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ID_LANGUAGE English

ID_VERSION Date: 2005/5/18 Version: 1.12


HUD_INGAME_QUIT Quit
HUD_SINGLEPLAYER_STARTGAME Start game
HUD_HELP_GAMEPLAY_climbLadder That's a ladder. Don't even think about climbing it;
you'll never make it to the top.
HUD_HELP_VEHICLE_GENERAL_CONTROLS_enterVehiclePress the '|C1001#PIUse#|C1001' Key
to |C1001Enter|C1001 the Vehicle
HUD_HELP_WEAPON_STATIONARY_CONTROLS_enterStationaryWeaponPress the '|C1001#PIUse#|
C1001' Key to |C1001Enter|C1001 the nearby Stationary Weapon
HUD_HELP_VEHICLE_CONTROLS_exitVehiclePress the '|C1001#PIUse#|C1001' Key to |C1001
Exit|C1001 the Vehicle
HUD_HELP_PLAYER_CONTROLS_parachuteHit the '|C1001#GIMenuSelect9#|C1001' Key to use
the |C1001Parachute|C1001
HUD_HELP_COMMANDER_commanderApplyYou have Applied to be Commander. You will be rec
eive a response shortly.
HUD_HELP_SQUAD_squadCreated You have created a squad 
HUD_HELP_SQUAD_squadJoined You have joined a squad 
HUD_HELP_MENU_CONTROLS_callMedicWhenManDownCall a |C1001Medic|C1001 by pressing th
e |C1001Left Mouse Button|C1001. Open the |C1001Spawn Screen|C1001 by pressing t
he |C1001Right Mouse Button|C1001.
HUD_HELP_MENU_CONTROLS_COMMOROSE_slcommoRoseAvailableSend |C1001Orders|C1001 to yo
ur Squad by holding down the '|C1001#GITacticalComm#|C1001' Key, selecting with
the |C1001Mouse|C1001 and clicking the |C1001Left Mouse Button|C1001
HUD_HELP_MENU_COMMOROSE_slCommoRoseFirstUseMove, Defend or Attack Orders are place
d where your Crosshair is pointing.
HUD_HELP_SQUAD_LEADER_mainMapRightMouseMenuTo place distant order markers, click t
he |C1001Right Mouse Button|C1001 on the |C1001Map|C1001.
HUD_HELP_PLAYER_CONTROLS_moveForwardsBackwardsC1001Move|C1001 Forwards and Backwa
rds using the '|C1001#PIThrottle_1#|C1001' and '|C1001#PIThrottle_2#|C1001' Keys
HUD_HELP_PLAYER_CONTROLS_moveMouseToLookMove the Mouse to look around
HUD_HELP_PLAYER_CONTROLS_strafeLeftRightC1001Strafe|C1001 Left and Right using th
e '|C1001#PIYaw_1#|C1001' and '|C1001#PIYaw_2#|C1001' Keys
HUD_HELP_PLAYER_CONTROLS_fireLeftMouseC1001Fire|C1001 using the |C1001Left Mouse
Button|C1001
HUD_HELP_PLAYER_CONTROLS_zoomAltFireC1001Zoom|C1001 using the |C1001Right Mouse B
utton|C1001
HUD_HELP_PLAYER_CONTROLS_lieDownC1001Lie Down|C1001 using the '|C1001#PILie#|C100
1' Key
HUD_HELP_PLAYER_CONTROLS_jump C1001Jump|C1001 using the '|C1001#PIAction#|C1001'
HUD_HELP_PLAYER_CONTROLS_crouchC1001Crouch|C1001 by pressing the '|C1001#PICrouch
#|C1001' Key
HUD_HELP_PLAYER_CONTROLS_sprintC1001Sprint|C1001 by double tapping the '|C1001#PI
Throttle_1#|C1001' Key
HUD_HELP_MENU_CONTROLS_scoreBoardTo check the |C1001Scoreboard|C1001 hold down the
'|C1001#PIShowScoreBoard#|C1001' Key
HUD_HELP_MENU_CONTROLS_largeMapTo check the |C1001Large Map|C1001 press the '|C100
1#GIMapSize#|C1001' Key
HUD_HELP_MENU_CONTROLS_zoomMapC1001Zoom|C1001 the Map by pressing the '|C1001#GIM
apZoom#|C1001' Key
HUD_HELP_MENU_CONTROLS_changeWeaponChange Weapon using the Number Keys or the Mous
e Wheel
HUD_HELP_MENU_CONTROLS_COMMOROSE_generalCommoRoseSend |C1001Radio Messages|C1001 b
y holding down the '|C1001#GIRadioComm#|C1001' Key, selecting with the |C1001Mou
se|C1001 and clicking the |C1001Left Mouse Button|C1001.
HUD_HELP_MENU_CONTROLS_spawnScreenTo see the |C1001Spawn Screen|C1001 press the '|
C1001#GIEnter#|C1001' Key.
HUD_HELP_GAMEPLAY_captureFlag To capture the Control Point stand close to the Flag
. The more players your team has near the flag, the faster it will be captured.
HUD_HELP_MENU_applyForCommanderOrSquadHereHere you can Apply to be the Commander,
Start your own Squad or Join an existing one.
HUD_HELP_VEHICLE_APC_DRIVER_CONTROLS_fireSecondaryWeaponPress the |C1001Right Mous
e Button|C1001 to fire the |C1001Secondary Weapon|C1001
HUD_HELP_VEHICLE_APC_PASSENGER_CONTROLS_firePassengerWeaponPress the |C1001Left Mo
use Button|C1001 to fire from the |C1001Gun Port|C1001
HUD_HELP_VEHICLE_HELO_PILOT_CONTROLS_deployFlaresPress the '|C1001#PIFlareFire#|C1
001' Key to deploy Missile |C1001Countermeasures|C1001
HUD_HELP_VEHICLE_HELO_PASSENGER_CONTROLS_switchToGuidedMissilesPress the |C1001Rig
ht Mouse Button|C1001 to switch to |C1001TV-Guided Missiles|C1001
HUD_HELP_VEHICLE_JET_PILOT_CONTROLS_toggleWeaponsShortcutUse the '|C1001#PIToggleW
eapon#|C1001' Key shortcut to quickly |C1001Change Weapons|C1001
HUD_HELP_VEHICLE_AA_DRIVER_CONTROLS_fireSecondaryWeaponPress the |C1001Right Mouse
Button|C1001 to Launch Heatseeking |C1001Missiles|C1001
HUD_HELP_WEAPON_STATIONARY_AA_CONTROLS_lockOnToneA |C1001Clear Tone|C1001 indicate
s you are |C1001Locked-On|C1001 to a Heatsource
HUD_HELP_WEAPON_STATIONARY_AT_CONTROLS_guideMissileMove your Crosshair to guide th
e missile while it is in flight
HUD_HELP_VEHICLE_F35_PILOT_CONTROLS_engageHoverEnginesHold the '|C1001#PIThrottle_
2#|C1001' Key to |C1001Hover|C1001
HUD_HELP_VEHICLE_LCAC_DRIVER_CONTROLS_raiseLowerRampUse the |C1001#PIPitch_1# and
#PIPitch_2#|C1001 Keys to |C1001Raise and Lower|C1001 the Ramp
HUD_HELP_WEAPON_HANDHELD_AMMOBAG_CONTROLS_throwAmmoBagDownPress the |C1001Left Mou
se Button|C1001 to |C1001Throw|C1001 the Ammo Bag
HUD_HELP_WEAPON_HANDHELD_C4_CONTROLS_switchToDetonatorAfter you have placed the C4
, press the |C1001Right Mouse Button|C1001 to switch to the |C1001Detonator|C100
1
HUD_HELP_WEAPON_HANDHELD_CLAYMORE_GENERAL_mineHasDirectionalBlastThis Mine explode
s when someone passes infront of it, avoid walking in front of a deployed mine
HUD_HELP_WEAPON_HANDHELD_HANDGRENADE_CONTROLS_rollGrenadePress and hold the |C1001
Right Mouse Button|C1001 to control the |C1001Power|C1001 of the throw. The long
er you hold the button, the further it will be thrown.
HUD_HELP_WEAPON_HANDHELD_SIMRAD_CONTROLS_transmitTargetCoordinatesHold the |C1001L
eft Mouse Button|C1001 to |C1001Send|C1001 a Target's Coordinates to Aircraft
HUD_HELP_WEAPON_HANDHELD_SHOCKPADDLES_CONTROLS_reviveTeamMatesUse the Shock Paddle
s to |C1001Revive|C1001 unconscious team mates by pressing the |C1001Left Mouse
Button|C1001
HUD_HELP_WEAPON_HANDHELD_HEALBAG_GENERAL_holdHealBagToHealLocallyKeep the Medic Ba
g in your hands to Heal nearby players automatically
HUD_HELP_WEAPON_HANDHELD_ASSAULTRIFLE_CONTROLS_toggleFireModesPress the '|C1001#PI
WeaponSelect3#|C1001' Key again to |C1001Switch Firing Modes|C1001
HUD_HELP_WEAPON_HANDHELD_ASSAULTRIFLE_CONTROLS_switchToGrenadesTap the '|C1001#PIW
eaponSelect4#|C1001' Key to switch to the |C1001Grenade Launcher|C1001
HUD_HELP_WEAPON_HANDHELD_ASSAULTRIFLE_CONTROLS_switchToRifleTap the '|C1001#PIWeap
onSelect3#|C1001' Key to switch to the |C1001Rifle|C1001
HUD_HELP_WEAPON_HANDHELD_LMG_GENERAL_watchTempGaugeYou won't be able to fire when
the Temperature Gauge is full. Wait for the weapon to cool, before firing again.
HUD_HELP_WEAPON_HANDHELD_SNIPERRIFLE_CONTROLS_switchToScopeViewPress the |C1001Rig
ht Mouse Button|C1001 to use the |C1001Scope|C1001. Hold the Fire Button after s
hooting to stay zoomed.
HUD_HELP_WEAPON_HANDHELD_AT_CONTROLS_guideMissileMove your Crosshair to guide the
missile while it is in flight
HUD_HELP_WEAPON_HANDHELD_SUBMACHINEGUN_CONTROLS_toggleFireModesPress the '|C1001#P
IWeaponSelect3#|C1001' Key again to |C1001Switch Firing Modes|C1001
HUD_TEXT_MENU_SPAWN_ARMY_USMC ATG
HUD_TEXT_MENU_SPAWN_ARMY_MEC Rabs
HUD_TEXT_MENU_SPAWN_ARMY_CHINAChinks
HUD_TEXT_MENU_SPAWN_KIT_SPECIALFORCESTHE PRESIDENT'S MAN
HUD_TEXT_MENU_SPAWN_KIT_SNIPERNEAKER
HUD_TEXT_MENU_SPAWN_KIT_ASSAULTGRENADE RAUNCHER
HUD_TEXT_MENU_SPAWN_KIT_SUPPORTLAME
HUD_TEXT_MENU_SPAWN_KIT_ENGINEERSHANKGUN
HUD_TEXT_MENU_SPAWN_KIT_MEDIC THESE DON'T EVEN WORK
HUD_TEXT_MENU_SPAWN_KIT_ANTITANKROCKET RAUNCHER
HUD_TEXT_MENU_SPAWN_KIT_KIT KIT
HUD_TEXT_MENU_SPAWN_SQUAD_SQUADSQUAD
HUD_TEXT_MENU_SPAWN_SQUAD_SQUADSSQUADS
HUD_TEXT_MENU_SPAWN_SQUAD_UNASSIGNEDUNASSIGNED
HUD_TEXT_MENU_SPAWN_SQUAD_COMMANDERCOMMANDER
HUD_TEXT_MENU_SPAWN_SQUAD_APPLYAPPLY
HUD_TEXT_MENU_SPAWN_SQUAD_CREATESQUADCUSTOM SQUAD
HUD_TEXT_MENU_SPAWN_SQUAD_MANAGESQUADMANAGE SQUAD
HUD_TEXT_MENU_SPAWN_SQUAD_LEAVELEAVE
HUD_TEXT_MENU_SPAWN_SQUAD_CANCELCANCEL
HUD_TEXT_MENU_SPAWN_SQUAD_SQUADNAMESQUAD NAME
HUD_TEXT_MENU_SPAWN_SQUAD_PASSWORDPassword
HUD_TEXT_MENU_SPAWN_SUICIDE Shank Yourself
HUD_TEXT_MENU_SPAWN_DONE Let's Roll
HUD_TEXT_MENU_SPAWN_PROMPT_PRESSDONETOSPAWNPRESS 'DONE' to get raunchin'
HUD_TEXT_MENU_TIME_TO_RESPAWN Don't worry, you can raunch him back in:
HUD_TEXT_MENU_MAP_QUICKMENU_MOVEMOVE
HUD_TEXT_MENU_MAP_QUICKMENU_DEFENDDEFEND
HUD_TEXT_MENU_MAP_QUICKMENU_ATTACKATTACK
HUD_TEXT_MENU_MAP_QUICKMENU_ARTILLERYARTILLERY
HUD_TEXT_MENU_MAP_QUICKMENU_UAVUAV
HUD_TEXT_MENU_MAP_QUICKMENU_SUPPLIESSUPPLIES
HUD_TEXT_MENU_MAP_QUICKMENU_ZOOMINZOOM
HUD_TEXT_MENU_MAP_QUICKMENU_ZOOMOUTZoom Out
HUD_TEXT_MENU_SCORE_PLAYERS PLAYERS
HUD_TEXT_MENU_SCORE_SQUADS SQUADS
HUD_TEXT_MENU_SCORE_MANAGE MANAGE
HUD_TEXT_MENU_SCORE_ROUNDSWON ROUNDS WON
HUD_TEXT_MENU_SCORE_PLAYERNAMEPLAYER NAME
HUD_TEXT_MENU_SCORE_TOTALPLAYERSTOTAL PLAYERS
HUD_TEXT_MENU_SQUAD_MANAGE_BUDDYBuddy
HUD_TEXT_MENU_SQUAD_MANAGE_VOIPVoIP
HUD_TEXT_MENU_SQUAD_MANAGE_KICKVOTEKICK VOTE
HUD_TEXT_MENU_SQUAD_MANAGE_MAPVOTEMAP VOTE
HUD_HELP_COMMANDER_FUNCTIONS_SATELLITESCANClick to start a Satellite Scan. Your ma
p will show the position of every enemy.
HUD_HELP_COMMANDER_FUNCTIONS_FIREARTILLERYClick this button, then the point on the
map you want the Artillery to fire at.
HUD_HELP_COMMANDER_FUNCTIONS_UAVClick this button, then the location on the map yo
u want the UAV to survey.
HUD_HELP_COMMANDER_FUNCTIONS_SUPPLYDROPClick this button, then the location on the
map you want the Supplies dropped. A Supply Drop will Heal, Repair and Rearm ne
arby Soldiers.
HUD_HELP_COMMANDER_MAP_FILTERSThe Filters at the bottom of the map are useful for
finding teammates of a particular Kit or a specific friendly Vehicle on the Map.
HUD_HELP_COMMANDER_COMMUNICATION_VOIPTOGGLEToggles Mute for this Radio On or Off
HUD_HELP_COMMANDER_MAP_QUICKMENUTo issue an Order click the Right Mouse Button on
the large Map. Then select the order from the Order Menu that appears.
HUD_TEXT_COMMANDER_SCAN SCAN
HUD_TEXT_COMMANDER_ARTILLERY ARTILLERY
HUD_TEXT_COMMANDER_UAV UAV
HUD_TEXT_COMMANDER_SUPPLIES SUPPLIES
HUD_TEXT_COMMANDER_COMMUNICATION_ALLALL
HUD_TEXT_COMMANDER_COMMUNICATION_TEAMTEAM
HUD_TEXT_COMMANDER_COMMUNICATION_SQUADSQUAD
HUD_TEXT_COMMANDER_COMMUNICATION_SELECTEDSelected
HUD_TEXT_COMMANDER_FILTERS_FILTERSilters
HUD_TEXT_COMMANDER_FILTERS_KITSKITS
HUD_TEXT_COMMANDER_FILTERS_VEHCILESVEHICLES
HUD_TEXT_COMMANDER_HELP Help
HUD_TEXT_COMMANDER_RESIGN RESIGN
HUD_TEXT_COMMANDER_TIMELEFT Time Left
HUD_TEXT_COMMANDER_ACCEPT ACCEPT
HUD_TEXT_COMMANDER_DENY DENY
HUD_TEXT_COMMANDER_REGROUP Regroup
HUD_TEXT_COMMANDER_MINE MINE
HUD_TEXT_COMMANDER_REPAIR REPAIR
HUD_TEXT_COMMANDER_DESTROY DESTROY
HUD_TEXT_COMMANDER_ATTACK ATTACK
HUD_TEXT_COMMANDER_MOVE MOVE
HUD_TEXT_COMMANDER_DEFEND DEFEND
HUD_TEXT_COMMANDER_CANCEL CANCEL
HUD_HELP_VEHICLE_TANK_TURRET_CONTROLS_duckInTurretPress the '|C1001#PICrouch#|C100
1' Key to |C1001Duck|C1001
HUD_HELP_VEHICLE_HELO_PASSENGER_CONTROLS_TVGUIDED_clickToGuideMove the crosshair a
nd click the |C1001Left Mouse Button|C1001 to guide the missile to a target
HUD_HELP_VEHICLE_JET_GUNNER_CONTROLS_switchToLaserMissilesPress the |C1001Right Mo
use Button|C1001 to switch to the Laser Guided |C1001Missile Camera|C1001
HUD_HELP_VEHICLE_JET_GUNNER_CONTROLS_LASERGUIDED_clickToFireA |C1001Tone|C1001 ind
icates you have a |C1001Laser-lock|C1001 on a target
HUD_TEXT_MENU_SPAWN_INITIATE_MAP_VOTEINITIATE MAP VOTE
HUD_TEXT_MENU_SPAWN_MAP_VOTE_NOOFPLAYERSNUMBER OF PLAYERS:
HUD_TEXT_MENU_SPAWN_MAP_VOTE_YESVOTESYES VOTES: 
HUD_TEXT_MENU_SPAWN_MAP_VOTE_NOVOTESNO VOTES: 
HUD_TEXT_MENU_TIME_TO_RESPAWN Don't worry, you can raunch him back in: 
HUD_TEXT_MENU_YOU_WERE_KILLED OOOOHHHHH!!! ROOKIE MISTAKE!!!!!
HUD_TEXT_MENU_END_OF_ROUND END OF ROUND
HUD_TEXT_COMMANDER_LOCATION LOCATION:
HUD_TEXT_COMMANDER_STRIKE ARTILLERY
HUD_TEXT_COMMANDER_PLAYERS PLAYERS
HUD_TEXT_CHOICE_ACCEPT Accept
HUD_TEXT_CHOICE_REJECT Reject
HUD_TEXT_CHAT_SAY_TEAM Say Team: 
HUD_TEXT_CHAT_SAY_ALL Say All: 
HUD_TEXT_CHAT_SAY_SQUAD Say Squad: 
HUD_TEXT_LASERTARGET_TARGET_AQUIREDTARGET AQUIRED
HUD_HUD_NEW_UNLOCK You've got a new unlock
HUD_HUD_FIRST_UNLOCK You've got your first unlock, use it from weapon sel
ection menu
HUD_TEXT_CHAT_SQUAD <§1SQUAD§0>
HUD_TEXT_CHAT_COMMANDER <§1COMMANDER§0>
HUD_TEXT_CHAT_TEAM <§1TEAM§0>
HUD_HUD_REPLENISH_GOT_HEALING_POINTYou got a healing point!
HUD_HUD_REPLENISH_GOT_REPAIR_POINTYou got a repair point!
HUD_HUD_REPLENISH_GOT_AMMO_POINTYou got an ammo giving point!
HUD_HUD_REPLENISH_DRIVER You got a driver ability assist!
HUD_HUD_REPLENISH_REVIVE_SCOREYou got a revive score!
HUD_HUD_CONQUEST_DEFENDED_FLAGDefended flag!
HUD_HUD_CONQUEST_FULL_CAPTURE Nice Doc, you're pullin' your wieght!
HUD_HUD_CONQUEST_CAPTURE_ASSISTYou got a capture assist point!
HUD_HUD_CONQUEST_NEUTRALIZE You got a neutralize point!
HUD_HUD_CONQUEST_NEUTRALIZE_ASSISTYou got a neutralize assist point!
HUD_HUD_TEAM_DAMAGE_PLAYER Team damage! Don't hurt your teammates!
HUD_HUD_TEAM_DAMAGE_VEHICLE Team vehicle damage!
HUD_HUD_ASSIST_KILL_DRIVER_PASSENGERYou got a driver kill assist!
HUD_HUD_ASSIST_KILL_KILL_DAMAGEYou got a kill damage assist!
HUD_HUD_ASSIST_KILL_TARGETING You got a targeting assist!
HUD_HUD_KILLEDBY_KILLS §0#PLAYERNAME1# just raunched #PLAYERNAME2# with a §1#WE
APON#§0
HUD_HUD_KILLEDBY_TEAMKILLS §0#PLAYERNAME1# §1fneaked§0 #PLAYERNAME2#
HUD_HUD_CP_CHANGED_TEAM #TEAMNAME# team captured a control point
HUD_HUD_SQUAD_NO_SQUAD_SELECTEDNeed to select squad to issue order!
HUD_HUD_SQUAD_ALIVE_TO_ORDER Need to be alive to issue order!
HUD_HUD_SQUAD_ALIVE_TO_REQUESTNeed to be alive to issue request!
HUD_HUD_SQUAD_DENIED_TO_ACCESS_SQUAD§0#PLAYERNAME#§1 has been denied access to your sq
uad
HUD_HUD_COMMANDER_ACCEPTED You have been accepted as Commander of the #TEAMNAME
#
HUD_HUD_COMMANDER_NO_LONGER You are no longer commander of the #TEAMNAME#
HUD_HUD_SQUAD_FULL #TEAMNAME# §0#SQUADNAME#§1 squad is full
HUD_HUD_SQUAD_EXISTS §0#SQUADNAME#§1 squad already exists
HUD_HUD_SQUAD_HAS_ASKED_TO_JOIN§0#PLAYERNAME#§1 has asked to join your squad
HUD_HUD_SQUAD_JOIN_DENIED Your request to join §0#SQUADNAME#§1 squad has been deni
ed
HUD_HUD_SQUAD_JOIN_ACCEPTED Your request to join §0#SQUADNAME#§1 squad has been acce
pted
HUD_HUD_SQUAD_INVITED_TO You have been invited to §0#SQUADNAME#§1 squad
HUD_HUD_SQUAD_PRIVATE_REQUEST_JOIN§0#SQUADNAME#§1 squad is private, a request to join
has been sent to the squadleader
HUD_HUD_SQUAD_RECIEVED_NEW_ORDER_SQUADLEADERYou have received a new order from you
r squadleader
HUD_HUD_SQUAD_ORDER_SENT_MEMBERSOrder sent to squadmembers
HUD_HUD_SQUAD_RECIEVED_NEW_ORDER_COMMANDERYou have received a new order from your
Commander
HUD_HUD_SQUAD_RECIEVED_AUTOACCEPTPgDwn - to disable autoaccept
HUD_HUD_SQUAD_RECIEVED_ACCEPT_REJECT_AUTODel/End/PgDwn to accept/reject/auto
HUD_HUD_SQUAD_ORDER_SENT_SQUADOrder sent to §0#SQUADNAME#§1 squad
HUD_HUD_SQUAD_REQUEST_TO_COMMANDERRequest sent to commander
HUD_HUD_SQUAD_IS_KICKED You have been kicked from your squad
HUD_HUD_SQUAD_HAS_LEFT §0#PLAYERNAME#§1 has left your squad
HUD_HUD_SQUAD_HAS_JOINED §0#PLAYERNAME#§1 has joined your squad
HUD_HUD_SQUAD_NEW_SQUADLEADER §0#PLAYERNAME#§1 is the new squadleader of your squad
HUD_HUD_SQUAD_MUST_LEAVE_TO_JOINMust leave §0#SQUADNAME1#§1 squad to join §0#SQUADNAME2#§1
squad!
HUD_HUD_SQUAD_MAX_REACHED Maximum number of squads reached
HUD_HUD_COMMANDER_APPLIED You have applied to be Commander of the #TEAMNAME# t
eam
HUD_HUD_COMMANDER_CANNOT_APPLY_FOR_MINUTESYou cannot apply to be Commander for ano
ther §0#MINUTES#§1 minutes
HUD_HUD_COMMANDER_CANNOT_APPLY_FOR_MINUTEYou cannot apply to be Commander for anot
her §0#MINUTE#§1 minute
HUD_HUD_REQUEST_RECIEVED_FROM_SQUADYou have received a #REQUESTNAME# request from §0
#SQUADNAME#§1 squad
HUD_HUD_RANK_PRIVATE_FIRST Congratulations, you have been promoted to Private F
irst Class
HUD_HUD_RANK_LANCE_CORPORAL Congratulations, you have been promoted to Lance Cor
poral
HUD_HUD_RANK_RANK_DEFAULT Congratulations, you have been promoted! (Rank: #RAN
K#)
HUD_HUD_RANK_PROMOTED §0#PLAYERNAME#§1 was promoted. (Rank: #RANK#)
HUD_HUD_KICKVOTE_UNABLE_TO_ISSUEUnable to issue another vote for another §0#MINUTES#§1
minute(s)
HUD_HUD_KICKVOTE_IN_PROGRESS Another vote is currently in progress
HUD_HUD_KICKVOTE_CANNOT_KICK_HOSTYou cannot kick the host
HUD_HUD_KICKVOTE_CANNOT_KICK_SELFYou cannot vote against yourself
HUD_HUD_KICKVOTE_PLAYER_START_LOCAL§0#PLAYERNAME1#§1 has initiated a Kick vote against
§0#PLAYERNAME2#§1. This vote will end in §0#MINUTES#§1 minute(s).
HUD_HUD_KICKVOTE_PLAYER_START_REMOTE§0#PLAYERNAME1#§1 has initiated a Kick vote agains
t §0#PLAYERNAME2#§1. Press #GIYes# to vote For kicking or #GINo# to vote Against kic
king. This vote will end in §0#MINUTES#§1 minute(s).
HUD_HUD_KICKVOTE_COMMANDER_START_LOCAL§0#PLAYERNAME1#§1 has initiated a Mutiny vote ag
ainst Commander §0#PLAYERNAME2#§1. This vote will end in §0#MINUTES#§1 minute(s).
HUD_HUD_KICKVOTE_COMMANDER_START_REMOTE§0#PLAYERNAME1#§1 has initiated a Mutiny vote a
gainst Commander §0#PLAYERNAME2#§1. Press #GIYes# to vote For Mutiny or #GINo# to vo
te Against Mutiny. This vote will end in §0#MINUTES#§1 minute(s).
HUD_HUD_KICKVOTE_MAP_START_LOCAL§0#PLAYERNAME#§1 has initiated a Map vote for §0#MAPNAME
#§1 map to be played next. This vote will end in §0#MINUTES#§1 minute(s).
HUD_HUD_KICKVOTE_MAP_START_REMOTE§0#PLAYERNAME#§1 has initiated a Map vote for §0#MAPNAM
E#§1 map to be played next. Press #GIYes# to vote For or #GINo# to vote Against. T
his vote will end in §0#MINUTES#§1 minute(s).
HUD_HUD_KICKVOTE_PLAYER_STAT §0#YESVOTES#§1 vote(s) for kicking §0#PLAYERNAME#§1, §0#NEEDE
#§1 vote(s) are needed.
HUD_HUD_KICKVOTE_COMMANDER_STAT§0#YESVOTES#§1 vote(s) for mutiny against §0#PLAYERNAME#§1,
§0#NEEDED#§1 vote(s) are needed.
HUD_HUD_KICKVOTE_MAP_STAT §0#YESVOTES#§1 vote(s) for Map §0#MAPNAME#§1, §0#NEEDED#§1 vo
s) are needed.
