Com
Tearstone
Walkthrough & Strategy Guide
General Tips
• From the main menu you can change the player, adjust options like sound volume and full screen,
watch the credits or play the game.
• This game has many cursors.
• The gears cursor means you have to use and object in this location (1).
• The red exclamation point means that a person has more information for you.
• The talking cursor means you can talk to a person in the environment (2).
• The hand cursors means you can take an item (3).
• The gears with the movement cursor means an area is locked and needs and item to the cursor.
• The puzzle piece cursor means there is a puzzle you can do in this area.
• The movement cursors without the gears means you can move freely to a new scene.
• At the bottom of the screen your have your inventory.
• To the left of the inventory you can get a hint or access the main and options menu.
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• To the right of the inventory is the Magic Mixer. You can put two objects in this device and press
the mix button to make new objects. The new objects always have a small 'm' in the corner of the
icon in the inventory.
• When you start a chapter all of the items that you can find in the chapter will be grayed out in your
inventory.
• As you find items they will become full color icons.
• As you finish using the items they will be removed from your inventory.
• Some items will be sets, and the number that you need compared to the number that you have will
be written beside them.
• Many times things will be in the environment that you can use without even needing to add them to
the inventory. These items usually happen in a chain where one unlocks another by using them.
Chapter 1
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Chapter 2
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• Use the COMPASS on the path to the woods to travel to the next scene.
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• Give the FAN to the woman (L) and retrieve the IRON BALL from behind where she was standing.
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• Inside the house, collect the CHEESE GRATER and the CANVAS circled in green.
• Click on the basket to start the first mini-game (P).
• Use the BREAD and the GRATER in the Magic Mixer to make CRUMBS.
• Use the CANVAS and the PALETTE in the Magic Mixer to create the FORGERY (O).
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• Click on any one of the gems to reveal it's color and then another to try and find it's match.
• When the two gems match, their colors will stay lit.
• If you pick two gems that do not match, they will darken again.
• Light up all of the gems to finish the puzzle.
• The solution to the puzzle is not randomized. See the screenshot for correct locations of all the
colors.
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• Return to the woman's house and use the FORGERY on the painting (Q).
• This will start up the next mini-game.
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• Click on the flower basket on the tree to start another mini-game (U).
• Arrange all of the circles into the correct positions.
• Click on the circles and drag it to an empty spot. You can tell which one is the correct position by
the lines on the circle.
• See the screenshot for the correct answer.
• After putting the pieces together talk to the man again (V).
• Collect the MAGNIFYING GLASS on the road.
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• Return to the first scene and use the MAGNIFYING GLASS on the log in the background.
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• Take the IRON BALL and use the BREAD CRUMBS on the grasshopper.
• The grasshopper will give you a MAGIC BOTTLE.
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• Return to the woods path again and fill up the MAGIC BOTTLE with water from the flower basket
(Y).
• Click on the stone head statue to zoom in (Z).
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Chapter 3
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• Collect the BEE and another RED CUBE and then go back to the first scene.
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• Talk to the fortune teller and give her the CRYSTAL BALL (D).
• Take the RECIPE from her table (E).
• Talk to her again to find out she is looking for her cat.
• Exit the hut.
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• Click on the area circled in red to enter the ingredient mixing station.
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• Find all of the items in the recipe around the area, circled in red.
• There will be one item missing. Leave the area to find it.
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• Use the LANTERN on the woods to the right of the hut to enter a new area.
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• There are four indents in the area that you cannot do anything with yet.
• Use the MAGIC BOTTLE on the dry flowers to the right (G).
• Take the FLOWERS.
• Use the BEE and the FLOWERS in the Magic Mixer to receive the HONEY CUBES (H).
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• Return to the ingredient mixing station and use the HONEY CUBES on the bowl in the middle of
the screen.
• Collect the MAGIC ELIXIR.
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• Click on one puzzle piece and then another to switch their places.
• Use the edges of the red squares and the circle to help you complete the puzzle.
• There is also a thicker border around the edge of the puzzle that you can use to line things up.
• The pieces do not rotate.
• See the screenshot for the final solution of the puzzle.
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• Return to the top of the pool and use the FISH on the bushes to the right.
• Collect the BLACK CAT.
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• Travel to the fortune teller and give her the BLACK CAT (I).
• She will give you the last RED CUBE (J).
• Collect it and go to the puzzle in the area to the right of the hut.
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• Place the PEARL and the RED CUBES in the correct places.
