- - Incoming transmission - -
General,
We have further tactical enhancements to improve your effectiveness on the battl
efield. Please take the time to
review the following brief.
- - End transmission - -
If your firewall does not allow outgoing packets to open ports to incoming traff
ic, or you experience problems connecting to other players, you will have to spe
cify which port you want Command & Conquer Generals Zero Hour to use for communi
cating with other players. To do this, go to the Main Menu and then select Opti
ons. There is a box labeled Firewall Port Override . Assign the port you want to us
e to the port override entry. After you enter a port number, be sure to hit Acc
ept.
You will need to open the chosen port in your firewall for communication with pl
ayers external to your firewall or NAT device. If you use the port override fea
ture, the port you have chosen can not be masqueraded by a NAT device.
Version 1.5
Issues addressed:
1. STAT RECORDING INACCURACY: Made sure the online stats are tracked correctly.
Initial disconnecting players will be tracked and wins/losses will be correctl
y tabulated. One note to
remember: At the Disconnect Voting screen players MUST wait for the count d
own to finish. A player that exits this screen before the count down is done wi
ll receive a disconnect.
Also, the voting button has been removed from any 2 player game Disconnect S
creen.
2. US BARRACKS EXPLOIT: Lowered the number of Rangers that appear after a US Ba
rracks is destroyed.
3. BUGGY MISSILE TRACKING AFTER UPGRADE: Made sure the missiles continue tracki
ng targets after the player upgrades the Rocket Buggy.
4. RELOADING COMANCHES, ROCKET BUGGIES: Made sure the Rocket Buggy and the Com
anches can reload reliably.
5. GLA FAST BUILD BUG: Fixed exploit that allowed multiple Workers to
speed structure build times.
6. DOUBLE PLANE WEAPONS CAUSE INCORRECT DAMAGE (All planes): Made sure that tar
gets take damage correctly when multiple ordinances hit a target simultaneously.
7. SOME USERS ARE SEEN IN THE WRONG GAME LOBBIES: Fixed this so that phantom use
rs wouldn t be seen in misc. lobbies.
8. GENERAL BALANCING ISSUES:
Bug fixed in MiG damage code where upgraded napalm did too much damage to
targets.
GLA Bomb truck health up from 220 to 250.
Worker health up from 100 to 140.
Tunnel Network gun damage increased from 10 per shot to 15 per shot.
Overlord build time increased from 20 to 25 seconds.
Scorpion Tank now builds in 10 seconds instead of 14.
GLA Arms Dealer build up time decreased from 50 to 40 seconds (ini seconds, not
game seconds.)
Tunnel Network Build Time improved from 20 seconds to 15 seconds (ini se
conds, not game seconds.)
e) Save the file and repeat this process in the other computers, changing the
FirewallPortOverride value to the correspondent Triggering Port that you define
d while setting up the router
(Point 3 of this document).
5. Now start the game in each computer and go to the Options menu, then click
in the Refresh NAT option.
6. You are ready to play Command & Conquer Generals Online.
We found that users with VIA motherboard chipsets for AMD and Intel CPUs will en
counter crash problems with Command & Conquer Generals. If you own such a mother
board, please go to
http://www.viaarena.com and download the latest 4-in-1 drivers. If you continue
to experience problems with the game after installing the 4-in-1 drivers, downlo
ad VIA's version 4.38 of the
4-in-1 drivers. Not having the correct VIA drivers could manifest itself in the
form of a "Serious Error" message, and/or a blue screen crash.