HUD_HUD_KICKVOTE_PLAYER_KICKED§0#YESVOTES#§1 vote(s) for kicking §0#PLAYERNAME#§1, §0#NEEDE
#§1 vote(s) needed. Player §0#PLAYERNAME#§1 kicked.
HUD_HUD_KICKVOTE_COMMANDER_KICKED§0#YESVOTES#§1 vote(s) for mutiny against §0#PLAYERNAME
#§1, §0#NEEDED#§1 vote(s) needed. Commander §0#PLAYERNAME#§1 is demoted.
HUD_HUD_KICKVOTE_MAP_CHANGE §0#YESVOTES#§1 vote(s) for Map §0#MAPNAME#§1, §0#NEEDED#§1 vo
s) needed. Map §0#MAPNAME#§1 will now be loaded.
HUD_HUD_KICKVOTE_PLAYER_STAYS §0#YESVOTES#§1 vote(s) for kicking §0#PLAYERNAME#§1, §0#NEEDE
#§1 vote(s) needed. Player §0#PLAYERNAME#§1 stays.
HUD_HUD_KICKVOTE_COMMANDER_STAYS§0#YESVOTES#§1 vote(s) for mutiny against §0#PLAYERNAME#§1
, §0#NEEDED#§1 vote(s) needed. Commander §0#PLAYERNAME#§1 stays.
HUD_HUD_KICKVOTE_MAP_STAYS §0#YESVOTES#§1 vote(s) for Map §0#MAPNAME#§1, §0#NEEDED#§1 vo
s) needed. The current Map will continue.
HUD_HELP_COMMANDER_placeArtilleryClick on the map to designate a target for an art
illery strike.
HUD_HELP_COMMANDER_placeSuppliesClick on the map to designate a supply drop zone.
HUD_HELP_COMMANDER_placeUAV Click on map to assign the UAV to survey a location.
HUD_HELP_COMMANDER_artilleryFiredWait for the artillery button to light up to fire
again.
HUD_HELP_COMMANDER_UAVplaced Wait for the UAV button to light up to survey again.
HUD_HELP_SQUAD_callForTarget You have received a call for a target
HUD_HELP_SQUAD_recievedTarget Use Fire to shoot at laserpainted target
HUD_TEXT_MENU_SPAWN_SQUAD_JOINJOIN
HUD_TEXT_MENU_SPAWN_SQUAD_SOLDIERSOLDIER
HUD_TEXT_MENU_SPAWN_SQUAD_SQUADLEADERSQUADLEADER
HUD_TEXT_MENU_SPAWN_SQUAD_MUTINITYMUTINY
HUD_HUD_MEDALS_TYPE_BASIC basic
HUD_HUD_MEDALS_TYPE_VETERAN veteran
HUD_HUD_MEDALS_TYPE_EXPERT expert
HUD_HUD_MEDALS_BADGE_ARMOR You have received the #MEDAL# armor badge.
HUD_HUD_MEDALS_BADGE_AVIATOR You have received the #MEDAL# aviator badge.
HUD_HUD_MEDALS_BADGE_AIRDEFENSEYou have received the #MEDAL# air defense badge.
HUD_HUD_MEDALS_BADGE_HELICOPTERYou have received the #MEDAL# helicopter badge.
HUD_HUD_MEDALS_BADGE_TRANSPORTYou have received the #MEDAL# transport badge.
HUD_HUD_MEDALS_BADGE_KNIFE You have received the #MEDAL# knife badge.
HUD_HUD_MEDALS_BADGE_PISTOL You have received the #MEDAL# pistol badge.
HUD_HUD_MEDALS_BADGE_EXPLOSIVESYou have received the #MEDAL# explosives badge.
HUD_HUD_MEDALS_BADGE_TARGETINGYou have received the #MEDAL# targeting badge.
HUD_HUD_MEDALS_BADGE_DEFENSE You have received the #MEDAL# ground defense badge.
HUD_HUD_MEDALS_BADGE_ANTITANK You have received the #MEDAL# anti-tank badge.
HUD_HUD_MEDALS_BADGE_ASSAULT You have received the #MEDAL# assault badge.
HUD_HUD_MEDALS_BADGE_ENGINEER You have received the #MEDAL# engineer badge.
HUD_HUD_MEDALS_BADGE_MEDIC You have received the #MEDAL# medic badge.
HUD_HUD_MEDALS_BADGE_SPECOPS You have received the #MEDAL# spec-ops badge.
HUD_HUD_MEDALS_BADGE_SUPPORT You have received the #MEDAL# support badge.
HUD_HUD_MEDALS_BADGE_SNIPER You have received the #MEDAL# sniper badge.
HUD_HUD_MEDALS_BADGE_PURPLE You have received the purple heart.
HUD_TEXT_MENU_SPAWN_SQUAD_NUMBER_OF_SQUADSSQUADS #ACTIVE#/#TOTAL#
HUD_TEXT_MENU_SPAWN_SQUAD_NUMBER_OF_UNASSIGNEDUNASSIGNED #UNASSIGNED#/#TOTAL#
HUD_TEXT_MENU_SCOREBOARD_NUMBER_OF_PLAYERSTOTAL PLAYERS: #PLAYERS#
HUD_HUD_CHAT_KIT_MESSAGE kit-#KITNUMBER#
HUD_HUD_WIN_STRING #TEAMNAME# team shanked the other team!
HUD_HUD_DRAW_STRING This round was a draw...
HUD_HUD_RANGE_TO_TARGET_TEXT Range: #RANGE#
HUD_HELP_SQUAD_LEADER_VOIP_commanderChannelPress and hold your '|C1001#GIVoipUseLe
aderChannel#|C1001' key to talk to the Commander and other Squad Leaders
HUD_HELP_KIT_MEDIC_NAMETAG_indicatorBarThe bar you see above friendly soldiers ind
icates their health status 
HUD_HELP_KIT_SUPPORT_NAMETAG_indicatorBarThe bar you see above friendly soldiers a
nd vehicles indicates their ammo status 
HUD_HELP_KIT_ENGINEER_NAMETAG_indicatorBarThe bar you see above friendly vehicles
indicates their armor status 
HUD_HELP_WEPAON_HANDHELD_GENERAL_reloadWeaponTo |C1001Reload|C1001 the weapon pres
s the '|C1001#PIReload#|C1001' key
HUD_HELP_COMMANDER_VOIP_allSquadLeadersChannelPress and hold your '|C1001#GIVoipUs
eLeaderChannel#|C1001' key to talk to all Squad Leaders at once
HUD_TEXT_MENU_MAP_QUICKMENU_SPOTTEDSPOTTED
HUD_TEXT_MENU_CHANGED_TEAM You have changed team
HUD_TEXT_MENU_COMMITTED_SUICIDE Your father would be ashamed of you
HUD_TEXT_MENU_COMMANDER_ORDER_TIMED_OUTCommander order timed out
HUD_TEXT_MENU_COMMANDER_APPLICATION_TIMED_OUTCommander application timed out
HUD_TEXT_MENU_INVITE_PROPOSAL_TIMED_OUTInvitation to squad timed out
HUD_TEXT_MENU_INVITE_REQUEST_ACCEPTED_TIMED_OUTSquad Leader has not responded
HUD_TEXT_MENU_INVITE_REQUEST_TIMED_OUT Invite request timed out
HUD_HUD_MENU_TEAMS_EQUALIZE You were moved to the other team by the server
HUD_TEXT_MENU_YOU_ARE_IN_MAN_DOWNOOOOHHHHH!!! ROOKIE MISTAKE!!!!!
HUD_HUD_MENU_COMMANDER_RESIGN You have resigned as commander
HUD_HUD_MENU_CHAT_SPAM_MESSAGEBlocked for §0#SEC#§1 second(s).
LOCERROR_nomapsselected You gotta pick a map if you wanna play..... Dork
HUD_TEXT_TEAMKILLED_CHOICE Do you want to forgive the team killer? I wouldn't,
I'd make him pay for that...
HUD_TEXT_TEAMKILL_PUNISH You chose to not forgive, Wise choice... He will now
be fed to the crocs
HUD_TEXT_TEAMKILL_FORGIVE WHAT?!? WEAKSAUCE!! You chose to forgive the team k
iller.
HUD_HELP_WORLD_PLAYER_ARTILLERY_friendlyThe Artillery nearby belongs to your Team.
If this is destroyed your Commander will not be able to give you Artillery supp
ort
HUD_HELP_WORLD_PLAYER_ARTILLERY_enemyThe Artillery nearby belongs to your Enemy. D
estroy it to prevent the enemy Commander from using strikes on your team.
HUD_HELP_WORLD_PLAYER_UAV_TRAILER_friendlyThe UAV Trailer nearby belongs to your T
eam. If this is destroyed your Commander will not be able to give you UAV Suppor
t
HUD_HELP_WORLD_PLAYER_UAV_TRAILER_enemyThe UAV Trailer nearby belongs to your Enem
y. Destroy it to prevent the enemy Commander from using the UAV to spot your tea
mmates.
HUD_HELP_WORLD_PLAYER_RADAR_friendlyThe Radar Station nearby belongs to your Team.
If this is destroyed your Commander will not be able to track the Enemy so easi
ly
HUD_HELP_WORLD_PLAYER_RADAR_enemyThe Radar Station nearby belongs to your Enemy. D
estroy it to prevent the enemy Commander from tracking your movements.
HUD_HELP_SPAWNSCREEN_spawnOnSLThe Green Spawn Point Icon you see on the Map is you
r Squad Leader. Select this to Spawn at their position.
HUD_HELP_VEHICLE_JET_LOWHEALTH_useFriendlyRepairStationTo repair your Aircraft, la
nd at a friendly Airfield and taxi to the Repair Station
HUD_HELP_VEHICLE_JET_LOWAMMO_flyOverFriendlyAirFieldTo rearm your Aircraft, fly sl
owly over a friendly Airfield
HUD_HELP_VEHICLE_HELO_LOWHEALTH_useFriendlyRepairStationTo rearm and repair, land
on a Helipad at a friendly base
HUD_HELP_KIT_ENGINEER_inVehicleAs an engineer you will automatically Repair vehicl
es that are near to your vehicle.
HUD_HELP_KIT_MEDIC_inVehicle As a Medic you will automatically Heal teammates tha
t are next to your Vehicle, as well as other passengers in the vehicle.
HUD_HELP_KIT_SUPPORT_inVehicleAs Support you will automatically re-arm teammates n
ext to your Vehicle, as well as other passengers in the vehicle
HUD_HELP_COMMANDER_SQUADLIST_squadListThe Squad List on the left side of the scree
n shows all Squads on your Team.
HUD_HELP_COMMANDER_SQUADLIST_clickSquadListClick a Squad in the Squad List to sele
ct the Squad Leader you would like to send orders to.
HUD_HELP_COMMANDER_MAP_QUICKMENUClick the Right Mouse Button over the map to acces
s the quick menu.
HUD_HELP_COMMANDER_MAP_ZOOM_inOutUse your #GIMapZoom_1# and #GIMapZoom_2# keys to
Zoom the map in and out
HUD_HELP_COMMANDER_SATELLITESCAN_descriptionThe Scan button, at the top left of th
e Main Map, will start a Satellite Scan. All enemies will be displayed on the ma
p during the scan.
HUD_HELP_COMMANDER_radarDamagedThe Radar Station Damage Meter is on the Scan butto
n. When this bar is empty, your Scan ability will not be available.
HUD_HELP_COMMANDER_ARTILLERY_descriptionThe Artillery button will allow you to lau
nch an Artillery strike at a point you select on the map.
HUD_HELP_COMMANDER_artilleryDamagedThe Artillery Damage Meter is on the Artillery
button. When this bar is empty your Artillery will be unavailable, so be sure to
assign a squad to protect the artillery.
HUD_HELP_COMMANDER_UAV_descriptionThe UAV button will place a UAV drone at a point
you designate on the map. It will reveal enemy movements in the area.
HUD_HELP_COMMANDER_uavDamaged The UAV Trailer Damage Meter is on the UAV button. W
hen this bar is empty your UAV will be unavailable.
HUD_HELP_COMMANDER_SUPPLIES_descriptionThe Supplies button drops a supply crate wh
ich will Heal, Repair and Rearm nearby Soldiers and Vehicles.
HUD_HELP_COMMANDER_MAP_REQUESTS_receivedThe Yellow Icon on the Main Map indicates
a Request from a Squad Leader. Respond by clicking your Right Mouse Button over
it, and selecting Accept or Deny.
HUD_HELP_COMMANDER_MAP_SATELLITEVIEW_moveKeysTrack the Satellite View Left, Right,
Up and Down by using your #GILeft#, #GIRight#, #GIUp# and #GIDown# Keys
HUD_HELP_COMMANDER_SQUADLIST_commoMenuPress the Right Mouse Button over a Squad in
the Squad List to send Radio Messages.
HUD_HELP_COMMANDER_MINIMAP_descriptionThe MiniMap is in the top left corner of the
screen. This allows you to quickly get an overview of the state of the battle.
HUD_HELP_COMMANDER_SQUADLIST_orderIconThe yellow flashing '|C1101!|C1101' in the S
quad List indicates that the Leader of that Squad is requesting new orders.
HUD_HELP_SPAWNSCREEN_KITTAB_pickArmyAndKitSelect your Army and Kit by clicking the
buttons on the left side of the screen.
HUD_HELP_SPAWNSCREEN_KITTAB_pickSpawnPointThe white icons you can see on the Map a
re |C1001Spawn Points|C1001. Select one with the |C1001Left Mouse Button|C1001,
and then click '|C1001Done|C1001' to start playing.
HUD_HELP_SPAWNSCREEN_KITTAB_useUnlockTo use your newly unlocked weapon, press the
Weapon Toggle button on to the kit you chose in BFHQ.
HUD_HELP_SPAWNSCREEN_SQUADTAB_joinSquadThe list on the left shows the Squads on yo
ur Team. To join a Squad, simply click the |C1001Join|C1001 button for that Squa
d.
HUD_HELP_SPAWNSCREEN_SQUADTAB_createSquadTry commanding your own Squad. Click the
|C1001Create Squad|C1001 button to get started
HUD_HELP_SPAWNSCREEN_SQUADTAB_applyCommanderTry Commanding the entire battle. Clic
k the |C1001Apply|C1001 button in the Commander section on the left side of the
screen
HUD_HELP_SPAWNSCREEN_KITTAB_trySquadsClick the |C1001Squad Tab|C1001 on the left s
ide of the screen to Join a Squad.
HUD_COMRADIO_BUTTON_commendsquadCommend Squad
HUD_COMRADIO_BUTTON_rebukesquadRebuke Squad
HUD_COMRADIO_BUTTON_followordersollow Orders!
HUD_COMRADIO_BUTTON_moveartilleryMove! Artillery!
HUD_COMRADIO_BUTTON_artilleryavailableArtillery Available
HUD_COMRADIO_BUTTON_suppliesavailableSupplies Available
HUD_COMRADIO_BUTTON_uavavailableUAV Available
HUD_COMRADIO_BUTTON_sorry Sorry
HUD_COMRADIO_BUTTON_dividesquadDivide squad
HUD_COMROSE_GRUNT_neednewordersNEED ORDERS
HUD_COMROSE_GRUNT_needreinforcementsNEED BACKUP
HUD_COMROSE_GRUNT_needpickup NEED PICKUP
HUD_COMROSE_GRUNT_getin GET IN
HUD_COMROSE_GRUNT_rogerthat ROGER THAT
HUD_COMROSE_GRUNT_thankyou THANK YOU
HUD_COMROSE_GRUNT_spotted SPOTTED
HUD_COMROSE_GRUNT_negative NEGATIVE
HUD_COMROSE_GRUNT_sorry SORRY
HUD_COMROSE_GRUNT_needmedic NEED MEDIC
HUD_COMROSE_GRUNT_needrepairs NEED REPAIRS
HUD_COMROSE_GRUNT_needammo NEED AMMO
HUD_COMROSE_GRUNT_retreat RETREAT
HUD_COMROSE_GRUNT_bailout BAIL OUT
HUD_COMROSE_SL_move MOVE
HUD_COMROSE_SL_needuav NEED UAV
HUD_COMROSE_SL_needsupplies NEED SUPPLIES
HUD_COMROSE_SL_repairthis REPAIR HERE
HUD_COMROSE_SL_attack ATTACK
HUD_COMROSE_SL_minethis MINE HERE
HUD_COMROSE_SL_needartillery NEED ARTILLERY
HUD_COMROSE_SL_needorders NEED ORDERS
HUD_COMROSE_SL_defend DEFEND
HUD_HELP_MENU_CONTROLS_COMMOROSE_specificSpottedIf you click the |C1001Right Mouse
Button|C1001 on |C1001Spotted|C1001, you can choose the spotted enemy type from
a list.
HUD_HELP_MENU_CONTROLS_COMMOROSE_SQUADLEADER_spawnScreenShortcutPress the |C1001Ri
ght Mouse Button|C1001 anywhere in this Menu to open the |C1001Main Map|C1001
HUD_HELP_PLAYER_CONTROLS_radioMessagesSend |C1001Radio Messages|C1001 by holding d
own the '|C1001#GIRadioComm#|C1001' Key, selecting with the |C1001Mouse|C1001 an
d clicking the |C1001Left Mouse Button|C1001.
HUD_HELP_WEAPON_HANDHELD_ATMINE_vehiclesThis Mine will explode when a Vehicle driv
es over it.
HUD_HELP_WEAPON_HANDHELD_WRENCH_fixStuffUse the Wrench to |C1001Repair|C1001 damag
ed Vehicles by pressing the |C1001Left Mouse Button|C1001
HUD_HUD_SQUAD_RECIEVED_ACCEPT_REJECTPress '|C1001#GIYes#|C1001' to |C1001Accept|C1
001 or '|C1001#GINo#|C1001' to |C1001Reject|C1001
HUD_MENU_HELP_MENU_IS_LOADING Menu loading
HUD_HUD_SQUAD_RECIEVED_DISABLEThe order was auto-accepted, press PageDown to disab
le autoaccept
HUD_HUD_MEDALS_BADGE_CONDUCT You have received the Good Conduct medal
HUD_HUD_SQUADLEADER_ACCEPTED Do you want to become Squad Leader for this Squad?
HUD_HUD_YESNO Press '|C1001#GIYes#|C1001' for |C1001Yes|C1001 or '
|C1001#GINo#|C1001' for |C1001No|C1001
HUD_HUD_DECLINED_COMMANDER You declined to take Commander position
HUD_HUD_SQUAD_GRANTED_TO_ACCESS_SQUAD§0#PLAYERNAME#§1 has been granted access to your
squad
HUD_HUD_SQUAD_MUST_LEAVE_TO_CREATEYou must leave §0#SQUADNAME#§1 before you can create
a new squad
HUD_HUD_DEMO_PLAYER_CAM PLAYER CAM
HUD_HUD_DEMO_FREE_CAM REE CAM 
HUD_HUD_DEMO_NEXT_PLAYER NEXT PLAYER 
HUD_HUD_DEMO_PREV_PLAYER PREV PLAYER 
HUD_HUD_DEMO_PAUSE PAUSE 
HUD_HUD_DEMO_PLAY PLAY
HUD_HUD_DEMO_RESTART RESTART
HUD_HUD_DEMO_FAST_1 AST 150% *
HUD_HUD_DEMO_FAST_2 AST 300% *
HUD_HUD_DEMO_FAST_3 AST 1000% *
HUD_HUD_DEMO_QUIT QUIT
HUD_HUD_DEMO_SLOW_1 SLOW 50%
HUD_HUD_DEMO_SLOW_2 SLOW 25%
HUD_HUD_DEMO_SLOW_3 SLOW 5%
HUD_CENTERINFOBOX_selectspawnpointSELECT SPAWNPOINT
HUD_CENTERINFOBOX_invalidspawnpointINVALID SPAWNPOINT
HUD_CENTERINFOBOX_timetospawn TIME TO SPAWN: #TIME#
HUD_CENTERINFOBOX_instantspawnINSTANT SPAWN
HUD_CENTERINFOBOX_presstospawnPRESS "DONE" TO SPAWN
HUD_CENTERINFOBOX_timeuntildamageTIME UNTIL PUNISH: #TIME#
HUD_TEAMNAME_us ATG
HUD_TEAMNAME_mec Rabs
HUD_TEAMNAME_ch Chinks
HUD_LEVELNAME_Dalian_plant Dalian Plant
HUD_LEVELNAME_Daqing_oilfieldsThat one really awesome Oilfields level we always pl
ay
HUD_LEVELNAME_Dragon_Valley Dragon Valley
HUD_LEVELNAME_Gulf_of_Oman Gulf of Oman
HUD_LEVELNAME_kubra_dam Kubra Dam
HUD_LEVELNAME_Mashtuur_City Mashtuur City
HUD_LEVELNAME_Operation_Clean_SweepOperation Clean Sweep
HUD_LEVELNAME_Sharqi_PeninsulaSharqi Peninsula
HUD_LEVELNAME_Songhua_StalemateSonghua Stalemate
HUD_LEVELNAME_Strike_at_KarkandStrike at Karkand
HUD_LEVELNAME_Fushe_pass ushe Pass
HUD_LEVELNAME_Zatar_Wetlands Zatar Wetlands
HUD_HUD_SQUAD_SQUADLEADER You are the squadleader of your squad
HUD_COMROSE_gogogo GO
HUD_COMROSE_followme OLLOW
HUD_HUD_GAMESTART_timebeforegamestartTime until round starts
HUD_HUD_GAMESTART_commelectionstartedThe raunching begins in:
HUD_HUD_GAMESTART_commelectionendedCommander election ended, §0#PLAYERNAME#§1 is your
Commander.
HUD_HUD_GAMESTART_moreplayersneededPlayers needed until round starts
HUD_TKPUNISH_kicked Player §0#PLAYERNAME#§1 (#KEY#) has been kicked from ser
ver.
HUD_TKPUNISH_banned Player §0#PLAYERNAME#§1 (#KEY#) has been banned from ser
ver.
HUD_SQUAD_invitationtojoin Join our squad?
HUD_SQUAD_requesttojoin May I join your squad?
HUD_SQUAD_ordersheader Squad Order
HUD_SQUAD_squadsneeded Squads needed!
HUD_SQUAD_formsquads orm squads, please!
HUD_LEVELNAME_wetlands Zatar Wetlands
HUD_HUD_SCOREBOARD_HELP_ACTIVATE_MOUSERight click to activate mouse
HUD_HUD_TEXT_EMPTY_SQUAD §0EMPTY SQUAD
HUD_COMROSE_SPOTTED_TANK TANK
HUD_COMROSE_SPOTTED_PLANE PLANE
HUD_COMROSE_SPOTTED_HELICOPTERHELICOPTER
HUD_COMROSE_SPOTTED_SOLDIER SOLDIER
HUD_COMROSE_SPOTTED_BOAT BOAT
HUD_COMROSE_SPOTTED_VEHICLE VEHICLE
HUD_COMROSE_SPOTTED_APC APC
HUD_COMROSE_SPOTTED_AA ANTI-AIR
HUD_COMROSE_SPOTTED_SNIPER SNIPER
HUD_TEXT_COMMANDER_SCORE SCORE
COUNTRY_ZW Zimbabwe
HUD_COMROSE_SL_destroy DESTROY
AUTO_RULES_cptaken The enemy has taken control of #CPNAME#
HUD_HUD_MENU_COMMANDER_HEADINGCOMMANDER
HUD_HELP_BATTLERECORDER_controlsQPress the '|C1001#GIRadioComm#|C1001' Key to acce
ss the |C1001Playback Control|C1001 functions
HUD_HELP_BATTLERECORDER_controlsTPress the '|C1001#GITacticalComm#|C1001' Key to a
ccess the |C1001Camera Control|C1001 functions
HUD_HUD_SQUAD_COMMANDER_MUST_RESIGNMust resign as commander before creating or joi
ning a squad!
HUD_HUD_KICKVOTE_UNABLE_TO_START_VOTEThere are not enough players in the game to s
tart a vote
HUD_HUD_KICKVOTE_PLAYER_NOT_INYou cannot kick a player that is not yet in the game
HUD_HUD_KICKVOTE_PLAYER_NOT_IN_GAMEVote successful by default. Player #PLAYERNAME#
has left the game.
GAME_MESSAGE_DISCONNECTED Oh... I hate that guy.
GAME_MESSAGE_PLAYER_DISCONNECTED§0#PLAYERNAME#§1 has been disconnected from server
GAME_MESSAGE_CONNECTION_PROBLEMThe connection is about to shank you...
GAME_MESSAGE_GAME_PAUSED PAUSED
HUD_HUD_KICKVOTE_VOTE_YES Voted Yes
HUD_HUD_KICKVOTE_VOTE_NO Voted No
HUD_HUD_KICKVOTE_COMMANDER_NOT_IN_GAMEVote successful by default. Player #PLAYERNA
ME# has resigned as commander mid-vote.
HUD_HELP_MENU_CONTROLS_COMMOROSE_smCommoRoseAvailableSend requests to your Squad L
eader by holding down the |C1001#GITacticalComm#|C1001 Key, selecting with the |C1
001Mouse|C1001 and clicking the |C1001Left Mouse Button|C1001
HUD_HELP_VEHICLE_TANK_DRIVER_CONTROLS_smokePress your '|C1001#PIFlareFire#|C1001'
Key to launch a |C1001Smoke Grenade|C1001
HUD_HELP_MENU_CONTROLS_3dMap Press your '|C1001#GI3dMap#|C1001' Key to see the |C
10013D Map|C1001
HUD_HUD_KILLEDBY_MYSELF §0#PLAYERNAME#§1 is... GONE sir
HUD_HELP_WORLD_PLAYER_CRATE_descriptionThe Supply Crate nearby was dropped by a Co
mmander. Use it to Heal, Repair and Rearm players or vehicles.
HUD_HELP_MENU_CONTROLS_CAPSLOCK_orderMapTogglePress your '|C1001#GILeader#|C1001'
Key, to see a |C1001Large Map|C1001 of the Battlefield
AWARD_Name_1031406_1 Basic Knife Combat
AWARD_Name_1031619_1 Basic Pistol Combat
AWARD_Name_1031119_1 Basic Assault Combat
AWARD_Name_1031120_1 Basic Anti-tank Combat
AWARD_Name_1031109_1 Basic Sniper Combat
AWARD_Name_1031115_1 Basic Spec-Ops Combat
AWARD_Name_1031121_1 Basic Support Combat
AWARD_Name_1031105_1 Basic Engineer Combat
AWARD_Name_1031113_1 Basic Medic Combat
AWARD_Name_1031923_1 Basic Ground Defense
AWARD_Name_1032415_1 Basic Explosive Ordinance
ARMY_CH People's Liberation Army
AWARD_Name_1190601_1 Basic First Aid
AWARD_Name_1190507_1 Basic Engineer
AWARD_Name_1191819_1 Basic Resupply
AWARD_Name_1190304_1 Basic Command
AWARD_Name_1220118_1 Basic Armor
AWARD_Name_1222016_1 Basic Transport
AWARD_Name_1220803_1 Basic Helicopter
AWARD_Name_1220122_1 Basic Aviator
AWARD_Name_1220104_1 Basic Air Defense
AWARD_Name_3191305 Middle East Service Ribbon
AWARD_Name_3190605 ar East Service Ribbon
AWARD_Name_3240301 Combat Action Ribbon
AWARD_Name_3211305 Meritorious Unit Ribbon
AWARD_Name_3150914 Infantry Officer Ribbon
AWARD_Name_3151920 Staff Officer Ribbon
AWARD_Name_3190409 Distinguished Service Ribbon
AWARD_Name_3242303 War College Ribbon
AWARD_Name_3212201 Valorous Merit Ribbon
AWARD_Name_3241213 Legion of Merit Ribbon
AWARD_Name_3190318 Crew Service Ribbon
AWARD_Name_3190118 Armored Service Ribbon
AWARD_Name_3190105 Aerial Service Ribbon
AWARD_Name_3190803 Helicopter Service Ribbon
AWARD_Name_3040109 Air Defense Ribbon
AWARD_Name_3040718 Ground Defense Ribbon
AWARD_Name_3240102 Airborne Ribbon
AWARD_Name_3240703 Good Conduct Ribbon
AWARD_Name_2051907 Gold Star
AWARD_Name_2051919 Silver Star
AWARD_Name_2051902 Bronze Star
AWARD_Name_2191608 Purple Heart
AWARD_Name_2191319 Meritorious Service Medal
AWARD_Name_2190303 Combat Action Medal
AWARD_Name_2190309 Air Combat Medal
AWARD_Name_2190318 Armor Combat Medal
AWARD_Name_2190308 Helicopter Medal
LOCERROR_invalidaccount The account is invalid. Either the name is incorrec
t or email address is incorrect or already in use. Please try again.