• The PEARL goes in the top right corner and the cubes go in the same pattern as the puzzle you
just solved: 1 in the top right, 3 in the bottom left, and 2 in the bottom right.
• You do not have to place the cubes in the exact right position, just in the same box.
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• Return to the first scene and use the LANTERN on the skeleton where you found it (K).
• Collect the PUZZLE PIECE.
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• Click and drag the puzzle pieces from the right and the left of the log to the correct position.
• If you drop them in the wrong position they will snap back to the shelf.
• When you have placed all of the pieces from the shelf use the PUZZLE PIECE to finish the puzzle.
• See the screenshot for the correct solution.
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• Take the LEVER from the puzzle and return to the tree scene.
• Use the LEVER on the side of the tree and pull it to finish the chapter.
Chapter 4
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• Drag and drop the fuses circled in green to the fuse board at the bottom of the screen.
• You are trying to get the video screens and the red button to light up.
• The video screen on the left side will show static at the end.
• Look at the screenshot for the correct solution.
• Click the large red button to move the position of the guard (H).
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• Return to the fountain and use your last COIN to get a RECORD.
• Go back to the first scene, and click the desk with the monitors.
• Click the alarm button again to move the guard.
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• Return to the fountain and use the PASS CARD on the slot next to the door (M).
• Click all of the lights to match the pattern on the pass card until the light turns green.
• Exit the lock and go through the door.
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• Use the PLANT in the pot of dirt (N) and use the MAGIC BOTTLE on the potted plant (O).
• Click on the power supply at the top of the bean stock (P).
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• The object of this minigame is to fill in all of the selected spaces with only the pieces available.
• There is a number beside each type of piece that tells you how many of that type you have left.
• As there are no pieces over 3 or under 2, you can first add two straight pieces to the square of 4 at
the top of the puzzle.
• The 'arms' on the left and right can only be filled by one piece as well. Use these spaces as starting
places to finish the rest of the puzzle.
• See the screenshot for the complete solution.
• Go back to the previous scene and enter the elevator.
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Chapter 5
• Collect all of the objects from the list that are in this scene, circled in green.
• You will receive a MACHINE PART in your inventory.
• You will not be able to collect the scarf yet.
• Leave the scene and go to the first location.
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• Use the SCISSORS on the sheep (D) and collect the WOOL (E).
• Combine the WOOL and the SCISSORS in the Magic Mixer to get a SCARF (F).
• Return to the jewelry box.
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• Give the CARTON to pregnant woman and collect the KEY from her (G).
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• Exit the cottage and use the KEY on the cabinet (H).
• Click on the cabinet to inspect it.
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• Click and drag the machine pieces from the right and the left to the correct position.
• If you drop them in the wrong position they will snap back to the wall where they are hanging.
• When you have placed all of the pieces use the MACHINE PART to finish the machine.
• See the screenshot for the correct solution.
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• Click one section and then another to switch their places until you have completed the puzzle.
• There are small sections between each piece that are locked in place to help you figure out which
piece goes where.
• Use the sign on the very right side to start and work your way towards the left.
• See the screenshot for the completed puzzle.
• You will receive the passcode EW 5263.
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• Return to the cabinet puzzle and place all of the COLORED BALLS from your inventory in the
matching slots.
• The slots will have a smaller ball of the same color in the middle on the machine part.
• See the screenshot for the correct locations.
• Take the BIOFUEL canister from the completed puzzle.
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• Travel to the airship and use the BIOFUEL on the pipe on the side of the ship (J).
• Inspect the puzzle at the top of the ship (K).
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• This puzzle has two parts where you need to fill in the correct numbers to solve it.
• There is no 2 button, so you will need to use the 2 COINS from your inventory in the correct slots.
• The correct code for the middle left 4 slots is from the telescope 5263.
• The correct code for the bottom numbers can be found by following the wires from the top to the
bottom of the screen and seeing which connect to each other.
• See the screenshot for the solution.
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Chapter 6
• Talk to the Cello player and then return to the first scene (A).
• Go the left, past the airship (B).
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• Return to the cello player and give him the DOG TOY (C).
• Collect the CLOCK HANDS that he gives you.
• Return to the scene to the left with the well and continue forward.
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• Talk to the man in front of the statue (D). He will ask you to repair her crown.
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• Return the the previous scene and click on the box that comes out of the wall (E).
• Drag the circles from outside the puzzle to the inside of the puzzle, matching them with the
background picture.
• The circles do not rotate and only fit one way. Use the large flower shapes to help you match them.
