Masquerade
Blood
Residual Blood
Even once the victim reaches Incapacitation and death, there is still about three pints of blood remaining in the
circulatory system. If drained quickly – requiring considerable effort on the vampire’s part – this residual blood can
yield a further three blood points. In fact, even this will not completely drain the body; that would require a powerful
vacuum pump, or some manner of press, but these three points are the last that can usefully be extracted. The rest is
waste material, devoid of life and energy. Even if the last drops of blood are extracted, they grant no nourishment
whatsoever.
Note that the residual blood in a dead body never yields more than three blood points, even if the cause of death
shed no blood at all. Once the spark is gone, all that is left is the residue. Moreover, the energy quickly fades, and a
corpse more than a few hours old, though immaculately preserved and chock-full of blood, provides no sustenance. A
very small number of necromancers claim to have found a way to feed on the death energies of corpses, but few people
have seen this happen.
Storing Blood
Spilt blood rapidly loses its potency, and unless consumed while still warm will not provide sustenance.
Moreover, at least a pint of spilt blood must be consumed, and it will yield no more than a blood point; perhaps two if
the source is especially potent. Stored blood may last longer, but in most cases it too loses potency once cold. Some
vampires store mortal blood in airtight containers, but this can only ever retain the vital energies within the blood for a
few days. Older blood, unless the energy is locked in by some mystical means, may retain its freshness and consistency
with correct treatment, but it is utterly without nourishment. Ultimately, the only reliable store of blood is the living
body of a human being.
The problem stems from the simple fact that mortal blood does not store its vital energy. A human’s circulation is
like an electrical circuit: In feeding, the vampire taps into that circuit to draw off electricity, but if the wires are
removed, they do not bring the electricity with them. Vampiric vitae is a different matter entirely, and its primary
purpose is to act as a holder for vital energy once removed from the mortal frame, but there are entirely separate
problems involved in storing it.
Bank blood retains its nummy bloody goodness longer than most, because its purpose, the reason for its storage, is
the transference of life from one human to another. Symbolically, and through the mysteries of medical science, it
retains its vital virtue – which is also why transfusion aids in the recovery of lost vital energy as well as blood. It is
weakened though, and as with spilt blood, a full baggie will supply only a single blood point.
It should also be remembered that blood is rarely stored whole. The stored form most useful to a vampire is Packed Red
Cells (PRC), which contains the red cells from one unit of blood, together with a small amount of plasma and anti-
coagulants. PRCs are stored refrigerated, with a shelf-life of about forty-two days. Plasma and some red cells are stored
frozen for up to a year, but these are next to useless to a vampire.
Powerful Blood
When a vampire talks of powerful blood, he means a powerful life. In general terms, blood will be increased in
potency by any factor which, as an ongoing effect, elongates lifespan or accelerates healing. The incredible
regenerative powers of the Garou mean that their blood is twice as strong as that of a human: for every Health Level
inflicted on a Garou while feeding, the vampire gains two blood points, along with a propensity for violent frenzy. The
Health Levels lost by the Garou represent stolen vital energy, and as such will not heal like physical injury. The
werewolf’s lost Health Levels will heal like aggravated damage, at a rate of one level per day of rest. As a consolation
to the Garou, the vampire will almost certainly be in a far worse state.
Likewise, the Spark of Life merit, which increases a character’s healing rate – albeit to a less dramatic level than a
Garou’s regeneration – and accelerates the healing of those around her means that a vampire can draw up to fifteen
blood points from someone so blessed. Two Health Levels from such a person grants the vampire three blood points,
but if an odd number are taken, the excess is wasted.
Conversely, the flaw Psychic Vampire means that a mortal heals more slowly, needing to leech strength from
those around them to heal normally. These individuals may have fewer blood points within them, in which case the
vampire will need to draw more blood to obtain them. Doing so will not necessarily cause more damage in terms of
Health Levels, but it will mean that the psychic vampire will suffer greater effects from shock. Moreover, the very
nature of their condition will mean that they recover more slowly, and are more susceptible to such trauma.
Recovery
An ordinary mortal will heal Health Levels lost to a feeding vampire as if they were regular wounds. As blood
transfusion represents a transfer of life energy, a unit of PRCs or plasma transfused into the victim will heal one Health
Level lost to the vampire, if the victim is recovering normally. A victim suffering severe shock will only be stabilised
by the initial transfer. Once they are in a stable and recovering condition, an additional transfer will speed their
recovery. In general terms, even if receiving multiple transfusions, only one Health Level per day will be recovered.
It should be noted that feeding a mortal vampire blood does not count as a transfusion. It will assist the recovery
of a victim in trivial, mild or moderate shock, restoring one Health Level per blood point as it passes through the
digestive system into the body and finds its way into the bloodstream. It will also of course turn the victim into a ghoul,
with the usual effects. If a victim has lost six or seven Health Levels, then even if they can be persuaded to drink, it is
insufficient to aid recovery. Direct transfusion – of vitae or of regular blood – to the circulatory system is needed to halt
the victim’s decline in such severe cases, and even that is not assured of success.