AWARD_Name_2190703 Good Conduct Medal
AWARD_Name_2020903 Combat Infantry Medal
AWARD_Name_2020913 Marksman Infantry Medal
AWARD_Name_2020919 Sharpshooter Infantry Medal
AWARD_Name_2021322 Medal of Valor
AWARD_Name_2020419 Distinguished Service Medal
AWARD_Name_2021403 Navy Cross
AWARD_Name_2020719 Golden Scimitar
AWARD_Name_2021613 People's Medallion
AWARDS_MEDALS_basic Basic
AWARDS_MEDALS_veteran Veteran
AWARDS_MEDALS_expert Expert
RANK_0 Private
RANK_1 Private First Class
RANK_2 Lance Corporal
RANK_3 Corporal
RANK_4 Sergeant
RANK_5 Staff Sergeant
RANK_6 Gunnery Sergeant
RANK_7 Master Sergeant
RANK_8 irst Sergeant
RANK_9 Master Gunnery Sergeant
RANK_10 Sergeant Major
RANK_11 Sergeant Major of the Corps
RANK_TAG_0 PVT
RANK_TAG_1 PFC
RANK_TAG_2 LCpl
RANK_TAG_3 Cpl
RANK_TAG_4 Sgt
RANK_TAG_5 SSgt
RANK_TAG_6 GySgt
RANK_TAG_7 MSgt
RANK_TAG_8 1stSgt
RANK_TAG_9 MgySgt
RANK_TAG_10 SgtMaj
RANK_TAG_11 SgtMajC
KILLMESSAGE_WEAPON_m16a2 M16A2
KILLMESSAGE_WEAPON_m203 M203
KILLMESSAGE_WEAPON_ak101 AK-101
KILLMESSAGE_WEAPON_gp30 GP-30
KILLMESSAGE_WEAPON_g3 G3
KILLMESSAGE_WEAPON_g36c G36C
KILLMESSAGE_WEAPON_m4 M4
KILLMESSAGE_WEAPON_ak74u AK-74U
KILLMESSAGE_WEAPON_type95 QBZ-97
KILLMESSAGE_WEAPON_beretta92 92FS
KILLMESSAGE_WEAPON_qsz-92 QSZ-92
KILLMESSAGE_WEAPON_bageera MR-444
KILLMESSAGE_WEAPON_mp5 MP5
KILLMESSAGE_WEAPON_type85 Type 85
KILLMESSAGE_WEAPON_bizon PP-19
KILLMESSAGE_WEAPON_m249 M249 SAW
KILLMESSAGE_WEAPON_rpk74 RPK-74
KILLMESSAGE_WEAPON_type95mg Type 95
KILLMESSAGE_WEAPON_m240 M240G
KILLMESSAGE_WEAPON_pkm PKM
KILLMESSAGE_WEAPON_m2hb M2HB
KILLMESSAGE_WEAPON_kord KORD
KILLMESSAGE_WEAPON_minigun M134
KILLMESSAGE_WEAPON_predator Rocket Rauncher
KILLMESSAGE_WEAPON_eryx Chink Rauncher
KILLMESSAGE_WEAPON_m24 M24
KILLMESSAGE_WEAPON_dragunov SVD
KILLMESSAGE_WEAPON_type88 Type 88
KILLMESSAGE_WEAPON_barret95 M95
KILLMESSAGE_WEAPON_nsv NSV
KILLMESSAGE_WEAPON_remington1187M11-87
KILLMESSAGE_WEAPON_norinco982 NOR982
KILLMESSAGE_WEAPON_saiga12 S12K
KILLMESSAGE_WEAPON_jackhammer MK3A1
KILLMESSAGE_WEAPON_protecta DAO-12
KILLMESSAGE_WEAPON_handgrenadeHand Grenade
KILLMESSAGE_WEAPON_claymore Claymore
KILLMESSAGE_WEAPON_c4 C4
KILLMESSAGE_WEAPON_antitankmineAT Mine
KILLMESSAGE_WEAPON_lw155 Artillery
KILLMESSAGE_WEAPON_d30 Artillery
KILLMESSAGE_WEAPON_stinger Stinger
KILLMESSAGE_WEAPON_igla IGLA
KILLMESSAGE_WEAPON_tow TOW
KILLMESSAGE_WEAPON_hj8 HJ-8
COUNTRY_ZR Zaire
KILLMESSAGE_VEHICLE_lav25 LAV-25
KILLMESSAGE_VEHICLE_wz551 WZ551
KILLMESSAGE_VEHICLE_btr90 BTR-90
KILLMESSAGE_VEHICLE_m1a2 M1A2
KILLMESSAGE_VEHICLE_t90 T-90
KILLMESSAGE_VEHICLE_type98 Type 98
KILLMESSAGE_VEHICLE_m6linebackerLinebacker
KILLMESSAGE_VEHICLE_tunguska Tunguska
KILLMESSAGE_VEHICLE_type95 PGZ-95
KILLMESSAGE_VEHICLE_hmmwv HMMWV
KILLMESSAGE_VEHICLE_vodnik Vodnik
KILLMESSAGE_VEHICLE_nanjing2046NJ2046
KILLMESSAGE_VEHICLE_faav DPV
KILLMESSAGE_VEHICLE_paratroopervehicleAV
KILLMESSAGE_VEHICLE_blackhawk Black Hawk
KILLMESSAGE_VEHICLE_z8 Z-8
KILLMESSAGE_VEHICLE_mi17 Mi-17
KILLMESSAGE_VEHICLE_cobra AH-1Z
KILLMESSAGE_VEHICLE_havok Mi-28
LOCERROR_noplaynowservers Unable to find a valid Play Now server
KILLMESSAGE_VEHICLE_z10 Z-10
KILLMESSAGE_VEHICLE_mig29 MiG-29
KILLMESSAGE_VEHICLE_j10 J-10
KILLMESSAGE_VEHICLE_f15 -15
KILLMESSAGE_VEHICLE_su34 Su-34
KILLMESSAGE_VEHICLE_su30 Su-30
KILLMESSAGE_VEHICLE_f35 -35B
KILLMESSAGE_VEHICLE_rib RIB
KILLMESSAGE_VEHICLE_lcac LCAC
LEGAL_brandscreen EA GAMES is an Electronic Arts brand.
LEGAL_titlescreen © 2005 Digital Illusions CE AB. All rights reserved.
LEGAL_endscreen Battlefield 2 is a trademark of Digital Illusions CE
AB.

This product contains software technology licensed from GameSpy Industries, Inc.
© 1999-2004 GameSpy Industries, Inc. GameSpy and the Powered by GameSpy design are
trademarks of GameSpy Industries, Inc. All rights reserved.
LEGAL_poweredbygamespy Powered by GameSpy
LEGAL_esbr ESRB NOTICE:
Game Experience May Change During Online Play
LEGAL_onlineplayofferedbygamespyOnline play is offered through GameSpy. There is
no requirement to create an EA Online Account to play online, although users wil
l need to register through a GameSpy registration process
PUNKBUSTER_notempty NOT EMPTY
CREDITS_EA_EAKOREA EA KOREA
PUNKBUSTER_enable ENABLE
PUNKBUSTER_punkbusteronly PUNKBUSTER ONLY
PUNKBUSTER_connectionrejected CONNECTION REJECTED
PUNKBUSTER_couldnotbeenabled PUNKBUSTER COULD NOT BE ENABLED. PLEASE REINSTALL TH
E LATEST BATTLEFIELD EXECUTABLE OR PATCH.
PUNKBUSTER_disable DISABLE PUNKBUSTER
PUNKBUSTER_willbedisabled PUNKBUSTER WILL BE DISABLED THE NEXT TIME BATTLEFIEL
D IS STARTED.
PUNKBUSTER_mustbeenabled PUNKBUSTER MUST BE ENABLED BEFORE JOINING THIS SERVE
R.
PUNKBUSTER_protected PunkBuster Protected
LEGAL_large © 2005 Digital Illusions CE AB.€All rights reserved.€Battl
efield 2 is a trademark of Digital Illusions CE AB.€Electronic Arts, EA, EA GAMES
and the EA GAMES logo are trademarks or registered trademarks of Electronic Arts
Inc. in the U.S. and/or other countries.€GameSpy and the "Powered by GameSpy" des
ign are trademarks of GameSpy Industries, Inc.€All rights reserved.€NVIDIA, the NVID
IA logo, and The way it's meant to be played are trademarks and/or registered tr
ademarks of NVIDIA Corporation. All other trademarks are the property of their r
espective owners. EA GAMES is an Electronic Arts brand.
1_1_KITDESC_0 Heavy soldier equipped to take out vehicles at long-
range
Sprint: Short
Armor: Heavy
Abilities: Guided anti-vehicle rocket
1_1_KITDESC_1 Standard Soldier who balances offensive and defensiv
e capabilities
Sprint: Short
Armor: Heavy
Abilities: Smoke Grenade
1_1_KITDESC_2 Specialist equipped to repair vehicles as well as de
stroy them
Sprint: Long
Armor: None
Abilities: Repairs vehicles & landmines
1_1_KITDESC_3 i eld medic tasked with healing and reviving team-m
ates
Sprint: Long
Armor: None
Abilities: Heal\Revive team-mates
1_1_KITDESC_4 Elite soldier specializing in stealth and sabotage
Sprint: Long
Armor: None
Abilities: C-4 remote explosive
1_1_KITDESC_5 Heavy gunner equipped to suppress enemy and resupply
team-mates
Sprint: Short
Armor: Heavy
Abilities: Resupplies ammunition to team
1_1_KITDESC_6 Stealthy loner who excels at the long range kill
Sprint: Long
Armor: None
Abilities: Claymore anti-personal mine
AWARD_DESCRIPTION_1031105_1 The Basic Engineer Combat Badge is awarded to engine
er personnel who have proven themselves during any period the unit was engaged i
n active combat.
Criteria:
Combat Rating: Satisfactory
AWARD_DESCRIPTION_1031105_2 The Veteran Engineer Combat Badge is awarded to engi
neer personnel who distinguished themselves during any period the unit was engag
ed in active combat.
Criteria:
Combat Proficiency: Skilled
Combat Rating: Good
AWARD_DESCRIPTION_1031105_3 The Expert Engineer Combat Badge is awarded to engin
eer personnel who served with excellence during any period the unit was engaged
in active combat.
Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled
AWARD_DESCRIPTION_1031109_1 The Basic Sniper Combat Badge is awarded to sniper p
ersonnel who have proven themselves during any period the unit was engaged in ac
tive combat.
Criteria:
Combat Rating: Satisfactory
AWARD_DESCRIPTION_1031109_2 The Veteran Sniper Combat Badge is awarded to sniper
personnel who distinguished themselves during any period the unit was engaged i
n active combat.
Criteria:
Combat Proficiency: Skilled
Combat Rating: Good
AWARD_DESCRIPTION_1031109_3 The Expert Sniper Combat Badge is awarded to sniper
personnel who served with excellence during any period the unit was engaged in a
ctive combat.
Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled
AWARD_DESCRIPTION_1031113_1 The Basic Medic Combat Badge is awarded to medical p
ersonnel who have proven themselves during any period the unit was engaged in ac
tive combat.
Criteria:
Combat Rating: Satisfactory
AWARD_DESCRIPTION_1031113_2 The Veteran Medic Combat Badge is awarded to medical
personnel who distinguished themselves during any period the unit was engaged i
n active combat.
Criteria:
Combat Proficiency: Skilled
Combat Rating: Good
AWARD_DESCRIPTION_1031113_3 The Expert Medic Combat Badge is awarded to medical
personnel who served with excellence during any period the unit was engaged in a
ctive combat.
Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled
AWARD_DESCRIPTION_1031115_1 The Basic Spec Ops Combat Badge is awarded to spec o
ps personnel who have proven themselves during any period the unit was engaged i
n active combat.
Criteria:
Combat Rating: Satisfactory
AWARD_DESCRIPTION_1031115_2 The Veteran Spec Ops Combat Badge is awarded to spec
ops personnel who distinguished themselves during any period the unit was engag
ed in active combat.
Criteria:
Combat Proficiency: Skilled
Combat Rating: Good
AWARD_DESCRIPTION_1031115_3 The Expert Spec Ops Combat Badge is awarded to spec
ops personnel who served with excellence during any period the unit was engaged
in active combat.
Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled
AWARD_DESCRIPTION_1031119_1 The Basic Assault Combat Badge is awarded to assault
personnel who have proven themselves during any period the unit was engaged in
active combat
Criteria:
Combat Rating: Satisfactory
AWARD_DESCRIPTION_1031119_2 The Veteran Assault Combat Badge is awarded to assau
lt personnel who distinguished themselves during any period the unit was engaged
in active combat
Criteria:
Combat Proficiency: Skilled
Combat Rating: Good
AWARD_DESCRIPTION_1031119_3 The Expert Assault Combat Badge is awarded to assaul
t personnel who served with excellence during any period the unit was engaged in
active combat.
Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled
AWARD_DESCRIPTION_1031120_1 The Basic Anti-tank Combat Badge is awarded to anti-
tank personnel who have proven themselves during any period the unit was engaged
in active combat
Criteria:
Combat Rating: Satisfactory
AWARD_DESCRIPTION_1031120_2 The Veteran Anti-tank Combat Badge is awarded to ant
i-tank personnel who distinguished themselves during any period the unit was eng
aged in active combat
Criteria:
Combat Proficiency: Skilled
Combat Rating: Good
AWARD_DESCRIPTION_1031120_3 The Expert Anti-tank Combat Badge is awarded to anti
-tank personnel who served with excellence during any period the unit was engage
d in active combat.
Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled
AWARD_DESCRIPTION_1031121_1 The Basic Support Combat Badge is awarded to support
personnel who have proven themselves during any period the unit was engaged in
active combat.
Criteria:
Combat Rating: Satisfactory
AWARD_DESCRIPTION_1031121_2 The Veteran Support Combat Badge is awarded to suppo
rt personnel who distinguished themselves during any period the unit was engaged
in active combat.
Criteria:
Combat Proficiency: Skilled
Combat Rating: Good
AWARD_DESCRIPTION_1031121_3 The Expert Support Combat Badge is awarded to suppor
t personnel who served with excellence during any period the unit was engaged in
active combat.
Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled
AWARD_DESCRIPTION_1031406_1 The Basic Knife Combat Badge is awarded to personnel
who have proven themselves with a knife during any period the unit was engaged
in active combat
Criteria:
Weapon Rating: Satisfactory
AWARD_DESCRIPTION_1031406_2 The Veteran Knife Combat Badge is awarded to personn
el who distinguished themselves using a knife during any period the unit was eng
aged in active combat.
Criteria:
Weapon Proficiency: Skilled
Weapon Rating: Good
AWARD_DESCRIPTION_1031406_3 The Expert Knife Combat Badge is awarded to personne
l who excelled in the use of a knife during any period the unit was engaged in a
ctive combat
Criteria:
Weapon Proficiency: Outstanding
Weapon Rating: Skilled
AWARD_DESCRIPTION_1031619_1 The Basic Pistol Combat Badge is awarded to personne
l who have proven themselves with a handgun during any period the unit was engag
ed in active combat
Criteria:
Weapon Rating: Satisfactory
AWARD_DESCRIPTION_1031619_2 The Veteran Pistol Combat Badge is awarded to person
nel who distinguished themselves using a handgun during any period the unit was
engaged in active combat
Criteria:
Weapon Proficiency: Skilled
Weapon Rating: Good
AWARD_DESCRIPTION_1031619_3 The Expert Pistol Combat Badge is awarded to personn
el who excelled in the use of a handgun during any period the unit was engaged i
n active combat
Criteria:
Weapon Proficiency: Outstanding
Weapon Rating: Skilled
AWARD_DESCRIPTION_1031923_1 The Basic Ground Defense Badge is awarded to personn
el who have been exposed to enemy fire while performing their duties in a ground
defense vehicle.
Criteria:
Combat Qualification: Satisfactory
AWARD_DESCRIPTION_1031923_2 The Veteran Ground Defense Badge is awarded to perso
nnel who during combat situations have distinguished themselves while performing
their duties in a ground defense vehicle.
Criteria:
Combat Qualification: Good
Combat Rating: Skilled
AWARD_DESCRIPTION_1031923_3 The Expert Ground Defense Badge is awarded to person
nel who during combat situations have excelled while performing their duties in
a ground defense vehicle.
Criteria:
Combat Qualification: Skilled
Combat Rating: Outstanding
Combat Proficiency: Excellent
AWARD_DESCRIPTION_1032415_1 The Basic Explosives Ordinance Badge is awarded to p
ersonnel who have proven themselves with explosive ordinance during any period t
he unit was engaged in active combat.
Criteria:
Weapon Rating: Satisfactory
AWARD_DESCRIPTION_1032415_2 The Veteran Explosives Ordinance Badge is awarded to
personnel who distinguished themselves using explosive ordinance during any per
iod the unit was engaged in active combat.
Criteria:
Weapon Proficiency: Skilled
Weapon Rating: Good
AWARD_DESCRIPTION_1032415_3 The Expert Explosives Ordinance Badge is awarded to
personnel who excelled in the use of explosive ordinance during any period the u
nit was engaged in active combat.
Criteria:
Weapon Proficiency: Outstanding
Weapon Rating: Skilled
AWARD_DESCRIPTION_1190304_1 The Basic Command Badge is awarded on the basis of p
roven skill in the area of command.
Criteria:
Command Rating: Satisfactory
AWARD_DESCRIPTION_1190304_2 The Veteran Command Badge is awarded on the basis of
distinguished skill in the area of command.
Criteria:
Command Proficiency: Skilled
Command Qualification: Outstanding
AWARD_DESCRIPTION_1190304_3 The Expert Command Badge is awarded on the basis of
excellence in the area of command.
Criteria:
Command Proficiency: Outstanding
Command Qualification: Excellent
AWARD_DESCRIPTION_1190507_1 The Basic Engineer Badge is awarded to engineering p
ersonnel on the basis of proven skill in the area of repair.
Criteria:
Specialist Rating: Satisfactory
AWARD_DESCRIPTION_1190507_2 The Veteran Engineer Badge is awarded to engineering
personnel on the basis of distinguished skill in the area of repair.
Criteria:
Specialist Qualification: Good
Specialist Rating: Skilled
AWARD_DESCRIPTION_1190507_3 The Expert Engineer Badge is awarded to engineering
personnel on the basis of excellence in the area of repair.
Criteria:
Specialist Proficiency: Outstanding
Specialist Qualification: Skilled
Specialist Rating: Excellent
AWARD_DESCRIPTION_1190601_1 The Basic First Aid Badge is awarded to medical pers
onnel on the basis of proven skill in the area of field medicine.
Criteria:
Specialist Rating: Satisfactory
AWARD_DESCRIPTION_1190601_2 The Veteran First Aid Badge is awarded to medical pe
rsonnel on the basis of distinguished skill in the area of field medicine.
Criteria:
Specialist Qualification: Good
Specialist Rating: Skilled
AWARD_DESCRIPTION_1190601_3 The Expert First Aid Badge is awarded to medical per
sonnel on the basis of excellence in the area of field medicine.
Criteria:
Specialist Proficiency: Outstanding
Specialist Qualification: Skilled
Specialist Rating: Excellent
AWARD_DESCRIPTION_1191819_1 The Basic Resupply Badge is awarded to support perso
nnel on the basis of proven skill in the area of ammo resupply.
Criteria:
Specialist Rating: Satisfactory
AWARD_DESCRIPTION_1191819_2 The Veteran Resupply Badge is awarded to support per
sonnel on the basis of distinguished skill in the area of ammo resupply.
Criteria:
Specialist Qualification: Good
Specialist Rating: Skilled
AWARD_DESCRIPTION_1191819_3 The Expert Resupply Badge is awarded to support pers
onnel on the basis of excellence in the area of ammo resupply.
Criteria:
Specialist Proficiency: Outstanding
Specialist Qualification: Skilled
Specialist Rating: Excellent
AWARD_DESCRIPTION_1220104_1 The Basic Air Defense Badge is awarded to personnel
who have been exposed to enemy fire while performing their duties in an air defe
nse vehicle.
Criteria:
Combat Qualification: Satisfactory
AWARD_DESCRIPTION_1220104_2 The Veteran Air Defense Badge is awarded to personne
l who during combat situations have distinguished themselves while performing th
eir duties in an air defense vehicle.
Criteria:
Combat Qualification: Good
Combat Rating: Skilled
AWARD_DESCRIPTION_1220104_3 The Expert Air Defense Badge is awarded to personnel
who during combat situations have excelled while performing their duties in an
air defense vehicle.
Criteria:
Combat Qualification: Skilled
Combat Rating: Outstanding
Combat Proficiency: Excellent
AWARD_DESCRIPTION_1220118_1 The Basic Armor Badge is awarded to personnel who ha
ve been exposed to enemy fire while performing their duties in an armored vehicl
e.
Criteria:
Combat Qualification: Satisfactory
AWARD_DESCRIPTION_1220118_2 The Veteran Armor Badge is awarded to personnel who
during combat situations have distinguished themselves while performing their du
ties in an armored vehicle.
Criteria:
Combat Qualification: Good
Combat Rating: Skilled
AWARD_DESCRIPTION_1220118_3 The Expert Armor Badge is awarded to personnel who d
uring combat situations have excelled while performing their duties in an armore
d vehicle.
Criteria:
Combat Qualification: Skilled
Combat Rating: Outstanding
Combat Proficiency: Excellent
AWARD_DESCRIPTION_1220122_1 The Basic Aviator Badge is awarded to personnel who
have been exposed to enemy fire while performing their duties in an airplane,
Criteria:
Combat Qualification: Satisfactory
AWARD_DESCRIPTION_1220122_2 The Veteran Aviator Badge is awarded to personnel wh
o during combat situations have distinguished themselves while performing their
duties in an airplane.
Criteria:
Combat Qualification: Good
Combat Rating: Skilled
AWARD_DESCRIPTION_1220122_3 The Expert Aviator Badge is awarded to personnel who
during combat situations have excelled while performing their duties in an airp
lane.
Criteria:
Combat Qualification: Skilled
Combat Rating: Outstanding
Combat Proficiency: Excellent
AWARD_DESCRIPTION_1220803_1 The Basic Helicopter Badge is awarded to personnel w
ho have been exposed to enemy fire while performing their duties in a helicopter
.
Criteria:
Combat Qualification: Satisfactory
AWARD_DESCRIPTION_1220803_2 The Veteran Helicopter Badge is awarded to personnel
who during combat situations have distinguished themselves while performing the
ir duties in a helicopter.
Criteria:
Combat Qualification: Good
Combat Rating: Skilled
AWARD_DESCRIPTION_1220803_3 The Expert Helicopter Badge is awarded to personnel
who during combat situations have excelled while performing their duties in a he
licopter.
Criteria:
Combat Qualification: Skilled
Combat Rating: Outstanding
Combat Proficiency: Excellent
AWARD_DESCRIPTION_1222016_1 The Basic Transport Badge is awarded to personnel wh
o have been exposed to enemy fire while performing their duties in a transport v
ehicle.
Criteria:
Combat Qualification: Satisfactory
AWARD_DESCRIPTION_1222016_2 The Veteran Transport Badge is awarded to personnel
who during combat situations have distinguished themselves while performing thei
r duties in a transport vehicle.
Criteria:
Combat Qualification: Good
Combat Rating: Skilled
Driver Rating: Outstanding
AWARD_DESCRIPTION_1222016_3 The Expert Transport Badge is awarded to personnel w
ho during combat situations have excelled while performing their duties in a tra
nsport vehicle.
Criteria:
Combat Qualification: Skilled
Combat Rating: Outstanding
Driver Rating: Excellent
AWARD_DESCRIPTION_2020419 The Distinguished Service Medal is awarded to an ind
ividual who distinguishes themselves by exceptionally meritorious service in a d
uty of great responsibility
Criteria:
Command Qualification: Outstanding
Squad Leader Qualification: Outstanding
Squad Member Qualification: Outstanding
Team Player Rating: Excellent
AWARD_DESCRIPTION_2020719 The Golden Scimitar is awarded to members of the Mid
dle Eastern Coalition for extraordinary heroism in action while engaged in milit
ary operations involving conflict with an opposing foreign force
Criteria:
Army Service: Outstanding
Army Combat Rating: Excellent
Army Combat Effectiveness: Excellent
AWARD_DESCRIPTION_2020903 The Combat Infantry Medal is awarded to individuals
who have distinguished themselves above and beyond that normally expected of inf
antry in a combat situation.
Criteria:
Time in Service: Good
Combat Qualified: Basic Infantry
AWARD_DESCRIPTION_2020913 The Marksman Infantry Medal is awarded to individual
s who have distinguished themselves by sustained meritorious achievement during
combat situations.
Criteria:
Time in Service: Good
Combat Qualified: Veteran Infantry
AWARD_DESCRIPTION_2020919 The Sharpshooter Infantry Medal is awarded to indivi
duals who have excelled in every action expected of the infantry in a combat sit
uation
Criteria:
Time in Service: Good
Combat Qualified: Expert Infantry
AWARD_DESCRIPTION_2021322 The Medal of Valor is awarded to the individual who
distinguishes themselves by gallantry and intrepidity at the risk of their life
above and beyond the call of duty; the deed performed must have been one of pers
onal bravery or self sacrifice so conspicuous as to clearly distinguish the indi
vidual above his/her comrades and must have involved the risk of life.
Criteria:
Time in Service: Excellent
Team Player Rating: Excellent
AWARD_DESCRIPTION_2021403 The Navy Cross is awarded to members of the United S
tates Armed Forces for extraordinary heroism in action while engaged in military
operations involving conflict with an opposing foreign force
Criteria:
Army Service: Outstanding
Army Combat Rating: Excellent
Army Combat Effectiveness: Excellent
AWARD_DESCRIPTION_2021613 The People's Medallion is awarded to members of the
People's Liberation Army for extraordinary heroism in action while engaged in mi
litary operations involving conflict with an opposing foreign force
Criteria:
Army Service: Outstanding
Army Combat Rating: Excellent
Army Combat Effectiveness: Excellent
AWARD_DESCRIPTION_2051902 The Bronze Star is awarded to those individuals who
have distinguished themselves through proven skill and teamwork
Criteria:
Combat Qualification: Good
Battlefield Commendation
AWARD_DESCRIPTION_2051907 The Gold Star is awarded to those individuals who ha
ve distinguished themselves through excellent skill and teamwork
Criteria:
Combat Qualification: Outstanding
Battlefield Commendation
AWARD_DESCRIPTION_2051919 The Silver Star is awarded to those individuals who
have distinguished themselves through superior skill and teamwork
Criteria:
Combat Qualification: Skilled
Battlefield Commendation
AWARD_DESCRIPTION_2190303 The Combat Action Medal is awarded to any person who
has distinguished themselves by superior achievement while participating in inf
antry combat.
Criteria:
Time in Service: Outstanding
Combat Rating: Outstanding
AWARD_DESCRIPTION_2190308 The Helicopter Combat Medal is awarded to any person
who has distinguished themselves by superior achievement while participating in
helicopter combat.