• See the screenshot for the solution.
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• Return to the statue scene and inspect the base of the statue (F).
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• Find all of the statue pieces circled in red, there are 10 in all.
• You will receive a SACK of the pieces when you are finished.
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• Click at the top of the statue (G) and place all of the pieces from the SACK in the correct places,
just like in the puzzle you finished before.
• See the screenshot for the placement of the bugs and flowers. Each one can only be on one peg in
the sculpture (H).
• Talk to the man again briefly (I) and enter the door on the left (J).
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• Talk to the woman inside the house (K) and drag the cheese to the mouse hole at the bottom (L).
• Get the HAMMER not that the mouse is out of hiding (M).
• Use the HAMMER on the cask to get the LIGHTER (N).
• Use the LIGHTER on the CANDLE (O) and then pop the balloon with the NEEDLE that you can
see beside the placed candle (P).
• You will receive a KEY.
• There is a newspaper with some story information circled in green here.
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• Take the KEY to the locked door beside the cello player and use it (Q).
• You will enter a dark underground room.
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• Talk to the monk (U) and you will receive the MONK'S LIST. Make sure to pick it up (V).
• Click on the old cabinet on the wall (W).
• Click the buttons in the correct order to open the cabinet. Each square has a number on it that
corresponds to what order it should be pushed in.
• If you click wrong you will have to start over from the beginning, but the numbers are not
randomized.
• See the screenshot for the correct solution.
• After finishing the puzzle collect the O and the piece of the bell from inside the desk.
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• The first part of this mini-game is the collect all of the objects that match each other, like for
example a letter and a stamp.
• The pairs of objects are filled in with matching solid colors.
• After you find these objects, find all of the silver pieces that make the crucifix circled in red.
• After you find all of the silver pieces, find all of the red gems circled in green.
• Use the LIGHTER on the corner of the paper at the top to reveal the last germ.
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• Return to the cello player's scene and use the pickaxe 3 times on the rock highlighted in green.
• Collect the BELL PIECE.
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• Travel to the well scene and use the PICK AXE on the stone covering the well.
• Go forward again.
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Chapter 7
• Click to pick up the crowbar and use it on the door to the large chest (1).
• Use the hammer (2) pinned to the underside of the lid on the goggles to the right (3).
• Use the glass shard (4) on the chair back (5).
• Use the key on the locked box in the chest (6).
• Take the CROWN from inside the box.
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• Give the CROWN to the queen, and she will ask you to find the missing jewels.
• Go back up the stairs.
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• Return to the first scene and go to the left to the well scene.
• Go down the well.
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• Return to the gallery and use the MUG on the water to get a MUG FULL of water.
• Collect the BRUSH.
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• Travel to the well scene with the dog and use the BELL on the door (K).
• Enter the room.
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• Talk to the musician and then collect all the notes in the scene (L).
• After collecting all of the notes, inspect the book on the table (M).
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• Flip to a new page on the right side and take the DAGGER.
• Take the BASEMENT KEY on the left.
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• Click on the box of words at the top and try to place those letters on the grid to make the words on
the right.
• The letters must attach to other letters already on the board.
• The letters can't be rotated by the word can be created backwards or forwards.
• You must go in order from the top to the bottom.
• The final output looks like a normal word search.
• See the screenshot for the solution.
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• Travel back to the inside of the church and look at the cabinet again (W).
• Use the MUG FILLED with water and CLOTH to clean off the yellow stain.
• This is the answer to the next puzzle.
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• Return to the castle bedroom and click on the bed Hidden Object Scene.
• Collect the GOLD BAR.
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Chapter 8
• Click on the icon in blue to search for pieces of the corn cob.
• Collect all of the pieces of the corn cob circled in yellow and then click the CORN to collect it.
• Pick up the CANDLE.
• Continue up the stairs.
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• Collect the CHEST KEY and place the RADIO PLUG in the indent.
• Set the icons in the screen to the correct positions.
• Hints are hidden all around the world, showing three or four at a time out of the whole pattern.
• Use the screenshot to see the complete pattern.
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• Use the shears (B) on the bushes at the top of the screen (C).
• Use the key to open the power box (D).
• Select the 2nd fuse on the top and the 4th fuse on the bottom to turn on the power (E).
• Go through the door to the right.
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• Click on the large square at the bottom and add the statue to the top of the dias (J).
• Use the CANDLES on the open holes.
• Combine the STICK and the BANDAGES to make a TORCH (I).
• Use the TORCH on the left fire to light it (K).
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