > NURBS Components > CVs UV
• Display > Polygon Components > Vertices _________________________________________________________________________________________ opparm setattr;
_________________________________________________________________________________________
_________________________________________________________________________________________
UV Texture SOP > Orthgraphic Edit Polygons > Texture > Planar Mapping
_________________________________________________________________________________________ opget getattr;
Display Normals • Display > NURBS Components > Normals _________________________________________________________________________________________
• Display > Polygon Components > Normals UV Texture SOP > Polar Edit Polygons > Texture > Spherical Mapping
_________________________________________________________________________________________ opset -p on light* SelectAllLights;
_________________________________________________________________________________________
_________________________________________________________________________________________
Display Primitive Hulls • Display > NURBS Components > Hulls UV Unwrap SOP Edit Polygons > Texture > Automatic Mapping
_________________________________________________________________________________________ opadd createNode;
_________________________________________________________________________________________
• Display > Polygon Components > Hulls
_________________________________________________________________________________________ UV Edit SOP UV Texture Editor Operations
_________________________________________________________________________________________ exhelp, help whatIs, help;
_________________________________________________________________________________________
Set Template Flag Templating
_________________________________________________________________________________________ UV Texture SOP > Perspective from Camera Edit Polygons > Texture > Create UVs Based on Camera
_________________________________________________________________________________________ source source;
_________________________________________________________________________________________

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