Criteria:
Vehicle Qualification: Outstanding
Vehicle Combat Rating: Outstanding
Vehicle Proficiency: Excellent
AWARD_DESCRIPTION_2190309 The Air Combat Medal is awarded to any person who ha
s distinguished themselves by superior achievement while participating in aerial
combat.
Criteria:
Vehicle Qualification: Outstanding
Vehicle Combat Rating: Outstanding
Vehicle Proficiency: Excellent
AWARD_DESCRIPTION_2190318 The Armor Combat Medal is awarded to any person who
has distinguished themselves by superior achievement while participating in armo
red combat.
Criteria:
Vehicle Qualification: Outstanding
Vehicle Combat Rating: Outstanding
AWARD_DESCRIPTION_2190703 The Good Conduct Medal is awarded to those individua
ls who, through exemplary conduct to their comrades, have shown themselves to be
models of efficiency and fidelity
Criteria:
Time in Service: Outstanding
Conduct Rating: Excellent
Combat Rating: Excellent
AWARD_DESCRIPTION_2191319 The Meritorious Service Medal is awarded to an indiv
idual for exceptional conduct in the performance of outstanding services and ach
ievements in support of their comrades
Criteria:
Time in Service: Skilled
Medic Specialist Rating: Outstanding
Engineer Specialist Rating: Outstanding
Support Specialist Rating: Outstanding
AWARD_DESCRIPTION_2191608 The Purple Heart is awarded to any member of the arm
ed forces who has been killed in any action with an opposing armed force of a fo
reign country
Criteria:
Combat Rating: Outstanding
Battlefield Commendation
AWARD_DESCRIPTION_3040109 The Air-Defense Ribbon is awarded to recognize the i
ndividual who performed their duty while engaged in active air-defense combat
Criteria:
Vehicle Qualification: Satisfactory
Vehicle Combat Rating: Satisfactory
AWARD_DESCRIPTION_3040718 The Ground Defense Ribbon is awarded to recognize th
e individual who participated in sustained ground combat
Criteria:
Vehicle Qualification: Satisfactory
Vehicle Combat Rating: Satisfactory
AWARD_DESCRIPTION_3150914 The Infantry Officer Ribbon is awarded to recognize
the superior dedication of unit leaders during combat situations
Criteria:
Team Player Rating: Good
Squad Leader Qualification: Satisfactory
AWARD_DESCRIPTION_3151920 The Staff Officer Ribbon is awarded to recognize sup
erior achievement by unit commanders during sustained combat situations
Criteria:
Command Qualification: Good
Command Rating: Satisfactory
AWARD_DESCRIPTION_3190105 The Aerial Service Ribbon is awarded to recognize th
e individual who performed their duty while engaged in active aerial combat
Criteria:
Vehicle Qualification: Satisfactory
Vehicle Combat Rating: Satisfactory
AWARD_DESCRIPTION_3190118 The Armored Service Ribbon is awarded to recognize t
he individual who performed their duty while engaged in active armored combat
Criteria:
Vehicle Qualification: Satisfactory
Vehicle Combat Rating: Satisfactory
AWARD_DESCRIPTION_3190318 The Crew Service Ribbon is awarded to recognize the
individual who performed satisfactory duty while on flying status as a crewmembe
r.
Criteria:
Driver Rating: Skilled
Combat Rating: Good
AWARD_DESCRIPTION_3190409 The Distinguished Service Ribbon is awarded to recog
nize the superior achievement of an individual in all aspects of unit command.
Criteria:
Squad Member Qualification: Good
Squad Leader Qualification: Good
Command Qualification: Good
Team Player Rating: Good
AWARD_DESCRIPTION_3190605 The Far East Service Ribbon is awarded to recognize
service in the Far East Theater.
Criteria:
Time in Theater
Time in Service
AWARD_DESCRIPTION_3190803 The Helicopter Service Ribbon is awarded to recogniz
e the individual who performed their duty while engaged in active helicopter com
bat
Criteria:
Vehicle Qualification: Satisfactory
Vehicle Combat Rating: Satisfactory
AWARD_DESCRIPTION_3191305 The Mid-East Service Ribbon is awarded to recognize
service in the Middle East Theater
Criteria:
Time in Theater
Time in Service
AWARD_DESCRIPTION_3211305 The Meritorious Unit Ribbon is awarded to recognize
an individual's contribution to their unit during sustained combat situations
Criteria:
Squad Member Qualification: Satisfactory
Team Player Rating: Satisfactory
AWARD_DESCRIPTION_3212201 The Valorous Unit Ribbon is awarded to recognize ext
raordinary heroism in action against an armed enemy.
Criteria:
Squad Member Qualification: Skilled
Squad Leader Qualification: Skilled
Team Player Rating: Outstanding
AWARD_DESCRIPTION_3240102 The Airborne Ribbon is awarded to recognize individu
als who have participated in sustained airborne operations during combat situat
ions
Criteria:
Parachute Qualification: Good
AWARD_DESCRIPTION_3240301 The Combat Action Ribbon is awarded to recognize act
ive participation in ground or air combat
Criteria:
Combat Rating: Skilled
Combat Qualification: Good
AWARD_DESCRIPTION_3240703 The Good Conduct Ribbon is awarded to recognize exem
plary behavior, efficiency, and fidelity in active service
Criteria:
Time in Service: Satisfactory
Combat Rating: Satisfactory
Conduct Rating: Outstanding
AWARD_DESCRIPTION_3241213 The Legion of Merit Ribbon is awarded to recognize t
he individual who, through gallantry, determination and esprit de corps, succeed
s in his/her mission while under difficult and hazardous conditions
Criteria:
Time in Service: Good
Combat Rating: Skilled
Team Player Rating: Outstanding
AWARD_DESCRIPTION_3242303 The War College ribbon is awarded to recognize achie
vements which, through their dedication and gallantry, have set the individual a
part and above other commanders.
Criteria:
Command Qualification: Skilled
Command Proficiency: Good
Command Rating: Outstanding
BFHQ_1_army ARMY
BFHQ_1_currentrank Current rank
BFHQ_1_dateearned DATE EARNED
BFHQ_1_kitequipment KIT EQUIPMENT
BFHQ_1_kitunlock KIT UNLOCK
BFHQ_1_latestaward LATEST AWARD
BFHQ_1_nextrank Next Rank
BFHQ_1_noawards Play on Battlefield 2 Ranked Servers in order to ear
n awards.
BFHQ_1_personalinfo PERSONAL INFO
BFHQ_2_playerstats PLAYER STATS
BFHQ_1_profilename PLAYER NAME
BFHQ_1_rank RANK
BFHQ_1_rankprogress Progress towards next rank
BFHQ_1_stats PLAYER INFO
BFHQ_1 KIT INFO
BFHQ_1_threelatestawards THREE LATEST AWARDS
BFHQ_2 STATS
BFHQ_2_armystats ARMY STATS
BFHQ_2_combat COMBAT 
BFHQ_2_handweapons KIT EQUIPMENT
BFHQ_2_kits KITS
BFHQ_2_mapstats MAP STATS
BFHQ_2_mostplayed MOST PLAYED
BFHQ_2_mostplayed_kits KITS
BFHQ_2_mostplayed_map MAP
BFHQ_2_mostplayed_vcat VEHICLE CATEGORY
BFHQ_2_mostplayed_wep WEAPON
BFHQ_2_oacc OVERALL ACCURACY
BFHQ_2_opponent #1 OPPONENT
BFHQ_2_profilename PLAYER NAME
BFHQ_2_teamwork TEAMWORK
BFHQ_2_vcat VEHICLE CATEGORY
BFHQ_2_victim #1 VICTIM
BFHQ_3 LEADERBOARDS
BFHQ_airdefence_desc The Air Defense leaderboard ranks you based upon yo
ur skill using all air defense vehicles.
BFHQ_antitank_desc The Anti-tank leaderboard ranks you based upon your
skill using the Anti-tank kit.
BFHQ_armor_desc The Armor leaderboard ranks you based upon your ski
ll using armored vehicles.
BFHQ_assault_desc The Assault leaderboard ranks you based upon your sk
ill using the Assault kit.
BFHQ_assaultrifles_desc The Assault Rifle leaderboard ranks you based upon y
our skill using the assault rifle.
BFHQ_ataa_desc The Anti-tank Rocket leaderboard ranks you based upo
n your skill using the Anti-tank Rocket
BFHQ_aviator_desc The Aviator leaderboard ranks you based upon your sk
ill using all aircraft.
BFHQ_carbines_desc The Carbine leaderboard ranks you based upon your sk
ill using the carbine.
BFHQ_3_categories SELECT CATEGORY
BFHQ_lb_combatc_desc The Combat Score leaderboard ranks you based upon yo
ur combat skill in Battlefield 2. The combat score is determined by the number
of kills you have in Battlefield 2.
BFHQ_lb_commander_desc The Commander Score leaderboard ranks you based upon
your ability to a command a team. The commander score is based upon the combin
ed score of everyone on your team while you were playing as commander.
BFHQ_defibrillator_desc The Defibrillator leaderboard ranks you based upon y
our skill using the defibrillator.
BFHQ_engineer_desc The Engineer leaderboard ranks you based upon your s
kill using the Engineer kit.
BFHQ_explosives_desc The Explosives leaderboard ranks you based upon your
skill using explosives.
BFHQ_grenadelauncher_desc The Grenade launcher leaderboard ranks you based upo
n your skill using the grenade launcher.
BFHQ_grounddefense_desc The Ground Defense leaderboard ranks you based upon
your skill using all ground defense weapons.
BFHQ_handgrenade_desc The Hand Grenade leaderboard ranks you based upon yo
ur skill using hand grenades.
BFHQ_helicopter_desc The Helicopter leaderboard ranks you based upon your
skill using all helicopters.
BFHQ_3_infantrycat KIT EQUIPMENT
BFHQ_3_kitscat KITS
BFHQ_knife_desc The Knife leaderboard ranks you based upon your skil
l using the knife.
BFHQ_3_lboarddesc LEADERBOARD DESCRIPTION
BFHQ_3_leaderboards SELECT LEADERBOARD
BFHQ_lightmachineguns_desc The Light Machine Gun leaderboard ranks you based up
on your skill using the light machine gun.
BFHQ_medic_desc The Medic leaderboard ranks you based upon your skil
l using the Medic kit.
BFHQ_lb_overall_desc The Overall Score leaderboard ranks you based upon y
our overall score. The overall score is a combination of all scoring events whi
ch occur in Battlefield 2.
BFHQ_pistols_desc The Pistol leaderboard ranks you based upon your ski
ll using the pistol.
BFHQ_3_profilename PLAYER NAME
BFHQ_lb_risingstar_desc The Rising Star leaderboard ranks you based upon you
r performance that week. Player ranks are determined by taking your weekly scor
e and comparing it with your time playing Battlefield 2.
BFHQ_3_scorescat SCORES
BFHQ_shotguns_desc The Shotgun leaderboard ranks you based upon your sk
ill using the shotgun.
BFHQ_sniper_desc The Sniper leaderboard ranks you based upon your ski
ll using the Sniper kit.
BFHQ_sniperrifles_desc The Sniper Rifle leaderboard ranks you based upon yo
ur skill using the sniper rifle
BFHQ_specops_desc The Spec Ops leaderboard ranks you based upon your s
kill using the Spec Ops kit.
BFHQ_submachineguns_desc The Submachine Gun leaderboard ranks you based upon
your skill using the submachine gun.
BFHQ_support_desc The Support leaderboard ranks you based upon your sk
ill using the Support kit.
BFHQ_lb_teamwork_desc The Teamwork Score leaderboard ranks you based upon
your teamwork score. The teamwork score is determined by all team-based events
in Battlefield 2. 
BFHQ_3_totalranked TOTAL RANKED
BFHQ_transport_desc The Transport leaderboard ranks you based upon your
skill using all transport vehicles.
BFHQ_3_vehiclecat VEHICLES
BFHQ_3_yourposition YOUR POSITION
BFHQ_4 AWARDS
BFHQ_4_awarddesc AWARD DESCRIPTION
BFHQ_4_badges BADGES
BFHQ_4_firstawarded IRST AWARDED
BFHQ_4_lastawarded LAST AWARDED
BFHQ_4_latestawards LATEST AWARDS
BFHQ_4_medals MEDALS
BFHQ_4_noawards Play on Battlefield 2 Ranked Servers in order to ear
n awards.
BFHQ_4_profilename PLAYER NAME
BFHQ_4_ribbons RIBBONS
BFHQ_4_selectedaward SELECTED AWARD
BFHQ_airdefence Air Defense
BFHQ_antitank Anti-tank
BFHQ_armor Armor
BFHQ_assault Assault
BFHQ_assaultrifles Assault Rifle
BFHQ_ataa Anti-tank
BFHQ_aviator Aviator
BFHQ_capturecpassist Capture Assist
BFHQ_capturecp Captured CP
BFHQ_carbines Carbine
BFHQ_combatscore Combat score
BFHQ_commanderscore Commander score
BFHQ_deaths Deaths
BFHQ_deathsperminute Deaths per minute
BFHQ_deathsperround Deaths per round
BFHQ_deathstreak Death streak
BFHQ_defendcp Defended CP
BFHQ_defibrillator Defibrillator
BFHQ_driverscore Driver score
BFHQ_engineer Engineer
BFHQ_enlisted Enlisted
BFHQ_explosives Explosives
BFHQ_globalscore Global score
BFHQ_grenadelauncher Grenade launcher
BFHQ_heal Heal
BFHQ_helicopter Helicopter
BFHQ_killassist Kill assists
BFHQ_kills Kills
BFHQ_killsperminute Kills per minute
BFHQ_killsperround Kills per round
BFHQ_killstreak Kill streak
BFHQ_knife Knife
BFHQ_lastbattle Last Battle
BFHQ_lightmachineguns Light Machinegun
BFHQ_medic Medic
BFHQ_pistols Pistol
BFHQ_repair Repair
BFHQ_revive Revive
BFHQ_scoreperminute Score per minute
BFHQ_shotguns Shotgun
BFHQ_sniper Sniper
BFHQ_sniperrifles Sniper Rifle
BFHQ_specops Spec Ops
CREDITS_EA_MILLANREV Military Language Revising
BFHQ_submachineguns Submachinegun
BFHQ_support Support
BFHQ_support Support
BFHQ_teamworkscore Teamwork score
BFHQ_threelatestawards THREE LATEST AWARDS
BFHQ_transport Transport
BUTTON_abort ABORT
BUTTON_activate ACTIVATE
BUTTON_addmap ADD MAP >
BUTTON_apply APPLY
BUTTON_applyfilters APPLY FILTERS
CREDITS_EA_JAPANESEFONT Japanese font:
The typefaces included herein are solely developed by DynaComware
BUTTON_cancel CANCEL
BUTTON_chooseprofile SELECT ACCOUNT
MISC_SDHOOK_autorun Unable to connect to the online validation system.
Please confirm an internet connection is active. If problem persists, please con
tact TechSupport.
MISC_SDHOOK_frontendone The Account Creation server is currently offline
MISC_SDHOOK_frontendtwo The Gamespy Browser Server is currently offline
MISC_SDHOOK_frontendthree Unable to initialize sound card. Please check sound
card settings. If this problem persists, please contact TechSupport
MISC_SDHOOK_server The Gamespy Browser Server is currently offline
MISC_SDHOOK_multiplayerone The Gamespy Browser Server is currently offline
MISC_SDHOOK_multiplayertwo Battlefield 2 authentication system is currently off
line
BF2MODDESCRIPTION Return to the intensity and excitement of Battlefiel
d 2 , blasting into the modern era with enhanced team play and the latest, most te
chnologically advanced vehicles and weapons systems available.
MISC_SDHOOK_persistence The Stats & Tracking backend is currently offline
WEAPON_NAME_ammobag Ammo bag
WEAPON_NAME_healbag Medic bag
WEAPON_NAME_smokegrenade Smoke Grenade
WEAPON_NAME_laserpainter Laser painter
WEAPON_NAME_shockpaddles Shock paddles
WEAPON_NAME_wrench Wrench
KILLMESSAGE_WEAPON_knife Knife
KILLMESSAGE_WEAPON_ak47 AK-47
KILLMESSAGE_WEAPON_l85 L85A1
DELETED DELETED
KILLMESSAGE_VEHICLE_WASP USS Essex
KILLMESSAGE_WEAPON_gp25 GP-25
KILLMESSAGE_WEAPON_hmgtype85 Type 85 HMG
KILLMESSAGE_WEAPON_hmgtype95 Type 95 LMG
KILLMESSAGE_WEAPON_stationaryrpk74RPK-74 LMG
KILLMESSAGE_WEAPON_stationarym249M249 LMG
KILLMESSAGE_VEHICLE_f18 -18
AWARD_NAME_1031406_2 Veteran Knife Combat
AWARD_NAME_1031619_2 Veteran Pistol Combat
AWARD_NAME_1031119_2 Veteran Assault Combat
AWARD_NAME_1031120_2 Veteran Anti-tank Combat
AWARD_NAME_1031109_2 Veteran Sniper Combat
AWARD_NAME_1031115_2 Veteran Spec-Ops Combat
AWARD_NAME_1031121_2 Veteran Support Combat
AWARD_NAME_1031105_2 Veteran Engineer Combat
AWARD_NAME_1031113_2 Veteran Medic Combat
AWARD_NAME_1032415_2 Veteran Explosive Ordinance
AWARD_NAME_1190601_2 Veteran First Aid
DELETED DELETED
AWARD_NAME_1190507_2 Veteran Engineer
AWARD_NAME_1191819_2 Veteran Resupply
AWARD_NAME_1190304_2 Veteran Command
AWARD_NAME_1220118_2 Veteran Armor
AWARD_NAME_1222016_2 Veteran Transport
AWARD_NAME_1220803_2 Veteran Helicopter
AWARD_NAME_1220122_2 Veteran Aviator
AWARD_NAME_1220104_2 Veteran Air Defense
AWARD_NAME_1031923_2 Veteran Ground Defense
AWARD_NAME_1031406_3 Expert Knife Combat
AWARD_NAME_1031619_3 Expert Pistol Combat
AWARD_NAME_1031119_3 Expert Assault Combat
AWARD_NAME_1031120_3 Expert Anti-tank Combat
AWARD_NAME_1031109_3 Expert Sniper Combat
AWARD_NAME_1031115_3 Expert Spec-Ops Combat
AWARD_NAME_1031121_3 Expert Support Combat
AWARD_NAME_1031105_3 Expert Engineer Combat
AWARD_NAME_1031113_3 Expert Medic Combat
AWARD_NAME_1032415_3 Expert Explosive Ordinance
AWARD_NAME_1190601_3 Expert First Aid
AWARD_NAME_1190507_3 Expert Engineer
AWARD_NAME_1191819_3 Expert Resupply
AWARD_NAME_1190304_3 Expert Command
AWARD_NAME_1220118_3 Expert Armor
AWARD_NAME_1222016_3 Expert Transport
AWARD_NAME_1220803_3 Expert Helicopter
AWARD_NAME_1220122_3 Expert Aviator
AWARD_NAME_1220104_3 Expert Air Defense
AWARD_NAME_1031923_3 Expert Ground Defense
BUTTON_connect CONNECT 
BUTTON_connecttoip CONNECT TO IP
BUTTON_continue CONTINUE
DELETED DELETED
BUTTON_createprofile CREATE ACCOUNT
BUTTON_delete DELETE
BUTTON_deleteprofile DELETE ACCOUNT
BUTTON_download DOWNLOAD
DELETED DELETED
BUTTON_forgotpassword ORGOT PASSWORD
BUTTON_gotohomepage GO TO WEBSITE
BUTTON_join JOIN
BUTTON_login LOGIN
BUTTON_lookupprofile JUMP TO POSITION
BUTTON_movedown MOVE DOWN
BUTTON_moveup MOVE UP
BUTTON_next NEXT
BUTTON_no JK 
BUTTON_ready START RAUNCHIN'
DELETED DELETED
BUTTON_ok OK
BUTTON_online PLAY MULTIPLAYER
BUTTON_playdemo PLAY FILE
BUTTON_previous PREVIOUS
BUTTON_refresh REFRESH
BUTTON_removemap < REMOVE MAP
BUTTON_resettodefault RESET TO DEFAULT
BUTTON_singleplayer PLAY SINGLEPLAYER
BUTTON_startmictest START MIC TEST
BUTTON_stopmictest STOP MIC TEST
BUTTON_yes YEP
DELETED DELETED
COMMUNITY_1 BATTLERECORDER
COMMUNITY_1_abortdownload ABORT DOWNLOAD
COMMUNITY_1_abortdownloadinformationAre you sure you want to abort the download?
COMMUNITY_1_battlerecorderbookmarksBattleRecorder Bookmarks
COMMUNITY_1_battlerecorderlibraryBATTLERECORDER LIBRARY
COMMUNITY_1_date DATE
COMMUNITY_1_downloadcomplete DOWNLOAD COMPLETE
COMMUNITY_1_downloadinprogressDOWNLOAD IN PROGRESS
COMMUNITY_1_file ILE
COMMUNITY_1_information Click on the bookmarks listed below to download and
view BattleRecorder files.
COMMUNITY_1_instructions INSTRUCTIONS
COMMUNITY_1_libraryinformationAdd to your library by downloading bookmarked Battle
Recorder files.
COMMUNITY_1_nobookmarks You have no BattleRecorder bookmarks.
COMMUNITY_2 CUSTOM GAMES
COMMUNITY_2_customgameinformationCUSTOM GAME INFORMATION
COMMUNITY_2_customgames CUSTOM GAMES
COMMUNITY_2_information Click below on the custom game you want to activate.
COMMUNITY_2_instructions INSTRUCTIONS
CONFIRM_activatemod ACTIVATE CUSTOM GAME
CONFIRM_activatemodclosingdownACTIVATING CUSTOM GAME
CONFIRM_activatemod_info Are you sure you want to activate this custom game?
Battlefield 2 must restart in order to do this action.
CONFIRM_browsewebsite BROWSE WEBSITE
CONFIRM_browsewebsite_info You need to close Battlefield 2 in order to go to th
is website, do you wish to proceed?
CONFIRM_deletelocalprofile DELETE ACCOUNT
CONFIRM_deletelocalprofile_infoDeleting your account will remove all information f
rom this local machine. Access the ACCOUNT MANAGEMENT screen to retrieve your de
leted account information. Do you want to proceed?
CONFIRM_disconnect DISCONNECT
CONFIRM_disconnect_info You need to disconnect to do this action.
CONFIRM_disconnecting DISCONNECTING
CONFIRM_forgotpassword ORGOT PASSWORD
DELETED DELETED
CONFIRM_forgotpassword_info This will close Battlefield 2 and open the Gamespy A
ccount website. You can retrieve your password here. The password will be sent
to the email address entered at account creation.
DELETED DELETED
CONFIRM_notonline NOT ONLINE
DELETED DELETED
CONFIRM_notonline_info You need to be online to access this page. Do you w
ish to use an online account?
DELETED DELETED
CONFIRM_passwordneeded PASSWORD NEEDED
CONFIRM_passwordneeded_passwordPASSWORD
CONFIRM_passwordneeded_info You need to enter the correct password to play on th
is server.
CONFIRM_quit QUIT
FOOTER_enablepunkbuster ENABLE
DELETED DELETED
CONFIRM_quit_donotaskagain Hey! I'm sick of you asking this!
DELETED DELETED
CONFIRM_quit_info Wait! Did you do this on purpose or are you a MORON?
DELETED DELETED
CONFIRM_rentserver RENT SERVER
DELETED DELETED
CONFIRM_rentserver_info To rent a Battlefield 2 server, click YES This will
close Battlefield 2 and open the server rental website.