The Giovanni
The Curse of Lamia means that the Giovanni Kiss causes incredible pain, and also inflicts greater harm upon the
victim than an ordinary vampire’s bite. This is because the curse extracts a tithe of sorts on the vital energies gathered,
requiring the Giovanni to draw harder on the victim’s spirit to gain nourishment. This means that the Giovanni draws
out twice as much vital energy as an ordinary vampire for the same gain, but not much more blood. Four blood points
will kill any mortal victim outright, sapping her of all of her vitality. The remaining blood may be drawn off as
residual, but this does limit the amount of blood points a Giovanni may drawn from a given individual to seven (four in
the kill, three residual). The residual energy is of the dead, in the province of the Giovanni, and thus can be claimed
without loss. A mortal with the Spark of Life might supply a full ten blood points, losing one Health Level per point, as
might a Garou. In either case, the Kiss still hurts, and a Giovanni is even less likely than any other vampire to survive
trying to feed from a Garou.
A victim in the grip of the Giovanni Kiss pales visibly as their life-force is drained. A slain victim actually
displays fewer signs of blood loss than would be left by another vampire, an if the residual blood was not claimed, the
loss is rarely enough to be considered the principal cause of death. However, the victim’s face will also be distorted in
agony, their skin grotesquely blanched, and shock is apparent, even if not from blood loss. There also tends to be
marked tissue damage at the point of contact, even when the Kiss wounds are closed. The usual cause of death is heart
failure or respiratory collapse.
Feeding
Matters of Taste
Blood, for a vampire, is not merely blood. Like any kind of food or drink, it has its vintages, its varieties, and its
flavourings. There are many factors which go into making up the bouquet of a particular blood, and each vampire has
his preferences. The primary factors are: physiology and biochemistry; health; diet; drug-use; and emotional state.
Physiology has a number of effects. Firstly, a person’s racial heritage imparts certain, subtle, innate
characteristics, which form the basis of al else; blood group and rhesus factors also provide their own unique flavours.
These factors overlap with health conditions. Hyperglycemics taste sweet, while diabetics do not. Exhaustion depletes
the flavour, while a healthy body has more flavour; like corn-fed chicken. Any disease which affects the blood will add
to the bouquet, but most are avoided, as they add a taste of decay. Body fat makes the blood rich, but heavy; it is purely
a matter of taste.
Diet has a tremendous effect on a victim’s taste. Whatever she eats most often will leave a residual taste, as well
as affecting the balance of minerals and fats in the bloodstream. Garlic, onion, strong spices and chilli peppers leave an
especially notable aroma, and curry hounds are an acquired taste. Drug-use not only provides a taste sensation, by
altering the body’s chemistry, it provides a solid rush as the drugs enter the vampire’s body. This effect is milder than
direct use of the drug, but is the only way a vampire can experience most drugs. Alcohol is the most common drug, and
has a particularly potent effect on blood chemistry, as well as filling it with alcohol.
Emotional state is also a very important factor. Endorphins, sex hormones, adrenaline; all of these things are
released into the blood and affect its flavour. These can be among the most important factors to vampires, because they
are the factors most easily controlled. A vampire may like to toy with his victims, to put the taste of fear in their blood,
and many Casanovas hunt the way they do because they enjoy the taste of an aroused victim. In addition, emotional
levels are like a drug, and can infect the feeding vampire, especially through the Kiss. In this way, a vampire can
become happy, sad, depressed, excited, aroused or angry through the blood chemistry of their prey. Those who feed on
frightened mortals often liken the experience to that of a mortal on a rollercoaster.
Feeding on Animals
While they do not contain as much vital essence as a human, it is possible for a vampire to live by hunting and
feeding on animals. It is not possible to live well on such a diet. Aside from the fact that a vampire who eschews human
prey must almost constantly hunt to find enough to support himself, they will also begin to take on bestial
characteristics from the blood which they consume. These are usually not physical traits, such as Gangrel adopt through
their frenzies, but rather mannerisms, and smells. An animal feeder becomes feral, wary of all contact. They begin to
rely on instincts rather than reason, suffering penalties to Intelligence and Self-Control rolls, and to take on a distinct
animal musk, suffering similar penalties in social situations.
Moreover, when all is said and done, vampires are supposed to prey on their own kind. A vampire who has long
avoided human blood is apt to lose control altogether when the opportunity to take it presents itself. The scent of
human blood can be enough to send such a vampire into feeding frenzy, even if he is fully fed, burning the animal
blood from his body to make room for the sweet, sweet human blood.