DELETED DELETED
CONNECT_connecttoip CONNECT TO IP
CONNECT_ipaddress IP ADDRESS
CONNECT_port PORT
DELETED DELETED
CONTROLLER_IDFGameController_IDAxis_0Joy Axis 0
CONTROLLER_IDFGameController_IDAxis_1Joy Axis 1
CONTROLLER_IDFGameController_IDAxis_10Joy Axis 10
CONTROLLER_IDFGameController_IDAxis_11Joy Axis 11
CONTROLLER_IDFGameController_IDAxis_12Joy Axis 12
CONTROLLER_IDFGameController_IDAxis_13Joy Axis 13
CONTROLLER_IDFGameController_IDAxis_14Joy Axis 14
CONTROLLER_IDFGameController_IDAxis_2Joy Axis 2
CONTROLLER_IDFGameController_IDAxis_3Joy Axis 3
CONTROLLER_IDFGameController_IDAxis_4Joy Axis 4
CONTROLLER_IDFGameController_IDAxis_5Joy Axis 5
CONTROLLER_IDFGameController_IDAxis_6Joy Axis 6
CONTROLLER_IDFGameController_IDAxis_7Joy Axis 7
CONTROLLER_IDFGameController_IDAxis_8Joy Axis 8
CONTROLLER_IDFGameController_IDAxis_9Joy Axis 9
CONTROLLER_IDFGameController_IDAxis_NoneJoy Axis None
CONTROLLER_IDFGameController_IDButton_0Joy Button 0
CONTROLLER_IDFGameController_IDButton_1Joy Button 1
CONTROLLER_IDFGameController_IDButton_10Joy Button 10
CONTROLLER_IDFGameController_IDButton_11Joy Button 11
CONTROLLER_IDFGameController_IDButton_12Joy Button 12
CONTROLLER_IDFGameController_IDButton_13Joy Button 13
CONTROLLER_IDFGameController_IDButton_14Joy Button 14
CONTROLLER_IDFGameController_IDButton_15Joy Button 15
CONTROLLER_IDFGameController_IDButton_16Joy Button 16
CONTROLLER_IDFGameController_IDButton_17Joy Button 17
CONTROLLER_IDFGameController_IDButton_18Joy Button 18
CONTROLLER_IDFGameController_IDButton_19Joy Button 19
CONTROLLER_IDFGameController_IDButton_2Joy Button 2
CONTROLLER_IDFGameController_IDButton_20Joy Button 20
CONTROLLER_IDFGameController_IDButton_21Joy Button 21
CONTROLLER_IDFGameController_IDButton_22Joy Button 22
CONTROLLER_IDFGameController_IDButton_23Joy Button 23
CONTROLLER_IDFGameController_IDButton_24Joy Button 24
CONTROLLER_IDFGameController_IDButton_25Joy Button 25
CONTROLLER_IDFGameController_IDButton_26Joy Button 26
CONTROLLER_IDFGameController_IDButton_27Joy Button 27
CONTROLLER_IDFGameController_IDButton_28Joy Button 28
CONTROLLER_IDFGameController_IDButton_29Joy Button 29
CONTROLLER_IDFGameController_IDButton_3Joy Button 3
CONTROLLER_IDFGameController_IDButton_30Joy Button 30
CONTROLLER_IDFGameController_IDButton_31Joy Button 31
CONTROLLER_IDFGameController_IDButton_4Joy Button 4
CONTROLLER_IDFGameController_IDButton_5Joy Button 5
CONTROLLER_IDFGameController_IDButton_6Joy Button 6
CONTROLLER_IDFGameController_IDButton_7Joy Button 7
CONTROLLER_IDFGameController_IDButton_8Joy Button 8
CONTROLLER_IDFGameController_IDButton_9Joy Button 9
CONTROLLER_IDFGameController_IDButton_NoneJoy Button None
CONTROLLER_IDFMouse_IDAxis_0 Mouse Axis 0
CONTROLLER_IDFMouse_IDAxis_1 Mouse Axis 1
CONTROLLER_IDFMouse_IDAxis_10 Mouse Axis 10
CONTROLLER_IDFMouse_IDAxis_11 Mouse Axis 11
CONTROLLER_IDFMouse_IDAxis_12 Mouse Axis 12
CONTROLLER_IDFMouse_IDAxis_13 Mouse Axis 13
CONTROLLER_IDFMouse_IDAxis_14 Mouse Axis 14
CONTROLLER_IDFMouse_IDAxis_2 Mouse Axis 2
CONTROLLER_IDFMouse_IDAxis_3 Mouse Axis 3
CONTROLLER_IDFMouse_IDAxis_4 Mouse Axis 4
CONTROLLER_IDFMouse_IDAxis_5 Mouse Axis 5
CONTROLLER_IDFMouse_IDAxis_6 Mouse Axis 6
CONTROLLER_IDFMouse_IDAxis_7 Mouse Axis 7
CONTROLLER_IDFMouse_IDAxis_8 Mouse Axis 8
CONTROLLER_IDFMouse_IDAxis_9 Mouse Axis 9
CONTROLLER_IDFMouse_IDAxis_NoneMouse Axis None
CONTROLLER_IDFMouse_IDButton_0Mouse Button 0
CONTROLLER_IDFMouse_IDButton_1Mouse Button 1
CONTROLLER_IDFMouse_IDButton_10Mouse Button 10
CONTROLLER_IDFMouse_IDButton_11Mouse Button 11
CONTROLLER_IDFMouse_IDButton_12Mouse Button 12
CONTROLLER_IDFMouse_IDButton_13Mouse Button 13
CONTROLLER_IDFMouse_IDButton_14Mouse Button 14
CONTROLLER_IDFMouse_IDButton_15Mouse Button 15
CONTROLLER_IDFMouse_IDButton_16Mouse Button 16
CONTROLLER_IDFMouse_IDButton_17Mouse Button 17
CONTROLLER_IDFMouse_IDButton_18Mouse Button 18
CONTROLLER_IDFMouse_IDButton_19Mouse Button 19
CONTROLLER_IDFMouse_IDButton_2Mouse Button 2
CONTROLLER_IDFMouse_IDButton_20Mouse Button 20
CONTROLLER_IDFMouse_IDButton_21Mouse Button 21
CONTROLLER_IDFMouse_IDButton_22Mouse Button 22
CONTROLLER_IDFMouse_IDButton_23Mouse Button 23
CONTROLLER_IDFMouse_IDButton_24Mouse Button 24
CONTROLLER_IDFMouse_IDButton_25Mouse Button 25
CONTROLLER_IDFMouse_IDButton_26Mouse Button 26
CONTROLLER_IDFMouse_IDButton_27Mouse Button 27
CONTROLLER_IDFMouse_IDButton_28Mouse Button 28
CONTROLLER_IDFMouse_IDButton_29Mouse Button 29
CONTROLLER_IDFMouse_IDButton_3Mouse Button 3
CONTROLLER_IDFMouse_IDButton_30Mouse Button 30
CONTROLLER_IDFMouse_IDButton_31Mouse Button 31
CONTROLLER_IDFMouse_IDButton_4Mouse Button 4
CONTROLLER_IDFMouse_IDButton_5Mouse Button 5
CONTROLLER_IDFMouse_IDButton_6Mouse Button 6
CONTROLLER_IDFMouse_IDButton_7Mouse Button 7
CONTROLLER_IDFMouse_IDButton_8Mouse Button 8
CONTROLLER_IDFMouse_IDButton_9Mouse Button 9
CONTROLLER_IDFMouse_IDButton_NoneMouse Button None
CONTROLLER_IDJoystickAxis Joy axis
CONTROLLER_IDJoystickThrottle Joy throttle
CONTROLLER_IDKey_0 10
CONTROLLER_IDKey_1 1
CONTROLLER_IDKey_2 2
CONTROLLER_IDKey_3 3
CONTROLLER_IDKey_4 4
CONTROLLER_IDKey_5 5
CONTROLLER_IDKey_6 6
CONTROLLER_IDKey_7 
CONTROLLER_IDKey_8 
CONTROLLER_IDKey_9 9
CONTROLLER_IDKey_A A
CONTROLLER_IDKey_Add Numeric +
CONTROLLER_IDKey_Apostrophe Apostrophe
CONTROLLER_IDKey_AppMenu Application Menu
CONTROLLER_IDKey_ArrowDown Arrow Down
CONTROLLER_IDKey_ArrowLeft Arrow Left
CONTROLLER_IDKey_ArrowRight Arrow Right
CONTROLLER_IDKey_ArrowUp Arrow Up
CONTROLLER_IDKey_At @
CONTROLLER_IDKey_Ax Ax
CONTROLLER_IDKey_B B
CONTROLLER_IDKey_Backslash Backslash
CONTROLLER_IDKey_Backspace Backspace
CONTROLLER_IDKey_C C
CONTROLLER_IDKey_Calculator Calculator
CONTROLLER_IDKey_Capital Caps Lock
CONTROLLER_IDKey_Colon Colon
CONTROLLER_IDKey_Comma ,
CONTROLLER_IDKey_Convert Convert
CONTROLLER_IDKey_D D
CONTROLLER_IDKey_Decimal Numeric ,
CONTROLLER_IDKey_Delete Delete
CONTROLLER_IDKey_Divide Numpad Divide
CONTROLLER_IDKey_E E
CONTROLLER_IDKey_End End
CONTROLLER_IDKey_Enter Enter
CONTROLLER_IDKey_Equals 
CONTROLLER_IDKey_Escape Escape
CONTROLLER_IDKey_F 
CONTROLLER_IDKey_F1 1
CONTROLLER_IDKey_F10 10
CONTROLLER_IDKey_F11 11
CONTROLLER_IDKey_F12 12
CONTROLLER_IDKey_F13 13
CONTROLLER_IDKey_F14 14
CONTROLLER_IDKey_F15 15
CONTROLLER_IDKey_F2 2
CONTROLLER_IDKey_F3 3
CONTROLLER_IDKey_F4 4
CONTROLLER_IDKey_F5 5
CONTROLLER_IDKey_F6 6
CONTROLLER_IDKey_F7 7
CONTROLLER_IDKey_F8 8
CONTROLLER_IDKey_F9 9
CONTROLLER_IDKey_G G
CONTROLLER_IDKey_Grave Grave
CONTROLLER_IDKey_H H
CONTROLLER_IDKey_Home Home
CONTROLLER_IDKey_I I
CONTROLLER_IDKey_Insert Insert
CONTROLLER_IDKey_J J
CONTROLLER_IDKey_K K 
CONTROLLER_IDKey_Kana Kana
CONTROLLER_IDKey_Kanji Kanji
CONTROLLER_IDKey_L L
CONTROLLER_IDKey_LeftAlt Left Alt
CONTROLLER_IDKey_LeftBracket Left bracket
CONTROLLER_IDKey_LeftCtrl Left Control
CONTROLLER_IDKey_LeftShift Left Shift
CONTROLLER_IDKey_LeftWin Left Win
CONTROLLER_IDKey_M M
CONTROLLER_IDKey_Mail Mail
CONTROLLER_IDKey_MediaSelect Media Select
CONTROLLER_IDKey_MediaStop Mediastop
CONTROLLER_IDKey_Minus -
CONTROLLER_IDKey_Multiply Multiply
CONTROLLER_IDKey_Mute Mute
CONTROLLER_IDKey_MyComputer My Computer
CONTROLLER_IDKey_N N
CONTROLLER_IDKey_NextTrack Next Track
CONTROLLER_IDKey_NoConvert No Convert
CONTROLLER_IDKey_None No key
CONTROLLER_IDKey_Numlock Num Lock
CONTROLLER_IDKey_Numpad0 Numeric 0
CONTROLLER_IDKey_Numpad1 Numeric 1
CONTROLLER_IDKey_Numpad2 Numeric 2
CONTROLLER_IDKey_Numpad3 Numeric 3
CONTROLLER_IDKey_Numpad4 Numeric 4
CONTROLLER_IDKey_Numpad5 Numeric 5
CONTROLLER_IDKey_Numpad6 Numeric 6
CONTROLLER_IDKey_Numpad7 Numeric 7
CONTROLLER_IDKey_Numpad8 Numeric 8
CONTROLLER_IDKey_Numpad9 Numeric 9
CONTROLLER_IDKey_NumpadComma Numpad Comma
CONTROLLER_IDKey_NumpadEnter Numeric Enter
CONTROLLER_IDKey_NumpadEquals Numeric Equals
CONTROLLER_IDKey_O O
CONTROLLER_IDKey_OEM_102 <
CONTROLLER_IDKey_P P
CONTROLLER_IDKey_PageDown Page Down
CONTROLLER_IDKey_PageUp Page Up
CONTROLLER_IDKey_Pause Pause
CONTROLLER_IDKey_Period .
CONTROLLER_IDKey_PlayPause Play Pause
CONTROLLER_IDKey_Power Power
CONTROLLER_IDKey_PrevTrack Previous Track
CONTROLLER_IDKey_PrintScreen Printscreen
CONTROLLER_IDKey_Q Q
CONTROLLER_IDKey_R R
CONTROLLER_IDKey_RightAlt Right Alt
CONTROLLER_IDKey_RightBracket Right bracket
CONTROLLER_IDKey_RightCtrl Right Control
CONTROLLER_IDKey_RightShift Right Shift
CONTROLLER_IDKey_RightWin Right Win
CONTROLLER_IDKey_S S
CONTROLLER_IDKey_ScrollLock Scroll Lock
CONTROLLER_IDKey_Semicolon Semi colon
CONTROLLER_IDKey_Slash /
CONTROLLER_IDKey_Sleep Sleep
CONTROLLER_IDKey_Space Space
CONTROLLER_IDKey_Stop Stop
CONTROLLER_IDKey_Subtract Numeric -
CONTROLLER_IDKey_T T
CONTROLLER_IDKey_Tab Tab
CONTROLLER_IDKey_U U
CONTROLLER_IDKey_Underline Underline
CONTROLLER_IDKey_Unknown Unknown key
CONTROLLER_IDKey_Unlabeled Unlabeled Key
CONTROLLER_IDKey_V V
CONTROLLER_IDKey_VolumeDown Volume Down
CONTROLLER_IDKey_VolumeUp Volume Up
CONTROLLER_IDKey_W W
CONTROLLER_IDKey_Wake Wake
CONTROLLER_IDKey_WebBack Webback
CONTROLLER_IDKey_WebFavorites Webfavorites
CONTROLLER_IDKey_WebForward Webforward
CONTROLLER_IDKey_WebHome Web Home
CONTROLLER_IDKey_WebRefresh Webrefresh
CONTROLLER_IDKey_WebSearch Websearch
CONTROLLER_IDKey_WebStop Webstop
CONTROLLER_IDKey_X X
CONTROLLER_IDKey_Y Y
CONTROLLER_IDKey_Yen Yen
CONTROLLER_IDKey_Z Z
CONTROLLER_IDMouseAxis Mouse axis
CONTROLLER_IDMouseWheel Mouse wheel
CREATE_cancel CANCEL
CREATE_country COUNTRY
CREATE_createprofile CREATE ACCOUNT
CREATE_email EMAIL ADDRESS
CREATE_internet Mave Party
CREATE_internetinfo Create an account which can be used to play on the i
nternet.
CREATE_network SINGLEPLAYER
CREATE_networkinfo Create an account which can be used to play singlepl
ayer or on a local area network. NOTE: You must have a multiplayer account to p
lay on the internet.
CREATE_password PASSWORD
CREATE_profilename ACCOUNT NAME
CREATE_rememberpassword REMEMBER PASSWORD
CREATE_repeatpassword REPEAT PASSWORD
CREDITS_DICE_additionalart Additional Art
CREDITS_DICE_additionalprogrammingAdditional Programming
CREDITS_DICE_additionalsound Additional Sound
CREDITS_DICE_aiprogramming AI Programming
CREDITS_DICE_animations Animations
CREDITS_DICE_art Art
CREDITS_DICE_artdirection Art Direction
CREDITS_DICE_assistantproducerAssistant Producer
CREDITS_DICE_characterart Character Art
CREDITS_DICE_coreprogramming Core Programming
CREDITS_DICE_credits Credits
CREDITS_DICE_design Design
CREDITS_DICE_developmentdirectorartDevelopment Direction - Art
CREDITS_DICE_developmentdirectorcodeDevelopment Direction - Code
CREDITS_DICE_environmentartistEnvironment Artist
CREDITS_DICE_execproducer Executive Producer
CREDITS_DICE_graphicsprogrammingGraphics Programming
CREDITS_DICE_interface Interface
CREDITS_DICE_intromovie Intro Movie
CREDITS_DICE_leadart Lead Art
CREDITS_DICE_leaddesign Lead Design
CREDITS_DICE_leadleveldesign Lead Level Design
CREDITS_DICE_leadprogramming Lead Programming
CREDITS_DICE_leadsounddesignerLead Sound Design
CREDITS_DICE_levelart Level Art
CREDITS_DICE_leveldesign Level design
CREDITS_DICE_music Music
CREDITS_DICE_physicsprogrammingPhysics Programming
CREDITS_DICE_producer Producer
CREDITS_DICE_programming Programming
CREDITS_DICE_qa QA
CREDITS_DICE_qalead QA Lead
CREDITS_DICE_sounddesign Sound
CREDITS_DICE_specialeffects Special Effects
CREDITS_DICE_specialthanks Special Thanks
CREDITS_DICE_technicaldirectorTechnical Director
CREDITS_DICE_technicalleadart Technical Lead Art
CREDITS_DICE_testlead Test Lead
CREDITS_DICE_toolsprogramming Tools Programming
CREDITS_DICE_vehicleart Vehicle Art
CREDITS_EA_administrativeassistantAdministrative Assistant 
CREDITS_EA_administrator Administrator
CREDITS_EA_artintern Art Intern
CREDITS_EA_assistant Assistant
CREDITS_EA_assistantleadtesterAssistant Lead Tester
CREDITS_EA_assistantproducer Assistant Producer
CREDITS_EA_coordinator Coordinator
CREDITS_EA_customerqualitycontrolCustomer Quality Control
CREDITS_EA_directorofnastudiooperationsDirector of NA Studio Operations
CREDITS_EA_documentation Documentation
CREDITS_EA_documentationlayoutDocumentation Layout
CREDITS_EA_eamusicsupervisor EA Music Supervisor
CREDITS_EA_eapartners EA PARTNERS
CREDITS_EA_earedwoodshores EA REDWOOD SHORES
CREDITS_EA_earscatlab EARS CAT Lab
CREDITS_EA_earsmasteringlab EARS Mastering Lab
CREDITS_EA_electronicarts ELECTRONIC ARTS
CREDITS_EA_executiveproducer Executive Producer
CREDITS_EA_leadproducer Lead Producer
CREDITS_EA_leadtester Lead Tester
CREDITS_EA_litleadtester LIT Lead Tester
CREDITS_EA_littester LIT Tester
CREDITS_EA_localizationcoordinatorLocalization Coordinator
CREDITS_EA_localizationteam LOCALIZATION TEAM
CREDITS_EA_management Management
CREDITS_EA_marketing Marketing
CREDITS_EA_nacqcmanagement NA CQC Management
CREDITS_EA_nacqcplatformspecialitsNA CQC Platform Specialits
CREDITS_EA_nacqcprojectleads NA CQC Project Leads
CREDITS_EA_nacqctesters NA CQC Testers
CREDITS_EA_publicrelations Public Relations
CREDITS_EA_qaanalyst QA Analyst
CREDITS_EA_qadirector QA Director
CREDITS_EA_qahardwaresupport QA Hardware Support
CREDITS_EA_qasupport QA Support
CREDITS_EA_qatesters QA Testers
CREDITS_EA_qualityassurance Quality Assurance
CREDITS_EA_scriptwriter Scriptwriter
CREDITS_EA_senioraccountmanagerSenior Account Manager
CREDITS_EA_seniorqaengineer Senior QA Engineer
CREDITS_EA_seniorqalead Senior QA Lead
CREDITS_EA_seniorqamanager Senior QA Manager
CREDITS_EA_soundengineer Sound Engineer
CREDITS_EA_srhrgeneralist Sr. HR Generalist
CREDITS_EA_srlocalizationprojectmanagerSr. Localization Project Manager
CREDITS_EA_studiooperations Studio Operations
CREDITS_EA_technicaldirector Technical Director
CREDITS_EA_vpofworldwidestudiooperations VP of Worldwide Studio Operations 
EOR_1 SCORE LIST
EOR_1_commander COMMANDER
EOR_1_commanderinfo 2x bonus for win
EOR_1_playername PLAYER NAME
EOR_1_roundresults ROUND RESULTS
EOR_1_team1 TEAM 1
EOR_1_team2 TEAM 2
EOR_1_top20 TOP 20 PLAYERS
EOR_1_totaltickets TOTAL TICKETS
EOR_1_yourposition YOUR POSITION
EOR_2 TOP PLAYERS
EOR_2_kitsplayed KITS PLAYED
EOR_2_player1 GOLD
EOR_2_player2 SILVER
EOR_2_player3 BRONZE
EOR_2_squadleader SQUAD LEADER
EOR_2_squadmembers SQUAD MEMBERS
EOR_2_topsquads TOP SQUADS
EOR_3 TOP SCORES
EOR_3_airdefense AIR DEFENSE
EOR_3_antitank ANTI-TANK
EOR_3_armor ARMOR
EOR_3_assault ASSAULT
EOR_3_aviator AVIATOR
EOR_3_captureassist BEST CAPTURE ASSIST SCORE
EOR_3_combat BEST COMBAT
EOR_3_driver BEST DRIVER SCORE
EOR_3_engineer ENGINEER
EOR_3_flagcapture BEST FLAG CAPTURE SCORE
EOR_3_flagdefend BEST FLAG DEFEND SCORE
EOR_3_grounddefense GROUND DEFENSE
EOR_3_heal BEST HEAL SCORE
EOR_3_helicopter HELICOPTER
EOR_3_killassist BEST KILL ASSIST SCORE
EOR_3_medic MEDIC
EOR_3_repair BEST REPAIR SCORE
EOR_3_resupply BEST RESUPPLY SCORE
EOR_3_revive BEST REVIVE SCORE
EOR_3_sniper SNIPER
EOR_3_specops SPEC OPS
EOR_3_teamwork BEST TEAMWORK
EOR_3_transport TRANSPORT
EOR_4 MAP BRIEFING
EOR_4_gamemode GAME MODE
EOR_4_mapbriefing MAP BRIEFING
EOR_4_serverinfo SERVER INFO
EOR_4_servermessage SERVER MESSAGE
EOR_bookmark PREVIOUS ROUND HAS BEEN BOOKMARKED IN YOUR BATTLEREC
ORDER
EOR_escapetocancel PRESS ESCAPE TO CANCEL LOADING
EOR_hostmessage SERVER GRAPHIC
EOR_joiningserver JOINING SERVER
EOR_maploaded MAP LOADED, SELECT THE JOIN GAME BUTTON OR PRESS ESC
APE TO ENTER THE GAME
FILTERS_64bit 64 bit
FILTERS_battlecom BattleCommo
FILTERS_battlerecorder BattleRecorder
FILTERS_largemaps Large Maps
FILTERS_mediummaps Medium Maps
FILTERS_nopassword No Password
FILTERS_notfull Not Full
FILTERS_populated Populated
FILTERS_punkbuster Punkbuster
FILTERS_ranked Ranked
FILTERS_sameversiononly Same Version Only
FILTERS_smallmaps Small Maps
HEADER_accelerate ACCELERATE
HEADER_accuracy ACCURACY
HEADER_afterburner AFTERBURNER
HEADER_altfire ALT-FIRE
HEADER_backwark BACKWARD
HEADER_boost BOOST 
HEADER_closeoff CLOSE/OFF
HEADER_comchannel COM. CHANNEL
HEADER_countermeasures COUNTERMEASURES
CPNAME_DO_16_oldcity Old City
CPNAME_DO_16_oilcisterns Oil Cisterns
CPNAME_DO_16_refinery Refinery
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CPNAME_DO_32_powerstation Power Station
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CPNAME_DO_64_chinesebase Chinese Base
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CPNAME_DO_64_ustown US Town
CPNAME_DO_64_westoilfield West Oilfield
CPNAME_DO_64_eastoilfield East Oilfield
CPNAME_DO_64_oilfieldcheckpointOilfield Checkpoint
CPNAME_KD_16_powerstation Power Station
CPNAME_KD_16_upperdam Upper Dam
CPNAME_KD_16_lowerdam Lower Dam
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CPNAME_KD_32_upperdam Upper Dam
CPNAME_KD_32_lowerdam Lower Dam
CPNAME_KD_32_constructionsite Construction Site
CPNAME_KD_32_intake Intake
CPNAME_KD_32_materialstation Material Station
CPNAME_KD_32_refuellingstationRefueling Station
CPNAME_KD_32_containerstorage Container Storage
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CPNAME_SS_16_northisland North Island
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CPNAME_SS_32_chinesehq Chinese HQ
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CPNAME_SS_32_fishfactory ish Factory
CPNAME_SS_64_centralfront Central Front
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CPNAME_OC_32_controlcenter Control Center
CPNAME_OC_32_refuellingstationRefueling Station
CPNAME_OC_32_smallairstrip Small Airstrip
CPNAME_OC_32_abandonedvillage Abandoned Village
CPNAME_OC_32_communicationcentralCommunication Central
CPNAME_OC_64_airfield Airfield
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CPNAME_OC_64_refuellingstationRefueling Station
CPNAME_OC_64_smallairstrip Small Airstrip
CPNAME_OC_64_abandonedvillage Abandoned Village
CPNAME_OC_64_communicationcentralCommunication Central
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CPNAME_OC_64_mecairfield MEC Airfield
CPNAME_SP_16_beachhouse Beach House
CPNAME_SP_16_convoy Convoy
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CPNAME_SP_16_officebuildings Office Buildings
CPNAME_SP_16_tvstation TV Station
CPNAME_SP_32_beachhouse Beach House
CPNAME_SP_32_outskirts Outskirts
CPNAME_SP_32_clubhouse Club House
CPNAME_SP_32_outpost Outpost
CPNAME_SP_32_surveillancepost Surveillance Post
CPNAME_SP_32_alley Alley
CPNAME_SP_32_hotel Hotel
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CPNAME_SP_32_officebuildings Office Buildings
CPNAME_SP_32_tvstation TV Station
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CPNAME_SP_64_clubhouse Club House
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CPNAME_SP_64_hotel Hotel
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CPNAME_SP_64_tvstation TV Station
CPNAME_SP_64_fortification ortification
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CPNAME_SK_16_hotel Hotel
CPNAME_SK_16_square Square
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CPNAME_SK_32_gasstation Gas Station
CPNAME_SK_32_hotel Hotel
CPNAME_SK_32_square Square
CPNAME_SK_32_trainaccident Train Accident
CPNAME_SK_32_gatehouse Gatehouse
CPNAME_SK_32_cementfactory Cement Factory
CPNAME_SK_32_factory actory
CPNAME_SK_64_gasstation Gas Station
CPNAME_SK_64_hotel Hotel
CPNAME_SK_64_ammodepot Ammo Depot
CPNAME_SK_64_square Square
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CPNAME_SK_64_trainaccident Train Accident
CPNAME_SK_64_gatehouse Gatehouse
CPNAME_SK_64_cementfactory Cement Factory
CPNAME_SK_64_warehouse Warehouse
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CPNAME_GP_64_chineseairfield Chinese Airfield
CPNAME_GP_64_uppercamp Upper Camp
CPNAME_GP_64_bridgecamp Bridge Camp
CPNAME_GP_64_wmineentrance West Mine Entrance
CPNAME_GP_64_canyonguardpost Canyon Guard Post
CPNAME_GP_64_emineentrance East Mine Entrance
CPNAME_GP_64_securityhq Security Headquarters
CPNAME_GP_64_mountainlookout Mountain Lookout
CPNAME_GP_64_powerplant Power Plant
CPNAME_GP_64_usairfield US Airfield
CPNAME_GP_32_uppercamp Upper Camp
CPNAME_GP_32_bridgecamp Bridge Camp
CPNAME_GP_32_wmineentrance West Mine Entrance
CPNAME_GP_32_emineentrance East Mine Entrance
CPNAME_GP_32_securityhq Security Headquarters
CPNAME_GP_32_powerplant Power Plant
CPNAME_GP_16_wmineentrance West Mine Entrance
CPNAME_GP_16_emineentrance East Mine Entrance
CPNAME_GP_16_island Island
CPNAME_GO_64_uscarrier US Carrier
CPNAME_GO_64_riverfort River Fortification
CPNAME_GO_64_olivefort Olive Hill Fortification
CPNAME_GO_64_rockfort Rock Fortification
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CPNAME_GO_64_airfieldcamp Airfield Camp
CPNAME_GO_64_airfieldbase Airfield Base
CPNAME_GO_32_uscarrier US Carrier
CPNAME_GO_32_riverfort River Fortification
CPNAME_GO_32_olivefort Olive Hill Fortification
CPNAME_GO_32_rockfort Rock Fortification
CPNAME_GO_32_constructionsite Construction Site
CPNAME_GO_32_industrialarea Industrial Area
CPNAME_GO_32_airfieldbase Airfield Base
CPNAME_GO_16_beach Beachhead
CPNAME_GO_16_village Village
CPNAME_GO_16_city City
CPNAME_MC_64_mecairfield MEC Airfield
CPNAME_MC_64_ngasstation North Gas Station
CPNAME_MC_64_hotel Hotel
CPNAME_MC_64_citypark City Park
CPNAME_MC_64_alleyway Alleyway
CPNAME_MC_64_powerplant Power Plant
CPNAME_MC_64_southblock South Block
CPNAME_MC_64_warehouse Warehouse
CPNAME_MC_64_backyard Backyard
CPNAME_MC_64_hill Hill
CPNAME_MC_64_sgasstation South Gas Station
CPNAME_MC_64_usairfield US Airfield
CPNAME_MC_32_hotel Hotel
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CPNAME_MC_32_backyard Backyard
CPNAME_MC_32_hill Hill
CPNAME_MC_16_hotel Hotel
CPNAME_MC_16_roadconstruct Road Construction
CPNAME_MC_16_southblock South Block
CPNAME_DP_64_uscarrier US Carrier
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CPNAME_DP_64_reactors Reactor Towers
CPNAME_DP_64_powerplant Power Plant
CPNAME_DP_64_maintenancebuildingMaintenance Buildings
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CPNAME_DP_64_southbeach South Beach
CPNAME_DP_32_uscarrier US Carrier
CPNAME_DP_32_northdocks North Docks
CPNAME_DP_32_warehouse Warehouse
CPNAME_DP_32_constructionsite Construction Site
CPNAME_DP_32_reactors Reactor Towers
CPNAME_DP_32_mainentrance Main Entrance
CPNAME_DP_32_powerplant Power Plant
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CPNAME_DP_16_mainentrance Main Entrance
CPNAME_DP_16_powerplant Power Plant
CPNAME_DP_16_constructionsite Construction Site
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CPNAME_DV_64_uscarrier US Carrier
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CPNAME_DV_64_vistapoint Vista Point
CPNAME_DV_64_rivervillage River Village
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HEADER_crouch CROUCH
HEADER_cyclecameras CYCLE CAMERA
HEADER_cycleweapons CYCLE WEAPONS
HEADER_date DATE 
HEADER_deaths DEATHS
HEADER_decelerate DECELERATE
HEADER_enterexit ENTER/EXIT
HEADER_fire IRE
HEADER_flare LARES
HEADER_forward ORWARD
HEADER_gamemode GAME MODE
HEADER_gamemode GAME MODE
HEADER_id ID
HEADER_invertmouse INVERT MOUSE
HEADER_jump JUMP
HEADER_kdratio K/D RATIO
HEADER_kills KILLS
HEADER_losses LOSSES
HEADER_mainradio MAIN RADIO
HEADER_map MAP
HEADER_mapname MAP NAME
HEADER_maporder MAP ORDER
HEADER_name NAME
HEADER_openon OPEN/ON
LOADINGSCREEN_MAPDESCRIPTION_songhuastalemateNewly formed Active Component brigade
s of the US Marines advance from the Russian plains into the territories of the
People s Republic of China where rapidly deployed Chinese forces mass to counter t
he assault. The stalemated situation along the Songhua River has deteriorated in
to reciprocal assaults by both sides, each seeking to capture this vital transpo
rtation artery. Stakes are high in this double assault that involves control of
a main gateway to Southern Manchuria.
LOADINGSCREEN_MAPDESCRIPTION_glowingpassChina s rich mining areas in the northeaster
n highland have become contested by rapidly deploying American and Chinese force
s. The narrow canyons carved into this region channel both forces into inevitabl
e head-on confrontations as each seeks to secure the prized uranium mines with t
heir advancing forces. In the context of this double assault, success will favor
the bold, given the constrained nature of this rugged battlefield. 
LOADINGSCREEN_MAPDESCRIPTION_dragonvalleyAncient legends of this "fairyland on ear
th," tell of a yellow dragon that helped a king channel flood waters into the se
a. Currently, American military forces are converging upon this idyllic valley,
to secure a foothold in the Minshan mountain range. Elements of the US Marines a
re on the offensive in this sector, while the forces of the People's Republic of
China are called upon to defend ancient ancestral lands, in what promises to be
a bitter engagement.
LOADINGSCREEN_MAPDESCRIPTION_daqingoilfieldsAmerican forces striking south are now
poised to seize this crucial logistic component in China s ongoing war effort, se
eking to both divert petroleum resources while simultaneously hindering PLA mech
anized efforts in this sector. The stakes are high in this head-on collision bet
ween advancing US brigades and the defending Chinese forces, with both sides adv
ised to cautiously advance through this volatile landscape.
LOADINGSCREEN_MAPDESCRIPTION_dalianplantUS Rapid Deployment forces are advancing t
o capture the Dalian Plant nuclear facility and force disruptions to the electri
cal grid in northern China. Elements of the Second Army of the People s Republic o
f China have moved forward to serve as an improvised defensive force. This locat
ion is of vital strategic importance to both sides, for a major reduction of the
generating capacity of the PLA forces would allow rapid consolidation of US uni
ts dispersed throughout this vast region.
LOADINGSCREEN_MAPDESCRIPTION_hinganhillsMilitary planners for both the US and the
People s Republic of China quickly realized that this sector contains key strategi
c bridges that provide easy armored access to the Manchurian heartland and deplo
yed accordingly. To secure possession of these vital lines of advance elements o
f both nations are racing to meet head-on amidst the scattered farms, villages a
nd industrial areas of this ancient, remote landscape.
LOADINGSCREEN_MAPDESCRIPTION_mashtuurcityLeading elements of the US ground force m
ust capture Mashtuur City, a primary Middle East axis of advance. In response, M
EC units are rushing forward to hold the city at all costs. In this double assau
lt upon a key urban asset, all elements of modern warfare are likely to be deplo
yed, attempting to secure vital CPs that dot the city. Victory will go to the si
de that controls the majority of Mashtuur when hostilities cease.
LOADINGSCREEN_MAPDESCRIPTION_zatarwetlandsThe Zatar Wetlands along the Red Sea coa
stline possess vital natural gas resources, but create a difficult battlefield f
or US and MEC forces. Small tributaries break the landscape into isolated island
s whose soggy marshes inhibit heavy vehicles. As American forces advance, MEC fo
rces possess an initial advantage in the air. Control of an abandoned airfield i
s crucial early in the battle, after which supply line protection will become an
additional consideration.
LOADINGSCREEN_MAPDESCRIPTION_strikeatkarkandControl of the industrial facility and
harbor at Karkand motivate this assault by US forces, where they find MEC force
s marshalling to defend the industrial city and determined to meet this attack w
ith stiff resistance. The terrain surrounding Karkand sufficiently opens to allo
w for sweeping fields of fire but the open ground increases the danger posed by
anti-vehicle missiles and sniping. It is thus vital for both sides to secure fir
ebases in Karkand s sheltered city center. 
LOADINGSCREEN_MAPDESCRIPTION_sharqipeninsulaThis vital position on the Persian Gul
f possesses a TV station with a powerful transmitter, allowing it to aid propaga
nda support for the ongoing MEC campaign. US Rapid Deployment forces have captur
ed this coastal position and now face a determined counterattack by converging M
EC forces. This lazy seaside resort of villas, markets and beach houses is about
to become a modern battlefield as US forces attempt to hold on to their newly-c
aptured communications prize.
LOADINGSCREEN_MAPDESCRIPTION_gulfofomanA USMC Marine Expeditionary Unit (MEU) has
landed on this Persian Gulf beach during the night in the hopes of quickly seizi
ng the nearby MEC airbase.
The stakes are high for both sides. The Marines face possibly being driven into
the sea and destroyed. The MEC forces could lose a key airbase and open the do
or for US forces to take strategic oilfields. Both sides have been using the mo
rning to prepare for a final assault. 
LOADINGSCREEN_MAPDESCRIPTION_operationcleansweepThis vital entrance to the Persian
Gulf is held by local MEC forces who have established a strong defensive presen
ce on the scattered islands of the waterway. For the US Rapid Deployment force t
o clear the waterway they must first deploy air assets to disable a key MEC powe
r station, after which the US force must enter the channel and capture the islan
ds defended by these determined MEC fighters.
LOADINGSCREEN_MAPDESCRIPTION_kubradamActive Component brigades of the US Marines a
re deploying toward a key dam site in the Saudi desert, intent upon control of t
his strategic location. To counter the threat, MEC forces are advancing their ow
n mobile brigades to blunt the US spearhead. This rough desert terrain contains
a mix of terrain types, requiring the utmost in tactical flexibility by both US
and MEC soldiers. The ultimate objective of both sides in this battle is to gain
control of the entire Kubra Dam sector.
DELETED DELETED
GAMEMODE_assault Assault
GAMEMODE_headon Head-on
GAMEMODE_doubleassault Double Assault
GAMEMODE_DESCRIPTION_assault This is a Conquest: Assault map. The force that cau
ses the opponent's tickets to reach zero wins. The defending force can reduce t
he attacking force s tickets gradually by holding all of the control points on the
map. The attacking force can gradually reduce the defending force s tickets by
holding all of the control points on the map.
GAMEMODE_DESCRIPTION_headon This is a Conquest: Head-on map. Your team will win
if you cause your opponent's tickets to reach zero. You can increase the rate
at which they lose tickets by holding at least half of the control points on thi
s map.
GAMEMODE_DESCRIPTION_doubleassaultThis is a Conquest: Double assault map. You redu
ce opponent s tickets by holding more than half of the control points on the map.
You win by capturing all control points or by reducing the opponent s tickets to z
ero
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WEAPON_DESCRIPTION_ak101 The gas-operated AK-101 is a modern version of the c
lassic AK-47. It uses 5.56 NATO ammunition which can be fired at the rate of 600
bullets per minute. It is far more accurate than its predecessor.
Type: Full Auto / Semi Auto
Damage: High
Accuracy: Medium / High
WEAPON_DESCRIPTION_ak47 The AK-47 is an extremely robust weapon that has sac
rificed some accuracy for reliability. It fires powerful 7.62mm ammunition from
a 30 round magazine.
Type: Full Auto / Semi Auto
Damage: High
Accuracy: Medium
WEAPON_DESCRIPTION_ak74u The AK-74u is a shortened version of the AK-74 and i
s intended as a personal defense weapon for tank and helicopter crews. It lacks
accuracy at longer ranges but is easier to handle in confined spaces.
Type: Full Auto / Semi Auto
Damage: Medium
Accuracy: Medium
WEAPON_DESCRIPTION_ammobag Ammo bags are used to refill friendly soldiers' ammu
nition stock. Hold the bag when you are near friendly soldiers to gradually refi
ll their ammunition stock. Alternatively, you can throw one on the ground and an
y teammate who runs over it will be resupplied fully.
WEAPON_DESCRIPTION_autoshotgunmodel12Imagine an AK-47 limited to semi-automatic fi
re with a rebuilt chamber to house shotgun shells and you have this automatic sh
otgun. Extremely powerful at short range it loses accuracy at longer ranges.
Type: Semi Auto
Damage: High
Accuracy: Low
WEAPON_DESCRIPTION_c4 C4 is an extremely powerful explosive charge which c
an be attached to vehicles and structures. A remote detonator is used to set off
the explosive. It is very effective against vehicles or as a booby-trap, just
make sure you are a safe distance away before you press the detonator as it has
a large blast radius!
WEAPON_DESCRIPTION_claymore The claymore is an anti-personnel mine which explode
s in a cone-shaped pattern. A claymore will explode whenever someone moves in fr
ont of it. Be careful as the claymore does not distinguish between friend or foe
.
WEAPON_DESCRIPTION_dao12 The DAO-12 has a big revolver-style cylinder holding
12 shots which is a large number compared to other automatic shotguns. This sho
tgun is extremely effective in close range encounters.
Type: Semi Auto
Damage: High
Accuracy: Low
WEAPON_DESCRIPTION_eryx The Eryx is a shoulder fired Short Range Anti-Armor
Weapon which can be used to defeat all modern tanks.
Type: Wire-guided
Damage: Armor-piercing
Accuracy: High
WEAPON_DESCRIPTION_g3 The G3 is the big brother to many modern weapons suc
h as the MP5 and the G36C. It s heavy and somewhat clumsy but reliable, very accur
ate and extremely powerful.
Type: Full Auto / Semi Auto
Damage: High
Accuracy: High.
WEAPON_DESCRIPTION_g36c The G36C is the commando version of the G36 weighing
2.8 kilos and is only 500mm long when the buttstock is folded. In full auto mod
e it can fire 750 rounds per minute.
Type: Full Auto / Semi Auto
Damage: Medium
Accuracy: High
WEAPON_DESCRIPTION_gp25 The predecessor to the GP-30, The GP-25 is a muzzle
loaded underbarrel grenade launcher. Intended for lobbing grenades long distance
s it is effective against infantry and soft targets but does minimal damage to a
rmored vehicles.
WEAPON_DESCRIPTION_gp30 The GP-30 is an underbarrel grenade launcher firing
high explosive 40mm rounds. The GP-30 can be used as indirect fire to eliminate
opposition who are hidden behind walls or cover. It is effective against infantr
y and soft targets but does minimal damage to armored vehicles.
WEAPON_DESCRIPTION_handgrenadeThe hand grenade, an effective fragmentation explosi
ve, can be thrown long-distance or rolled for more accurate placement. It has a
four second fuse.
WEAPON_DESCRIPTION_healbag The Medic Bag is used to heal friendly soldiers. Ho
ld the bag when you are near friendly soldiers to gradually heal them. Alternati
vely, you can throw one on the ground and any teammate who runs over it will be
healed fully.
WEAPON_DESCRIPTION_knife This standard issue combat knife is very deadly when
used in hand-to-hand combat. Many soldiers have survived thanks to quick thinki
ng and fast reflexes when they found themselves suddenly out of ammunition.
WEAPON_DESCRIPTION_l85 The L-85 is part of the SA80 weapons family. It s a co
mpletely new design and when introduced to the British Army proved so accurate t
hat they had to redesign their Army Marksmanship tests.
Type: Full Auto / Semi Auto
Damage: Medium
Accuracy: High
WEAPON_DESCRIPTION_landmine The landmine is an anti-vehicle explosive which is d
etonated whenever a vehicle passes over it. The landmine does not distinguish be
tween friend or foe.
WEAPON_DESCRIPTION_laserpainterThe L1-NU5 laser painter is the latest in laser tar
geting weapon technology. It is capable of transmitting target coordinates in ev
en the worst of weather conditions.
WEAPON_DESCRIPTION_m16a2 The M16A2 was developed as an improvement over the s
tandard M16A1. It has proven itself superior in many ways.
Type: Burst / Semi Auto
Damage: Medium
Accuracy: High
WEAPON_DESCRIPTION_m203 The M203 is a 40mm under-barrel grenade launcher mou
nted on the M16A2. It fires single shot explosive grenades capable of doing sign
ificant damage to both infantry and soft targets. It is not as effective agains
t armored vehicles. Thanks to its light weight construction the M203 has a limit
ed impact on the accuracy of the gun to which it is attached.
WEAPON_DESCRIPTION_m24 The M24 sniper rifle replaced the older M21 in the l
ate 1980's. The United States returned to bolt action sniper rifles with this li
ghtweight weapon. It has an effective range of nearly 1000 meters.
Type: Bolt-action
Damage: High
Accuracy: Very High
WEAPON_DESCRIPTION_m249 The Squad Automatic Weapon (SAW) is the basis of fir
epower for an infantry squad. Its high rate of fire affects accuracy. For best
results the M249 should be fired from a prone position in controlled bursts.
Type: Full Auto
Damage: Medium/High
Accuracy: Medium/High
WEAPON_DESCRIPTION_m4 The M4 is a lightweight version of the M16 and fires
the same type of ammunition. It has similar handling and accuracy but does les
s damage. It comes equipped with a red-dot scope.
Type: Full Auto / Semi Auto
Damage: Low/Medium
Accuracy: High
WEAPON_DESCRIPTION_m9550cal The M-95 Barret is the most massive sniper weapon to
date. It fires 12.7mm (.50) ammunition and is one of the few handheld weapons t
hat is known to penetrate armored glass such as used in helicopter cockpits.
Type: Bolt Action
Damage: Very High
Accuracy: High
WEAPON_DESCRIPTION_mod982 This shotgun has a standard 12 gauge pump action whi
ch has become very popular due to its low fabrication cost. Its internal magazin
e has a capacity of five rounds plus one additional round in the chamber.
Type: Pump-action
Damage: High
Accuracy: Low
WEAPON_DESCRIPTION_mp5 The MP5 is a scaled-down version of the G3 assault r
ifle. It uses 9mm bullets and is very effective at close range.
Type: Full Auto / Semi Auto
Damage: Low
Accuracy: Low / Medium
WEAPON_DESCRIPTION_mr444 The Russian made MR-444 is a polymer-framed semi-aut
omatic pistol firing 9mm ammunition. It is sold world-wide and well-known for it
s reliability.
Type: Semi Auto
Damage: Low
Accuracy: Low
WEAPON_DESCRIPTION_pistol92fs The 92FS is a 9mm semi-automic pistol which carries
15 rounds in the magazine. The 92FS is used by military and law enforcement al
l over the world.
Type: Semi-auto
Damage: Low
Accuracy: Low
WEAPON_DESCRIPTION_pkm The 7.62mm PKM is a 16 kilo machine gun which has am
azing firepower but extremely innaccurate due to its massive recoil. Best result
s are achieved when firing from a prone, stationary position.
Type: Full Auto
Damage: High
Accuracy: Medium
WEAPON_DESCRIPTION_pp12 The PP-19 is based on the AKS-74 but uses 9mm ammuni
tion and a very unconventional magazine solution.
Type: Full Auto / Semi Auto
Damage: Low
Accuracy: Low/Medium
WEAPON_DESCRIPTION_qsz92 The QSZ92 is a recoil-operated semi-automatic pistol
built for the PLA. It fires 5.8mm ammunition and has 15 shots in a clip.
Type: Semi Auto
Damage: Low
Accuracy: Low
WEAPON_DESCRIPTION_rpk74 The RPK is a very efficient squad level light suppor
t weapon using small-caliber ammunition. Due to its high rate of fire, the RPK i
s most accurate when fired from a prone, stationary position.
Type: Full Auto
Damage: High
Accuracy: Medium
WEAPON_DESCRIPTION_shockpaddlesThe Defibrillator is standard equipment in all mode
rn armies. They are used to save mortally wounded soldiers. There are rumors tha
t medics have used the defibrillator as weapons in close action combat. 
WEAPON_DESCRIPTION_shotgunmodel1187This pump-action, magazine fed shotgun takes si
x shots plus one in the chamber. It uses 12 gauge Magnum ammunition and comes wi
th a rubber padded buttstock to reduce recoil.
Type: Pump-action
Damage: High
Accuracy: Low
WEAPON_DESCRIPTION_smokegrenadeThe J4-M35 Smoke Grenade has helped many soldiers o
ut of dire situations. Simply throw the grenade wait for the smoke to spread and
change firing positions when the enemy can t see you.
WEAPON_DESCRIPTION_sraw The Mk40 Short Range Assault Weapon (SRAW) is the US
military response to armored vehicles on the battlefield. Explosive reactive ar
mor is not a problem for this ultra-modern weapon system.
Type: Wire-guided
Damage: Armor-piercing
Accuracy: High
WEAPON_DESCRIPTION_svd The SVD is a lightweight rifle used for mid-range sh
arp shooting. It s slightly less accurate than its American counterpart but shoots
significantly faster.
Type: Semi Auto
Damage: Medium/High
Accuracy: High
WEAPON_DESCRIPTION_type85 The Type 85 can be fired on full automatic fire and
is ideal for close quarter battles. It makes a perfect sidearm for the anti-armo
r soldier.
Type: Full Auto / Semi Auto
Damage: Low
Accuracy: Low/Medium
WEAPON_DESCRIPTION_type88 The Type 88 is a member of the same family of guns a
s the Type 95 rifles. It fires a similar type of 5.8mm ammunition. It is semi-au
tomatic and loaded from a 10 round box magazine.
Type: Semi Auto
Damage: Medium/High
Accuracy: High
WEAPON_DESCRIPTION_type95car The Type 95 carbine is the latest addition to the PL
A armoury. It is a light-weight, air-cooled assault rifle built of polymer mate
rials which fires 5.8mm rounds from a 30 round magazine.
Type: Full Auto / Semi Auto
Damage: Low/Medium
Accuracy: High
WEAPON_DESCRIPTION_type95mg The Type 95 is the light machinegun version of the T
ype 95 carbine. It uses the same ammunition but has a slightly longer barrel and
is drum-loaded.
Type: Full Auto
Damage: Medium/High
Accuracy: Medium/High
WEAPON_DESCRIPTION_wrench The HOFF-3 wrench was adopted by modern day armies i
n the late 90 s. It s one of the most comprehensive tools designed as it can be used
to repair everything from damaged vehicles to destroyed bridges.
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WEAPON_DESCRIPTION_jackhammer The Jackhammer is a gas-operated heavy shotgun loade
d with 7 round revolver type cylinders. Due to its long reload time it s important
to be careful when firing on the full auto setting or you will find yourself ou
t of ammunition at an inconvenient moment.
Type: Full Auto
Damage: High
Accuracy: Low
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MESSAGEHANDLER_videoingame You must restart the game in order to apply these vi
deo settings.
OPTIONS_4_audiofailure AUDIO FAILURE
OPTIONS_4_failure_info Your sound hardware is incompatible with the setting
s you have selected. Please reset your audio settings to the default settings i
n order to hear sound and music.
VIDEOSETTINGS_2Samples 2x
VIDEOSETTINGS_3Samples 3x
VIDEOSETTINGS_4Samples 4x
VIDEOSETTINGS_5Samples 5x
VIDEOSETTINGS_6Samples 6x
VIDEOSETTINGS_7Samples x
VIDEOSETTINGS_8Samples x
VIDEOSETTINGS_9Samples 9x
VIDEOSETTINGS_10Samples 10x
VIDEOSETTINGS_11Samples 11x
VIDEOSETTINGS_12Samples 12x
VIDEOSETTINGS_13Samples 13x
VIDEOSETTINGS_14Samples 14x
VIDEOSETTINGS_15Samples 15x
VIDEOSETTINGS_16Samples 16x
VIDEOSETTINGS_Low Low
VIDEOSETTINGS_Medium Medium
VIDEOSETTINGS_High High
VIDEOSETTINGS_Ultra High Ultra High
VIDEOSETTINGS_Custom Custom
VIDEOSETTINGS_Off Off
AUDIOSETTINGS_Low Low
AUDIOSETTINGS_Medium Medium
AUDIOSETTINGS_High High
AUDIOSETTINGS_UltraHigh Ultra High
AUDIOSETTINGS_Custom Custom
OPTIONS_2_positions POSITIONS
HEADER_position1 POSITION 1
HEADER_position2 POSITION 2
HEADER_position3 POSITION 3
HEADER_position4 POSITION 4
HEADER_position5 POSITION 5
HEADER_position6 POSITION 6
HEADER_position7 POSITION 7
HEADER_position8 POSITION 8
EOR_onescape UNLOADING RESOURCES
MESSAGEHANDLER_driver In order to have an optimal graphical experience, pl
ease update your current video driver.
MESSAGEHANDLER_shader Settings Saved. NOTE: The video settings changed re
quire the shaders to be optimized. This will occur the next time you load a gam
e map.
EOR_shadersinprogress Optimizing shaders for the best performance on your
system. This may take a few minutes. NOTE: This optimization will occur each tim
e video settings are changed.
OPTIONS_1_connection CONNECTION SETTINGS
OPTIONS_1_t1 T1 (LAN)
OPTIONS_1_cable CABLE 256KPBS OR BETTER
CREDITS_EA_MODSUPPORTCOORDINATORMod Support Coordinator
DUMMY_COMPLETE_A-Z0-9_DO_NOT_TRANSLATEABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqr
stuvwxyz0123456789
CREDITS_EA_SRACCOUNTMANAGER Sr. Account Manager
CREDITS_EA_SRVIDEOSPECIALIST Sr. Video Specialist
CREDITS_EA_RECORDINGSTUDIO Recording Studio
CREDITS_EA_SOUNDENGINEERS Sound Engineers
CREDITS_EA_SCRIPTWRITER Scriptwriter
CREDITS_EA_EAPGM EAP GM
CREDITS_EA_EAPCFO EAP CFO
CREDITS_EA_EAREDWOODSHORES EA REDWOOD SHORES
CREDITS_EA_DIRECTOROFMARKETINGDirector of Marketing
CREDITS_EA_PR PR
CREDITS_EA_SENIORPUBLICIST Senior Publicist
CREDITS_EA_PRMANAGER PR Manager
CREDITS_EA_DIRECTOROFPR Director of PR
CREDITS_EA_DOCUMENTATIONANDPACKAGINGDocumentation and Packaging
CREDITS_EA_CREATIVESERVICES Creative Services
CREDITS_EA_PACKAGEDESIGN Package Design
CREDITS_EA_COMMUNITYMANAGER Community Manager
CREDITS_EA_OPERATIONSANDSUPPORTOperations and Support
CREDITS_EA_MASTERINGLAB Mastering Lab
CREDITS_EA_NACQCPLATFORMSPECIALISTSNA CQC Platform Specialists
CREDITS_EA_CATLABMANAGER CAT LAB MANAGER
CREDITS_EA_CATLABSUPERVISOR CAT LAB SUPERVISOR
CREDITS_EA_CATLABPROJECTLEAD CAT LAB PROJECT LEAD
CREDITS_EA_CATLABSTAFF CAT LAB STAFF
CREDITS_EA_QALEADTESTER QA Lead Tester
CREDITS_EA_QAASSISTANTLEADTESTERQA Assistant Lead Tester
CREDITS_EA_QACOMPLIANCYLEAD QA Compliancy Lead
CREDITS_EA_QACOMPLIANCYASSISTANTLEADQA Compliancy Assistant Lead
CREDITS_EA_QACOMPLIANCYTESTERSQA Compliancy Testers
CREDITS_EA_SENIORSOFTWARETESTLEADSenior Software Test Lead
CREDITS_EA_LOCALIZATION Localization
CREDITS_EA_LOCALIZATIONMANAGERLocalization Manager
CREDITS_EA_LANGUAGEINTEGRATIONTESTLEADLanguage Integration Test Lead
CREDITS_EA_LANGUAGEINTEGRATIONTESTERSLanguage Integration Testers
CREDITS_EA_VOICETALENT Voice Talent
CREDITS_EA_COMMANDERS Commanders
CREDITS_EA_COMMCENTRAL Comm Central
CREDITS_EA_GRUNTS Grunts
CREDITS_EA_SQUADLEADERS Squad Leaders
CREDITS_EA_ARTILLERYMEN Artillerymen
CREDITS_EA_EAEUROPE EA EUROPE
CREDITS_EA_EACHERTSEY EA Chertsey
CREDITS_EA_MARKETINGDIRECTOREAPMarketing Director EAP
CREDITS_EA_PRODUCTMANAGER Product Manager
CREDITS_EA_CQCOPERATIONSMANAGERCQC Operations Manager
CREDITS_EA_CQCTESTMANAGER CQC Test Manager
CREDITS_EA_CQCSUPERVISORS CQC Supervisors
CREDITS_EA_CQCPROJECTLEADS CQC Project Leads
CREDITS_EA_CQCSENIORTESTERS CQC Senior Testers
CREDITS_EA_CQCTESTERS CQC Testers
CREDITS_EA_CQCPLATFORMMANAGER CQC Platform Manager
CREDITS_EA_CQCPLATFORMSPECIALISTSCQC Platform Specialists
CREDITS_EA_MASTERINGMANAGER Mastering Manager
CREDITS_EA_MASTERINGSUPERVISORMastering Supervisor
CREDITS_EA_MASTERINGTECHNICIANSMastering Technicians
CREDITS_EA_LOCALIZATIONPROJECTMANAGERLocalization Project Manager
CREDITS_EA_EAITALY EA Italy
CREDITS_EA_TRANSLATION Translation
CREDITS_EA_LTCOORDINATOR LT Coordinator
CREDITS_EA_TESTING Testing
CREDITS_EA_SPANISHLOCALIZATIONSpanish Localization
CREDITS_EA_EAGERMANY EA Germany
CREDITS_EA_DIRECTOR Director
CREDITS_EA_TALENTS Talents
CREDITS_EA_EAFRANCE EA France
CREDITS_EA_TRANSLATIONMANAGER Translation Manager
CREDITS_EA_LTMANAGER LT Manager
CREDITS_EA_RECORDINGSTUDIOS Recording Studios
CREDITS_EA_AUDIODIRECTORS Audio Directors
CREDITS_EA_EASWEDEN EA Sweden
CREDITS_EA_EAPOLAND EA Poland
CREDITS_EA_EANETHERLANDS EA Netherlands
CREDITS_EA_EAASIAPACIFIC EA ASIA PACIFIC
CREDITS_EA_TRADITIONALCHINESELOCALIZATIONTEAMTraditional Chinese Localization Team
CREDITS_EA_LOCALIZATIONPRODUCERLocalization Producer
CREDITS_EA_EATHAILANDLOCALIZATIONTEAMEA Thailand Localization Team
CPNAME_SP_16_hotel Hotel
CPNAME_SK_32_market Market
CPNAME_SK_32_suburb Suburb
CREDITS_EA_TRANSLATOR Translator
CREDITS_EA_TESTER Tester
CREDITS_EA_EAJAPAN EA JAPAN
CREDITS_EA_AUDIOENGINEER Audio Engineer
CREDITS_EA_AUDIODIRECTOR Audio Director
CREDITS_EA_VOICEACTOR Voice Actor
CREDITS_EA_QAMANAGER QA Manager
CPNAME_GO_64_VILLAGE Village
MENU_MISC_MIDDLEEASTERNCOALITIONMiddle Eastern Coalition (MEC)
CREDITS_EA_WEB Web
CREDITS_EA_PACKAGESOFTWAREMANUALDESIGNERPackage / Software Manual Designer
CREDITS_EA_SOFTWAREMANUALEDITORSoftware Manual Editor
CONFIRM_activatemod_closingdownBattlefield 2 will now close down.
RANK_12 2nd Lieutenant
UNLOCK_info You have qualified for a new weapon unlock. Cycle th
rough the available unlocks using the arrow buttons above.
MESSAGEHANDLER_duplicatekeymsgDuplicate Key Binding
EOR_finishedloading Loading complete. Verifying client data.
OPTIONS_4_micteststart START MICROPHONE TEST
OPTIONS_4_micteststop STOP MICROPHONE TEST 
OPTIONS_4_enableEAX ENABLE EAX
CREDITS_EA_ADDITIONALTESTING Additional Testing
HUD_TEXT_TEAMKILL_PUNISHED You were punished for a teamkill!