Typically, a vampire who feed only from animals will have a +1 penalty to Social, Intelligence and Self-Control
rolls for every complete period of one month since their last taste of human blood. In addition, the vampire has a
similar penalty to all rolls – Self-Control or Instincts – to resist feeding frenzy when given the opportunity to take
human or vampire blood. Other effects of bestialisation should be a matter for roleplaying,
Blood-Bagging It
A vampire can also attempt to subsist purely on stored blood, but again it is difficult to live well in this way.
Assuming that the vampire can obtain a steady supply of stored, human blood, they suffer a similar increase in their
craving for the fresh product as animal feeders develop. If a vampire somehow warms the blood, then he simply gains a
+1 difficulty to hunger-related frenzy rolls each month. If, on the other hand, he regularly and exclusively feeds on
cold, bagged blood, then the penalties accrue at +1 difficulty per week.
Sex
(N.B. This essay restricts itself to fairly vanilla vampire sex. Whatever else individual vampires may do to get their
jollies is beyond the purview of this discussion).
Sexual Practices
Sex is as complicated for vampires as it is for mortals. Like sex, the basics of the Kiss are simple, but the details
of the foreplay and execution may vary greatly.
Most human erogenous zones do not function for a vampire, any more than they experience pleasure in the human
sexual act. It is however possible to tease and excite a vampire, usually by playing to their hunger. The scent or taste of
blood is of course the big, overt tease, but other forms of foreplay involve the stimulation of the mouth, gums and
fangs, usually through deep kissing. The closeness of a warm body, and the feeling of a pulse are also major turn-ons
for a vampire. Another technique involves the stimulation of former pulse points, usually beginning by drumming very
lightly on the skin with a finger, in the rhythm of a heartbeat. Any deep, pulsing rhythm, especially one which creates a
vibration in the vampire’s body and blood, has distinct aphrodisiac properties, hence the preference of many vampires
for music with a powerful bass. For a higher degree of stimulation, the vampire may draw the tips of his fangs across
the surface of his lover’s skin. This creates an intense, tingling sensation at the point of contact, and is most commonly
used around the erogenous zones or pulse points.
The Kiss itself can vary greatly. At its simplest, it may be quick and fierce, with the vampire latching on to a
victim’s artery and letting the blood pour into them. This is the basic ‘three blood points a turn’ deal, and one of the
least satisfying methods of feeding. It is rare to see a vampire use this kind of Kiss on a lover, rather than a victim. It
also can not be used on a vampire, as they have no arterial pressure.
Going more slowly – on a vampire partner, or feeding at a mortal’s vein – the transfer of blood is limited to a
maximum of one blood point per turn, but the experience is more rewarding all around. This is the most common kind
of sex between a vampire and a human lover, giving the human more time to experience the bliss of the vampire’s Kiss,
and in return granting some little trace of that euphoria to the vampire himself.
Between two – or more – vampires, the Kiss may be very slow indeed, to the extent that it may take minutes – or
even hours – to transfer a single blood point. Usually such intercourse is mutual, and so there is no net change in blood
levels between the partners, but in a dominant/submissive relationship, one partner (either) may gain overall. The
vampires involved may also shift bite point several times during such an encounter. This is the hottest, steamiest
(figuratively, the vampires involved rarely gain in temperature) version of the Kiss, and can catch a vampire – or other
supernatural – up in the full grip of the Kiss. By its nature, the act must be consensual, even if only one partner feeds.
With a mortal lover, the vampire runs a great risk of being carried away and killing his partner, so it rare to see this
done.
One final factor is the positioning of the point and method of contact for the Kiss. The most powerful responses
are always achieved by biting at the erogenous zones or pulse points. Biting elsewhere is less potent, but still fairly
exhilarating. Cutting with a claw is always slightly less arousing than the direct bite, and again is best at the erogenous
zones and pulse points. During the Kiss, shifting the fangs to excite the edges of the wound can heighten the sensations.
Finally, most vampires have a particular pulse point which they favour, their version of a g-spot.
While they do not experience orgasm, most vampire pairings do achieve a form of climax in their couplings, prior
to which the intensity of sensation increases, and after which they fall away. It is not certain what determines when this
moment occurs, but it tends to arrive simultaneously as infrequently as it does in human couples.
Vampire Sexuality
Many vampires – especially the young, but age is no sure escape – retain the sexual orientation which they
possessed in life. Vampires on Humanity almost always retain their sexuality, as it is an important part of their human
identity. For many, the gender of their prey is a matter of disinterest – especially those who do not feed sexually – but
that of a vampire lover would be material. A number of vampires, especially Sabbat, claim that sexuality is a human
trait to be discarded, but only a small number actually practice what they preach. It should be noted that even a vampire
who has discarded the concept of sexual orientation will not necessarily just go to bed with anyone who happens along.
Such individuals will still possess judgement and aesthetic sensibilities, after all. Moreover, they may discriminate on
other grounds; some might only bed other vampires, or favour those of a particular Clan.