HUD_HUD_DEMO_NORMAL NORMAL 100%
HUD_HUD_DEMO_SLOW_3 SLOW 10%
MESSAGEHANDLER_locerror GAME MESSAGE
LOCERROR_kicked You have been kicked from the server by an admin or
for excessive teamkilling or as the result of a successful kick vote.
LOCERROR_banned You have been banned from the server by a sever admi
n or because of excessive teamkilling.
LOCERROR_connection Your connection to the server has been lost.
LOCERROR_cdkey CD-key is already in use. Please contact Electronic
Arts customer support if you suspect that your CD-key has been hijacked.
LOCERROR_modifiedcontent This server only allows players with unmodified cont
ent to join. Revert your version of Battlefield 2 to the current official versio
n to join.
LOCERROR_invalidexe You are using an invalid Battlefield 2 executable.
LOCERROR_olderversion You have an older version than the server.
LOCERROR_newerversion You have a newer version than the server.
LOCERROR_serverreset Server Reset?
LOCERROR_invalidsrvpassword This server is password protected. You have entered
an invalid password.
LOCERROR_invalidsrvpassword2 Invalid reserver password
LOCERROR_serverfull This Battlefield 2 server is full. Please choose ano
ther server.
LOCERROR_srvpunkbuster This server requires players to enable PunkBuster.
LOCERROR_connectionfailed You have failed to connect. Please check your networ
k connection(s) and try again.
LOCERROR_mapmissing You do not have the map which is currently in rotati
on on this game server.
LOCERROR_nameshort The account name you ve entered is too short, please e
nter a name with more than three characters.
LOCERROR_namelong The account name you ve entered is too long, please us
e a name with less than twenty characters.
LOCERROR_passwordminimum Your password must be a minimum of three characters,
please enter a new password.
LOCERROR_nopassword No password has been entered, please enter a passwor
d in the password field.
LOCERROR_noemail You have not entered an email address. Please enter
a valid email address in the email field.
LOCERROR_noname An account name has not been entered, please enter a
name in the account name field.
LOCERROR_nameexists An account name already exists for that email addres
s/password. Please try again with a different email address or password.
LOCERROR_checksize There is a problem creating this local profile on yo
ur hard drive. Please check that you have enough room on your hard drive. You n
eed a minimum 100 KB for a profile.
LOCERROR_invalidnamespace Your account name is invalid. A space is not accepte
d as a valid character for account names. Please enter another name.
LOCERROR_invalidnamecharacter Your account name is invalid. Certain characters are
not accepted in account names. Please enter another name.
LOCERROR_invalidnamethree Your account name is invalid. The first three charac
ters must not contain the following: @ + #. Please enter another name.
LOCERROR_serveroffline The Battlefield 2 login servers are currently offlin
e; we are working to correct the problem. Please try again later.
ACCOUNT_online Online
ACCOUNT_offline Offline
HEADER_mouselook MOUSE LOOK
MODAL_disclaimer  
CREDITS_DICE_CANADA DICE CANADA
CREDITS_DICE_CANADA_leadart Lead Art
CREDITS_DICE_CANADA_weaponart Weapon Art
CREDITS_DICE_CANADA_additionalartAdditional Art
MESSAGEHANDLER_videoneedrebootYou must restart the game in order to apply these vi
deo settings.
MODAL_selectunlock SELECTING UNLOCK
EOR_winningteam_us USMC WON THE ROUND
EOR_winningteam_ch CHINA WON THE ROUND
EOR_winningteam_mec MEC WON THE ROUND
EOR_winningteam_draw THE ROUND WAS A DRAW
LOCERROR_noprovider Your sound hardware is incompatible with the setting
s you have selected. Please reset your audio settings to the default settings i
n order to hear sound and music.
LOCERROR_noproviderdll Your sound hardware is incompatible with the setting
s you have selected. Please reset your audio settings to the default settings i
n order to hear sound and music.
LOCERROR_openaldenied Your sound hardware is incompatible with the setting
s you have selected. Please reset your audio settings to the default settings i
n order to hear sound and music.
LOCERROR_openalerror Your sound hardware is incompatible with the setting
s you have selected. Please reset your audio settings to the default settings i
n order to hear sound and music.
MULTIPLAY_punkbuster Punkbuster
MULTIPLAY_64bit 64-bit
MULTIPLAY_ranked Ranked
MULTIPLAY_password Password Protected
MULTIPLAY_battlerecorder BattleRecorder
MULTIPLAY_battlecommo BattleCommo
MULTIPLAY_winos WinOS
MULTIPLAY_linux Linux
MULTIPLAY_browser icons BROWSER ICONS
LOCERROR_punkbuster You have been kicked from the server by Punkbuster.
CPNAME_MC_16_northbridge North Bridge
MODDESC_TITLE Battlefield-2
MODDESC_TEXT Return to the intensity and excitement of Battlefiel
d 2 , blasting into the modern era with enhanced team play and the latest, most te
chnologically advanced vehicles and weapons systems available.
OPTIONS_esccontrols Press ESC to clear the selected key
LEADERBOARD_updated LAST UPDATED:
AUDIOSETTINGS_software Software 
AUDIOSETTINGS_hardware Hardware
ARMY_pla People's Liberation Army
ARMY_mec Middle Eastern Coalition
ARMY_usmc United States Marine Corps
LOCERROR_invalidip You have entered an invalid IP address.
COMMUNITY_1_confirmdelete Do you want to delete this BattleRecorder file?
LOCERROR_driverincompatible In order to have an optimal graphical experience, yo
u need to update your current video driver. You can upgrade to the minimum requi
red driver version, by clicking the 'Install NVIDIA Drivers' button, on the Batt
lefield 2 splash screen.
LOCERROR_playnowoffline Using Play Now requires an online account. 
CONNECT_password PASSWORD
MESSAGEHANDLER_punkbuster PUNKBUSTER ERROR
MESSAGEHANDLER_punkbusterinfo You have been disconnected by Punkbuster. The reaso
n follows in English below.
MESSAGEHANDLER_punkbustertitlePUNKBUSTER ERROR MESSAGE
LOCERROR_joinserverselected No server selected
LOCERROR_dataacritical Network data corruption error. Please try again.
LEGAL_creative EAX is either a trademark or registered trademark of
Creative Technology Ltd in the United States and/or other countries.
LOCERROR_settings Settings have been saved.
OPTIONS_3_ingame You cannot apply these settings while on a map. You
must disconnect from your game in order to apply these video settings.
LOCERROR_dup_InfantryPlayerInputControlMapDuplicate key found in Common controls.
LOCERROR_dup_LandPlayerInputControlMapDuplicate key found in Land controls.
LOCERROR_dup_AirPlayerInputControlMapDuplicate key found in Air controls.
LOCERROR_dup_HelicopterPlayerInputControlMapDuplicate key found in Helicopter cont
rols.
LOCERROR_dup_SeaPlayerInputControlMapDuplicate key found in Boat controls.
LOCERROR_dup_defaultGameControlMapDuplicate key found in Common controls.
LOCERROR_dup_defaultPlayerInputControlMapDuplicate key found in Common controls.
COMMUNITY_1_downloadfailed DOWNLOAD FAILED
COMMUNITY_1_downloadfailed_infoThe download did not complete. Please try again.
AUDIOSETTINGS_creative Creative X-Fi
COUNTRY_US United States
COUNTRY_UK United Kingdom
COUNTRY_DE Germany
COUNTRY_SE Sweden
ARMY_US United States Marine Corps
COUNTRY_AF Afghanistan
COUNTRY_AL Albania
COUNTRY_DZ Algeria
COUNTRY_AS American Samoa
COUNTRY_AD Andorra
COUNTRY_AO Angola
COUNTRY_AI Anguilla
COUNTRY_AG Antigua and Barbuda
COUNTRY_AR Argentina
COUNTRY_AM Armenia
COUNTRY_AW Aruba
COUNTRY_AU Australia
COUNTRY_AT Austria
COUNTRY_AZ Azerbaijan
COUNTRY_BH Bahrain
COUNTRY_BD Bangladesh
COUNTRY_BB Barbados
COUNTRY_BY Belarus
COUNTRY_BE Belgium
COUNTRY_BZ Belize
COUNTRY_BJ Benin
COUNTRY_BM Bermuda
COUNTRY_BT Bhutan
COUNTRY_BO Bolivia
COUNTRY_BA Bosnia-Herzegovina
COUNTRY_BW Botswana
COUNTRY_BV Bouvet Island
COUNTRY_BR Brazil
COUNTRY_IO British Indian Ocean
COUNTRY_BN Brunei
COUNTRY_BG Bulgaria
COUNTRY_BF Burkina Faso
COUNTRY_BI Burundi
COUNTRY_KH Cambodia
COUNTRY_CM Cameroon
COUNTRY_CA Canada
COUNTRY_CV Cape Verde
COUNTRY_KY Cayman Islands
COUNTRY_CF Central African Republic
COUNTRY_TD Chad
COUNTRY_CL Chile
COUNTRY_CN China
COUNTRY_CX Christmas Island
COUNTRY_CC Cocos (Keeling Islands
COUNTRY_CO Colombia
COUNTRY_KM Comoros
COUNTRY_CG Congo
COUNTRY_CK Cook Islands
COUNTRY_CR Costa Rica
CPNAME_SP_64_outpost Outpost
COUNTRY_HR Croatia
COUNTRY_CU Cuba
COUNTRY_CY Cyprus
COUNTRY_CZ Czech Republic
COUNTRY_DK Denmark
COUNTRY_DJ Djibouti
COUNTRY_DM Dominica
COUNTRY_DO Dominican Republic
COUNTRY_EC Ecuador
COUNTRY_EG Egypt
COUNTRY_SV El Salvador
COUNTRY_GQ Equatorial Guinea
COUNTRY_ER Eritrea
COUNTRY_EE Estonia
CPNAME_SS_16_Temple Temple
PLAYER_CONFIRM_C_rogerthat Affirmative
PLAYER_CONFIRM_C_rogerthat_altI read you
PLAYER_CONFIRM_SL_rogerthat Roger that
PLAYER_CONFIRM_SL_rogerthat_altTen-four
PLAYER_CONFIRM_TM_rogerthat Okay
PLAYER_CONFIRM_TM_rogerthat_altYou got it
PLAYER_CONFIRM_C_negative Negative
PLAYER_CONFIRM_C_negative_alt Negatory
PLAYER_CONFIRM_SL_negative Negative
PLAYER_CONFIRM_SL_negative_altNo can do
PLAYER_CONFIRM_TM_negative No Sir
PLAYER_CONFIRM_TM_negative_altNo way, man
PLAYER_CONFIRM_C_thankyou Well done, thanks
PLAYER_CONFIRM_C_thankyou_alt Thanks, much appreciated
PLAYER_CONFIRM_SL_thankyou Hey, thanks
PLAYER_CONFIRM_SL_thankyou_altGood deal, thanks
PLAYER_CONFIRM_TM_thankyou Thanks champ
PLAYER_CONFIRM_TM_thankyou_altThanks, I owe you one
PLAYER_CONFIRM_C_sorry Sorry
PLAYER_CONFIRM_C_sorry_alt Sorry, my bad
PLAYER_CONFIRM_SL_sorry Sorry, man
PLAYER_CONFIRM_SL_sorry_alt Sorry
PLAYER_CONFIRM_TM_sorry Sorry chief
PLAYER_CONFIRM_TM_sorry_alt Sorry, I screwed up
PLAYER_SPOTTED_SL_enemycarspottedEnemy Car Spotted
PLAYER_SPOTTED_SL_enemycarspotted_altHostile vehicle spotted, over
PLAYER_SPOTTED_TM_enemycarspottedEnemy vehicle
PLAYER_SPOTTED_TM_enemycarspotted_altHostile on the road
PLAYER_SPOTTED_SL_enemyapcspottedEnemy APC Spotted
PLAYER_SPOTTED_SL_enemyapcspotted_altEnemy APC identified
PLAYER_SPOTTED_TM_enemyapcspottedHostile APC
PLAYER_SPOTTED_TM_enemyapcspotted_altEnemy APC
PLAYER_SPOTTED_SL_enemytankspottedHostile armor sighted, over
PLAYER_SPOTTED_SL_enemytankspotted_altEnemy armor spotted
PLAYER_SPOTTED_TM_enemytankspottedWe got hostile armor
PLAYER_SPOTTED_TM_enemytankspotted_altEnemy tank is inbound, over
PLAYER_SPOTTED_SL_enemyaaspottedEnemy AA-vehicle Spotted
PLAYER_SPOTTED_SL_enemyaaspotted_altHostile AA vehicle spotted, over
PLAYER_SPOTTED_TM_enemyaaspottedI've spotted mobile AA, over
PLAYER_SPOTTED_TM_enemyaaspotted_altHostile anti-aircraft
PLAYER_SPOTTED_SL_enemyhelicopterspottedEnemy Helicopter Spotted
PLAYER_SPOTTED_SL_enemyhelicopterspotted_altHostile chopper, over
PLAYER_SPOTTED_TM_enemyhelicopterspottedHostile chopper identified
PLAYER_SPOTTED_TM_enemyhelicopterspotted_altHostile slick inbound, over
PLAYER_SPOTTED_SL_enemyjetspottedHostile Jet Spotted, over
PLAYER_SPOTTED_SL_enemyjetspotted_altEnemy air assets, over
PLAYER_SPOTTED_TM_enemyjetspottedEnemy aircraft
PLAYER_SPOTTED_TM_enemyjetspotted_altWe got company overhead, over
PLAYER_SPOTTED_SL_enemyboatspottedEnemy boat spotted
PLAYER_SPOTTED_SL_enemyboatspotted_altEnemy water vehicle spotted
PLAYER_SPOTTED_TM_enemyboatspottedEnemy boat spotted
PLAYER_SPOTTED_TM_enemyboatspotted_altEnemy water vehicle spotted
PLAYER_SPOTTED_SL_enemyinfantryspottedHostile infantry spotted, over
PLAYER_SPOTTED_SL_enemyinfantryspotted_altEnemy troops identified
PLAYER_SPOTTED_TM_enemyinfantryspottedEnemy troops
PLAYER_SPOTTED_TM_enemyinfantryspotted_altHostiles on the ground
PLAYER_SPOTTED_SL_enemysniperspottedHostile sniper spotted, over
PLAYER_SPOTTED_SL_enemysniperspotted_altSnipers on our perimeter
PLAYER_SPOTTED_TM_enemysniperspottedSniper
PLAYER_SPOTTED_TM_enemysniperspotted_altEnemy sniper
PLAYER_SPOTTED_SL_enemyminespottedHostile mines spotted, over
PLAYER_SPOTTED_SL_enemyminespotted_altEncountering mines
PLAYER_SPOTTED_TM_enemyminespottedEnemy mines
PLAYER_SPOTTED_TM_enemyminespotted_altWe have encountered mines, over
PLAYER_SPOTTED_SL_enemyforcesspottedHostile forces spotted, over
PLAYER_SPOTTED_SL_enemyforcesspotted_altEnemy forces, over
PLAYER_SPOTTED_TM_enemyforcesspottedEnemy units on the move
PLAYER_SPOTTED_TM_enemyforcesspotted_altEnemy activity
PLAYER_REQUEST_SL_requestordersRequesting new orders
PLAYER_REQUEST_SL_requestorders_altWhat are your orders sir?
PLAYER_REQUEST_TM_requestordersRequesting orders, over!
PLAYER_REQUEST_TM_requestorders_altWe need new orders here!
PLAYER_REQUEST_SL_requestpickupRequesting a pickup, over!
PLAYER_REQUEST_SL_requestpickup_altRequesting pickup!
PLAYER_REQUEST_TM_requestpickupHey, I need a ride!
PLAYER_REQUEST_TM_requestpickup_altGet me out of here!
PLAYER_REQUEST_SL_getin Get in!
PLAYER_REQUEST_SL_getin_alt Quick! Jump in!
PLAYER_REQUEST_TM_getin Hop in!
PLAYER_REQUEST_TM_getin_alt Mount up!
PLAYER_REQUEST_SL_requestreinforcementsRequesting reinforcements, over!
PLAYER_REQUEST_SL_requestreinforcements_altWe need reinforcing!
PLAYER_REQUEST_TM_requestreinforcementsWe need support!
PLAYER_REQUEST_TM_requestreinforcements_altHow about some help over here?
PLAYER_REQUEST_SL_requestartilleryRequest artillery on this target.
PLAYER_REQUEST_SL_requestartillery_altEnemy activity. Requesting a barrage.
PLAYER_REQUEST_SL_requestuav Requesting UAV overflight, over.
PLAYER_REQUEST_SL_requestuav_altRequesting unmanned aerial
PLAYER_REQUEST_SL_requestmedicRequesting a Medic
PLAYER_REQUEST_SL_requestmedic_altMedic to this position
PLAYER_REQUEST_TM_requestmedicI need a Medic here!
PLAYER_REQUEST_TM_requestmedic_altI need a Medic quick!
PLAYER_REQUEST_SL_requestrepairsRequesting repairs
PLAYER_REQUEST_SL_requestrepairs_altRequesting repair support
PLAYER_REQUEST_TM_requestrepairsWe need repairs here!
PLAYER_REQUEST_TM_requestrepairs_altWe need repairs quick!
PLAYER_REQUEST_SL_requestammo Requesting ammunition, over
PLAYER_REQUEST_SL_requestammo_altWe need ammo!
PLAYER_REQUEST_TM_requestammo Running dry. Need ammo
PLAYER_REQUEST_TM_requestammo_altI'm bingo on ammo!
PLAYER_REQUEST_SL_requestsuppliesRequesting supply drop, over
PLAYER_REQUEST_SL_requestsupplies_altWe need supply drop at this coordinate
PLAYER_TACTICS_SL_gogogo Go, go, go!
PLAYER_TACTICS_SL_gogogo_alt Move it!
PLAYER_TACTICS_TM_gogogo Let's move!
PLAYER_TACTICS_TM_gogogo_alt Hit it!
PLAYER_TACTICS_SL_retreat all back!
PLAYER_TACTICS_SL_retreat_alt Drop back! Pull out!
PLAYER_TACTICS_TM_retreat They're blowin' us away! Retreat! 
PLAYER_TACTICS_TM_retreat_alt We're getting wasted! Fall back!
PLAYER_TACTICS_SL_bailout Bail out!
PLAYER_TACTICS_SL_bailout_alt Get out!
PLAYER_TACTICS_TM_bailout Hop out!
PLAYER_TACTICS_TM_bailout_alt Jump out!
PLAYER_TACTICS_SL_getout Get out
PLAYER_TACTICS_TM_getout Get out
PLAYER_TACTICS_SL_abandonship Abandon ship
PLAYER_TACTICS_TM_abandonship Abandon ship
AUTO_RULES_losingcontrol Our position is under attack!
AUTO_RULES_losingcontrol_alt Enemy is advancing
AUTO_RULES_welostacp We've lost control of the #CPNAME# outhouse
AUTO_RULES_welostacp_alt #CPNAME# outhouse is being overrun!
AUTO_RULES_wecapturedacp §0#PLAYERNAME#§1 captured the #CPNAME# control point
AUTO_RULES_wecapturedacp_alt §0#PLAYERNAME#§1 captured the #CPNAME# control point
AUTO_RULES_youbeenrecommendedforawardYou've been recommended for an award
AUTO_RULES_youbeenrecommendedforpromotionYou've been recommended for promotion!
AUTO_RULES_youbeenrecommendedforpromotion_altYou have received a promotion recomme
ndation
AUTO_RULES_runningreallylowonreinforcementsWe re running low on reinforcements!
AUTO_RULES_runningreallylowonreinforcements_altWe re losing men left and right, do y
ou copy?
AUTO_RULES_runninglowonreinforcementsEnemy weakening key positions, over
AUTO_RULES_runninglowonreinforcements_altWe're taking casualties, over
AUTO_VOTING_anothervoteisinprogressAnother vote is already in progress
AUTO_VOTING_votedoutfrombattlefieldYou have been voted out of the Battlefield
AUTO_VOTING_votedoutfromcommanderYou have been voted out of the Commander position
AUTO_VOTING_votedoutfromcommander_altI must inform you that you have been demoted
from the rank of Commander
AUTO_VOTING_kickvoteinitiated Kick vote initiated
AUTO_VOTING_kickvoteisactive Kick vote is active, please place your vote
AUTO_VOTING_successfulkickvoteKick vote successful, player kicked
AUTO_VOTING_nonsuccessfulkickvoteKick vote non successful, player stays
AUTO_VOTING_mutinyvoteinitiatedMutiny vote against the current commander initiated
AUTO_VOTING_mutinyvoteisactiveMutiny vote active, please place your vote
AUTO_VOTING_successfulmutinyvoteMutiny vote successful
AUTO_VOTING_nonsuccessfulmutinyvoteMutiny vote unsuccessful, commander stays
AUTO_VOTING_mapvoteinitiated Map vote initiated
AUTO_VOTING_mapvoteisactive Map vote active
AUTO_VOTING_successfulmapvote Successful map vote
AUTO_VOTING_nonsuccessfulmapvoteNon successful map vote
AUTO_MOODGP_SL_friendlyfire You're trying to fneak me!!!
AUTO_MOODGP_SL_friendlyfire_altYou're trying to fneak me!!!
AUTO_MOODGP_TM_friendlyfire You're trying to fneak me!!!
AUTO_MOODGP_TM_friendlyfire_altYou just fneaked me!!!!!
AUTO_MOODGP_SL_throwingfraggrenaderag out!
AUTO_MOODGP_SL_throwingfraggrenade_altThrowing frag!
AUTO_MOODGP_TM_throwingfraggrenadeGrenade!
AUTO_MOODGP_TM_throwingfraggrenade_altrag grenade!
AUTO_MOODGP_SL_throwingsmokegrenadeSmoke out!
AUTO_MOODGP_SL_throwingsmokegrenade_altThrowing smoke!
AUTO_MOODGP_TM_throwingsmokegrenadeSmoke coming!
AUTO_MOODGP_TM_throwingsmokegrenade_altSmoking!
AUTO_MOODGP_SL_sendingtargetcoordinatesSending laser target now
AUTO_MOODGP_SL_sendingtargetcoordinates_altMarking with laser now
AUTO_MOODGP_TM_sendingtargetcoordinatesMarking target
AUTO_MOODGP_TM_sendingtargetcoordinates_altLasing target
AUTO_MOODGP_SL_incominggrenadeWatch out! Grenade!
AUTO_MOODGP_SL_incominggrenade_altGrenade incoming!
AUTO_MOODGP_TM_incominggrenadeGrenade!
AUTO_MOODGP_TM_incominggrenade_altIncoming grenade!
AUTO_MOODGP_SL_reloading Reloading weapon!
AUTO_MOODGP_SL_reloading_alt I'm reloading!
AUTO_MOODGP_TM_reloading Reload!
AUTO_MOODGP_TM_reloading_alt I m dry! Reloading!
AUTO_MOODGP_SL_outofmedic Wait a second, I'm out of bandages
AUTO_MOODGP_SL_outofmedic_alt Hold on, meds are running low!
AUTO_MOODGP_TM_outofmedic Wait a sec, out of bandages
AUTO_MOODGP_TM_outofmedic_alt Sorry man, we re 86 on meds. Hold on
AUTO_MOODGP_SL_outofammo Wait a sec, I'm out of ammunition
AUTO_MOODGP_SL_outofammo_alt Hold on, ammo is running low!
AUTO_MOODGP_TM_outofammo Wait a sec, I'm out of ammo
AUTO_MOODGP_TM_outofammo_alt Sorry man, we re 86 on ammo. Hold on
AUTO_MOODGP_SL_recharging Recharging
AUTO_MOODGP_SL_recharging_alt Hold on, recharging
AUTO_MOODGP_TM_recharging Recharging
AUTO_MOODGP_TM_recharging_alt It s recharging
AUTO_MOODGP_SL_gotlock I got lock
AUTO_MOODGP_SL_gotlock_alt I have lock on him
AUTO_MOODGP_TM_gotlock I'm locked on him
AUTO_MOODGP_TM_gotlock_alt I got him locked
AUTO_MOODGP_SL_missilefired Missile away!
AUTO_MOODGP_SL_missilefired_altMissile fired!
AUTO_MOODGP_TM_missilefired Missile released
AUTO_MOODGP_TM_missilefired_altox one, fox one!
AUTO_MOODGP_SL_usingshockpaddlesClear!
AUTO_MOODGP_TM_usingshockpaddlesClear!
AUTO_MOODGP_leavingcombatarea Warning, you are leaving the combat area!
AUTO_MOODGP_leavingcombatarea_altWarning, you are leaving the combat area!
AUTO_MOODGP_SL_mandownscream Medic!
AUTO_MOODGP_SL_mandownscream_altMan down, man down!
AUTO_MOODGP_TM_mandownscream Medic!
AUTO_MOODGP_TM_mandownscream_altMan down, man down!
COMMSL_COMMANDER_welcomecommanderGreetings, Commander
COMMSL_COMMANDER_welcomecommander_altWelcome to duty, Commander
COMMSL_COMMANDER_newcommander New Commander is on duty
COMMSL_COMMANDER_newcommander_altNew Commander reporting for duty
COMMSL_COMMANDER_commanderposavailableA new Commander is required
COMMSL_COMMANDER_commanderposavailable_altCalling for a new Commander
COMMSL_COMMANDER_establishcameralinkCamera link establishing
COMMSL_COMMANDER_establishcameralink_altCamera deployed. Link establishing
COMMSL_SQUAD_joinedsquadone Squad One
COMMSL_SQUAD_joinedsquadtwo Squad Two
COMMSL_SQUAD_joinedsquadthree Squad Three
COMMSL_SQUAD_joinedsquadfour Squad Four
COMMSL_SQUAD_joinedsquadfive Squad Five
COMMSL_SQUAD_joinedsquadsix Squad Six
COMMSL_SQUAD_joinedsquadseven Squad Seven
COMMSL_SQUAD_joinedsquadeight Squad Eight
COMMSL_SQUAD_joinedsquadnine Squad Nine
COMMSL_SQUAD_joinedsquadten Squad Ten
COMMSL_SQUAD_newslassigned Squad leader assigned. Report in!
COMMSL_SQUAD_newslassigned_altNew squad leader assigned
COMMSL_SQUAD_assignedsl You have a squad. Now lead it!
COMMSL_SQUAD_assignedsl_alt Congratulations on making squad leader
COMMSL_SQUAD_squadneedsaleaderYour squad requires a new leader
COMMSL_SQUAD_squadneedsaleader_altYou need a new leader to your squad
COMSL_BRIDGES_bridgedestroyed Bridge is down
COMSL_BRIDGES_bridgedestroyed_altBridge cut, over
COMSL_BRIDGES_bridgerepaired Bridge is back up
COMSL_BRIDGES_bridgerepaired_altBridge has been repaired
COMMSL_SCAN_satelliescaninitiatedInitiating satellite scan
COMMSL_SCAN_satelliescaninitiated_altStand by for satellite transmission
COMMSL_SCAN_satellitetransmittingCommencing satellite transmission
COMMSL_SCAN_satellitetransmitting_altSatellite scan commencing
COMMSL_SCAN_warningenemysatscanEnemy satellite scan detected
COMMSL_SCAN_warningenemysatscan_altHostile satellite scanning our position
COMMSL_SCAN_satscanlinkbreakingSatellite coming down in 3-2-1. Satelllite down
COMMSL_SCAN_satscanlinkbreaking_altEnding satellite transmission in 3-2-1. Transmi
ssion cut
COMMSL_SCAN_satnotreadyforscanNegative. Satellite repositioning still in progress.
Stand by
COMMSL_SCAN_satnotreadyforscan_altNegative. Awaiting satellite transmission window
. Stand by
COMMSL_SUPPLIES_dropinitiated Roger on the supply drop, over
COMMSL_SUPPLIES_dropinitiated_altStand by for supply drop, over
COMMSL_SUPPLIES_suprequestacceptedAffirmative, supplies are airdropping now, over
COMMSL_SUPPLIES_suprequestaccepted_altRoger that, be advised of a supply drop in y
our sector, over
COMMSL_SUPPLIES_suprequestdeniedNegative on the supply drop, over
COMMSL_SUPPLIES_suprequestdenied_altSupply drop is denied
COMMSL_SUPPLIES_notavailable Supply aircraft not ready
COMMSL_SUPPLIES_notavailable_altSupply aircraft is not refueled, over
COMMSL_SUPPLIES_suprequestautodeniedNegative, await refuel of supply aircraft, ove
r
COMMSL_SUPPLIES_suprequestautodenied_altNegative, supply aircraft not ready to dep
loy
COMMSL_ARTILLERY_artillerylaunchShot over
COMMSL_ARTILLERY_artillerylaunch_altArtillery firing
COMMSL_ARTILLERY_artillerycondredArtillery is condition Red
COMMSL_ARTILLERY_artillerycondred_altArtillery is under attack
COMMSL_ARTILLERY_artillerydestroyedNegative, artillery destroyed
COMMSL_ARTILLERY_artillerydestroyed_altNegative, artillery is out of commission
COMMSL_ARTILLERY_artilleryrepairedArtillery has been repaired, over
COMMSL_ARTILLERY_artilleryrepaired_altArtillery support restored, over
COMMSL_ARTILLERY_requestartilleryrepairsArtillery tubes compromised. Require repai
r!
COMMSL_ARTILLERY_requestartilleryrepairs_altWe need immediate repair of artillery,
do you copy?
COMMSL_ARTILLERY_artrequestacceptedRoger on artillery strike, over
COMMSL_ARTILLERY_artrequestaccepted_altAffirmative. Stand by for artillery mission
, over.
COMMSL_ARTILLERY_artrequestdeniedArtillery strike denied
COMMSL_ARTILLERY_artrequestautodeniedDenied. Artillery barrage underway
COMMSL_ARTILLERY_artrequestautodenied_altArtillery strike denied. Mission currentl
y underway
COMMSL_UAV_C_uavonline UAV in position and sending
COMMSL_UAV_C_uavonline_alt UAV has been launched
COMMSL_UAV_uavonline UAV transmitting on this mark
COMMSL_UAV_uavonline_alt UAV online and transmitting
COMMSL_UAV_uavoffline UAV offline
COMMSL_UAV_uavoffline_alt UAV is 86 on fuel. Transmission ending
COMMSL_UAV_uavrequestaccepted Roger, UAV deploying overhead
COMMSL_UAV_uavrequestaccepted_altUAV underway to your position, over
COMMSL_UAV_uavrequestdenied UAV surveillance request denied
COMMSL_UAV_uavrequestdenied_altUAV support denied, over
COMMSL_UAV_uavrequestautodeniedUAV already airborne, request denied
COMMSL_UAV_uavrequestautodenied_altNegative, UAV already airborne, over
COMMSL_COMORDERS_attackthisposAttack this coordinate
COMMSL_COMORDERS_attackthispos_altHit this position!
COMMSL_COMORDERS_defendthisposDefend this coordinate. 
COMMSL_COMORDERS_defendthispos_altHold this map coordinate, over
COMMSL_COMORDERS_movetothisposMove to this position
COMMSL_COMORDERS_movetothispos_altMove your men to these coordinates
COMMSL_COMORDERS_placemineshereMine these coordinates
COMMSL_COMORDERS_repairsneededhereGet repairs to this position
COMMSL_COMORDERS_demolitionsneededhereSet demolitions at these coordinates
COMMSL_COMORDERS_demolitionsneededhere_altGet demolitions to this position, over
COMMSL_SLORDERS_movetothispos Move to this position
COMMSL_SLORDERS_movetothispos_altAdvance to this position
COMMSL_SLORDERS_attackthispos Attack this position!
COMMSL_SLORDERS_attackthispos_altMove out! Attack here!
COMMSL_SLORDERS_defendthispos Defend this position
COMMSL_SLORDERS_defendthispos_altWe're going over to defense here
COMMSL_SLORDERS_minethispos Mine this position, over
COMMSL_SLORDERS_minethispos_altMine the following position, do you copy?
COMMSL_SLORDERS_repairthispos Repairs needed at this position
COMMSL_COMMANDER_nocommanderavailableThis support is currently not available since
there is no Commander in your team
COMMSL_SQUAD_noslresponse Squad leader has not responded
COMMSL_UAV_trailerdamaged_alt UAV trailer is taking damage
COMMSL_UAV_trailerdamaged UAV trailer is under attack
COMMSL_UAV_requestrepairs Request UAV trailer repairs
COMMSL_UAV_trailerdestroyed UAV trailer destroyed
COMMSL_COMRADIO_commend Good work, squad!
COMMSL_COMRADIO_commend_alt Go squad go!
COMMSL_COMRADIO_commend_alt2 You're the finest squad I ever set eyes on
COMMSL_COMRADIO_rebuke You are the worst Squad I've ever had the misfortune
to see!
COMMSL_COMRADIO_rebuke_alt My Grandmother could do better
COMMSL_COMRADIO_rebuke_alt2 Next time try following my orders!
COMMSL_COMRADIO_followorders You have your orders soldier!
COMMSL_COMRADIO_followorders_altProceed as ordered soldier!
COMMSL_COMRADIO_artilleryheadsupArtillery, your area!
COMMSL_COMRADIO_artilleryavailableSquad Leader, Artillery is available!
COMMSL_COMRADIO_supplydropavailableSquad Leader, re-supply available on your reque
st
COMMSL_COMRADIO_uavavailable Squad Leader, UAV support is available
COMMSL_COMRADIO_sorry Sorry
COMMSL_COMRADIO_divide Squad!, divide up and form two squads
AUTO_RULES_radiospam Stop yakking and get off this net!
AUTO_MOODGP_SL_goodtogo You ll live buddy, now get back to the fight!
AUTO_MOODGP_SL_goodtogo_alt Alright, you're good to go!
AUTO_MOODGP_TM_goodtogo You ll live buddy, now get back to the fight!
AUTO_MOODGP_TM_goodtogo_alt Alright, you're good to go!
PLAYER_SPOTTED_C_enemycarspottedEnemy Car Spotted
PLAYER_SPOTTED_C_enemyapcspottedEnemy APC Spotted
PLAYER_SPOTTED_C_enemywbspottedEnemy wheelbarrow spotted!
PLAYER_SPOTTED_SL_enemywbspottedEnemy wheelbarrow spotted!
PLAYER_SPOTTED_TM_enemywbspottedEnemy wheelbarrow spotted!
PLAYER_SPOTTED_C_enemytankspottedEnemy armor spotted
PLAYER_SPOTTED_C_enemyaaspottedEnemy AA-vehicle Spotted
PLAYER_SPOTTED_C_enemyhelicopterspottedEnemy Helicopter Spotted
PLAYER_SPOTTED_C_enemyjetspottedEnemy jet spotted
PLAYER_SPOTTED_C_enemyboatspottedEnemy Boat Spotted
PLAYER_SPOTTED_C_enemyinfantryspottedEnemy infantry spotted
PLAYER_SPOTTED_C_enemysniperspottedEnemy sniper spotted
PLAYER_SPOTTED_C_enemyminespottedEnemy mines spotted
PLAYER_SPOTTED_C_enemyforcesspottedEnemy forces spotted
AUTO_MOODGP_SL_targetlost Target lost
AUTO_MOODGP_TM_targetlost Target lost
COMMSL_SCAN_trailercondred Satellite trailer is condition Red
COMMSL_SCAN_trailercondred_altThe satellite trailer is down.
COMMSL_SCAN_trailerdestroyed Negative, satellite trailer destroyed
COMMSL_SCAN_trailerdestroyed_altNegative, satellite scan is out of commission
COMMSL_SCAN_trailerrepaired Satellite scan trailer has been repaired, over
COMMSL_SCAN_trailerrepaired_altSatellite scan support restored, over
COMMSL_SCAN_requesttrailerrepairsSatellite scan trailer compromised. Require repai
r
COMMSL_SCAN_requesttrailerrepairs_altWe need immediate repair of the satellite sca
n trailer, do you copy?
COMMSL_UAV_uavnotavailable UAV unavailable, trailer destroyed
COMMSL_UAV_trailerrepaired UAV trailer repaired
COMMSL_SLORDERS_demolitionsneededhereDemolitions needed here!
PLAYER_TACTICS_SL_followme ollow me, soldiers!
PLAYER_TACTICS_TM_followme ollow me!
AUTO_RULES_ticketbleedstart We're losing this battle, start fighting or I'll fin
d someone who can
AUTO_RULES_ticketbleedstart_altThe enemy is in control, work harder soldiers!
AUTO_RULES_ticketbleedend We've regained control, good work men
AUTO_RULES_ticketbleedend_alt Control restored, well done
PLAYER_REPORTIN_SL_engineer Engineer requesting an objective!
PLAYER_REPORTIN_SL_medic Medic requesting an objective!
PLAYER_REPORTIN_SL_specops Specops requesting an objective!
PLAYER_REPORTIN_SL_assault Assault rifleman requesting an objective!
PLAYER_REPORTIN_SL_sniper Sniper, requesting an objective!
PLAYER_REPORTIN_SL_antitank Anti-tank, requesting an objective!
PLAYER_REPORTIN_SL_support Heavy support requesting an objective!
PLAYER_REPORTINVEHICLE_SL_tankI'm in a tank, requesting an objective!
PLAYER_REPORTINVEHICLE_SL_fighterighterpilot, requesting an objective!
PLAYER_REPORTINVEHICLE_SL_bomberBomberpilot, requesting a target!
PLAYER_REPORTINVEHICLE_SL_attackheliAttackhelo, requesting a target!
PLAYER_REPORTINVEHICLE_SL_transportheliTransport helo, requesting an objective!
PLAYER_REPORTINVEHICLE_SL_apc APC, requesting an objective!
PLAYER_REPORTINVEHICLE_SL_jeepIn a jeep, requesting an objective!
PLAYER_REPORTINVEHICLE_SL_antiairAA-vehicle, requesting an objective!
PLAYER_REPORTIN_TM_engineer Grease Monkey here, anything broken?
PLAYER_REPORTIN_TM_medic I'm a Medic, where do you want me?
PLAYER_REPORTIN_TM_specops Specops requesting a target!
PLAYER_REPORTIN_TM_assault Assault, requesting an objective!
PLAYER_REPORTIN_TM_sniper Sniper, requesting an objective!
PLAYER_REPORTIN_TM_antitank Anti-tank, requesting an objective!
PLAYER_REPORTIN_TM_support Machinegunner requesting an objective!
PLAYER_REPORTINVEHICLE_TM_tankI'm in a tank, requesting an objective!
PLAYER_REPORTINVEHICLE_TM_fighterJet fighter, fangs out!
PLAYER_REPORTINVEHICLE_TM_bomberJet bomber, requesting a target!
PLAYER_REPORTINVEHICLE_TM_attackheliAttackhelo, requesting a target!
PLAYER_REPORTINVEHICLE_TM_transportheliTransport helo, requesting an objective!
PLAYER_REPORTINVEHICLE_TM_apc APC, requesting an objective!
PLAYER_REPORTINVEHICLE_TM_jeepIn a jeep, requesting an objective!
PLAYER_REPORTINVEHICLE_TM_antiairAA-vehicle, requesting an objective!
PLAYER_REPORTIN_C_engineer I'm an engineer.
PLAYER_REPORTIN_C_medic I'm a Medic
PLAYER_REPORTIN_C_specops I'm Specops
PLAYER_REPORTIN_C_assault I'm Assault
PLAYER_REPORTIN_C_sniper I'm a sniper
PLAYER_REPORTIN_C_antitank I'm anti-tank
PLAYER_REPORTIN_C_support I'm a machinegunner
PLAYER_REPORTINVEHICLE_C_tank I'm in a tank
PLAYER_REPORTINVEHICLE_C_fighterI'm a fighterpilot
PLAYER_REPORTINVEHICLE_C_bomberI'm a bomberpilot
PLAYER_REPORTINVEHICLE_C_attackheliI'm in an attack helo
PLAYER_REPORTINVEHICLE_C_transportheliI'm in a transport helo
PLAYER_REPORTINVEHICLE_C_apc I'm in an APC
PLAYER_REPORTINVEHICLE_C_jeep I'm in a jeep
PLAYER_REPORTINVEHICLE_C_antiairI'm in a AA-vehicle
PLAYER_REPORTINVEHICLE_C_bombshelterI'm in the hole
AUTO_MOODGP_TM_healhere Get First Aid, here!
AUTO_MOODGP_TM_healhere_alt irst Aid! Here!
AUTO_MOODGP_SL_healhere irst Aid, right here!
AUTO_MOODGP_SL_healhere_alt Need First Aid?
AUTO_MOODGP_TM_ammohere Get Ammo, here!
AUTO_MOODGP_TM_ammohere_alt Ammo! Here!
AUTO_MOODGP_SL_ammohere Ammo, right here!
AUTO_MOODGP_SL_ammohere_alt Need Ammo?
COMMSL_COMRADIO_supplyHeadsUp Supply Drop, at your Position!
CPNAME_GO_16_CONSTRUCTIONSITE Construction Site
CPNAME_GO_SP16_CONSTRUCTIONSITEConstruction Site
CPNAME_GO_32_HOTEL Hotel
CPNAME_GO_64_HOTEL Hotel
CPNAME_MC_16_MOSQUE Mosque
CPNAME_MC_SP16_MOSQUE Mosque
CPNAME_MC_64_MOSQUE Mosque
CPNAME_DV_16_POWERSTATION Power station
CPNAME_DV_32_POWERSTATION Power station
CPNAME_DV_64_POWERSTATION Power station
CPNAME_DV_SP16_POWERSTATION Power station
CPNAME_SS_SP16_westperimeter West Perimeter
CPNAME_SS_SP16_northisland North Island
CPNAME_SS_SP16_centralfront Central Front
CPNAME_SS_SP16_Temple Temple
CPNAME_DP_SP16_powerplant Power plant
CPNAME_DP_SP16_constructionsiteConstruction Site
CPNAME_DP_SP16_reactors Reactors
CPNAME_DP_SP16_mainentrance Main Entrance
CPNAME_DO_SP16_refinery Refinery
CPNAME_DO_SP16_oldcity Old city
CPNAME_DO_SP16_oilcisterns Oil cisterns
HUD_MODIFIEDCONTENTNOTALLOWED You are not allowed to play with modified content on
this server
CPNAME_SP_32_City_Entrance City Entrance
CPNAME_SP_64_City_Entrance City Entrance
CPNAME_GP_SP16_wmineentrance West Mine Entrance
CPNAME_GP_SP16_emineentrance East Mine Entrance
CPNAME_GP_SP16_island Island
CPNAME_SK_SP16_hotel Hotel
CPNAME_SK_SP16_market Market
CPNAME_SK_SP16_gasstation Gasstation
CPNAME_SK_SP16_square Square
CPNAME_ZW_SP16_centralisland Central Island
CPNAME_ZW_SP16_factory actory
CPNAME_ZW_SP16_naturalgasstationNatural gas Station
PLAYER_REQUEST_TM_requestartilleryI need artillery support over here, sir!
PLAYER_REQUEST_TM_requestuav I could really use a UAV, sir!
PLAYER_TACTICS_SL_gather Infantry, gather around me!
PLAYER_TACTICS_SL_moveout Move out!
PLAYER_TACTICS_SL_cantgothere Can't go there, sir!
PLAYER_TACTICS_TM_cantgothere Can't go there, sir!
CPNAME_SP_SP16_tvstation TV Station
CPNAME_SP_SP16_constructionsiteConstruction Site
CPNAME_SP_SP16_officebuildingsOffice Buildings
CPNAME_SP16_hotel Hotel
CPNAME_DV_SP16_refinery Refinery
CPNAME_DV_SP16_hillvillage Hill Village
CPNAME_DV_SP16_woodyard Wood Yard
CPNAME_GO_SP16_beach Beach
CPNAME_GO_SP16_city City
CPNAME_GO_SP16_village Village
CPNAME_GO_SP16_constructionsiteConstruction Site
CPNAME_OC_SP16_airfield Airfield
CPNAME_OC_SP16_controlcenter Control Center
CPNAME_OC_SP16_smallairstrip Small Airstrip
CPNAME_OC_SP16_refuellingstationRefueling Station
KILLMESSAGE_WEAPON_stationarytype95TYPE 95 LMG
HUD_YOUHAVEKICKEDPLAYER You have kicked §0#PLAYERNAME#§1 from your squad.
HUD_SQUAD_PLAYERKICKEDFROMSQUADPlayer §0#PLAYERNAME#§1 was kicked from the squad.
HUD_CHAT_DEADPREFIX *§1DEAD§0*
HUD_CHAT_YOUGOTAKILLSCORE You just raunched §0#PLAYERNAME#§1
HUD_HUD_MEDALS_MEDAL_PURPLE You have received the Purple Heart
CPNAME_DV_SP16_waterfall Waterfall
HUD_NEWMAPLOADING Loading
HUD_HUD_KILLEDBY_KILLED §0#PLAYERNAME1# [§1just raunched§0] #PLAYERNAME2#
MENU_CREDITS_SRDEVELOPMENTDIRECTORSr. Development Director
MENU_CREDITS_GRAPPLINGHOOKSPECIALISTGrappling Hook Specialist
HUD_COMROSE_GRUNT_go GO, GO, GO
HUD_COMROSE_COMMANDER_artilleryPLACE ARTILLERY
HUD_COMROSE_COMMANDER_uav PLACE UAV
HUD_COMROSE_COMMANDER_supply PLACE SUPPLY DROP
HUD_COMROSE_SQUADMEMBER_requestartilleryREQUEST ARTILLERY
HUD_COMROSE_SQUADMEMBER_requestsuppliesREQUEST SUPPLIES
HUD_COMROSE_SQUADMEMBER_requestordersREQUEST ORDERS
SERVERINFO_allowglobalunlocks Allow Global Unlocks
SERVERINFO_deathcamtype Deathcam Type
HUD_ERRORMESSAGE_TKPUNISHONLOCALHOSTLocal server hosts cannot be punished for team
killing
PLAYER_REQUEST_C_requestpickupRequesting a pickup!
PLAYER_REQUEST_C_getin Get in!
PLAYER_REQUEST_C_requestreinforcementsHow about some help over here?
PLAYER_REQUEST_C_requestmedic I need a Medic here!
PLAYER_REQUEST_C_requestrepairsWe need repairs here!
PLAYER_REQUEST_C_requestammo Requesting ammunition
PLAYER_TACTICS_C_gogogo Go, go, go!
PLAYER_TACTICS_C_retreat Retreat! 
PLAYER_TACTICS_C_followme ollow me men!
PLAYER_TACTICS_C_bailout Bail out!
PLAYER_TACTICS_C_getout Get out
PLAYER_TACTICS_C_abandonship Abandon ship
AUTO_MOODGP_C_friendlyfire Cease fire!
AUTO_MOODGP_C_throwingfraggrenadeGrenade!
AUTO_MOODGP_C_throwingsmokegrenadeSmoke out!
AUTO_MOODGP_C_incominggrenade Watch out! Grenade!
AUTO_MOODGP_C_reloading Reloading!
AUTO_MOODGP_C_healhere irst Aid, here!
AUTO_MOODGP_C_outofmedic Hold on, Meds are running low!
AUTO_MOODGP_C_ammohere Ammo, here!
AUTO_MOODGP_C_outofammo Hold on, ammo is running low!
AUTO_MOODGP_C_recharging Hold on, recharging
AUTO_MOODGP_C_gotlock I'm locked on him
AUTO_MOODGP_C_missilefired ox one, fox one!
AUTO_MOODGP_C_targetlost Target lost
AUTO_MOODGP_C_usingshockpaddlesClear!
AUTO_MOODGP_C_mandownscream Man down, man down!
AUTO_MOODGP_C_goodtogo Alright, you're good to go!
HUD_HUD_AWARDED You have been awarded: #AWARD#
ARMY_chinacap CHINA
ARMY_meccap MEC
ARMY_uscap USMC
HUD_HUD_DEMO_NORMALSPEED 1
MAINBUTTON_playnow Let's Roll
HUD_SQUADTAB_SQUAD SQUAD
HUD_SQUADTAB_SQUADFULL SQUAD FULL
HUD_SQUADTAB_TEAM TEAM
HUD_SQUADTAB_KICK KICK
HUD_SQUADTAB_INVITE INVITE
HUD_SQUADTAB_CREATE CREATE
HUD_HUD_SQUADINFO_SQUADMEMBER SQUAD MEMBER
HUD_HUD_SQUADINFO_SQUADLEADER SQUAD LEADER
HUD_HUD_SQUADINFO_COMMANDER COMMANDER
HUD_COMROSE_GRUNT_followme OLLOW ME
HUD_COMMANDERAPPLY_POSFILLED A player with a higher rank than you has filled the
Commander position
HUD_STARTOFROUND_NRPLAYERSNEEDEDHi, hold on... some noob is taking forever to join
...
HUD_COMMANDERAPPLY_TIMETOSTARTThe raunching will begin in: #TIME#
CREDITS_DICE_additionaldesign Additional Design
CREDITS_DICE_srdevelopmentdirectorsSr. Development Directors
CREDITS_DICE_sounddesign Sound Design
CREDITS_DICE_testersears Testers - EARS
CREDITS_DICE_testerseala Testers - EALA
CREDITS_DICE_additionalrndtraumaADDITIONAL R&D BY TRAUMA STUDIOS
CREDITS_EA_ELECTRONICARTSPARTNERSELECTRONIC ARTS PARTNERS
CREDITS_EA_PRODUCTION PRODUCTION
HUD_CHAT_YOUWEREKILLEDBY You just got SHANKED!!! by §0#PLAYERNAME#§1
MESSAGEHANDLER_message GAME MESSAGE
JOINNOW_GO_SP16_beach Beach
JOINNOW_GO_SP16_city City
JOINNOW_GO_SP16_village Village
JOINNOW_go_SP16_constructionsiteConstruction Site
CREDITS_EA_ADDITIONALPRODUCTIONAdditional Production
HEADER_name2 NAME
COUNTRY_ET Ethiopia
COUNTRY_FK alkland Islands
COUNTRY_FO aroe Islands
COUNTRY_FJ iji
COUNTRY_FI inland
COUNTRY_FR rance
COUNTRY_GF rench Guiana
COUNTRY_PF rench Polynesia
COUNTRY_GA Gabon
COUNTRY_GM Gambia
COUNTRY_GE Georgia
COUNTRY_GH Ghana
COUNTRY_GI Gibraltar
COUNTRY_GR Greece
COUNTRY_GL Greenland
COUNTRY_GD Grenada
COUNTRY_GP Guadeloupe
COUNTRY_GU Guam
COUNTRY_GT Guatemala
COUNTRY_GN Guinea
COUNTRY_GW Guinea-Bissau
COUNTRY_GY Guyana
COUNTRY_HT Haiti
COUNTRY_HM Heard and McDonald Islands
COUNTRY_HN Honduras
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COUNTRY_HU Hungary
COUNTRY_IS Iceland
COUNTRY_IN India
COUNTRY_ID Indonesia
COUNTRY_IR Iran
COUNTRY_IQ Iraq
COUNTRY_IE Ireland
COUNTRY_IL Israel
COUNTRY_IT Italy
COUNTRY_JM Jamaica
COUNTRY_JP Japan
COUNTRY_JO Jordan
COUNTRY_KZ Kazakhstan
COUNTRY_KE Kenya
COUNTRY_KI Kiribati
COUNTRY_KW Kuwait
COUNTRY_KG Kyrgyzstan
COUNTRY_LA Laos
COUNTRY_LV Latvia
COUNTRY_LB Lebanon
COUNTRY_LS Lesotho
COUNTRY_LR Liberia
COUNTRY_LY Libya
COUNTRY_LI Liechtenstein
COUNTRY_LT Lithuania
COUNTRY_LU Luxembourg
COUNTRY_MO Macau
COUNTRY_MK Macedonia
COUNTRY_MG Madagascar
COUNTRY_MW Malawi
COUNTRY_MY Malaysia
COUNTRY_MV Maldives
COUNTRY_ML Mali
COUNTRY_MT Malta
COUNTRY_MH Marshall Islands
COUNTRY_MQ Martinique
COUNTRY_MR Mauritania
COUNTRY_MU Mauritius
COUNTRY_YT Mayotte
COUNTRY_MX Mexico
COUNTRY_FM Micronesia
COUNTRY_MD Moldova
COUNTRY_MC Monaco
COUNTRY_MN Mongolia
COUNTRY_MS Montserrat
COUNTRY_MA Morocco
COUNTRY_MZ Mozambique
COUNTRY_MM Myanmar
COUNTRY_NA Namibia
COUNTRY_NR Nauru
COUNTRY_NP Nepal
COUNTRY_AN Netherlands Antilles
COUNTRY_NL Netherlands
COUNTRY_NC New Caledonia
COUNTRY_NZ New Zealand
COUNTRY_NI Nicaragua
COUNTRY_NE Niger
COUNTRY_NG Nigeria
COUNTRY_NU Niue
COUNTRY_NF Norfolk Island
COUNTRY_KP North Korea
COUNTRY_MP Northern Mariana Islands
COUNTRY_NO Norway
COUNTRY_OM Oman
COUNTRY_PK Pakistan
COUNTRY_PW Palau
COUNTRY_PA Panama
COUNTRY_PG Papua New Guinea
COUNTRY_PY Paraguay
COUNTRY_PE Peru
COUNTRY_PH Philippines
COUNTRY_PN Pitcairn Islands
COUNTRY_PL Poland
COUNTRY_PT Portugal
COUNTRY_PR Puerto Rico
COUNTRY_QA Qatar
COUNTRY_RE Reunion
COUNTRY_RO Romania
COUNTRY_RU Russia
COUNTRY_RW Rwanda
COUNTRY_GS S. Georgia
COUNTRY_EH Samoa
COUNTRY_SM San Marino
COUNTRY_ST Sao Tome and Principe
COUNTRY_SA Saudi Arabia
COUNTRY_SN Senegal
COUNTRY_SC Seychelles
COUNTRY_SL Sierra Leone
COUNTRY_SG Singapore
COUNTRY_SK Slovak Republic
COUNTRY_SI Slovenia
COUNTRY_SB Solomon Islands
COUNTRY_SO Somalia
COUNTRY_ZA South Africa
COUNTRY_KR South Korea
COUNTRY_ES Spain
COUNTRY_LK Sri Lanka
COUNTRY_KN St Kitts-Nevis
COUNTRY_LC St Lucia
COUNTRY_SH St. Helena
COUNTRY_PM St. Pierre and Miquelon
COUNTRY_SD Sudan
COUNTRY_SR Suriname
COUNTRY_SJ Svalbard and Jan Mayen Islands
COUNTRY_SZ Swaziland
COUNTRY_CH Switzerland
COUNTRY_SY Syria
COUNTRY_TW Taiwan
COUNTRY_TJ Tajikistan
COUNTRY_TZ Tanzania
COUNTRY_TH Thailand
COUNTRY_TP Timor
COUNTRY_TG Togo
COUNTRY_TO Tonga
COUNTRY_TT Trinidad & Tobago
COUNTRY_TN Tunisia
COUNTRY_TR Turkey
COUNTRY_TM Turkmenistan
COUNTRY_TC Turks & Caicos Islands
COUNTRY_TV Tuvalu
COUNTRY_UM US Minor Outlying Islands
COUNTRY_UG Uganda
COUNTRY_UA Ukraine
COUNTRY_AE United Arab Emirates
COUNTRY_UY Uruguay
COUNTRY_UZ Uzbekistan
COUNTRY_VU Vanuatu
COUNTRY_VA Holy See (Vatican City
COUNTRY_VE Venezuela
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COUNTRY_VG Virgin Islands (British
COUNTRY_VI Virgin Islands (US
COUNTRY_WF Wallis and Futuna Islands
COUNTRY_YE Yemen
COUNTRY_YU Yugoslavia
COUNTRY_ZM Zambia